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https://github.com/Ninjdai1/pokeemerald.git
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Merge pull request #1817 from LOuroboros/photonGeyser
Implemented Photon Geyser and Shell Side Arm
This commit is contained in:
commit
5acebe32aa
@ -1883,6 +1883,14 @@
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.4byte \ptr
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.endm
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.macro photongeysercheck
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various BS_ATTACKER, VARIOUS_PHOTON_GEYSER_CHECK
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.endm
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.macro shellsidearmcheck
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various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
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.endm
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
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@ -14026,7 +14026,50 @@ Move_METEOR_BEAM::
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end @to do:
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Move_SHELL_SIDE_ARM::
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end @to do:
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launchtask AnimTask_ShellSideArm 0x5 0x0
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jumpargeq 0x0, TRUE, Move_SHELL_SIDE_ARM_PHYSICAL
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jumpargeq 0x0, FALSE, Move_SHELL_SIDE_ARM_SPECIAL
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Move_SHELL_SIDE_ARM_PHYSICAL: @ Modified Body Slam, placeholder
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loadspritegfx ANIM_TAG_IMPACT
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 6, 6, RGB_MAGENTA
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monbg ANIM_DEF_PARTNER
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setalpha 12, 8
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playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
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createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
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waitforvisualfinish
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delay 11
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
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delay 6
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
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loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
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delay 1
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
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waitforvisualfinish
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delay 10
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
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delay 5
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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blendoff
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end
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Move_SHELL_SIDE_ARM_SPECIAL: @ Modified Snipe Shot, placeholder
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loadspritegfx ANIM_TAG_IMPACT_2
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loadspritegfx ANIM_TAG_LEER
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT_2, 0, 6, 6, RGB_MAGENTA
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_LEER, 0, 6, 6, RGB_MAGENTA
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launchtemplate gLeerSpriteTemplate 0x82, 2 0x18 -12
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playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
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waitforvisualfinish
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delay 0x20
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playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
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launchtemplate gSnipeShotBallTemplate 0x82, 3, 0 0 24,
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waitforvisualfinish
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launchtask AnimTask_ShakeMon2 2 5 1 4 0 8, 1
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waitforvisualfinish
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end
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Move_MISTY_EXPLOSION::
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end @to do:
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@ -393,6 +393,37 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS
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.4byte BattleScript_EffectHyperspaceFury @ EFFECT_HYPERSPACE_FURY
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.4byte BattleScript_EffectAuraWheel @ EFFECT_AURA_WHEEL
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.4byte BattleScript_EffectPhotonGeyser @ EFFECT_PHOTON_GEYSER
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.4byte BattleScript_EffectShellSideArm @ EFFECT_SHELL_SIDE_ARM
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BattleScript_EffectShellSideArm:
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shellsidearmcheck
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setmoveeffect MOVE_EFFECT_POISON
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goto BattleScript_EffectHit
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BattleScript_EffectPhotonGeyser:
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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critcalc
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damagecalc
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adjustdamage
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photongeysercheck
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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seteffectwithchance
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tryfaintmon BS_TARGET, FALSE, NULL
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goto BattleScript_MoveEnd
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BattleScript_EffectAuraWheel: @ Aura Wheel can only be used by Morpeko
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jumpifspecies BS_ATTACKER, SPECIES_MORPEKO, BattleScript_EffectSpeedUpHit
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@ -929,5 +929,6 @@ extern u8 gBattleControllerData[MAX_BATTLERS_COUNT];
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extern bool8 gHasFetchedBall;
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extern u8 gLastUsedBall;
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extern u16 gLastThrownBall;
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extern bool8 gSwapDamageCategory; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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#endif // GUARD_BATTLE_H
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@ -376,7 +376,9 @@
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#define EFFECT_PLASMA_FISTS 370
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#define EFFECT_HYPERSPACE_FURY 371
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#define EFFECT_AURA_WHEEL 372
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#define EFFECT_PHOTON_GEYSER 373
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#define EFFECT_SHELL_SIDE_ARM 374
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#define NUM_BATTLE_MOVE_EFFECTS 373
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#define NUM_BATTLE_MOVE_EFFECTS 375
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -199,6 +199,8 @@
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
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#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
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#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
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#define VARIOUS_PHOTON_GEYSER_CHECK 129
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 130
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -5064,3 +5064,12 @@ void AnimTask_PrimalReversion(u8 taskId)
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gBattleAnimArgs[0] = 0;
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DestroyAnimVisualTask(taskId);
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}
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void AnimTask_ShellSideArm(u8 taskId)
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{
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if (gSwapDamageCategory)
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gBattleAnimArgs[0] = TRUE;
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else
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gBattleAnimArgs[0] = FALSE;
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DestroyAnimVisualTask(taskId);
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}
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@ -232,6 +232,7 @@ EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA bool8 gHasFetchedBall = FALSE;
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EWRAM_DATA u8 gLastUsedBall = 0;
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EWRAM_DATA u16 gLastThrownBall = 0;
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EWRAM_DATA bool8 gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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// IWRAM common vars
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void (*gPreBattleCallback1)(void);
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@ -2941,6 +2942,8 @@ static void BattleStartClearSetData(void)
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gBattleStruct->usedHeldItems[i][1] = 0;
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gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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}
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gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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}
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void SwitchInClearSetData(void)
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@ -1504,7 +1504,7 @@ static void Cmd_attackcanceler(void)
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&& ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)))
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&& gBattleMoves[gCurrentMove].effect != EFFECT_SUCKER_PUNCH)
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{
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if (gBattleMoves[gCurrentMove].flags & FLAG_MAKES_CONTACT)
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if (IsMoveMakingContact(gCurrentMove, gBattlerAttacker))
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gProtectStructs[gBattlerAttacker].touchedProtectLike = TRUE;
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CancelMultiTurnMoves(gBattlerAttacker);
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gMoveResultFlags |= MOVE_RESULT_MISSED;
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@ -9023,6 +9023,61 @@ static void Cmd_various(void)
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else
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gBattlescriptCurrInstr += 9;
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return;
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case VARIOUS_PHOTON_GEYSER_CHECK:
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{
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u32 attackerAtkStat = gBattleMons[gBattlerAttacker].attack;
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u8 attackerAtkStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
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u32 attackerSpAtkStat = gBattleMons[gBattlerAttacker].spAttack;
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gSwapDamageCategory = FALSE;
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attackerAtkStat *= gStatStageRatios[attackerAtkStage][0];
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attackerAtkStat /= gStatStageRatios[attackerAtkStage][1];
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attackerAtkStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
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attackerSpAtkStat *= gStatStageRatios[attackerAtkStage][0];
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attackerSpAtkStat /= gStatStageRatios[attackerAtkStage][1];
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if (attackerAtkStat > attackerSpAtkStat)
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gSwapDamageCategory = TRUE;
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break;
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}
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case VARIOUS_SHELL_SIDE_ARM_CHECK: // 0% chance GameFreak actually checks this way according to DaWobblefet, but this is the only functional explanation at the moment
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{
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u32 attackerAtkStat = gBattleMons[gBattlerAttacker].attack;
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u32 targetDefStat = gBattleMons[gBattlerTarget].defense;
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u32 attackerSpAtkStat = gBattleMons[gBattlerAttacker].spAttack;
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u32 targetSpDefStat = gBattleMons[gBattlerTarget].spDefense;
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u8 statStage;
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u32 physical;
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u32 special;
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gSwapDamageCategory = FALSE;
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statStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
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attackerAtkStat *= gStatStageRatios[statStage][0];
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attackerAtkStat /= gStatStageRatios[statStage][1];
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statStage = gBattleMons[gBattlerTarget].statStages[STAT_DEF];
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targetDefStat *= gStatStageRatios[statStage][0];
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targetDefStat /= gStatStageRatios[statStage][1];
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physical = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attackerAtkStat) / targetDefStat) / 50);
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statStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
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attackerSpAtkStat *= gStatStageRatios[statStage][0];
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attackerSpAtkStat /= gStatStageRatios[statStage][1];
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statStage = gBattleMons[gBattlerTarget].statStages[STAT_SPDEF];
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targetSpDefStat *= gStatStageRatios[statStage][0];
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targetSpDefStat /= gStatStageRatios[statStage][1];
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special = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attackerSpAtkStat) / targetSpDefStat) / 50);
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if (((physical > special) || (physical == special && (Random() % 2) == 0)))
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gSwapDamageCategory = TRUE;
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break;
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}
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case VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED:
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if (IsLeafGuardProtected(gActiveBattler))
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{
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@ -13357,4 +13412,3 @@ static bool32 CriticalCapture(u32 odds)
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return FALSE;
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#endif
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}
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@ -4916,7 +4916,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& IsBattlerAlive(gBattlerAttacker)
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&& TARGET_TURN_DAMAGED
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&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
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&& (IsMoveMakingContact(move, gBattlerAttacker)))
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{
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switch (gBattleMons[gBattlerAttacker].ability)
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{
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@ -5135,7 +5135,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& gBattleMons[gBattlerAttacker].hp != 0
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
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&& (IsMoveMakingContact(move, gBattlerAttacker))
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&& TARGET_TURN_DAMAGED
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&& CanBeBurned(gBattlerAttacker)
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&& (Random() % 3) == 0)
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@ -5151,7 +5151,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& gBattleMons[gBattlerAttacker].hp != 0
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
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&& (IsMoveMakingContact(move, gBattlerAttacker))
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&& TARGET_TURN_DAMAGED
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&& gBattleMons[gBattlerTarget].hp != 0
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&& (Random() % 3) == 0
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@ -5227,7 +5227,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& TARGET_TURN_DAMAGED
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&& IsBattlerAlive(battler)
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&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
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&& (IsMoveMakingContact(move, gBattlerAttacker))
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&& !(gStatuses3[gBattlerAttacker] & STATUS3_PERISH_SONG))
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{
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if (!(gStatuses3[battler] & STATUS3_PERISH_SONG))
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@ -7411,13 +7411,24 @@ u32 GetBattlerHoldEffectParam(u8 battlerId)
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bool32 IsMoveMakingContact(u16 move, u8 battlerAtk)
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{
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if (!(gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
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return FALSE;
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{
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if (gBattleMoves[move].effect == EFFECT_SHELL_SIDE_ARM && gSwapDamageCategory)
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return TRUE;
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else
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return FALSE;
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}
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else if (GetBattlerAbility(battlerAtk) == ABILITY_LONG_REACH)
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{
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return FALSE;
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}
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else if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_PROTECTIVE_PADS)
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{
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return FALSE;
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}
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else
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{
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return TRUE;
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}
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}
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bool32 IsBattlerGrounded(u8 battlerId)
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@ -7925,7 +7936,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
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MulModifier(&modifier, UQ_4_12(1.3));
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break;
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case ABILITY_TOUGH_CLAWS:
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if (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
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if (IsMoveMakingContact(move, battlerAtk))
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MulModifier(&modifier, UQ_4_12(1.3));
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break;
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case ABILITY_STRONG_JAW:
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@ -9221,7 +9232,9 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId)
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u8 GetBattleMoveSplit(u32 moveId)
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{
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if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
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if (gSwapDamageCategory) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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return SPLIT_PHYSICAL;
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else if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
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return gBattleMoves[moveId].split;
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else if (gBattleMoves[moveId].type < TYPE_MYSTERY)
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return SPLIT_PHYSICAL;
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@ -10455,7 +10455,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_PHOTON_GEYSER] =
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{
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.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
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.effect = EFFECT_PHOTON_GEYSER,
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.power = 100,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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@ -10463,7 +10463,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TARGET_ABILITY_IGNORED,
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.split = SPLIT_SPECIAL,
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},
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@ -11291,12 +11291,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_SHELL_SIDE_ARM] =
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{
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.effect = EFFECT_PLACEHOLDER, //TODO
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.effect = EFFECT_SHELL_SIDE_ARM,
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.power = 90,
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.type = TYPE_POISON,
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.accuracy = 100,
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.pp = 10,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 20,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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@ -2839,7 +2839,7 @@ static const u8 sMETEOR_BEAMDescription[] = _(
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"Sp. Attack before attacking.");
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static const u8 sSHELL_SIDE_ARMDescription[] = _(
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"Uses higher of physical and\n"
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"Deals better of physical and\n"
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"special damage. May poison.");
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static const u8 sMISTY_EXPLOSIONDescription[] = _(
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