mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
more ray scene work
This commit is contained in:
parent
db6185275e
commit
68146af07c
3084
asm/rayquaza_scene.s
3084
asm/rayquaza_scene.s
File diff suppressed because it is too large
Load Diff
@ -2673,6 +2673,10 @@ extern const u8 gRaySceneGroudonTail_Gfx[];
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extern const u8 gRaySceneKyogreRight_Gfx[];
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extern const u8 gRaySceneRayquazaHover_Gfx[];
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extern const u8 gRaySceneRayquazaFlyIn_Gfx[];
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extern const u8 gRaySceneOvercast_Gfx[];
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extern const u8 gRaySceneOvercast_Tilemap[];
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extern const u8 gRaySceneRayquaza_Gfx[];
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extern const u8 gRaySceneRayquaza_Tilemap[];
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extern const u8 gRaySceneSplash_Gfx[];
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extern const u8 gRaySceneGroudonLeft_Pal[];
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extern const u8 gRaySceneKyogreRight_Pal[];
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@ -2683,5 +2687,18 @@ extern const u8 gRaySceneClouds_Pal[];
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extern const u8 gRaySceneClouds2_Tilemap[];
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extern const u8 gRaySceneClouds1_Tilemap[];
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extern const u8 gRaySceneClouds3_Tilemap[];
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extern const u8 gRaySceneRayquazaLight_Gfx[];
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extern const u8 gRaySceneRayquazaLight_Tilemap[];
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extern const u8 gRaySceneOvercast2_Gfx[];
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extern const u8 gRaySceneOvercast2_Tilemap[];
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extern const u8 gRaySceneOvercast2_Pal[];
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extern const u8 gRaySceneRayquazaChase_Gfx[];
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extern const u8 gRaySceneChaseStreaks_Gfx[];
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extern const u8 gRaySceneChaseBg_Gfx[];
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extern const u8 gRayChaseRayquazaChase2_Tilemap[];
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extern const u8 gRayChaseRayquazaChase_Tilemap[];
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extern const u8 gRaySceneChaseStreaks_Tilemap[];
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extern const u8 gRaySceneChaseBg_Tilemap[];
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extern const u8 gRaySceneChase_Pal[];
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#endif //GUARD_GRAPHICS_H
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@ -67,5 +67,6 @@ void BeginFastPaletteFade(u8);
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void BeginHardwarePaletteFade(u8, u8, u8, u8, u8);
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void BlendPalettes(u32, u8, u16);
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void BlendPalettesUnfaded(u32, u8, u16);
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void sub_80A2C44(u32 a1, s8 a2, u8 a3, u8 a4, u16 a5, u8 a6, u8 a7);
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#endif // GUARD_PALETTE_H
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@ -14,6 +14,8 @@
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#include "decompress.h"
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#include "sound.h"
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#include "constants/songs.h"
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#include "constants/rgb.h"
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#include "random.h"
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// this file's functions
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void sub_81D7134(u8 taskId);
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@ -21,6 +23,12 @@ void sub_81D7F4C(u8 taskId);
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void sub_81D84EC(u8 taskId);
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void sub_81D8980(u8 taskId);
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void sub_81D8DB4(u8 taskId);
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void sub_81D857C(u8 taskId);
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void sub_81D8684(u8 taskId);
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void sub_81D89E0(u8 taskId);
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void sub_81D8AD8(u8 taskId);
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void sub_81D8B2C(u8 taskId);
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void sub_81D8BEC(u8 taskId);
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void Task_EndAfterFadeScreen(u8 taskId);
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void sub_81D8260(struct Sprite *sprite);
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@ -1174,11 +1182,12 @@ const struct BgTemplate gUnknown_0862AD08[] =
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struct RaySceneStruct
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{
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MainCallback callback;
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u8 tilemapBuffers[3][0x800];
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u8 field_1804[0x800];
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u8 tilemapBuffers[4][0x800];
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u16 field_2004;
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u8 animId;
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bool8 onlyOneAnim;
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s16 field_2008;
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s16 field_200A;
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};
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extern struct RaySceneStruct *sRayScene;
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@ -1190,13 +1199,25 @@ void sub_81D750C(void);
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void sub_81D7438(void);
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void sub_81D7480(void);
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void sub_81D74C8(void);
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void sub_81D8BB4(void);
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void sub_81D75B4(u8 taskId, s8 palDelay);
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void sub_81D6A20(struct Sprite *sprite);
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void sub_81D6D20(struct Sprite *sprite);
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void sub_81D7860(struct Sprite *sprite);
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void sub_81D7D14(struct Sprite *sprite);
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void sub_81D7700(struct Sprite *sprite);
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void sub_81D7A60(struct Sprite *sprite);
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void sub_81D874C(struct Sprite *sprite);
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void sub_81D7228(u8 taskId);
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void sub_81D736C(u8 taskId);
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void sub_81D752C(u8 taskId);
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void sub_81D7600(u8 taskId);
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void sub_81D7FC0(u8 taskId);
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void sub_81D81A4(u8 taskId);
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void sub_81D8164(u8 taskId);
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u8 sub_81D7664(void);
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u8 sub_81D78BC(void);
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u8 sub_81D86CC(void);
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// code
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void sub_81D6720(u8 animId, bool8 onlyOneAnim, MainCallback callback)
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@ -1470,7 +1491,7 @@ void sub_81D6FE0(void)
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{
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ResetVramOamAndBgCntRegs();
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, gUnknown_0862A888, 3);
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InitBgsFromTemplates(0, gUnknown_0862A888, ARRAY_COUNT(gUnknown_0862A888));
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SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
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SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
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SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
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@ -1534,3 +1555,894 @@ void sub_81D7134(u8 taskId)
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SetVBlankCallback(sub_81D6FD0);
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PlaySE(SE_T_OOAME);
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}
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void sub_81D7228(u8 taskId)
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{
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s16 i;
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u16 *data = gTasks[taskId].data;
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for (i = 24; i < 92; i++)
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{
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if (i <= 47)
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{
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gScanlineEffectRegBuffers[0][i] = data[0] >> 8;
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gScanlineEffectRegBuffers[1][i] = data[0] >> 8;
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}
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else if (i <= 63)
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{
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gScanlineEffectRegBuffers[0][i] = data[1] >> 8;
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gScanlineEffectRegBuffers[1][i] = data[1] >> 8;
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}
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else if (i <= 75)
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{
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gScanlineEffectRegBuffers[0][i] = data[2] >> 8;
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gScanlineEffectRegBuffers[1][i] = data[2] >> 8;
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}
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else if (i <= 83)
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{
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gScanlineEffectRegBuffers[0][i] = data[3] >> 8;
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gScanlineEffectRegBuffers[1][i] = data[3] >> 8;
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}
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else if (i <= 87)
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{
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gScanlineEffectRegBuffers[0][i] = data[4] >> 8;
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gScanlineEffectRegBuffers[1][i] = data[4] >> 8;
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}
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else
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{
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gScanlineEffectRegBuffers[0][i] = data[5] >> 8;
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gScanlineEffectRegBuffers[1][i] = data[5] >> 8;
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}
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}
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if (sRayScene->animId == RAY_ANIM_DUO_FIGHT_PRE)
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{
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data[0] += 448;
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data[1] += 384;
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data[2] += 320;
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data[3] += 256;
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data[4] += 192;
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data[5] += 128;
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}
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else
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{
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data[0] += 768;
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data[1] += 640;
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data[2] += 512;
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data[3] += 384;
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data[4] += 256;
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data[5] += 128;
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}
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}
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void sub_81D736C(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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sub_81D750C();
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if (!gPaletteFade.active)
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{
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s16 counter = data[0];
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if (counter == 32 || counter == 112)
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{
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sub_81D7438();
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}
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else if (counter == 216)
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{
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sub_81D7480();
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}
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else if (counter == 220)
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{
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sub_81D74C8();
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}
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else
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{
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switch (counter)
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{
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case 412:
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sub_81D75B4(taskId, 2);
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return;
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case 380:
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SetGpuReg(REG_OFFSET_BLDCNT, 0x244);
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gTasks[data[1]].func = sub_81D752C;
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gTasks[data[1]].data[0] = 0;
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gTasks[data[1]].data[2] = data[2];
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gTasks[data[1]].data[3] = data[3];
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ScanlineEffect_Stop();
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break;
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}
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}
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data[0]++;
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}
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}
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void sub_81D7438(void)
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{
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PlaySE(SE_T_KAMI);
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sub_80A2C44(0x7FFF, 0, 0x10, 0, -1, 0, 0);
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sub_80A2C44(0xFFFF0000, 0, 0x10, 0, 0, 0, 1);
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}
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void sub_81D7480(void)
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{
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PlaySE(SE_T_KAMI);
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sub_80A2C44(0x7FFF, 0, 0x10, 0x10, -1, 0, 0);
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sub_80A2C44(0xFFFF0000, 0, 0x10, 0x10, 0, 0, 1);
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}
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void sub_81D74C8(void)
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{
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sub_80A2C44(0x7FFF, 4, 0x10, 0, -1, 0, 0);
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sub_80A2C44(0xFFFF0000, 4, 0x10, 0, 0, 0, 1);
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}
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void sub_81D750C(void)
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{
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ChangeBgX(2, 0x400, 1);
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ChangeBgY(2, 0x800, 2);
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}
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void sub_81D752C(u8 taskId)
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{
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u16 bgY;
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s16 *data = gTasks[taskId].data;
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sub_81D7860(&gSprites[data[2]]);
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sub_81D7D14(&gSprites[data[3]]);
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bgY = GetBgY(1);
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if (GetBgY(1) == 0 || bgY > 0x8000)
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ChangeBgY(1, 0x400, 2);
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if (data[0] != 16)
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{
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data[0]++;
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SetGpuReg(REG_OFFSET_BLDALPHA, (data[0] << 8) | (16 - data[0]));
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}
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}
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void sub_81D75B4(u8 taskId, s8 palDelay)
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{
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PlaySE(SE_T_OOAME_E);
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BeginNormalPaletteFade(-1, palDelay, 0, 0x10, 0);
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gTasks[taskId].func = sub_81D7600;
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}
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void sub_81D7600(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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sub_81D750C();
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if (!gPaletteFade.active)
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{
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DestroyTask(data[1]);
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ChangeBgY(1, 0, 0);
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SetVBlankCallback(NULL);
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ScanlineEffect_Stop();
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ResetSpriteData();
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FreeAllSpritePalettes();
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data[0] = 0;
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gTasks[taskId].func = Task_SetNextAnim;
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}
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}
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u8 sub_81D7664(void)
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{
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u8 spriteId;
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s16 *data;
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spriteId = CreateSprite(&gUnknown_0862A8D4, 98, 72, 3);
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gSprites[spriteId].callback = sub_81D7700;
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data = gSprites[spriteId].data;
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data[0] = CreateSprite(&gUnknown_0862A8D4, 66, 104, 3);
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data[1] = CreateSprite(&gUnknown_0862A900, 85, 101, 0);
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data[2] = CreateSprite(&gUnknown_0862A92C, 119, 114, 1);
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StartSpriteAnim(&gSprites[data[0]], 1);
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return spriteId;
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}
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void sub_81D7700(struct Sprite *sprite)
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{
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s16 *data = sprite->data;
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data[5]++;
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data[5] &= 0xF;
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if (!(data[5] & 7) && sprite->pos1.x != 72)
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{
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sprite->pos1.x--;
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gSprites[sprite->data[0]].pos1.x--;
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gSprites[data[1]].pos1.x--;
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gSprites[data[2]].pos1.x--;
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}
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switch (sprite->animCmdIndex)
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{
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case 0:
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gSprites[data[1]].pos2.x = 0;
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gSprites[data[1]].pos2.y = 0;
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gSprites[data[2]].pos2.x = 0;
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gSprites[data[2]].pos2.y = 0;
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break;
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case 1:
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case 3:
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gSprites[data[1]].pos2.x = -1;
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gSprites[data[1]].pos2.y = 0;
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gSprites[data[2]].pos2.x = -1;
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gSprites[data[2]].pos2.y = 0;
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break;
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case 2:
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gSprites[data[1]].pos2.x = -1;
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gSprites[data[1]].pos2.y = 1;
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gSprites[data[2]].pos2.x = -2;
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gSprites[data[2]].pos2.y = 1;
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break;
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}
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}
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void sub_81D7860(struct Sprite *sprite)
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{
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s16 *data = sprite->data;
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if (sprite->pos1.y <= 160)
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{
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sprite->pos1.y += 8;
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gSprites[sprite->data[0]].pos1.y += 8;
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gSprites[data[1]].pos1.y += 8;
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gSprites[data[2]].pos1.y += 8;
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}
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}
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u8 sub_81D78BC(void)
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{
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u8 spriteId;
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s16 *data;
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spriteId = CreateSprite(&gUnknown_0862A9E4, 126, 96, 1);
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gSprites[spriteId].callback = sub_81D7A60;
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data = gSprites[spriteId].data;
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data[0] = CreateSprite(&gUnknown_0862A9E4, 158, 96, 1) << 8;
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data[0] |= CreateSprite(&gUnknown_0862A9E4, 126, 112, 1);
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data[1] = CreateSprite(&gUnknown_0862A9E4, 158, 112, 1) << 8;
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data[1] |= CreateSprite(&gUnknown_0862A9E4, 126, 128, 1);
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data[2] = CreateSprite(&gUnknown_0862A9E4, 158, 128, 1) << 8;
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data[2] |= CreateSprite(&gUnknown_0862A9E4, 94, 128, 2);
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data[3] = CreateSprite(&gUnknown_0862A9E4, 126, 128, 2) << 8;
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data[3] |= CreateSprite(&gUnknown_0862A9E4, 174, 128, 0);
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data[4] = CreateSprite(&gUnknown_0862AA1C, 198, 132, 0) << 8;
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data[4] |= CreateSprite(&gUnknown_0862AA3C, 190, 120, 1);
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StartSpriteAnim(&gSprites[data[0] >> 8], 1);
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StartSpriteAnim(&gSprites[data[0] & 0xFF], 2);
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StartSpriteAnim(&gSprites[data[1] >> 8], 3);
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StartSpriteAnim(&gSprites[data[1] & 0xFF], 4);
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StartSpriteAnim(&gSprites[data[2] >> 8], 5);
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StartSpriteAnim(&gSprites[data[2] & 0xFF], 6);
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StartSpriteAnim(&gSprites[data[3] >> 8], 7);
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StartSpriteAnim(&gSprites[data[3] & 0xFF], 8);
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return spriteId;
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}
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void sub_81D7A60(struct Sprite *sprite)
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{
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s16 *data = sprite->data;
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data[5]++;
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data[5] &= 0xF;
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if (!(data[5] & 7) && sprite->pos1.x != 152)
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{
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sprite->pos1.x++;
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gSprites[sprite->data[0] >> 8].pos1.x++;
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gSprites[sprite->data[0] & 0xFF].pos1.x++;
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gSprites[data[1] >> 8].pos1.x++;
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gSprites[data[1] & 0xFF].pos1.x++;
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gSprites[data[2] >> 8].pos1.x++;
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gSprites[data[2] & 0xFF].pos1.x++;
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gSprites[data[3] >> 8].pos1.x++;
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gSprites[data[3] & 0xFF].pos1.x++;
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gSprites[data[4] >> 8].pos1.x++;
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gSprites[data[4] & 0xFF].pos1.x++;
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}
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switch (gSprites[data[2] & 0xFF].animCmdIndex)
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{
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case 0:
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sprite->pos2.y = 0;
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gSprites[data[0] >> 8].pos2.y = 0;
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gSprites[data[0] & 0xFF].pos2.y = 0;
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gSprites[data[1] >> 8].pos2.y = 0;
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gSprites[data[1] & 0xFF].pos2.y = 0;
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gSprites[data[2] >> 8].pos2.y = 0;
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gSprites[data[2] & 0xFF].pos2.y = 0;
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gSprites[data[3] >> 8].pos2.y = 0;
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gSprites[data[3] & 0xFF].pos2.y = 0;
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gSprites[data[4] >> 8].pos2.y = 0;
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gSprites[data[4] & 0xFF].pos2.y = 0;
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break;
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case 1:
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case 3:
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sprite->pos2.y = 1;
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gSprites[data[0] >> 8].pos2.y = 1;
|
||||
gSprites[data[0] & 0xFF].pos2.y = 1;
|
||||
gSprites[data[1] >> 8].pos2.y = 1;
|
||||
gSprites[data[1] & 0xFF].pos2.y = 1;
|
||||
gSprites[data[2] >> 8].pos2.y = 1;
|
||||
gSprites[data[2] & 0xFF].pos2.y = 1;
|
||||
gSprites[data[3] >> 8].pos2.y = 1;
|
||||
gSprites[data[3] & 0xFF].pos2.y = 1;
|
||||
gSprites[data[4] >> 8].pos2.y = 1;
|
||||
gSprites[data[4] & 0xFF].pos2.y = 1;
|
||||
break;
|
||||
case 2:
|
||||
sprite->pos2.y = 2;
|
||||
gSprites[data[0] >> 8].pos2.y = 2;
|
||||
gSprites[data[0] & 0xFF].pos2.y = 2;
|
||||
gSprites[data[1] >> 8].pos2.y = 2;
|
||||
gSprites[data[1] & 0xFF].pos2.y = 2;
|
||||
gSprites[data[2] >> 8].pos2.y = 2;
|
||||
gSprites[data[4] & 0xFF].pos2.y = 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81D7D14(struct Sprite *sprite)
|
||||
{
|
||||
s16 *data = sprite->data;
|
||||
if (sprite->pos1.y <= 160)
|
||||
{
|
||||
sprite->pos1.y += 8;
|
||||
gSprites[sprite->data[0] >> 8].pos1.y += 8;
|
||||
gSprites[sprite->data[0] & 0xFF].pos1.y += 8;
|
||||
gSprites[data[1] >> 8].pos1.y += 8;
|
||||
gSprites[data[1] & 0xFF].pos1.y += 8;
|
||||
gSprites[data[2] >> 8].pos1.y += 8;
|
||||
gSprites[data[2] & 0xFF].pos1.y += 8;
|
||||
gSprites[data[3] >> 8].pos1.y += 8;
|
||||
gSprites[data[3] & 0xFF].pos1.y += 8;
|
||||
gSprites[data[4] >> 8].pos1.y += 8;
|
||||
gSprites[data[4] & 0xFF].pos1.y += 8;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81D7E10(void)
|
||||
{
|
||||
ResetVramOamAndBgCntRegs();
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(1, gUnknown_0862AA54, ARRAY_COUNT(gUnknown_0862AA54));
|
||||
SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
|
||||
SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
|
||||
SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
|
||||
ResetAllBgsCoordinates();
|
||||
schedule_bg_copy_tilemap_to_vram(0);
|
||||
schedule_bg_copy_tilemap_to_vram(1);
|
||||
schedule_bg_copy_tilemap_to_vram(2);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
ShowBg(2);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
}
|
||||
|
||||
void sub_81D7E9C(void)
|
||||
{
|
||||
reset_temp_tile_data_buffers();
|
||||
decompress_and_copy_tile_data_to_vram(0, gRaySceneClouds_Gfx, 0, 0, 0);
|
||||
decompress_and_copy_tile_data_to_vram(1, gRaySceneOvercast_Gfx, 0, 0, 0);
|
||||
decompress_and_copy_tile_data_to_vram(2, gRaySceneRayquaza_Gfx, 0, 0, 0);
|
||||
while (free_temp_tile_data_buffers_if_possible());
|
||||
|
||||
LZDecompressWram(gRaySceneClouds2_Tilemap, sRayScene->tilemapBuffers[0]);
|
||||
LZDecompressWram(gRaySceneOvercast_Tilemap, sRayScene->tilemapBuffers[1]);
|
||||
LZDecompressWram(gRaySceneRayquaza_Tilemap, sRayScene->tilemapBuffers[2]);
|
||||
LoadCompressedPalette(gRaySceneRayquaza_Pal, 0, 0x40);
|
||||
LoadCompressedObjectPic(&gUnknown_0862AA90);
|
||||
LoadCompressedObjectPalette(&gUnknown_0862AA98);
|
||||
}
|
||||
|
||||
void sub_81D7F4C(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
PlayNewMapMusic(MUS_REKKUU_KOURIN);
|
||||
sub_81D7E10();
|
||||
sub_81D7E9C();
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0x250);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0x808);
|
||||
BlendPalettes(-1, 0x10, 0);
|
||||
SetVBlankCallback(sub_81D67EC);
|
||||
CreateTask(sub_81D81A4, 0);
|
||||
data[0] = 0;
|
||||
data[1] = 0;
|
||||
gTasks[taskId].func = sub_81D7FC0;
|
||||
}
|
||||
|
||||
void sub_81D7FC0(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
switch (data[0])
|
||||
{
|
||||
case 0:
|
||||
if (data[1] == 8)
|
||||
{
|
||||
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
|
||||
data[2] = 0;
|
||||
data[3] = 30;
|
||||
data[4] = 0;
|
||||
data[5] = 7;
|
||||
data[1] = 0;
|
||||
data[0]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
data[1]++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
data[2] += data[3];
|
||||
data[4] += data[5];
|
||||
if (data[3] > 3)
|
||||
data[3] -= 3;
|
||||
if (data[5] != 0)
|
||||
data[5]--;
|
||||
if (data[2] > 255)
|
||||
{
|
||||
data[2] = 256;
|
||||
data[3] = 0;
|
||||
data[6] = 12;
|
||||
data[7] = -1;
|
||||
data[1] = 0;
|
||||
data[0]++;
|
||||
}
|
||||
SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32, data[2], data[2], 0);
|
||||
break;
|
||||
case 2:
|
||||
data[1]++;
|
||||
SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32 + (data[6] >> 2), data[2], data[2], 0);
|
||||
data[6] += data[7];
|
||||
if (data[6] == 12 || data[6] == -12)
|
||||
{
|
||||
data[7] *= -1;
|
||||
if (data[1] > 295)
|
||||
{
|
||||
data[0]++;
|
||||
BeginNormalPaletteFade(-1, 6, 0, 0x10, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
data[2] += 16;
|
||||
SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32, data[2], data[2], 0);
|
||||
sub_81D8164(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81D8164(u8 taskId)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
SetVBlankCallback(NULL);
|
||||
ResetSpriteData();
|
||||
FreeAllSpritePalettes();
|
||||
gTasks[taskId].func = Task_SetNextAnim;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81D81A4(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
if ((data[1] & 3) == 0)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&gUnknown_0862AAA0,
|
||||
(gUnknown_0862AAB8[data[0]][0] * 4) + 120,
|
||||
(gUnknown_0862AAB8[data[0]][1] * 4) + 80,
|
||||
0);
|
||||
gSprites[spriteId].data[0] = (s8)(data[0]);
|
||||
gSprites[spriteId].oam.objMode = 1;
|
||||
gSprites[spriteId].oam.affineMode = 3;
|
||||
gSprites[spriteId].oam.priority = 2;
|
||||
InitSpriteAffineAnim(&gSprites[spriteId]);
|
||||
if (data[0] == 9)
|
||||
{
|
||||
DestroyTask(taskId);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
data[0]++;
|
||||
}
|
||||
}
|
||||
|
||||
data[1]++;
|
||||
}
|
||||
|
||||
void sub_81D8260(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[1] == 0)
|
||||
{
|
||||
sprite->pos2.x = 0;
|
||||
sprite->pos2.y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos2.x += gUnknown_0862AAB8[sprite->data[0]][0];
|
||||
sprite->pos2.y += gUnknown_0862AAB8[sprite->data[0]][1];
|
||||
}
|
||||
|
||||
sprite->data[1]++;
|
||||
sprite->data[1] &= 0xF;
|
||||
}
|
||||
|
||||
void sub_81D82B0(void)
|
||||
{
|
||||
ResetVramOamAndBgCntRegs();
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, gUnknown_0862AACC, ARRAY_COUNT(gUnknown_0862AACC));
|
||||
SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
|
||||
SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
|
||||
SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
|
||||
SetBgTilemapBuffer(3, sRayScene->tilemapBuffers[3]);
|
||||
ResetAllBgsCoordinates();
|
||||
schedule_bg_copy_tilemap_to_vram(0);
|
||||
schedule_bg_copy_tilemap_to_vram(1);
|
||||
schedule_bg_copy_tilemap_to_vram(2);
|
||||
schedule_bg_copy_tilemap_to_vram(3);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
ShowBg(2);
|
||||
ShowBg(3);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
}
|
||||
|
||||
void sub_81D8358(void)
|
||||
{
|
||||
reset_temp_tile_data_buffers();
|
||||
decompress_and_copy_tile_data_to_vram(0, gRaySceneRayquazaLight_Gfx, 0, 0, 0);
|
||||
decompress_and_copy_tile_data_to_vram(1, gRaySceneOvercast2_Gfx, 0, 0, 0);
|
||||
while (free_temp_tile_data_buffers_if_possible());
|
||||
|
||||
LZDecompressWram(gRaySceneRayquazaLight_Tilemap, sRayScene->tilemapBuffers[0]);
|
||||
LZDecompressWram(gRaySceneOvercast2_Tilemap, sRayScene->tilemapBuffers[3]);
|
||||
CpuFastFill16(0, sRayScene->tilemapBuffers[2], 0x800);
|
||||
CpuFastCopy(sRayScene->tilemapBuffers[3], sRayScene->tilemapBuffers[1], 0x800);
|
||||
CpuFastFill16(0, &sRayScene->tilemapBuffers[1][0x100], 0x340);
|
||||
|
||||
LoadCompressedPalette(gRaySceneOvercast2_Pal, 0, 0x40);
|
||||
gPlttBufferUnfaded[0] = RGB_WHITE;
|
||||
gPlttBufferFaded[0] = RGB_WHITE;
|
||||
LoadCompressedObjectPic(&gUnknown_0862AAFC);
|
||||
LoadCompressedObjectPic(&gUnknown_0862AB04);
|
||||
LoadCompressedObjectPalette(&gUnknown_0862AB0C);
|
||||
}
|
||||
|
||||
void sub_81D844C(void)
|
||||
{
|
||||
u16 VCOUNT = GetGpuReg(REG_OFFSET_VCOUNT);
|
||||
if (VCOUNT >= 24 && VCOUNT <= 135 && VCOUNT - 24 <= sRayScene->field_2008)
|
||||
REG_BLDALPHA = 0xD08;
|
||||
else
|
||||
REG_BLDALPHA = 0x1000;
|
||||
|
||||
if (VCOUNT == 0)
|
||||
{
|
||||
if (sRayScene->field_2008 <= 0x1FFF)
|
||||
{
|
||||
if (sRayScene->field_2008 <= 39)
|
||||
sRayScene->field_2008 += 4;
|
||||
else if (sRayScene->field_2008 <= 79)
|
||||
sRayScene->field_2008 += 2;
|
||||
else
|
||||
sRayScene->field_2008 += 1;
|
||||
}
|
||||
|
||||
sRayScene->field_200A++;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81D84EC(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
sub_81D82B0();
|
||||
sub_81D8358();
|
||||
SetGpuRegBits(REG_OFFSET_BLDCNT, 0x1E41);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0x1000);
|
||||
BlendPalettes(-1, 0x10, 0);
|
||||
SetVBlankCallback(sub_81D67EC);
|
||||
sRayScene->field_2008 = 0;
|
||||
sRayScene->field_200A = 0;
|
||||
data[0] = 0;
|
||||
data[1] = 0;
|
||||
data[2] = 0;
|
||||
data[3] = 0;
|
||||
data[4] = 0x1000;
|
||||
gTasks[taskId].func = sub_81D857C;
|
||||
}
|
||||
|
||||
void sub_81D857C(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
switch (data[0])
|
||||
{
|
||||
case 0:
|
||||
if (data[1] == 8)
|
||||
{
|
||||
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
|
||||
data[1] = 0;
|
||||
data[0]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
data[1]++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
if (data[1] == 10)
|
||||
{
|
||||
data[1] = 0;
|
||||
data[0]++;
|
||||
SetHBlankCallback(sub_81D844C);
|
||||
EnableInterrupts(INTR_FLAG_HBLANK | INTR_FLAG_VBLANK);
|
||||
}
|
||||
else
|
||||
{
|
||||
data[1]++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (data[1] == 80)
|
||||
{
|
||||
data[1] = 0;
|
||||
data[0]++;
|
||||
sub_81D86CC();
|
||||
}
|
||||
else
|
||||
{
|
||||
data[1]++;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (++data[1] == 368)
|
||||
{
|
||||
data[1] = 0;
|
||||
data[0]++;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
||||
gTasks[taskId].func = sub_81D8684;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81D8684(u8 taskId)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
SetVBlankCallback(NULL);
|
||||
SetHBlankCallback(NULL);
|
||||
ResetSpriteData();
|
||||
FreeAllSpritePalettes();
|
||||
gTasks[taskId].func = Task_SetNextAnim;
|
||||
}
|
||||
}
|
||||
|
||||
u8 sub_81D86CC(void)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&gUnknown_0862AB14, 160, 0, 0);
|
||||
s16 *data = gSprites[spriteId].data;
|
||||
data[0] = CreateSprite(&gUnknown_0862AB2C, 184, -48, 0);
|
||||
gSprites[spriteId].callback = sub_81D874C;
|
||||
gSprites[spriteId].oam.priority = 3;
|
||||
gSprites[data[0]].oam.priority = 3;
|
||||
return spriteId;
|
||||
}
|
||||
|
||||
void sub_81D874C(struct Sprite *sprite)
|
||||
{
|
||||
s16 *data = sprite->data;
|
||||
s16 counter = data[2];
|
||||
if (counter == 0)
|
||||
{
|
||||
data[3] = 12;
|
||||
data[4] = 8;
|
||||
}
|
||||
else if (counter == 256)
|
||||
{
|
||||
data[3] = 9;
|
||||
data[4] = 7;
|
||||
}
|
||||
else if (counter == 268)
|
||||
{
|
||||
data[3] = 8;
|
||||
data[4] = 6;
|
||||
}
|
||||
else if (counter == 280)
|
||||
{
|
||||
data[3] = 7;
|
||||
data[4] = 5;
|
||||
}
|
||||
else if (counter == 292)
|
||||
{
|
||||
data[3] = 6;
|
||||
data[4] = 4;
|
||||
}
|
||||
else if (counter == 304)
|
||||
{
|
||||
data[3] = 5;
|
||||
data[4] = 3;
|
||||
}
|
||||
else if (counter == 320)
|
||||
{
|
||||
data[3] = 4;
|
||||
data[4] = 2;
|
||||
}
|
||||
|
||||
if (data[2] % data[3] == 0)
|
||||
{
|
||||
sprite->pos2.x--;
|
||||
gSprites[data[0]].pos2.x--;
|
||||
}
|
||||
if (data[2] % data[4] == 0)
|
||||
{
|
||||
sprite->pos2.y++;
|
||||
gSprites[data[0]].pos2.y++;
|
||||
}
|
||||
|
||||
data[2]++;
|
||||
}
|
||||
|
||||
void sub_81D8828(void)
|
||||
{
|
||||
ResetVramOamAndBgCntRegs();
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, gUnknown_0862AB44, ARRAY_COUNT(gUnknown_0862AB44));
|
||||
SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
|
||||
SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
|
||||
SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
|
||||
SetBgTilemapBuffer(3, sRayScene->tilemapBuffers[3]);
|
||||
ResetAllBgsCoordinates();
|
||||
schedule_bg_copy_tilemap_to_vram(0);
|
||||
schedule_bg_copy_tilemap_to_vram(1);
|
||||
schedule_bg_copy_tilemap_to_vram(2);
|
||||
schedule_bg_copy_tilemap_to_vram(3);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP | DISPCNT_WIN0_ON);
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
ShowBg(2);
|
||||
ShowBg(3);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
}
|
||||
|
||||
void sub_81D88D0(void)
|
||||
{
|
||||
reset_temp_tile_data_buffers();
|
||||
decompress_and_copy_tile_data_to_vram(1, gRaySceneRayquazaChase_Gfx, 0, 0, 0);
|
||||
decompress_and_copy_tile_data_to_vram(2, gRaySceneChaseStreaks_Gfx, 0, 0, 0);
|
||||
decompress_and_copy_tile_data_to_vram(3, gRaySceneChaseBg_Gfx, 0, 0, 0);
|
||||
while (free_temp_tile_data_buffers_if_possible());
|
||||
|
||||
LZDecompressWram(gRayChaseRayquazaChase2_Tilemap, sRayScene->tilemapBuffers[0]);
|
||||
LZDecompressWram(gRayChaseRayquazaChase_Tilemap, sRayScene->tilemapBuffers[1]);
|
||||
LZDecompressWram(gRaySceneChaseStreaks_Tilemap, sRayScene->tilemapBuffers[2]);
|
||||
LZDecompressWram(gRaySceneChaseBg_Tilemap, sRayScene->tilemapBuffers[3]);
|
||||
LoadCompressedPalette(gRaySceneChase_Pal, 0, 0x80);
|
||||
}
|
||||
|
||||
void sub_81D8980(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
sub_81D8828();
|
||||
sub_81D88D0();
|
||||
sub_81D68C8();
|
||||
BlendPalettes(-1, 0x10, 0);
|
||||
SetVBlankCallback(sub_81D67EC);
|
||||
data[0] = 0;
|
||||
data[1] = 0;
|
||||
data[2] = CreateTask(sub_81D8AD8, 0);
|
||||
gTasks[taskId].func = sub_81D89E0;
|
||||
}
|
||||
|
||||
void sub_81D89E0(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
sub_81D8BB4();
|
||||
if ((data[3] & 7) == 0 && data[0] <= 1 && data[1] <= 89)
|
||||
PlaySE(SE_OP_BASYU);
|
||||
|
||||
data[3]++;
|
||||
switch (data[0])
|
||||
{
|
||||
case 0:
|
||||
if (data[1] == 8)
|
||||
{
|
||||
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
|
||||
data[1] = 0;
|
||||
data[0]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
data[1]++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (data[1] == 127)
|
||||
{
|
||||
data[1] = 0;
|
||||
data[0]++;
|
||||
gTasks[data[2]].func = sub_81D8B2C;
|
||||
}
|
||||
else
|
||||
{
|
||||
data[1]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (data[1] == 12)
|
||||
{
|
||||
data[1] = 0;
|
||||
data[0]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
data[1]++;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
||||
gTasks[taskId].func = sub_81D8BEC;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81D8AD8(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
if ((data[15] & 3) == 0)
|
||||
{
|
||||
ChangeBgX(1, (Random() % 8 - 4) << 8, 0);
|
||||
ChangeBgY(1, (Random() % 8 - 4) << 8, 0);
|
||||
}
|
||||
|
||||
data[15]++;
|
||||
}
|
||||
|
||||
void sub_81D8B2C(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
if (data[0] == 0)
|
||||
{
|
||||
ChangeBgX(1, 0, 0);
|
||||
ChangeBgY(1, 0, 0);
|
||||
data[0]++;
|
||||
data[1] = 10;
|
||||
data[2] = -1;
|
||||
}
|
||||
else if (data[0] == 1)
|
||||
{
|
||||
ChangeBgX(1, data[1] << 8, 2);
|
||||
ChangeBgY(1, data[1] << 8, 1);
|
||||
data[1] += data[2];
|
||||
if (data[1] == -10)
|
||||
data[2] *= -1;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81D8BB4(void)
|
||||
{
|
||||
ChangeBgX(2, 0x400, 2);
|
||||
ChangeBgY(2, 0x400, 1);
|
||||
ChangeBgX(0, 0x800, 2);
|
||||
ChangeBgY(0, 0x800, 1);
|
||||
}
|
||||
|
||||
void sub_81D8BEC(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
sub_81D8BB4();
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
SetVBlankCallback(NULL);
|
||||
sub_81D6904();
|
||||
DestroyTask(data[2]);
|
||||
gTasks[taskId].func = Task_SetNextAnim;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user