Merge pull request #1817 from LOuroboros/photonGeyser

Implemented Photon Geyser and Shell Side Arm
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BuffelSaft 2021-11-06 16:04:53 +13:00 committed by GitHub
commit 5acebe32aa
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12 changed files with 182 additions and 16 deletions

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@ -1883,6 +1883,14 @@
.4byte \ptr
.endm
.macro photongeysercheck
various BS_ATTACKER, VARIOUS_PHOTON_GEYSER_CHECK
.endm
.macro shellsidearmcheck
various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
.endm
@ helpful macros
.macro setstatchanger stat:req, stages:req, down:req
setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7

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@ -14026,7 +14026,50 @@ Move_METEOR_BEAM::
end @to do:
Move_SHELL_SIDE_ARM::
end @to do:
launchtask AnimTask_ShellSideArm 0x5 0x0
jumpargeq 0x0, TRUE, Move_SHELL_SIDE_ARM_PHYSICAL
jumpargeq 0x0, FALSE, Move_SHELL_SIDE_ARM_SPECIAL
Move_SHELL_SIDE_ARM_PHYSICAL: @ Modified Body Slam, placeholder
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 6, 6, RGB_MAGENTA
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
waitforvisualfinish
delay 11
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SHELL_SIDE_ARM_SPECIAL: @ Modified Snipe Shot, placeholder
loadspritegfx ANIM_TAG_IMPACT_2
loadspritegfx ANIM_TAG_LEER
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT_2, 0, 6, 6, RGB_MAGENTA
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_LEER, 0, 6, 6, RGB_MAGENTA
launchtemplate gLeerSpriteTemplate 0x82, 2 0x18 -12
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 0x20
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
launchtemplate gSnipeShotBallTemplate 0x82, 3, 0 0 24,
waitforvisualfinish
launchtask AnimTask_ShakeMon2 2 5 1 4 0 8, 1
waitforvisualfinish
end
Move_MISTY_EXPLOSION::
end @to do:

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@ -393,6 +393,37 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS
.4byte BattleScript_EffectHyperspaceFury @ EFFECT_HYPERSPACE_FURY
.4byte BattleScript_EffectAuraWheel @ EFFECT_AURA_WHEEL
.4byte BattleScript_EffectPhotonGeyser @ EFFECT_PHOTON_GEYSER
.4byte BattleScript_EffectShellSideArm @ EFFECT_SHELL_SIDE_ARM
BattleScript_EffectShellSideArm:
shellsidearmcheck
setmoveeffect MOVE_EFFECT_POISON
goto BattleScript_EffectHit
BattleScript_EffectPhotonGeyser:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
photongeysercheck
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
seteffectwithchance
tryfaintmon BS_TARGET, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_EffectAuraWheel: @ Aura Wheel can only be used by Morpeko
jumpifspecies BS_ATTACKER, SPECIES_MORPEKO, BattleScript_EffectSpeedUpHit

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@ -929,5 +929,6 @@ extern u8 gBattleControllerData[MAX_BATTLERS_COUNT];
extern bool8 gHasFetchedBall;
extern u8 gLastUsedBall;
extern u16 gLastThrownBall;
extern bool8 gSwapDamageCategory; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
#endif // GUARD_BATTLE_H

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@ -376,7 +376,9 @@
#define EFFECT_PLASMA_FISTS 370
#define EFFECT_HYPERSPACE_FURY 371
#define EFFECT_AURA_WHEEL 372
#define EFFECT_PHOTON_GEYSER 373
#define EFFECT_SHELL_SIDE_ARM 374
#define NUM_BATTLE_MOVE_EFFECTS 373
#define NUM_BATTLE_MOVE_EFFECTS 375
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

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@ -199,6 +199,8 @@
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
#define VARIOUS_PHOTON_GEYSER_CHECK 129
#define VARIOUS_SHELL_SIDE_ARM_CHECK 130
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

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@ -5064,3 +5064,12 @@ void AnimTask_PrimalReversion(u8 taskId)
gBattleAnimArgs[0] = 0;
DestroyAnimVisualTask(taskId);
}
void AnimTask_ShellSideArm(u8 taskId)
{
if (gSwapDamageCategory)
gBattleAnimArgs[0] = TRUE;
else
gBattleAnimArgs[0] = FALSE;
DestroyAnimVisualTask(taskId);
}

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@ -232,6 +232,7 @@ EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA bool8 gHasFetchedBall = FALSE;
EWRAM_DATA u8 gLastUsedBall = 0;
EWRAM_DATA u16 gLastThrownBall = 0;
EWRAM_DATA bool8 gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
// IWRAM common vars
void (*gPreBattleCallback1)(void);
@ -2941,6 +2942,8 @@ static void BattleStartClearSetData(void)
gBattleStruct->usedHeldItems[i][1] = 0;
gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
}
gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
}
void SwitchInClearSetData(void)

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@ -1504,7 +1504,7 @@ static void Cmd_attackcanceler(void)
&& ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)))
&& gBattleMoves[gCurrentMove].effect != EFFECT_SUCKER_PUNCH)
{
if (gBattleMoves[gCurrentMove].flags & FLAG_MAKES_CONTACT)
if (IsMoveMakingContact(gCurrentMove, gBattlerAttacker))
gProtectStructs[gBattlerAttacker].touchedProtectLike = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gMoveResultFlags |= MOVE_RESULT_MISSED;
@ -9023,6 +9023,61 @@ static void Cmd_various(void)
else
gBattlescriptCurrInstr += 9;
return;
case VARIOUS_PHOTON_GEYSER_CHECK:
{
u32 attackerAtkStat = gBattleMons[gBattlerAttacker].attack;
u8 attackerAtkStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
u32 attackerSpAtkStat = gBattleMons[gBattlerAttacker].spAttack;
gSwapDamageCategory = FALSE;
attackerAtkStat *= gStatStageRatios[attackerAtkStage][0];
attackerAtkStat /= gStatStageRatios[attackerAtkStage][1];
attackerAtkStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
attackerSpAtkStat *= gStatStageRatios[attackerAtkStage][0];
attackerSpAtkStat /= gStatStageRatios[attackerAtkStage][1];
if (attackerAtkStat > attackerSpAtkStat)
gSwapDamageCategory = TRUE;
break;
}
case VARIOUS_SHELL_SIDE_ARM_CHECK: // 0% chance GameFreak actually checks this way according to DaWobblefet, but this is the only functional explanation at the moment
{
u32 attackerAtkStat = gBattleMons[gBattlerAttacker].attack;
u32 targetDefStat = gBattleMons[gBattlerTarget].defense;
u32 attackerSpAtkStat = gBattleMons[gBattlerAttacker].spAttack;
u32 targetSpDefStat = gBattleMons[gBattlerTarget].spDefense;
u8 statStage;
u32 physical;
u32 special;
gSwapDamageCategory = FALSE;
statStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
attackerAtkStat *= gStatStageRatios[statStage][0];
attackerAtkStat /= gStatStageRatios[statStage][1];
statStage = gBattleMons[gBattlerTarget].statStages[STAT_DEF];
targetDefStat *= gStatStageRatios[statStage][0];
targetDefStat /= gStatStageRatios[statStage][1];
physical = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attackerAtkStat) / targetDefStat) / 50);
statStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
attackerSpAtkStat *= gStatStageRatios[statStage][0];
attackerSpAtkStat /= gStatStageRatios[statStage][1];
statStage = gBattleMons[gBattlerTarget].statStages[STAT_SPDEF];
targetSpDefStat *= gStatStageRatios[statStage][0];
targetSpDefStat /= gStatStageRatios[statStage][1];
special = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attackerSpAtkStat) / targetSpDefStat) / 50);
if (((physical > special) || (physical == special && (Random() % 2) == 0)))
gSwapDamageCategory = TRUE;
break;
}
case VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED:
if (IsLeafGuardProtected(gActiveBattler))
{
@ -13357,4 +13412,3 @@ static bool32 CriticalCapture(u32 odds)
return FALSE;
#endif
}

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@ -4916,7 +4916,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& IsBattlerAlive(gBattlerAttacker)
&& TARGET_TURN_DAMAGED
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
&& (IsMoveMakingContact(move, gBattlerAttacker)))
{
switch (gBattleMons[gBattlerAttacker].ability)
{
@ -5135,7 +5135,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (IsMoveMakingContact(move, gBattlerAttacker))
&& TARGET_TURN_DAMAGED
&& CanBeBurned(gBattlerAttacker)
&& (Random() % 3) == 0)
@ -5151,7 +5151,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (IsMoveMakingContact(move, gBattlerAttacker))
&& TARGET_TURN_DAMAGED
&& gBattleMons[gBattlerTarget].hp != 0
&& (Random() % 3) == 0
@ -5227,7 +5227,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (IsMoveMakingContact(move, gBattlerAttacker))
&& !(gStatuses3[gBattlerAttacker] & STATUS3_PERISH_SONG))
{
if (!(gStatuses3[battler] & STATUS3_PERISH_SONG))
@ -7411,13 +7411,24 @@ u32 GetBattlerHoldEffectParam(u8 battlerId)
bool32 IsMoveMakingContact(u16 move, u8 battlerAtk)
{
if (!(gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
return FALSE;
{
if (gBattleMoves[move].effect == EFFECT_SHELL_SIDE_ARM && gSwapDamageCategory)
return TRUE;
else
return FALSE;
}
else if (GetBattlerAbility(battlerAtk) == ABILITY_LONG_REACH)
{
return FALSE;
}
else if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_PROTECTIVE_PADS)
{
return FALSE;
}
else
{
return TRUE;
}
}
bool32 IsBattlerGrounded(u8 battlerId)
@ -7925,7 +7936,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
MulModifier(&modifier, UQ_4_12(1.3));
break;
case ABILITY_TOUGH_CLAWS:
if (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
if (IsMoveMakingContact(move, battlerAtk))
MulModifier(&modifier, UQ_4_12(1.3));
break;
case ABILITY_STRONG_JAW:
@ -9221,7 +9232,9 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId)
u8 GetBattleMoveSplit(u32 moveId)
{
if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
if (gSwapDamageCategory) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
return SPLIT_PHYSICAL;
else if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
return gBattleMoves[moveId].split;
else if (gBattleMoves[moveId].type < TYPE_MYSTERY)
return SPLIT_PHYSICAL;

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@ -10455,7 +10455,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_PHOTON_GEYSER] =
{
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
.effect = EFFECT_PHOTON_GEYSER,
.power = 100,
.type = TYPE_PSYCHIC,
.accuracy = 100,
@ -10463,7 +10463,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_FOES_AND_ALLY,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TARGET_ABILITY_IGNORED,
.split = SPLIT_SPECIAL,
},
@ -11291,12 +11291,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_SHELL_SIDE_ARM] =
{
.effect = EFFECT_PLACEHOLDER, //TODO
.effect = EFFECT_SHELL_SIDE_ARM,
.power = 90,
.type = TYPE_POISON,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.secondaryEffectChance = 20,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,

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@ -2839,7 +2839,7 @@ static const u8 sMETEOR_BEAMDescription[] = _(
"Sp. Attack before attacking.");
static const u8 sSHELL_SIDE_ARMDescription[] = _(
"Uses higher of physical and\n"
"Deals better of physical and\n"
"special damage. May poison.");
static const u8 sMISTY_EXPLOSIONDescription[] = _(