mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-24 21:25:30 +01:00
Merge pull request #2255 from LOuroboros/iceFaceRedux
Implemented Ice Face
This commit is contained in:
commit
5eb62199cd
@ -7807,6 +7807,35 @@ BattleScript_TargetFormChange::
|
|||||||
handleformchange BS_TARGET, 2
|
handleformchange BS_TARGET, 2
|
||||||
return
|
return
|
||||||
|
|
||||||
|
BattleScript_TargetFormChangeWithString::
|
||||||
|
pause 5
|
||||||
|
copybyte gBattlerAbility, gBattlerTarget
|
||||||
|
call BattleScript_AbilityPopUp
|
||||||
|
printstring STRINGID_EMPTYSTRING3
|
||||||
|
waitmessage 1
|
||||||
|
handleformchange BS_TARGET, 0
|
||||||
|
handleformchange BS_TARGET, 1
|
||||||
|
playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
|
||||||
|
waitanimation
|
||||||
|
handleformchange BS_TARGET, 2
|
||||||
|
printstring STRINGID_PKMNTRANSFORMED
|
||||||
|
waitmessage B_WAIT_TIME_LONG
|
||||||
|
return
|
||||||
|
|
||||||
|
BattleScript_BattlerFormChangeWithStringEnd3::
|
||||||
|
pause 5
|
||||||
|
call BattleScript_AbilityPopUp
|
||||||
|
printstring STRINGID_EMPTYSTRING3
|
||||||
|
waitmessage 1
|
||||||
|
handleformchange BS_SCRIPTING, 0
|
||||||
|
handleformchange BS_SCRIPTING, 1
|
||||||
|
playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE, NULL
|
||||||
|
waitanimation
|
||||||
|
handleformchange BS_SCRIPTING, 2
|
||||||
|
printstring STRINGID_PKMNTRANSFORMED
|
||||||
|
waitmessage B_WAIT_TIME_LONG
|
||||||
|
end3
|
||||||
|
|
||||||
BattleScript_IllusionOff::
|
BattleScript_IllusionOff::
|
||||||
spriteignore0hp TRUE
|
spriteignore0hp TRUE
|
||||||
playanimation BS_TARGET, B_ANIM_ILLUSION_OFF
|
playanimation BS_TARGET, B_ANIM_ILLUSION_OFF
|
||||||
@ -8871,6 +8900,16 @@ BattleScript_SoundproofProtected::
|
|||||||
orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
|
orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
|
||||||
goto BattleScript_MoveEnd
|
goto BattleScript_MoveEnd
|
||||||
|
|
||||||
|
BattleScript_IceFaceNullsDamage::
|
||||||
|
attackstring
|
||||||
|
attackanimation
|
||||||
|
waitanimation
|
||||||
|
effectivenesssound
|
||||||
|
hitanimation BS_TARGET
|
||||||
|
waitstate
|
||||||
|
call BattleScript_TargetFormChangeWithString
|
||||||
|
goto BattleScript_MoveEnd
|
||||||
|
|
||||||
BattleScript_DazzlingProtected::
|
BattleScript_DazzlingProtected::
|
||||||
attackstring
|
attackstring
|
||||||
ppreduce
|
ppreduce
|
||||||
|
@ -656,6 +656,7 @@ struct BattleStruct
|
|||||||
u8 beatUpSlot:3;
|
u8 beatUpSlot:3;
|
||||||
u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
|
u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
|
||||||
u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
|
u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
|
||||||
|
bool8 allowedToChangeFormInWeather[PARTY_SIZE][2]; // For each party member and side, used by Ice Face.
|
||||||
};
|
};
|
||||||
|
|
||||||
#define F_DYNAMIC_TYPE_1 (1 << 6)
|
#define F_DYNAMIC_TYPE_1 (1 << 6)
|
||||||
|
@ -449,6 +449,8 @@ extern const u8 BattleScript_CostarActivates[];
|
|||||||
extern const u8 BattleScript_ToxicDebrisActivates[];
|
extern const u8 BattleScript_ToxicDebrisActivates[];
|
||||||
extern const u8 BattleScript_EarthEaterActivates[];
|
extern const u8 BattleScript_EarthEaterActivates[];
|
||||||
extern const u8 BattleScript_MimicryActivates_End3[];
|
extern const u8 BattleScript_MimicryActivates_End3[];
|
||||||
|
extern const u8 BattleScript_IceFaceNullsDamage[];
|
||||||
|
extern const u8 BattleScript_BattlerFormChangeWithStringEnd3[];
|
||||||
|
|
||||||
// zmoves
|
// zmoves
|
||||||
extern const u8 BattleScript_ZMoveActivateDamaging[];
|
extern const u8 BattleScript_ZMoveActivateDamaging[];
|
||||||
|
@ -3047,6 +3047,8 @@ static void BattleStartClearSetData(void)
|
|||||||
gBattleStruct->usedHeldItems[i][B_SIDE_OPPONENT] = 0;
|
gBattleStruct->usedHeldItems[i][B_SIDE_OPPONENT] = 0;
|
||||||
gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
|
gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
|
||||||
gPartyCriticalHits[i] = 0;
|
gPartyCriticalHits[i] = 0;
|
||||||
|
gBattleStruct->allowedToChangeFormInWeather[i][B_SIDE_PLAYER] = FALSE;
|
||||||
|
gBattleStruct->allowedToChangeFormInWeather[i][B_SIDE_OPPONENT] = FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
gBattleStruct->swapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
|
gBattleStruct->swapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
|
||||||
|
@ -4141,6 +4141,21 @@ static const u16 sWeatherFlagsInfo[][3] =
|
|||||||
[ENUM_WEATHER_STRONG_WINDS] = {B_WEATHER_STRONG_WINDS, B_WEATHER_STRONG_WINDS, HOLD_EFFECT_NONE},
|
[ENUM_WEATHER_STRONG_WINDS] = {B_WEATHER_STRONG_WINDS, B_WEATHER_STRONG_WINDS, HOLD_EFFECT_NONE},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static void ShouldChangeFormInWeather(u8 battler)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
int side = GetBattlerSide(battler);
|
||||||
|
struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
|
||||||
|
|
||||||
|
for (i = 0; i < PARTY_SIZE; i++)
|
||||||
|
{
|
||||||
|
if (GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_EISCUE_NOICE_FACE)
|
||||||
|
gBattleStruct->allowedToChangeFormInWeather[i][side] = TRUE;
|
||||||
|
else
|
||||||
|
gBattleStruct->allowedToChangeFormInWeather[i][side] = FALSE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility)
|
bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility)
|
||||||
{
|
{
|
||||||
u16 battlerAbility = GetBattlerAbility(battler);
|
u16 battlerAbility = GetBattlerAbility(battler);
|
||||||
@ -4156,6 +4171,7 @@ bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility)
|
|||||||
else if (viaAbility && !(gBattleWeather & sWeatherFlagsInfo[weatherEnumId][1]))
|
else if (viaAbility && !(gBattleWeather & sWeatherFlagsInfo[weatherEnumId][1]))
|
||||||
{
|
{
|
||||||
gBattleWeather = (sWeatherFlagsInfo[weatherEnumId][0] | sWeatherFlagsInfo[weatherEnumId][1]);
|
gBattleWeather = (sWeatherFlagsInfo[weatherEnumId][0] | sWeatherFlagsInfo[weatherEnumId][1]);
|
||||||
|
ShouldChangeFormInWeather(battler);
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@ -4166,7 +4182,7 @@ bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility)
|
|||||||
gWishFutureKnock.weatherDuration = 8;
|
gWishFutureKnock.weatherDuration = 8;
|
||||||
else
|
else
|
||||||
gWishFutureKnock.weatherDuration = 5;
|
gWishFutureKnock.weatherDuration = 5;
|
||||||
|
ShouldChangeFormInWeather(battler);
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5136,6 +5152,15 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
gBattlescriptCurrInstr = BattleScript_GoodAsGoldActivates;
|
gBattlescriptCurrInstr = BattleScript_GoodAsGoldActivates;
|
||||||
effect = 1;
|
effect = 1;
|
||||||
}
|
}
|
||||||
|
else if (gLastUsedAbility == ABILITY_ICE_FACE && IS_MOVE_PHYSICAL(move) && gBattleMons[gBattlerTarget].species == SPECIES_EISCUE)
|
||||||
|
{
|
||||||
|
gBattleMons[gBattlerTarget].species = SPECIES_EISCUE_NOICE_FACE;
|
||||||
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
|
||||||
|
gHitMarker |= HITMARKER_NO_PPDEDUCT;
|
||||||
|
gBattleScripting.battler = gBattlerTarget; // For STRINGID_PKMNTRANSFORMED
|
||||||
|
gBattlescriptCurrInstr = BattleScript_IceFaceNullsDamage;
|
||||||
|
effect = 1;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ABILITYEFFECT_ABSORBING: // 3
|
case ABILITYEFFECT_ABSORBING: // 3
|
||||||
@ -6156,6 +6181,18 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
*(&gBattleStruct->formToChangeInto) = effect - 1;
|
*(&gBattleStruct->formToChangeInto) = effect - 1;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case ABILITY_ICE_FACE:
|
||||||
|
if (IsBattlerWeatherAffected(battler, B_WEATHER_HAIL)
|
||||||
|
&& gBattleMons[battler].species == SPECIES_EISCUE_NOICE_FACE
|
||||||
|
&& !(gBattleMons[battler].status2 & STATUS2_TRANSFORMED)
|
||||||
|
&& gBattleStruct->allowedToChangeFormInWeather[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)])
|
||||||
|
{
|
||||||
|
gBattleStruct->allowedToChangeFormInWeather[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)] = FALSE;
|
||||||
|
gBattleMons[battler].species = SPECIES_EISCUE;
|
||||||
|
BattleScriptPushCursorAndCallback(BattleScript_BattlerFormChangeWithStringEnd3);
|
||||||
|
effect++;
|
||||||
|
}
|
||||||
|
break;
|
||||||
case ABILITY_PROTOSYNTHESIS:
|
case ABILITY_PROTOSYNTHESIS:
|
||||||
if (!gSpecialStatuses[battler].weatherAbilityDone && IsBattlerWeatherAffected(battler, B_WEATHER_SUN))
|
if (!gSpecialStatuses[battler].weatherAbilityDone && IsBattlerWeatherAffected(battler, B_WEATHER_SUN))
|
||||||
{
|
{
|
||||||
@ -10088,6 +10125,7 @@ void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
|
|||||||
static const u16 species[][3] =
|
static const u16 species[][3] =
|
||||||
{
|
{
|
||||||
// Changed Form ID Default Form ID Should change on switch
|
// Changed Form ID Default Form ID Should change on switch
|
||||||
|
{SPECIES_EISCUE_NOICE_FACE, SPECIES_EISCUE, TRUE},
|
||||||
{SPECIES_MIMIKYU_BUSTED, SPECIES_MIMIKYU, FALSE},
|
{SPECIES_MIMIKYU_BUSTED, SPECIES_MIMIKYU, FALSE},
|
||||||
{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND, FALSE},
|
{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND, FALSE},
|
||||||
{SPECIES_MELOETTA_PIROUETTE, SPECIES_MELOETTA, FALSE},
|
{SPECIES_MELOETTA_PIROUETTE, SPECIES_MELOETTA, FALSE},
|
||||||
|
Loading…
x
Reference in New Issue
Block a user