more renaming

This commit is contained in:
camthesaxman 2018-02-06 13:48:02 -06:00
parent f78fa6aabf
commit 6a4967689e
51 changed files with 5105 additions and 5108 deletions

View File

@ -5,8 +5,8 @@
.text
thumb_func_start GetBankCoord
GetBankCoord: @ 80A5C6C
thumb_func_start GetBattlerSpriteCoord
GetBattlerSpriteCoord: @ 80A5C6C
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
@ -102,7 +102,7 @@ _080A5D28:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A5D98
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@ -120,7 +120,7 @@ _080A5D60:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A5D98
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@ -154,7 +154,7 @@ _080A5DB0:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end GetBankCoord
thumb_func_end GetBattlerSpriteCoord
thumb_func_start sub_80A5DB8
sub_80A5DB8: @ 80A5DB8
@ -203,7 +203,7 @@ _080A5E04:
ldrh r0, [r0, 0x2]
cmp r0, 0
bne _080A5E3C
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@ -293,7 +293,7 @@ _080A5EC8:
ldrh r0, [r0, 0x2]
cmp r0, 0
bne _080A5F04
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@ -577,7 +577,7 @@ _080A611C:
_080A6126:
adds r0, r4, 0
adds r1, r5, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
_080A612E:
lsls r0, 24
lsrs r0, 24
@ -586,18 +586,18 @@ _080A612E:
bx r1
thumb_func_end sub_80A60AC
thumb_func_start GetBankSpriteDefault_Y
GetBankSpriteDefault_Y: @ 80A6138
thumb_func_start GetBattlerSpriteDefault_Y
GetBattlerSpriteDefault_Y: @ 80A6138
push {lr}
lsls r0, 24
lsrs r0, 24
movs r1, 0x4
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
pop {r1}
bx r1
thumb_func_end GetBankSpriteDefault_Y
thumb_func_end GetBattlerSpriteDefault_Y
thumb_func_start GetSubstituteSpriteDefault_Y
GetSubstituteSpriteDefault_Y: @ 80A614C
@ -611,7 +611,7 @@ GetSubstituteSpriteDefault_Y: @ 80A614C
beq _080A6170
adds r0, r4, 0
movs r1, 0x1
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0x80
@ -620,7 +620,7 @@ GetSubstituteSpriteDefault_Y: @ 80A614C
_080A6170:
adds r0, r4, 0
movs r1, 0x1
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0x88
@ -642,7 +642,7 @@ sub_80A6190: @ 80A6190
lsrs r5, r0, 24
adds r0, r5, 0
movs r1, 0x1
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
bl IsContest
@ -662,7 +662,7 @@ sub_80A6190: @ 80A6190
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A621C
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@ -680,7 +680,7 @@ _080A61E4:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A621C
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@ -716,56 +716,56 @@ _080A6238:
bx r1
thumb_func_end sub_80A6190
thumb_func_start GetAnimBankSpriteId
GetAnimBankSpriteId: @ 80A6240
thumb_func_start GetBattlerSpriteId
GetBattlerSpriteId: @ 80A6240
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
cmp r0, 0
bne _080A6268
ldr r4, =gAnimBankAttacker
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
bl IsBankSpritePresent
bl IsBattlerSpritePresent
lsls r0, 24
cmp r0, 0
beq _080A62B6
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
ldrb r0, [r4]
b _080A62C6
.pool
_080A6268:
cmp r0, 0x1
bne _080A6288
ldr r4, =gAnimBankTarget
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
bl IsBankSpritePresent
bl IsBattlerSpritePresent
lsls r0, 24
cmp r0, 0
beq _080A62B6
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
ldrb r0, [r4]
b _080A62C6
.pool
_080A6288:
cmp r1, 0x2
bne _080A62A4
ldr r5, =gAnimBankAttacker
ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A62B6
b _080A62C0
.pool
_080A62A4:
ldr r5, =gAnimBankTarget
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080A62C0
@ -774,7 +774,7 @@ _080A62B6:
b _080A62CA
.pool
_080A62C0:
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
ldrb r0, [r5]
eors r0, r4
_080A62C6:
@ -785,7 +785,7 @@ _080A62CA:
pop {r1}
bx r1
.pool
thumb_func_end GetAnimBankSpriteId
thumb_func_end GetBattlerSpriteId
thumb_func_start StoreSpriteCallbackInData6
StoreSpriteCallbackInData6: @ 80A62D4
@ -1242,16 +1242,16 @@ sub_80A65EC: @ 80A65EC
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x34]
ldr r5, =gAnimBankTarget
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@ -1439,16 +1439,16 @@ sub_80A6760: @ 80A6760
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x34]
ldr r5, =gAnimBankAttacker
ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@ -1547,16 +1547,16 @@ sub_80A6814: @ 80A6814
sub_80A6838: @ 80A6838
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =gAnimBankAttacker
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@ -1575,16 +1575,16 @@ sub_80A6864: @ 80A6864
lsls r1, 16
lsrs r5, r1, 16
mov r8, r5
ldr r7, =gAnimBankAttacker
ldr r7, =gBattleAnimAttacker
ldrb r0, [r7]
movs r1, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
cmp r6, r0
@ -1729,7 +1729,7 @@ sub_80A6980: @ 80A6980
lsls r1, 24
cmp r1, 0
bne _080A69A8
ldr r4, =gAnimBankTarget
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
bl sub_80A60AC
@ -1765,7 +1765,7 @@ sub_80A69CC: @ 80A69CC
lsls r1, 24
cmp r1, 0
bne _080A69F0
ldr r4, =gAnimBankAttacker
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_80A60AC
@ -1777,7 +1777,7 @@ sub_80A69CC: @ 80A69CC
b _080A6A04
.pool
_080A69F0:
ldr r4, =gAnimBankAttacker
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_80A60AC
@ -1862,8 +1862,8 @@ _080A6A7E:
.pool
thumb_func_end GetBattlerAtPosition
thumb_func_start IsBankSpritePresent
IsBankSpritePresent: @ 80A6A90
thumb_func_start IsBattlerSpritePresent
IsBattlerSpritePresent: @ 80A6A90
push {r4,r5,lr}
lsls r0, 24
lsrs r4, r0, 24
@ -1872,11 +1872,11 @@ IsBankSpritePresent: @ 80A6A90
lsls r0, 24
cmp r0, 0
beq _080A6ABC
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
cmp r0, r4
beq _080A6B0A
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
cmp r0, r4
beq _080A6B0A
@ -1893,7 +1893,7 @@ _080A6ABC:
lsls r0, 24
cmp r0, 0
beq _080A6AF0
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@ -1903,7 +1903,7 @@ _080A6ABC:
b _080A6AFE
.pool
_080A6AF0:
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
@ -1926,7 +1926,7 @@ _080A6B1A:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end IsBankSpritePresent
thumb_func_end IsBattlerSpritePresent
thumb_func_start IsDoubleBattle
IsDoubleBattle: @ 80A6B20
@ -2061,7 +2061,7 @@ sub_80A6BFC: @ 80A6BFC
b _080A6C60
.pool
_080A6C30:
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@ -2889,7 +2889,7 @@ sub_80A7238: @ 80A7238
beq _080A7268
ldr r4, =gSprites
movs r0, 0
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
@ -2934,7 +2934,7 @@ sub_80A7270: @ 80A7270
cmp r0, 0
bne _080A72A6
adds r0, r7, 0
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A72B4
@ -3372,7 +3372,7 @@ _080A75F6:
_080A7602:
cmp r7, 0
beq _080A7614
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r1, r0, 0
adds r1, 0x10
@ -3383,7 +3383,7 @@ _080A7614:
mov r0, r8
cmp r0, 0
beq _080A7628
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r1, r0, 0
adds r1, 0x10
@ -3394,11 +3394,11 @@ _080A7628:
mov r0, r9
cmp r0, 0
beq _080A764E
ldr r6, =gAnimBankAttacker
ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A764E
@ -3413,11 +3413,11 @@ _080A764E:
mov r0, r10
cmp r0, 0
beq _080A7674
ldr r6, =gAnimBankTarget
ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7674
@ -3499,7 +3499,7 @@ _080A76F2:
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A771A
@ -3517,7 +3517,7 @@ _080A771A:
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7746
@ -3537,7 +3537,7 @@ _080A7746:
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A7772
@ -3558,7 +3558,7 @@ _080A7772:
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A77A0
@ -3670,7 +3670,7 @@ _080A7838:
_080A7842:
adds r0, r5, 0
bl sub_80A69CC
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -3682,10 +3682,10 @@ _080A7842:
_080A785C:
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
ldr r4, =gAnimBankTarget
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@ -3693,7 +3693,7 @@ _080A785C:
strh r0, [r5, 0x32]
ldrb r0, [r4]
adds r1, r7, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@ -3716,7 +3716,7 @@ sub_80A78AC: @ 80A78AC
adds r6, r0, 0
movs r1, 0x1
bl sub_80A69CC
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -3730,10 +3730,10 @@ _080A78CC:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
ldr r5, =gAnimBankTarget
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@ -3741,7 +3741,7 @@ _080A78CC:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@ -3799,17 +3799,17 @@ _080A7954:
adds r0, r5, 0
adds r1, r4, 0
bl sub_80A69CC
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
b _080A7976
.pool
_080A796C:
adds r0, r5, 0
adds r1, r4, 0
bl sub_80A6980
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
_080A7976:
ldrb r6, [r0]
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -3828,7 +3828,7 @@ _080A798E:
strh r0, [r5, 0x2E]
adds r0, r6, 0
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r4, 0x4]
@ -3836,7 +3836,7 @@ _080A798E:
strh r0, [r5, 0x32]
adds r0, r6, 0
adds r1, r7, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@ -3858,7 +3858,7 @@ duplicate_obj_of_side_rel2move_in_transparent_mode: @ 80A79E8
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0xFF
@ -4084,7 +4084,7 @@ sub_80A7B98: @ 80A7B98
lsrs r4, r0, 24
ldr r0, =gBattleAnimArgs
ldrb r0, [r0]
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0xFF
@ -4539,7 +4539,7 @@ sub_80A7F18: @ 80A7F18
lsls r0, 24
lsrs r5, r0, 24
movs r4, 0
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
ldr r7, =0x00000181
ldr r0, =gBattleMonForms
adds r6, r5, r0
@ -4579,7 +4579,7 @@ _080A7F78:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A7FC0
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@ -4614,7 +4614,7 @@ _080A7FD8:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A8010
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@ -4837,14 +4837,14 @@ sub_80A8174: @ 80A8174
lsls r0, 24
lsrs r4, r0, 24
adds r7, r4, 0
ldr r6, =gAnimBankTarget
ldr r6, =gBattleAnimTarget
ldrb r0, [r6]
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A81B4
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
ldrb r0, [r6]
adds r0, r1
ldrb r0, [r0]
@ -4863,15 +4863,15 @@ sub_80A8174: @ 80A8174
orrs r0, r2
strb r0, [r1, 0x5]
_080A81B4:
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
mov r8, r0
ldrb r0, [r0]
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A81EC
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
mov r3, r8
ldrb r0, [r3]
adds r0, r1
@ -4894,12 +4894,12 @@ _080A81EC:
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A8224
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
ldrb r0, [r6]
eors r0, r5
adds r0, r1
@ -4922,12 +4922,12 @@ _080A8224:
mov r1, r8
ldrb r0, [r1]
eors r0, r5
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A825C
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
mov r3, r8
ldrb r0, [r3]
eors r0, r5
@ -4968,13 +4968,13 @@ _080A8286:
lsls r0, r5, 24
lsrs r4, r0, 24
adds r0, r4, 0
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080A82C8
adds r0, r4, 0
bl sub_80A82E4
ldr r3, =gBankSpriteIds
ldr r3, =gBattlerSpriteIds
adds r3, r5, r3
ldrb r2, [r3]
lsls r1, r2, 4
@ -5499,7 +5499,7 @@ _080A86C4:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A871C
ldr r0, =gBattlePartyID
ldr r0, =gBattlerPartyIndexes
mov r1, r8
lsls r4, r1, 1
adds r4, r0
@ -5589,7 +5589,7 @@ _080A8790:
ldrh r0, [r1, 0x2]
cmp r0, 0
bne _080A87DC
ldr r0, =gBattlePartyID
ldr r0, =gBattlerPartyIndexes
mov r1, r8
lsls r4, r1, 1
adds r4, r0
@ -5713,7 +5713,7 @@ _080A88A6:
_080A88AE:
mov r0, r8
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r1, [r4]
@ -5722,7 +5722,7 @@ _080A88AE:
_080A88C0:
mov r0, r8
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r1, [r4]
@ -5731,7 +5731,7 @@ _080A88C0:
_080A88D2:
mov r0, r8
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r2, [r4]
@ -5744,7 +5744,7 @@ _080A88E4:
_080A88EA:
mov r0, r8
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrb r2, [r4]
@ -5757,7 +5757,7 @@ _080A88FC:
_080A8902:
mov r0, r8
movs r1, 0x1
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@ -5798,13 +5798,13 @@ _080A8942:
_080A8946:
adds r0, r4, 0
adds r1, r5, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r8, r0
adds r0, r4, 0
adds r1, r6, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r7, r0, 24
bl IsDoubleBattle
@ -5819,12 +5819,12 @@ _080A8946:
eors r4, r0
adds r0, r4, 0
adds r1, r5, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
adds r0, r4, 0
adds r1, r6, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r3, r0, 24
mov r0, r8
@ -5941,7 +5941,7 @@ sub_80A8A6C: @ 80A8A6C
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -5998,7 +5998,7 @@ _080A8AB6:
sub_80A8AEC: @ 80A8AEC
push {r4,lr}
adds r4, r0, 0
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -6054,7 +6054,7 @@ sub_80A8B64: @ 80A8B64
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -6101,12 +6101,12 @@ sub_80A8BC4: @ 80A8BC4
ldr r0, =gTasks
adds r5, r1, r0
movs r0, 0
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0x8]
ldr r7, =gAnimBankAttacker
ldr r7, =gBattleAnimAttacker
ldrb r0, [r7]
bl GetBattlerSide
lsls r0, 24
@ -6389,16 +6389,16 @@ _080A8E26:
sub_80A8E30: @ 80A8E30
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =gAnimBankAttacker
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@ -6487,7 +6487,7 @@ sub_80A8EE4: @ 80A8EE4
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x36]
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24

View File

@ -17,7 +17,7 @@ sub_80A9C70: @ 80A9C70
lsrs r4, 24
lsls r5, 24
lsrs r5, 24
ldr r0, =gBankSpriteIds
ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r6, [r0]
ldr r0, =sub_80A9DB4
@ -331,10 +331,10 @@ sub_80A9EF4: @ 80A9EF4
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
ldr r4, =gAnimBankTarget
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
ldr r1, =0xffe00000
@ -342,7 +342,7 @@ sub_80A9EF4: @ 80A9EF4
lsrs r5, r0, 16
ldrb r0, [r4]
movs r1, 0x3
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
ldr r1, =0xffdc0000
@ -863,9 +863,9 @@ LaunchStatusAnimation: @ 80AA364
lsrs r4, 24
lsls r1, 24
lsrs r1, 24
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
strb r4, [r0]
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
strb r4, [r0]
ldr r0, =gBattleAnims_Statuses
movs r2, 0

View File

@ -12,7 +12,7 @@ sub_80D51AC: @ 80D51AC
lsrs r5, r0, 24
ldr r4, =gBattleAnimArgs
ldrb r0, [r4]
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0xFF
@ -165,7 +165,7 @@ sub_80D52D0: @ 80D52D0
bgt _080D52FC
lsls r0, 24
lsrs r0, 24
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0xFF
@ -204,19 +204,19 @@ _080D5326:
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080D533C
movs r6, 0x1
_080D533C:
ldr r0, =gBankSpriteIds
ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
b _080D5350
.pool
_080D5348:
ldr r1, =gBankSpriteIds
ldr r0, =gAnimBankAttacker
ldr r1, =gBattlerSpriteIds
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
_080D5350:
@ -379,7 +379,7 @@ sub_80D5484: @ 80D5484
lsrs r5, r0, 24
ldr r4, =gBattleAnimArgs
ldrb r0, [r4]
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0xFF
@ -603,7 +603,7 @@ sub_80D5644: @ 80D5644
lsrs r4, 24
ldr r5, =gBattleAnimArgs
ldrb r0, [r5]
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
@ -723,7 +723,7 @@ sub_80D5738: @ 80D5738
movs r6, 0x1
ldr r4, =gBattleAnimArgs
ldrb r0, [r4]
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r7, r0, 24
movs r1, 0x8
@ -842,7 +842,7 @@ sub_80D5830: @ 80D5830
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -871,7 +871,7 @@ sub_80D5860: @ 80D5860
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -891,8 +891,8 @@ _080D5894:
movs r0, 0
strh r2, [r4, 0x2E]
strh r0, [r4, 0x32]
ldr r1, =gBankSpriteIds
ldr r0, =gAnimBankAttacker
ldr r1, =gBattlerSpriteIds
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@ -938,7 +938,7 @@ sub_80D58F8: @ 80D58F8
strb r0, [r2]
ldr r5, =gBattleAnimArgs
ldrb r0, [r5, 0x4]
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldrh r2, [r5]
@ -987,13 +987,13 @@ sub_80D5968: @ 80D5968
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D598C
ldr r1, =gBankSpriteIds
ldr r0, =gAnimBankAttacker
ldr r1, =gBattlerSpriteIds
ldr r0, =gBattleAnimAttacker
b _080D5990
.pool
_080D598C:
ldr r1, =gBankSpriteIds
ldr r0, =gAnimBankTarget
ldr r1, =gBattlerSpriteIds
ldr r0, =gBattleAnimTarget
_080D5990:
ldrb r0, [r0]
adds r0, r1
@ -1133,14 +1133,14 @@ sub_80D5A94: @ 80D5A94
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D5AB0
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
b _080D5AB2
.pool
_080D5AB0:
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
_080D5AB2:
ldrb r2, [r0]
ldr r0, =gBankSpriteIds
ldr r0, =gBattlerSpriteIds
adds r0, r2, r0
ldrb r6, [r0]
adds r0, r2, 0
@ -1218,14 +1218,14 @@ sub_80D5B48: @ 80D5B48
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D5B70
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
b _080D5B72
.pool
_080D5B70:
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
_080D5B72:
ldrb r1, [r0]
ldr r0, =gBankSpriteIds
ldr r0, =gBattlerSpriteIds
adds r0, r1, r0
ldrb r7, [r0]
adds r0, r1, 0
@ -1338,7 +1338,7 @@ sub_80D5C50: @ 80D5C50
bl __divsi3
lsls r0, 16
lsrs r7, r0, 16
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -1352,7 +1352,7 @@ sub_80D5C50: @ 80D5C50
strh r0, [r5, 0xA]
_080D5C82:
ldrb r0, [r5]
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
ldr r1, =gTasks
lsls r4, r6, 2
adds r4, r6
@ -1508,7 +1508,7 @@ sub_80D5DB0: @ 80D5DB0
cmp r0, 0
blt _080D5E10
ldrb r0, [r1]
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r2, r0, 24
b _080D5E18
@ -1518,20 +1518,20 @@ _080D5DD8:
beq _080D5DE8
b _080D5E10
_080D5DDE:
ldr r5, =gAnimBankAttacker
ldr r5, =gBattleAnimAttacker
b _080D5DEA
.pool
_080D5DE8:
ldr r5, =gAnimBankTarget
ldr r5, =gBattleAnimTarget
_080D5DEA:
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080D5E10
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
ldrb r0, [r5]
eors r0, r4
adds r0, r1
@ -1549,7 +1549,7 @@ _080D5E18:
lsls r0, 3
adds r5, r0, r1
strh r2, [r5, 0x8]
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -1622,7 +1622,7 @@ sub_80D5EB8: @ 80D5EB8
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r6, =gAnimBankAttacker
ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
bl GetBattlerSide
lsls r0, 24
@ -1635,7 +1635,7 @@ sub_80D5EB8: @ 80D5EB8
_080D5ED4:
ldr r4, =gBattleAnimArgs
ldrb r0, [r4, 0x8]
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gTasks
@ -1660,7 +1660,7 @@ _080D5ED4:
b _080D5F18
.pool
_080D5F14:
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
_080D5F18:
strh r0, [r2, 0x12]
@ -1836,7 +1836,7 @@ sub_80D6064: @ 80D6064
lsrs r4, 24
ldr r6, =gBattleAnimArgs
ldrb r0, [r6, 0x6]
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
@ -1939,7 +1939,7 @@ sub_80D6134: @ 80D6134
lsrs r7, r0, 24
ldr r4, =gBattleAnimArgs
ldrb r0, [r4, 0x4]
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
mov r8, r0
@ -1995,11 +1995,11 @@ _080D61B8:
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080D61C8
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
b _080D61CA
.pool
_080D61C8:
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
_080D61CA:
ldrb r0, [r0]
bl GetBattlerSide
@ -2057,7 +2057,7 @@ sub_80D622C: @ 80D622C
lsrs r5, r0, 24
ldr r4, =gBattleAnimArgs
ldrb r0, [r4, 0x4]
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
mov r8, r0
@ -2076,11 +2076,11 @@ sub_80D622C: @ 80D622C
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080D6274
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
b _080D6276
.pool
_080D6274:
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
_080D6276:
ldrb r0, [r0]
bl GetBattlerSide
@ -2290,7 +2290,7 @@ _080D63EE:
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x1E]
movs r0, 0x1
bl GetAnimBankSpriteId
bl GetBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x16]

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -16,7 +16,7 @@ sub_8170478: @ 8170478
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x10]
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r4, [r0]
ldr r0, =gBattle_WIN0H
movs r1, 0
@ -56,7 +56,7 @@ sub_8170478: @ 8170478
movs r1, 0x3
movs r2, 0x1
bl SetAnimBgAttribute
ldr r0, =gHealthBoxesIds
ldr r0, =gHealthboxSpriteIds
adds r4, r0
ldrb r0, [r4]
ldr r1, =gSprites
@ -212,7 +212,7 @@ sub_8170660: @ 8170660
push {r7}
lsls r0, 24
lsrs r7, r0, 24
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
mov r8, r0
ldr r1, =gTasks
@ -373,7 +373,7 @@ _0817076C:
movs r1, 0x1
movs r2, 0
bl SetAnimBgAttribute
ldr r0, =gHealthBoxesIds
ldr r0, =gHealthboxSpriteIds
add r0, r8
ldrb r0, [r0]
lsls r1, r0, 4
@ -434,7 +434,7 @@ sub_8170834: @ 8170834
adds r7, r1, 0
lsls r2, 24
lsrs r2, 24
ldr r0, =gHealthBoxesIds
ldr r0, =gHealthboxSpriteIds
adds r2, r0
ldrb r0, [r2]
lsls r5, r0, 4
@ -540,7 +540,7 @@ sub_8170920: @ 8170920
lsrs r4, 24
mov r1, sp
adds r1, 0x1
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r2, [r0]
mov r0, sp
bl sub_8170834
@ -561,7 +561,7 @@ sub_817094C: @ 817094C
push {r5,r6}
lsls r0, 24
lsrs r0, 24
ldr r1, =gHealthBoxesIds
ldr r1, =gHealthboxSpriteIds
adds r0, r1
ldrb r0, [r0]
ldr r1, =gSprites
@ -628,7 +628,7 @@ sub_81709EC: @ 81709EC
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_817094C
adds r0, r4, 0
@ -765,8 +765,8 @@ sub_8170B04: @ 8170B04
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
ldr r1, =gBankSpriteIds
ldr r0, =gAnimBankAttacker
ldr r1, =gBattlerSpriteIds
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r5, [r0]
@ -851,8 +851,8 @@ sub_8170BB0: @ 8170BB0
sub sp, 0xC
lsls r0, 24
lsrs r5, r0, 24
ldr r1, =gBankSpriteIds
ldr r4, =gAnimBankAttacker
ldr r1, =gBattlerSpriteIds
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r1, r0, r1
ldrb r1, [r1]
@ -861,7 +861,7 @@ sub_8170BB0: @ 8170BB0
lsls r0, 24
cmp r0, 0
bne _08170BF8
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@ -872,7 +872,7 @@ sub_8170BB0: @ 8170BB0
b _08170C08
.pool
_08170BF8:
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@ -904,16 +904,16 @@ _08170C08:
b _08170CEE
.pool
_08170C44:
ldr r5, =gAnimBankAttacker
ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x1
bl GetBankCoord
bl GetBattlerSpriteCoord
adds r1, r0, 0
lsls r1, 24
ldr r2, =gSprites
@ -1162,18 +1162,18 @@ sub_8170E04: @ 8170E04
adds r6, r4, r1
movs r0, 0x22
strh r0, [r6, 0x2E]
ldr r2, =gAnimBankTarget
ldr r2, =gBattleAnimTarget
mov r8, r2
ldrb r0, [r2]
movs r1, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x30]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x1
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@ -1186,7 +1186,7 @@ sub_8170E04: @ 8170E04
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r3, [r0, 0x8]
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
mov r2, r8
ldrb r0, [r2]
adds r0, r1
@ -1313,18 +1313,18 @@ _08170F54:
adds r6, r4, r0
movs r0, 0x22
strh r0, [r6, 0x2E]
ldr r1, =gAnimBankTarget
ldr r1, =gBattleAnimTarget
mov r8, r1
ldrb r0, [r1]
movs r1, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x30]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x1
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@ -1336,7 +1336,7 @@ _08170F54:
str r0, [r4]
movs r0, 0
bl GetBattlerAtPosition
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r1
@ -1372,7 +1372,7 @@ sub_8171030: @ 8171030
ldr r6, =gSprites
movs r0, 0
bl GetBattlerAtPosition
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r1
@ -1423,7 +1423,7 @@ sub_81710A8: @ 81710A8
ldr r6, =gSprites
movs r0, 0
bl GetBattlerAtPosition
ldr r4, =gBankSpriteIds
ldr r4, =gBattlerSpriteIds
lsls r0, 24
lsrs r0, 24
adds r0, r4
@ -1550,7 +1550,7 @@ _08171188:
movs r2, 0x1
movs r3, 0x1C
bl LaunchBallStarsTask
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
ldrb r1, [r0]
movs r0, 0
movs r2, 0xE
@ -1584,8 +1584,8 @@ sub_81711E8: @ 81711E8
ldr r0, =sub_8171240
str r0, [r4, 0x1C]
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r0, =gAnimBankTarget
ldr r1, =gBattlerSpriteIds
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@ -1606,8 +1606,8 @@ _08171224:
sub_8171240: @ 8171240
push {r4-r7,lr}
adds r7, r0, 0
ldr r1, =gBankSpriteIds
ldr r0, =gAnimBankTarget
ldr r1, =gBattlerSpriteIds
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r4, [r0]
@ -2333,7 +2333,7 @@ sub_81717F8: @ 81717F8
push {r7}
sub sp, 0x4
adds r6, r0, 0
ldr r7, =gAnimBankTarget
ldr r7, =gBattleAnimTarget
ldrh r0, [r6, 0x36]
adds r0, 0x1
movs r1, 0
@ -2390,7 +2390,7 @@ _08171880:
cmp r1, r0
bne _081718BC
ldr r5, =gSprites
ldr r4, =gBankSpriteIds
ldr r4, =gBattlerSpriteIds
ldrb r0, [r7]
adds r0, r4
ldrb r1, [r0]
@ -2715,7 +2715,7 @@ sub_8171AE4: @ 8171AE4
movs r2, 0x1
movs r3, 0x1C
bl LaunchBallStarsTask
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
ldrb r1, [r0]
movs r0, 0x1
movs r2, 0xE
@ -2723,8 +2723,8 @@ sub_8171AE4: @ 8171AE4
bl LaunchBallFadeMonTask
_08171B36:
ldr r6, =gSprites
ldr r5, =gBankSpriteIds
ldr r4, =gAnimBankTarget
ldr r5, =gBattlerSpriteIds
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
@ -2791,8 +2791,8 @@ sub_8171BAC: @ 8171BAC
strb r0, [r2]
_08171BCA:
ldr r4, =gSprites
ldr r3, =gBankSpriteIds
ldr r2, =gAnimBankTarget
ldr r3, =gBattlerSpriteIds
ldr r2, =gBattleAnimTarget
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@ -2840,8 +2840,8 @@ _08171C24:
cmp r5, 0
beq _08171C8A
ldr r4, =gSprites
ldr r3, =gBankSpriteIds
ldr r2, =gAnimBankTarget
ldr r3, =gBattlerSpriteIds
ldr r2, =gBattleAnimTarget
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@ -4729,8 +4729,8 @@ sub_8172BF0: @ 8172BF0
lsrs r7, r0, 24
movs r0, 0
mov r8, r0
ldr r0, =gBankSpriteIds
ldr r3, =gAnimBankAttacker
ldr r0, =gBattlerSpriteIds
ldr r3, =gBattleAnimAttacker
ldrb r2, [r3]
adds r0, r2, r0
ldrb r6, [r0]
@ -4877,7 +4877,7 @@ _08172D28:
adds r0, r1
ldrb r1, [r0, 0x8]
strh r1, [r0, 0x8]
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -4949,7 +4949,7 @@ _08172DC0:
beq _08172E4E
b _08172E84
_08172DC6:
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
@ -5009,8 +5009,8 @@ _08172E14:
strh r0, [r4, 0x26]
b _08172E84
_08172E4E:
ldr r1, =gBankSpriteIds
ldr r4, =gAnimBankAttacker
ldr r1, =gBattlerSpriteIds
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
adds r0, r1
ldrb r1, [r0]
@ -5048,7 +5048,7 @@ sub_8172E9C: @ 8172E9C
ldr r3, =gBattleAnimArgs
ldr r1, =gBattleSpritesDataPtr
ldr r2, [r1]
ldr r1, =gAnimBankAttacker
ldr r1, =gBattleAnimAttacker
ldrb r1, [r1]
ldr r2, [r2]
lsls r1, 2
@ -5068,7 +5068,7 @@ sub_8172ED0: @ 8172ED0
push {lr}
lsls r0, 24
lsrs r0, 24
ldr r2, =gAnimBankTarget
ldr r2, =gBattleAnimTarget
ldr r1, =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@ -5108,7 +5108,7 @@ sub_8172EF0: @ 8172EF0
bl GetMonData
adds r4, r0, 0
adds r0, r6, 0
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08172FC8
@ -5234,12 +5234,12 @@ _0817303A:
ldrb r0, [r4, 0x8]
mov r8, r0
movs r1, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r5, r0, 24
mov r0, r8
movs r1, 0x1
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r2, r0, 24
movs r1, 0x1E
@ -5579,7 +5579,7 @@ sub_817330C: @ 817330C
lsls r0, 24
lsrs r0, 24
movs r1, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r5, =gBattleAnimArgs
lsrs r0, 24
@ -5591,7 +5591,7 @@ sub_817330C: @ 817330C
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@ -5602,8 +5602,8 @@ sub_817330C: @ 817330C
adds r0, r4, 0
bl sub_80A68D4
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r0, =gAnimBankAttacker
ldr r1, =gBattlerSpriteIds
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@ -5627,8 +5627,8 @@ sub_817339C: @ 817339C
push {lr}
adds r3, r0, 0
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r0, =gAnimBankAttacker
ldr r1, =gBattlerSpriteIds
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@ -5678,8 +5678,8 @@ sub_8173400: @ 8173400
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, =gSprites
ldr r3, =gBankSpriteIds
ldr r2, =gAnimBankAttacker
ldr r3, =gBattlerSpriteIds
ldr r2, =gBattleAnimAttacker
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@ -5733,7 +5733,7 @@ sub_817345C: @ 817345C
_08173478:
movs r0, 0
bl GetBattlerAtPosition
ldr r1, =gAnimBankAttacker
ldr r1, =gBattleAnimAttacker
strb r0, [r1]
movs r0, 0x1
b _08173498
@ -5741,12 +5741,12 @@ _08173478:
_0817348C:
movs r0, 0x1
bl GetBattlerAtPosition
ldr r1, =gAnimBankAttacker
ldr r1, =gBattleAnimAttacker
strb r0, [r1]
movs r0, 0
_08173498:
bl GetBattlerAtPosition
ldr r1, =gAnimBankTarget
ldr r1, =gBattleAnimTarget
strb r0, [r1]
_081734A0:
adds r0, r4, 0
@ -5812,13 +5812,13 @@ sub_817351C: @ 817351C
push {lr}
lsls r0, 24
lsrs r0, 24
ldr r3, =gAnimBankAttacker
ldr r3, =gBattleAnimAttacker
ldr r1, =gBattleSpritesDataPtr
ldr r2, [r1]
ldr r1, [r2, 0x8]
ldrh r1, [r1]
strb r1, [r3]
ldr r3, =gAnimBankTarget
ldr r3, =gBattleAnimTarget
ldr r1, [r2, 0x8]
ldrh r1, [r1]
lsrs r1, 8

View File

@ -336,25 +336,25 @@ _08158DD0:
adds r2, r0, 0
cmp r1, 0
bne _08158DEC
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r4, [r0]
b _08158E12
.pool
_08158DEC:
cmp r1, 0x1
bne _08158DFC
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
ldrb r4, [r0]
b _08158E12
.pool
_08158DFC:
cmp r1, 0x2
bne _08158E08
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
b _08158E0A
.pool
_08158E08:
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
_08158E0A:
ldrb r1, [r0]
movs r0, 0x2
@ -369,7 +369,7 @@ _08158E12:
bne _08158E38
_08158E1E:
adds r0, r4, 0
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _08158E38
@ -383,7 +383,7 @@ _08158E38:
lsls r0, 24
cmp r0, 0
beq _08158E5C
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@ -393,7 +393,7 @@ _08158E38:
b _08158E6A
.pool
_08158E5C:
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@ -461,25 +461,25 @@ _08158EE0:
adds r2, r0, 0
cmp r1, 0
bne _08158EFC
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r4, [r0]
b _08158F22
.pool
_08158EFC:
cmp r1, 0x1
bne _08158F0C
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
ldrb r4, [r0]
b _08158F22
.pool
_08158F0C:
cmp r1, 0x2
bne _08158F18
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
b _08158F1A
.pool
_08158F18:
ldr r0, =gAnimBankTarget
ldr r0, =gBattleAnimTarget
_08158F1A:
ldrb r1, [r0]
movs r0, 0x2
@ -494,7 +494,7 @@ _08158F22:
bne _08158F48
_08158F2E:
adds r0, r4, 0
bl IsAnimBankSpriteVisible
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
bne _08158F48
@ -508,7 +508,7 @@ _08158F48:
lsls r0, 24
cmp r0, 0
beq _08158F6C
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@ -518,7 +518,7 @@ _08158F48:
b _08158F7A
.pool
_08158F6C:
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
@ -705,7 +705,7 @@ sub_81590B8: @ 81590B8
.pool
_081590F8:
ldr r1, =gAnimSpeciesByBanks
ldr r0, =gAnimBankAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1

View File

@ -34,12 +34,12 @@ _0817C988:
movs r1, 0x81
lsls r1, 2
adds r7, r0, r1
ldr r5, =gBattleAttacker
ldr r5, =gBattleMoveAttacker
ldrb r0, [r5]
bl GetBattlerSide
lsls r0, 24
lsrs r4, r0, 24
ldr r0, =gBattleDefender
ldr r0, =gBattleMoveTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -59,7 +59,7 @@ _0817C988:
str r0, [sp, 0x4]
cmp r4, 0
bne _0817CA00
ldr r2, =gBattlePartyID
ldr r2, =gBattlerPartyIndexes
ldrb r0, [r5]
lsls r0, 1
adds r0, r2
@ -70,7 +70,7 @@ _0817C988:
b _0817CA10
.pool
_0817CA00:
ldr r2, =gBattlePartyID
ldr r2, =gBattlerPartyIndexes
ldrb r0, [r5]
lsls r0, 1
adds r0, r2
@ -83,7 +83,7 @@ _0817CA10:
str r1, [sp, 0x8]
cmp r6, 0
bne _0817CA3C
ldr r0, =gBattleDefender
ldr r0, =gBattleMoveTarget
ldrb r0, [r0]
lsls r0, 1
adds r0, r2
@ -94,7 +94,7 @@ _0817CA10:
b _0817CA4C
.pool
_0817CA3C:
ldr r0, =gBattleDefender
ldr r0, =gBattleMoveTarget
ldrb r0, [r0]
lsls r0, 1
adds r0, r2
@ -105,12 +105,12 @@ _0817CA3C:
_0817CA4C:
adds r1, r0
str r1, [sp, 0xC]
ldr r0, =gBattleAttacker
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
ldr r1, =gStringInfo
ldr r1, [r1]
ldrh r1, [r1]
bl GetBankMoveSlotId
bl GetBattlerMoveSlotId
lsls r0, 24
lsrs r0, 24
mov r10, r0
@ -134,13 +134,13 @@ _0817CA4C:
bl _0817E0A2
.pool
_0817CA9C:
ldr r0, =gBattleAttacker
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
bl GetBattlerPosition
lsls r0, 24
lsrs r0, 25
mov r8, r0
ldr r0, =gBattleDefender
ldr r0, =gBattleMoveTarget
ldrb r0, [r0]
bl GetBattlerPosition
lsls r0, 24
@ -571,8 +571,8 @@ _0817D0DC:
adds r3, r4
lsls r3, 2
adds r3, r7, r3
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -601,8 +601,8 @@ _0817D124:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -634,8 +634,8 @@ _0817D16C:
adds r0, r4
lsls r0, 2
adds r5, r7, r0
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -715,8 +715,8 @@ _0817D216:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -775,8 +775,8 @@ _0817D296:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -833,8 +833,8 @@ _0817D314:
lsls r0, r4, 4
adds r3, r0
adds r3, r7, r3
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -940,8 +940,8 @@ _0817D3F2:
bne _0817D3FE
bl _0817E0A6
_0817D3FE:
ldr r0, =gBattleAttacker
ldr r1, =gBattleDefender
ldr r0, =gBattleMoveAttacker
ldr r1, =gBattleMoveTarget
ldrb r0, [r0]
ldrb r1, [r1]
cmp r0, r1
@ -1014,8 +1014,8 @@ _0817D498:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -1091,8 +1091,8 @@ _0817D53C:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -1161,8 +1161,8 @@ _0817D5CE:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -1226,8 +1226,8 @@ _0817D65E:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -1301,7 +1301,7 @@ _0817D6F2:
strb r0, [r1]
bl _0817E0A6
_0817D704:
ldr r5, =gBattlePartyID
ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@ -1314,7 +1314,7 @@ _0817D704:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
ldr r0, =gBattleAttacker
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@ -1353,8 +1353,8 @@ _0817D76C:
bne _0817D77E
bl _0817E0A6
_0817D77E:
ldr r6, =gBattlePartyID
ldr r5, =gBattleAttacker
ldr r6, =gBattlerPartyIndexes
ldr r5, =gBattleMoveAttacker
ldrb r0, [r5]
lsls r0, 1
adds r0, r6
@ -1395,7 +1395,7 @@ _0817D7B2:
b _0817D934
.pool
_0817D7D8:
ldr r5, =gBattlePartyID
ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@ -1408,7 +1408,7 @@ _0817D7D8:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
ldr r0, =gBattleAttacker
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@ -1439,7 +1439,7 @@ _0817D7D8:
b _0817D88C
.pool
_0817D838:
ldr r5, =gBattlePartyID
ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@ -1452,7 +1452,7 @@ _0817D838:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
ldr r0, =gBattleAttacker
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@ -1496,9 +1496,9 @@ _0817D8A4:
bne _0817D8B6
bl _0817E0A6
_0817D8B6:
ldr r2, =gBattlePartyID
ldr r2, =gBattlerPartyIndexes
mov r8, r2
ldr r6, =gBattleAttacker
ldr r6, =gBattleMoveAttacker
ldrb r0, [r6]
lsls r0, 1
add r0, r8
@ -1573,8 +1573,8 @@ _0817D94C:
lsls r0, r6, 4
adds r2, r0
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -1627,7 +1627,7 @@ _0817D9AE:
movs r0, 0x9
b _0817E086
_0817D9C2:
ldr r5, =gBattlePartyID
ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@ -1640,7 +1640,7 @@ _0817D9C2:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
ldr r0, =gBattleAttacker
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@ -1671,8 +1671,8 @@ _0817D9C2:
b _0817DB76
.pool
_0817DA24:
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -1702,7 +1702,7 @@ _0817DA48:
b _0817E0A6
.pool
_0817DA68:
ldr r5, =gBattlePartyID
ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@ -1715,7 +1715,7 @@ _0817DA68:
lsls r4, 3
adds r2, r4
adds r2, r7, r2
ldr r0, =gBattleAttacker
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@ -1747,8 +1747,8 @@ _0817DA68:
b _0817DB76
.pool
_0817DACC:
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -1790,7 +1790,7 @@ _0817DB10:
b _0817E0A6
.pool
_0817DB24:
ldr r5, =gBattlePartyID
ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldrb r0, [r6]
lsls r0, 1
@ -1803,7 +1803,7 @@ _0817DB24:
lsls r4, 3
adds r3, r4
adds r3, r7, r3
ldr r0, =gBattleAttacker
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r5
@ -1838,8 +1838,8 @@ _0817DB76:
b _0817E0A6
.pool
_0817DB90:
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -1875,8 +1875,8 @@ _0817DBD4:
lsls r0, r1, 4
adds r3, r0
adds r3, r7, r3
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -1943,8 +1943,8 @@ _0817DC62:
adds r2, r6
lsls r2, 2
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -2021,8 +2021,8 @@ _0817DCFC:
lsls r0, r4, 4
adds r2, r0
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -2049,8 +2049,8 @@ _0817DD38:
lsls r0, r4, 4
adds r2, r0
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -2121,8 +2121,8 @@ _0817DDC8:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -2154,8 +2154,8 @@ _0817DE10:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -2253,8 +2253,8 @@ _0817DEDC:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -2331,8 +2331,8 @@ _0817DF70:
adds r2, r4
lsls r2, 2
adds r2, r7, r2
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -2413,8 +2413,8 @@ _0817DFE6:
negs r0, r0
ands r0, r2
strb r0, [r1]
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -2557,14 +2557,14 @@ _0817E122:
lsls r1, 2
adds r1, r0, r1
str r1, [sp, 0x8]
ldr r2, =gBattleAttacker
ldr r2, =gBattleMoveAttacker
mov r10, r2
ldrb r0, [r2]
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldr r0, =gBattleDefender
ldr r0, =gBattleMoveTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -2572,7 +2572,7 @@ _0817E122:
mov r1, r10
ldrb r0, [r1]
adds r1, r7, 0
bl GetBankMoveSlotId
bl GetBattlerMoveSlotId
lsls r0, 24
lsrs r6, r0, 24
cmp r6, 0x3
@ -2604,7 +2604,7 @@ _0817E184:
mov r2, r10
ldrb r1, [r2]
lsls r1, 1
ldr r2, =gBattlePartyID
ldr r2, =gBattlerPartyIndexes
adds r1, r2
ldrh r2, [r1]
adds r2, 0x1
@ -2685,7 +2685,7 @@ _0817E23C:
mov r1, r10
ldrb r0, [r1]
lsls r0, 1
ldr r2, =gBattlePartyID
ldr r2, =gBattlerPartyIndexes
adds r0, r2
ldrh r1, [r0]
adds r1, 0x1
@ -2723,7 +2723,7 @@ _0817E27A:
mov r1, r10
ldrb r0, [r1]
lsls r0, 1
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
adds r0, r1
ldrh r1, [r0]
adds r1, 0x1
@ -2812,7 +2812,7 @@ sub_817E32C: @ 817E32C
movs r1, 0x81
lsls r1, 2
adds r4, r0, r1
ldr r0, =gBattleAttacker
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -3244,12 +3244,12 @@ sub_817E684: @ 817E684
movs r2, 0x81
lsls r2, 2
adds r7, r0, r2
ldr r0, =gBattleAttacker
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
lsrs r4, r0, 24
ldr r0, =gBattleDefender
ldr r0, =gBattleMoveTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -3297,8 +3297,8 @@ _0817E6F0:
.4byte _0817E760
.4byte _0817E760
_0817E760:
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -3324,13 +3324,13 @@ _0817E760:
_0817E79C:
ldr r1, =gUnknown_0860A834
add r1, r12
ldr r7, =gBattlePartyID
ldr r7, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r4
lsls r2, r0, 4
ldr r4, =0x0000ffff
ldr r1, [r1]
ldr r3, =gBattleAttacker
ldr r3, =gBattleMoveAttacker
ldrh r0, [r1]
cmp r6, r0
bne _0817E7E0
@ -3708,13 +3708,13 @@ sub_817EA80: @ 817EA80
movs r1, 0x81
lsls r1, 2
adds r5, r0, r1
ldr r3, =gBattleAttacker
ldr r3, =gBattleMoveAttacker
mov r8, r3
ldrb r0, [r3]
bl GetBattlerSide
lsls r0, 24
lsrs r4, r0, 24
ldr r0, =gBattleDefender
ldr r0, =gBattleMoveTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -4005,8 +4005,8 @@ _0817ECCC:
ldrb r0, [r0]
lsrs r0, 5
subs r6, r0, 0x1
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -4164,8 +4164,8 @@ _0817EE1C:
cmp r7, 0x1
bne _0817EEBC
adds r2, r4, 0
ldr r1, =gBattlePartyID
ldr r0, =gBattleAttacker
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -4227,7 +4227,7 @@ _0817EE8E:
b _0817EEBC
_0817EE96:
adds r2, r4, 0
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
mov r3, r8
ldrb r0, [r3]
lsls r0, 1
@ -4269,7 +4269,7 @@ sub_817EECC: @ 817EECC
beq _0817EEE6
b _0817F1FA
_0817EEE6:
ldr r4, =gBattleAttacker
ldr r4, =gBattleMoveAttacker
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
@ -4291,7 +4291,7 @@ _0817EEF8:
bgt _0817EF10
b _0817F1FA
_0817EF10:
ldr r0, =gBattleDefender
ldr r0, =gBattleMoveTarget
ldrb r0, [r0]
muls r0, r1
adds r0, r5
@ -4367,7 +4367,7 @@ _0817EF8A:
beq _0817EF98
b _0817F1FA
_0817EF98:
ldr r2, =gBattleAttacker
ldr r2, =gBattleMoveAttacker
ldrb r0, [r2]
adds r0, r6
ldrb r0, [r0]
@ -4386,11 +4386,11 @@ _0817EF98:
mov r10, r3
mov r8, r0
add r7, sp, 0x10
ldr r4, =gBattleDefender
ldr r4, =gBattleMoveTarget
mov r9, r4
_0817EFC2:
lsls r1, r5, 1
ldr r6, =gBattleAttacker
ldr r6, =gBattleMoveAttacker
ldrb r0, [r6]
movs r2, 0x58
muls r0, r2
@ -4420,7 +4420,7 @@ _0817EFC2:
lsls r1, 1
adds r1, r4
ldrh r3, [r1]
ldr r2, =gBattleAttacker
ldr r2, =gBattleMoveAttacker
ldrb r0, [r2]
movs r4, 0x58
muls r0, r4
@ -4437,7 +4437,7 @@ _0817EFC2:
str r4, [sp]
movs r4, 0
str r4, [sp, 0x4]
ldr r6, =gBattleAttacker
ldr r6, =gBattleMoveAttacker
ldrb r4, [r6]
str r4, [sp, 0x8]
mov r6, r9
@ -4448,7 +4448,7 @@ _0817EFC2:
ldr r4, =gBattleMoveDamage
str r3, [r4]
ldr r1, =gStatuses3
ldr r2, =gBattleAttacker
ldr r2, =gBattleMoveAttacker
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
@ -4472,7 +4472,7 @@ _0817EFC2:
str r0, [r4]
_0817F06A:
ldr r0, =gProtectStructs
ldr r6, =gBattleAttacker
ldr r6, =gBattleMoveAttacker
ldrb r1, [r6]
lsls r1, 4
adds r1, r0
@ -4513,9 +4513,9 @@ _0817F0B4:
cmp r5, 0x3
ble _0817EFC2
movs r5, 0
ldr r3, =gBattleAttacker
ldr r3, =gBattleMoveAttacker
ldr r6, =gMoveSelectionCursor
ldr r4, =gBattlePartyID
ldr r4, =gBattlerPartyIndexes
mov r8, r4
movs r7, 0x64
mov r9, r7
@ -4545,9 +4545,9 @@ _0817F0D8:
movs r7, 0
_0817F0F6:
movs r5, 0
ldr r4, =gBattleDefender
ldr r4, =gBattleMoveTarget
ldr r6, =gEnemyParty
ldr r0, =gBattleAttacker
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
add r0, r10
ldrb r3, [r0]
@ -4582,7 +4582,7 @@ _0817F11A:
adds r6, r0, 0
lsls r6, 16
lsrs r6, 16
ldr r2, =gBattleAttacker
ldr r2, =gBattleMoveAttacker
ldrb r0, [r2]
lsls r0, 1
add r0, r8
@ -4598,7 +4598,7 @@ _0817F11A:
adds r1, r0, 0
lsls r1, 16
lsrs r1, 16
ldr r4, =gBattleAttacker
ldr r4, =gBattleMoveAttacker
ldrb r3, [r4]
mov r2, r10
adds r0, r3, r2
@ -4625,7 +4625,7 @@ _0817F1D4:
_0817F1DC:
ldr r2, =gBattleMoveDamage
ldr r1, =gMoveSelectionCursor
ldr r0, =gBattleAttacker
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@ -4695,7 +4695,7 @@ _0817F270:
cmp r2, 0x95
bne _0817F294
ldr r2, =gBattleMons
ldr r0, =gBattleAttacker
ldr r0, =gBattleMoveAttacker
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
@ -4793,8 +4793,8 @@ _0817F324:
.pool
thumb_func_end sub_817F2A8
thumb_func_start GetBankMoveSlotId
GetBankMoveSlotId: @ 817F33C
thumb_func_start GetBattlerMoveSlotId
GetBattlerMoveSlotId: @ 817F33C
push {r4-r7,lr}
lsls r0, 24
lsrs r5, r0, 24
@ -4809,7 +4809,7 @@ GetBankMoveSlotId: @ 817F33C
ldr r6, =gPlayerParty
_0817F356:
movs r4, 0
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r5, 1
adds r5, r0, r1
b _0817F36E
@ -4835,7 +4835,7 @@ _0817F388:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end GetBankMoveSlotId
thumb_func_end GetBattlerMoveSlotId
thumb_func_start sub_817F394
sub_817F394: @ 817F394

View File

@ -5354,7 +5354,7 @@ sub_8164E04: @ 8164E04
adds r0, r2
ldrh r1, [r5]
bl sub_8165B88
ldr r6, =gBattlePartyID
ldr r6, =gBattlerPartyIndexes
ldrh r0, [r6, 0x2]
movs r5, 0x64
muls r0, r5

View File

@ -1058,12 +1058,12 @@ _080D8004:
strb r2, [r1, 0x3]
ldr r0, =gBattleTypeFlags
str r4, [r0]
ldr r4, =gBattleAttacker
ldr r4, =gBattleMoveAttacker
strb r2, [r4]
ldr r0, =gBattleDefender
ldr r0, =gBattleMoveTarget
strb r3, [r0]
bl sub_80DB0C4
ldr r2, =gBankSpriteIds
ldr r2, =gBattlerSpriteIds
ldrb r1, [r4]
adds r1, r2
strb r0, [r1]
@ -2547,8 +2547,8 @@ _080D8DD0:
lsls r4, 3
adds r4, r0
strh r5, [r4, 0xC]
ldr r1, =gBankSpriteIds
ldr r0, =gBattleAttacker
ldr r1, =gBattlerSpriteIds
ldr r0, =gBattleMoveAttacker
ldrb r0, [r0]
adds r0, r1
strb r5, [r0]
@ -13796,9 +13796,9 @@ sub_80DEA20: @ 80DEA20
push {lr}
ldr r0, =SpriteCallbackDummy
bl CreateInvisibleSpriteWithCallback
ldr r1, =gBankSpriteIds
ldr r1, =gBattlerSpriteIds
strb r0, [r1, 0x3]
ldr r0, =gBattleDefender
ldr r0, =gBattleMoveTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@ -13817,7 +13817,7 @@ sub_80DEA20: @ 80DEA20
thumb_func_start sub_80DEA5C
sub_80DEA5C: @ 80DEA5C
push {r4,lr}
ldr r0, =gBankSpriteIds
ldr r0, =gBattlerSpriteIds
ldrb r0, [r0, 0x3]
lsls r4, r0, 4
adds r4, r0
@ -13829,13 +13829,13 @@ sub_80DEA5C: @ 80DEA5C
strh r0, [r4, 0x26]
movs r0, 0x3
movs r1, 0
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
movs r0, 0x3
movs r1, 0x1
bl GetBankCoord
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@ -13905,12 +13905,12 @@ _080DEAD0:
.4byte _080DEB60
.4byte _080DEB60
_080DEB54:
ldr r1, =gBattleDefender
ldr r1, =gBattleMoveTarget
movs r0, 0x2
b _080DEB64
.pool
_080DEB60:
ldr r1, =gBattleDefender
ldr r1, =gBattleMoveTarget
movs r0, 0x3
_080DEB64:
strb r0, [r1]

View File

@ -16048,7 +16048,7 @@ _081B8AFC:
adds r0, r5, 0
bl sub_81B8F38
lsls r0, 24
ldr r2, =gBattlePartyID
ldr r2, =gBattlerPartyIndexes
lsls r1, r4, 1
adds r1, r2
lsrs r0, 24
@ -16115,7 +16115,7 @@ _081B8BA8:
ldr r1, =gUnknown_0203CEE8
movs r0, 0x1
strb r0, [r1]
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBankInMenu
ldrb r0, [r0]
lsls r0, 1
@ -16150,7 +16150,7 @@ _081B8BFC:
_081B8C20:
ldr r0, =gBankInMenu
ldrb r0, [r0]
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, 1
adds r0, r1
ldrb r0, [r0]
@ -16230,7 +16230,7 @@ _081B8CBE:
movs r0, 0
bl GetBattlerAtPosition
mov r2, sp
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, 24
lsrs r0, 23
adds r0, r1
@ -16257,7 +16257,7 @@ _081B8CFC:
movs r0, 0
bl GetBattlerAtPosition
mov r1, sp
ldr r4, =gBattlePartyID
ldr r4, =gBattlerPartyIndexes
lsls r0, 24
lsrs r0, 23
adds r0, r4
@ -16388,7 +16388,7 @@ _081B8DF0:
bne _081B8E28
movs r3, 0x1
mov r2, sp
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r1
ldrh r0, [r0]
@ -16412,7 +16412,7 @@ _081B8E1A:
_081B8E28:
movs r3, 0x2
mov r1, sp
ldr r2, =gBattlePartyID
ldr r2, =gBattlerPartyIndexes
lsls r0, r4, 1
adds r0, r2
ldrh r0, [r0]

View File

@ -130,7 +130,7 @@ _0806BDC4:
ldrb r0, [r0]
cmp r1, r0
bge _0806BE70
ldr r2, =gBattlePartyID
ldr r2, =gBattlerPartyIndexes
lsls r0, r1, 1
adds r0, r2
ldrh r3, [r0]
@ -973,7 +973,7 @@ _0806C4FC:
ldrb r0, [r2]
bics r0, r1
strb r0, [r2]
ldr r1, =gBattlePartyID
ldr r1, =gBattlerPartyIndexes
lsls r0, r3, 1
adds r0, r1
ldrb r0, [r0]
@ -1155,9 +1155,9 @@ _0806C6AE:
movs r0, 0
movs r1, 0
movs r2, 0
bl EmitGetMonData
bl BtlController_EmitGetMonData
ldrb r0, [r4]
bl MarkBufferBankForExecution
bl MarkBattlerForControllerExec
strb r5, [r4]
b _0806C6EC
.pool

View File

@ -735,7 +735,7 @@ BattleScript_AlreadyPoisoned::
goto BattleScript_MoveEnd
BattleScript_ImmunityProtected::
copybyte gEffectBank, gBattleDefender
copybyte gEffectBank, gBattleMoveTarget
setbyte cMULTISTRING_CHOOSER, 0x0
call BattleScript_PSNPrevention
goto BattleScript_MoveEnd
@ -1055,7 +1055,7 @@ BattleScript_AlreadyParalyzed::
goto BattleScript_MoveEnd
BattleScript_LimberProtected::
copybyte gEffectBank, gBattleDefender
copybyte gEffectBank, gBattleMoveTarget
setbyte cMULTISTRING_CHOOSER, 0x0
call BattleScript_PRLZPrevention
goto BattleScript_MoveEnd
@ -1513,7 +1513,7 @@ BattleScript_EffectCurse::
jumpifstat ATTACKER, NOT_EQUAL, ATK, 0xC, BattleScript_CurseTrySpeed
jumpifstat ATTACKER, EQUAL, DEF, 0xC, BattleScript_ButItFailed
BattleScript_CurseTrySpeed::
copybyte gBattleDefender, gBattleAttacker
copybyte gBattleMoveTarget, gBattleMoveAttacker
setbyte sANIM_TURN, 0x1
attackanimation
waitanimation
@ -1534,7 +1534,7 @@ BattleScript_CurseTryDefence::
BattleScript_CurseEnd::
goto BattleScript_MoveEnd
BattleScript_GhostCurse::
jumpifbytenotequal gBattleAttacker, gBattleDefender, BattleScript_DoGhostCurse
jumpifbytenotequal gBattleMoveAttacker, gBattleMoveTarget, BattleScript_DoGhostCurse
getmovetarget ATTACKER
BattleScript_DoGhostCurse::
attackcanceler
@ -2217,7 +2217,7 @@ BattleScript_EffectWillOWisp::
goto BattleScript_MoveEnd
BattleScript_WaterVeilPrevents::
copybyte gEffectBank, gBattleDefender
copybyte gEffectBank, gBattleMoveTarget
setbyte cMULTISTRING_CHOOSER, 0x0
call BattleScript_BRNPrevention
goto BattleScript_MoveEnd
@ -2598,11 +2598,11 @@ BattleScript_EffectTeeterDance::
attackcanceler
attackstring
ppreduce
setbyte gBattleDefender, 0x0
setbyte gBattleMoveTarget, 0x0
BattleScript_TeeterDanceLoop::
movevaluescleanup
setmoveeffect EFFECT_CONFUSION
jumpifbyteequal gBattleAttacker, gBattleDefender, BattleScript_TeeterDanceLoopIncrement
jumpifbyteequal gBattleMoveAttacker, gBattleMoveTarget, BattleScript_TeeterDanceLoopIncrement
jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceOwnTempoPrevents
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_TeeterDanceSubstitutePrevents
jumpifstatus2 TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused
@ -2618,8 +2618,8 @@ BattleScript_TeeterDanceDoMoveEndIncrement::
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
BattleScript_TeeterDanceLoopIncrement::
addbyte gBattleDefender, 0x1
jumpifbytenotequal gBattleDefender, gBattlersCount, BattleScript_TeeterDanceLoop
addbyte gBattleMoveTarget, 0x1
jumpifbytenotequal gBattleMoveTarget, gBattlersCount, BattleScript_TeeterDanceLoop
end
BattleScript_TeeterDanceOwnTempoPrevents::
@ -3228,7 +3228,7 @@ BattleScript_DamagingWeatherContinues::
playanimation2 ATTACKER, sANIM_ARG1, NULL
setbyte gBattleCommunication, 0x0
BattleScript_DamagingWeatherLoop::
copyarraywithindex gBattleAttacker, gBattleTurnOrder, gBattleCommunication, 0x1
copyarraywithindex gBattleMoveAttacker, gBattleTurnOrder, gBattleCommunication, 0x1
weatherdamage
jumpifword EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement
printfromtable gSandStormHailDmgStringIds
@ -3521,7 +3521,7 @@ BattleScript_RapidSpinAway::
BattleScript_WrapFree::
printstring STRINGID_PKMNGOTFREE
waitmessage 0x40
copybyte gBattleDefender, sBANK
copybyte gBattleMoveTarget, sBANK
return
BattleScript_LeechSeedFree::
@ -4053,7 +4053,7 @@ BattleScript_82DB4B8::
BattleScript_82DB4BE::
pause 0x20
BattleScript_82DB4C1::
setbyte gBattleDefender, 0x0
setbyte gBattleMoveTarget, 0x0
setstatchanger ATK, 1, TRUE
BattleScript_82DB4CD::
trygetintimidatetarget BattleScript_82DB51B
@ -4068,7 +4068,7 @@ BattleScript_82DB4CD::
printstring STRINGID_PKMNCUTSATTACKWITH
waitmessage 0x40
BattleScript_82DB510::
addbyte gBattleDefender, 0x1
addbyte gBattleMoveTarget, 0x1
goto BattleScript_82DB4CD
BattleScript_82DB51B::
return

View File

@ -45,8 +45,8 @@ extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
extern u8 gAnimMoveTurn;
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
extern u16 gAnimSpeciesByBanks[MAX_BATTLERS_COUNT];
extern u8 gUnknown_02038440;
@ -56,7 +56,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
bool8 IsAnimBankSpriteVisible(u8 bank);
bool8 IsBattlerSpriteVisible(u8 bank);
void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
bool8 IsContest(void);
s8 BattleAnimAdjustPanning(s8 pan);
@ -85,17 +85,17 @@ enum
BANK_Y_POS,
};
u8 GetBankCoord(u8 bank, u8 attributeId);
u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId);
bool8 IsBankSpritePresent(u8 bank);
bool8 IsBattlerSpritePresent(u8 bank);
void sub_80A6C68(u8 arg0);
u8 GetAnimBankSpriteId(u8 wantedBank);
u8 GetBattlerSpriteId(u8 wantedBank);
bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
u8 sub_80A8364(u8);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
u8 GetBankSpriteDefault_Y(u8 bank);
u8 GetBattlerSpriteDefault_Y(u8 bank);
u8 sub_80A82E4(u8 bank);
u8 GetSubstituteSpriteDefault_Y(u8 bank);

View File

@ -181,62 +181,62 @@ void sub_8033648(void);
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
// emitters
void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
void EmitLoadMonSprite(u8 bufferId);
void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void EmitReturnMonToBall(u8 bufferId, u8 arg1);
void EmitDrawTrainerPic(u8 bufferId);
void EmitTrainerSlide(u8 bufferId);
void EmitTrainerSlideBack(u8 bufferId);
void EmitFaintAnimation(u8 bufferId);
void EmitPaletteFade(u8 bufferId); // unused
void EmitSuccessBallThrowAnim(u8 bufferId); // unused
void EmitBallThrowAnim(u8 bufferId, u8 caseId);
void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
void EmitPrintString(u8 bufferId, u16 stringId);
void EmitPrintSelectionString(u8 bufferId, u16 stringId);
void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
void EmitUnknownYesNoBox(u8 bufferId);
void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
void EmitChooseItem(u8 bufferId, u8* arg1);
void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
void EmitCmd23(u8 bufferId); // unused
void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void EmitStatusXor(u8 bufferId, u8 b); // unused
void EmitDataTransfer(u8 bufferId, u16 size, void *data);
void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
void EmitOneReturnValue(u8 bufferId, u16 arg1);
void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
void EmitCmd37(u8 bufferId); // unused
void EmitCmd38(u8 bufferId, u8 b); // unused
void EmitCmd39(u8 bufferId); // unused
void EmitCmd40(u8 bufferId); // unused
void EmitHitAnimation(u8 bufferId);
void EmitCmd42(u8 bufferId);
void EmitPlaySE(u8 bufferId, u16 songId);
void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
void EmitFaintingCry(u8 bufferId);
void EmitIntroSlide(u8 bufferId, u8 terrainId);
void EmitIntroTrainerBallThrow(u8 bufferId);
void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void EmitCmd49(u8 bufferId);
void EmitCmd50(u8 bufferId);
void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
void EmitCmd55(u8 bufferId, u8 arg1);
void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
void BtlController_EmitLoadMonSprite(u8 bufferId);
void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1);
void BtlController_EmitDrawTrainerPic(u8 bufferId);
void BtlController_EmitTrainerSlide(u8 bufferId);
void BtlController_EmitTrainerSlideBack(u8 bufferId);
void BtlController_EmitFaintAnimation(u8 bufferId);
void BtlController_EmitPaletteFade(u8 bufferId); // unused
void BtlController_EmitSuccessBallThrowAnim(u8 bufferId); // unused
void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId);
void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data); // unused
void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
void BtlController_EmitUnknownYesNoBox(u8 bufferId);
void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
void BtlController_EmitChooseItem(u8 bufferId, u8* arg1);
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
void BtlController_EmitCmd23(u8 bufferId); // unused
void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void BtlController_EmitStatusXor(u8 bufferId, u8 b); // unused
void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data);
void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
void BtlController_EmitCmd32(u8 bufferId, u16 size, void *c); // unused
void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1);
void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
void BtlController_EmitCmd37(u8 bufferId); // unused
void BtlController_EmitCmd38(u8 bufferId, u8 b); // unused
void BtlController_EmitCmd39(u8 bufferId); // unused
void BtlController_EmitCmd40(u8 bufferId); // unused
void BtlController_EmitHitAnimation(u8 bufferId);
void BtlController_EmitCmd42(u8 bufferId);
void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
void BtlController_EmitFaintingCry(u8 bufferId);
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void BtlController_EmitCmd49(u8 bufferId);
void BtlController_EmitCmd50(u8 bufferId);
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
// player controller
void SetControllerToPlayer(void);

View File

@ -39,8 +39,8 @@ void sub_805EAE8(void);
void sub_805EB9C(u8 affineMode);
void LoadAndCreateEnemyShadowSprites(void);
void SpriteCB_SetInvisible(struct Sprite *sprite);
void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species);
void EnemyShadowCallbackToSetInvisible(u8 bank);
void SetBattlerShadowSpriteCallback(u8 bank, u16 species);
void HideBattlerShadowSprite(u8 bank);
void sub_805EF14(void);
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
void AllocateMonSpritesGfx(void);

View File

@ -54,7 +54,7 @@ enum
HEALTHBOX_SAFARI_BALLS_TEXT
};
u8 CreateBankHealthboxSprites(u8 bank);
u8 CreateHealthboxSprites(u8 bank);
u8 CreateSafariPlayerHealthboxSprites(void);
void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
void SetHealthboxSpriteInvisible(u8 healthboxSpriteId);
@ -62,7 +62,7 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId);
void DestoryHealthboxSprite(u8 healthboxSpriteId);
void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly);
void UpdateOamPriorityInAllHealthboxes(u8 priority);
void SetBankHealthboxSpritePos(u8 bank);
void InitBattlerHealthboxCoords(u8 bank);
void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
void SwapHpBarsWithHpText(void);
u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);

View File

@ -6,6 +6,6 @@ void sub_817E0FC(u16 move, u16 weatherFlags, struct DisableStruct *disableStruct
void sub_817E32C(u8 animationId);
void sub_817E3F4(void);
void sub_817F2A8(void);
u8 GetBankMoveSlotId(u8 bank, u16 move);
u8 GetBattlerMoveSlotId(u8 bank, u16 move);
#endif // GUARD_BATTLE_LINK_817C95C_H

View File

@ -52,7 +52,7 @@
void AI_CalcDmg(u8 bankAtk, u8 bankDef);
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 BankGetTurnOrder(u8 bank);
u8 GetBattlerTurnOrderNum(u8 bank);
void SetMoveEffect(bool8 primary, u8 certain);
void BattleDestroyYesNoCursorAt(u8 cursorPosition);
void BattleCreateYesNoCursorAt(u8 cursorPosition);

View File

@ -48,8 +48,8 @@ u8 GetBattleBank(u8 caseId);
void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);
void MarkAllBufferBanksForExecution(void); // unused
void MarkBufferBankForExecution(u8 bank);
void MarkAllBattlersForControllerExec(void); // unused
void MarkBattlerForControllerExec(u8 bank);
void sub_803F850(u8 arg0);
void CancelMultiTurnMoves(u8 bank);
bool8 WasUnableToUseMove(u8 bank);

View File

@ -631,7 +631,7 @@ bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
bool8 IsTradedMon(struct Pokemon *mon);
void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
s32 GetBankMultiplayerId(u16 a1);
s32 GetBattlerMultiplayerId(u16 a1);
bool16 sub_806D82C(u8 id);
u16 MonTryLearningNewMove(struct Pokemon* mon, bool8);
void sub_8068AA4(void); // sets stats for deoxys

View File

@ -7,9 +7,9 @@ extern u8 gUnknown_0203C7B4;
void sub_8184DA4(u8 arg0);
void sub_8184E58(void);
void RecordedBattle_SetBankAction(u8 bank, u8 action);
void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear);
u8 RecordedBattle_ReadBankAction(u8 bank);
void RecordedBattle_SetBattlerAction(u8 bank, u8 action);
void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear);
u8 RecordedBattle_GetBankAction(u8 bank);
u8 sub_81850D0(void);
u8 sub_81850DC(u8 *arg0);
void sub_81851A8(u8 *arg0);

View File

@ -48,14 +48,14 @@ extern u32 gBattleTypeFlags;
extern u8 gActiveBattler;
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gCurrentMove;
extern u8 gBattleDefender;
extern u8 gBattleMoveTarget;
extern u8 gAbsentBattlerFlags;
extern u16 gLastMoves[MAX_BATTLERS_COUNT];
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
extern u16 gSideStatuses[2];
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u16 gDynamicBasePower;
extern u8 gMoveResultFlags;
extern s32 gBattleMoveDamage;
@ -367,14 +367,14 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
// decide a random target bank in doubles
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
gBattleDefender = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gBattleDefender])
gBattleDefender ^= BIT_FLANK;
gBattleMoveTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget])
gBattleMoveTarget ^= BIT_FLANK;
}
// in singles there's only one choice
else
{
gBattleDefender = sBank_AI ^ BIT_SIDE;
gBattleMoveTarget = sBank_AI ^ BIT_SIDE;
}
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
@ -491,7 +491,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
else
BattleAI_SetupAIData(0xF);
gBattleDefender = i;
gBattleMoveTarget = i;
if ((i & BIT_SIDE) != (sBank_AI & BIT_SIDE))
RecordLastUsedMoveByTarget();
@ -573,8 +573,8 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
}
}
gBattleDefender = mostViableTargetsArray[Random() % mostViableTargetsNo];
return actionOrMoveIndex[gBattleDefender];
gBattleMoveTarget = mostViableTargetsArray[Random() % mostViableTargetsNo];
return actionOrMoveIndex[gBattleMoveTarget];
}
static void BattleAI_DoAIProcessing(void)
@ -627,12 +627,12 @@ static void RecordLastUsedMoveByTarget(void)
for (i = 0; i < 4; i++)
{
if (gBattleResources->battleHistory->usedMoves[gBattleDefender].moves[i] == gLastMoves[gBattleDefender])
if (gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] == gLastMoves[gBattleMoveTarget])
break;
if (gBattleResources->battleHistory->usedMoves[gBattleDefender].moves[i] != gLastMoves[gBattleDefender] // HACK: This redundant condition is a hack to make the asm match.
&& gBattleResources->battleHistory->usedMoves[gBattleDefender].moves[i] == 0)
if (gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] != gLastMoves[gBattleMoveTarget] // HACK: This redundant condition is a hack to make the asm match.
&& gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] == 0)
{
gBattleResources->battleHistory->usedMoves[gBattleDefender].moves[i] = gLastMoves[gBattleDefender];
gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] = gLastMoves[gBattleMoveTarget];
break;
}
}
@ -723,7 +723,7 @@ static void BattleAICmd_if_hp_less_than(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) < gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@ -738,7 +738,7 @@ static void BattleAICmd_if_hp_more_than(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) > gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@ -753,7 +753,7 @@ static void BattleAICmd_if_hp_equal(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) == gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@ -768,7 +768,7 @@ static void BattleAICmd_if_hp_not_equal(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) != gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
@ -784,7 +784,7 @@ static void BattleAICmd_if_status(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
@ -802,7 +802,7 @@ static void BattleAICmd_if_not_status(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
@ -820,7 +820,7 @@ static void BattleAICmd_if_status2(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
@ -838,7 +838,7 @@ static void BattleAICmd_if_not_status2(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
@ -856,7 +856,7 @@ static void BattleAICmd_if_status3(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
@ -874,7 +874,7 @@ static void BattleAICmd_if_not_status3(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
@ -892,7 +892,7 @@ static void BattleAICmd_if_side_affecting(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
side = GET_BATTLER_SIDE(bank);
status = AIScriptRead32(gAIScriptPtr + 2);
@ -911,7 +911,7 @@ static void BattleAICmd_if_not_side_affecting(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
side = GET_BATTLER_SIDE(bank);
status = AIScriptRead32(gAIScriptPtr + 2);
@ -1126,13 +1126,13 @@ static void BattleAICmd_get_type(void)
AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type1;
break;
case AI_TYPE1_TARGET: // target primary type
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattleDefender].type1;
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattleMoveTarget].type1;
break;
case AI_TYPE2_USER: // AI user secondary type
AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type2;
break;
case AI_TYPE2_TARGET: // target secondary type
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattleDefender].type2;
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattleMoveTarget].type2;
break;
case AI_TYPE_MOVE: // type of move being pointed to
AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
@ -1149,11 +1149,11 @@ static u8 BattleAI_GetWantedBank(u8 bank)
return sBank_AI;
case AI_TARGET:
default:
return gBattleDefender;
return gBattleMoveTarget;
case AI_USER_PARTNER:
return sBank_AI ^ BIT_FLANK;
case AI_TARGET_PARTNER:
return gBattleDefender ^ BIT_FLANK;
return gBattleMoveTarget ^ BIT_FLANK;
}
}
@ -1212,8 +1212,8 @@ static void BattleAICmd_get_how_powerful_move_is(void)
&& gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].power > 1)
{
gCurrentMove = gBattleMons[sBank_AI].moves[checkedMove];
AI_CalcDmg(sBank_AI, gBattleDefender);
TypeCalc(gCurrentMove, sBank_AI, gBattleDefender);
AI_CalcDmg(sBank_AI, gBattleMoveTarget);
TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100;
if (moveDmgs[checkedMove] == 0)
moveDmgs[checkedMove] = 1;
@ -1248,7 +1248,7 @@ static void BattleAICmd_get_last_used_bank_move(void)
if (gAIScriptPtr[1] == AI_USER)
AI_THINKING_STRUCT->funcResult = gLastMoves[sBank_AI];
else
AI_THINKING_STRUCT->funcResult = gLastMoves[gBattleDefender];
AI_THINKING_STRUCT->funcResult = gLastMoves[gBattleMoveTarget];
gAIScriptPtr += 2;
}
@ -1271,7 +1271,7 @@ static void BattleAICmd_if_not_equal_(void) // same as if_not_equal
static void BattleAICmd_if_user_goes(void)
{
if (GetWhoStrikesFirst(sBank_AI, gBattleDefender, TRUE) == gAIScriptPtr[1])
if (GetWhoStrikesFirst(sBank_AI, gBattleMoveTarget, TRUE) == gAIScriptPtr[1])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@ -1279,7 +1279,7 @@ static void BattleAICmd_if_user_goes(void)
static void BattleAICmd_if_user_doesnt_go(void)
{
if (GetWhoStrikesFirst(sBank_AI, gBattleDefender, TRUE) != gAIScriptPtr[1])
if (GetWhoStrikesFirst(sBank_AI, gBattleMoveTarget, TRUE) != gAIScriptPtr[1])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@ -1305,7 +1305,7 @@ static void BattleAICmd_count_usable_party_mons(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
party = gPlayerParty;
@ -1315,14 +1315,14 @@ static void BattleAICmd_count_usable_party_mons(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u32 position;
bankOnField1 = gBattlePartyID[bank];
bankOnField1 = gBattlerPartyIndexes[bank];
position = GetBattlerPosition(bank) ^ BIT_FLANK;
bankOnField2 = gBattlePartyID[GetBattlerAtPosition(position)];
bankOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
}
else // in singles there's only one bank by side
{
bankOnField1 = gBattlePartyID[bank];
bankOnField2 = gBattlePartyID[bank];
bankOnField1 = gBattlerPartyIndexes[bank];
bankOnField2 = gBattlerPartyIndexes[bank];
}
for (i = 0; i < PARTY_SIZE; i++)
@ -1358,7 +1358,7 @@ static void BattleAICmd_get_ability(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
if (gActiveBattler != bank)
{
@ -1493,7 +1493,7 @@ static void BattleAICmd_get_highest_type_effectiveness(void)
if (gCurrentMove)
{
TypeCalc(gCurrentMove, sBank_AI, gBattleDefender);
TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
// reduce by 1/3.
if (gBattleMoveDamage == 120)
@ -1528,7 +1528,7 @@ static void BattleAICmd_if_type_effectiveness(void)
gBattleMoveDamage = AI_EFFECTIVENESS_x1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
TypeCalc(gCurrentMove, sBank_AI, gBattleDefender);
TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
if (gBattleMoveDamage == 120)
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
@ -1572,7 +1572,7 @@ static void BattleAICmd_if_status_in_party(void)
bank = sBank_AI;
break;
default:
bank = gBattleDefender;
bank = gBattleMoveTarget;
break;
}
@ -1609,7 +1609,7 @@ static void BattleAICmd_if_status_not_in_party(void)
bank = sBank_AI;
break;
default:
bank = gBattleDefender;
bank = gBattleMoveTarget;
break;
}
@ -1669,7 +1669,7 @@ static void BattleAICmd_if_stat_level_less_than(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@ -1684,7 +1684,7 @@ static void BattleAICmd_if_stat_level_more_than(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@ -1699,7 +1699,7 @@ static void BattleAICmd_if_stat_level_equal(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@ -1714,7 +1714,7 @@ static void BattleAICmd_if_stat_level_not_equal(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
if (gBattleMons[bank].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
@ -1736,8 +1736,8 @@ static void BattleAICmd_if_can_faint(void)
gMoveResultFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
AI_CalcDmg(sBank_AI, gBattleDefender);
TypeCalc(gCurrentMove, sBank_AI, gBattleDefender);
AI_CalcDmg(sBank_AI, gBattleMoveTarget);
TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
@ -1745,7 +1745,7 @@ static void BattleAICmd_if_can_faint(void)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[gBattleDefender].hp <= gBattleMoveDamage)
if (gBattleMons[gBattleMoveTarget].hp <= gBattleMoveDamage)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@ -1765,14 +1765,14 @@ static void BattleAICmd_if_cant_faint(void)
gMoveResultFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
AI_CalcDmg(sBank_AI, gBattleDefender);
TypeCalc(gCurrentMove, sBank_AI, gBattleDefender);
AI_CalcDmg(sBank_AI, gBattleMoveTarget);
TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
// this macro is missing the damage 0 = 1 assumption.
if (gBattleMons[gBattleDefender].hp > gBattleMoveDamage)
if (gBattleMons[gBattleMoveTarget].hp > gBattleMoveDamage)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@ -1829,7 +1829,7 @@ static void BattleAICmd_if_has_move(void)
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
if (BATTLE_HISTORY->usedMoves[gBattleDefender].moves[i] == *movePtr)
if (BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i] == *movePtr)
break;
}
if (i == 4)
@ -1873,7 +1873,7 @@ static void BattleAICmd_if_doesnt_have_move(void)
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
if (BATTLE_HISTORY->usedMoves[gBattleDefender].moves[i] == *movePtr)
if (BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i] == *movePtr)
break;
}
if (i != 4)
@ -1911,8 +1911,8 @@ static void BattleAICmd_if_has_move_with_effect(void)
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
// UB: checks sBank_AI instead of gBattleDefender
if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattleDefender].moves[i]].effect == gAIScriptPtr[2])
// UB: checks sBank_AI instead of gBattleMoveTarget
if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i == 4)
@ -1945,7 +1945,7 @@ static void BattleAICmd_if_doesnt_have_move_with_effect(void)
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
if (BATTLE_HISTORY->usedMoves[gBattleDefender].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattleDefender].moves[i]].effect == gAIScriptPtr[2])
if (BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i != 4)
@ -1963,7 +1963,7 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
if (gAIScriptPtr[2] == 0)
{
@ -2041,7 +2041,7 @@ static void BattleAICmd_get_hold_effect(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
if (gActiveBattler != bank)
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]);
@ -2079,7 +2079,7 @@ static void BattleAICmd_get_gender(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[bank].species, gBattleMons[bank].personality);
@ -2093,7 +2093,7 @@ static void BattleAICmd_is_first_turn_for(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].isFirstTurn;
@ -2107,7 +2107,7 @@ static void BattleAICmd_get_stockpile_count(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].stockpileCounter;
@ -2128,7 +2128,7 @@ static void BattleAICmd_get_used_held_item(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
// This is likely a leftover from Ruby's code and its ugly ewram access
#ifdef NONMATCHING
@ -2168,7 +2168,7 @@ static void BattleAICmd_get_protect_count(void)
if (gAIScriptPtr[1] == AI_USER)
bank = sBank_AI;
else
bank = gBattleDefender;
bank = gBattleMoveTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].protectUses;
@ -2221,7 +2221,7 @@ static void BattleAICmd_if_level_cond(void)
switch (gAIScriptPtr[1])
{
case 0: // greater than
if (gBattleMons[sBank_AI].level > gBattleMons[gBattleDefender].level)
if (gBattleMons[sBank_AI].level > gBattleMons[gBattleMoveTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@ -2229,7 +2229,7 @@ static void BattleAICmd_if_level_cond(void)
gAIScriptPtr += 6;
return;
case 1: // less than
if (gBattleMons[sBank_AI].level < gBattleMons[gBattleDefender].level)
if (gBattleMons[sBank_AI].level < gBattleMons[gBattleMoveTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@ -2237,7 +2237,7 @@ static void BattleAICmd_if_level_cond(void)
gAIScriptPtr += 6;
return;
case 2: // equal
if (gBattleMons[sBank_AI].level == gBattleMons[gBattleDefender].level)
if (gBattleMons[sBank_AI].level == gBattleMons[gBattleMoveTarget].level)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@ -2249,7 +2249,7 @@ static void BattleAICmd_if_level_cond(void)
static void BattleAICmd_if_target_taunted(void)
{
if (gDisableStructs[gBattleDefender].tauntTimer1 != 0)
if (gDisableStructs[gBattleMoveTarget].tauntTimer1 != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@ -2257,7 +2257,7 @@ static void BattleAICmd_if_target_taunted(void)
static void BattleAICmd_if_target_not_taunted(void)
{
if (gDisableStructs[gBattleDefender].tauntTimer1 == 0)
if (gDisableStructs[gBattleMoveTarget].tauntTimer1 == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@ -2265,7 +2265,7 @@ static void BattleAICmd_if_target_not_taunted(void)
static void BattleAICmd_if_target_is_ally(void)
{
if ((sBank_AI & BIT_SIDE) == (gBattleDefender & BIT_SIDE))
if ((sBank_AI & BIT_SIDE) == (gBattleMoveTarget & BIT_SIDE))
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;

View File

@ -15,7 +15,7 @@ extern u8 gAbsentBattlerFlags;
extern u32 gBattleTypeFlags;
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
extern u16 gDynamicBasePower;
@ -39,7 +39,7 @@ static bool8 ShouldSwitchIfPerishSong(void)
&& gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
return TRUE;
}
@ -104,7 +104,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlePartyID[gActiveBattler])
if (i == gBattlerPartyIndexes[gActiveBattler])
continue;
GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
@ -121,7 +121,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
{
// we found a mon
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
return TRUE;
}
}
@ -202,9 +202,9 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlePartyID[bankIn1])
if (i == gBattlerPartyIndexes[bankIn1])
continue;
if (i == gBattlePartyID[bankIn2])
if (i == gBattlerPartyIndexes[bankIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
@ -221,7 +221,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
{
// we found a mon
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
return TRUE;
}
}
@ -241,13 +241,13 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
return TRUE;
}
else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
return TRUE;
}
@ -258,7 +258,7 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if (Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
return TRUE;
}
@ -396,9 +396,9 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlePartyID[bankIn1])
if (i == gBattlerPartyIndexes[bankIn1])
continue;
if (i == gBattlePartyID[bankIn2])
if (i == gBattlerPartyIndexes[bankIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
@ -426,7 +426,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
return TRUE;
}
}
@ -504,9 +504,9 @@ static bool8 ShouldSwitch(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlePartyID[bankIn1])
if (i == gBattlerPartyIndexes[bankIn1])
continue;
if (i == gBattlePartyID[bankIn2])
if (i == gBattlerPartyIndexes[bankIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
@ -586,9 +586,9 @@ void AI_TrySwitchOrUseItem(void)
{
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
continue;
if (monToSwitchId == gBattlePartyID[bankIn1])
if (monToSwitchId == gBattlerPartyIndexes[bankIn1])
continue;
if (monToSwitchId == gBattlePartyID[bankIn2])
if (monToSwitchId == gBattlerPartyIndexes[bankIn2])
continue;
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
@ -611,7 +611,7 @@ void AI_TrySwitchOrUseItem(void)
}
}
EmitTwoReturnValues(1, ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8);
BtlController_EmitTwoReturnValues(1, ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8);
}
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
@ -654,7 +654,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != 6)
return *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
return gBattlePartyID[gActiveBattler] + 1;
return gBattlerPartyIndexes[gActiveBattler] + 1;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
@ -706,8 +706,8 @@ u8 GetMostSuitableMonToSwitchInto(void)
if (species != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& !(gBitTable[i] & invalidMons)
&& gBattlePartyID[bankIn1] != i
&& gBattlePartyID[bankIn2] != i
&& gBattlerPartyIndexes[bankIn1] != i
&& gBattlerPartyIndexes[bankIn2] != i
&& i != *(gBattleStruct->monToSwitchIntoId + bankIn1)
&& i != *(gBattleStruct->monToSwitchIntoId + bankIn2))
{
@ -764,9 +764,9 @@ u8 GetMostSuitableMonToSwitchInto(void)
continue;
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
if (gBattlePartyID[bankIn1] == i)
if (gBattlerPartyIndexes[bankIn1] == i)
continue;
if (gBattlePartyID[bankIn2] == i)
if (gBattlerPartyIndexes[bankIn2] == i)
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
continue;
@ -937,7 +937,7 @@ static bool8 ShouldUseItem(void)
if (shouldUse)
{
EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
BtlController_EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
*(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2) = item;
gBattleResources->battleHistory->trainerItems[i] = 0;
return shouldUse;

View File

@ -25,8 +25,8 @@
#define ANIM_SPRITE_INDEX_COUNT 8
extern u8 gBattleAttacker;
extern u8 gBattleDefender;
extern u8 gBattleMoveAttacker;
extern u8 gBattleMoveTarget;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
extern u16 gBattle_WIN1H;
@ -35,8 +35,8 @@ extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
@ -130,8 +130,8 @@ EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0};
EWRAM_DATA u8 gAnimMoveTurn = 0;
EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
EWRAM_DATA static u16 sAnimMoveIndex = 0; // set but unused.
EWRAM_DATA u8 gAnimBankAttacker = 0;
EWRAM_DATA u8 gAnimBankTarget = 0;
EWRAM_DATA u8 gBattleAnimAttacker = 0;
EWRAM_DATA u8 gBattleAnimTarget = 0;
EWRAM_DATA u16 gAnimSpeciesByBanks[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gUnknown_02038440 = 0;
@ -214,15 +214,15 @@ void ClearBattleAnimationVars(void)
gAnimMoveTurn = 0;
sAnimBackgroundFadeState = 0;
sAnimMoveIndex = 0;
gAnimBankAttacker = 0;
gAnimBankTarget = 0;
gBattleAnimAttacker = 0;
gBattleAnimTarget = 0;
gUnknown_02038440 = 0;
}
void DoMoveAnim(u16 move)
{
gAnimBankAttacker = gBattleAttacker;
gAnimBankTarget = gBattleDefender;
gBattleAnimAttacker = gBattleMoveAttacker;
gBattleAnimTarget = gBattleMoveTarget;
LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
}
@ -237,9 +237,9 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (GetBattlerSide(i) != 0)
gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES);
gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
else
gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES);
gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
}
}
else
@ -409,7 +409,7 @@ static void ScriptCmd_createsprite(void)
else
argVar *= -1;
subpriority = sub_80A82E4(gAnimBankTarget) + (s8)(argVar);
subpriority = sub_80A82E4(gBattleAnimTarget) + (s8)(argVar);
}
else
{
@ -418,13 +418,13 @@ static void ScriptCmd_createsprite(void)
else
argVar *= -1;
subpriority = sub_80A82E4(gAnimBankAttacker) + (s8)(argVar);
subpriority = sub_80A82E4(gBattleAnimAttacker) + (s8)(argVar);
}
if (subpriority < 3)
subpriority = 3;
CreateSpriteAndAnimate(template, GetBankCoord(gAnimBankTarget, 2), GetBankCoord(gAnimBankTarget, 3), subpriority);
CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gBattleAnimTarget, 2), GetBattlerSpriteCoord(gBattleAnimTarget, 3), subpriority);
gAnimVisualTaskCount++;
}
@ -565,7 +565,7 @@ static void sub_80A40F4(u8 taskId)
u8 newTaskId;
s16 *selfData = gTasks[taskId].data;
u8 bankSpriteId = gBankSpriteIds[selfData[t1_MONBG_BANK]];
u8 bankSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BANK]];
gSprites[bankSpriteId].invisible = 1;
if (!selfData[t1_CREATE_ANOTHER_TASK])
@ -607,11 +607,11 @@ static void ScriptCmd_monbg(void)
animBank = sBattleAnimScriptPtr[0];
if (animBank & ANIM_TARGET)
bank = gAnimBankTarget;
bank = gBattleAnimTarget;
else
bank = gAnimBankAttacker;
bank = gBattleAnimAttacker;
if (IsAnimBankSpriteVisible(bank))
if (IsBattlerSpriteVisible(bank))
{
u8 position = GetBattlerPosition(bank);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
@ -630,7 +630,7 @@ static void ScriptCmd_monbg(void)
}
bank ^= BIT_FLANK;
if (IsAnimBankSpriteVisible(bank))
if (IsBattlerSpriteVisible(bank))
{
u8 position = GetBattlerPosition(bank);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
@ -652,20 +652,20 @@ static void ScriptCmd_monbg(void)
gAnimScriptCallback = WaitAnimFrameCount;
}
bool8 IsAnimBankSpriteVisible(u8 bank)
bool8 IsBattlerSpriteVisible(u8 bank)
{
if (IsContest())
{
if (bank == gAnimBankAttacker)
if (bank == gBattleAnimAttacker)
return TRUE;
else
return FALSE;
}
if (!IsBankSpritePresent(bank))
if (!IsBattlerSpritePresent(bank))
return FALSE;
if (IsContest())
return TRUE; // this line wont ever be reached.
if (!gBattleSpritesDataPtr->bankData[bank].invisible || !gSprites[gBankSpriteIds[bank]].invisible)
if (!gBattleSpritesDataPtr->bankData[bank].invisible || !gSprites[gBattlerSpriteIds[bank]].invisible)
return TRUE;
return FALSE;
@ -699,7 +699,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
bankSpriteId = gBankSpriteIds[bank];
bankSpriteId = gBattlerSpriteIds[bank];
gBattle_BG1_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0))
@ -707,7 +707,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
gBattle_BG1_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
if (setSpriteInvisible)
gSprites[gBankSpriteIds[bank]].invisible = 1;
gSprites[gBattlerSpriteIds[bank]].invisible = 1;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
@ -736,13 +736,13 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
bankSpriteId = gBankSpriteIds[bank];
bankSpriteId = gBattlerSpriteIds[bank];
gBattle_BG2_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
gBattle_BG2_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
if (setSpriteInvisible)
gSprites[gBankSpriteIds[bank]].invisible = 1;
gSprites[gBattlerSpriteIds[bank]].invisible = 1;
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
@ -869,14 +869,14 @@ static void ScriptCmd_clearmonbg(void)
animBankId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
bank = gAnimBankAttacker;
bank = gBattleAnimAttacker;
else
bank = gAnimBankTarget;
bank = gBattleAnimTarget;
if (sMonAnimTaskIdArray[0] != 0xFF)
gSprites[gBankSpriteIds[bank]].invisible = 0;
gSprites[gBattlerSpriteIds[bank]].invisible = 0;
if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
gSprites[gBankSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
gSprites[gBattlerSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
else
animBankId = 0;
@ -931,11 +931,11 @@ static void ScriptCmd_monbg_22(void)
animBankId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
bank = gAnimBankAttacker;
bank = gBattleAnimAttacker;
else
bank = gAnimBankTarget;
bank = gBattleAnimTarget;
if (IsAnimBankSpriteVisible(bank))
if (IsBattlerSpriteVisible(bank))
{
u8 position = GetBattlerPosition(bank);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
@ -947,7 +947,7 @@ static void ScriptCmd_monbg_22(void)
}
bank ^= BIT_FLANK;
if (animBankId > 1 && IsAnimBankSpriteVisible(bank))
if (animBankId > 1 && IsBattlerSpriteVisible(bank))
{
u8 position = GetBattlerPosition(bank);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
@ -976,14 +976,14 @@ static void ScriptCmd_clearmonbg_23(void)
animBankId = ANIM_DEF_PARTNER;
if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
bank = gAnimBankAttacker;
bank = gBattleAnimAttacker;
else
bank = gAnimBankTarget;
bank = gBattleAnimTarget;
if (IsAnimBankSpriteVisible(bank))
gSprites[gBankSpriteIds[bank]].invisible = 0;
if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ BIT_FLANK))
gSprites[gBankSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
if (IsBattlerSpriteVisible(bank))
gSprites[gBattlerSpriteIds[bank]].invisible = 0;
if (animBankId > 1 && IsBattlerSpriteVisible(bank ^ BIT_FLANK))
gSprites[gBattlerSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
else
animBankId = 0;
@ -1007,9 +1007,9 @@ static void sub_80A4BB0(u8 taskId)
else
toBG_2 = TRUE;
if (IsAnimBankSpriteVisible(bank))
if (IsBattlerSpriteVisible(bank))
sub_80A477C(toBG_2);
if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(bank ^ BIT_FLANK))
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(bank ^ BIT_FLANK))
sub_80A477C(toBG_2 ^ 1);
DestroyTask(taskId);
@ -1145,7 +1145,7 @@ static void ScriptCmd_fadetobgfromset(void)
if (IsContest())
gTasks[taskId].tBackgroundId = bg3;
else if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gTasks[taskId].tBackgroundId = bg2;
else
gTasks[taskId].tBackgroundId = bg1;
@ -1270,21 +1270,21 @@ static void ScriptCmd_changebg(void)
s8 BattleAnimAdjustPanning(s8 pan)
{
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].statusAnimActive)
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
{
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;
else
pan = PAN_SIDE_PLAYER;
}
else if (IsContest())
{
if (gAnimBankAttacker != gAnimBankTarget || gAnimBankAttacker != 2 || pan != PAN_SIDE_OPPONENT)
if (gBattleAnimAttacker != gBattleAnimTarget || gBattleAnimAttacker != 2 || pan != PAN_SIDE_OPPONENT)
pan *= -1;
}
else if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
if (pan == PAN_SIDE_OPPONENT)
pan = PAN_SIDE_PLAYER;
@ -1292,7 +1292,7 @@ s8 BattleAnimAdjustPanning(s8 pan)
pan *= -1;
}
}
else if (GetBattlerSide(gAnimBankTarget) == B_SIDE_OPPONENT)
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
{
if (pan == PAN_SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;
@ -1312,16 +1312,16 @@ s8 BattleAnimAdjustPanning(s8 pan)
s8 BattleAnimAdjustPanning2(s8 pan)
{
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].statusAnimActive)
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
{
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;
else
pan = PAN_SIDE_PLAYER;
}
else
{
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER || IsContest())
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest())
pan = -pan;
}
return pan;
@ -1701,9 +1701,9 @@ static void ScriptCmd_monbgprio_28(void)
sBattleAnimScriptPtr += 2;
if (wantedBank != ANIM_ATTACKER)
bank = gAnimBankTarget;
bank = gBattleAnimTarget;
else
bank = gAnimBankAttacker;
bank = gBattleAnimAttacker;
bankIdentity = GetBattlerPosition(bank);
if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT))
@ -1731,12 +1731,12 @@ static void ScriptCmd_monbgprio_2A(void)
wantedBank = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (GetBattlerSide(gAnimBankAttacker) != GetBattlerSide(gAnimBankTarget))
if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
{
if (wantedBank != ANIM_ATTACKER)
bank = gAnimBankTarget;
bank = gBattleAnimTarget;
else
bank = gAnimBankAttacker;
bank = gBattleAnimAttacker;
bankIdentity = GetBattlerPosition(bank);
if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT))
@ -1751,7 +1751,7 @@ static void ScriptCmd_invisible(void)
{
u8 spriteId;
spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]);
spriteId = GetBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != 0xFF)
gSprites[spriteId].invisible = 1;
@ -1762,7 +1762,7 @@ static void ScriptCmd_visible(void)
{
u8 spriteId;
spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]);
spriteId = GetBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != 0xFF)
gSprites[spriteId].invisible = 0;
@ -1778,17 +1778,17 @@ static void ScriptCmd_doublebattle_2D(void)
wantedBank = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
&& GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
if (wantedBank == ANIM_ATTACKER)
{
r4 = sub_80A8364(gAnimBankAttacker);
spriteId = GetAnimBankSpriteId(ANIM_ATTACKER);
r4 = sub_80A8364(gBattleAnimAttacker);
spriteId = GetBattlerSpriteId(ANIM_ATTACKER);
}
else
{
r4 = sub_80A8364(gAnimBankTarget);
spriteId = GetAnimBankSpriteId(ANIM_TARGET);
r4 = sub_80A8364(gBattleAnimTarget);
spriteId = GetBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF)
{
@ -1813,17 +1813,17 @@ static void ScriptCmd_doublebattle_2E(void)
wantedBank = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
&& GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
if (wantedBank == ANIM_ATTACKER)
{
r4 = sub_80A8364(gAnimBankAttacker);
spriteId = GetAnimBankSpriteId(ANIM_ATTACKER);
r4 = sub_80A8364(gBattleAnimAttacker);
spriteId = GetBattlerSpriteId(ANIM_ATTACKER);
}
else
{
r4 = sub_80A8364(gAnimBankTarget);
spriteId = GetAnimBankSpriteId(ANIM_TARGET);
r4 = sub_80A8364(gBattleAnimTarget);
spriteId = GetBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF && r4 == 2)

View File

@ -24,21 +24,21 @@
#include "pokeball.h"
#include "data2.h"
extern u32 gBattleExecBuffer;
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern u16 gSpecialVar_ItemId;
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 gBattleDefender;
extern u8 gBattleMoveTarget;
extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
@ -203,12 +203,12 @@ static void nullsub_28(void)
void SetControllerToLinkOpponent(void)
{
gBattlerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
}
static void LinkOpponentBufferRunCommand(void)
{
if (gBattleExecBuffer & gBitTable[gActiveBattler])
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sLinkOpponentBufferCommands))
sLinkOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
@ -219,23 +219,23 @@ static void LinkOpponentBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
LinkOpponentBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
LinkOpponentBufferExecCompleted();
}
static void sub_8064470(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam);
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
LinkOpponentBufferExecCompleted();
}
}
@ -256,13 +256,13 @@ static void sub_8064520(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r8 = TRUE;
}
else
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
@ -271,7 +271,7 @@ static void sub_8064520(void)
if (r8)
{
if (r4 || !IsAnimBankSpriteVisible(gActiveBattler ^ BIT_FLANK))
if (r4 || !IsBattlerSpriteVisible(gActiveBattler ^ BIT_FLANK))
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
return;
@ -303,7 +303,7 @@ static void sub_8064520(void)
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
gBattlerFuncs[gActiveBattler] = sub_80644D8;
gBattlerControllerFuncs[gActiveBattler] = sub_80644D8;
}
}
@ -315,14 +315,14 @@ static void sub_8064734(void)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
{
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
}
@ -332,13 +332,13 @@ static void sub_8064734(void)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
@ -368,7 +368,7 @@ static void sub_8064734(void)
if (r10)
{
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
@ -380,30 +380,30 @@ static void sub_8064734(void)
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
SetBankEnemyShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
}
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
gBattlerFuncs[gActiveBattler] = sub_8064520;
gBattlerControllerFuncs[gActiveBattler] = sub_8064520;
}
}
}
static void sub_8064B04(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
{
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
else
{
@ -421,13 +421,13 @@ static void sub_8064B04(void)
static void CompleteOnHealthbarDone(void)
{
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
@ -437,9 +437,9 @@ static void CompleteOnHealthbarDone(void)
static void sub_8064C14(void)
{
if (!gSprites[gBankSpriteIds[gActiveBattler]].inUse)
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkOpponentBufferExecCompleted();
}
}
@ -448,10 +448,10 @@ static void sub_8064C58(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
EnemyShadowCallbackToSetInvisible(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
HideBattlerShadowSprite(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkOpponentBufferExecCompleted();
}
}
@ -464,7 +464,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBankSpriteIds[gActiveBattler];
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@ -483,12 +483,12 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_8064D60(void)
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerFuncs[gActiveBattler] = sub_8064DD0;
gBattlerControllerFuncs[gActiveBattler] = sub_8064DD0;
}
}
@ -496,8 +496,8 @@ static void sub_8064DD0(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|| gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|| gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
LinkOpponentBufferExecCompleted();
@ -508,7 +508,7 @@ static void sub_8064DD0(void)
static void sub_8064E50(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
@ -516,13 +516,13 @@ static void sub_8064E50(void)
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
CopyBattleSpriteInvisibility(gActiveBattler);
gBattlerFuncs[gActiveBattler] = sub_8064D60;
gBattlerControllerFuncs[gActiveBattler] = sub_8064D60;
}
}
@ -531,15 +531,15 @@ static void sub_8064F40(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
{
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
gBattlerFuncs[gActiveBattler] = sub_8064E50;
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattlerControllerFuncs[gActiveBattler] = sub_8064E50;
}
}
@ -557,7 +557,7 @@ static void CompleteOnFinishedBattleAnimation(void)
static void LinkOpponentBufferExecCompleted(void)
{
gBattlerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
@ -567,7 +567,7 @@ static void LinkOpponentBufferExecCompleted(void)
}
else
{
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@ -580,7 +580,7 @@ static void LinkOpponentHandleGetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
size += CopyLinkOpponentMonData(gBattlePartyID[gActiveBattler], monData);
size += CopyLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
@ -592,7 +592,7 @@ static void LinkOpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(1, size, monData);
LinkOpponentBufferExecCompleted();
}
@ -914,7 +914,7 @@ static void LinkOpponentHandleSetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
SetLinkOpponentMonData(gBattlePartyID[gActiveBattler]);
SetLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
@ -1147,7 +1147,7 @@ static void SetLinkOpponentMonData(u8 monId)
static void LinkOpponentHandleSetRawMonData(void)
{
u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
@ -1158,31 +1158,31 @@ static void LinkOpponentHandleSetRawMonData(void)
static void LinkOpponentHandleLoadMonSprite(void)
{
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_806A068(species, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBankCoord(gActiveBattler, 2),
GetBankSpriteDefault_Y(gActiveBattler),
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattlerFuncs[gActiveBattler] = sub_8064B04;
gBattlerControllerFuncs[gActiveBattler] = sub_8064B04;
}
static void LinkOpponentHandleSwitchInAnim(void)
{
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
sub_8066494(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerFuncs[gActiveBattler] = sub_8064F40;
gBattlerControllerFuncs[gActiveBattler] = sub_8064F40;
}
static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit)
@ -1190,29 +1190,29 @@ static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
gBattlePartyID[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
sub_806A068(species, GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(
gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
GetBankCoord(bank, 2),
GetBankSpriteDefault_Y(bank),
GetBattlerSpriteCoord(bank, 2),
GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = species;
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
@ -1222,14 +1222,14 @@ static void LinkOpponentHandleReturnMonToBall(void)
if (gBattleBufferA[gActiveBattler][1] == 0)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
EnemyShadowCallbackToSetInvisible(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
HideBattlerShadowSprite(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkOpponentBufferExecCompleted();
}
}
@ -1249,7 +1249,7 @@ static void DoSwitchOutAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
gBattlerFuncs[gActiveBattler] = sub_8064C58;
gBattlerControllerFuncs[gActiveBattler] = sub_8064C58;
}
break;
}
@ -1276,25 +1276,25 @@ static void LinkOpponentHandleDrawTrainerPic(void)
}
else
{
if ((gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|| (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
{
if (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender != 0)
if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != 0)
trainerPicId = gUnknown_0831F578[0x4F];
else
trainerPicId = gUnknown_0831F578[0x4E];
}
else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
{
if (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender != 0)
if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != 0)
trainerPicId = gUnknown_0831F578[0x51];
else
trainerPicId = gUnknown_0831F578[0x50];
}
else
{
trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender);
trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender);
}
}
}
@ -1329,18 +1329,18 @@ static void LinkOpponentHandleDrawTrainerPic(void)
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void LinkOpponentHandleTrainerSlide(void)
@ -1354,28 +1354,28 @@ static void LinkOpponentHandleTrainerSlide(void)
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 96;
gSprites[gBankSpriteIds[gActiveBattler]].pos1.x += 32;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle bank function
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle bank function
LinkOpponentBufferExecCompleted();
}
static void LinkOpponentHandleTrainerSlideBack(void)
{
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerFuncs[gActiveBattler] = sub_8064470;
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_8064470;
}
static void LinkOpponentHandleFaintAnimation(void)
@ -1392,8 +1392,8 @@ static void LinkOpponentHandleFaintAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039934;
gBattlerFuncs[gActiveBattler] = sub_8064C14;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
gBattlerControllerFuncs[gActiveBattler] = sub_8064C14;
}
}
}
@ -1438,7 +1438,7 @@ static void LinkOpponentHandleMoveAnimation(void)
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation;
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation;
sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr);
}
}
@ -1502,7 +1502,7 @@ static void LinkOpponentHandlePrintString(void)
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
sub_817C95C(*stringId);
}
@ -1550,19 +1550,19 @@ static void LinkOpponentHandleHealthBarUpdate(void)
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void LinkOpponentHandleExpUpdate(void)
@ -1576,10 +1576,10 @@ static void LinkOpponentHandleStatusIconUpdate(void)
{
u8 bank;
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@ -1589,7 +1589,7 @@ static void LinkOpponentHandleStatusAnimation(void)
{
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@ -1664,16 +1664,16 @@ static void LinkOpponentHandleCmd40(void)
static void LinkOpponentHandleHitAnimation(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
LinkOpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
DoHitAnimHealthboxEffect(gActiveBattler);
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@ -1712,7 +1712,7 @@ static void LinkOpponentHandlePlayFanfareOrBGM(void)
static void LinkOpponentHandleFaintingCry(void)
{
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, 25, 5);
LinkOpponentBufferExecCompleted();
@ -1730,14 +1730,14 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_80676FC);
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80676FC);
taskId = CreateTask(sub_8067618, 5);
gTasks[taskId].data[0] = gActiveBattler;
@ -1746,7 +1746,7 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerFuncs[gActiveBattler] = nullsub_28;
gBattlerControllerFuncs[gActiveBattler] = nullsub_28;
}
static void sub_8067618(u8 taskId)
@ -1756,19 +1756,19 @@ static void sub_8067618(u8 taskId)
gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_8066494(gActiveBattler, FALSE);
}
else
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_8066494(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_8066494(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
}
gBattlerFuncs[gActiveBattler] = sub_8064734;
gBattlerControllerFuncs[gActiveBattler] = sub_8064734;
gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
@ -1809,7 +1809,7 @@ static void LinkOpponentHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2] != 0)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
gBattlerFuncs[gActiveBattler] = sub_806782C;
gBattlerControllerFuncs[gActiveBattler] = sub_806782C;
}
}
@ -1836,9 +1836,9 @@ static void LinkOpponentHandleCmd50(void)
static void LinkOpponentHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBattler))
if (IsBattlerSpritePresent(gActiveBattler))
{
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
CopyBattleSpriteInvisibility(gActiveBattler);
}
LinkOpponentBufferExecCompleted();
@ -1854,7 +1854,7 @@ static void LinkOpponentHandleBattleAnimation(void)
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
LinkOpponentBufferExecCompleted();
else
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
sub_817E32C(animationId);
}
@ -1884,7 +1884,7 @@ static void LinkOpponentHandleCmd55(void)
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
LinkOpponentBufferExecCompleted();
gBattlerFuncs[gActiveBattler] = sub_80587B0;
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_92(void)

View File

@ -24,21 +24,21 @@
#include "pokeball.h"
#include "data2.h"
extern u32 gBattleExecBuffer;
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern u16 gSpecialVar_ItemId;
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 gBattleDefender;
extern u8 gBattleMoveTarget;
extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
@ -198,12 +198,12 @@ static void nullsub_112(void)
void SetControllerToLinkPartner(void)
{
gBattlerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
}
static void LinkPartnerBufferRunCommand(void)
{
if (gBattleExecBuffer & gBitTable[gActiveBattler])
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sLinkPartnerBufferCommands))
sLinkPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
@ -214,17 +214,17 @@ static void LinkPartnerBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
LinkPartnerBufferExecCompleted();
}
static void sub_814AF54(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_25(0);
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
LinkPartnerBufferExecCompleted();
}
}
@ -244,13 +244,13 @@ static void sub_814B004(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
@ -262,7 +262,7 @@ static void sub_814B004(void)
if (r6)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
gBattlerFuncs[gActiveBattler] = sub_814AFBC;
gBattlerControllerFuncs[gActiveBattler] = sub_814AFBC;
}
}
@ -271,7 +271,7 @@ static void sub_814B0E8(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
&& gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
@ -279,55 +279,55 @@ static void sub_814B0E8(void)
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
gBattlerFuncs[gActiveBattler] = sub_814B004;
gBattlerControllerFuncs[gActiveBattler] = sub_814B004;
}
}
static void sub_814B290(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].animEnded && gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
LinkPartnerBufferExecCompleted();
}
static void CompleteOnHealthbarDone(void)
{
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
LinkPartnerBufferExecCompleted();
}
}
static void sub_814B340(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].pos1.y + gSprites[gBankSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
nullsub_24(species);
FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBattler]].oam.matrixNum);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkPartnerBufferExecCompleted();
}
}
@ -336,9 +336,9 @@ static void sub_814B3DC(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkPartnerBufferExecCompleted();
}
}
@ -351,7 +351,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBankSpriteIds[gActiveBattler];
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@ -370,20 +370,20 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_814B4E0(void)
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
CopyBattleSpriteInvisibility(gActiveBattler);
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerFuncs[gActiveBattler] = sub_814B554;
gBattlerControllerFuncs[gActiveBattler] = sub_814B554;
}
}
static void sub_814B554(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
LinkPartnerBufferExecCompleted();
}
@ -400,13 +400,13 @@ static void sub_814B5A8(void)
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattlerFuncs[gActiveBattler] = sub_814B4E0;
gBattlerControllerFuncs[gActiveBattler] = sub_814B4E0;
}
}
@ -415,20 +415,20 @@ static void sub_814B69C(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
gBattlerFuncs[gActiveBattler] = sub_814B5A8;
gBattlerControllerFuncs[gActiveBattler] = sub_814B5A8;
}
}
static void LinkPartnerBufferExecCompleted(void)
{
gBattlerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
@ -438,7 +438,7 @@ static void LinkPartnerBufferExecCompleted(void)
}
else
{
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@ -463,7 +463,7 @@ static void LinkPartnerHandleGetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
size += CopyLinkPartnerMonData(gBattlePartyID[gActiveBattler], monData);
size += CopyLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
@ -475,7 +475,7 @@ static void LinkPartnerHandleGetMonData(void)
monToCheck >>= 1;
}
}
EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(1, size, monData);
LinkPartnerBufferExecCompleted();
}
@ -797,7 +797,7 @@ static void LinkPartnerHandleSetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
SetLinkPartnerMonData(gBattlePartyID[gActiveBattler]);
SetLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
@ -1027,12 +1027,12 @@ static void SetLinkPartnerMonData(u8 monId)
break;
}
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void LinkPartnerHandleSetRawMonData(void)
{
u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
@ -1045,28 +1045,28 @@ static void LinkPartnerHandleLoadMonSprite(void)
{
u16 species;
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
sub_806A068(species, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBankCoord(gActiveBattler, 2),
GetBankSpriteDefault_Y(gActiveBattler),
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gBattlerFuncs[gActiveBattler] = sub_814B290;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gBattlerControllerFuncs[gActiveBattler] = sub_814B290;
}
static void LinkPartnerHandleSwitchInAnim(void)
{
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_814CC98(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerFuncs[gActiveBattler] = sub_814B69C;
gBattlerControllerFuncs[gActiveBattler] = sub_814B69C;
}
static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit)
@ -1074,28 +1074,28 @@ static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
gBattlePartyID[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
sub_806A068(species, GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(
gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
GetBankCoord(bank, 2),
GetBankSpriteDefault_Y(bank),
GetBattlerSpriteCoord(bank, 2),
GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = species;
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
@ -1105,13 +1105,13 @@ static void LinkPartnerHandleReturnMonToBall(void)
if (gBattleBufferA[gActiveBattler][1] == 0)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
LinkPartnerBufferExecCompleted();
}
}
@ -1131,7 +1131,7 @@ static void DoSwitchOutAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattlerFuncs[gActiveBattler] = sub_814B3DC;
gBattlerControllerFuncs[gActiveBattler] = sub_814B3DC;
}
break;
}
@ -1154,31 +1154,31 @@ static void LinkPartnerHandleDrawTrainerPic(void)
xPos = 80;
}
if ((gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|| (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
{
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED;
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED;
}
else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
{
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN;
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN;
}
else
{
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender;
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
}
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, sub_80A82E4(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void LinkPartnerHandleTrainerSlide(void)
@ -1188,13 +1188,13 @@ static void LinkPartnerHandleTrainerSlide(void)
static void LinkPartnerHandleTrainerSlideBack(void)
{
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerFuncs[gActiveBattler] = sub_814AF54;
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_814AF54;
}
static void LinkPartnerHandleFaintAnimation(void)
@ -1210,12 +1210,12 @@ static void LinkPartnerHandleFaintAnimation(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 5;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039C00;
gBattlerFuncs[gActiveBattler] = sub_814B340;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
gBattlerControllerFuncs[gActiveBattler] = sub_814B340;
}
}
}
@ -1260,7 +1260,7 @@ static void LinkPartnerHandleMoveAnimation(void)
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = LinkPartnerDoMoveAnimation;
gBattlerControllerFuncs[gActiveBattler] = LinkPartnerDoMoveAnimation;
sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr);
}
}
@ -1324,7 +1324,7 @@ static void LinkPartnerHandlePrintString(void)
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
sub_817C95C(*stringId);
}
@ -1372,19 +1372,19 @@ static void LinkPartnerHandleHealthBarUpdate(void)
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void LinkPartnerHandleExpUpdate(void)
@ -1398,10 +1398,10 @@ static void LinkPartnerHandleStatusIconUpdate(void)
{
u8 bank;
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@ -1411,7 +1411,7 @@ static void LinkPartnerHandleStatusAnimation(void)
{
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@ -1486,16 +1486,16 @@ static void LinkPartnerHandleCmd40(void)
static void LinkPartnerHandleHitAnimation(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
LinkPartnerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
DoHitAnimHealthboxEffect(gActiveBattler);
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@ -1534,7 +1534,7 @@ static void LinkPartnerHandlePlayFanfareOrBGM(void)
static void LinkPartnerHandleFaintingCry(void)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
LinkPartnerBufferExecCompleted();
@ -1553,37 +1553,37 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
u8 taskId;
u32 trainerPicId;
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_805CC00);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
if ((gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|| (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
{
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED;
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED;
}
else if ((gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
{
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN;
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN;
}
else
{
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender;
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
}
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_814DCCC, 5);
gTasks[taskId].data[0] = gActiveBattler;
@ -1592,7 +1592,7 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerFuncs[gActiveBattler] = nullsub_112;
gBattlerControllerFuncs[gActiveBattler] = nullsub_112;
}
static void sub_814DCCC(u8 taskId)
@ -1608,20 +1608,20 @@ static void sub_814DCCC(u8 taskId)
gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_814CC98(gActiveBattler, FALSE);
}
else
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_814CC98(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_814CC98(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
}
gBattlerFuncs[gActiveBattler] = sub_814B0E8;
gBattlerControllerFuncs[gActiveBattler] = sub_814B0E8;
gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
@ -1642,7 +1642,7 @@ static void LinkPartnerHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2] != 0)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
gBattlerFuncs[gActiveBattler] = sub_814DE9C;
gBattlerControllerFuncs[gActiveBattler] = sub_814DE9C;
}
}
@ -1669,9 +1669,9 @@ static void LinkPartnerHandleCmd50(void)
static void LinkPartnerHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBattler))
if (IsBattlerSpritePresent(gActiveBattler))
{
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
CopyBattleSpriteInvisibility(gActiveBattler);
}
LinkPartnerBufferExecCompleted();
@ -1687,7 +1687,7 @@ static void LinkPartnerHandleBattleAnimation(void)
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
LinkPartnerBufferExecCompleted();
else
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
sub_817E32C(animationId);
}
@ -1712,7 +1712,7 @@ static void LinkPartnerHandleCmd55(void)
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
LinkPartnerBufferExecCompleted();
gBattlerFuncs[gActiveBattler] = sub_80587B0;
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_113(void)

View File

@ -28,19 +28,19 @@
#include "pokeball.h"
#include "data2.h"
extern u32 gBattleExecBuffer;
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBattleDefender;
extern u8 gBattleMoveTarget;
extern u8 gAbsentBattlerFlags;
extern bool8 gDoingBattleAnim;
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void *gUnknown_020244D8;
extern void *gUnknown_020244DC;
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
@ -207,12 +207,12 @@ static void nullsub_26(void)
void SetControllerToOpponent(void)
{
gBattlerFuncs[gActiveBattler] = OpponentBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
}
static void OpponentBufferRunCommand(void)
{
if (gBattleExecBuffer & gBitTable[gActiveBattler])
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands))
sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
@ -223,23 +223,23 @@ static void OpponentBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
static void sub_805F240(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam);
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
OpponentBufferExecCompleted();
}
}
@ -260,14 +260,14 @@ static void sub_805F2F0(void)
if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
var = TRUE;
var2 = FALSE;
}
else
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
var = TRUE;
var2 = TRUE;
}
@ -310,7 +310,7 @@ static void sub_805F2F0(void)
return;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
gBattlerFuncs[gActiveBattler] = sub_805F2A8;
gBattlerControllerFuncs[gActiveBattler] = sub_805F2A8;
}
}
@ -320,22 +320,22 @@ static void sub_805F560(void)
bool32 r10 = FALSE;
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
@ -362,7 +362,7 @@ static void sub_805F560(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
r10 = TRUE;
}
@ -370,9 +370,9 @@ static void sub_805F560(void)
else
{
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r10 = TRUE;
}
@ -383,25 +383,25 @@ static void sub_805F560(void)
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
SetBankEnemyShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
}
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
gBattlerFuncs[gActiveBattler] = sub_805F2F0;
gBattlerControllerFuncs[gActiveBattler] = sub_805F2F0;
}
}
static void sub_805F994(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
@ -413,11 +413,11 @@ static void sub_805F994(void)
static void CompleteOnHealthbarDone(void)
{
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
OpponentBufferExecCompleted();
@ -425,9 +425,9 @@ static void CompleteOnHealthbarDone(void)
static void sub_805FAC4(void)
{
if (!gSprites[gBankSpriteIds[gActiveBattler]].inUse)
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
@ -436,10 +436,10 @@ static void sub_805FB08(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
EnemyShadowCallbackToSetInvisible(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
HideBattlerShadowSprite(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
@ -452,7 +452,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBankSpriteIds[gActiveBattler];
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@ -471,11 +471,11 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_805FC10(void)
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerFuncs[gActiveBattler] = sub_805FC80;
gBattlerControllerFuncs[gActiveBattler] = sub_805FC80;
}
}
@ -483,7 +483,7 @@ static void sub_805FC80(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
OpponentBufferExecCompleted();
@ -493,32 +493,32 @@ static void sub_805FC80(void)
static void sub_805FD00(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
CopyBattleSpriteInvisibility(gActiveBattler);
gBattlerFuncs[gActiveBattler] = sub_805FC10;
gBattlerControllerFuncs[gActiveBattler] = sub_805FC10;
}
}
static void sub_805FDF0(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
gBattlerFuncs[gActiveBattler] = sub_805FD00;
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattlerControllerFuncs[gActiveBattler] = sub_805FD00;
}
}
@ -536,7 +536,7 @@ static void CompleteOnFinishedBattleAnimation(void)
static void OpponentBufferExecCompleted(void)
{
gBattlerFuncs[gActiveBattler] = OpponentBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
@ -546,7 +546,7 @@ static void OpponentBufferExecCompleted(void)
}
else
{
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@ -559,7 +559,7 @@ static void OpponentHandleGetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
size += GetOpponentMonData(gBattlePartyID[gActiveBattler], monData);
size += GetOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
@ -571,7 +571,7 @@ static void OpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(1, size, monData);
OpponentBufferExecCompleted();
}
@ -884,14 +884,14 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
static void OpponentHandleGetRawMonData(void)
{
struct BattlePokemon battleMon;
u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
dst[i] = src[i];
EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
OpponentBufferExecCompleted();
}
@ -902,7 +902,7 @@ static void OpponentHandleSetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
SetOpponentMonData(gBattlePartyID[gActiveBattler]);
SetOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
@ -1135,7 +1135,7 @@ static void SetOpponentMonData(u8 monId)
static void OpponentHandleSetRawMonData(void)
{
u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
@ -1146,33 +1146,33 @@ static void OpponentHandleSetRawMonData(void)
static void OpponentHandleLoadMonSprite(void)
{
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_806A068(species, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBankCoord(gActiveBattler, 2),
GetBankSpriteDefault_Y(gActiveBattler),
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = species;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattlerFuncs[gActiveBattler] = sub_805F994;
gBattlerControllerFuncs[gActiveBattler] = sub_805F994;
}
static void OpponentHandleSwitchInAnim(void)
{
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
sub_80613DC(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerFuncs[gActiveBattler] = sub_805FDF0;
gBattlerControllerFuncs[gActiveBattler] = sub_805FDF0;
}
static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
@ -1180,29 +1180,29 @@ static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
gBattlePartyID[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
sub_806A068(species, GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
GetBankCoord(bank, 2),
GetBankSpriteDefault_Y(bank),
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
GetBattlerSpriteCoord(bank, 2),
GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = species;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
@ -1212,14 +1212,14 @@ static void OpponentHandleReturnMonToBall(void)
if (gBattleBufferA[gActiveBattler][1] == 0)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
EnemyShadowCallbackToSetInvisible(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
HideBattlerShadowSprite(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
OpponentBufferExecCompleted();
}
}
@ -1239,7 +1239,7 @@ static void DoSwitchOutAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
gBattlerFuncs[gActiveBattler] = sub_805FB08;
gBattlerControllerFuncs[gActiveBattler] = sub_805FB08;
}
break;
}
@ -1316,18 +1316,18 @@ static void OpponentHandleDrawTrainerPic(void)
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void OpponentHandleTrainerSlide(void)
@ -1388,27 +1388,27 @@ static void OpponentHandleTrainerSlide(void)
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 96;
gSprites[gBankSpriteIds[gActiveBattler]].pos1.x += 32;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
}
static void OpponentHandleTrainerSlideBack(void)
{
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerFuncs[gActiveBattler] = sub_805F240;
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_805F240;
}
static void OpponentHandleFaintAnimation(void)
@ -1425,8 +1425,8 @@ static void OpponentHandleFaintAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039934;
gBattlerFuncs[gActiveBattler] = sub_805FAC4;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
gBattlerControllerFuncs[gActiveBattler] = sub_805FAC4;
}
}
}
@ -1471,7 +1471,7 @@ static void OpponentHandleMoveAnimation(void)
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
}
}
}
@ -1534,7 +1534,7 @@ static void OpponentHandlePrintString(void)
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
sub_81A57E4(gActiveBattler, *stringId);
}
@ -1558,7 +1558,7 @@ static void OpponentHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
OpponentBufferExecCompleted();
}
else
@ -1575,24 +1575,24 @@ static void OpponentHandleChooseMove(void)
switch (chosenMoveId)
{
case 5:
EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0);
BtlController_EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0);
break;
case 4:
EmitTwoReturnValues(1, ACTION_RUN, 0);
BtlController_EmitTwoReturnValues(1, ACTION_RUN, 0);
break;
case 6:
EmitTwoReturnValues(1, 15, gBattleDefender);
BtlController_EmitTwoReturnValues(1, 15, gBattleMoveTarget);
break;
default:
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
gBattleDefender = gActiveBattler;
gBattleMoveTarget = gActiveBattler;
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
{
gBattleDefender = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
if (gAbsentBattlerFlags & gBitTable[gBattleDefender])
gBattleDefender = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget])
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattleDefender << 8));
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattleMoveTarget << 8));
break;
}
OpponentBufferExecCompleted();
@ -1607,11 +1607,11 @@ static void OpponentHandleChooseMove(void)
} while (move == MOVE_NONE);
if (gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
else
EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
OpponentBufferExecCompleted();
}
@ -1620,7 +1620,7 @@ static void OpponentHandleChooseMove(void)
static void OpponentHandleChooseItem(void)
{
EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
OpponentBufferExecCompleted();
}
@ -1661,8 +1661,8 @@ static void OpponentHandleChoosePokemon(void)
for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++)
{
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
&& chosenMonId != gBattlePartyID[bank1]
&& chosenMonId != gBattlePartyID[bank2])
&& chosenMonId != gBattlerPartyIndexes[bank1]
&& chosenMonId != gBattlerPartyIndexes[bank2])
{
break;
}
@ -1677,7 +1677,7 @@ static void OpponentHandleChoosePokemon(void)
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
EmitChosenMonReturnValue(1, chosenMonId, NULL);
BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
OpponentBufferExecCompleted();
}
@ -1695,19 +1695,19 @@ static void OpponentHandleHealthBarUpdate(void)
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void OpponentHandleExpUpdate(void)
@ -1721,10 +1721,10 @@ static void OpponentHandleStatusIconUpdate(void)
{
u8 bank;
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@ -1734,7 +1734,7 @@ static void OpponentHandleStatusAnimation(void)
{
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@ -1809,16 +1809,16 @@ static void OpponentHandleCmd40(void)
static void OpponentHandleHitAnimation(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
OpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
DoHitAnimHealthboxEffect(gActiveBattler);
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@ -1857,7 +1857,7 @@ static void OpponentHandlePlayFanfareOrBGM(void)
static void OpponentHandleFaintingCry(void)
{
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, 25, 5);
OpponentBufferExecCompleted();
@ -1875,14 +1875,14 @@ static void OpponentHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_806280C);
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_806280C);
taskId = CreateTask(sub_8062828, 5);
gTasks[taskId].data[0] = gActiveBattler;
@ -1891,7 +1891,7 @@ static void OpponentHandleIntroTrainerBallThrow(void)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerFuncs[gActiveBattler] = nullsub_26;
gBattlerControllerFuncs[gActiveBattler] = nullsub_26;
}
static void sub_806280C(struct Sprite *sprite)
@ -1908,24 +1908,24 @@ static void sub_8062828(u8 taskId)
gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_80613DC(gActiveBattler, FALSE);
}
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_80613DC(gActiveBattler, FALSE);
}
else
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_80613DC(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_80613DC(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
}
gBattlerFuncs[gActiveBattler] = sub_805F560;
gBattlerControllerFuncs[gActiveBattler] = sub_805F560;
gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
@ -1959,7 +1959,7 @@ static void OpponentHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2] != 0)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
gBattlerFuncs[gActiveBattler] = sub_8062A2C;
gBattlerControllerFuncs[gActiveBattler] = sub_8062A2C;
}
}
@ -1986,9 +1986,9 @@ static void OpponentHandleCmd50(void)
static void OpponentHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBattler))
if (IsBattlerSpritePresent(gActiveBattler))
{
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
CopyBattleSpriteInvisibility(gActiveBattler);
}
OpponentBufferExecCompleted();
@ -2004,7 +2004,7 @@ static void OpponentHandleBattleAnimation(void)
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
OpponentBufferExecCompleted();
else
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}

File diff suppressed because it is too large Load Diff

View File

@ -23,21 +23,21 @@
#include "pokeball.h"
#include "data2.h"
extern u32 gBattleExecBuffer;
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern u16 gSpecialVar_ItemId;
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 gBattleDefender;
extern u8 gBattleMoveTarget;
extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
@ -213,12 +213,12 @@ static void nullsub_77(void)
void SetControllerToPlayerPartner(void)
{
gBattlerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
}
static void PlayerPartnerBufferRunCommand(void)
{
if (gBattleExecBuffer & gBitTable[gActiveBattler])
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sPlayerPartnerBufferCommands))
sPlayerPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
@ -229,17 +229,17 @@ static void PlayerPartnerBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PlayerPartnerBufferExecCompleted();
}
static void sub_81BAE98(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_25(0);
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
PlayerPartnerBufferExecCompleted();
}
}
@ -259,13 +259,13 @@ static void sub_81BAF48(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
@ -277,7 +277,7 @@ static void sub_81BAF48(void)
if (r6)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
gBattlerFuncs[gActiveBattler] = sub_81BAF00;
gBattlerControllerFuncs[gActiveBattler] = sub_81BAF00;
}
}
@ -286,7 +286,7 @@ static void sub_81BB02C(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
&& gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
@ -294,41 +294,41 @@ static void sub_81BB02C(void)
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
gBattlerFuncs[gActiveBattler] = sub_81BAF48;
gBattlerControllerFuncs[gActiveBattler] = sub_81BAF48;
}
}
static void sub_81BB1D4(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].animEnded && gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
PlayerPartnerBufferExecCompleted();
}
static void CompleteOnHealthbarDone(void)
{
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlayerPartnerBufferExecCompleted();
}
}
@ -351,7 +351,7 @@ static void Task_GiveExpToMon(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
if (IsDoubleBattle() == TRUE || monId != gBattlePartyID[bank]) // give exp without the expbar
if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[bank]) // give exp without the expbar
{
struct Pokemon *mon = &gPlayerParty[monId];
u16 species = GetMonData(mon, MON_DATA_SPECIES);
@ -368,11 +368,11 @@ static void Task_GiveExpToMon(u8 taskId)
gainedExp -= nextLvlExp - currExp;
savedActiveBank = gActiveBattler;
gActiveBattler = bank;
EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE
&& ((u16)(monId) == gBattlePartyID[bank] || (u16)(monId) == gBattlePartyID[bank ^ BIT_FLANK]))
&& ((u16)(monId) == gBattlerPartyIndexes[bank] || (u16)(monId) == gBattlerPartyIndexes[bank ^ BIT_FLANK]))
gTasks[taskId].func = sub_81BB628;
else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@ -381,7 +381,7 @@ static void Task_GiveExpToMon(u8 taskId)
{
currExp += gainedExp;
SetMonData(mon, MON_DATA_EXP, &currExp);
gBattlerFuncs[bank] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@ -405,7 +405,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
exp -= currLvlExp;
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
SetBattleBarStruct(bank, gHealthBoxesIds[bank], expToNextLvl, exp, -gainedExp);
SetBattleBarStruct(bank, gHealthboxSpriteIds[bank], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP);
gTasks[taskId].func = sub_81BB4E4;
}
@ -423,8 +423,8 @@ static void sub_81BB4E4(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
s16 r4;
r4 = sub_8074AA0(bank, gHealthBoxesIds[bank], EXP_BAR, 0);
SetHealthboxSpriteVisible(gHealthBoxesIds[bank]);
r4 = sub_8074AA0(bank, gHealthboxSpriteIds[bank], EXP_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[bank]);
if (r4 == -1)
{
u8 level;
@ -447,7 +447,7 @@ static void sub_81BB4E4(u8 taskId)
gainedExp -= expOnNextLvl - currExp;
savedActiveBank = gActiveBattler;
gActiveBattler = bank;
EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
gActiveBattler = savedActiveBank;
gTasks[taskId].func = sub_81BB628;
}
@ -455,7 +455,7 @@ static void sub_81BB4E4(u8 taskId)
{
currExp += gainedExp;
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
gBattlerFuncs[bank] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@ -467,7 +467,7 @@ static void sub_81BB628(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
u8 monIndex = gTasks[taskId].tExpTask_monId;
if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_FLANK])
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
bank ^= BIT_FLANK;
InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP);
@ -484,10 +484,10 @@ static void sub_81BB688(u8 taskId)
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_FLANK])
UpdateHealthboxAttribute(gHealthBoxesIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
UpdateHealthboxAttribute(gHealthboxSpriteIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
}
@ -501,20 +501,20 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
bank = gTasks[taskId].tExpTask_bank;
gBattlerFuncs[bank] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
static void sub_81BB78C(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].pos1.y + gSprites[gBankSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
nullsub_24(species);
FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBattler]].oam.matrixNum);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerPartnerBufferExecCompleted();
}
}
@ -523,9 +523,9 @@ static void sub_81BB828(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerPartnerBufferExecCompleted();
}
}
@ -538,7 +538,7 @@ static void CompleteOnInactiveTextPrinter2(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBankSpriteIds[gActiveBattler];
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@ -557,20 +557,20 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_81BB92C(void)
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
CopyBattleSpriteInvisibility(gActiveBattler);
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerFuncs[gActiveBattler] = sub_81BB9A0;
gBattlerControllerFuncs[gActiveBattler] = sub_81BB9A0;
}
}
static void sub_81BB9A0(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
PlayerPartnerBufferExecCompleted();
}
@ -587,13 +587,13 @@ static void sub_81BB9F4(void)
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattlerFuncs[gActiveBattler] = sub_81BB92C;
gBattlerControllerFuncs[gActiveBattler] = sub_81BB92C;
}
}
@ -602,20 +602,20 @@ static void sub_81BBAE8(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
gBattlerFuncs[gActiveBattler] = sub_81BB9F4;
gBattlerControllerFuncs[gActiveBattler] = sub_81BB9F4;
}
}
static void PlayerPartnerBufferExecCompleted(void)
{
gBattlerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
@ -625,7 +625,7 @@ static void PlayerPartnerBufferExecCompleted(void)
}
else
{
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@ -650,7 +650,7 @@ static void PlayerPartnerHandleGetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
size += CopyPlayerPartnerMonData(gBattlePartyID[gActiveBattler], monData);
size += CopyPlayerPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
@ -662,7 +662,7 @@ static void PlayerPartnerHandleGetMonData(void)
monToCheck >>= 1;
}
}
EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(1, size, monData);
PlayerPartnerBufferExecCompleted();
}
@ -984,7 +984,7 @@ static void PlayerPartnerHandleSetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
SetPlayerPartnerMonData(gBattlePartyID[gActiveBattler]);
SetPlayerPartnerMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
@ -1214,12 +1214,12 @@ static void SetPlayerPartnerMonData(u8 monId)
break;
}
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void PlayerPartnerHandleSetRawMonData(void)
{
u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
@ -1232,28 +1232,28 @@ static void PlayerPartnerHandleLoadMonSprite(void)
{
u16 species;
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
sub_806A068(species, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBankCoord(gActiveBattler, 2),
GetBankSpriteDefault_Y(gActiveBattler),
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gBattlerFuncs[gActiveBattler] = sub_81BB1D4;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gBattlerControllerFuncs[gActiveBattler] = sub_81BB1D4;
}
static void PlayerPartnerHandleSwitchInAnim(void)
{
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_81BD0E4(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerFuncs[gActiveBattler] = sub_81BBAE8;
gBattlerControllerFuncs[gActiveBattler] = sub_81BBAE8;
}
static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit)
@ -1261,28 +1261,28 @@ static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
gBattlePartyID[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
sub_806A068(species, GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(
gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
GetBankCoord(bank, 2),
GetBankSpriteDefault_Y(bank),
GetBattlerSpriteCoord(bank, 2),
GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = species;
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
@ -1292,13 +1292,13 @@ static void PlayerPartnerHandleReturnMonToBall(void)
if (gBattleBufferA[gActiveBattler][1] == 0)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerPartnerBufferExecCompleted();
}
}
@ -1318,7 +1318,7 @@ static void DoSwitchOutAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattlerFuncs[gActiveBattler] = sub_81BB828;
gBattlerControllerFuncs[gActiveBattler] = sub_81BB828;
}
break;
}
@ -1350,29 +1350,29 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
{
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
}
else // otherwise use front sprite
{
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBankSpriteIds[gActiveBattler]].pos2.y = 48;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineMode = 0;
gSprites[gBankSpriteIds[gActiveBattler]].hFlip = 1;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
}
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void PlayerPartnerHandleTrainerSlide(void)
@ -1382,13 +1382,13 @@ static void PlayerPartnerHandleTrainerSlide(void)
static void PlayerPartnerHandleTrainerSlideBack(void)
{
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerFuncs[gActiveBattler] = sub_81BAE98;
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_81BAE98;
}
static void PlayerPartnerHandleFaintAnimation(void)
@ -1404,12 +1404,12 @@ static void PlayerPartnerHandleFaintAnimation(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 5;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039C00;
gBattlerFuncs[gActiveBattler] = sub_81BB78C;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
gBattlerControllerFuncs[gActiveBattler] = sub_81BB78C;
}
}
}
@ -1454,7 +1454,7 @@ static void PlayerPartnerHandleMoveAnimation(void)
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = PlayerPartnerDoMoveAnimation;
gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerDoMoveAnimation;
}
}
}
@ -1517,7 +1517,7 @@ static void PlayerPartnerHandlePrintString(void)
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
}
static void PlayerPartnerHandlePrintSelectionString(void)
@ -1545,15 +1545,15 @@ static void PlayerPartnerHandleChooseMove(void)
chosenMoveId = BattleAI_ChooseMoveOrAction();
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
gBattleDefender = gActiveBattler;
gBattleMoveTarget = gActiveBattler;
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
{
gBattleDefender = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (gAbsentBattlerFlags & gBitTable[gBattleDefender])
gBattleDefender = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget])
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
EmitTwoReturnValues(1, 10, chosenMoveId | (gBattleDefender << 8));
BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattleMoveTarget << 8));
PlayerPartnerBufferExecCompleted();
}
@ -1574,8 +1574,8 @@ static void PlayerPartnerHandleChoosePokemon(void)
for (chosenMonId = 3; chosenMonId < 6; chosenMonId++)
{
if (GetMonData(&gPlayerParty[chosenMonId], MON_DATA_HP) != 0
&& chosenMonId != gBattlePartyID[playerMonIdentity]
&& chosenMonId != gBattlePartyID[selfIdentity])
&& chosenMonId != gBattlerPartyIndexes[playerMonIdentity]
&& chosenMonId != gBattlerPartyIndexes[selfIdentity])
{
break;
}
@ -1583,7 +1583,7 @@ static void PlayerPartnerHandleChoosePokemon(void)
}
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
EmitChosenMonReturnValue(1, chosenMonId, NULL);
BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
PlayerPartnerBufferExecCompleted();
}
@ -1601,19 +1601,19 @@ static void PlayerPartnerHandleHealthBarUpdate(void)
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void PlayerPartnerHandleExpUpdate(void)
@ -1636,7 +1636,7 @@ static void PlayerPartnerHandleExpUpdate(void)
gTasks[taskId].tExpTask_monId = monId;
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
gTasks[taskId].tExpTask_bank = gActiveBattler;
gBattlerFuncs[gActiveBattler] = nullsub_21;
gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
}
}
@ -1651,10 +1651,10 @@ static void PlayerPartnerHandleStatusIconUpdate(void)
{
u8 bank;
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@ -1664,7 +1664,7 @@ static void PlayerPartnerHandleStatusAnimation(void)
{
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@ -1739,16 +1739,16 @@ static void PlayerPartnerHandleCmd40(void)
static void PlayerPartnerHandleHitAnimation(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
PlayerPartnerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
DoHitAnimHealthboxEffect(gActiveBattler);
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@ -1787,7 +1787,7 @@ static void PlayerPartnerHandlePlayFanfareOrBGM(void)
static void PlayerPartnerHandleFaintingCry(void)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
PlayerPartnerBufferExecCompleted();
@ -1805,16 +1805,16 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_805CC00);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
if (gPartnerTrainerId == STEVEN_PARTNER_ID)
@ -1829,7 +1829,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
}
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_81BE2C8, 5);
gTasks[taskId].data[0] = gActiveBattler;
@ -1838,7 +1838,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerFuncs[gActiveBattler] = nullsub_77;
gBattlerControllerFuncs[gActiveBattler] = nullsub_77;
}
static void sub_81BE2C8(u8 taskId)
@ -1854,20 +1854,20 @@ static void sub_81BE2C8(u8 taskId)
gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_81BD0E4(gActiveBattler, FALSE);
}
else
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_81BD0E4(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_81BD0E4(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
}
gBattlerFuncs[gActiveBattler] = sub_81BB02C;
gBattlerControllerFuncs[gActiveBattler] = sub_81BB02C;
gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
@ -1888,7 +1888,7 @@ static void PlayerPartnerHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2] != 0)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
gBattlerFuncs[gActiveBattler] = sub_81BE498;
gBattlerControllerFuncs[gActiveBattler] = sub_81BE498;
}
}
@ -1915,9 +1915,9 @@ static void PlayerPartnerHandleCmd50(void)
static void PlayerPartnerHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBattler))
if (IsBattlerSpritePresent(gActiveBattler))
{
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
CopyBattleSpriteInvisibility(gActiveBattler);
}
PlayerPartnerBufferExecCompleted();
@ -1933,7 +1933,7 @@ static void PlayerPartnerHandleBattleAnimation(void)
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
PlayerPartnerBufferExecCompleted();
else
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}
@ -1953,7 +1953,7 @@ static void PlayerPartnerHandleCmd55(void)
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
PlayerPartnerBufferExecCompleted();
gBattlerFuncs[gActiveBattler] = sub_80587B0;
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_128(void)

View File

@ -25,21 +25,21 @@
#include "pokeball.h"
#include "data2.h"
extern u32 gBattleExecBuffer;
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern u16 gSpecialVar_ItemId;
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@ -48,7 +48,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 gBattleDefender;
extern u8 gBattleMoveTarget;
extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
@ -202,12 +202,12 @@ static void nullsub_70(void)
void SetControllerToRecordedOpponent(void)
{
gBattlerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
}
static void RecordedOpponentBufferRunCommand(void)
{
if (gBattleExecBuffer & gBitTable[gActiveBattler])
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedOpponentBufferCommands))
sRecordedOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
@ -218,23 +218,23 @@ static void RecordedOpponentBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
RecordedOpponentBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
RecordedOpponentBufferExecCompleted();
}
static void sub_81865C8(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam);
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
RecordedOpponentBufferExecCompleted();
}
}
@ -254,8 +254,8 @@ static void sub_8186678(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].animEnded)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded)
{
var = TRUE;
}
@ -263,10 +263,10 @@ static void sub_8186678(void)
}
else
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].animEnded
&& gSprites[gBankSpriteIds[gActiveBattler ^ BIT_FLANK]].animEnded)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].animEnded)
{
var = TRUE;
}
@ -290,7 +290,7 @@ static void sub_8186678(void)
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
gBattlerFuncs[gActiveBattler] = sub_8186630;
gBattlerControllerFuncs[gActiveBattler] = sub_8186630;
}
}
@ -300,9 +300,9 @@ static void sub_818686C(void)
bool32 r8 = FALSE;
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
@ -310,13 +310,13 @@ static void sub_818686C(void)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
@ -345,7 +345,7 @@ static void sub_818686C(void)
if (!IsDoubleBattle())
{
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
@ -353,9 +353,9 @@ static void sub_818686C(void)
else
{
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
@ -366,28 +366,28 @@ static void sub_818686C(void)
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
SetBankEnemyShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
}
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
gBattlerFuncs[gActiveBattler] = sub_8186678;
gBattlerControllerFuncs[gActiveBattler] = sub_8186678;
}
}
static void sub_8186C48(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
{
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
else
{
@ -405,13 +405,13 @@ static void sub_8186C48(void)
static void CompleteOnHealthbarDone(void)
{
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
@ -421,9 +421,9 @@ static void CompleteOnHealthbarDone(void)
static void sub_8186D58(void)
{
if (!gSprites[gBankSpriteIds[gActiveBattler]].inUse)
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedOpponentBufferExecCompleted();
}
}
@ -432,10 +432,10 @@ static void sub_8186D9C(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
EnemyShadowCallbackToSetInvisible(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
HideBattlerShadowSprite(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedOpponentBufferExecCompleted();
}
}
@ -448,7 +448,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBankSpriteIds[gActiveBattler];
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@ -467,12 +467,12 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_8186EA4(void)
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerFuncs[gActiveBattler] = sub_8186F14;
gBattlerControllerFuncs[gActiveBattler] = sub_8186F14;
}
}
@ -481,8 +481,8 @@ static void sub_8186F14(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
&& !IsCryPlayingOrClearCrySongs())
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|| gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|| gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
RecordedOpponentBufferExecCompleted();
@ -493,7 +493,7 @@ static void sub_8186F14(void)
static void sub_8186F94(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
@ -501,13 +501,13 @@ static void sub_8186F94(void)
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
CopyBattleSpriteInvisibility(gActiveBattler);
gBattlerFuncs[gActiveBattler] = sub_8186EA4;
gBattlerControllerFuncs[gActiveBattler] = sub_8186EA4;
}
}
@ -516,15 +516,15 @@ static void sub_8187084(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
{
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
gBattlerFuncs[gActiveBattler] = sub_8186F94;
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattlerControllerFuncs[gActiveBattler] = sub_8186F94;
}
}
@ -542,7 +542,7 @@ static void CompleteOnFinishedBattleAnimation(void)
static void RecordedOpponentBufferExecCompleted(void)
{
gBattlerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
@ -552,7 +552,7 @@ static void RecordedOpponentBufferExecCompleted(void)
}
else
{
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@ -565,7 +565,7 @@ static void RecordedOpponentHandleGetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
size += CopyRecordedOpponentMonData(gBattlePartyID[gActiveBattler], monData);
size += CopyRecordedOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
@ -577,7 +577,7 @@ static void RecordedOpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(1, size, monData);
RecordedOpponentBufferExecCompleted();
}
@ -899,7 +899,7 @@ static void RecordedOpponentHandleSetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
SetRecordedOpponentMonData(gBattlePartyID[gActiveBattler]);
SetRecordedOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
@ -1132,7 +1132,7 @@ static void SetRecordedOpponentMonData(u8 monId)
static void RecordedOpponentHandleSetRawMonData(void)
{
u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
@ -1143,33 +1143,33 @@ static void RecordedOpponentHandleSetRawMonData(void)
static void RecordedOpponentHandleLoadMonSprite(void)
{
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_806A068(species, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBankCoord(gActiveBattler, 2),
GetBankSpriteDefault_Y(gActiveBattler),
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
SetBankEnemyShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES));
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattlerFuncs[gActiveBattler] = sub_8186C48;
gBattlerControllerFuncs[gActiveBattler] = sub_8186C48;
}
static void RecordedOpponentHandleSwitchInAnim(void)
{
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
sub_81885D8(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerFuncs[gActiveBattler] = sub_8187084;
gBattlerControllerFuncs[gActiveBattler] = sub_8187084;
}
static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit)
@ -1177,28 +1177,28 @@ static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
gBattlePartyID[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
sub_806A068(species, GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
GetBankCoord(bank, 2),
GetBankSpriteDefault_Y(bank),
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
GetBattlerSpriteCoord(bank, 2),
GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = species;
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
@ -1208,14 +1208,14 @@ static void RecordedOpponentHandleReturnMonToBall(void)
if (gBattleBufferA[gActiveBattler][1] == 0)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
EnemyShadowCallbackToSetInvisible(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
HideBattlerShadowSprite(gActiveBattler);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedOpponentBufferExecCompleted();
}
}
@ -1235,7 +1235,7 @@ static void DoSwitchOutAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
gBattlerFuncs[gActiveBattler] = sub_8186D9C;
gBattlerControllerFuncs[gActiveBattler] = sub_8186D9C;
}
break;
}
@ -1280,18 +1280,18 @@ static void RecordedOpponentHandleDrawTrainerPic(void)
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void RecordedOpponentHandleTrainerSlide(void)
@ -1301,13 +1301,13 @@ static void RecordedOpponentHandleTrainerSlide(void)
static void RecordedOpponentHandleTrainerSlideBack(void)
{
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerFuncs[gActiveBattler] = sub_81865C8;
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_81865C8;
}
static void RecordedOpponentHandleFaintAnimation(void)
@ -1324,8 +1324,8 @@ static void RecordedOpponentHandleFaintAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039934;
gBattlerFuncs[gActiveBattler] = sub_8186D58;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
gBattlerControllerFuncs[gActiveBattler] = sub_8186D58;
}
}
}
@ -1370,7 +1370,7 @@ static void RecordedOpponentHandleMoveAnimation(void)
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = RecordedOpponentDoMoveAnimation;
gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentDoMoveAnimation;
}
}
}
@ -1433,7 +1433,7 @@ static void RecordedOpponentHandlePrintString(void)
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
static void RecordedOpponentHandlePrintSelectionString(void)
@ -1443,7 +1443,7 @@ static void RecordedOpponentHandlePrintSelectionString(void)
static void RecordedOpponentHandleChooseAction(void)
{
EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBattler), 0);
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBankAction(gActiveBattler), 0);
RecordedOpponentBufferExecCompleted();
}
@ -1456,13 +1456,13 @@ static void RecordedOpponentHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
}
else
{
u8 moveId = RecordedBattle_ReadBankAction(gActiveBattler);
u8 target = RecordedBattle_ReadBankAction(gActiveBattler);
EmitTwoReturnValues(1, 10, moveId | (target << 8));
u8 moveId = RecordedBattle_GetBankAction(gActiveBattler);
u8 target = RecordedBattle_GetBankAction(gActiveBattler);
BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
}
RecordedOpponentBufferExecCompleted();
@ -1475,8 +1475,8 @@ static void RecordedOpponentHandleChooseItem(void)
static void RecordedOpponentHandleChoosePokemon(void)
{
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_ReadBankAction(gActiveBattler);
EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBankAction(gActiveBattler);
BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
RecordedOpponentBufferExecCompleted();
}
@ -1494,19 +1494,19 @@ static void RecordedOpponentHandleHealthBarUpdate(void)
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
}
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void RecordedOpponentHandleExpUpdate(void)
@ -1520,10 +1520,10 @@ static void RecordedOpponentHandleStatusIconUpdate(void)
{
u8 bank;
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gEnemyParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@ -1533,7 +1533,7 @@ static void RecordedOpponentHandleStatusAnimation(void)
{
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@ -1608,16 +1608,16 @@ static void RecordedOpponentHandleCmd40(void)
static void RecordedOpponentHandleHitAnimation(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
RecordedOpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
DoHitAnimHealthboxEffect(gActiveBattler);
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@ -1656,7 +1656,7 @@ static void RecordedOpponentHandlePlayFanfareOrBGM(void)
static void RecordedOpponentHandleFaintingCry(void)
{
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, 25, 5);
RecordedOpponentBufferExecCompleted();
@ -1674,14 +1674,14 @@ static void RecordedOpponentHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_818962C);
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_818962C);
taskId = CreateTask(sub_8189548, 5);
gTasks[taskId].data[0] = gActiveBattler;
@ -1690,7 +1690,7 @@ static void RecordedOpponentHandleIntroTrainerBallThrow(void)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerFuncs[gActiveBattler] = nullsub_70;
gBattlerControllerFuncs[gActiveBattler] = nullsub_70;
}
static void sub_8189548(u8 taskId)
@ -1700,19 +1700,19 @@ static void sub_8189548(u8 taskId)
gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_81885D8(gActiveBattler, FALSE);
}
else
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_81885D8(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_81885D8(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
}
gBattlerFuncs[gActiveBattler] = sub_818686C;
gBattlerControllerFuncs[gActiveBattler] = sub_818686C;
gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
@ -1753,7 +1753,7 @@ static void RecordedOpponentHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2] != 0)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
gBattlerFuncs[gActiveBattler] = sub_818975C;
gBattlerControllerFuncs[gActiveBattler] = sub_818975C;
}
}
@ -1780,9 +1780,9 @@ static void RecordedOpponentHandleCmd50(void)
static void RecordedOpponentHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBattler))
if (IsBattlerSpritePresent(gActiveBattler))
{
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
CopyBattleSpriteInvisibility(gActiveBattler);
}
RecordedOpponentBufferExecCompleted();
@ -1798,7 +1798,7 @@ static void RecordedOpponentHandleBattleAnimation(void)
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
RecordedOpponentBufferExecCompleted();
else
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}
@ -1822,7 +1822,7 @@ static void RecordedOpponentHandleCmd55(void)
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
RecordedOpponentBufferExecCompleted();
gBattlerFuncs[gActiveBattler] = sub_80587B0;
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_119(void)

View File

@ -24,21 +24,21 @@
#include "pokeball.h"
#include "data2.h"
extern u32 gBattleExecBuffer;
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern u16 gSpecialVar_ItemId;
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@ -48,7 +48,7 @@ extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 gBattleDefender;
extern u8 gBattleMoveTarget;
extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
@ -201,12 +201,12 @@ static void nullsub_120(void)
void SetControllerToRecordedPlayer(void)
{
gBattlerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
}
static void RecordedPlayerBufferRunCommand(void)
{
if (gBattleExecBuffer & gBitTable[gActiveBattler])
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands))
sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
@ -217,17 +217,17 @@ static void RecordedPlayerBufferRunCommand(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
RecordedPlayerBufferExecCompleted();
}
static void sub_81899F0(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_25(0);
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
RecordedPlayerBufferExecCompleted();
}
}
@ -249,13 +249,13 @@ static void sub_8189AA0(void)
{
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
@ -273,25 +273,25 @@ static void sub_8189AA0(void)
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle())
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
gBattlerFuncs[gActiveBattler] = sub_8189A58;
gBattlerControllerFuncs[gActiveBattler] = sub_8189A58;
}
}
else
{
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
@ -303,7 +303,7 @@ static void sub_8189AA0(void)
if (r6)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
gBattlerFuncs[gActiveBattler] = sub_8189A58;
gBattlerControllerFuncs[gActiveBattler] = sub_8189A58;
}
}
}
@ -317,12 +317,12 @@ static void sub_8189D40(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
}
}
@ -333,13 +333,13 @@ static void sub_8189D40(void)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
@ -367,7 +367,7 @@ static void sub_8189D40(void)
}
if (r10 && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
@ -376,43 +376,43 @@ static void sub_8189D40(void)
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
gBattlerFuncs[gActiveBattler] = sub_8189AA0;
gBattlerControllerFuncs[gActiveBattler] = sub_8189AA0;
}
}
static void sub_818A064(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].animEnded && gSprites[gBankSpriteIds[gActiveBattler]].pos2.x == 0)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
RecordedPlayerBufferExecCompleted();
}
static void CompleteOnHealthbarDone(void)
{
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
RecordedPlayerBufferExecCompleted();
}
}
static void sub_818A114(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].pos1.y + gSprites[gBankSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
nullsub_24(species);
FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBattler]].oam.matrixNum);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
@ -421,9 +421,9 @@ static void sub_818A1B0(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
@ -436,7 +436,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBankSpriteIds[gActiveBattler];
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@ -455,20 +455,20 @@ static void DoHitAnimBlinkSpriteEffect(void)
static void sub_818A2B4(void)
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
CopyBattleSpriteInvisibility(gActiveBattler);
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerFuncs[gActiveBattler] = sub_818A328;
gBattlerControllerFuncs[gActiveBattler] = sub_818A328;
}
}
static void sub_818A328(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
RecordedPlayerBufferExecCompleted();
}
@ -485,13 +485,13 @@ static void sub_818A37C(void)
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattlerFuncs[gActiveBattler] = sub_818A2B4;
gBattlerControllerFuncs[gActiveBattler] = sub_818A2B4;
}
}
@ -500,20 +500,20 @@ static void sub_818A470(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
gBattlerFuncs[gActiveBattler] = sub_818A37C;
gBattlerControllerFuncs[gActiveBattler] = sub_818A37C;
}
}
static void RecordedPlayerBufferExecCompleted(void)
{
gBattlerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
@ -523,7 +523,7 @@ static void RecordedPlayerBufferExecCompleted(void)
}
else
{
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@ -548,7 +548,7 @@ static void RecordedPlayerHandleGetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
size += CopyRecordedPlayerMonData(gBattlePartyID[gActiveBattler], monData);
size += CopyRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
@ -560,7 +560,7 @@ static void RecordedPlayerHandleGetMonData(void)
monToCheck >>= 1;
}
}
EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(1, size, monData);
RecordedPlayerBufferExecCompleted();
}
@ -882,7 +882,7 @@ static void RecordedPlayerHandleSetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
SetRecordedPlayerMonData(gBattlePartyID[gActiveBattler]);
SetRecordedPlayerMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
@ -1112,12 +1112,12 @@ static void SetRecordedPlayerMonData(u8 monId)
break;
}
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void RecordedPlayerHandleSetRawMonData(void)
{
u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
@ -1130,28 +1130,28 @@ static void RecordedPlayerHandleLoadMonSprite(void)
{
u16 species;
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
sub_806A068(species, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBankCoord(gActiveBattler, 2),
GetBankSpriteDefault_Y(gActiveBattler),
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gBattlerFuncs[gActiveBattler] = sub_818A064;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gBattlerControllerFuncs[gActiveBattler] = sub_818A064;
}
static void RecordedPlayerHandleSwitchInAnim(void)
{
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlePartyID[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_818BA6C(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerFuncs[gActiveBattler] = sub_818A470;
gBattlerControllerFuncs[gActiveBattler] = sub_818A470;
}
static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
@ -1159,28 +1159,28 @@ static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
gBattlePartyID[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
sub_806A068(species, GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(
gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
GetBankCoord(bank, 2),
GetBankSpriteDefault_Y(bank),
GetBattlerSpriteCoord(bank, 2),
GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = species;
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
@ -1190,13 +1190,13 @@ static void RecordedPlayerHandleReturnMonToBall(void)
if (gBattleBufferA[gActiveBattler][1] == 0)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = DoSwitchOutAnimation;
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
RecordedPlayerBufferExecCompleted();
}
}
@ -1216,7 +1216,7 @@ static void DoSwitchOutAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattlerFuncs[gActiveBattler] = sub_818A1B0;
gBattlerControllerFuncs[gActiveBattler] = sub_818A1B0;
}
break;
}
@ -1268,29 +1268,29 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBankSpriteIds[gActiveBattler]].pos2.y = 48;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBankSpriteIds[gActiveBattler]].oam.affineMode = 0;
gSprites[gBankSpriteIds[gActiveBattler]].hFlip = 1;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
}
else
{
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
}
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void RecordedPlayerHandleTrainerSlide(void)
@ -1300,13 +1300,13 @@ static void RecordedPlayerHandleTrainerSlide(void)
static void RecordedPlayerHandleTrainerSlideBack(void)
{
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerFuncs[gActiveBattler] = sub_81899F0;
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_81899F0;
}
static void RecordedPlayerHandleFaintAnimation(void)
@ -1322,12 +1322,12 @@ static void RecordedPlayerHandleFaintAnimation(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = 5;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_8039C00;
gBattlerFuncs[gActiveBattler] = sub_818A114;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
gBattlerControllerFuncs[gActiveBattler] = sub_818A114;
}
}
}
@ -1372,7 +1372,7 @@ static void RecordedPlayerHandleMoveAnimation(void)
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = RecordedPlayerDoMoveAnimation;
gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerDoMoveAnimation;
}
}
}
@ -1435,7 +1435,7 @@ static void RecordedPlayerHandlePrintString(void)
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
static void RecordedPlayerHandlePrintSelectionString(void)
@ -1447,7 +1447,7 @@ static void ChooseActionInBattlePalace(void)
{
if (gBattleCommunication[4] >= gBattlersCount / 2)
{
EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBattler), 0);
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBankAction(gActiveBattler), 0);
RecordedPlayerBufferExecCompleted();
}
}
@ -1456,11 +1456,11 @@ static void RecordedPlayerHandleChooseAction(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gBattlerFuncs[gActiveBattler] = ChooseActionInBattlePalace;
gBattlerControllerFuncs[gActiveBattler] = ChooseActionInBattlePalace;
}
else
{
EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBattler), 0);
BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBankAction(gActiveBattler), 0);
RecordedPlayerBufferExecCompleted();
}
}
@ -1474,13 +1474,13 @@ static void RecordedPlayerHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
}
else
{
u8 moveId = RecordedBattle_ReadBankAction(gActiveBattler);
u8 target = RecordedBattle_ReadBankAction(gActiveBattler);
EmitTwoReturnValues(1, 10, moveId | (target << 8));
u8 moveId = RecordedBattle_GetBankAction(gActiveBattler);
u8 target = RecordedBattle_GetBankAction(gActiveBattler);
BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
}
RecordedPlayerBufferExecCompleted();
@ -1493,8 +1493,8 @@ static void RecordedPlayerHandleChooseItem(void)
static void RecordedPlayerHandleChoosePokemon(void)
{
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_ReadBankAction(gActiveBattler);
EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBankAction(gActiveBattler);
BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
RecordedPlayerBufferExecCompleted();
}
@ -1512,20 +1512,20 @@ static void RecordedPlayerHandleHealthBarUpdate(void)
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], 0, HP_CURRENT);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void RecordedPlayerHandleExpUpdate(void)
@ -1539,10 +1539,10 @@ static void RecordedPlayerHandleStatusIconUpdate(void)
{
u8 bank;
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_STATUS_ICON);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@ -1552,7 +1552,7 @@ static void RecordedPlayerHandleStatusAnimation(void)
{
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@ -1627,16 +1627,16 @@ static void RecordedPlayerHandleCmd40(void)
static void RecordedPlayerHandleHitAnimation(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
RecordedPlayerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
DoHitAnimHealthboxEffect(gActiveBattler);
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@ -1675,7 +1675,7 @@ static void RecordedPlayerHandlePlayFanfareOrBGM(void)
static void RecordedPlayerHandleFaintingCry(void)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
RecordedPlayerBufferExecCompleted();
@ -1694,26 +1694,26 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
u8 taskId;
u32 trainerPicId;
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_805CC00);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBattler)].gender;
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
else
trainerPicId = gSaveBlock2Ptr->playerGender;
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_818CC24, 5);
gTasks[taskId].data[0] = gActiveBattler;
@ -1722,7 +1722,7 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerFuncs[gActiveBattler] = nullsub_120;
gBattlerControllerFuncs[gActiveBattler] = nullsub_120;
}
static void sub_818CC24(u8 taskId)
@ -1738,20 +1738,20 @@ static void sub_818CC24(u8 taskId)
gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_818BA6C(gActiveBattler, FALSE);
}
else
{
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_818BA6C(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_818BA6C(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
}
gBattlerFuncs[gActiveBattler] = sub_8189D40;
gBattlerControllerFuncs[gActiveBattler] = sub_8189D40;
gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
@ -1772,7 +1772,7 @@ static void RecordedPlayerHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2] != 0)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
gBattlerFuncs[gActiveBattler] = sub_818CDF4;
gBattlerControllerFuncs[gActiveBattler] = sub_818CDF4;
}
}
@ -1799,9 +1799,9 @@ static void RecordedPlayerHandleCmd50(void)
static void RecordedPlayerHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBattler))
if (IsBattlerSpritePresent(gActiveBattler))
{
gSprites[gBankSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
CopyBattleSpriteInvisibility(gActiveBattler);
}
RecordedPlayerBufferExecCompleted();
@ -1817,7 +1817,7 @@ static void RecordedPlayerHandleBattleAnimation(void)
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
RecordedPlayerBufferExecCompleted();
else
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
}
@ -1837,7 +1837,7 @@ static void RecordedPlayerHandleCmd55(void)
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
RecordedPlayerBufferExecCompleted();
gBattlerFuncs[gActiveBattler] = sub_80587B0;
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_121(void)

View File

@ -22,21 +22,21 @@
#include "data2.h"
#include "pokeblock.h"
extern u32 gBattleExecBuffer;
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern u16 gSpecialVar_ItemId;
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@ -180,12 +180,12 @@ static void nullsub_114(void)
void SetControllerToSafari(void)
{
gBattlerFuncs[gActiveBattler] = SafariBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand;
}
static void SafariBufferRunCommand(void)
{
if (gBattleExecBuffer & gBitTable[gActiveBattler])
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sSafariBufferCommands))
sSafariBufferCommands[gBattleBufferA[gActiveBattler][0]]();
@ -203,16 +203,16 @@ static void HandleInputChooseAction(void)
switch (gActionSelectionCursor[gActiveBattler])
{
case 0:
EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_BALL, 0);
BtlController_EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_BALL, 0);
break;
case 1:
EmitTwoReturnValues(1, ACTION_POKEBLOCK_CASE, 0);
BtlController_EmitTwoReturnValues(1, ACTION_POKEBLOCK_CASE, 0);
break;
case 2:
EmitTwoReturnValues(1, ACTION_GO_NEAR, 0);
BtlController_EmitTwoReturnValues(1, ACTION_GO_NEAR, 0);
break;
case 3:
EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_RUN, 0);
BtlController_EmitTwoReturnValues(1, ACTION_SAFARI_ZONE_RUN, 0);
break;
}
SafariBufferExecCompleted();
@ -261,7 +261,7 @@ static void HandleInputChooseAction(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
SafariBufferExecCompleted();
}
@ -273,7 +273,7 @@ static void CompleteOnInactiveTextPrinter(void)
static void CompleteOnHealthboxSpriteCallbackDummy(void)
{
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
SafariBufferExecCompleted();
}
@ -297,7 +297,7 @@ static void SafariOpenPokeblockCase(void)
{
if (!gPaletteFade.active)
{
gBattlerFuncs[gActiveBattler] = CompleteWhenChosePokeblock;
gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChosePokeblock;
FreeAllWindowBuffers();
OpenPokeblockCaseInBattle();
}
@ -307,7 +307,7 @@ static void CompleteWhenChosePokeblock(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
EmitOneReturnValue(1, gSpecialVar_ItemId);
BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
SafariBufferExecCompleted();
}
}
@ -320,7 +320,7 @@ static void CompleteOnFinishedBattleAnimation(void)
static void SafariBufferExecCompleted(void)
{
gBattlerFuncs[gActiveBattler] = SafariBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
@ -330,7 +330,7 @@ static void SafariBufferExecCompleted(void)
}
else
{
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@ -379,16 +379,16 @@ static void SafariHandleDrawTrainerPic(void)
{
DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, gActiveBattler);
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(
gBattlerSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_0202499C,
80,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
30);
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void SafariHandleTrainerSlide(void)
@ -416,7 +416,7 @@ static void SafariHandleSuccessBallThrowAnim(void)
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
gDoingBattleAnim = TRUE;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
gBattlerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void SafariHandleBallThrowAnim(void)
@ -426,7 +426,7 @@ static void SafariHandleBallThrowAnim(void)
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
gDoingBattleAnim = TRUE;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
gBattlerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void SafariHandlePause(void)
@ -448,7 +448,7 @@ static void SafariHandlePrintString(void)
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
static void SafariHandlePrintSelectionString(void)
@ -465,7 +465,7 @@ static void HandleChooseActionAfterDma3(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
gBattlerFuncs[gActiveBattler] = HandleInputChooseAction;
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
}
}
@ -473,7 +473,7 @@ static void SafariHandleChooseAction(void)
{
s32 i;
gBattlerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattleHandleAddTextPrinter(gText_SafariZoneMenu, 2);
for (i = 0; i < 4; i++)
@ -499,7 +499,7 @@ static void SafariHandleChooseItem(void)
s32 i;
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gBattlerFuncs[gActiveBattler] = SafariOpenPokeblockCase;
gBattlerControllerFuncs[gActiveBattler] = SafariOpenPokeblockCase;
gBankInMenu = gActiveBattler;
}
@ -525,7 +525,7 @@ static void SafariHandleExpUpdate(void)
static void SafariHandleStatusIconUpdate(void)
{
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_SAFARI_BALLS_TEXT);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_BALLS_TEXT);
SafariBufferExecCompleted();
}
@ -639,7 +639,7 @@ static void SafariHandlePlayFanfareOrBGM(void)
static void SafariHandleFaintingCry(void)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry1(species, 25);
SafariBufferExecCompleted();
@ -654,10 +654,10 @@ static void SafariHandleIntroSlide(void)
static void SafariHandleIntroTrainerBallThrow(void)
{
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
gBattlerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy;
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy;
}
static void SafariHandleDrawPartyStatusSummary(void)
@ -688,7 +688,7 @@ static void SafariHandleBattleAnimation(void)
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
SafariBufferExecCompleted();
else
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
static void SafariHandleLinkStandbyMsg(void)
@ -708,7 +708,7 @@ static void SafariHandleCmd55(void)
BeginFastPaletteFade(3);
SafariBufferExecCompleted();
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_WILD))
gBattlerFuncs[gActiveBattler] = sub_81595E4;
gBattlerControllerFuncs[gActiveBattler] = sub_81595E4;
}
static void nullsub_115(void)

View File

@ -28,16 +28,16 @@
#include "data2.h"
#include "party_menu.h"
extern u32 gBattleExecBuffer;
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gAbsentBattlerFlags;
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gMultiUsePlayerCursor;
@ -48,7 +48,7 @@ extern struct SpriteTemplate gUnknown_0202499C;
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gSpecialVar_ItemId;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u8 gNumberOfMovesToChoose;
extern u16 gBattle_BG0_X;
@ -204,7 +204,7 @@ static void nullsub_117(void)
void SetControllerToWally(void)
{
gBattlerFuncs[gActiveBattler] = WallyBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
gBattleStruct->wallyBattleState = 0;
gBattleStruct->wallyMovesState = 0;
gBattleStruct->wallyWaitFrames = 0;
@ -213,7 +213,7 @@ void SetControllerToWally(void)
static void WallyBufferRunCommand(void)
{
if (gBattleExecBuffer & gBitTable[gActiveBattler])
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sWallyBufferCommands))
sWallyBufferCommands[gBattleBufferA[gActiveBattler][0]]();
@ -233,7 +233,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
BtlController_EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@ -244,7 +244,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
BtlController_EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@ -254,7 +254,7 @@ static void WallyHandleActions(void)
case 3:
if (--gBattleStruct->wallyWaitFrames == 0)
{
EmitTwoReturnValues(1, 9, 0);
BtlController_EmitTwoReturnValues(1, 9, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@ -275,7 +275,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
BtlController_EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
WallyBufferExecCompleted();
}
break;
@ -284,7 +284,7 @@ static void WallyHandleActions(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
@ -304,7 +304,7 @@ static void OpenBagAfterPaletteFade(void)
{
if (!gPaletteFade.active)
{
gBattlerFuncs[gActiveBattler] = CompleteOnChosenItem;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnChosenItem;
nullsub_35();
FreeAllWindowBuffers();
DoWallyTutorialBagMenu();
@ -315,7 +315,7 @@ static void CompleteOnChosenItem(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
EmitOneReturnValue(1, gSpecialVar_ItemId);
BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
WallyBufferExecCompleted();
}
}
@ -323,29 +323,29 @@ static void CompleteOnChosenItem(void)
static void sub_816864C(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
&& gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_8076918(gActiveBattler);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
gBattlerFuncs[gActiveBattler] = sub_8168818;
gBattlerControllerFuncs[gActiveBattler] = sub_8168818;
}
}
@ -354,7 +354,7 @@ static void sub_8168818(void)
{
bool32 r4 = FALSE;
if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r4 = TRUE;
if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
@ -370,7 +370,7 @@ static void sub_8168818(void)
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
WallyBufferExecCompleted();
}
@ -378,24 +378,24 @@ static void sub_8168818(void)
static void CompleteOnHealthbarDone(void)
{
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
WallyBufferExecCompleted();
}
}
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBankSpriteIds[gActiveBattler];
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@ -416,16 +416,16 @@ static void sub_8168A20(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
WallyBufferExecCompleted();
}
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
@ -437,7 +437,7 @@ static void CompleteOnFinishedBattleAnimation(void)
static void WallyBufferExecCompleted(void)
{
gBattlerFuncs[gActiveBattler] = WallyBufferRunCommand;
gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
@ -447,7 +447,7 @@ static void WallyBufferExecCompleted(void)
}
else
{
gBattleExecBuffer &= ~gBitTable[gActiveBattler];
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
@ -466,7 +466,7 @@ static void WallyHandleGetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
size += CopyWallyMonData(gBattlePartyID[gActiveBattler], monData);
size += CopyWallyMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
@ -478,7 +478,7 @@ static void WallyHandleGetMonData(void)
monToCheck >>= 1;
}
}
EmitDataTransfer(1, size, monData);
BtlController_EmitDataTransfer(1, size, monData);
WallyBufferExecCompleted();
}
@ -800,7 +800,7 @@ static void WallyHandleSetMonData(void)
if (gBattleBufferA[gActiveBattler][2] == 0)
{
SetWallyMonData(gBattlePartyID[gActiveBattler]);
SetWallyMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
@ -1030,7 +1030,7 @@ static void SetWallyMonData(u8 monId)
break;
}
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void WallyHandleSetRawMonData(void)
@ -1053,13 +1053,13 @@ static void WallyHandleReturnMonToBall(void)
if (gBattleBufferA[gActiveBattler][1] == 0)
{
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattlerFuncs[gActiveBattler] = sub_8168A20;
gBattlerControllerFuncs[gActiveBattler] = sub_8168A20;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
WallyBufferExecCompleted();
}
}
@ -1068,30 +1068,30 @@ static void WallyHandleDrawTrainerPic(void)
{
DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
80,
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
30);
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void WallyHandleTrainerSlide(void)
{
DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
80,
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
30);
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -96;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
}
static void WallyHandleTrainerSlideBack(void)
@ -1114,7 +1114,7 @@ static void WallyHandleSuccessBallThrowAnim(void)
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
gDoingBattleAnim = TRUE;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
}
static void WallyHandleBallThrowAnim(void)
@ -1124,7 +1124,7 @@ static void WallyHandleBallThrowAnim(void)
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
gDoingBattleAnim = TRUE;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
}
static void WallyHandlePause(void)
@ -1150,7 +1150,7 @@ static void WallyHandleMoveAnimation(void)
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerFuncs[gActiveBattler] = WallyDoMoveAnimation;
gBattlerControllerFuncs[gActiveBattler] = WallyDoMoveAnimation;
}
}
@ -1209,7 +1209,7 @@ static void WallyHandlePrintString(void)
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
static void WallyHandlePrintSelectionString(void)
@ -1226,7 +1226,7 @@ static void HandleChooseActionAfterDma3(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
gBattlerFuncs[gActiveBattler] = WallyHandleActions;
gBattlerControllerFuncs[gActiveBattler] = WallyHandleActions;
}
}
@ -1234,7 +1234,7 @@ static void WallyHandleChooseAction(void)
{
s32 i;
gBattlerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
for (i = 0; i < 4; i++)
@ -1271,7 +1271,7 @@ static void WallyHandleChooseMove(void)
if (--gBattleStruct->wallyMoveFrames == 0)
{
PlaySE(SE_SELECT);
EmitTwoReturnValues(1, 10, 0x100);
BtlController_EmitTwoReturnValues(1, 10, 0x100);
WallyBufferExecCompleted();
}
break;
@ -1281,7 +1281,7 @@ static void WallyHandleChooseMove(void)
static void WallyHandleChooseItem(void)
{
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gBattlerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
gBankInMenu = gActiveBattler;
}
@ -1304,20 +1304,20 @@ static void WallyHandleHealthBarUpdate(void)
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], 0, HP_CURRENT);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void WallyHandleExpUpdate(void)
@ -1402,16 +1402,16 @@ static void WallyHandleCmd40(void)
static void WallyHandleHitAnimation(void)
{
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
WallyBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
DoHitAnimHealthboxEffect(gActiveBattler);
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@ -1443,7 +1443,7 @@ static void WallyHandlePlayFanfareOrBGM(void)
static void WallyHandleFaintingCry(void)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry1(species, 25);
WallyBufferExecCompleted();
@ -1461,20 +1461,20 @@ static void WallyHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_805CC00);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_816AC04, 5);
gTasks[taskId].data[0] = gActiveBattler;
@ -1483,7 +1483,7 @@ static void WallyHandleIntroTrainerBallThrow(void)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerFuncs[gActiveBattler] = nullsub_21;
gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
}
static void sub_816AA80(u8 bank)
@ -1491,25 +1491,25 @@ static void sub_816AA80(u8 bank)
u16 species;
gBattleSpritesDataPtr->bankData[bank].transformSpecies = 0;
gBattlePartyID[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
sub_806A068(species, GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
GetBankCoord(bank, 2),
GetBankSpriteDefault_Y(bank),
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
GetBattlerSpriteCoord(bank, 2),
GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = species;
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].data[2] = species;
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
@ -1524,9 +1524,9 @@ static void sub_816AC04(u8 taskId)
u8 savedActiveBank = gActiveBattler;
gActiveBattler = gTasks[taskId].data[0];
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_816AA80(gActiveBattler);
gBattlerFuncs[gActiveBattler] = sub_816864C;
gBattlerControllerFuncs[gActiveBattler] = sub_816864C;
gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
@ -1569,7 +1569,7 @@ static void WallyHandleBattleAnimation(void)
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
WallyBufferExecCompleted();
else
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
static void WallyHandleLinkStandbyMsg(void)
@ -1590,7 +1590,7 @@ static void WallyHandleCmd55(void)
WallyBufferExecCompleted();
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD) && gBattleTypeFlags & BATTLE_TYPE_LINK)
gBattlerFuncs[gActiveBattler] = sub_80587B0;
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_118(void)

File diff suppressed because it is too large Load Diff

View File

@ -27,11 +27,11 @@ extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gActiveBattler;
extern u8 gBattlersCount;
extern u16 gUnknown_020243FC;
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_SE1;
@ -439,15 +439,15 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank,
}
if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute
&& tableId == B_ANIM_SUBSTITUTE_FADE
&& gSprites[gBankSpriteIds[activeBank]].invisible)
&& gSprites[gBattlerSpriteIds[activeBank]].invisible)
{
LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBankSpriteIds[activeBank]);
LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBattlerSpriteIds[activeBank]);
ClearBehindSubstituteBit(activeBank);
return TRUE;
}
gAnimBankAttacker = atkBank;
gAnimBankTarget = defBank;
gBattleAnimAttacker = atkBank;
gBattleAnimTarget = defBank;
gBattleSpritesDataPtr->animationData->animArg = argument;
LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
@ -491,8 +491,8 @@ void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tab
{
u8 taskId;
gAnimBankAttacker = atkBank;
gAnimBankTarget = defBank;
gBattleAnimAttacker = atkBank;
gBattleAnimTarget = defBank;
LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
gTasks[taskId].tBank = activeBank;
@ -802,9 +802,9 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
break;
case 3:
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *bank == 0)
gHealthBoxesIds[*bank] = CreateSafariPlayerHealthboxSprites();
gHealthboxSpriteIds[*bank] = CreateSafariPlayerHealthboxSprites();
else
gHealthBoxesIds[*bank] = CreateBankHealthboxSprites(*bank);
gHealthboxSpriteIds[*bank] = CreateHealthboxSprites(*bank);
(*bank)++;
if (*bank == gBattlersCount)
@ -814,11 +814,11 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
}
break;
case 4:
SetBankHealthboxSpritePos(*bank);
InitBattlerHealthboxCoords(*bank);
if (gBattlerPositions[*bank] <= 1)
DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], FALSE);
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*bank], FALSE);
else
DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], TRUE);
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*bank], TRUE);
(*bank)++;
if (*bank == gBattlersCount)
@ -831,13 +831,13 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
if (GetBattlerSide(*bank) == B_SIDE_PLAYER)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gPlayerParty[gBattlePartyID[*bank]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[*bank], &gPlayerParty[gBattlerPartyIndexes[*bank]], HEALTHBOX_ALL);
}
else
{
UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gEnemyParty[gBattlePartyID[*bank]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[*bank], &gEnemyParty[gBattlerPartyIndexes[*bank]], HEALTHBOX_ALL);
}
SetHealthboxSpriteInvisible(gHealthBoxesIds[*bank]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*bank]);
(*bank)++;
if (*bank == gBattlersCount)
{
@ -872,12 +872,12 @@ void CopyAllBattleSpritesInvisibilities(void)
s32 i;
for (i = 0; i < gBattlersCount; i++)
gBattleSpritesDataPtr->bankData[i].invisible = gSprites[gBankSpriteIds[i]].invisible;
gBattleSpritesDataPtr->bankData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
}
void CopyBattleSpriteInvisibility(u8 bank)
{
gBattleSpritesDataPtr->bankData[bank].invisible = gSprites[gBankSpriteIds[bank]].invisible;
gBattleSpritesDataPtr->bankData[bank].invisible = gSprites[gBattlerSpriteIds[bank]].invisible;
}
void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
@ -890,7 +890,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
if (notTransform)
{
StartSpriteAnim(&gSprites[gBankSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg);
paletteOffset = 0x100 + bankAtk * 16;
LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg;
@ -899,7 +899,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
}
gSprites[gBankSpriteIds[bankAtk]].pos1.y = GetBankSpriteDefault_Y(bankAtk);
gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk);
}
else
{
@ -924,14 +924,14 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
position = GetBattlerPosition(bankAtk);
if (GetBattlerSide(bankDef) == B_SIDE_OPPONENT)
targetSpecies = GetMonData(&gEnemyParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES);
targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES);
else
targetSpecies = GetMonData(&gPlayerParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES);
targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES);
if (GetBattlerSide(bankAtk) == B_SIDE_PLAYER)
{
personalityValue = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY);
otId = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID);
personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY);
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
gMonSpritesGfxPtr->sprites[position],
@ -940,8 +940,8 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
}
else
{
personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY);
otId = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID);
personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY);
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
gMonSpritesGfxPtr->sprites[position],
@ -951,7 +951,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
}
src = gMonSpritesGfxPtr->sprites[position];
dst = (void *)(VRAM + 0x10000 + gSprites[gBankSpriteIds[bankAtk]].oam.tileNum * 32);
dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[bankAtk]].oam.tileNum * 32);
DmaCopy32(3, src, dst, 0x800);
paletteOffset = 0x100 + bankAtk * 16;
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
@ -960,7 +960,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
if (targetSpecies == SPECIES_CASTFORM)
{
gSprites[gBankSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
gSprites[gBattlerSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[bankDef] * 16, paletteOffset, 32);
}
@ -974,8 +974,8 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
gBattleMonForms[bankAtk] = gBattleMonForms[bankDef];
}
gSprites[gBankSpriteIds[bankAtk]].pos1.y = GetBankSpriteDefault_Y(bankAtk);
StartSpriteAnim(&gSprites[gBankSpriteIds[bankAtk]], gBattleMonForms[bankAtk]);
gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleMonForms[bankAtk]);
}
}
@ -1019,9 +1019,9 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
if (!IsContest())
{
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
else
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
}
}
}
@ -1034,7 +1034,7 @@ void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId)
if (!loadMonSprite)
gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(bank);
else
gSprites[spriteId].pos1.y = GetBankSpriteDefault_Y(bank);
gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(bank);
}
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move)
@ -1103,8 +1103,8 @@ void sub_805EAE8(void)
{
u8 playerBank1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
u8 playerBank2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
u8 bank1PartyId = pokemon_order_func(gBattlePartyID[playerBank1]);
u8 bank2PartyId = pokemon_order_func(gBattlePartyID[playerBank2]);
u8 bank1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank1]);
u8 bank2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank2]);
if (GetMonData(&gPlayerParty[bank1PartyId], MON_DATA_HP) != 0)
HandleLowHpMusicChange(&gPlayerParty[bank1PartyId], playerBank1);
@ -1119,17 +1119,17 @@ void sub_805EB9C(u8 affineMode)
for (i = 0; i < gBattlersCount; i++)
{
if (IsBankSpritePresent(i))
if (IsBattlerSpritePresent(i))
{
gSprites[gBankSpriteIds[i]].oam.affineMode = affineMode;
gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode;
if (affineMode == 0)
{
gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBankSpriteIds[i]].oam.matrixNum;
gSprites[gBankSpriteIds[i]].oam.matrixNum = 0;
gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0;
}
else
{
gSprites[gBankSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6;
gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6;
}
}
}
@ -1144,13 +1144,13 @@ void LoadAndCreateEnemyShadowSprites(void)
LoadCompressedObjectPic(&gSpriteSheet_EnemyShadow);
bank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankCoord(bank, 0), GetBankCoord(bank, 1) + 29, 0xC8);
gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(bank, 0), GetBattlerSpriteCoord(bank, 1) + 29, 0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank;
if (IsDoubleBattle())
{
bank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankCoord(bank, 0), GetBankCoord(bank, 1) + 29, 0xC8);
gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(bank, 0), GetBattlerSpriteCoord(bank, 1) + 29, 0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank;
}
}
@ -1159,9 +1159,9 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
{
bool8 invisible = FALSE;
u8 bank = shadowSprite->tBank;
struct Sprite *bankSprite = &gSprites[gBankSpriteIds[bank]];
struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[bank]];
if (!bankSprite->inUse || !IsBankSpritePresent(bank))
if (!bankSprite->inUse || !IsBattlerSpritePresent(bank))
{
shadowSprite->callback = SpriteCB_SetInvisible;
return;
@ -1187,8 +1187,9 @@ void SpriteCB_SetInvisible(struct Sprite *sprite)
sprite->invisible = 1;
}
void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species)
void SetBattlerShadowSpriteCallback(u8 bank, u16 species)
{
// The player's shadow is never seen
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
return;
@ -1201,7 +1202,7 @@ void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species)
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible;
}
void EnemyShadowCallbackToSetInvisible(u8 bank)
void HideBattlerShadowSprite(u8 bank)
{
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible;
}

View File

@ -154,9 +154,9 @@ enum
};
extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern const u8 * const gNatureNamePointers[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
@ -898,7 +898,7 @@ void sub_80724A8(s16 arg0, s16 arg1, u16 *arg2)
// healthboxSpriteId_2 refers to the other part
// there's also one other sprite that appears to be a black square? dont fully understand its role
u8 CreateBankHealthboxSprites(u8 bank)
u8 CreateHealthboxSprites(u8 bank)
{
s16 data6 = 0;
u8 healthboxSpriteId_1, healthboxSpriteId_2;
@ -1089,9 +1089,9 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority)
for (i = 0; i < gBattlersCount; i++)
{
u8 healthboxSpriteId_1 = gHealthBoxesIds[i];
u8 healthboxSpriteId_2 = gSprites[gHealthBoxesIds[i]].oam.affineParam;
u8 healthboxSpriteId_3 = gSprites[gHealthBoxesIds[i]].data[5];
u8 healthboxSpriteId_1 = gHealthboxSpriteIds[i];
u8 healthboxSpriteId_2 = gSprites[gHealthboxSpriteIds[i]].oam.affineParam;
u8 healthboxSpriteId_3 = gSprites[gHealthboxSpriteIds[i]].data[5];
gSprites[healthboxSpriteId_1].oam.priority = priority;
gSprites[healthboxSpriteId_2].oam.priority = priority;
@ -1099,7 +1099,7 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority)
}
}
void SetBankHealthboxSpritePos(u8 bank)
void InitBattlerHealthboxCoords(u8 bank)
{
s16 x = 0, y = 0;
@ -1129,7 +1129,7 @@ void SetBankHealthboxSpritePos(u8 bank)
}
}
UpdateSpritePos(gHealthBoxesIds[bank], x, y);
UpdateSpritePos(gHealthboxSpriteIds[bank], x, y);
}
static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
@ -1417,7 +1417,7 @@ void SwapHpBarsWithHpText(void)
for (i = 0; i < gBattlersCount; i++)
{
if (gSprites[gHealthBoxesIds[i]].callback == SpriteCallbackDummy
if (gSprites[gHealthboxSpriteIds[i]].callback == SpriteCallbackDummy
&& GetBattlerSide(i) != B_SIDE_OPPONENT
&& (IsDoubleBattle() || GetBattlerSide(i) != B_SIDE_PLAYER))
{
@ -1434,17 +1434,17 @@ void SwapHpBarsWithHpText(void)
if (noBars == TRUE) // bars to text
{
spriteId = gSprites[gHealthBoxesIds[i]].data[5];
spriteId = gSprites[gHealthboxSpriteIds[i]].data[5];
CpuFill32(0, (void*)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100);
UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_HP), HP_CURRENT);
UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_MAX_HP), HP_MAX);
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT);
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX);
}
else // text to bars
{
UpdateStatusIconInHealthbox(gHealthBoxesIds[i]);
UpdateHealthboxAttribute(gHealthBoxesIds[i], &gPlayerParty[gBattlePartyID[i]], HEALTHBOX_HEALTH_BAR);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_117), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthBoxesIds[i]].oam.tileNum * 32), 32);
UpdateStatusIconInHealthbox(gHealthboxSpriteIds[i]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gPlayerParty[gBattlerPartyIndexes[i]], HEALTHBOX_HEALTH_BAR);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_117), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthboxSpriteIds[i]].oam.tileNum * 32), 32);
}
}
else
@ -1453,26 +1453,26 @@ void SwapHpBarsWithHpText(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
{
sub_80730D4(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]]);
sub_80730D4(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]]);
}
else
{
spriteId = gSprites[gHealthBoxesIds[i]].data[5];
spriteId = gSprites[gHealthboxSpriteIds[i]].data[5];
CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100);
UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_HP), HP_CURRENT);
UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_MAX_HP), HP_MAX);
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT);
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX);
}
}
else // text to bars
{
UpdateStatusIconInHealthbox(gHealthBoxesIds[i]);
UpdateHealthboxAttribute(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]], HEALTHBOX_HEALTH_BAR);
UpdateStatusIconInHealthbox(gHealthboxSpriteIds[i]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]], HEALTHBOX_HEALTH_BAR);
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
UpdateHealthboxAttribute(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]], HEALTHBOX_NICK);
UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]], HEALTHBOX_NICK);
}
}
gSprites[gHealthBoxesIds[i]].data[7] ^= 1;
gSprites[gHealthboxSpriteIds[i]].data[7] ^= 1;
}
}
}
@ -1994,7 +1994,7 @@ static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
bank = gSprites[healthboxSpriteId].data[6];
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
return;
if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT))
if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT))
return;
healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5];
@ -2018,7 +2018,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5];
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
{
status = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_STATUS);
status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_STATUS);
if (!IsDoubleBattle())
tileNumAdder = 0x1A;
else
@ -2026,7 +2026,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
}
else
{
status = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_STATUS);
status = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_STATUS);
tileNumAdder = 0x11;
}
@ -2323,7 +2323,7 @@ static void sub_8074B9C(u8 bank, u8 whichBar)
gBattleSpritesDataPtr->battleBars[bank].receivedValue,
&gBattleSpritesDataPtr->battleBars[bank].field_10,
array, 8);
level = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_LEVEL);
level = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_LEVEL);
if (level == MAX_MON_LEVEL)
{
for (i = 0; i < 8; i++)

File diff suppressed because it is too large Load Diff

View File

@ -17,8 +17,8 @@
extern u16 gLastUsedItem;
extern u8 gLastUsedAbility;
extern u8 gActiveBattler;
extern u8 gBattleAttacker;
extern u8 gBattleDefender;
extern u8 gBattleMoveAttacker;
extern u8 gBattleMoveTarget;
extern u8 gStringBank;
extern u8 gEffectBank;
extern u8 gAbilitiesPerBank[MAX_BATTLERS_COUNT];
@ -26,7 +26,7 @@ extern u32 gBattleTypeFlags;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u16 gPartnerTrainerId;
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
@ -1836,80 +1836,80 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gStringVar3;
break;
case B_TXT_PLAYER_MON1_NAME: // first player poke name
GetMonData(&gPlayerParty[gBattlePartyID[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]],
GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_OPPONENT_MON1_NAME: // first enemy poke name
GetMonData(&gEnemyParty[gBattlePartyID[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]],
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_PLAYER_MON2_NAME: // second player poke name
GetMonData(&gPlayerParty[gBattlePartyID[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]],
GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_OPPONENT_MON2_NAME: // second enemy poke name
GetMonData(&gEnemyParty[gBattlePartyID[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]],
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name
GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18]],
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name
GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]],
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name
GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]],
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name
GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]],
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]],
MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only bank 0/1
HANDLE_NICKNAME_STRING_CASE(gBattleAttacker,
gBattlePartyID[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleAttacker))])
HANDLE_NICKNAME_STRING_CASE(gBattleMoveAttacker,
gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker))])
break;
case B_TXT_ATK_PARTNER_NAME: // attacker partner name
if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
GetMonData(&gPlayerParty[gBattlePartyID[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleAttacker)) + 2]], MON_DATA_NICKNAME, text);
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker)) + 2]], MON_DATA_NICKNAME, text);
else
GetMonData(&gEnemyParty[gBattlePartyID[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleAttacker)) + 2]], MON_DATA_NICKNAME, text);
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattleMoveAttacker)) + 2]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
toCpy = text;
break;
case B_TXT_ATK_NAME_WITH_PREFIX: // attacker name with prefix
HANDLE_NICKNAME_STRING_CASE(gBattleAttacker, gBattlePartyID[gBattleAttacker])
HANDLE_NICKNAME_STRING_CASE(gBattleMoveAttacker, gBattlerPartyIndexes[gBattleMoveAttacker])
break;
case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
HANDLE_NICKNAME_STRING_CASE(gBattleDefender, gBattlePartyID[gBattleDefender])
HANDLE_NICKNAME_STRING_CASE(gBattleMoveTarget, gBattlerPartyIndexes[gBattleMoveTarget])
break;
case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix
HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlePartyID[gEffectBank])
HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlerPartyIndexes[gEffectBank])
break;
case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active bank name with prefix
HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlePartyID[gActiveBattler])
HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
break;
case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active bank name with prefix
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlePartyID[gBattleScripting.battler])
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler])
break;
case B_TXT_CURRENT_MOVE: // current move name
if (gStringInfo->currentMove > LAST_MOVE_INDEX)
@ -1970,10 +1970,10 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gAbilityNames[gLastUsedAbility];
break;
case B_TXT_ATK_ABILITY: // attacker ability
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleAttacker]];
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleMoveAttacker]];
break;
case B_TXT_DEF_ABILITY: // target ability
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleDefender]];
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleMoveTarget]];
break;
case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
toCpy = gAbilityNames[gAbilitiesPerBank[gBattleScripting.battler]];
@ -2039,16 +2039,16 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gLinkPlayers[multiplayerID].name;
break;
case B_TXT_1F: // link partner name?
toCpy = gLinkPlayers[GetBankMultiplayerId(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
toCpy = gLinkPlayers[GetBattlerMultiplayerId(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
break;
case B_TXT_20: // link opponent 1 name?
toCpy = gLinkPlayers[GetBankMultiplayerId(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
toCpy = gLinkPlayers[GetBattlerMultiplayerId(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
break;
case B_TXT_21: // link opponent 2 name?
toCpy = gLinkPlayers[GetBankMultiplayerId(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
toCpy = gLinkPlayers[GetBattlerMultiplayerId(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
break;
case B_TXT_22: // link scripting active name
toCpy = gLinkPlayers[GetBankMultiplayerId(gBattleScripting.battler)].name;
toCpy = gLinkPlayers[GetBattlerMultiplayerId(gBattleScripting.battler)].name;
break;
case B_TXT_PLAYER_NAME: // player name
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
@ -2094,37 +2094,37 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gText_Someones;
break;
case B_TXT_ATK_PREFIX2:
if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix2;
else
toCpy = gText_FoePkmnPrefix3;
break;
case B_TXT_DEF_PREFIX2:
if (GetBattlerSide(gBattleDefender) == B_SIDE_PLAYER)
if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix2;
else
toCpy = gText_FoePkmnPrefix3;
break;
case B_TXT_ATK_PREFIX1:
if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix;
else
toCpy = gText_FoePkmnPrefix2;
break;
case B_TXT_DEF_PREFIX1:
if (GetBattlerSide(gBattleDefender) == B_SIDE_PLAYER)
if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix;
else
toCpy = gText_FoePkmnPrefix2;
break;
case B_TXT_ATK_PREFIX3:
if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
if (GetBattlerSide(gBattleMoveAttacker) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix3;
else
toCpy = gText_FoePkmnPrefix4;
break;
case B_TXT_DEF_PREFIX3:
if (GetBattlerSide(gBattleDefender) == B_SIDE_PLAYER)
if (GetBattlerSide(gBattleMoveTarget) == B_SIDE_PLAYER)
toCpy = gText_AllyPkmnPrefix3;
else
toCpy = gText_FoePkmnPrefix4;

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -9,7 +9,7 @@
#include "battle_scripts.h"
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gUnknown_0203CF00[];
extern const u8 *gBattlescriptCurrInstr;
extern u8 gBattleCommunication[];
@ -101,13 +101,13 @@ void AdjustFriendshipOnBattleFaint(u8 bank)
if (gBattleMons[opposingBank].level > gBattleMons[bank].level)
{
if (gBattleMons[opposingBank].level - gBattleMons[bank].level > 29)
AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 8);
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 8);
else
AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6);
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 6);
}
else
{
AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6);
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 6);
}
}
@ -122,7 +122,7 @@ void sub_80571DC(u8 bank, u8 arg1)
for (i = 0; i < 3; i++)
gUnknown_0203CF00[i] = *(0 * 3 + i + (u8*)(gBattleStruct->field_60));
sub_81B8FB0(pokemon_order_func(gBattlePartyID[bank]), pokemon_order_func(arg1));
sub_81B8FB0(pokemon_order_func(gBattlerPartyIndexes[bank]), pokemon_order_func(arg1));
for (i = 0; i < 3; i++)
*(0 * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
@ -207,8 +207,8 @@ u32 sub_805725C(u8 bank)
if (effect == 2)
{
gActiveBattler = bank;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBufferBankForExecution(gActiveBattler);
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}
return effect;

View File

@ -89,7 +89,7 @@ extern void flagmods_08054D70(void);
extern u8* sub_806CF78(u16);
extern bool8 ExecuteTableBasedItemEffect_(struct Pokemon*, u16, u8, u8);
extern u8 gBankInMenu;
extern u16 gBattlePartyID[];
extern u16 gBattlerPartyIndexes[];
extern void sub_81B89F0(void);
extern u8 GetItemEffectType(u16);
@ -1131,7 +1131,7 @@ void sub_80FE440(u8 taskId)
void ItemUseInBattle_StatIncrease(u8 taskId)
{
u16 partyId = gBattlePartyID[gBankInMenu];
u16 partyId = gBattlerPartyIndexes[gBankInMenu];
if (ExecuteTableBasedItemEffect_(&gPlayerParty[partyId], gSpecialVar_ItemId, partyId, 0) != FALSE)
{

View File

@ -17,10 +17,10 @@
extern bool8 gDoingBattleAnim;
extern u8 gActiveBattler;
extern u8 gBattleDefender;
extern u16 gBattlePartyID[];
extern u8 gBankSpriteIds[];
extern u8 gHealthBoxesIds[];
extern u8 gBattleMoveTarget;
extern u16 gBattlerPartyIndexes[];
extern u8 gBattlerSpriteIds[];
extern u8 gHealthboxSpriteIds[];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions
@ -364,9 +364,9 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
bank = gTasks[taskId].tBank;
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
itemId = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
itemId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
else
itemId = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
itemId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
ballId = ItemIdToBallId(itemId);
LoadBallGfx(ballId);
@ -378,25 +378,25 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
switch (throwCaseId)
{
case POKEBALL_PLAYER_SENDOUT:
gBattleDefender = bank;
gBattleMoveTarget = bank;
gSprites[ballSpriteId].pos1.x = 24;
gSprites[ballSpriteId].pos1.y = 68;
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
break;
case POKEBALL_OPPONENT_SENDOUT:
gSprites[ballSpriteId].pos1.x = GetBankCoord(bank, BANK_X_POS);
gSprites[ballSpriteId].pos1.y = GetBankCoord(bank, BANK_Y_POS) + 24;
gBattleDefender = bank;
gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(bank, BANK_X_POS);
gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(bank, BANK_Y_POS) + 24;
gBattleMoveTarget = bank;
gSprites[ballSpriteId].data[0] = 0;
gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
break;
default:
gBattleDefender = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
notSendOut = TRUE;
break;
}
gSprites[ballSpriteId].sBank = gBattleDefender;
gSprites[ballSpriteId].sBank = gBattleMoveTarget;
if (!notSendOut)
{
DestroyTask(taskId);
@ -405,12 +405,12 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
// this will perform an unused ball throw animation
gSprites[ballSpriteId].data[0] = 0x22;
gSprites[ballSpriteId].data[2] = GetBankCoord(gBattleDefender, BANK_X_POS);
gSprites[ballSpriteId].data[4] = GetBankCoord(gBattleDefender, BANK_Y_POS) - 16;
gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattleMoveTarget, BANK_X_POS);
gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattleMoveTarget, BANK_Y_POS) - 16;
gSprites[ballSpriteId].data[5] = -40;
sub_80A68D4(&gSprites[ballSpriteId]);
gSprites[ballSpriteId].oam.affineParam = taskId;
gTasks[taskId].tOpponentBank = gBattleDefender;
gTasks[taskId].tOpponentBank = gBattleMoveTarget;
gTasks[taskId].func = TaskDummy;
PlaySE(SE_NAGERU);
}
@ -458,9 +458,9 @@ static void sub_80756E0(struct Sprite *sprite)
{
sprite->data[5] = 0;
sprite->callback = sub_807574C;
StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->sBank]], 2);
AnimateSprite(&gSprites[gBankSpriteIds[sprite->sBank]]);
gSprites[gBankSpriteIds[sprite->sBank]].data[1] = 0;
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBank]], 2);
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] = 0;
}
}
@ -469,17 +469,17 @@ static void sub_807574C(struct Sprite *sprite)
sprite->data[5]++;
if (sprite->data[5] == 11)
PlaySE(SE_SUIKOMU);
if (gSprites[gBankSpriteIds[sprite->sBank]].affineAnimEnded)
if (gSprites[gBattlerSpriteIds[sprite->sBank]].affineAnimEnded)
{
StartSpriteAnim(sprite, 2);
gSprites[gBankSpriteIds[sprite->sBank]].invisible = TRUE;
gSprites[gBattlerSpriteIds[sprite->sBank]].invisible = TRUE;
sprite->data[5] = 0;
sprite->callback = sub_80757E4;
}
else
{
gSprites[gBankSpriteIds[sprite->sBank]].data[1] += 0x60;
gSprites[gBankSpriteIds[sprite->sBank]].pos2.y = -gSprites[gBankSpriteIds[sprite->sBank]].data[1] >> 8;
gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] += 0x60;
gSprites[gBattlerSpriteIds[sprite->sBank]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] >> 8;
}
}
@ -757,12 +757,12 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
{
mon = &gEnemyParty[gBattlePartyID[bank]];
mon = &gEnemyParty[gBattlerPartyIndexes[bank]];
pan = 25;
}
else
{
mon = &gPlayerParty[gBattlePartyID[bank]];
mon = &gPlayerParty[gBattlerPartyIndexes[bank]];
pan = -25;
}
@ -795,21 +795,21 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
gTasks[taskId].tCryTaskPan = pan;
gTasks[taskId].tCryTaskWantedCry = wantedCryCase;
gTasks[taskId].tCryTaskBank = bank;
gTasks[taskId].tCryTaskMonSpriteId = gBankSpriteIds[sprite->sBank];
gTasks[taskId].tCryTaskMonSpriteId = gBattlerSpriteIds[sprite->sBank];
gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 0x10;
gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon);
gTasks[taskId].tCryTaskState = 0;
}
StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->sBank]], 1);
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBank]], 1);
if (GetBattlerSide(sprite->sBank) == B_SIDE_OPPONENT)
gSprites[gBankSpriteIds[sprite->sBank]].callback = sub_8039B58;
gSprites[gBattlerSpriteIds[sprite->sBank]].callback = sub_8039B58;
else
gSprites[gBankSpriteIds[sprite->sBank]].callback = sub_8039E44;
gSprites[gBattlerSpriteIds[sprite->sBank]].callback = sub_8039E44;
AnimateSprite(&gSprites[gBankSpriteIds[sprite->sBank]]);
gSprites[gBankSpriteIds[sprite->sBank]].data[1] = 0x1000;
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
gSprites[gBattlerSpriteIds[sprite->sBank]].data[1] = 0x1000;
}
#undef tCryTaskSpecies
@ -836,24 +836,24 @@ static void HandleBallAnimEnd(struct Sprite *sprite)
bool8 affineAnimEnded = FALSE;
u8 bank = sprite->sBank;
gSprites[gBankSpriteIds[bank]].invisible = FALSE;
gSprites[gBattlerSpriteIds[bank]].invisible = FALSE;
if (sprite->animEnded)
sprite->invisible = TRUE;
if (gSprites[gBankSpriteIds[bank]].affineAnimEnded)
if (gSprites[gBattlerSpriteIds[bank]].affineAnimEnded)
{
StartSpriteAffineAnim(&gSprites[gBankSpriteIds[bank]], 0);
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[bank]], 0);
affineAnimEnded = TRUE;
}
else
{
gSprites[gBankSpriteIds[bank]].data[1] -= 288;
gSprites[gBankSpriteIds[bank]].pos2.y = gSprites[gBankSpriteIds[bank]].data[1] >> 8;
gSprites[gBattlerSpriteIds[bank]].data[1] -= 288;
gSprites[gBattlerSpriteIds[bank]].pos2.y = gSprites[gBattlerSpriteIds[bank]].data[1] >> 8;
}
if (sprite->animEnded && affineAnimEnded)
{
s32 i, doneBanks;
gSprites[gBankSpriteIds[bank]].pos2.y = 0;
gSprites[gBattlerSpriteIds[bank]].pos2.y = 0;
gDoingBattleAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[bank].ballAnimActive = 0;
FreeSpriteOamMatrix(sprite);
@ -889,8 +889,8 @@ static void sub_80760F8(struct Sprite *sprite)
}
else if (sprite->data[4] == 315)
{
FreeOamMatrix(gSprites[gBankSpriteIds[sprite->sBank]].oam.matrixNum);
DestroySprite(&gSprites[gBankSpriteIds[sprite->sBank]]);
FreeOamMatrix(gSprites[gBattlerSpriteIds[sprite->sBank]].oam.matrixNum);
DestroySprite(&gSprites[gBattlerSpriteIds[sprite->sBank]]);
DestroySpriteAndFreeResources(sprite);
if (gMain.inBattle)
gBattleSpritesDataPtr->healthBoxesData[bank].ballAnimActive = 0;
@ -900,8 +900,8 @@ static void sub_80760F8(struct Sprite *sprite)
static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
{
sprite->data[0] = 25;
sprite->data[2] = GetBankCoord(sprite->sBank, 2);
sprite->data[4] = GetBankCoord(sprite->sBank, 3) + 24;
sprite->data[2] = GetBattlerSpriteCoord(sprite->sBank, 2);
sprite->data[4] = GetBattlerSpriteCoord(sprite->sBank, 3) + 24;
sprite->data[5] = -30;
sprite->oam.affineParam = sprite->sBank;
sub_80A68D4(sprite);
@ -1183,7 +1183,7 @@ static void DestroySpriteAndFreeResources_(struct Sprite *sprite)
void sub_8076918(u8 bank)
{
struct Sprite *healthboxSprite = &gSprites[gHealthBoxesIds[bank]];
struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[bank]];
healthboxSprite->data[0] = 5;
healthboxSprite->data[1] = 0;
@ -1226,7 +1226,7 @@ void DoHitAnimHealthboxEffect(u8 bank)
spriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HitAnimHealthoxEffect);
gSprites[spriteId].data[0] = 1;
gSprites[spriteId].data[1] = gHealthBoxesIds[bank];
gSprites[spriteId].data[1] = gHealthboxSpriteIds[bank];
gSprites[spriteId].callback = SpriteCB_HitAnimHealthoxEffect;
}
@ -1276,7 +1276,7 @@ void FreeBallGfx(u8 ballId)
static u16 GetBankPokeballItemId(u8 bank)
{
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
return GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
else
return GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_POKEBALL);
return GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_POKEBALL);
}

View File

@ -16,8 +16,8 @@ struct Unknown_020249B4
extern u8 gAbsentBattlerFlags;
extern u8 gActiveBattler;
extern u8 gBattleAttacker;
extern u8 gBattleDefender;
extern u8 gBattleMoveAttacker;
extern u8 gBattleMoveTarget;
extern u8 gLastUsedAbility;
extern u16 gTrainerBattleOpponent_A;
extern u32 gBattleTypeFlags;
@ -55,14 +55,14 @@ u8 CountAliveMonsInBattle(u8 caseId)
case BATTLE_ALIVE_ATK_SIDE:
for (i = 0; i < 4; i++)
{
if (GetBattlerSide(i) == GetBattlerSide(gBattleAttacker) && !(gAbsentBattlerFlags & gBitTable[i]))
if (GetBattlerSide(i) == GetBattlerSide(gBattleMoveAttacker) && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
case BATTLE_ALIVE_DEF_SIDE:
for (i = 0; i < 4; i++)
{
if (GetBattlerSide(i) == GetBattlerSide(gBattleDefender) && !(gAbsentBattlerFlags & gBitTable[i]))
if (GetBattlerSide(i) == GetBattlerSide(gBattleMoveTarget) && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;

View File

@ -27,13 +27,13 @@ extern struct BattlePokemon gBattleMons[4];
extern struct BattleEnigmaBerry gEnigmaBerries[4];
extern u8 gActiveBattler;
extern u8 gBankInMenu;
extern u8 gBattleDefender;
extern u8 gBattleAttacker;
extern u8 gBattleMoveTarget;
extern u8 gBattleMoveAttacker;
extern u8 gStringBank;
extern u16 gTrainerBattleOpponent_A;
extern u32 gBattleTypeFlags;
extern u8 gBattleMonForms[4];
extern u16 gBattlePartyID[4];
extern u16 gBattlerPartyIndexes[4];
extern u8 gLastUsedAbility;
extern u16 gPartnerTrainerId;
extern u32 gHitMarker;
@ -210,7 +210,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
void sub_806CF24(s32 stat)
{
gBattleDefender = gBankInMenu;
gBattleMoveTarget = gBankInMenu;
StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]);
StringCopy(gBattleTextBuff2, gText_StatRose);
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
@ -247,7 +247,7 @@ u8 *sub_806CF78(u16 itemId)
}
else
{
gBattleAttacker = gBankInMenu;
gBattleMoveAttacker = gBankInMenu;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped);
}
}
@ -255,7 +255,7 @@ u8 *sub_806CF78(u16 itemId)
if (itemEffect[3] & 0x80)
{
gBattleAttacker = gBankInMenu;
gBattleMoveAttacker = gBankInMenu;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
}
@ -615,7 +615,7 @@ bool16 sub_806D82C(u8 id)
return retVal;
}
s32 GetBankMultiplayerId(u16 a1)
s32 GetBattlerMultiplayerId(u16 a1)
{
s32 id;
for (id = 0; id < MAX_LINK_PLAYERS; id++)
@ -1367,11 +1367,11 @@ void sub_806E994(void)
gBattleTextBuff1[4] = B_BUFF_EOS;
if (!GetBattlerSide(gBattleStruct->field_49))
gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[gBattleStruct->field_49]);
gBattleTextBuff1[3] = pokemon_order_func(gBattlerPartyIndexes[gBattleStruct->field_49]);
else
gBattleTextBuff1[3] = gBattlePartyID[gBattleStruct->field_49];
gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->field_49];
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlePartyID[gBankInMenu]))
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlerPartyIndexes[gBankInMenu]))
BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4);
}
@ -1478,7 +1478,7 @@ const u8 *GetTrainerPartnerName(void)
else
{
u8 id = GetMultiplayerId();
return gLinkPlayers[GetBankMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name;
return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name;
}
}

View File

@ -16,7 +16,7 @@ struct UnkAnimStruct
s16 field_8;
};
extern u16 gBattlePartyID[];
extern u16 gBattlerPartyIndexes[];
// this file's functions
static void pokemonanimfunc_00(struct Sprite *sprite);
@ -945,7 +945,7 @@ void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet)
gTasks[taskId].tPtrHI = (u32)(sprite);
bank = sprite->data[0];
nature = GetNature(&gPlayerParty[gBattlePartyID[bank]]);
nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[bank]]);
animId = 3 * backAnimSet + sBackAnimNatureModTable[nature];
gTasks[taskId].tAnimId = sBackAnimationIds[animId];

View File

@ -27,7 +27,7 @@ extern u16 gTrainerBattleOpponent_B;
extern u16 gPartnerTrainerId;
extern u8 gActiveBattler;
extern u8 gBattlersCount;
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gChosenMovesByBanks[MAX_BATTLERS_COUNT];
extern u8 gUnknown_03001278;
@ -200,7 +200,7 @@ void sub_8184E58(void)
}
}
void RecordedBattle_SetBankAction(u8 bank, u8 action)
void RecordedBattle_SetBattlerAction(u8 bank, u8 action)
{
if (sRecordedBytesNo[bank] < BANK_RECORD_SIZE && sUnknown_0203C7AC != 2)
{
@ -208,7 +208,7 @@ void RecordedBattle_SetBankAction(u8 bank, u8 action)
}
}
void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear)
void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear)
{
s32 i;
@ -221,7 +221,7 @@ void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear)
}
}
u8 RecordedBattle_ReadBankAction(u8 bank)
u8 RecordedBattle_GetBankAction(u8 bank)
{
// trying to read past array or invalid action byte, battle is over
if (sRecordedBytesNo[bank] >= BANK_RECORD_SIZE || sBattleRecords[bank][sRecordedBytesNo[bank]] == 0xFF)
@ -1536,14 +1536,14 @@ void sub_818603C(u8 arg0)
}
if (j != 4) // player's mon's move has been changed
{
RecordedBattle_SetBankAction(bank, ACTION_MOVE_CHANGE);
RecordedBattle_SetBattlerAction(bank, ACTION_MOVE_CHANGE);
for (j = 0; j < 4; j++)
{
for (k = 0; k < 4; k++)
{
if (gBattleMons[bank].moves[j] == sRecordedBattle_PlayerMonMoves[bank / 2][k])
{
RecordedBattle_SetBankAction(bank, k);
RecordedBattle_SetBattlerAction(bank, k);
break;
}
}
@ -1561,14 +1561,14 @@ void sub_818603C(u8 arg0)
u8 array3[8];
u8 var;
RecordedBattle_ReadBankAction(bank);
RecordedBattle_GetBankAction(bank);
for (j = 0; j < 4; j++)
{
ppBonuses[j] = ((gBattleMons[bank].ppBonuses & ((3 << (j << 1)))) >> (j << 1));
}
for (j = 0; j < 4; j++)
{
array1[j] = RecordedBattle_ReadBankAction(bank);
array1[j] = RecordedBattle_GetBankAction(bank);
movePp.moves[j] = gBattleMons[bank].moves[array1[j]];
movePp.pp[j] = gBattleMons[bank].pp[array1[j]];
array3[j] = ppBonuses[array1[j]];
@ -1591,25 +1591,25 @@ void sub_818603C(u8 arg0)
{
for (j = 0; j < 4; j++)
{
ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1));
ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1));
}
for (j = 0; j < 4; j++)
{
movePp.moves[j] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_MOVE1 + array1[j], NULL);
movePp.pp[j] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP1 + array1[j], NULL);
movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_MOVE1 + array1[j], NULL);
movePp.pp[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP1 + array1[j], NULL);
array3[j] = ppBonuses[array1[j]];
}
for (j = 0; j < 4; j++)
{
SetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_MOVE1 + j, &movePp.moves[j]);
SetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP1 + j, &movePp.pp[j]);
SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_MOVE1 + j, &movePp.moves[j]);
SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP1 + j, &movePp.pp[j]);
}
var = 0;
for (j = 0; j < 4; j++)
{
var |= (array3[j]) << (j << 1);
}
SetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_PP_BONUSES, &var);
SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP_BONUSES, &var);
}
gChosenMovesByBanks[bank] = gBattleMons[bank].moves[*(gBattleStruct->chosenMovePositions + bank)];

View File

@ -24,12 +24,12 @@ extern u16 gBattle_BG3_Y;
extern u8 gReservedSpritePaletteCount;
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBankInMenu;
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern u32 gBattleTypeFlags;
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
@ -38,11 +38,11 @@ extern void ScanlineEffect_Clear(void);
extern void sub_8035658(void);
extern bool8 IsDoubleBattle(void);
extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
extern u8 GetBankSpriteDefault_Y(u8 bank);
extern u8 GetBattlerSpriteDefault_Y(u8 bank);
extern u8 sub_80A82E4(u8 bank);
extern void sub_806A068(u16 species, u8 bankIdentity);
extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
extern u8 GetBankCoord(u8 bank, u8 caseId);
extern u8 GetBattlerSpriteCoord(u8 bank, u8 caseId);
// this file's functions
static void CB2_ReshowBattleScreenAfterMenu(void);
@ -165,14 +165,14 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
LoadAndCreateEnemyShadowSprites();
opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
SetBankEnemyShadowSpriteCallback(opponentBank, species);
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
SetBattlerShadowSpriteCallback(opponentBank, species);
if (IsDoubleBattle())
{
opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
SetBankEnemyShadowSpriteCallback(opponentBank, species);
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
SetBattlerShadowSpriteCallback(opponentBank, species);
}
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
@ -215,7 +215,7 @@ static bool8 LoadBankSpriteGfx(u8 bank)
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
{
if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
else
BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
}
@ -224,7 +224,7 @@ static bool8 LoadBankSpriteGfx(u8 bank)
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
DecompressTrainerBackPic(BACK_PIC_WALLY, bank);
else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
else
BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
@ -252,62 +252,62 @@ static void CreateBankSprite(u8 bank)
if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
posY = GetSubstituteSpriteDefault_Y(bank);
else
posY = GetBankSpriteDefault_Y(bank);
posY = GetBattlerSpriteDefault_Y(bank);
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
return;
sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
sub_806A068(GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(bank, 2), posY, sub_80A82E4(bank));
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
gSprites[gBattlerSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
{
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
sub_80A82E4(0));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
{
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
sub_80A82E4(0));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
}
else
{
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
return;
sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
sub_806A068(GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
gBattlerSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(bank, 2), posY, sub_80A82E4(bank));
gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
gSprites[gBattlerSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
gSprites[gBattlerSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
}
gSprites[gBankSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
gSprites[gBattlerSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
}
}
@ -322,32 +322,32 @@ static void CreateHealthboxSprite(u8 bank)
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
return;
else
healthboxSpriteId = CreateBankHealthboxSprites(bank);
healthboxSpriteId = CreateHealthboxSprites(bank);
gHealthBoxesIds[bank] = healthboxSpriteId;
SetBankHealthboxSpritePos(bank);
gHealthboxSpriteIds[bank] = healthboxSpriteId;
InitBattlerHealthboxCoords(bank);
SetHealthboxSpriteVisible(healthboxSpriteId);
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gEnemyParty[gBattlerPartyIndexes[bank]], HEALTHBOX_ALL);
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[gBattlerPartyIndexes[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
else
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[gBattlerPartyIndexes[bank]], HEALTHBOX_ALL);
if (GetBattlerPosition(bank) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(bank) == B_POSITION_PLAYER_RIGHT)
DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE);
DummyBattleInterfaceFunc(gHealthboxSpriteIds[bank], TRUE);
else
DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE);
DummyBattleInterfaceFunc(gHealthboxSpriteIds[bank], FALSE);
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
SetHealthboxSpriteInvisible(healthboxSpriteId);
}
else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
{
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
SetHealthboxSpriteInvisible(healthboxSpriteId);
}
}

View File

@ -215,10 +215,10 @@ gBattleResults: @ 3005D10
gLeveledUpInBattle: @ 3005D54
.space 0xC
gBattlerFuncs: @ 3005D60
gBattlerControllerFuncs: @ 3005D60
.space 0x10
gHealthBoxesIds: @ 3005D70
gHealthboxSpriteIds: @ 3005D70
.space 0x4
gMultiUsePlayerCursor: @ 3005D74

View File

@ -273,13 +273,13 @@ gBattleBufferB: @ 2023864
gActiveBattler: @ 2024064
.space 0x4
gBattleExecBuffer: @ 2024068
gBattleControllerExecFlags: @ 2024068
.space 0x4
gBattlersCount: @ 202406C
.space 0x2
gBattlePartyID: @ 202406E
gBattlerPartyIndexes: @ 202406E
.space 0x8
gBattlerPositions: @ 2024076
@ -300,7 +300,7 @@ gCurrentActionFuncId: @ 2024083
gBattleMons: @ 2024084
.space 0x160
gBankSpriteIds: @ 20241E4
gBattlerSpriteIds: @ 20241E4
.space 0x4
gCurrMovePos: @ 20241E8
@ -333,10 +333,10 @@ gLastUsedItem: @ 2024208
gLastUsedAbility: @ 202420A
.space 0x1
gBattleAttacker: @ 202420B
gBattleMoveAttacker: @ 202420B
.space 0x1
gBattleDefender: @ 202420C
gBattleMoveTarget: @ 202420C
.space 0x1
gBank1: @ 202420D