mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Detect 'NOT x; NOT y;' (#3459)
Fix Purifying Salt to be immune to statuses from secondary effects.
This commit is contained in:
parent
bac135c6e8
commit
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@ -6315,6 +6315,7 @@ bool32 CanSleep(u32 battler)
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if (ability == ABILITY_INSOMNIA
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if (ability == ABILITY_INSOMNIA
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|| ability == ABILITY_VITAL_SPIRIT
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|| ability == ABILITY_VITAL_SPIRIT
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|| ability == ABILITY_COMATOSE
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|| ability == ABILITY_COMATOSE
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|| ability == ABILITY_PURIFYING_SALT
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|| gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD
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|| gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD
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|| gBattleMons[battler].status1 & STATUS1_ANY
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|| gBattleMons[battler].status1 & STATUS1_ANY
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|| IsAbilityOnSide(battler, ABILITY_SWEET_VEIL)
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|| IsAbilityOnSide(battler, ABILITY_SWEET_VEIL)
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@ -6333,6 +6334,7 @@ bool32 CanBePoisoned(u32 battlerAttacker, u32 battlerTarget)
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|| gBattleMons[battlerTarget].status1 & STATUS1_ANY
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|| gBattleMons[battlerTarget].status1 & STATUS1_ANY
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|| ability == ABILITY_IMMUNITY
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|| ability == ABILITY_IMMUNITY
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|| ability == ABILITY_COMATOSE
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|| ability == ABILITY_COMATOSE
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|| ability == ABILITY_PURIFYING_SALT
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|| IsAbilityOnSide(battlerTarget, ABILITY_PASTEL_VEIL)
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|| IsAbilityOnSide(battlerTarget, ABILITY_PASTEL_VEIL)
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|| IsAbilityStatusProtected(battlerTarget)
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|| IsAbilityStatusProtected(battlerTarget)
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|| IsBattlerTerrainAffected(battlerTarget, STATUS_FIELD_MISTY_TERRAIN))
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|| IsBattlerTerrainAffected(battlerTarget, STATUS_FIELD_MISTY_TERRAIN))
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@ -6350,6 +6352,7 @@ bool32 CanBeBurned(u32 battler)
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|| ability == ABILITY_WATER_BUBBLE
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|| ability == ABILITY_WATER_BUBBLE
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|| ability == ABILITY_COMATOSE
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|| ability == ABILITY_COMATOSE
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|| ability == ABILITY_THERMAL_EXCHANGE
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|| ability == ABILITY_THERMAL_EXCHANGE
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|| ability == ABILITY_PURIFYING_SALT
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|| IsAbilityStatusProtected(battler)
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|| IsAbilityStatusProtected(battler)
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|| IsBattlerTerrainAffected(battler, STATUS_FIELD_MISTY_TERRAIN))
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|| IsBattlerTerrainAffected(battler, STATUS_FIELD_MISTY_TERRAIN))
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return FALSE;
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return FALSE;
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@ -6366,6 +6369,7 @@ bool32 CanBeParalyzed(u32 battler)
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gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD
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gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD
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|| ability == ABILITY_LIMBER
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|| ability == ABILITY_LIMBER
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|| ability == ABILITY_COMATOSE
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|| ability == ABILITY_COMATOSE
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|| ability == ABILITY_PURIFYING_SALT
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|| gBattleMons[battler].status1 & STATUS1_ANY
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|| gBattleMons[battler].status1 & STATUS1_ANY
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|| IsAbilityStatusProtected(battler)
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|| IsAbilityStatusProtected(battler)
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|| IsBattlerTerrainAffected(battler, STATUS_FIELD_MISTY_TERRAIN))
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|| IsBattlerTerrainAffected(battler, STATUS_FIELD_MISTY_TERRAIN))
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@ -6381,6 +6385,7 @@ bool32 CanBeFrozen(u32 battler)
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|| gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD
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|| gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD
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|| ability == ABILITY_MAGMA_ARMOR
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|| ability == ABILITY_MAGMA_ARMOR
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|| ability == ABILITY_COMATOSE
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|| ability == ABILITY_COMATOSE
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|| ability == ABILITY_PURIFYING_SALT
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|| gBattleMons[battler].status1 & STATUS1_ANY
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|| gBattleMons[battler].status1 & STATUS1_ANY
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|| IsAbilityStatusProtected(battler)
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|| IsAbilityStatusProtected(battler)
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|| IsBattlerTerrainAffected(battler, STATUS_FIELD_MISTY_TERRAIN))
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|| IsBattlerTerrainAffected(battler, STATUS_FIELD_MISTY_TERRAIN))
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@ -6395,6 +6400,7 @@ bool32 CanGetFrostbite(u32 battler)
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|| gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD
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|| gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD
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|| ability == ABILITY_MAGMA_ARMOR
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|| ability == ABILITY_MAGMA_ARMOR
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|| ability == ABILITY_COMATOSE
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|| ability == ABILITY_COMATOSE
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|| ability == ABILITY_PURIFYING_SALT
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|| gBattleMons[battler].status1 & STATUS1_ANY
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|| gBattleMons[battler].status1 & STATUS1_ANY
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|| IsAbilityStatusProtected(battler)
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|| IsAbilityStatusProtected(battler)
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|| IsBattlerTerrainAffected(battler, STATUS_FIELD_MISTY_TERRAIN))
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|| IsBattlerTerrainAffected(battler, STATUS_FIELD_MISTY_TERRAIN))
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@ -21,10 +21,12 @@ SINGLE_BATTLE_TEST("Cute Charm inflicts infatuation on contact")
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MESSAGE("Foe Clefairy's Cute Charm infatuated Wobbuffet!");
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MESSAGE("Foe Clefairy's Cute Charm infatuated Wobbuffet!");
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MESSAGE("Wobbuffet is in love with Foe Clefairy!");
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MESSAGE("Wobbuffet is in love with Foe Clefairy!");
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} else {
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} else {
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NOT ABILITY_POPUP(opponent, ABILITY_CUTE_CHARM);
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NONE_OF {
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NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_INFATUATION, player);
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ABILITY_POPUP(opponent, ABILITY_CUTE_CHARM);
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NOT MESSAGE("Foe Clefairy's Cute Charm infatuated Wobbuffet!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_INFATUATION, player);
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NOT MESSAGE("Wobbuffet is in love with Foe Clefairy!");
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MESSAGE("Foe Clefairy's Cute Charm infatuated Wobbuffet!");
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MESSAGE("Wobbuffet is in love with Foe Clefairy!");
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}
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}
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}
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}
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}
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}
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}
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@ -20,10 +20,12 @@ SINGLE_BATTLE_TEST("Flame Body inflicts burn on contact")
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MESSAGE("Foe Magmar's Flame Body burned Wobbuffet!");
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MESSAGE("Foe Magmar's Flame Body burned Wobbuffet!");
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STATUS_ICON(player, burn: TRUE);
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STATUS_ICON(player, burn: TRUE);
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} else {
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} else {
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NOT ABILITY_POPUP(opponent, ABILITY_FLAME_BODY);
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NONE_OF {
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NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, player);
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ABILITY_POPUP(opponent, ABILITY_FLAME_BODY);
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NOT MESSAGE("Foe Magmar's Flame Body burned Wobbuffet!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, player);
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NOT STATUS_ICON(player, burn: TRUE);
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MESSAGE("Foe Magmar's Flame Body burned Wobbuffet!");
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STATUS_ICON(player, burn: TRUE);
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}
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}
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}
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}
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}
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}
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}
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@ -25,10 +25,13 @@ SINGLE_BATTLE_TEST("Leaf Guard prevents non-volatile status conditions in sun")
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NOT ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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NOT ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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ABILITY_POPUP(player, ABILITY_LEAF_GUARD);
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ABILITY_POPUP(player, ABILITY_LEAF_GUARD);
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MESSAGE("It doesn't affect Leafeon…");
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MESSAGE("It doesn't affect Leafeon…");
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} else {
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NOT ABILITY_POPUP(player, ABILITY_LEAF_GUARD);
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}
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NOT STATUS_ICON(player, status);
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NOT STATUS_ICON(player, status);
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} else {
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_LEAF_GUARD);
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STATUS_ICON(player, status);
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}
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}
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}
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}
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}
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}
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@ -65,7 +68,9 @@ SINGLE_BATTLE_TEST("Leaf Guard prevents Rest during sun")
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, MOVE_REST); }
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, MOVE_REST); }
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} SCENE {
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} SCENE {
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MESSAGE("But it failed!");
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MESSAGE("But it failed!");
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NOT STATUS_ICON(player, sleep: TRUE);
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NONE_OF {
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NONE_OF { HP_BAR(player); }
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STATUS_ICON(player, sleep: TRUE);
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HP_BAR(player);
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}
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}
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}
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}
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}
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@ -10,7 +10,9 @@ SINGLE_BATTLE_TEST("Limber prevents paralysis")
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TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); }
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TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); }
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} SCENE {
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} SCENE {
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HP_BAR(player);
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HP_BAR(player);
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NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player); }
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NONE_OF {
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NONE_OF { STATUS_ICON(player, paralysis: TRUE); }
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player);
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STATUS_ICON(player, paralysis: TRUE);
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}
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}
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}
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}
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}
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@ -21,10 +21,12 @@ SINGLE_BATTLE_TEST("Poison Point inflicts poison on contact")
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MESSAGE("Wobbuffet was poisoned by Foe Nidoran♂'s Poison Point!");
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MESSAGE("Wobbuffet was poisoned by Foe Nidoran♂'s Poison Point!");
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STATUS_ICON(player, poison: TRUE);
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STATUS_ICON(player, poison: TRUE);
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} else {
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} else {
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NOT ABILITY_POPUP(opponent, ABILITY_POISON_POINT);
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NONE_OF {
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NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
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ABILITY_POPUP(opponent, ABILITY_POISON_POINT);
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NOT MESSAGE("Wobbuffet was poisoned by Foe Nidoran♂'s Poison Point!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
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NOT STATUS_ICON(player, poison: TRUE);
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MESSAGE("Wobbuffet was poisoned by Foe Nidoran♂'s Poison Point!");
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STATUS_ICON(player, poison: TRUE);
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}
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}
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}
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}
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}
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}
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}
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@ -57,9 +57,12 @@ SINGLE_BATTLE_TEST("Purifying Salt grants immunity to status effects")
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NOT ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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NOT ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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ABILITY_POPUP(player, ABILITY_PURIFYING_SALT);
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ABILITY_POPUP(player, ABILITY_PURIFYING_SALT);
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MESSAGE("It doesn't affect Wobbuffet…");
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MESSAGE("It doesn't affect Wobbuffet…");
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} else {
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NOT ABILITY_POPUP(player, ABILITY_PURIFYING_SALT);
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}
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NOT STATUS_ICON(player, status);
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NOT STATUS_ICON(player, status);
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} else {
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_PURIFYING_SALT);
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STATUS_ICON(player, status);
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}
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}
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}
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}
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}
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}
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@ -21,8 +21,10 @@ SINGLE_BATTLE_TEST("Sap Sipper negates effects from Grass-type moves")
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} WHEN {
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} WHEN {
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TURN { MOVE(opponent, MOVE_SPORE); }
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TURN { MOVE(opponent, MOVE_SPORE); }
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} SCENE {
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} SCENE {
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NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player); }
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NONE_OF {
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NONE_OF { STATUS_ICON(player, sleep: TRUE); }
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player);
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STATUS_ICON(player, sleep: TRUE);
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}
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}
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}
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}
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}
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@ -49,7 +51,9 @@ SINGLE_BATTLE_TEST("Sap Sipper does not increase Attack if already maxed")
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TURN { MOVE(player, MOVE_BELLY_DRUM); MOVE(opponent, MOVE_VINE_WHIP); }
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TURN { MOVE(player, MOVE_BELLY_DRUM); MOVE(opponent, MOVE_VINE_WHIP); }
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} SCENE {
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} SCENE {
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ABILITY_POPUP(player, ABILITY_SAP_SIPPER);
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ABILITY_POPUP(player, ABILITY_SAP_SIPPER);
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NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); }
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NONE_OF {
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NONE_OF { MESSAGE("Marill's Attack rose!"); }
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Marill's Attack rose!");
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}
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}
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}
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}
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}
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@ -20,10 +20,12 @@ SINGLE_BATTLE_TEST("Static inflicts paralysis on contact")
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MESSAGE("Foe Pikachu's Static paralyzed Wobbuffet! It may be unable to move!");
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MESSAGE("Foe Pikachu's Static paralyzed Wobbuffet! It may be unable to move!");
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STATUS_ICON(player, paralysis: TRUE);
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STATUS_ICON(player, paralysis: TRUE);
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} else {
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} else {
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NOT ABILITY_POPUP(opponent, ABILITY_STATIC);
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NONE_OF {
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NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player);
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ABILITY_POPUP(opponent, ABILITY_STATIC);
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NOT MESSAGE("Foe Pikachu's Static paralyzed Wobbuffet! It may be unable to move!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player);
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NOT STATUS_ICON(player, paralysis: TRUE);
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MESSAGE("Foe Pikachu's Static paralyzed Wobbuffet! It may be unable to move!");
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STATUS_ICON(player, paralysis: TRUE);
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}
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}
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}
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}
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}
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}
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}
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@ -17,10 +17,11 @@ SINGLE_BATTLE_TEST("Toxic Debris sets Toxic Spikes on the opposing side if hit b
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if (move == MOVE_TACKLE) {
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if (move == MOVE_TACKLE) {
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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} else {
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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}
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}
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else {
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NOT ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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NOT MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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}
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}
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}
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}
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}
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}
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@ -42,8 +43,10 @@ SINGLE_BATTLE_TEST("Toxic Debris does not activate if two layers of Toxic Spikes
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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NOT ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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NONE_OF {
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NOT MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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}
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}
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}
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}
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}
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@ -58,8 +61,10 @@ SINGLE_BATTLE_TEST("If a Substitute is hit, Toxic Debris does not set Toxic Spik
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} SCENE {
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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NOT ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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NONE_OF {
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NOT MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
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MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
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}
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}
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}
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}
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}
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@ -133,8 +133,10 @@ DOUBLE_BATTLE_TEST("Wind Power activates correctly for every battler with the ab
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ABILITY_POPUP(playerRight, ABILITY_WIND_POWER);
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ABILITY_POPUP(playerRight, ABILITY_WIND_POWER);
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MESSAGE("Being hit by Air Cutter charged Wobbuffet with power!");
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MESSAGE("Being hit by Air Cutter charged Wobbuffet with power!");
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}
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}
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NOT HP_BAR(opponentLeft);
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NONE_OF {
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NOT HP_BAR(opponentRight);
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HP_BAR(opponentLeft);
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HP_BAR(opponentRight);
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}
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}
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}
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THEN {
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THEN {
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EXPECT_NE(playerLeft->hp, playerLeft->maxHP);
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EXPECT_NE(playerLeft->hp, playerLeft->maxHP);
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@ -21,13 +21,12 @@ SINGLE_BATTLE_TEST("Liechi Berry raises the holder's Attack by one stage when HP
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TURN { MOVE(opponent, move); }
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TURN { MOVE(opponent, move); }
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} SCENE {
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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if (move == MOVE_TACKLE)
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if (move == MOVE_TACKLE) {
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{
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NONE_OF {
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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NOT MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
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MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
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}
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}
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else
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} else {
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{
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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||||||
MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
|
MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
|
||||||
}
|
}
|
||||||
|
@ -22,10 +22,11 @@ SINGLE_BATTLE_TEST("Lansat Berry raises the holder's critical-hit-ratio by two s
|
|||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||||
if (move == MOVE_TACKLE) {
|
if (move == MOVE_TACKLE) {
|
||||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
NONE_OF {
|
||||||
NOT MESSAGE("Wobbuffet used Lansat Berry to get pumped!");
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||||
|
MESSAGE("Wobbuffet used Lansat Berry to get pumped!");
|
||||||
}
|
}
|
||||||
else {
|
} else {
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||||
MESSAGE("Wobbuffet used Lansat Berry to get pumped!");
|
MESSAGE("Wobbuffet used Lansat Berry to get pumped!");
|
||||||
}
|
}
|
||||||
|
@ -21,13 +21,12 @@ SINGLE_BATTLE_TEST("Ganlon Berry raises the holder's Defense by one stage when H
|
|||||||
TURN { MOVE(opponent, move); }
|
TURN { MOVE(opponent, move); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||||
if (move == MOVE_TACKLE)
|
if (move == MOVE_TACKLE) {
|
||||||
{
|
NONE_OF {
|
||||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||||
NOT MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!");
|
MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!");
|
||||||
}
|
}
|
||||||
else
|
} else {
|
||||||
{
|
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||||
MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!");
|
MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!");
|
||||||
}
|
}
|
||||||
|
@ -67,7 +67,9 @@ SINGLE_BATTLE_TEST("Kee Berry is not triggered by a special move")
|
|||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, player);
|
||||||
HP_BAR(opponent);
|
HP_BAR(opponent);
|
||||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
NONE_OF {
|
||||||
NOT MESSAGE("Using Kee Berry, the Defense of Foe Wobbuffet rose!");
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||||
|
MESSAGE("Using Kee Berry, the Defense of Foe Wobbuffet rose!");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -21,13 +21,12 @@ SINGLE_BATTLE_TEST("Micle Berry raises the holder's accuracy by 1.2 when HP drop
|
|||||||
TURN { MOVE(opponent, move); }
|
TURN { MOVE(opponent, move); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||||
if (move == MOVE_TACKLE)
|
if (move == MOVE_TACKLE) {
|
||||||
{
|
NONE_OF {
|
||||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||||
NOT MESSAGE("Wobbuffet boosted the accuracy of its next move using Micle Berry!");
|
MESSAGE("Wobbuffet boosted the accuracy of its next move using Micle Berry!");
|
||||||
}
|
}
|
||||||
else
|
} else {
|
||||||
{
|
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||||
MESSAGE("Wobbuffet boosted the accuracy of its next move using Micle Berry!");
|
MESSAGE("Wobbuffet boosted the accuracy of its next move using Micle Berry!");
|
||||||
}
|
}
|
||||||
@ -64,5 +63,3 @@ SINGLE_BATTLE_TEST("Micle Berry raises the holder's accuracy by 1.2")
|
|||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBMISSION, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBMISSION, player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -51,7 +51,9 @@ SINGLE_BATTLE_TEST("Rowap Berry is not triggered by a physical move")
|
|||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
||||||
HP_BAR(opponent);
|
HP_BAR(opponent);
|
||||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
NONE_OF {
|
||||||
NOT MESSAGE("Wobbuffet was hurt by Foe Wobbuffet's Rowap Berry!");
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||||
|
MESSAGE("Wobbuffet was hurt by Foe Wobbuffet's Rowap Berry!");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -21,13 +21,12 @@ SINGLE_BATTLE_TEST("Petaya Berry raises the holder's Sp. Atk by one stage when H
|
|||||||
TURN { MOVE(opponent, move); }
|
TURN { MOVE(opponent, move); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||||
if (move == MOVE_TACKLE)
|
if (move == MOVE_TACKLE) {
|
||||||
{
|
NONE_OF {
|
||||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||||
NOT MESSAGE("Using Petaya Berry, the Sp. Atk of Wobbuffet rose!");
|
MESSAGE("Using Petaya Berry, the Sp. Atk of Wobbuffet rose!");
|
||||||
}
|
}
|
||||||
else
|
} else {
|
||||||
{
|
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||||
MESSAGE("Using Petaya Berry, the Sp. Atk of Wobbuffet rose!");
|
MESSAGE("Using Petaya Berry, the Sp. Atk of Wobbuffet rose!");
|
||||||
}
|
}
|
||||||
|
@ -21,13 +21,12 @@ SINGLE_BATTLE_TEST("Apicot Berry raises the holder's Sp. Def by one stage when H
|
|||||||
TURN { MOVE(opponent, move); }
|
TURN { MOVE(opponent, move); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||||
if (move == MOVE_TACKLE)
|
if (move == MOVE_TACKLE) {
|
||||||
{
|
NONE_OF {
|
||||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||||
NOT MESSAGE("Using Apicot Berry, the Sp. Def of Wobbuffet rose!");
|
MESSAGE("Using Apicot Berry, the Sp. Def of Wobbuffet rose!");
|
||||||
}
|
}
|
||||||
else
|
} else {
|
||||||
{
|
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||||
MESSAGE("Using Apicot Berry, the Sp. Def of Wobbuffet rose!");
|
MESSAGE("Using Apicot Berry, the Sp. Def of Wobbuffet rose!");
|
||||||
}
|
}
|
||||||
|
@ -21,13 +21,12 @@ SINGLE_BATTLE_TEST("Salac Berry raises the holder's Speed by one stage when HP d
|
|||||||
TURN { MOVE(opponent, move); }
|
TURN { MOVE(opponent, move); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||||
if (move == MOVE_TACKLE)
|
if (move == MOVE_TACKLE) {
|
||||||
{
|
NONE_OF {
|
||||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||||
NOT MESSAGE("Using Salac Berry, the Speed of Wobbuffet rose!");
|
MESSAGE("Using Salac Berry, the Speed of Wobbuffet rose!");
|
||||||
}
|
}
|
||||||
else
|
} else {
|
||||||
{
|
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||||
MESSAGE("Using Salac Berry, the Speed of Wobbuffet rose!");
|
MESSAGE("Using Salac Berry, the Speed of Wobbuffet rose!");
|
||||||
}
|
}
|
||||||
|
@ -34,8 +34,10 @@ SINGLE_BATTLE_TEST("Absorb fails if Heal Block applies")
|
|||||||
TURN { MOVE(opponent, MOVE_HEAL_BLOCK); MOVE(player, MOVE_ABSORB); }
|
TURN { MOVE(opponent, MOVE_HEAL_BLOCK); MOVE(player, MOVE_ABSORB); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
MESSAGE("Wobbuffet was prevented from healing!");
|
MESSAGE("Wobbuffet was prevented from healing!");
|
||||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
|
NONE_OF {
|
||||||
NOT HP_BAR(opponent);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
|
||||||
NOT HP_BAR(player);
|
HP_BAR(opponent);
|
||||||
|
HP_BAR(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -32,7 +32,9 @@ SINGLE_BATTLE_TEST("Ember cannot burn a Fire-type Pokémon")
|
|||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
|
||||||
HP_BAR(opponent);
|
HP_BAR(opponent);
|
||||||
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
|
NONE_OF {
|
||||||
NOT STATUS_ICON(opponent, burn: TRUE);
|
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
|
||||||
|
STATUS_ICON(opponent, burn: TRUE);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,11 +25,9 @@ SINGLE_BATTLE_TEST("Dire Claw can inflict poison, paralysis or sleep")
|
|||||||
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
||||||
if (statusAnim == B_ANIM_STATUS_PRZ) {
|
if (statusAnim == B_ANIM_STATUS_PRZ) {
|
||||||
STATUS_ICON(opponent, paralysis: TRUE);
|
STATUS_ICON(opponent, paralysis: TRUE);
|
||||||
}
|
} else if (statusAnim == B_ANIM_STATUS_SLP) {
|
||||||
else if (statusAnim == B_ANIM_STATUS_SLP) {
|
|
||||||
STATUS_ICON(opponent, sleep: TRUE);
|
STATUS_ICON(opponent, sleep: TRUE);
|
||||||
}
|
} else if (statusAnim == B_ANIM_STATUS_PSN) {
|
||||||
else if (statusAnim == B_ANIM_STATUS_PSN) {
|
|
||||||
STATUS_ICON(opponent, poison: TRUE);
|
STATUS_ICON(opponent, poison: TRUE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -53,12 +51,13 @@ SINGLE_BATTLE_TEST("Dire Claw cannot poison/paralyze poison/electric types respe
|
|||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DIRE_CLAW, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_DIRE_CLAW, player);
|
||||||
HP_BAR(opponent);
|
HP_BAR(opponent);
|
||||||
NOT ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
||||||
if (statusAnim == B_ANIM_STATUS_PRZ) {
|
if (statusAnim == B_ANIM_STATUS_PRZ) {
|
||||||
NOT STATUS_ICON(opponent, paralysis: TRUE);
|
STATUS_ICON(opponent, paralysis: TRUE);
|
||||||
|
} else if (statusAnim == B_ANIM_STATUS_PSN) {
|
||||||
|
STATUS_ICON(opponent, poison: TRUE);
|
||||||
}
|
}
|
||||||
else if (statusAnim == B_ANIM_STATUS_PSN) {
|
|
||||||
NOT STATUS_ICON(opponent, poison: TRUE);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -86,15 +85,15 @@ SINGLE_BATTLE_TEST("Dire Claw cannot poison/paralyze/cause to fall asleep pokemo
|
|||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DIRE_CLAW, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_DIRE_CLAW, player);
|
||||||
HP_BAR(opponent);
|
HP_BAR(opponent);
|
||||||
NOT ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
||||||
if (statusAnim == B_ANIM_STATUS_PRZ) {
|
if (statusAnim == B_ANIM_STATUS_PRZ) {
|
||||||
NOT STATUS_ICON(opponent, paralysis: TRUE);
|
STATUS_ICON(opponent, paralysis: TRUE);
|
||||||
|
} else if (statusAnim == B_ANIM_STATUS_SLP) {
|
||||||
|
STATUS_ICON(opponent, sleep: TRUE);
|
||||||
|
} else if (statusAnim == B_ANIM_STATUS_PSN) {
|
||||||
|
STATUS_ICON(opponent, poison: TRUE);
|
||||||
}
|
}
|
||||||
else if (statusAnim == B_ANIM_STATUS_SLP) {
|
|
||||||
NOT STATUS_ICON(opponent, sleep: TRUE);
|
|
||||||
}
|
|
||||||
else if (statusAnim == B_ANIM_STATUS_PSN) {
|
|
||||||
NOT STATUS_ICON(opponent, poison: TRUE);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -115,15 +114,15 @@ SINGLE_BATTLE_TEST("Dire Claw cannot poison/paralyze/cause to fall asleep a mon
|
|||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DIRE_CLAW, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_DIRE_CLAW, player);
|
||||||
HP_BAR(opponent);
|
HP_BAR(opponent);
|
||||||
NOT ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
||||||
if (statusAnim == B_ANIM_STATUS_PRZ) {
|
if (statusAnim == B_ANIM_STATUS_PRZ) {
|
||||||
NOT STATUS_ICON(opponent, paralysis: TRUE);
|
STATUS_ICON(opponent, paralysis: TRUE);
|
||||||
|
} else if (statusAnim == B_ANIM_STATUS_SLP) {
|
||||||
|
STATUS_ICON(opponent, sleep: TRUE);
|
||||||
|
} else if (statusAnim == B_ANIM_STATUS_PSN) {
|
||||||
|
STATUS_ICON(opponent, poison: TRUE);
|
||||||
}
|
}
|
||||||
else if (statusAnim == B_ANIM_STATUS_SLP) {
|
|
||||||
NOT STATUS_ICON(opponent, sleep: TRUE);
|
|
||||||
}
|
|
||||||
else if (statusAnim == B_ANIM_STATUS_PSN) {
|
|
||||||
NOT STATUS_ICON(opponent, poison: TRUE);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -47,8 +47,10 @@ SINGLE_BATTLE_TEST("Dream Eater fails if Heal Block applies")
|
|||||||
TURN { MOVE(opponent, MOVE_HEAL_BLOCK); MOVE(player, MOVE_DREAM_EATER); }
|
TURN { MOVE(opponent, MOVE_HEAL_BLOCK); MOVE(player, MOVE_DREAM_EATER); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
MESSAGE("Wobbuffet was prevented from healing!");
|
MESSAGE("Wobbuffet was prevented from healing!");
|
||||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_DREAM_EATER, player);
|
NONE_OF {
|
||||||
NOT HP_BAR(opponent);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_DREAM_EATER, player);
|
||||||
NOT HP_BAR(player);
|
HP_BAR(opponent);
|
||||||
|
HP_BAR(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -33,8 +33,10 @@ SINGLE_BATTLE_TEST("Powder Snow cannot freeze an Ice-type Pokémon")
|
|||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_POWDER_SNOW, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_POWDER_SNOW, player);
|
||||||
HP_BAR(opponent);
|
HP_BAR(opponent);
|
||||||
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
|
NONE_OF {
|
||||||
NOT STATUS_ICON(opponent, freeze: TRUE);
|
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
|
||||||
|
STATUS_ICON(opponent, freeze: TRUE);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -61,6 +63,6 @@ SINGLE_BATTLE_TEST("Blizzard bypasses accuracy checks in Hail and Snow")
|
|||||||
} WHEN {
|
} WHEN {
|
||||||
TURN { MOVE(opponent, move); MOVE(player, MOVE_BLIZZARD); }
|
TURN { MOVE(opponent, move); MOVE(player, MOVE_BLIZZARD); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
NONE_OF { MESSAGE("Wobbuffet's attack missed!"); }
|
NOT MESSAGE("Wobbuffet's attack missed!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -33,7 +33,9 @@ SINGLE_BATTLE_TEST("Thunder Shock cannot paralyze an Electric-type")
|
|||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_SHOCK, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_SHOCK, player);
|
||||||
HP_BAR(opponent);
|
HP_BAR(opponent);
|
||||||
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent);
|
NONE_OF {
|
||||||
NOT STATUS_ICON(opponent, paralysis: TRUE);
|
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent);
|
||||||
|
STATUS_ICON(opponent, paralysis: TRUE);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -38,7 +38,9 @@ SINGLE_BATTLE_TEST("Poison cannot be inflicted on Poison and Steel-type Pokémon
|
|||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TWINEEDLE, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_TWINEEDLE, player);
|
||||||
HP_BAR(opponent);
|
HP_BAR(opponent);
|
||||||
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
|
NONE_OF {
|
||||||
NOT STATUS_ICON(opponent, poison: TRUE);
|
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
|
||||||
|
STATUS_ICON(opponent, poison: TRUE);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -93,8 +93,8 @@ SINGLE_BATTLE_TEST("King's Shield, Silk Trap and Obstruct protect from damaging
|
|||||||
} else {
|
} else {
|
||||||
NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
|
NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
|
||||||
MESSAGE("Foe Wobbuffet protected itself!");
|
MESSAGE("Foe Wobbuffet protected itself!");
|
||||||
NOT HP_BAR(opponent);
|
|
||||||
if (usedMove == MOVE_TACKLE) {
|
if (usedMove == MOVE_TACKLE) {
|
||||||
|
NOT HP_BAR(opponent);
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||||
if (statId == STAT_ATK) {
|
if (statId == STAT_ATK) {
|
||||||
MESSAGE("Wobbuffet's Attack fell!");
|
MESSAGE("Wobbuffet's Attack fell!");
|
||||||
@ -106,7 +106,10 @@ SINGLE_BATTLE_TEST("King's Shield, Silk Trap and Obstruct protect from damaging
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
NONE_OF {
|
||||||
|
HP_BAR(opponent);
|
||||||
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} THEN {
|
} THEN {
|
||||||
@ -173,11 +176,14 @@ SINGLE_BATTLE_TEST("Baneful Bunker poisons pokemon for moves making contact")
|
|||||||
MESSAGE("Foe Wobbuffet protected itself!");
|
MESSAGE("Foe Wobbuffet protected itself!");
|
||||||
NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
|
NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
|
||||||
MESSAGE("Foe Wobbuffet protected itself!");
|
MESSAGE("Foe Wobbuffet protected itself!");
|
||||||
NOT HP_BAR(opponent);
|
|
||||||
if (usedMove == MOVE_TACKLE) {
|
if (usedMove == MOVE_TACKLE) {
|
||||||
|
NOT HP_BAR(opponent);
|
||||||
STATUS_ICON(player, STATUS1_POISON);
|
STATUS_ICON(player, STATUS1_POISON);
|
||||||
} else {
|
} else {
|
||||||
NOT STATUS_ICON(player, STATUS1_POISON);
|
NONE_OF {
|
||||||
|
HP_BAR(opponent);
|
||||||
|
STATUS_ICON(player, STATUS1_POISON);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -218,8 +224,10 @@ SINGLE_BATTLE_TEST("Recoil damage is not applied if target was protected")
|
|||||||
ANIMATION(ANIM_TYPE_MOVE, protectMove, opponent);
|
ANIMATION(ANIM_TYPE_MOVE, protectMove, opponent);
|
||||||
MESSAGE("Foe Beautifly protected itself!");
|
MESSAGE("Foe Beautifly protected itself!");
|
||||||
// MESSAGE("Rapidash used recoilMove!");
|
// MESSAGE("Rapidash used recoilMove!");
|
||||||
NOT ANIMATION(ANIM_TYPE_MOVE, recoilMove, player);
|
NONE_OF {
|
||||||
NOT MESSAGE("Rapidash is hit with recoil!");
|
ANIMATION(ANIM_TYPE_MOVE, recoilMove, player);
|
||||||
|
MESSAGE("Rapidash is hit with recoil!");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -251,16 +259,17 @@ SINGLE_BATTLE_TEST("Multi-hit moves don't hit a protected target and fail only o
|
|||||||
// Each effect happens only once.
|
// Each effect happens only once.
|
||||||
if (move == MOVE_KINGS_SHIELD || move == MOVE_SILK_TRAP || move == MOVE_OBSTRUCT) {
|
if (move == MOVE_KINGS_SHIELD || move == MOVE_SILK_TRAP || move == MOVE_OBSTRUCT) {
|
||||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
} else if (move == MOVE_SPIKY_SHIELD) {
|
||||||
}
|
|
||||||
else if (move == MOVE_SPIKY_SHIELD) {
|
|
||||||
HP_BAR(player);
|
HP_BAR(player);
|
||||||
NOT HP_BAR(player);
|
} else if (move == MOVE_BANEFUL_BUNKER) {
|
||||||
}
|
|
||||||
else if (move == MOVE_BANEFUL_BUNKER) {
|
|
||||||
STATUS_ICON(player, STATUS1_POISON);
|
STATUS_ICON(player, STATUS1_POISON);
|
||||||
}
|
}
|
||||||
NONE_OF {
|
NONE_OF {
|
||||||
|
if (move == MOVE_KINGS_SHIELD || move == MOVE_SILK_TRAP || move == MOVE_OBSTRUCT) {
|
||||||
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||||
|
} else if (move == MOVE_SPIKY_SHIELD) {
|
||||||
|
HP_BAR(player);
|
||||||
|
}
|
||||||
MESSAGE("Hit 2 time(s)!");
|
MESSAGE("Hit 2 time(s)!");
|
||||||
MESSAGE("Hit 3 time(s)!");
|
MESSAGE("Hit 3 time(s)!");
|
||||||
MESSAGE("Hit 4 time(s)!");
|
MESSAGE("Hit 4 time(s)!");
|
||||||
|
@ -36,8 +36,10 @@ SINGLE_BATTLE_TEST("Roost fails when user is at full HP")
|
|||||||
TURN { MOVE(player, MOVE_ROOST); }
|
TURN { MOVE(player, MOVE_ROOST); }
|
||||||
} SCENE {
|
} SCENE {
|
||||||
MESSAGE("Wobbuffet's HP is full!");
|
MESSAGE("Wobbuffet's HP is full!");
|
||||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ROOST, player);
|
NONE_OF {
|
||||||
NOT HP_BAR(player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROOST, player);
|
||||||
|
HP_BAR(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,8 +54,10 @@ SINGLE_BATTLE_TEST("Roost fails if the user is under the effects of Heal Block")
|
|||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAL_BLOCK, opponent);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAL_BLOCK, opponent);
|
||||||
MESSAGE("Wobbuffet was prevented from healing!"); // Message when Heal Block is applied
|
MESSAGE("Wobbuffet was prevented from healing!"); // Message when Heal Block is applied
|
||||||
MESSAGE("Wobbuffet was prevented from healing!"); // Message when trying to heal under Heal Block
|
MESSAGE("Wobbuffet was prevented from healing!"); // Message when trying to heal under Heal Block
|
||||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ROOST, player);
|
NONE_OF {
|
||||||
NOT HP_BAR(player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROOST, player);
|
||||||
|
HP_BAR(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -340,8 +344,10 @@ SINGLE_BATTLE_TEST("Roost's suppression prevents Reflect Type from copying any F
|
|||||||
// Turn 3: EQ has no effect
|
// Turn 3: EQ has no effect
|
||||||
MESSAGE("Swellow used Earthquake!");
|
MESSAGE("Swellow used Earthquake!");
|
||||||
MESSAGE("It doesn't affect Foe Wobbuffet…");
|
MESSAGE("It doesn't affect Foe Wobbuffet…");
|
||||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, player);
|
NONE_OF {
|
||||||
NOT HP_BAR(opponent);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, player);
|
||||||
|
HP_BAR(opponent);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -357,8 +363,10 @@ SINGLE_BATTLE_TEST("Roost does not suppress the ungrounded effect of Levitate")
|
|||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROOST, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROOST, player);
|
||||||
MESSAGE("Flygon regained health!");
|
MESSAGE("Flygon regained health!");
|
||||||
MESSAGE("Foe Wobbuffet used Earthquake!");
|
MESSAGE("Foe Wobbuffet used Earthquake!");
|
||||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, opponent);
|
NONE_OF {
|
||||||
NOT HP_BAR(player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, opponent);
|
||||||
|
HP_BAR(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -374,8 +382,10 @@ SINGLE_BATTLE_TEST("Roost does not suppress the ungrounded effect of Air Balloon
|
|||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROOST, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROOST, player);
|
||||||
MESSAGE("Wobbuffet regained health!");
|
MESSAGE("Wobbuffet regained health!");
|
||||||
MESSAGE("Foe Wobbuffet used Earthquake!");
|
MESSAGE("Foe Wobbuffet used Earthquake!");
|
||||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, opponent);
|
NONE_OF {
|
||||||
NOT HP_BAR(player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, opponent);
|
||||||
|
HP_BAR(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -397,8 +407,10 @@ SINGLE_BATTLE_TEST("Roost does not suppress the ungrounded effect of Magnet Rise
|
|||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROOST, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROOST, player);
|
||||||
MESSAGE("Wobbuffet regained health!");
|
MESSAGE("Wobbuffet regained health!");
|
||||||
MESSAGE("Foe Wobbuffet used Earthquake!");
|
MESSAGE("Foe Wobbuffet used Earthquake!");
|
||||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, opponent);
|
NONE_OF {
|
||||||
NOT HP_BAR(player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, opponent);
|
||||||
|
HP_BAR(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -421,8 +433,10 @@ SINGLE_BATTLE_TEST("Roost does not suppress the ungrounded effect of Telekinesis
|
|||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROOST, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROOST, player);
|
||||||
MESSAGE("Wobbuffet regained health!");
|
MESSAGE("Wobbuffet regained health!");
|
||||||
MESSAGE("Foe Wobbuffet used Earthquake!");
|
MESSAGE("Foe Wobbuffet used Earthquake!");
|
||||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, opponent);
|
NONE_OF {
|
||||||
NOT HP_BAR(player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, opponent);
|
||||||
|
HP_BAR(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -149,8 +149,10 @@ SINGLE_BATTLE_TEST("Teatime does not affect Pokémon in the semi-invulnerable tu
|
|||||||
}
|
}
|
||||||
} SCENE {
|
} SCENE {
|
||||||
MESSAGE("Wobbuffet used Teatime!");
|
MESSAGE("Wobbuffet used Teatime!");
|
||||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TEATIME, player);
|
NONE_OF {
|
||||||
NOT MESSAGE("Using Liechi Berry, the Attack of Foe Wobbuffet rose!");
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_TEATIME, player);
|
||||||
|
MESSAGE("Using Liechi Berry, the Attack of Foe Wobbuffet rose!");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -40,9 +40,11 @@ SINGLE_BATTLE_TEST("Toxic cannot miss if used by a Poison-type")
|
|||||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
|
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
|
||||||
STATUS_ICON(opponent, badPoison: TRUE);
|
STATUS_ICON(opponent, badPoison: TRUE);
|
||||||
} else {
|
} else {
|
||||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
|
NONE_OF {
|
||||||
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
|
||||||
NOT STATUS_ICON(opponent, badPoison: TRUE);
|
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
|
||||||
|
STATUS_ICON(opponent, badPoison: TRUE);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,11 +25,9 @@ SINGLE_BATTLE_TEST("Tri Attack can inflict paralysis, burn or freeze")
|
|||||||
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
||||||
if (statusAnim == B_ANIM_STATUS_BRN) {
|
if (statusAnim == B_ANIM_STATUS_BRN) {
|
||||||
STATUS_ICON(opponent, burn: TRUE);
|
STATUS_ICON(opponent, burn: TRUE);
|
||||||
}
|
} else if (statusAnim == B_ANIM_STATUS_FRZ) {
|
||||||
else if (statusAnim == B_ANIM_STATUS_FRZ) {
|
|
||||||
STATUS_ICON(opponent, freeze: TRUE);
|
STATUS_ICON(opponent, freeze: TRUE);
|
||||||
}
|
} else if (statusAnim == B_ANIM_STATUS_PRZ) {
|
||||||
else if (statusAnim == B_ANIM_STATUS_PRZ) {
|
|
||||||
STATUS_ICON(opponent, paralysis: TRUE);
|
STATUS_ICON(opponent, paralysis: TRUE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -54,15 +52,15 @@ SINGLE_BATTLE_TEST("Tri Attack cannot paralyze/burn/freeze electric/fire/ice typ
|
|||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, player);
|
||||||
HP_BAR(opponent);
|
HP_BAR(opponent);
|
||||||
NOT ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
||||||
if (statusAnim == B_ANIM_STATUS_BRN) {
|
if (statusAnim == B_ANIM_STATUS_BRN) {
|
||||||
NOT STATUS_ICON(opponent, burn: TRUE);
|
STATUS_ICON(opponent, burn: TRUE);
|
||||||
|
} else if (statusAnim == B_ANIM_STATUS_FRZ) {
|
||||||
|
STATUS_ICON(opponent, freeze: TRUE);
|
||||||
|
} else if (statusAnim == B_ANIM_STATUS_PRZ) {
|
||||||
|
STATUS_ICON(opponent, paralysis: TRUE);
|
||||||
}
|
}
|
||||||
else if (statusAnim == B_ANIM_STATUS_FRZ) {
|
|
||||||
NOT STATUS_ICON(opponent, freeze: TRUE);
|
|
||||||
}
|
|
||||||
else if (statusAnim == B_ANIM_STATUS_PRZ) {
|
|
||||||
NOT STATUS_ICON(opponent, paralysis: TRUE);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -92,15 +90,15 @@ SINGLE_BATTLE_TEST("Tri Attack cannot paralyze/burn/freeze pokemon with abilitie
|
|||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, player);
|
||||||
HP_BAR(opponent);
|
HP_BAR(opponent);
|
||||||
NOT ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
||||||
if (statusAnim == B_ANIM_STATUS_BRN) {
|
if (statusAnim == B_ANIM_STATUS_BRN) {
|
||||||
NOT STATUS_ICON(opponent, burn: TRUE);
|
STATUS_ICON(opponent, burn: TRUE);
|
||||||
|
} else if (statusAnim == B_ANIM_STATUS_FRZ) {
|
||||||
|
STATUS_ICON(opponent, freeze: TRUE);
|
||||||
|
} else if (statusAnim == B_ANIM_STATUS_PRZ) {
|
||||||
|
STATUS_ICON(opponent, paralysis: TRUE);
|
||||||
}
|
}
|
||||||
else if (statusAnim == B_ANIM_STATUS_FRZ) {
|
|
||||||
NOT STATUS_ICON(opponent, freeze: TRUE);
|
|
||||||
}
|
|
||||||
else if (statusAnim == B_ANIM_STATUS_PRZ) {
|
|
||||||
NOT STATUS_ICON(opponent, paralysis: TRUE);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -121,15 +119,15 @@ SINGLE_BATTLE_TEST("Tri Attack cannot paralyze/burn/freeze a mon which is alread
|
|||||||
} SCENE {
|
} SCENE {
|
||||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, player);
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, player);
|
||||||
HP_BAR(opponent);
|
HP_BAR(opponent);
|
||||||
NOT ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
|
||||||
if (statusAnim == B_ANIM_STATUS_BRN) {
|
if (statusAnim == B_ANIM_STATUS_BRN) {
|
||||||
NOT STATUS_ICON(opponent, burn: TRUE);
|
STATUS_ICON(opponent, burn: TRUE);
|
||||||
|
} else if (statusAnim == B_ANIM_STATUS_FRZ) {
|
||||||
|
STATUS_ICON(opponent, freeze: TRUE);
|
||||||
|
} else if (statusAnim == B_ANIM_STATUS_PRZ) {
|
||||||
|
STATUS_ICON(opponent, paralysis: TRUE);
|
||||||
}
|
}
|
||||||
else if (statusAnim == B_ANIM_STATUS_FRZ) {
|
|
||||||
NOT STATUS_ICON(opponent, freeze: TRUE);
|
|
||||||
}
|
|
||||||
else if (statusAnim == B_ANIM_STATUS_PRZ) {
|
|
||||||
NOT STATUS_ICON(opponent, paralysis: TRUE);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1657,8 +1657,18 @@ static const char *const sQueueGroupTypeMacros[] =
|
|||||||
void OpenQueueGroup(u32 sourceLine, enum QueueGroupType type)
|
void OpenQueueGroup(u32 sourceLine, enum QueueGroupType type)
|
||||||
{
|
{
|
||||||
INVALID_IF(DATA.queueGroupType, "%s inside %s", sQueueGroupTypeMacros[type], sQueueGroupTypeMacros[DATA.queueGroupType]);
|
INVALID_IF(DATA.queueGroupType, "%s inside %s", sQueueGroupTypeMacros[type], sQueueGroupTypeMacros[DATA.queueGroupType]);
|
||||||
|
if (DATA.queuedEventsCount > 0
|
||||||
|
&& DATA.queuedEvents[DATA.queueGroupStart].groupType == QUEUE_GROUP_NONE_OF
|
||||||
|
&& DATA.queuedEvents[DATA.queueGroupStart].groupSize == DATA.queuedEventsCount - DATA.queueGroupStart
|
||||||
|
&& type == QUEUE_GROUP_NONE_OF)
|
||||||
|
{
|
||||||
|
INVALID("'NOT x; NOT y;', did you mean 'NONE_OF { x; y; }'?");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
DATA.queueGroupType = type;
|
DATA.queueGroupType = type;
|
||||||
DATA.queueGroupStart = DATA.queuedEventsCount;
|
DATA.queueGroupStart = DATA.queuedEventsCount;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CloseQueueGroup(u32 sourceLine)
|
void CloseQueueGroup(u32 sourceLine)
|
||||||
|
Loading…
Reference in New Issue
Block a user