Use B_ACTION constants

This commit is contained in:
GriffinR 2019-09-03 15:08:25 -04:00 committed by GitHub
parent 45767f9c00
commit 5f457dd459
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -4025,7 +4025,7 @@ void BattleTurnPassed(void)
if (gBattleOutcome != 0)
{
gCurrentActionFuncId = 12;
gCurrentActionFuncId = B_ACTION_FINISHED;
gBattleMainFunc = RunTurnActionsFunctions;
return;
}
@ -4979,7 +4979,7 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
static void RunTurnActionsFunctions(void)
{
if (gBattleOutcome != 0)
gCurrentActionFuncId = 12;
gCurrentActionFuncId = B_ACTION_FINISHED;
*(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
sTurnActionsFuncsTable[gCurrentActionFuncId]();
@ -5139,7 +5139,7 @@ static void HandleEndTurn_MonFled(void)
static void HandleEndTurn_FinishBattle(void)
{
if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED)
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
@ -5284,7 +5284,7 @@ static void ReturnFromBattleToOverworld(void)
void RunBattleScriptCommands_PopCallbacksStack(void)
{
if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED)
{
if (gBattleResources->battleCallbackStack->size != 0)
gBattleResources->battleCallbackStack->size--;