Rename some STAT_CHANGE macros

This commit is contained in:
GriffinR 2019-10-26 11:53:00 -04:00
parent 73b96fe145
commit 5fd44d1e74
3 changed files with 11 additions and 11 deletions

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@ -2232,7 +2232,7 @@ BattleScript_EffectMemento::
waitanimation waitanimation
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectMementoPrintNoEffect jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectMementoPrintNoEffect
setbyte sSTAT_ANIM_PLAYED, FALSE setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_SKIP_NEXT_ANIM playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_ATK, 2, TRUE setstatchanger STAT_ATK, 2, TRUE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk
@ -2677,7 +2677,7 @@ BattleScript_TickleDoMoveAnim::
attackanimation attackanimation
waitanimation waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_SKIP_NEXT_ANIM playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleTryLowerDef statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleTryLowerDef
@ -3635,15 +3635,15 @@ BattleScript_PrintMonIsRooted::
BattleScript_AtkDefDown:: BattleScript_AtkDefDown::
setbyte sSTAT_ANIM_PLAYED, FALSE setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_IGNORE_ABILITY | STAT_CHANGE_NEGATIVE | STAT_CHANGE_SKIP_NEXT_ANIM playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_IGNORE_ABILITY | STAT_CHANGE_NEGATIVE playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE setstatchanger STAT_ATK, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB144 statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB144
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144 jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144
printfromtable gStatDownStringIds printfromtable gStatDownStringIds
waitmessage 0x40 waitmessage 0x40
BattleScript_82DB144:: BattleScript_82DB144::
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_IGNORE_ABILITY | STAT_CHANGE_NEGATIVE playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB167 statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB167
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167 jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167
@ -3709,7 +3709,7 @@ BattleScript_OneHitKOMsg::
BattleScript_SAtkDown2:: BattleScript_SAtkDown2::
setbyte sSTAT_ANIM_PLAYED, FALSE setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_IGNORE_ABILITY | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE setstatchanger STAT_SPATK, 2, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_SAtkDown2End statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_SAtkDown2End
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SAtkDown2End jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SAtkDown2End

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@ -99,8 +99,8 @@
// stat change flags for Cmd_playstatchangeanimation // stat change flags for Cmd_playstatchangeanimation
#define STAT_CHANGE_NEGATIVE 0x1 #define STAT_CHANGE_NEGATIVE 0x1
#define STAT_CHANGE_BY_TWO 0x2 #define STAT_CHANGE_BY_TWO 0x2
#define STAT_CHANGE_SKIP_NEXT_ANIM 0x4 #define STAT_CHANGE_MULTIPLE_STATS 0x4
#define STAT_CHANGE_IGNORE_ABILITY 0x8 #define STAT_CHANGE_CANT_PREVENT 0x8
// stat flags for Cmd_playstatchangeanimation // stat flags for Cmd_playstatchangeanimation
#define BIT_HP 0x1 #define BIT_HP 0x1

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@ -4393,7 +4393,7 @@ static void Cmd_playstatchangeanimation(void)
{ {
if (statsToCheck & 1) if (statsToCheck & 1)
{ {
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_IGNORE_ABILITY) if (gBattlescriptCurrInstr[3] & STAT_CHANGE_CANT_PREVENT)
{ {
if (gBattleMons[gActiveBattler].statStages[currStat] > 0) if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{ {
@ -4452,7 +4452,7 @@ static void Cmd_playstatchangeanimation(void)
} }
} }
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_SKIP_NEXT_ANIM && changeableStatsCount < 2) if (gBattlescriptCurrInstr[3] & STAT_CHANGE_MULTIPLE_STATS && changeableStatsCount < 2)
{ {
gBattlescriptCurrInstr += 4; gBattlescriptCurrInstr += 4;
} }
@ -4460,7 +4460,7 @@ static void Cmd_playstatchangeanimation(void)
{ {
BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_SKIP_NEXT_ANIM && changeableStatsCount > 1) if (gBattlescriptCurrInstr[3] & STAT_CHANGE_MULTIPLE_STATS && changeableStatsCount > 1)
gBattleScripting.statAnimPlayed = TRUE; gBattleScripting.statAnimPlayed = TRUE;
gBattlescriptCurrInstr += 4; gBattlescriptCurrInstr += 4;
} }