mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
battle 7 is decompiled
This commit is contained in:
parent
5243285ab2
commit
6c8155074b
2988
asm/battle_7.s
2988
asm/battle_7.s
File diff suppressed because it is too large
Load Diff
@ -586,8 +586,8 @@ _080A612E:
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bx r1
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bx r1
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thumb_func_end sub_80A60AC
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thumb_func_end sub_80A60AC
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thumb_func_start sub_80A6138
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thumb_func_start GetBankSpriteDefault_Y
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sub_80A6138: @ 80A6138
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GetBankSpriteDefault_Y: @ 80A6138
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push {lr}
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push {lr}
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lsls r0, 24
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lsls r0, 24
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lsrs r0, 24
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lsrs r0, 24
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@ -597,10 +597,10 @@ sub_80A6138: @ 80A6138
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lsrs r0, 24
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lsrs r0, 24
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pop {r1}
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pop {r1}
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bx r1
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bx r1
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thumb_func_end sub_80A6138
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thumb_func_end GetBankSpriteDefault_Y
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thumb_func_start sub_80A614C
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thumb_func_start GetSubstituteSpriteDefault_Y
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sub_80A614C: @ 80A614C
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GetSubstituteSpriteDefault_Y: @ 80A614C
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push {r4,lr}
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push {r4,lr}
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lsls r0, 24
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lsls r0, 24
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lsrs r4, r0, 24
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lsrs r4, r0, 24
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@ -633,7 +633,7 @@ _080A6180:
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pop {r4}
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pop {r4}
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pop {r1}
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pop {r1}
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bx r1
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bx r1
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thumb_func_end sub_80A614C
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thumb_func_end GetSubstituteSpriteDefault_Y
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thumb_func_start sub_80A6190
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thumb_func_start sub_80A6190
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sub_80A6190: @ 80A6190
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sub_80A6190: @ 80A6190
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@ -5180,7 +5180,7 @@ _080A8412:
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adds r0, r6, 0
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adds r0, r6, 0
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ldr r1, [sp, 0x3C]
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ldr r1, [sp, 0x3C]
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mov r2, r8
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mov r2, r8
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bl species_and_otid_get_pal
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bl GetFrontSpritePalFromSpeciesAndPersonality
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lsls r1, r5, 20
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lsls r1, r5, 20
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movs r2, 0x80
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movs r2, 0x80
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lsls r2, 17
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lsls r2, 17
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@ -5243,7 +5243,7 @@ _080A84B0:
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adds r0, r6, 0
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adds r0, r6, 0
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ldr r1, [sp, 0x3C]
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ldr r1, [sp, 0x3C]
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mov r2, r8
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mov r2, r8
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bl species_and_otid_get_pal
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bl GetFrontSpritePalFromSpeciesAndPersonality
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lsls r1, r5, 20
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lsls r1, r5, 20
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movs r3, 0x80
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movs r3, 0x80
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lsls r3, 17
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lsls r3, 17
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@ -855,8 +855,8 @@ _080AA352:
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.pool
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.pool
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thumb_func_end sub_80AA18C
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thumb_func_end sub_80AA18C
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thumb_func_start move_anim_start_t2
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thumb_func_start LaunchStatusAnimation
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move_anim_start_t2: @ 80AA364
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LaunchStatusAnimation: @ 80AA364
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push {r4,lr}
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push {r4,lr}
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adds r4, r0, 0
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adds r4, r0, 0
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lsls r4, 24
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lsls r4, 24
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@ -885,7 +885,7 @@ move_anim_start_t2: @ 80AA364
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pop {r0}
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pop {r0}
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bx r0
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bx r0
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.pool
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.pool
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thumb_func_end move_anim_start_t2
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thumb_func_end LaunchStatusAnimation
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thumb_func_start task0A_80788BC
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thumb_func_start task0A_80788BC
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task0A_80788BC: @ 80AA3B4
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task0A_80788BC: @ 80AA3B4
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@ -3006,7 +3006,7 @@ _0815B8A8:
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lsls r2, 3
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lsls r2, 3
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adds r2, r3
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adds r2, r3
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ldrb r2, [r2, 0x1C]
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ldrb r2, [r2, 0x1C]
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bl sub_805E448
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bl HandleSpeciesGfxDataChange
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ldrb r1, [r5]
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ldrb r1, [r5]
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mov r0, sp
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mov r0, sp
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bl sub_80A6BFC
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bl sub_80A6BFC
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@ -3310,7 +3310,7 @@ sub_815BB58: @ 815BB58
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ldr r1, =gAnimBankTarget
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ldr r1, =gAnimBankTarget
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ldrb r1, [r1]
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ldrb r1, [r1]
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movs r2, 0x1
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movs r2, 0x1
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bl sub_805E448
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bl HandleSpeciesGfxDataChange
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adds r0, r4, 0
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adds r0, r4, 0
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bl DestroyAnimVisualTask
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bl DestroyAnimVisualTask
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pop {r4}
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pop {r4}
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@ -10129,7 +10129,7 @@ _0815F2AC:
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ldr r4, =gAnimBankAttacker
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ldr r4, =gAnimBankAttacker
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ldrb r0, [r4]
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ldrb r0, [r4]
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movs r1, 0
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movs r1, 0
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bl refresh_graphics_maybe
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bl LoadBattleMonGfxAndAnimate
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bl IsContest
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bl IsContest
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lsls r0, 24
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lsls r0, 24
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cmp r0, 0
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cmp r0, 0
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@ -4825,7 +4825,7 @@ _08172CC8:
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ldrb r1, [r5, 0x1E]
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ldrb r1, [r5, 0x1E]
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adds r0, r2, 0
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adds r0, r2, 0
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adds r2, r6, 0
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adds r2, r6, 0
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bl refresh_graphics_maybe
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bl LoadBattleMonGfxAndAnimate
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ldrh r0, [r5, 0x1C]
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ldrh r0, [r5, 0x1C]
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adds r0, 0x1
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adds r0, 0x1
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strh r0, [r5, 0x1C]
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strh r0, [r5, 0x1C]
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@ -5030,7 +5030,7 @@ _08172E4E:
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movs r3, 0x1
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movs r3, 0x1
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bl RequestDma3Fill
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bl RequestDma3Fill
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ldrb r0, [r4]
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ldrb r0, [r4]
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bl sub_805E974
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bl ClearBehindSubstituteBit
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adds r0, r5, 0
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adds r0, r5, 0
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bl DestroyAnimVisualTask
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bl DestroyAnimVisualTask
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_08172E84:
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_08172E84:
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@ -6763,7 +6763,7 @@ _080DB1CC:
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adds r0, r5, 0
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adds r0, r5, 0
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adds r1, r7, 0
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adds r1, r7, 0
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adds r2, r6, 0
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adds r2, r6, 0
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bl species_and_otid_get_pal
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bl GetFrontSpritePalFromSpeciesAndPersonality
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movs r1, 0x90
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movs r1, 0x90
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lsls r1, 1
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lsls r1, 1
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movs r2, 0x20
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movs r2, 0x20
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@ -572,7 +572,7 @@ sub_81302E8: @ 81302E8
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ldr r1, [r0, 0x4]
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ldr r1, [r0, 0x4]
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ldr r2, [r0]
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ldr r2, [r0]
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adds r0, r5, 0
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adds r0, r5, 0
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bl species_and_otid_get_pal
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bl GetFrontSpritePalFromSpeciesAndPersonality
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ldr r7, =gUnknown_030061C4
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ldr r7, =gUnknown_030061C4
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ldr r1, [r7]
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ldr r1, [r7]
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bl LZDecompressVram
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bl LZDecompressVram
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@ -69004,7 +69004,7 @@ _0802CA32:
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ldrh r0, [r7]
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ldrh r0, [r7]
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ldr r1, [r7, 0x4]
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ldr r1, [r7, 0x4]
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ldr r2, [r7, 0x8]
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ldr r2, [r7, 0x8]
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bl species_and_otid_get_pal
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bl GetFrontSpritePalFromSpeciesAndPersonality
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str r0, [sp, 0x20]
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str r0, [sp, 0x20]
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add r0, sp, 0x20
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add r0, sp, 0x20
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ldr r1, [r0, 0x4]
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ldr r1, [r0, 0x4]
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@ -936,7 +936,7 @@ _08075B9E:
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.pool
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.pool
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_08075BB4:
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_08075BB4:
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adds r0, r3, 0
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adds r0, r3, 0
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bl sub_805F110
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bl ShouldPlayNormalPokeCry
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cmp r0, 0x1
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cmp r0, 0x1
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bne _08075BCC
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bne _08075BCC
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lsls r1, r5, 24
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lsls r1, r5, 24
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@ -976,7 +976,7 @@ _08075BF8:
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cmp r0, 0
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cmp r0, 0
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bne _08075CBA
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bne _08075CBA
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adds r0, r3, 0
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adds r0, r3, 0
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bl sub_805F110
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bl ShouldPlayNormalPokeCry
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cmp r0, 0x1
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cmp r0, 0x1
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bne _08075C22
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bne _08075C22
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lsls r1, r5, 24
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lsls r1, r5, 24
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@ -1066,7 +1066,7 @@ _08075CBA:
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b _08075D04
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b _08075D04
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_08075CC0:
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_08075CC0:
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adds r0, r3, 0
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adds r0, r3, 0
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bl sub_805F110
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bl ShouldPlayNormalPokeCry
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cmp r0, 0x1
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cmp r0, 0x1
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bne _08075CD8
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bne _08075CD8
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lsls r1, r5, 24
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lsls r1, r5, 24
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@ -8824,7 +8824,7 @@ _080C0168:
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adds r3, r5
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adds r3, r5
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ldrb r4, [r3, 0x5]
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ldrb r4, [r3, 0x5]
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lsrs r4, 4
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lsrs r4, 4
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bl species_and_otid_get_pal
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bl GetFrontSpritePalFromSpeciesAndPersonality
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lsls r4, 4
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lsls r4, 4
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movs r2, 0x80
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movs r2, 0x80
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lsls r2, 1
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lsls r2, 1
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@ -14656,7 +14656,7 @@ _080CEC86:
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adds r1, r3
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adds r1, r3
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str r0, [r1]
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str r0, [r1]
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adds r0, r6, 0
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adds r0, r6, 0
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bl pokemon_get_pal
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bl GetMonFrontSpritePal
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ldr r1, [r4]
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ldr r1, [r4]
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ldr r2, =0x00000cdc
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ldr r2, =0x00000cdc
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adds r1, r2
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adds r1, r2
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@ -14759,7 +14759,7 @@ _080CED7E:
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adds r1, r4
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adds r1, r4
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ldrh r0, [r1]
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ldrh r0, [r1]
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mov r1, r9
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mov r1, r9
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bl species_and_otid_get_pal
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bl GetFrontSpritePalFromSpeciesAndPersonality
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ldr r1, [r5]
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ldr r1, [r5]
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ldr r3, =0x00000cdc
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ldr r3, =0x00000cdc
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adds r2, r1, r3
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adds r2, r1, r3
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@ -1116,7 +1116,7 @@ sub_81C4778: @ 81C4778
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bne _081C47AE
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bne _081C47AE
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adds r0, r1, 0
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adds r0, r1, 0
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adds r0, 0xC
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adds r0, 0xC
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bl sub_805F110
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bl ShouldPlayNormalPokeCry
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cmp r0, 0x1
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cmp r0, 0x1
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bne _081C47A4
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bne _081C47A4
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ldrh r0, [r4, 0x2]
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ldrh r0, [r4, 0x2]
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@ -13532,7 +13532,7 @@ _081CDBD0:
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adds r0, r4, 0
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adds r0, r4, 0
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mov r1, r8
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mov r1, r8
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adds r2, r5, 0
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adds r2, r5, 0
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bl species_and_otid_get_pal
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bl GetFrontSpritePalFromSpeciesAndPersonality
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mov r2, r9
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mov r2, r9
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lsls r1, r2, 7
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lsls r1, r2, 7
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adds r1, r7, r1
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adds r1, r7, r1
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@ -24408,7 +24408,7 @@ _081D30C4:
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adds r0, r4, 0
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adds r0, r4, 0
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adds r1, r6, 0
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adds r1, r6, 0
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adds r2, r5, 0
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adds r2, r5, 0
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bl species_and_otid_get_pal
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bl GetFrontSpritePalFromSpeciesAndPersonality
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mov r1, r9
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mov r1, r9
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bl LZ77UnCompWram
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bl LZ77UnCompWram
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_081D311A:
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_081D311A:
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@ -1,44 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2, 0
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gUnknown_0832C0D0:: @ 832C0D0
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obj_tiles gUnknown_08C1F1C8, 0x1000, 0xd6ff
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.align 2
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gUnknown_0832C0D8:: @ 832C0D8
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obj_tiles gUnknown_08C1F46C, 0x1000, 0xd701
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.align 2
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gUnknown_0832C0E0:: @ 832C0E0
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obj_tiles gUnknown_08C1F5E8, 0x0800, 0xd6ff
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.align 2
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gUnknown_0832C0E8:: @ 832C0E8
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obj_tiles gUnknown_08C1F5E8, 0x0800, 0xd700
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.align 2
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gUnknown_0832C0F0:: @ 832C0F0
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obj_tiles gUnknown_08C1F76C, 0x0800, 0xd701
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.align 2
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gUnknown_0832C0F8:: @ 832C0F8
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obj_tiles gUnknown_08C1F76C, 0x0800, 0xd702
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.align 2
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gUnknown_0832C100:: @ 832C100
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obj_tiles gUnknown_08C1F8E8, 0x1000, 0xd70b
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.align 2
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gUnknown_0832C108:: @ 832C108
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obj_tiles gUnknown_08C0237C, 0x0100, 0xd704
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obj_tiles gUnknown_08C0237C, 0x0120, 0xd705
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obj_tiles gUnknown_08C0237C, 0x0100, 0xd706
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obj_tiles gUnknown_08C0237C, 0x0120, 0xd707
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.align 2
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gUnknown_0832C128:: @ 832C128
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obj_pal gBattleInterface_BallStatusBarPal, 0xd6ff
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obj_pal gBattleInterface_BallDisplayPal, 0xd704
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@ -149,13 +149,13 @@ gUnknown_08C2A6D4:: @ 8C2A6D4
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gUnknown_08C2A6EC:: @ 8C2A6EC
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gUnknown_08C2A6EC:: @ 8C2A6EC
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.incbin "baserom.gba", 0xc2a6ec, 0x27d0
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.incbin "baserom.gba", 0xc2a6ec, 0x27d0
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gUnknown_08C2CEBC:: @ 8C2CEBC
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gSubstituteDollPal:: @ 8C2CEBC
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.incbin "baserom.gba", 0xc2cebc, 0x24
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.incbin "baserom.gba", 0xc2cebc, 0x24
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gUnknown_08C2CEE0:: @ 8C2CEE0
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gSubstituteDollGfx:: @ 8C2CEE0
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.incbin "baserom.gba", 0xc2cee0, 0x240
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.incbin "baserom.gba", 0xc2cee0, 0x240
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gUnknown_08C2D120:: @ 8C2D120
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gSubstituteDollTilemap:: @ 8C2D120
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.incbin "baserom.gba", 0xc2d120, 0x600
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.incbin "baserom.gba", 0xc2d120, 0x600
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gUnknown_08C2D720:: @ 8C2D720
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gUnknown_08C2D720:: @ 8C2D720
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@ -52,7 +52,7 @@ gUnknown_0831C688:: @ 831C688
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spr_template 0xd6eb, 0xd6eb, gUnknown_0831C630, gUnknown_0831C678, NULL, gDummySpriteAffineAnimTable, sub_80753B4
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spr_template 0xd6eb, 0xd6eb, gUnknown_0831C630, gUnknown_0831C678, NULL, gDummySpriteAffineAnimTable, sub_80753B4
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.align 2
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.align 2
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gUnknown_0831C6A0:: @ 831C6A0
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gSpriteSheet_EnemyShadow:: @ 831C6A0
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obj_tiles gUnknown_08D8FBC0, 0x0080, 0xd759
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obj_tiles gUnknown_08D8FBC0, 0x0080, 0xd759
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.align 2
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.align 2
|
||||||
@ -60,5 +60,5 @@ gUnknown_0831C6A8:: @ 831C6A8
|
|||||||
.byte 0x00, 0x40, 0x00, 0x40, 0x00, 0x0c, 0x00, 0x00
|
.byte 0x00, 0x40, 0x00, 0x40, 0x00, 0x0c, 0x00, 0x00
|
||||||
|
|
||||||
.align 2
|
.align 2
|
||||||
gUnknown_0831C6B0:: @ 831C6B0
|
gSpriteTemplate_EnemyShadow:: @ 831C6B0
|
||||||
spr_template 0xd759, 0xd6ff, gUnknown_0831C6A8, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_805EE48
|
spr_template 0xd759, 0xd6ff, gUnknown_0831C6A8, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCB_SetInvisible
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
#include "battle_script_commands.h"
|
#include "battle_script_commands.h"
|
||||||
#include "battle_2.h"
|
#include "battle_2.h"
|
||||||
#include "battle_ai_switch_items.h"
|
#include "battle_ai_switch_items.h"
|
||||||
|
#include "battle_gfx_sfx_util.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
|
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
|
||||||
@ -670,7 +671,7 @@ struct BattleStruct
|
|||||||
u8 fillerDC[0xDF-0xDC];
|
u8 fillerDC[0xDF-0xDC];
|
||||||
u8 field_DF;
|
u8 field_DF;
|
||||||
u8 mirrorMoveArrays[32];
|
u8 mirrorMoveArrays[32];
|
||||||
u16 castformPalette[4][16];
|
u16 castformPalette[BATTLE_BANKS_COUNT][16];
|
||||||
u8 field_180;
|
u8 field_180;
|
||||||
u8 field_181;
|
u8 field_181;
|
||||||
u8 field_182;
|
u8 field_182;
|
||||||
@ -807,6 +808,18 @@ extern struct BattleStruct* gBattleStruct;
|
|||||||
#define B_ANIM_SUBSTITUTE_TO_MON 0x5
|
#define B_ANIM_SUBSTITUTE_TO_MON 0x5
|
||||||
#define B_ANIM_MON_TO_SUBSTITUTE 0x6
|
#define B_ANIM_MON_TO_SUBSTITUTE 0x6
|
||||||
|
|
||||||
|
// status animation table
|
||||||
|
#define B_ANIM_STATUS_PSN 0x0
|
||||||
|
#define B_ANIM_STATUS_CONFUSION 0x1
|
||||||
|
#define B_ANIM_STATUS_BRN 0x2
|
||||||
|
#define B_ANIM_STATUS_INFATUATION 0x3
|
||||||
|
#define B_ANIM_STATUS_SLP 0x4
|
||||||
|
#define B_ANIM_STATUS_PRZ 0x5
|
||||||
|
#define B_ANIM_STATUS_FRZ 0x6
|
||||||
|
#define B_ANIM_STATUS_CURSED 0x7
|
||||||
|
#define B_ANIM_STATUS_NIGHTMARE 0x8
|
||||||
|
#define B_ANIM_STATUS_WRAPPED 0x9
|
||||||
|
|
||||||
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
|
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
|
||||||
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
|
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
|
||||||
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
|
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
|
||||||
@ -864,43 +877,6 @@ void AdjustFriendshipOnBattleFaint(u8 bank);
|
|||||||
void sub_80571DC(u8 bank, u8 arg1);
|
void sub_80571DC(u8 bank, u8 arg1);
|
||||||
u32 sub_805725C(u8 bank);
|
u32 sub_805725C(u8 bank);
|
||||||
|
|
||||||
// battle 7
|
|
||||||
void AllocateBattleSpritesData(void);
|
|
||||||
void FreeBattleSpritesData(void);
|
|
||||||
void AllocateMonSpritesGfx(void);
|
|
||||||
void FreeMonSpritesGfx(void);
|
|
||||||
void BattleMusicStop(void);
|
|
||||||
void sub_805E990(struct Pokemon *mon, u8 bank);
|
|
||||||
void sub_805EF14(void);
|
|
||||||
bool8 BattleInitAllSprites(u8 *state1, u8 *state2);
|
|
||||||
void sub_805E350(void);
|
|
||||||
bool8 BattleLoadAllHealthBoxesGfx(u8 state);
|
|
||||||
void LoadAndCreateEnemyShadowSprites(void);
|
|
||||||
void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species);
|
|
||||||
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank);
|
|
||||||
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank);
|
|
||||||
void BattleLoadSubstituteSpriteGfx(u8 bank, bool8 arg1);
|
|
||||||
void nullsub_24(u16 arg0);
|
|
||||||
void nullsub_25(u8 arg0);
|
|
||||||
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
|
|
||||||
void sub_805D714(struct Sprite *sprite);
|
|
||||||
void DecompressTrainerBackPic(u16 backPicId, u8 bank);
|
|
||||||
void DecompressTrainerFrontPic(u16 frontPicId, u8 bank);
|
|
||||||
void FreeTrainerFrontPicPalette(u16 frontPicId);
|
|
||||||
void sub_805D7AC(struct Sprite *sprite);
|
|
||||||
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
|
|
||||||
void sub_805EB9C(u8 arg0);
|
|
||||||
void sub_805E394(void);
|
|
||||||
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move);
|
|
||||||
void DoStatusAnimation(bool8 isStatus2, u32 status);
|
|
||||||
void DoSpecialBattleAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId);
|
|
||||||
bool8 DoBattleAnimationFromTable(u8 active, u8 atkBank, u8 defBank, u8 tableId, u16 argument);
|
|
||||||
void CopyBattleSpriteInvisibility(u8 bank);
|
|
||||||
u16 ChooseMoveAndTargetInBattlePalace(void);
|
|
||||||
void LoadBattleBarGfx(u8 arg0);
|
|
||||||
bool8 mplay_80342A4(u8 bank);
|
|
||||||
void sub_805EEE0(u8 bank);
|
|
||||||
|
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
BACK_PIC_BRENDAN,
|
BACK_PIC_BRENDAN,
|
||||||
@ -921,7 +897,7 @@ u8 GetBankByIdentity(u8 bank);
|
|||||||
struct BattleSpriteInfo
|
struct BattleSpriteInfo
|
||||||
{
|
{
|
||||||
u16 invisible : 1; // 0x1
|
u16 invisible : 1; // 0x1
|
||||||
u16 flag_x2 : 1; // 0x2
|
u16 lowHpSong : 1; // 0x2
|
||||||
u16 behindSubstitute : 1; // 0x4
|
u16 behindSubstitute : 1; // 0x4
|
||||||
u16 flag_x8 : 1; // 0x8
|
u16 flag_x8 : 1; // 0x8
|
||||||
u16 hpNumbersNoBars : 1; // 0x10
|
u16 hpNumbersNoBars : 1; // 0x10
|
||||||
@ -930,7 +906,7 @@ struct BattleSpriteInfo
|
|||||||
|
|
||||||
struct BattleAnimationInfo
|
struct BattleAnimationInfo
|
||||||
{
|
{
|
||||||
u16 field; // to fill up later
|
u16 animArg; // to fill up later
|
||||||
u8 field_2;
|
u8 field_2;
|
||||||
u8 field_3;
|
u8 field_3;
|
||||||
u8 field_4;
|
u8 field_4;
|
||||||
@ -972,7 +948,7 @@ struct BattleHealthboxInfo
|
|||||||
u8 animationState;
|
u8 animationState;
|
||||||
u8 field_5;
|
u8 field_5;
|
||||||
u8 field_6;
|
u8 field_6;
|
||||||
u8 field_7;
|
u8 shadowSpriteId;
|
||||||
u8 field_8;
|
u8 field_8;
|
||||||
u8 field_9;
|
u8 field_9;
|
||||||
u8 field_A;
|
u8 field_A;
|
||||||
@ -1012,8 +988,11 @@ struct MonSpritesGfx
|
|||||||
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
|
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
|
||||||
void* sprites[4];
|
void* sprites[4];
|
||||||
struct SpriteTemplate templates[4];
|
struct SpriteTemplate templates[4];
|
||||||
u8 field_74[0x100];
|
struct SpriteFrameImage field_74[4][4];
|
||||||
u8 *fontPixels;
|
u8 field_F4[0x80];
|
||||||
|
u8 *barFontGfx;
|
||||||
|
void *field_178;
|
||||||
|
void *field_17C;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern struct BattleSpritesGfx* gMonSpritesGfx;
|
extern struct BattleSpritesGfx* gMonSpritesGfx;
|
||||||
|
@ -92,7 +92,11 @@ u8 sub_80A6D94(void);
|
|||||||
u8 sub_80A8364(u8);
|
u8 sub_80A8364(u8);
|
||||||
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
|
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
|
||||||
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
|
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
|
||||||
u8 sub_80A6138(u8 bank);
|
u8 GetBankSpriteDefault_Y(u8 bank);
|
||||||
u8 sub_80A82E4(u8 bank);
|
u8 sub_80A82E4(u8 bank);
|
||||||
|
u8 GetSubstituteSpriteDefault_Y(u8 bank);
|
||||||
|
|
||||||
|
// battle_anim_80A9C70.s
|
||||||
|
void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
|
||||||
|
|
||||||
#endif // GUARD_BATTLE_ANIM_H
|
#endif // GUARD_BATTLE_ANIM_H
|
||||||
|
49
include/battle_gfx_sfx_util.h
Normal file
49
include/battle_gfx_sfx_util.h
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
#ifndef GUARD_BATTLE_GFX_SFX_UTIL
|
||||||
|
#define GUARD_BATTLE_GFX_SFX_UTIL
|
||||||
|
|
||||||
|
void AllocateBattleSpritesData(void);
|
||||||
|
void FreeBattleSpritesData(void);
|
||||||
|
void sub_805D714(struct Sprite *sprite);
|
||||||
|
void sub_805D770(struct Sprite *sprite, bool8 arg1);
|
||||||
|
void sub_805D7AC(struct Sprite *sprite);
|
||||||
|
void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status);
|
||||||
|
bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument);
|
||||||
|
void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId);
|
||||||
|
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
|
||||||
|
bool8 mplay_80342A4(u8 bank);
|
||||||
|
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank);
|
||||||
|
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank);
|
||||||
|
void nullsub_23(void);
|
||||||
|
void nullsub_24(u16 species);
|
||||||
|
void DecompressTrainerFrontPic(u16 frontPicId, u8 bank);
|
||||||
|
void DecompressTrainerBackPic(u16 backPicId, u8 bank);
|
||||||
|
void nullsub_25(u8 arg0);
|
||||||
|
void FreeTrainerFrontPicPalette(u16 frontPicId);
|
||||||
|
void sub_805DFFC(void);
|
||||||
|
bool8 BattleLoadAllHealthBoxesGfx(u8 state);
|
||||||
|
void LoadBattleBarGfx(u8 arg0);
|
||||||
|
bool8 BattleInitAllSprites(u8 *state1, u8 *bank);
|
||||||
|
void ClearSpritesHealthboxAnimData(void);
|
||||||
|
void CopyAllBattleSpritesInvisibilities(void);
|
||||||
|
void CopyBattleSpriteInvisibility(u8 bank);
|
||||||
|
void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform);
|
||||||
|
void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite);
|
||||||
|
void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId);
|
||||||
|
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move);
|
||||||
|
void ClearBehindSubstituteBit(u8 bank);
|
||||||
|
void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank);
|
||||||
|
void BattleStopLowHpSound(void);
|
||||||
|
u8 GetMonHPBarLevel(struct Pokemon *mon);
|
||||||
|
void sub_805EAE8(void);
|
||||||
|
void sub_805EB9C(u8 affineMode);
|
||||||
|
void LoadAndCreateEnemyShadowSprites(void);
|
||||||
|
void SpriteCB_SetInvisible(struct Sprite *sprite);
|
||||||
|
void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species);
|
||||||
|
void EnemyShadowCallbackToSetInvisible(u8 bank);
|
||||||
|
void sub_805EF14(void);
|
||||||
|
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
|
||||||
|
void AllocateMonSpritesGfx(void);
|
||||||
|
void FreeMonSpritesGfx(void);
|
||||||
|
bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon);
|
||||||
|
|
||||||
|
#endif // GUARD_BATTLE_GFX_SFX_UTIL
|
@ -15,6 +15,15 @@ enum
|
|||||||
EXP_BAR
|
EXP_BAR
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
HP_BAR_EMPTY,
|
||||||
|
HP_BAR_RED,
|
||||||
|
HP_BAR_YELLOW,
|
||||||
|
HP_BAR_GREEN,
|
||||||
|
HP_BAR_FULL,
|
||||||
|
};
|
||||||
|
|
||||||
#define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF
|
#define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF
|
||||||
#define TAG_HEALTHBOX_PLAYER2_TILE 0xD700
|
#define TAG_HEALTHBOX_PLAYER2_TILE 0xD700
|
||||||
#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
|
#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
|
||||||
|
@ -20,6 +20,12 @@ struct ContestStruct_field_18
|
|||||||
{
|
{
|
||||||
// unknown size
|
// unknown size
|
||||||
u16 field_0;
|
u16 field_0;
|
||||||
|
u16 field_2;
|
||||||
|
u16 field_4;
|
||||||
|
u16 field_6;
|
||||||
|
u32 field_8;
|
||||||
|
u32 field_C;
|
||||||
|
u32 field_10;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ContestResources
|
struct ContestResources
|
||||||
|
@ -3,6 +3,8 @@
|
|||||||
|
|
||||||
#include "sprite.h"
|
#include "sprite.h"
|
||||||
|
|
||||||
|
extern u8 gDecompressionBuffer[0x4000];
|
||||||
|
|
||||||
void LZDecompressWram(const void *src, void *dest);
|
void LZDecompressWram(const void *src, void *dest);
|
||||||
void LZDecompressVram(const void *src, void *dest);
|
void LZDecompressVram(const void *src, void *dest);
|
||||||
|
|
||||||
|
@ -612,8 +612,8 @@ u32 CanMonLearnTMHM(struct Pokemon *, u8);
|
|||||||
u32 CanSpeciesLearnTMHM(u16 species, u8 tm);
|
u32 CanSpeciesLearnTMHM(u16 species, u8 tm);
|
||||||
u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves);
|
u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves);
|
||||||
void ClearBattleMonForms(void);
|
void ClearBattleMonForms(void);
|
||||||
const u8 *pokemon_get_pal(struct Pokemon *mon);
|
const u8 *GetMonFrontSpritePal(struct Pokemon *mon);
|
||||||
const u8 *species_and_otid_get_pal(u16, u32, u32);
|
const u8 *GetFrontSpritePalFromSpeciesAndPersonality(u16, u32, u32);
|
||||||
const struct CompressedSpritePalette *sub_80409C8(u16, u32, u32);
|
const struct CompressedSpritePalette *sub_80409C8(u16, u32, u32);
|
||||||
bool8 IsOtherTrainer(u32, u8 *);
|
bool8 IsOtherTrainer(u32, u8 *);
|
||||||
void SetWildMonHeldItem(void);
|
void SetWildMonHeldItem(void);
|
||||||
|
@ -62,8 +62,7 @@ SECTIONS {
|
|||||||
src/battle_script_commands.o(.text);
|
src/battle_script_commands.o(.text);
|
||||||
asm/battle_5.o(.text);
|
asm/battle_5.o(.text);
|
||||||
src/battle_controller_player.o(.text);
|
src/battle_controller_player.o(.text);
|
||||||
src/battle_7.o(.text);
|
src/battle_gfx_sfx_util.o(.text);
|
||||||
asm/battle_7.o(.text);
|
|
||||||
src/battle_controller_opponent.o(.text);
|
src/battle_controller_opponent.o(.text);
|
||||||
src/battle_ai_switch_items.o(.text);
|
src/battle_ai_switch_items.o(.text);
|
||||||
src/battle_controller_link_opponent.o(.text);
|
src/battle_controller_link_opponent.o(.text);
|
||||||
@ -345,7 +344,7 @@ SECTIONS {
|
|||||||
src/util.o(.rodata);
|
src/util.o(.rodata);
|
||||||
data/daycare.o(.rodata);
|
data/daycare.o(.rodata);
|
||||||
src/egg_hatch.o(.rodata);
|
src/egg_hatch.o(.rodata);
|
||||||
data/battle_7.o(.rodata);
|
src/battle_gfx_sfx_util.o(.rodata);
|
||||||
src/battle_interface.o(.rodata);
|
src/battle_interface.o(.rodata);
|
||||||
data/pokeball.o(.rodata);
|
data/pokeball.o(.rodata);
|
||||||
data/trade.o(.rodata);
|
data/trade.o(.rodata);
|
||||||
|
@ -4767,7 +4767,7 @@ static void HandleEndTurn_BattleWon(void)
|
|||||||
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
||||||
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER))
|
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER))
|
||||||
{
|
{
|
||||||
BattleMusicStop();
|
BattleStopLowHpSound();
|
||||||
gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
|
gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
|
||||||
|
|
||||||
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
|
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
|
||||||
@ -4777,7 +4777,7 @@ static void HandleEndTurn_BattleWon(void)
|
|||||||
}
|
}
|
||||||
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
||||||
{
|
{
|
||||||
BattleMusicStop();
|
BattleStopLowHpSound();
|
||||||
gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon;
|
gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon;
|
||||||
|
|
||||||
switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
|
switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
|
||||||
|
284
src/battle_7.c
284
src/battle_7.c
@ -1,284 +0,0 @@
|
|||||||
#include "global.h"
|
|
||||||
#include "battle.h"
|
|
||||||
#include "battle_controllers.h"
|
|
||||||
#include "battle_ai_script_commands.h"
|
|
||||||
#include "malloc.h"
|
|
||||||
#include "rng.h"
|
|
||||||
#include "util.h"
|
|
||||||
#include "pokemon.h"
|
|
||||||
#include "moves.h"
|
|
||||||
|
|
||||||
extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
|
|
||||||
extern u8 gActiveBank;
|
|
||||||
extern u16 gUnknown_020243FC;
|
|
||||||
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
|
|
||||||
|
|
||||||
extern const struct BattleMove gBattleMoves[];
|
|
||||||
extern const u8 gUnknown_0831C604[];
|
|
||||||
|
|
||||||
// this file's functions
|
|
||||||
u8 sub_805D4A8(u16 move);
|
|
||||||
u16 BattlePalaceGetTargetRetValue(void);
|
|
||||||
void sub_805D7EC(struct Sprite *sprite);
|
|
||||||
|
|
||||||
void AllocateBattleSpritesData(void)
|
|
||||||
{
|
|
||||||
gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData));
|
|
||||||
gBattleSpritesDataPtr->bankData = AllocZeroed(sizeof(struct BattleSpriteInfo) * BATTLE_BANKS_COUNT);
|
|
||||||
gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * BATTLE_BANKS_COUNT);
|
|
||||||
gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo));
|
|
||||||
gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * BATTLE_BANKS_COUNT);
|
|
||||||
}
|
|
||||||
|
|
||||||
void FreeBattleSpritesData(void)
|
|
||||||
{
|
|
||||||
if (gBattleSpritesDataPtr == NULL)
|
|
||||||
return;
|
|
||||||
|
|
||||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars);
|
|
||||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData);
|
|
||||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData);
|
|
||||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr->bankData);
|
|
||||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr);
|
|
||||||
}
|
|
||||||
|
|
||||||
u16 ChooseMoveAndTargetInBattlePalace(void)
|
|
||||||
{
|
|
||||||
s32 i, var1, var2;
|
|
||||||
s32 chosenMoveId = -1;
|
|
||||||
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
|
|
||||||
u8 unusableMovesBits = CheckMoveLimitations(gActiveBank, 0, 0xFF);
|
|
||||||
s32 percent = Random() % 100;
|
|
||||||
|
|
||||||
i = (gBattleStruct->field_92 & gBitTable[gActiveBank]) ? 2 : 0;
|
|
||||||
var2 = i;
|
|
||||||
var1 = i + 2;
|
|
||||||
|
|
||||||
for (; i < var1; i++)
|
|
||||||
{
|
|
||||||
if (gUnknown_0831C494[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)][i] > percent)
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
percent = i - var2;
|
|
||||||
if (i == var1)
|
|
||||||
percent = 2;
|
|
||||||
|
|
||||||
for (var2 = 0, i = 0; i < 4; i++)
|
|
||||||
{
|
|
||||||
if (moveInfo->moves[i] == MOVE_NONE)
|
|
||||||
break;
|
|
||||||
if (percent == sub_805D4A8(moveInfo->moves[i]) && moveInfo->currentPp[i] != 0)
|
|
||||||
var2 |= gBitTable[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (var2 != 0)
|
|
||||||
{
|
|
||||||
gBattleStruct->field_92 &= 0xF;
|
|
||||||
gBattleStruct->field_92 |= (var2 << 4);
|
|
||||||
BattleAI_SetupAIData(var2);
|
|
||||||
chosenMoveId = BattleAI_ChooseMoveOrAction();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (chosenMoveId == -1)
|
|
||||||
{
|
|
||||||
if (unusableMovesBits != 0xF)
|
|
||||||
{
|
|
||||||
var1 = 0, var2 = 0;
|
|
||||||
|
|
||||||
for (i = 0; i < 4; i++)
|
|
||||||
{
|
|
||||||
if (sub_805D4A8(moveInfo->moves[i]) == 0 && !(gBitTable[i] & unusableMovesBits))
|
|
||||||
var1 += 0x1;
|
|
||||||
if (sub_805D4A8(moveInfo->moves[i]) == 1 && !(gBitTable[i] & unusableMovesBits))
|
|
||||||
var1 += 0x10;
|
|
||||||
if (sub_805D4A8(moveInfo->moves[i]) == 2 && !(gBitTable[i] & unusableMovesBits))
|
|
||||||
var1 += 0x100;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((var1 & 0xF) > 1)
|
|
||||||
var2++;
|
|
||||||
if ((var1 & 0xF0) > 0x1F)
|
|
||||||
var2++;
|
|
||||||
if ((var1 & 0xF0) > 0x1FF)
|
|
||||||
var2++;
|
|
||||||
|
|
||||||
if (var2 > 1 || var2 == 0)
|
|
||||||
{
|
|
||||||
do
|
|
||||||
{
|
|
||||||
i = Random() % 4;
|
|
||||||
if (!(gBitTable[i] & unusableMovesBits))
|
|
||||||
chosenMoveId = i;
|
|
||||||
} while (chosenMoveId == -1);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if ((var1 & 0xF) > 1)
|
|
||||||
var2 = 0;
|
|
||||||
if ((var1 & 0xF0) > 0x1F)
|
|
||||||
var2 = 1;
|
|
||||||
if ((var1 & 0xF0) > 0x1FF)
|
|
||||||
var2 = 2;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
i = Random() % 4;
|
|
||||||
if (!(gBitTable[i] & unusableMovesBits) && var2 == sub_805D4A8(moveInfo->moves[i]))
|
|
||||||
chosenMoveId = i;
|
|
||||||
} while (chosenMoveId == -1);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Random() % 100 > 49)
|
|
||||||
{
|
|
||||||
gProtectStructs[gActiveBank].flag_x10 = 1;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
gProtectStructs[gActiveBank].flag_x10 = 1;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (moveInfo->moves[chosenMoveId] == MOVE_CURSE)
|
|
||||||
{
|
|
||||||
if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
|
|
||||||
var1 = MOVE_TARGET_x10;
|
|
||||||
else
|
|
||||||
var1 = MOVE_TARGET_SELECTED;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var1 = gBattleMoves[moveInfo->moves[chosenMoveId]].target;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (var1 & MOVE_TARGET_x10)
|
|
||||||
chosenMoveId |= (gActiveBank << 8);
|
|
||||||
else if (var1 == MOVE_TARGET_SELECTED)
|
|
||||||
chosenMoveId |= (BattlePalaceGetTargetRetValue());
|
|
||||||
else
|
|
||||||
chosenMoveId |= (GetBankByIdentity((GetBankIdentity(gActiveBank) & BIT_SIDE) ^ BIT_SIDE) << 8);
|
|
||||||
|
|
||||||
return chosenMoveId;
|
|
||||||
}
|
|
||||||
|
|
||||||
u8 sub_805D4A8(u16 move)
|
|
||||||
{
|
|
||||||
switch (gBattleMoves[move].target)
|
|
||||||
{
|
|
||||||
case MOVE_TARGET_SELECTED:
|
|
||||||
case MOVE_TARGET_USER:
|
|
||||||
case MOVE_TARGET_RANDOM:
|
|
||||||
case MOVE_TARGET_BOTH:
|
|
||||||
case MOVE_TARGET_FOES_AND_ALLY:
|
|
||||||
if (gBattleMoves[move].power == 0)
|
|
||||||
return 2;
|
|
||||||
else
|
|
||||||
return 0;
|
|
||||||
break;
|
|
||||||
case MOVE_TARGET_DEPENDS:
|
|
||||||
case MOVE_TARGET_OPPONENTS_FIELD:
|
|
||||||
return 2;
|
|
||||||
case MOVE_TARGET_x10:
|
|
||||||
return 1;
|
|
||||||
default:
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
u16 BattlePalaceGetTargetRetValue(void)
|
|
||||||
{
|
|
||||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
||||||
{
|
|
||||||
u8 opposing1, opposing2;
|
|
||||||
|
|
||||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
|
||||||
{
|
|
||||||
opposing1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
|
||||||
opposing2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
opposing1 = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
|
||||||
opposing2 = GetBankByIdentity(IDENTITY_PLAYER_MON2);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp)
|
|
||||||
return (((gActiveBank & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
|
|
||||||
|
|
||||||
switch (gUnknown_0831C604[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)])
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
if (gBattleMons[opposing1].hp > gBattleMons[opposing2].hp)
|
|
||||||
return opposing1 << 8;
|
|
||||||
else
|
|
||||||
return opposing2 << 8;
|
|
||||||
case 1:
|
|
||||||
if (gBattleMons[opposing1].hp < gBattleMons[opposing2].hp)
|
|
||||||
return opposing1 << 8;
|
|
||||||
else
|
|
||||||
return opposing2 << 8;
|
|
||||||
case 2:
|
|
||||||
return (((gActiveBank & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return (gActiveBank ^ BIT_SIDE) << 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
void sub_805D714(struct Sprite *sprite)
|
|
||||||
{
|
|
||||||
u8 spriteId = sprite->data1;
|
|
||||||
|
|
||||||
if (!gSprites[spriteId].affineAnimEnded)
|
|
||||||
return;
|
|
||||||
if (gSprites[spriteId].invisible)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (gSprites[spriteId].animPaused)
|
|
||||||
{
|
|
||||||
gSprites[spriteId].animPaused = 0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (gSprites[spriteId].animEnded)
|
|
||||||
sprite->callback = SpriteCallbackDummy;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void sub_805D770(struct Sprite *sprite, bool8 arg1)
|
|
||||||
{
|
|
||||||
sprite->animPaused = 1;
|
|
||||||
sprite->callback = SpriteCallbackDummy;
|
|
||||||
|
|
||||||
if (!arg1)
|
|
||||||
StartSpriteAffineAnim(sprite, 1);
|
|
||||||
else
|
|
||||||
StartSpriteAffineAnim(sprite, 1);
|
|
||||||
|
|
||||||
AnimateSprite(sprite);
|
|
||||||
}
|
|
||||||
|
|
||||||
void sub_805D7AC(struct Sprite *sprite)
|
|
||||||
{
|
|
||||||
if (!(gUnknown_020243FC & 1))
|
|
||||||
{
|
|
||||||
sprite->pos2.x += sprite->data0;
|
|
||||||
if (sprite->pos2.x == 0)
|
|
||||||
{
|
|
||||||
if (sprite->pos2.y != 0)
|
|
||||||
sprite->callback = sub_805D7EC;
|
|
||||||
else
|
|
||||||
sprite->callback = SpriteCallbackDummy;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void sub_805D7EC(struct Sprite *sprite)
|
|
||||||
{
|
|
||||||
sprite->pos2.y -= 2;
|
|
||||||
if (sprite->pos2.y == 0)
|
|
||||||
sprite->callback = SpriteCallbackDummy;
|
|
||||||
}
|
|
@ -449,7 +449,7 @@ static void sub_8064C58(void)
|
|||||||
{
|
{
|
||||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||||
sub_805EEE0(gActiveBank);
|
EnemyShadowCallbackToSetInvisible(gActiveBank);
|
||||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
||||||
LinkOpponentBufferExecCompleted();
|
LinkOpponentBufferExecCompleted();
|
||||||
}
|
}
|
||||||
@ -485,7 +485,7 @@ static void sub_8064D60(void)
|
|||||||
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
|
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
|
||||||
{
|
{
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
|
|
||||||
gBattleBankFunc[gActiveBank] = sub_8064DD0;
|
gBattleBankFunc[gActiveBank] = sub_8064DD0;
|
||||||
}
|
}
|
||||||
@ -1164,7 +1164,7 @@ static void LinkOpponentHandleLoadMonSprite(void)
|
|||||||
|
|
||||||
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
||||||
sub_80A5C6C(gActiveBank, 2),
|
sub_80A5C6C(gActiveBank, 2),
|
||||||
sub_80A6138(gActiveBank),
|
GetBankSpriteDefault_Y(gActiveBank),
|
||||||
sub_80A82E4(gActiveBank));
|
sub_80A82E4(gActiveBank));
|
||||||
|
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
|
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
|
||||||
@ -1198,7 +1198,7 @@ static void sub_8066494(u8 bank, bool8 dontClearSubstituteBit)
|
|||||||
gBankSpriteIds[bank] = CreateSprite(
|
gBankSpriteIds[bank] = CreateSprite(
|
||||||
&gUnknown_0202499C,
|
&gUnknown_0202499C,
|
||||||
sub_80A5C6C(bank, 2),
|
sub_80A5C6C(bank, 2),
|
||||||
sub_80A6138(bank),
|
GetBankSpriteDefault_Y(bank),
|
||||||
sub_80A82E4(bank));
|
sub_80A82E4(bank));
|
||||||
|
|
||||||
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
||||||
@ -1227,7 +1227,7 @@ static void LinkOpponentHandleReturnMonToBall(void)
|
|||||||
{
|
{
|
||||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||||
sub_805EEE0(gActiveBank);
|
EnemyShadowCallbackToSetInvisible(gActiveBank);
|
||||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
||||||
LinkOpponentBufferExecCompleted();
|
LinkOpponentBufferExecCompleted();
|
||||||
}
|
}
|
||||||
@ -1239,7 +1239,7 @@ static void DoSwitchOutAnimation(void)
|
|||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
|
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -1247,7 +1247,7 @@ static void DoSwitchOutAnimation(void)
|
|||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
||||||
gBattleBankFunc[gActiveBank] = sub_8064C58;
|
gBattleBankFunc[gActiveBank] = sub_8064C58;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -1382,7 +1382,7 @@ static void LinkOpponentHandleFaintAnimation(void)
|
|||||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
||||||
{
|
{
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1455,7 +1455,7 @@ static void LinkOpponentDoMoveAnimation(void)
|
|||||||
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -1474,7 +1474,7 @@ static void LinkOpponentDoMoveAnimation(void)
|
|||||||
sub_805EB9C(1);
|
sub_805EB9C(1);
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
||||||
{
|
{
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
||||||
@ -1483,7 +1483,7 @@ static void LinkOpponentDoMoveAnimation(void)
|
|||||||
case 3:
|
case 3:
|
||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
sub_805E394();
|
CopyAllBattleSpritesInvisibilities();
|
||||||
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
LinkOpponentBufferExecCompleted();
|
LinkOpponentBufferExecCompleted();
|
||||||
@ -1586,7 +1586,7 @@ static void LinkOpponentHandleStatusAnimation(void)
|
|||||||
{
|
{
|
||||||
if (!mplay_80342A4(gActiveBank))
|
if (!mplay_80342A4(gActiveBank))
|
||||||
{
|
{
|
||||||
DoStatusAnimation(gBattleBufferA[gActiveBank][1],
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
|
||||||
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
||||||
}
|
}
|
||||||
@ -1698,7 +1698,7 @@ static void LinkOpponentHandlePlayFanfareOrBGM(void)
|
|||||||
{
|
{
|
||||||
if (gBattleBufferA[gActiveBank][3])
|
if (gBattleBufferA[gActiveBank][3])
|
||||||
{
|
{
|
||||||
BattleMusicStop();
|
BattleStopLowHpSound();
|
||||||
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1850,7 +1850,7 @@ static void LinkOpponentHandleBattleAnimation(void)
|
|||||||
u8 animationId = gBattleBufferA[gActiveBank][1];
|
u8 animationId = gBattleBufferA[gActiveBank][1];
|
||||||
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
||||||
|
|
||||||
if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
||||||
LinkOpponentBufferExecCompleted();
|
LinkOpponentBufferExecCompleted();
|
||||||
else
|
else
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
||||||
|
@ -312,7 +312,7 @@ static void CompleteOnHealthbarDone(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
LinkPartnerBufferExecCompleted();
|
LinkPartnerBufferExecCompleted();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -373,7 +373,7 @@ static void sub_814B4E0(void)
|
|||||||
{
|
{
|
||||||
CopyBattleSpriteInvisibility(gActiveBank);
|
CopyBattleSpriteInvisibility(gActiveBank);
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
|
|
||||||
gBattleBankFunc[gActiveBank] = sub_814B554;
|
gBattleBankFunc[gActiveBank] = sub_814B554;
|
||||||
}
|
}
|
||||||
@ -399,7 +399,7 @@ static void sub_814B5A8(void)
|
|||||||
FreeSpritePaletteByTag(0x27F9);
|
FreeSpritePaletteByTag(0x27F9);
|
||||||
|
|
||||||
CreateTask(c3_0802FDF4, 10);
|
CreateTask(c3_0802FDF4, 10);
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
|
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
|
||||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
|
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
|
||||||
sub_8076918(gActiveBank);
|
sub_8076918(gActiveBank);
|
||||||
@ -1026,7 +1026,7 @@ static void SetLinkPartnerMonData(u8 monId)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void LinkPartnerHandleSetRawMonData(void)
|
static void LinkPartnerHandleSetRawMonData(void)
|
||||||
@ -1050,7 +1050,7 @@ static void LinkPartnerHandleLoadMonSprite(void)
|
|||||||
|
|
||||||
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
||||||
sub_80A5C6C(gActiveBank, 2),
|
sub_80A5C6C(gActiveBank, 2),
|
||||||
sub_80A6138(gActiveBank),
|
GetBankSpriteDefault_Y(gActiveBank),
|
||||||
sub_80A82E4(gActiveBank));
|
sub_80A82E4(gActiveBank));
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
|
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
|
gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
|
||||||
@ -1081,7 +1081,7 @@ static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit)
|
|||||||
gBankSpriteIds[bank] = CreateSprite(
|
gBankSpriteIds[bank] = CreateSprite(
|
||||||
&gUnknown_0202499C,
|
&gUnknown_0202499C,
|
||||||
sub_80A5C6C(bank, 2),
|
sub_80A5C6C(bank, 2),
|
||||||
sub_80A6138(bank),
|
GetBankSpriteDefault_Y(bank),
|
||||||
sub_80A82E4(bank));
|
sub_80A82E4(bank));
|
||||||
|
|
||||||
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
||||||
@ -1121,7 +1121,7 @@ static void DoSwitchOutAnimation(void)
|
|||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
|
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -1129,7 +1129,7 @@ static void DoSwitchOutAnimation(void)
|
|||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||||
gBattleBankFunc[gActiveBank] = sub_814B3DC;
|
gBattleBankFunc[gActiveBank] = sub_814B3DC;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -1201,7 +1201,7 @@ static void LinkPartnerHandleFaintAnimation(void)
|
|||||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
||||||
{
|
{
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1209,7 +1209,7 @@ static void LinkPartnerHandleFaintAnimation(void)
|
|||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
|
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
|
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
|
gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
|
||||||
@ -1277,7 +1277,7 @@ static void LinkPartnerDoMoveAnimation(void)
|
|||||||
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -1296,7 +1296,7 @@ static void LinkPartnerDoMoveAnimation(void)
|
|||||||
sub_805EB9C(1);
|
sub_805EB9C(1);
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
||||||
{
|
{
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
||||||
@ -1305,7 +1305,7 @@ static void LinkPartnerDoMoveAnimation(void)
|
|||||||
case 3:
|
case 3:
|
||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
sub_805E394();
|
CopyAllBattleSpritesInvisibilities();
|
||||||
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
LinkPartnerBufferExecCompleted();
|
LinkPartnerBufferExecCompleted();
|
||||||
@ -1408,7 +1408,7 @@ static void LinkPartnerHandleStatusAnimation(void)
|
|||||||
{
|
{
|
||||||
if (!mplay_80342A4(gActiveBank))
|
if (!mplay_80342A4(gActiveBank))
|
||||||
{
|
{
|
||||||
DoStatusAnimation(gBattleBufferA[gActiveBank][1],
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
|
||||||
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
||||||
}
|
}
|
||||||
@ -1520,7 +1520,7 @@ static void LinkPartnerHandlePlayFanfareOrBGM(void)
|
|||||||
{
|
{
|
||||||
if (gBattleBufferA[gActiveBank][3])
|
if (gBattleBufferA[gActiveBank][3])
|
||||||
{
|
{
|
||||||
BattleMusicStop();
|
BattleStopLowHpSound();
|
||||||
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1683,7 +1683,7 @@ static void LinkPartnerHandleBattleAnimation(void)
|
|||||||
u8 animationId = gBattleBufferA[gActiveBank][1];
|
u8 animationId = gBattleBufferA[gActiveBank][1];
|
||||||
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
||||||
|
|
||||||
if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
||||||
LinkPartnerBufferExecCompleted();
|
LinkPartnerBufferExecCompleted();
|
||||||
else
|
else
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
||||||
|
@ -437,7 +437,7 @@ static void sub_805FB08(void)
|
|||||||
{
|
{
|
||||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||||
sub_805EEE0(gActiveBank);
|
EnemyShadowCallbackToSetInvisible(gActiveBank);
|
||||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
||||||
OpponentBufferExecCompleted();
|
OpponentBufferExecCompleted();
|
||||||
}
|
}
|
||||||
@ -473,7 +473,7 @@ static void sub_805FC10(void)
|
|||||||
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
|
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
|
||||||
{
|
{
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
gBattleBankFunc[gActiveBank] = sub_805FC80;
|
gBattleBankFunc[gActiveBank] = sub_805FC80;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1152,7 +1152,7 @@ static void OpponentHandleLoadMonSprite(void)
|
|||||||
|
|
||||||
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
||||||
sub_80A5C6C(gActiveBank, 2),
|
sub_80A5C6C(gActiveBank, 2),
|
||||||
sub_80A6138(gActiveBank),
|
GetBankSpriteDefault_Y(gActiveBank),
|
||||||
sub_80A82E4(gActiveBank));
|
sub_80A82E4(gActiveBank));
|
||||||
|
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
|
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
|
||||||
@ -1187,7 +1187,7 @@ static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
|
|||||||
|
|
||||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
||||||
sub_80A5C6C(bank, 2),
|
sub_80A5C6C(bank, 2),
|
||||||
sub_80A6138(bank),
|
GetBankSpriteDefault_Y(bank),
|
||||||
sub_80A82E4(bank));
|
sub_80A82E4(bank));
|
||||||
|
|
||||||
gSprites[gBankSpriteIds[bank]].data0 = bank;
|
gSprites[gBankSpriteIds[bank]].data0 = bank;
|
||||||
@ -1217,7 +1217,7 @@ static void OpponentHandleReturnMonToBall(void)
|
|||||||
{
|
{
|
||||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||||
sub_805EEE0(gActiveBank);
|
EnemyShadowCallbackToSetInvisible(gActiveBank);
|
||||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
||||||
OpponentBufferExecCompleted();
|
OpponentBufferExecCompleted();
|
||||||
}
|
}
|
||||||
@ -1229,7 +1229,7 @@ static void DoSwitchOutAnimation(void)
|
|||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
|
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -1237,7 +1237,7 @@ static void DoSwitchOutAnimation(void)
|
|||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
||||||
gBattleBankFunc[gActiveBank] = sub_805FB08;
|
gBattleBankFunc[gActiveBank] = sub_805FB08;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -1415,7 +1415,7 @@ static void OpponentHandleFaintAnimation(void)
|
|||||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
||||||
{
|
{
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1487,7 +1487,7 @@ static void OpponentDoMoveAnimation(void)
|
|||||||
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -1506,7 +1506,7 @@ static void OpponentDoMoveAnimation(void)
|
|||||||
sub_805EB9C(1);
|
sub_805EB9C(1);
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
||||||
{
|
{
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
||||||
@ -1515,7 +1515,7 @@ static void OpponentDoMoveAnimation(void)
|
|||||||
case 3:
|
case 3:
|
||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
sub_805E394();
|
CopyAllBattleSpritesInvisibilities();
|
||||||
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
OpponentBufferExecCompleted();
|
OpponentBufferExecCompleted();
|
||||||
@ -1731,7 +1731,7 @@ static void OpponentHandleStatusAnimation(void)
|
|||||||
{
|
{
|
||||||
if (!mplay_80342A4(gActiveBank))
|
if (!mplay_80342A4(gActiveBank))
|
||||||
{
|
{
|
||||||
DoStatusAnimation(gBattleBufferA[gActiveBank][1],
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
|
||||||
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
||||||
}
|
}
|
||||||
@ -1843,7 +1843,7 @@ static void OpponentHandlePlayFanfareOrBGM(void)
|
|||||||
{
|
{
|
||||||
if (gBattleBufferA[gActiveBank][3])
|
if (gBattleBufferA[gActiveBank][3])
|
||||||
{
|
{
|
||||||
BattleMusicStop();
|
BattleStopLowHpSound();
|
||||||
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -2000,7 +2000,7 @@ static void OpponentHandleBattleAnimation(void)
|
|||||||
u8 animationId = gBattleBufferA[gActiveBank][1];
|
u8 animationId = gBattleBufferA[gActiveBank][1];
|
||||||
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
||||||
|
|
||||||
if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
||||||
OpponentBufferExecCompleted();
|
OpponentBufferExecCompleted();
|
||||||
else
|
else
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
||||||
|
@ -1008,10 +1008,10 @@ static void sub_805896C(void)
|
|||||||
FreeSpriteTilesByTag(0x27F9);
|
FreeSpriteTilesByTag(0x27F9);
|
||||||
FreeSpritePaletteByTag(0x27F9);
|
FreeSpritePaletteByTag(0x27F9);
|
||||||
|
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
|
|
||||||
if (IsDoubleBattle())
|
if (IsDoubleBattle())
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON);
|
||||||
|
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
|
||||||
gBattleBankFunc[gActiveBank] = sub_8058924;
|
gBattleBankFunc[gActiveBank] = sub_8058924;
|
||||||
@ -1107,7 +1107,7 @@ static void sub_8058EDC(void)
|
|||||||
FreeSpritePaletteByTag(0x27F9);
|
FreeSpritePaletteByTag(0x27F9);
|
||||||
|
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
|
|
||||||
gBattleBankFunc[gActiveBank] = sub_8058FC0;
|
gBattleBankFunc[gActiveBank] = sub_8058FC0;
|
||||||
}
|
}
|
||||||
@ -1119,7 +1119,7 @@ static void sub_8058FC0(void)
|
|||||||
&& !IsCryPlayingOrClearCrySongs())
|
&& !IsCryPlayingOrClearCrySongs())
|
||||||
{
|
{
|
||||||
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
|
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
PlayerBufferExecCompleted();
|
PlayerBufferExecCompleted();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1164,7 +1164,7 @@ static void CompleteOnHealthbarDone(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
PlayerBufferExecCompleted();
|
PlayerBufferExecCompleted();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1305,7 +1305,7 @@ static void sub_8059544(u8 taskId)
|
|||||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON])
|
if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON])
|
||||||
bank ^= BIT_MON;
|
bank ^= BIT_MON;
|
||||||
|
|
||||||
DoSpecialBattleAnimation(bank, bank, bank, B_ANIM_LVL_UP);
|
InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP);
|
||||||
gTasks[taskId].func = sub_80595A4;
|
gTasks[taskId].func = sub_80595A4;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2193,7 +2193,7 @@ static void SetPlayerMonData(u8 monId)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void PlayerHandleSetRawMonData(void)
|
static void PlayerHandleSetRawMonData(void)
|
||||||
@ -2238,7 +2238,7 @@ static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit)
|
|||||||
gBankSpriteIds[bank] = CreateSprite(
|
gBankSpriteIds[bank] = CreateSprite(
|
||||||
&gUnknown_0202499C,
|
&gUnknown_0202499C,
|
||||||
sub_80A5C6C(bank, 2),
|
sub_80A5C6C(bank, 2),
|
||||||
sub_80A6138(bank),
|
GetBankSpriteDefault_Y(bank),
|
||||||
sub_80A82E4(bank));
|
sub_80A82E4(bank));
|
||||||
|
|
||||||
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
||||||
@ -2278,7 +2278,7 @@ static void DoSwitchOutAnimation(void)
|
|||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
|
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -2286,7 +2286,7 @@ static void DoSwitchOutAnimation(void)
|
|||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||||
gBattleBankFunc[gActiveBank] = sub_8059744;
|
gBattleBankFunc[gActiveBank] = sub_8059744;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -2434,7 +2434,7 @@ static void PlayerHandleFaintAnimation(void)
|
|||||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
||||||
{
|
{
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -2442,7 +2442,7 @@ static void PlayerHandleFaintAnimation(void)
|
|||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
|
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
|
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
|
gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
|
||||||
@ -2462,7 +2462,7 @@ static void PlayerHandleSuccessBallThrowAnim(void)
|
|||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
|
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
|
||||||
gDoingBattleAnim = TRUE;
|
gDoingBattleAnim = TRUE;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW);
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
|
gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2472,7 +2472,7 @@ static void PlayerHandleBallThrowAnim(void)
|
|||||||
|
|
||||||
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
|
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
|
||||||
gDoingBattleAnim = TRUE;
|
gDoingBattleAnim = TRUE;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW);
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
|
gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2525,7 +2525,7 @@ static void PlayerDoMoveAnimation(void)
|
|||||||
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -2544,7 +2544,7 @@ static void PlayerDoMoveAnimation(void)
|
|||||||
sub_805EB9C(1);
|
sub_805EB9C(1);
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
||||||
{
|
{
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
||||||
@ -2553,7 +2553,7 @@ static void PlayerDoMoveAnimation(void)
|
|||||||
case 3:
|
case 3:
|
||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
sub_805E394();
|
CopyAllBattleSpritesInvisibilities();
|
||||||
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
PlayerBufferExecCompleted();
|
PlayerBufferExecCompleted();
|
||||||
@ -2709,7 +2709,7 @@ static void PlayerHandleChoosePokemon(void)
|
|||||||
|
|
||||||
static void PlayerHandleCmd23(void)
|
static void PlayerHandleCmd23(void)
|
||||||
{
|
{
|
||||||
BattleMusicStop();
|
BattleStopLowHpSound();
|
||||||
BeginNormalPaletteFade(-1, 2, 0, 16, 0);
|
BeginNormalPaletteFade(-1, 2, 0, 16, 0);
|
||||||
PlayerBufferExecCompleted();
|
PlayerBufferExecCompleted();
|
||||||
}
|
}
|
||||||
@ -2788,7 +2788,7 @@ static void PlayerHandleStatusAnimation(void)
|
|||||||
{
|
{
|
||||||
if (!mplay_80342A4(gActiveBank))
|
if (!mplay_80342A4(gActiveBank))
|
||||||
{
|
{
|
||||||
DoStatusAnimation(gBattleBufferA[gActiveBank][1],
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
|
||||||
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
||||||
}
|
}
|
||||||
@ -2930,7 +2930,7 @@ static void PlayerHandlePlayFanfareOrBGM(void)
|
|||||||
{
|
{
|
||||||
if (gBattleBufferA[gActiveBank][3])
|
if (gBattleBufferA[gActiveBank][3])
|
||||||
{
|
{
|
||||||
BattleMusicStop();
|
BattleStopLowHpSound();
|
||||||
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -3088,7 +3088,7 @@ static void PlayerHandleBattleAnimation(void)
|
|||||||
u8 animationId = gBattleBufferA[gActiveBank][1];
|
u8 animationId = gBattleBufferA[gActiveBank][1];
|
||||||
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
||||||
|
|
||||||
if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
||||||
PlayerBufferExecCompleted();
|
PlayerBufferExecCompleted();
|
||||||
else
|
else
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
||||||
|
@ -327,7 +327,7 @@ static void CompleteOnHealthbarDone(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
PlayerPartnerBufferExecCompleted();
|
PlayerPartnerBufferExecCompleted();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -469,7 +469,7 @@ static void sub_81BB628(u8 taskId)
|
|||||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON])
|
if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON])
|
||||||
bank ^= BIT_MON;
|
bank ^= BIT_MON;
|
||||||
|
|
||||||
DoSpecialBattleAnimation(bank, bank, bank, B_ANIM_LVL_UP);
|
InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP);
|
||||||
gTasks[taskId].func = sub_81BB688;
|
gTasks[taskId].func = sub_81BB688;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -560,7 +560,7 @@ static void sub_81BB92C(void)
|
|||||||
{
|
{
|
||||||
CopyBattleSpriteInvisibility(gActiveBank);
|
CopyBattleSpriteInvisibility(gActiveBank);
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
|
|
||||||
gBattleBankFunc[gActiveBank] = sub_81BB9A0;
|
gBattleBankFunc[gActiveBank] = sub_81BB9A0;
|
||||||
}
|
}
|
||||||
@ -586,7 +586,7 @@ static void sub_81BB9F4(void)
|
|||||||
FreeSpritePaletteByTag(0x27F9);
|
FreeSpritePaletteByTag(0x27F9);
|
||||||
|
|
||||||
CreateTask(c3_0802FDF4, 10);
|
CreateTask(c3_0802FDF4, 10);
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
|
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
|
||||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
|
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
|
||||||
sub_8076918(gActiveBank);
|
sub_8076918(gActiveBank);
|
||||||
@ -1213,7 +1213,7 @@ static void SetPlayerPartnerMonData(u8 monId)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void PlayerPartnerHandleSetRawMonData(void)
|
static void PlayerPartnerHandleSetRawMonData(void)
|
||||||
@ -1237,7 +1237,7 @@ static void PlayerPartnerHandleLoadMonSprite(void)
|
|||||||
|
|
||||||
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
||||||
sub_80A5C6C(gActiveBank, 2),
|
sub_80A5C6C(gActiveBank, 2),
|
||||||
sub_80A6138(gActiveBank),
|
GetBankSpriteDefault_Y(gActiveBank),
|
||||||
sub_80A82E4(gActiveBank));
|
sub_80A82E4(gActiveBank));
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
|
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
|
gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
|
||||||
@ -1268,7 +1268,7 @@ static void sub_81BD0E4(u8 bank, bool8 dontClearSubstituteBit)
|
|||||||
gBankSpriteIds[bank] = CreateSprite(
|
gBankSpriteIds[bank] = CreateSprite(
|
||||||
&gUnknown_0202499C,
|
&gUnknown_0202499C,
|
||||||
sub_80A5C6C(bank, 2),
|
sub_80A5C6C(bank, 2),
|
||||||
sub_80A6138(bank),
|
GetBankSpriteDefault_Y(bank),
|
||||||
sub_80A82E4(bank));
|
sub_80A82E4(bank));
|
||||||
|
|
||||||
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
||||||
@ -1308,7 +1308,7 @@ static void DoSwitchOutAnimation(void)
|
|||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
|
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -1316,7 +1316,7 @@ static void DoSwitchOutAnimation(void)
|
|||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||||
gBattleBankFunc[gActiveBank] = sub_81BB828;
|
gBattleBankFunc[gActiveBank] = sub_81BB828;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -1395,7 +1395,7 @@ static void PlayerPartnerHandleFaintAnimation(void)
|
|||||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
||||||
{
|
{
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1403,7 +1403,7 @@ static void PlayerPartnerHandleFaintAnimation(void)
|
|||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
|
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
|
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
|
gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
|
||||||
@ -1470,7 +1470,7 @@ static void PlayerPartnerDoMoveAnimation(void)
|
|||||||
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -1489,7 +1489,7 @@ static void PlayerPartnerDoMoveAnimation(void)
|
|||||||
sub_805EB9C(1);
|
sub_805EB9C(1);
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
||||||
{
|
{
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
||||||
@ -1498,7 +1498,7 @@ static void PlayerPartnerDoMoveAnimation(void)
|
|||||||
case 3:
|
case 3:
|
||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
sub_805E394();
|
CopyAllBattleSpritesInvisibilities();
|
||||||
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
PlayerPartnerBufferExecCompleted();
|
PlayerPartnerBufferExecCompleted();
|
||||||
@ -1661,7 +1661,7 @@ static void PlayerPartnerHandleStatusAnimation(void)
|
|||||||
{
|
{
|
||||||
if (!mplay_80342A4(gActiveBank))
|
if (!mplay_80342A4(gActiveBank))
|
||||||
{
|
{
|
||||||
DoStatusAnimation(gBattleBufferA[gActiveBank][1],
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
|
||||||
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
||||||
}
|
}
|
||||||
@ -1773,7 +1773,7 @@ static void PlayerPartnerHandlePlayFanfareOrBGM(void)
|
|||||||
{
|
{
|
||||||
if (gBattleBufferA[gActiveBank][3])
|
if (gBattleBufferA[gActiveBank][3])
|
||||||
{
|
{
|
||||||
BattleMusicStop();
|
BattleStopLowHpSound();
|
||||||
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1929,7 +1929,7 @@ static void PlayerPartnerHandleBattleAnimation(void)
|
|||||||
u8 animationId = gBattleBufferA[gActiveBank][1];
|
u8 animationId = gBattleBufferA[gActiveBank][1];
|
||||||
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
||||||
|
|
||||||
if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
||||||
PlayerPartnerBufferExecCompleted();
|
PlayerPartnerBufferExecCompleted();
|
||||||
else
|
else
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
||||||
|
@ -433,7 +433,7 @@ static void sub_8186D9C(void)
|
|||||||
{
|
{
|
||||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||||
sub_805EEE0(gActiveBank);
|
EnemyShadowCallbackToSetInvisible(gActiveBank);
|
||||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
||||||
RecordedOpponentBufferExecCompleted();
|
RecordedOpponentBufferExecCompleted();
|
||||||
}
|
}
|
||||||
@ -469,7 +469,7 @@ static void sub_8186EA4(void)
|
|||||||
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
|
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
|
||||||
{
|
{
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
|
|
||||||
gBattleBankFunc[gActiveBank] = sub_8186F14;
|
gBattleBankFunc[gActiveBank] = sub_8186F14;
|
||||||
}
|
}
|
||||||
@ -1149,7 +1149,7 @@ static void RecordedOpponentHandleLoadMonSprite(void)
|
|||||||
|
|
||||||
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
||||||
sub_80A5C6C(gActiveBank, 2),
|
sub_80A5C6C(gActiveBank, 2),
|
||||||
sub_80A6138(gActiveBank),
|
GetBankSpriteDefault_Y(gActiveBank),
|
||||||
sub_80A82E4(gActiveBank));
|
sub_80A82E4(gActiveBank));
|
||||||
|
|
||||||
|
|
||||||
@ -1184,7 +1184,7 @@ static void sub_81885D8(u8 bank, bool8 dontClearSubstituteBit)
|
|||||||
|
|
||||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
||||||
sub_80A5C6C(bank, 2),
|
sub_80A5C6C(bank, 2),
|
||||||
sub_80A6138(bank),
|
GetBankSpriteDefault_Y(bank),
|
||||||
sub_80A82E4(bank));
|
sub_80A82E4(bank));
|
||||||
|
|
||||||
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
||||||
@ -1213,7 +1213,7 @@ static void RecordedOpponentHandleReturnMonToBall(void)
|
|||||||
{
|
{
|
||||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||||
sub_805EEE0(gActiveBank);
|
EnemyShadowCallbackToSetInvisible(gActiveBank);
|
||||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
||||||
RecordedOpponentBufferExecCompleted();
|
RecordedOpponentBufferExecCompleted();
|
||||||
}
|
}
|
||||||
@ -1225,7 +1225,7 @@ static void DoSwitchOutAnimation(void)
|
|||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
|
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -1233,7 +1233,7 @@ static void DoSwitchOutAnimation(void)
|
|||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
||||||
gBattleBankFunc[gActiveBank] = sub_8186D9C;
|
gBattleBankFunc[gActiveBank] = sub_8186D9C;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -1314,7 +1314,7 @@ static void RecordedOpponentHandleFaintAnimation(void)
|
|||||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
||||||
{
|
{
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1386,7 +1386,7 @@ static void RecordedOpponentDoMoveAnimation(void)
|
|||||||
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -1405,7 +1405,7 @@ static void RecordedOpponentDoMoveAnimation(void)
|
|||||||
sub_805EB9C(1);
|
sub_805EB9C(1);
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
||||||
{
|
{
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
||||||
@ -1414,7 +1414,7 @@ static void RecordedOpponentDoMoveAnimation(void)
|
|||||||
case 3:
|
case 3:
|
||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
sub_805E394();
|
CopyAllBattleSpritesInvisibilities();
|
||||||
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
RecordedOpponentBufferExecCompleted();
|
RecordedOpponentBufferExecCompleted();
|
||||||
@ -1530,7 +1530,7 @@ static void RecordedOpponentHandleStatusAnimation(void)
|
|||||||
{
|
{
|
||||||
if (!mplay_80342A4(gActiveBank))
|
if (!mplay_80342A4(gActiveBank))
|
||||||
{
|
{
|
||||||
DoStatusAnimation(gBattleBufferA[gActiveBank][1],
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
|
||||||
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
||||||
}
|
}
|
||||||
@ -1642,7 +1642,7 @@ static void RecordedOpponentHandlePlayFanfareOrBGM(void)
|
|||||||
{
|
{
|
||||||
if (gBattleBufferA[gActiveBank][3])
|
if (gBattleBufferA[gActiveBank][3])
|
||||||
{
|
{
|
||||||
BattleMusicStop();
|
BattleStopLowHpSound();
|
||||||
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1794,7 +1794,7 @@ static void RecordedOpponentHandleBattleAnimation(void)
|
|||||||
u8 animationId = gBattleBufferA[gActiveBank][1];
|
u8 animationId = gBattleBufferA[gActiveBank][1];
|
||||||
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
||||||
|
|
||||||
if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
||||||
RecordedOpponentBufferExecCompleted();
|
RecordedOpponentBufferExecCompleted();
|
||||||
else
|
else
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
||||||
|
@ -272,9 +272,9 @@ static void sub_8189AA0(void)
|
|||||||
FreeSpriteTilesByTag(0x27F9);
|
FreeSpriteTilesByTag(0x27F9);
|
||||||
FreeSpritePaletteByTag(0x27F9);
|
FreeSpritePaletteByTag(0x27F9);
|
||||||
|
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
if (IsDoubleBattle())
|
if (IsDoubleBattle())
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON);
|
||||||
|
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
|
||||||
gBattleBankFunc[gActiveBank] = sub_8189A58;
|
gBattleBankFunc[gActiveBank] = sub_8189A58;
|
||||||
@ -397,7 +397,7 @@ static void CompleteOnHealthbarDone(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
RecordedPlayerBufferExecCompleted();
|
RecordedPlayerBufferExecCompleted();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -458,7 +458,7 @@ static void sub_818A2B4(void)
|
|||||||
{
|
{
|
||||||
CopyBattleSpriteInvisibility(gActiveBank);
|
CopyBattleSpriteInvisibility(gActiveBank);
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
|
|
||||||
gBattleBankFunc[gActiveBank] = sub_818A328;
|
gBattleBankFunc[gActiveBank] = sub_818A328;
|
||||||
}
|
}
|
||||||
@ -484,7 +484,7 @@ static void sub_818A37C(void)
|
|||||||
FreeSpritePaletteByTag(0x27F9);
|
FreeSpritePaletteByTag(0x27F9);
|
||||||
|
|
||||||
CreateTask(c3_0802FDF4, 10);
|
CreateTask(c3_0802FDF4, 10);
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
|
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
|
||||||
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
|
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
|
||||||
sub_8076918(gActiveBank);
|
sub_8076918(gActiveBank);
|
||||||
@ -1111,7 +1111,7 @@ static void SetRecordedPlayerMonData(u8 monId)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void RecordedPlayerHandleSetRawMonData(void)
|
static void RecordedPlayerHandleSetRawMonData(void)
|
||||||
@ -1135,7 +1135,7 @@ static void RecordedPlayerHandleLoadMonSprite(void)
|
|||||||
|
|
||||||
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
||||||
sub_80A5C6C(gActiveBank, 2),
|
sub_80A5C6C(gActiveBank, 2),
|
||||||
sub_80A6138(gActiveBank),
|
GetBankSpriteDefault_Y(gActiveBank),
|
||||||
sub_80A82E4(gActiveBank));
|
sub_80A82E4(gActiveBank));
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
|
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
|
gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
|
||||||
@ -1166,7 +1166,7 @@ static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
|
|||||||
gBankSpriteIds[bank] = CreateSprite(
|
gBankSpriteIds[bank] = CreateSprite(
|
||||||
&gUnknown_0202499C,
|
&gUnknown_0202499C,
|
||||||
sub_80A5C6C(bank, 2),
|
sub_80A5C6C(bank, 2),
|
||||||
sub_80A6138(bank),
|
GetBankSpriteDefault_Y(bank),
|
||||||
sub_80A82E4(bank));
|
sub_80A82E4(bank));
|
||||||
|
|
||||||
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
||||||
@ -1206,7 +1206,7 @@ static void DoSwitchOutAnimation(void)
|
|||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
|
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -1214,7 +1214,7 @@ static void DoSwitchOutAnimation(void)
|
|||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||||
gBattleBankFunc[gActiveBank] = sub_818A1B0;
|
gBattleBankFunc[gActiveBank] = sub_818A1B0;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -1313,7 +1313,7 @@ static void RecordedPlayerHandleFaintAnimation(void)
|
|||||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
||||||
{
|
{
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1321,7 +1321,7 @@ static void RecordedPlayerHandleFaintAnimation(void)
|
|||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
PlaySE12WithPanning(SE_POKE_DEAD, -64);
|
PlaySE12WithPanning(SE_POKE_DEAD, -64);
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
|
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
|
||||||
gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
|
gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
|
||||||
@ -1388,7 +1388,7 @@ static void RecordedPlayerDoMoveAnimation(void)
|
|||||||
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -1407,7 +1407,7 @@ static void RecordedPlayerDoMoveAnimation(void)
|
|||||||
sub_805EB9C(1);
|
sub_805EB9C(1);
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
||||||
{
|
{
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
||||||
@ -1416,7 +1416,7 @@ static void RecordedPlayerDoMoveAnimation(void)
|
|||||||
case 3:
|
case 3:
|
||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
sub_805E394();
|
CopyAllBattleSpritesInvisibilities();
|
||||||
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
RecordedPlayerBufferExecCompleted();
|
RecordedPlayerBufferExecCompleted();
|
||||||
@ -1549,7 +1549,7 @@ static void RecordedPlayerHandleStatusAnimation(void)
|
|||||||
{
|
{
|
||||||
if (!mplay_80342A4(gActiveBank))
|
if (!mplay_80342A4(gActiveBank))
|
||||||
{
|
{
|
||||||
DoStatusAnimation(gBattleBufferA[gActiveBank][1],
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
|
||||||
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
||||||
}
|
}
|
||||||
@ -1661,7 +1661,7 @@ static void RecordedPlayerHandlePlayFanfareOrBGM(void)
|
|||||||
{
|
{
|
||||||
if (gBattleBufferA[gActiveBank][3])
|
if (gBattleBufferA[gActiveBank][3])
|
||||||
{
|
{
|
||||||
BattleMusicStop();
|
BattleStopLowHpSound();
|
||||||
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1813,7 +1813,7 @@ static void RecordedPlayerHandleBattleAnimation(void)
|
|||||||
u8 animationId = gBattleBufferA[gActiveBank][1];
|
u8 animationId = gBattleBufferA[gActiveBank][1];
|
||||||
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
||||||
|
|
||||||
if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
||||||
RecordedPlayerBufferExecCompleted();
|
RecordedPlayerBufferExecCompleted();
|
||||||
else
|
else
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
||||||
|
@ -413,7 +413,7 @@ static void SafariHandleSuccessBallThrowAnim(void)
|
|||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
|
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
|
||||||
gDoingBattleAnim = TRUE;
|
gDoingBattleAnim = TRUE;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
|
gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -423,7 +423,7 @@ static void SafariHandleBallThrowAnim(void)
|
|||||||
|
|
||||||
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
|
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
|
||||||
gDoingBattleAnim = TRUE;
|
gDoingBattleAnim = TRUE;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
|
gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -624,7 +624,7 @@ static void SafariHandlePlayFanfareOrBGM(void)
|
|||||||
{
|
{
|
||||||
if (gBattleBufferA[gActiveBank][3])
|
if (gBattleBufferA[gActiveBank][3])
|
||||||
{
|
{
|
||||||
BattleMusicStop();
|
BattleStopLowHpSound();
|
||||||
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -683,7 +683,7 @@ static void SafariHandleBattleAnimation(void)
|
|||||||
u8 animationId = gBattleBufferA[gActiveBank][1];
|
u8 animationId = gBattleBufferA[gActiveBank][1];
|
||||||
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
||||||
|
|
||||||
if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
||||||
SafariBufferExecCompleted();
|
SafariBufferExecCompleted();
|
||||||
else
|
else
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
||||||
|
@ -369,7 +369,7 @@ static void sub_8168818(void)
|
|||||||
FreeSpritePaletteByTag(0x27F9);
|
FreeSpritePaletteByTag(0x27F9);
|
||||||
|
|
||||||
CreateTask(c3_0802FDF4, 10);
|
CreateTask(c3_0802FDF4, 10);
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
|
|
||||||
WallyBufferExecCompleted();
|
WallyBufferExecCompleted();
|
||||||
}
|
}
|
||||||
@ -387,7 +387,7 @@ static void CompleteOnHealthbarDone(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
WallyBufferExecCompleted();
|
WallyBufferExecCompleted();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1029,7 +1029,7 @@ static void SetWallyMonData(u8 monId)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void WallyHandleSetRawMonData(void)
|
static void WallyHandleSetRawMonData(void)
|
||||||
@ -1051,7 +1051,7 @@ static void WallyHandleReturnMonToBall(void)
|
|||||||
{
|
{
|
||||||
if (gBattleBufferA[gActiveBank][1] == 0)
|
if (gBattleBufferA[gActiveBank][1] == 0)
|
||||||
{
|
{
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||||
gBattleBankFunc[gActiveBank] = sub_8168A20;
|
gBattleBankFunc[gActiveBank] = sub_8168A20;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1112,7 +1112,7 @@ static void WallyHandleSuccessBallThrowAnim(void)
|
|||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
|
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
|
||||||
gDoingBattleAnim = TRUE;
|
gDoingBattleAnim = TRUE;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1122,7 +1122,7 @@ static void WallyHandleBallThrowAnim(void)
|
|||||||
|
|
||||||
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
|
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
|
||||||
gDoingBattleAnim = TRUE;
|
gDoingBattleAnim = TRUE;
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1163,7 +1163,7 @@ static void WallyDoMoveAnimation(void)
|
|||||||
case 0:
|
case 0:
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
{
|
{
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||||
break;
|
break;
|
||||||
@ -1182,7 +1182,7 @@ static void WallyDoMoveAnimation(void)
|
|||||||
sub_805EB9C(1);
|
sub_805EB9C(1);
|
||||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||||
{
|
{
|
||||||
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||||
}
|
}
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
||||||
}
|
}
|
||||||
@ -1190,7 +1190,7 @@ static void WallyDoMoveAnimation(void)
|
|||||||
case 3:
|
case 3:
|
||||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||||
{
|
{
|
||||||
sub_805E394();
|
CopyAllBattleSpritesInvisibilities();
|
||||||
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||||
WallyBufferExecCompleted();
|
WallyBufferExecCompleted();
|
||||||
@ -1429,7 +1429,7 @@ static void WallyHandlePlayFanfareOrBGM(void)
|
|||||||
{
|
{
|
||||||
if (gBattleBufferA[gActiveBank][3])
|
if (gBattleBufferA[gActiveBank][3])
|
||||||
{
|
{
|
||||||
BattleMusicStop();
|
BattleStopLowHpSound();
|
||||||
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1496,7 +1496,7 @@ static void sub_816AA80(u8 bank)
|
|||||||
sub_806A068(species, GetBankIdentity(bank));
|
sub_806A068(species, GetBankIdentity(bank));
|
||||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
||||||
sub_80A5C6C(bank, 2),
|
sub_80A5C6C(bank, 2),
|
||||||
sub_80A6138(bank),
|
GetBankSpriteDefault_Y(bank),
|
||||||
sub_80A82E4(bank));
|
sub_80A82E4(bank));
|
||||||
|
|
||||||
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
||||||
@ -1565,7 +1565,7 @@ static void WallyHandleBattleAnimation(void)
|
|||||||
u8 animationId = gBattleBufferA[gActiveBank][1];
|
u8 animationId = gBattleBufferA[gActiveBank][1];
|
||||||
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
||||||
|
|
||||||
if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
||||||
WallyBufferExecCompleted();
|
WallyBufferExecCompleted();
|
||||||
else
|
else
|
||||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
||||||
|
@ -119,7 +119,7 @@ static void sub_818D0C4(u16 species, u32 otId, u32 personality, u8 paletteSlot,
|
|||||||
if (paletteTag == 0xFFFF)
|
if (paletteTag == 0xFFFF)
|
||||||
{
|
{
|
||||||
gUnknown_0203CCEC.paletteTag |= 0xFFFF;
|
gUnknown_0203CCEC.paletteTag |= 0xFFFF;
|
||||||
LoadCompressedPalette(species_and_otid_get_pal(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20);
|
LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -146,7 +146,7 @@ static void sub_818D180(u16 species, u32 otId, u32 personality, u8 paletteSlot,
|
|||||||
{
|
{
|
||||||
if (!isTrainer)
|
if (!isTrainer)
|
||||||
{
|
{
|
||||||
LoadCompressedPalette(species_and_otid_get_pal(species, otId, personality), paletteSlot * 0x10, 0x20);
|
LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), paletteSlot * 0x10, 0x20);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
1299
src/battle_gfx_sfx_util.c
Normal file
1299
src/battle_gfx_sfx_util.c
Normal file
File diff suppressed because it is too large
Load Diff
@ -2545,19 +2545,19 @@ u8 GetHPBarLevel(s16 hp, s16 maxhp)
|
|||||||
|
|
||||||
if (hp == maxhp)
|
if (hp == maxhp)
|
||||||
{
|
{
|
||||||
result = 4;
|
result = HP_BAR_FULL;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
u8 fraction = GetScaledHPFraction(hp, maxhp, 48);
|
u8 fraction = GetScaledHPFraction(hp, maxhp, 48);
|
||||||
if (fraction > 24)
|
if (fraction > 24)
|
||||||
result = 3;
|
result = HP_BAR_GREEN;
|
||||||
else if (fraction > 9)
|
else if (fraction > 9)
|
||||||
result = 2;
|
result = HP_BAR_YELLOW;
|
||||||
else if (fraction > 0)
|
else if (fraction > 0)
|
||||||
result = 1;
|
result = HP_BAR_RED;
|
||||||
else
|
else
|
||||||
result = 0;
|
result = HP_BAR_EMPTY;
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
@ -1068,22 +1068,33 @@ static const u8 sBallCatchBonuses[] =
|
|||||||
20, 15, 10, 15 // Ultra, Great, Poke, Safari
|
20, 15, 10, 15 // Ultra, Great, Poke, Safari
|
||||||
};
|
};
|
||||||
|
|
||||||
// could be a 2d array or a struct
|
const ALIGNED(4) u8 gUnknown_0831C494[][4] =
|
||||||
const ALIGNED(4) u8 gUnknown_0831C494[] =
|
|
||||||
{
|
{
|
||||||
0x3d, 0x44, 0x3d, 0x44, 0x14, 0x2d, 0x54, 0x5c,
|
{0x3d, 0x44, 0x3d, 0x44},
|
||||||
0x46, 0x55, 0x20, 0x5c, 0x26, 0x45, 0x46, 0x55,
|
{0x14, 0x2d, 0x54, 0x5c},
|
||||||
0x14, 0x5a, 0x46, 0x5c, 0x1e, 0x32, 0x20, 0x5a,
|
{0x46, 0x55, 0x20, 0x5c},
|
||||||
0x38, 0x4e, 0x38, 0x4e, 0x19, 0x28, 0x4b, 0x5a,
|
{0x26, 0x45, 0x46, 0x55},
|
||||||
0x45, 0x4b, 0x1c, 0x53, 0x23, 0x2d, 0x1d, 0x23,
|
{0x14, 0x5a, 0x46, 0x5c},
|
||||||
0x3e, 0x48, 0x1e, 0x32, 0x3a, 0x5f, 0x58, 0x5e,
|
{0x1e, 0x32, 0x20, 0x5a},
|
||||||
0x22, 0x2d, 0x1d, 0x28, 0x23, 0x28, 0x23, 0x5f,
|
{0x38, 0x4e, 0x38, 0x4e},
|
||||||
0x38, 0x4e, 0x38, 0x4e, 0x23, 0x50, 0x22, 0x5e,
|
{0x19, 0x28, 0x4b, 0x5a},
|
||||||
0x2c, 0x5e, 0x22, 0x28, 0x38, 0x4e, 0x38, 0x4e,
|
{0x45, 0x4b, 0x1c, 0x53},
|
||||||
0x1e, 0x58, 0x1e, 0x58, 0x1e, 0x2b, 0x1b, 0x21,
|
{0x23, 0x2d, 0x1d, 0x23},
|
||||||
0x28, 0x5a, 0x19, 0x57, 0x12, 0x58, 0x5a, 0x5f,
|
{0x3e, 0x48, 0x1e, 0x32},
|
||||||
0x58, 0x5e, 0x16, 0x2a, 0x2a, 0x5c, 0x2a, 0x2f,
|
{0x3a, 0x5f, 0x58, 0x5e},
|
||||||
0x38, 0x4e, 0x38, 0x4e
|
{0x22, 0x2d, 0x1d, 0x28},
|
||||||
|
{0x23, 0x28, 0x23, 0x5f},
|
||||||
|
{0x38, 0x4e, 0x38, 0x4e},
|
||||||
|
{0x23, 0x50, 0x22, 0x5e},
|
||||||
|
{0x2c, 0x5e, 0x22, 0x28},
|
||||||
|
{0x38, 0x4e, 0x38, 0x4e},
|
||||||
|
{0x1e, 0x58, 0x1e, 0x58},
|
||||||
|
{0x1e, 0x2b, 0x1b, 0x21},
|
||||||
|
{0x28, 0x5a, 0x19, 0x57},
|
||||||
|
{0x12, 0x58, 0x5a, 0x5f},
|
||||||
|
{0x58, 0x5e, 0x16, 0x2a},
|
||||||
|
{0x2a, 0x5c, 0x2a, 0x2f},
|
||||||
|
{0x38, 0x4e, 0x38, 0x4e}
|
||||||
};
|
};
|
||||||
|
|
||||||
static const u8 sUnknown_0831C4F8[] =
|
static const u8 sUnknown_0831C4F8[] =
|
||||||
@ -3533,7 +3544,7 @@ static void atk23_getexp(void)
|
|||||||
// music change in wild battle after fainting a poke
|
// music change in wild battle after fainting a poke
|
||||||
if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong)
|
if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong)
|
||||||
{
|
{
|
||||||
BattleMusicStop();
|
BattleStopLowHpSound();
|
||||||
PlayBGM(0x161);
|
PlayBGM(0x161);
|
||||||
gBattleStruct->wildVictorySong++;
|
gBattleStruct->wildVictorySong++;
|
||||||
}
|
}
|
||||||
@ -3628,7 +3639,7 @@ static void atk23_getexp(void)
|
|||||||
if (gBattleBufferB[gActiveBank][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBank][1] == RET_VALUE_LEVELLED_UP)
|
if (gBattleBufferB[gActiveBank][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBank][1] == RET_VALUE_LEVELLED_UP)
|
||||||
{
|
{
|
||||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId)
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId)
|
||||||
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||||
|
|
||||||
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterId)
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterId)
|
||||||
|
|
||||||
|
@ -1234,12 +1234,12 @@ static void sub_806E6CC(u8 taskId)
|
|||||||
DestroyTask(taskId);
|
DestroyTask(taskId);
|
||||||
}
|
}
|
||||||
|
|
||||||
const u8 *pokemon_get_pal(struct Pokemon *mon)
|
const u8 *GetMonFrontSpritePal(struct Pokemon *mon)
|
||||||
{
|
{
|
||||||
u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
|
u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
|
||||||
u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
|
u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
|
||||||
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
|
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
|
||||||
return species_and_otid_get_pal(species, otId, personality);
|
return GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Extracts the upper 16 bits of a 32-bit number
|
// Extracts the upper 16 bits of a 32-bit number
|
||||||
@ -1248,7 +1248,7 @@ const u8 *pokemon_get_pal(struct Pokemon *mon)
|
|||||||
// Extracts the lower 16 bits of a 32-bit number
|
// Extracts the lower 16 bits of a 32-bit number
|
||||||
#define LOHALF(n) ((n) & 0xFFFF)
|
#define LOHALF(n) ((n) & 0xFFFF)
|
||||||
|
|
||||||
const u8 *species_and_otid_get_pal(u16 species, u32 otId, u32 personality)
|
const u8 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality)
|
||||||
{
|
{
|
||||||
u32 shinyValue;
|
u32 shinyValue;
|
||||||
|
|
||||||
|
@ -37,8 +37,8 @@ extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
|
|||||||
extern void dp12_8087EA4(void);
|
extern void dp12_8087EA4(void);
|
||||||
extern void trs_config(void);
|
extern void trs_config(void);
|
||||||
extern bool8 IsDoubleBattle(void);
|
extern bool8 IsDoubleBattle(void);
|
||||||
extern u8 sub_80A614C(u8 bank);
|
extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
|
||||||
extern u8 sub_80A6138(u8 bank);
|
extern u8 GetBankSpriteDefault_Y(u8 bank);
|
||||||
extern u8 sub_80A82E4(u8 bank);
|
extern u8 sub_80A82E4(u8 bank);
|
||||||
extern void sub_806A068(u16 species, u8 bankIdentity);
|
extern void sub_806A068(u16 species, u8 bankIdentity);
|
||||||
extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
|
extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
|
||||||
@ -104,7 +104,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
|||||||
gReservedSpritePaletteCount = 4;
|
gReservedSpritePaletteCount = 4;
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
sub_805E350();
|
ClearSpritesHealthboxAnimData();
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
if (BattleLoadAllHealthBoxesGfx(gBattleScripting.reshowHelperState))
|
if (BattleLoadAllHealthBoxesGfx(gBattleScripting.reshowHelperState))
|
||||||
@ -217,7 +217,7 @@ static bool8 LoadBankSpriteGfx(u8 bank)
|
|||||||
if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
||||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
|
||||||
else
|
else
|
||||||
BattleLoadSubstituteSpriteGfx(bank, FALSE);
|
BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
|
||||||
}
|
}
|
||||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
|
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
|
||||||
DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, bank);
|
DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, bank);
|
||||||
@ -226,7 +226,7 @@ static bool8 LoadBankSpriteGfx(u8 bank)
|
|||||||
else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
||||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
|
||||||
else
|
else
|
||||||
BattleLoadSubstituteSpriteGfx(bank, FALSE);
|
BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
|
||||||
|
|
||||||
gBattleScripting.reshowHelperState = 0;
|
gBattleScripting.reshowHelperState = 0;
|
||||||
}
|
}
|
||||||
@ -250,9 +250,9 @@ static void CreateBankSprite(u8 bank)
|
|||||||
u8 posY;
|
u8 posY;
|
||||||
|
|
||||||
if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
||||||
posY = sub_80A614C(bank);
|
posY = GetSubstituteSpriteDefault_Y(bank);
|
||||||
else
|
else
|
||||||
posY = sub_80A6138(bank);
|
posY = GetBankSpriteDefault_Y(bank);
|
||||||
|
|
||||||
if (GetBankSide(bank) != SIDE_PLAYER)
|
if (GetBankSide(bank) != SIDE_PLAYER)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user