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Merge pull request #1092 from PikalaxALT/ubfix
Fix some UB exposed with GCC 10.1.0
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commit
617e411aca
@ -52,10 +52,7 @@ struct BagMenuStruct
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void (*exitCallback)(void);
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u8 tilemapBuffer[0x800];
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u8 spriteId[12];
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u8 windowPointers[7];
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u8 unk817;
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u8 unk818;
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u8 unk819;
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u8 windowPointers[10];
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u8 itemOriginalLocation;
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u8 pocketSwitchDisabled:4;
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u8 itemIconSlot:2;
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@ -1776,7 +1776,7 @@ void Task_ChooseHowManyToToss(u8 taskId)
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if (AdjustQuantityAccordingToDPadInput(&tItemCount, data[2]) == TRUE)
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{
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PrintItemDepositAmount(gBagMenu->unk817, tItemCount);
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PrintItemDepositAmount(gBagMenu->windowPointers[7], tItemCount);
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}
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else if (gMain.newKeys & A_BUTTON)
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{
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@ -2050,7 +2050,7 @@ void Task_BuyHowManyDialogueHandleInput(u8 taskId)
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if (AdjustQuantityAccordingToDPadInput(&tItemCount, data[2]) == TRUE)
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{
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PrintItemSoldAmount(gBagMenu->unk818, tItemCount, (ItemId_GetPrice(gSpecialVar_ItemId) / 2) * tItemCount);
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PrintItemSoldAmount(gBagMenu->windowPointers[8], tItemCount, (ItemId_GetPrice(gSpecialVar_ItemId) / 2) * tItemCount);
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}
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else if (gMain.newKeys & A_BUTTON)
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{
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@ -2094,7 +2094,7 @@ void sub_81AD8C8(u8 taskId)
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LoadBagItemListBuffers(gBagPositionStruct.pocket);
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data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollPos, *cursorPos);
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BagMenu_PrintCursor_(data[0], 2);
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PrintMoneyAmountInMoneyBox(gBagMenu->unk819, GetMoney(&gSaveBlock1Ptr->money), 0);
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PrintMoneyAmountInMoneyBox(gBagMenu->windowPointers[9], GetMoney(&gSaveBlock1Ptr->money), 0);
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gTasks[taskId].func = sub_81AD9C0;
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}
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@ -2134,7 +2134,7 @@ void sub_81ADA7C(u8 taskId)
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if (AdjustQuantityAccordingToDPadInput(&tItemCount, data[2]) == TRUE)
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{
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PrintItemDepositAmount(gBagMenu->unk817, tItemCount);
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PrintItemDepositAmount(gBagMenu->windowPointers[7], tItemCount);
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}
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else if (gMain.newKeys & A_BUTTON)
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{
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@ -4521,7 +4521,11 @@ static void UnusedPrintMonName(u8 windowId, const u8* name, u8 left, u8 top)
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;
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for (i = 0; i < nameLength; i++)
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str[ARRAY_COUNT(str) - nameLength + i] = name[i];
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#ifdef UBFIX
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str[ARRAY_COUNT(str) - 1] = EOS;
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#else
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str[ARRAY_COUNT(str)] = EOS;
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#endif
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PrintInfoSubMenuText(windowId, str, left, top);
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}
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