battle_anim_effects_3 (3)

This commit is contained in:
Sewef 2019-10-21 18:36:45 +02:00
parent b24e7a5933
commit 64cf2d70fa
2 changed files with 36 additions and 36 deletions

View File

@ -8280,7 +8280,7 @@ Move_TRANSFORM:
Move_MORNING_SUN:
loadspritegfx ANIM_TAG_GREEN_STAR
loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask sub_815BB84, 5
createvisualtask AnimTask_MorningSunLightBeam, 5
delay 8
createvisualtask sub_8116620, 10, 0x781, 8, 0, 12, RGB_WHITE
delay 14
@ -8305,7 +8305,7 @@ Move_MORNING_SUN:
call HealingEffect
end
MorningSun1:
createsprite gUnknown_085CE48C, ANIM_ATTACKER, 2, 30, 640
createsprite gGreenStarSpriteTemplate, ANIM_ATTACKER, 2, 30, 640
delay 5
return
@ -10589,7 +10589,7 @@ General_DoomDesireHit:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_WHITE
waitforvisualfinish
delay 10
createvisualtask sub_815C0A4, 5
createvisualtask AnimTask_DoomDesireLightBeam, 5
delay 9
playsewithpan SE_W109, SOUND_PAN_ATTACKER
delay 9

View File

@ -43,7 +43,7 @@ void AnimBatonPassPokeball(struct Sprite *);
void AnimWishStar(struct Sprite *);
void AnimMiniTwinklingStar(struct Sprite *);
void AnimSwallowBlueOrb(struct Sprite *);
void sub_815BE04(struct Sprite *);
void AnimGreenStar(struct Sprite *);
void AnimWeakFrustrationAngerMark(struct Sprite *);
void AnimSweetScentPetal(struct Sprite *);
void AnimPainSplitProjectile(struct Sprite *);
@ -86,9 +86,9 @@ static void sub_815B054(u8);
static void sub_815B23C(struct Sprite *);
static void sub_815B4D4(struct Sprite *);
static void sub_815B5D0(struct Sprite *);
static void sub_815BF44(struct Sprite *);
static void sub_815BFF4(struct Sprite *);
static void sub_815C050(struct Sprite *);
static void AnimGreenStar_Step1(struct Sprite *);
static void AnimGreenStar_Step2(struct Sprite *);
static void AnimGreenStar_Callback(struct Sprite *);
static void AnimTask_RockMonBackAndForthStep(u8);
static void AnimSweetScentPetalStep(struct Sprite *);
static void AnimTask_FlailMovementStep(u8);
@ -587,7 +587,7 @@ const union AffineAnimCmd gSwallowDeformMonAffineAnimCmds[] =
AFFINEANIMCMD_END,
};
const s8 gUnknown_085CE460[] =
const s8 gMorningSunLightBeamCoordsTable[] =
{
0xE8,
0x18,
@ -595,44 +595,44 @@ const s8 gUnknown_085CE460[] =
0x00,
};
const union AnimCmd gUnknown_085CE464[] =
const union AnimCmd gGreenStarAnimCmds1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(4, 6),
ANIMCMD_JUMP(0),
};
const union AnimCmd gUnknown_085CE470[] =
const union AnimCmd gGreenStarAnimCmds2[] =
{
ANIMCMD_FRAME(8, 6),
ANIMCMD_END,
};
const union AnimCmd gUnknown_085CE478[] =
const union AnimCmd gGreenStarAnimCmds3[] =
{
ANIMCMD_FRAME(12, 6),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_085CE480[] =
const union AnimCmd *const gGreenStarAnimTable[] =
{
gUnknown_085CE464,
gUnknown_085CE470,
gUnknown_085CE478,
gGreenStarAnimCmds1,
gGreenStarAnimCmds2,
gGreenStarAnimCmds3,
};
const struct SpriteTemplate gUnknown_085CE48C =
const struct SpriteTemplate gGreenStarSpriteTemplate =
{
.tileTag = ANIM_TAG_GREEN_STAR,
.paletteTag = ANIM_TAG_GREEN_STAR,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gUnknown_085CE480,
.anims = gGreenStarAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_815BE04,
.callback = AnimGreenStar,
};
const s8 gUnknown_085CE4A4[] =
const s8 gDoomDesireLightBeamCoordTable[] =
{
0x78,
0x50,
@ -640,7 +640,7 @@ const s8 gUnknown_085CE4A4[] =
0x00,
};
const u8 gUnknown_085CE4A8[] =
const u8 gDoomDesireLightBeamDelayTable[] =
{
0,
0,
@ -2373,7 +2373,7 @@ void sub_815BB58(u8 taskId)
DestroyAnimVisualTask(taskId);
}
void sub_815BB84(u8 taskId)
void AnimTask_MorningSunLightBeam(u8 taskId)
{
struct BattleAnimBgData animBg;
@ -2434,7 +2434,7 @@ void sub_815BB84(u8 taskId)
if (!gTasks[taskId].data[1])
{
gBattle_BG1_X = gUnknown_085CE460[gTasks[taskId].data[2]] + gTasks[taskId].data[10];
gBattle_BG1_X = gMorningSunLightBeamCoordsTable[gTasks[taskId].data[2]] + gTasks[taskId].data[10];
if (++gTasks[taskId].data[2] == 4)
gTasks[taskId].data[0] = 4;
else
@ -2465,7 +2465,7 @@ void sub_815BB84(u8 taskId)
}
}
void sub_815BE04(struct Sprite *sprite)
void AnimGreenStar(struct Sprite *sprite)
{
s16 xOffset;
u8 spriteId1;
@ -2481,8 +2481,8 @@ void sub_815BE04(struct Sprite *sprite)
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
spriteId1 = CreateSprite(&gUnknown_085CE48C, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
spriteId2 = CreateSprite(&gUnknown_085CE48C, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
spriteId1 = CreateSprite(&gGreenStarSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
spriteId2 = CreateSprite(&gGreenStarSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
StartSpriteAnim(&gSprites[spriteId1], 1);
StartSpriteAnim(&gSprites[spriteId2], 2);
@ -2494,15 +2494,15 @@ void sub_815BE04(struct Sprite *sprite)
gSprites[spriteId2].data[7] = -1;
gSprites[spriteId1].invisible = 1;
gSprites[spriteId2].invisible = 1;
gSprites[spriteId1].callback = sub_815C050;
gSprites[spriteId2].callback = sub_815C050;
gSprites[spriteId1].callback = AnimGreenStar_Callback;
gSprites[spriteId2].callback = AnimGreenStar_Callback;
sprite->data[6] = spriteId1;
sprite->data[7] = spriteId2;
sprite->callback = sub_815BF44;
sprite->callback = AnimGreenStar_Step1;
}
static void sub_815BF44(struct Sprite *sprite)
static void AnimGreenStar_Step1(struct Sprite *sprite)
{
s16 delta = sprite->data[3] + sprite->data[2];
sprite->pos2.y -= delta >> 8;
@ -2523,11 +2523,11 @@ static void sub_815BF44(struct Sprite *sprite)
if (--sprite->data[1] == -1)
{
sprite->invisible = 1;
sprite->callback = sub_815BFF4;
sprite->callback = AnimGreenStar_Step2;
}
}
static void sub_815BFF4(struct Sprite *sprite)
static void AnimGreenStar_Step2(struct Sprite *sprite)
{
if (gSprites[sprite->data[6]].callback == SpriteCallbackDummy
&& gSprites[sprite->data[7]].callback == SpriteCallbackDummy)
@ -2538,7 +2538,7 @@ static void sub_815BFF4(struct Sprite *sprite)
}
}
static void sub_815C050(struct Sprite *sprite)
static void AnimGreenStar_Callback(struct Sprite *sprite)
{
if (!sprite->invisible)
{
@ -2554,7 +2554,7 @@ static void sub_815C050(struct Sprite *sprite)
}
}
void sub_815C0A4(u8 taskId)
void AnimTask_DoomDesireLightBeam(u8 taskId)
{
struct BattleAnimBgData animBg;
@ -2609,9 +2609,9 @@ void sub_815C0A4(u8 taskId)
case 1:
gTasks[taskId].data[3] = 0;
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
gBattle_BG1_X = gTasks[taskId].data[10] + gUnknown_085CE4A4[gTasks[taskId].data[2]];
gBattle_BG1_X = gTasks[taskId].data[10] + gDoomDesireLightBeamCoordTable[gTasks[taskId].data[2]];
else
gBattle_BG1_X = gTasks[taskId].data[10] - gUnknown_085CE4A4[gTasks[taskId].data[2]];
gBattle_BG1_X = gTasks[taskId].data[10] - gDoomDesireLightBeamCoordTable[gTasks[taskId].data[2]];
if (++gTasks[taskId].data[2] == 5)
gTasks[taskId].data[0] = 5;
@ -2627,7 +2627,7 @@ void sub_815C0A4(u8 taskId)
gTasks[taskId].data[0]++;
break;
case 3:
if (++gTasks[taskId].data[3] > gUnknown_085CE4A8[gTasks[taskId].data[2]])
if (++gTasks[taskId].data[3] > gDoomDesireLightBeamDelayTable[gTasks[taskId].data[2]])
gTasks[taskId].data[0]++;
break;
case 4: