Document remaining symbols in pokemon.c

This commit is contained in:
GriffinR 2021-10-02 23:48:12 -04:00
parent 739e7d3c31
commit 6e62c057f5
16 changed files with 287 additions and 229 deletions

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@ -28,6 +28,8 @@
#define ABILITYEFFECT_COUNT_BATTLER_SIDE 0x11
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
#define ABILITYEFFECT_MUD_SPORT 0xFD
#define ABILITYEFFECT_WATER_SPORT 0xFE
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
#define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0))

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@ -339,4 +339,10 @@
#define MON_PIC_SIZE (64 * 64 / 2)
#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
#define BATTLE_ALIVE_ATK_SIDE 1
#define BATTLE_ALIVE_DEF_SIDE 2
#define SKIP_FRONT_ANIM (1 << 7)
#endif // GUARD_CONSTANTS_POKEMON_H

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@ -110,6 +110,7 @@
#define TRAINER_PIC_RS_BRENDAN 91
#define TRAINER_PIC_RS_MAY 92
// The player back pics are assumed to alternate according to the gender values (MALE/FEMALE)
#define TRAINER_BACK_PIC_BRENDAN 0
#define TRAINER_BACK_PIC_MAY 1
#define TRAINER_BACK_PIC_RED 2
@ -334,7 +335,7 @@
#define TRAINER_CLASS_SAILOR 0x2f
#define TRAINER_CLASS_COOLTRAINER_2 0x30 // Used for only one trainer.
#define TRAINER_CLASS_MAGMA_ADMIN 0x31
#define TRAINER_CLASS_PKMN_TRAINER_3 0x32
#define TRAINER_CLASS_RIVAL 0x32
#define TRAINER_CLASS_BUG_CATCHER 0x33
#define TRAINER_CLASS_PKMN_RANGER 0x34
#define TRAINER_CLASS_MAGMA_LEADER 0x35

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@ -259,6 +259,8 @@ struct Evolution
| (((personality) & 0x00000003) >> 0) \
) % NUM_UNOWN_FORMS)
#define GET_SHINY_VALUE(otId, personality)HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality)
extern u8 gPlayerPartyCount;
extern struct Pokemon gPlayerParty[PARTY_SIZE];
extern u8 gEnemyPartyCount;
@ -273,8 +275,8 @@ extern const u8 *const gItemEffectTable[];
extern const u32 gExperienceTables[][MAX_LEVEL + 1];
extern const u16 *const gLevelUpLearnsets[];
extern const u8 gPPUpGetMask[];
extern const u8 gPPUpSetMask[];
extern const u8 gPPUpAddMask[];
extern const u8 gPPUpClearMask[];
extern const u8 gPPUpAddValues[];
extern const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2];
extern const u16 gLinkPlayerFacilityClasses[];
extern const struct SpriteTemplate gBattlerSpriteTemplates[];
@ -293,7 +295,7 @@ void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32
void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId);
void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src);
void CreateBattleTowerMon2(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50);
void CreateBattleTowerMon_HandleLevel(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50);
void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 monId);
void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId);
void ConvertPokemonToBattleTowerPokemon(struct Pokemon *mon, struct BattleTowerPokemon *dest);
@ -317,12 +319,7 @@ u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove);
void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef);
u8 CountAliveMonsInBattle(u8 caseId);
#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
#define BATTLE_ALIVE_ATK_SIDE 1
#define BATTLE_ALIVE_DEF_SIDE 2
u8 GetDefaultMoveTarget(u8 battlerId);
u8 GetMonGender(struct Pokemon *mon);
u8 GetBoxMonGender(struct BoxPokemon *boxMon);
@ -342,7 +339,6 @@ void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg);
void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg);
void CopyMon(void *dest, void *src, size_t size);
u8 GiveMonToPlayer(struct Pokemon *mon);
u8 SendMonToPC(struct Pokemon* mon);
u8 CalculatePlayerPartyCount(void);
u8 CalculateEnemyPartyCount(void);
u8 GetMonsStateToDoubles(void);
@ -374,7 +370,6 @@ u16 SpeciesToNationalPokedexNum(u16 species);
u16 SpeciesToHoennPokedexNum(u16 species);
u16 HoennToNationalOrder(u16 hoennNum);
u16 SpeciesToCryId(u16 species);
void sub_806D544(u16 species, u32 personality, u8 *dest);
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4);
void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
u8 GetPlayerFlankId(void);
@ -425,9 +420,7 @@ void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry,
void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame);
void StopPokemonAnimationDelayTask(void);
void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
u8 sub_806EF08(u8 arg0);
u8 sub_806EF84(u8 arg0, u8 arg1);
u16 sub_806EFF0(u16 arg0);
u8 GetOpposingLinkMultiBattlerId(bool8 rightSide, u8 multiplayerId);
u16 FacilityClassToPicIndex(u16 facilityClass);
u16 PlayerGenderToFrontTrainerPicId(u8 playerGender);
void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);

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@ -2227,7 +2227,7 @@ void TryShinyAnimation(u8 battler, struct Pokemon *mon)
if (IsBattlerSpriteVisible(battler))
{
shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
shinyValue = GET_SHINY_VALUE(otId, personality);
if (shinyValue < SHINY_ODDS)
isShiny = TRUE;

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@ -501,7 +501,7 @@ const struct TrainerMoney gTrainerMoneyTable[] =
{TRAINER_CLASS_TWINS, 3},
{TRAINER_CLASS_SAILOR, 8},
{TRAINER_CLASS_COLLECTOR, 15},
{TRAINER_CLASS_PKMN_TRAINER_3, 15},
{TRAINER_CLASS_RIVAL, 15},
{TRAINER_CLASS_PKMN_BREEDER, 10},
{TRAINER_CLASS_PKMN_RANGER, 12},
{TRAINER_CLASS_TEAM_MAGMA, 5},

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@ -449,7 +449,7 @@ static const struct PyramidTrainerEncounterMusic sTrainerClassEncounterMusic[54]
{TRAINER_CLASS_PKMN_BREEDER, TRAINER_ENCOUNTER_MUSIC_FEMALE},
{TRAINER_CLASS_COLLECTOR, TRAINER_ENCOUNTER_MUSIC_SUSPICIOUS},
{TRAINER_CLASS_PKMN_RANGER, TRAINER_ENCOUNTER_MUSIC_COOL},
{TRAINER_CLASS_PKMN_TRAINER_3, TRAINER_ENCOUNTER_MUSIC_MALE},
{TRAINER_CLASS_RIVAL, TRAINER_ENCOUNTER_MUSIC_MALE},
{TRAINER_CLASS_YOUNG_COUPLE, TRAINER_ENCOUNTER_MUSIC_GIRL},
{TRAINER_CLASS_PSYCHIC, TRAINER_ENCOUNTER_MUSIC_INTENSE},
{TRAINER_CLASS_SR_AND_JR, TRAINER_ENCOUNTER_MUSIC_TWINS},

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@ -1668,7 +1668,7 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
if (gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[j].species != 0
&& gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[j].level <= level)
{
CreateBattleTowerMon2(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[j], FALSE);
CreateBattleTowerMon_HandleLevel(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].party[j], FALSE);
}
}
return;
@ -3042,7 +3042,7 @@ static void FillPartnerParty(u16 trainerId)
if (monData.nickname[0] == EXT_CTRL_CODE_BEGIN && monData.nickname[1] == EXT_CTRL_CODE_JPN)
trainerName[5] = EOS;
}
CreateBattleTowerMon2(&gPlayerParty[MULTI_PARTY_SIZE + i], &monData, TRUE);
CreateBattleTowerMon_HandleLevel(&gPlayerParty[MULTI_PARTY_SIZE + i], &monData, TRUE);
SetMonData(&gPlayerParty[MULTI_PARTY_SIZE + i], MON_DATA_OT_NAME, trainerName);
j = IsFrontierTrainerFemale(trainerId + TRAINER_RECORD_MIXING_FRIEND);
SetMonData(&gPlayerParty[MULTI_PARTY_SIZE + i], MON_DATA_OT_GENDER, &j);

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@ -1130,11 +1130,11 @@ void TryPutLinkBattleTvShowOnAir(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if ((playerBestMonId < 3 && !GetLinkTrainerFlankId(gBattleScripting.multiplayerId))
|| (playerBestMonId >= 3 && GetLinkTrainerFlankId(gBattleScripting.multiplayerId)))
if ((playerBestMonId < MULTI_PARTY_SIZE && !GetLinkTrainerFlankId(gBattleScripting.multiplayerId))
|| (playerBestMonId >= MULTI_PARTY_SIZE && GetLinkTrainerFlankId(gBattleScripting.multiplayerId)))
{
j = (opponentBestMonId < 3) ? 0 : 1;
PutBattleUpdateOnTheAir(sub_806EF84(j, gBattleScripting.multiplayerId), moveId, playerBestSpecies, opponentBestSpecies);
j = (opponentBestMonId < MULTI_PARTY_SIZE) ? FALSE : TRUE;
PutBattleUpdateOnTheAir(GetOpposingLinkMultiBattlerId(j, gBattleScripting.multiplayerId), moveId, playerBestSpecies, opponentBestSpecies);
}
}
else

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@ -3095,14 +3095,14 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
case ABILITYEFFECT_FIELD_SPORT: // 14
switch (gLastUsedAbility)
{
case 0xFD:
case ABILITYEFFECT_MUD_SPORT:
for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses3[i] & STATUS3_MUDSPORT)
effect = i + 1;
}
break;
case 0xFE:
case ABILITYEFFECT_WATER_SPORT:
for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses3[i] & STATUS3_WATERSPORT)

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@ -145,13 +145,13 @@ const u8 gFacilityClassToTrainerClass[] =
[FACILITY_CLASS_SWIMMER_F] = TRAINER_CLASS_SWIMMER_F,
[FACILITY_CLASS_TWINS] = TRAINER_CLASS_TWINS,
[FACILITY_CLASS_SAILOR] = TRAINER_CLASS_SAILOR,
[FACILITY_CLASS_WALLY] = TRAINER_CLASS_PKMN_TRAINER_3,
[FACILITY_CLASS_BRENDAN] = TRAINER_CLASS_PKMN_TRAINER_3,
[FACILITY_CLASS_BRENDAN_2] = TRAINER_CLASS_PKMN_TRAINER_3,
[FACILITY_CLASS_BRENDAN_3] = TRAINER_CLASS_PKMN_TRAINER_3,
[FACILITY_CLASS_MAY] = TRAINER_CLASS_PKMN_TRAINER_3,
[FACILITY_CLASS_MAY_2] = TRAINER_CLASS_PKMN_TRAINER_3,
[FACILITY_CLASS_MAY_3] = TRAINER_CLASS_PKMN_TRAINER_3,
[FACILITY_CLASS_WALLY] = TRAINER_CLASS_RIVAL,
[FACILITY_CLASS_BRENDAN] = TRAINER_CLASS_RIVAL,
[FACILITY_CLASS_BRENDAN_2] = TRAINER_CLASS_RIVAL,
[FACILITY_CLASS_BRENDAN_3] = TRAINER_CLASS_RIVAL,
[FACILITY_CLASS_MAY] = TRAINER_CLASS_RIVAL,
[FACILITY_CLASS_MAY_2] = TRAINER_CLASS_RIVAL,
[FACILITY_CLASS_MAY_3] = TRAINER_CLASS_RIVAL,
[FACILITY_CLASS_PKMN_BREEDER_M] = TRAINER_CLASS_PKMN_BREEDER,
[FACILITY_CLASS_BUG_CATCHER] = TRAINER_CLASS_BUG_CATCHER,
[FACILITY_CLASS_PKMN_RANGER_M] = TRAINER_CLASS_PKMN_RANGER,
@ -161,11 +161,11 @@ const u8 gFacilityClassToTrainerClass[] =
[FACILITY_CLASS_YOUNG_COUPLE] = TRAINER_CLASS_YOUNG_COUPLE,
[FACILITY_CLASS_OLD_COUPLE] = TRAINER_CLASS_OLD_COUPLE,
[FACILITY_CLASS_SIS_AND_BRO] = TRAINER_CLASS_SIS_AND_BRO,
[FACILITY_CLASS_STEVEN] = TRAINER_CLASS_PKMN_TRAINER_3,
[FACILITY_CLASS_STEVEN] = TRAINER_CLASS_RIVAL,
[FACILITY_CLASS_SALON_MAIDEN_ANABEL] = TRAINER_CLASS_SALON_MAIDEN,
[FACILITY_CLASS_DOME_ACE_TUCKER] = TRAINER_CLASS_DOME_ACE,
[FACILITY_CLASS_RED] = TRAINER_CLASS_PKMN_TRAINER_3,
[FACILITY_CLASS_LEAF] = TRAINER_CLASS_PKMN_TRAINER_3,
[FACILITY_CLASS_RED] = TRAINER_CLASS_RIVAL,
[FACILITY_CLASS_LEAF] = TRAINER_CLASS_RIVAL,
[FACILITY_CLASS_RS_BRENDAN] = TRAINER_CLASS_RS_PROTAG,
[FACILITY_CLASS_RS_MAY] = TRAINER_CLASS_RS_PROTAG,
};

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@ -49,7 +49,7 @@ const u8 gTrainerClassNames[][13] = {
[TRAINER_CLASS_SAILOR] = _("SAILOR"),
[TRAINER_CLASS_COOLTRAINER_2] = _("COOLTRAINER"),
[TRAINER_CLASS_MAGMA_ADMIN] = _("MAGMA ADMIN"),
[TRAINER_CLASS_PKMN_TRAINER_3] = _("{PKMN} TRAINER"),
[TRAINER_CLASS_RIVAL] = _("{PKMN} TRAINER"),
[TRAINER_CLASS_BUG_CATCHER] = _("BUG CATCHER"),
[TRAINER_CLASS_PKMN_RANGER] = _("{PKMN} RANGER"),
[TRAINER_CLASS_MAGMA_LEADER] = _("MAGMA LEADER"),

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@ -7268,7 +7268,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_WALLY_VR_1] =
{
.partyFlags = F_TRAINER_PARTY_CUSTOM_MOVESET,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_WALLY,
.trainerName = _("WALLY"),
@ -7282,7 +7282,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_ROUTE_103_MUDKIP] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -7296,7 +7296,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_ROUTE_110_MUDKIP] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -7310,7 +7310,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_ROUTE_119_MUDKIP] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -7324,7 +7324,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_ROUTE_103_TREECKO] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -7338,7 +7338,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_ROUTE_110_TREECKO] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -7352,7 +7352,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_ROUTE_119_TREECKO] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -7366,7 +7366,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_ROUTE_103_TORCHIC] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -7380,7 +7380,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_ROUTE_110_TORCHIC] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -7394,7 +7394,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_ROUTE_119_TORCHIC] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -7408,7 +7408,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_ROUTE_103_MUDKIP] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -7422,7 +7422,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_ROUTE_110_MUDKIP] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -7436,7 +7436,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_ROUTE_119_MUDKIP] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -7450,7 +7450,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_ROUTE_103_TREECKO] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -7464,7 +7464,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_ROUTE_110_TREECKO] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -7478,7 +7478,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_ROUTE_119_TREECKO] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -7492,7 +7492,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_ROUTE_103_TORCHIC] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -7506,7 +7506,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_ROUTE_110_TORCHIC] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -7520,7 +7520,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_ROUTE_119_TORCHIC] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -8290,7 +8290,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_RUSTBORO_TREECKO] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -8304,7 +8304,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_RUSTBORO_MUDKIP] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -8388,7 +8388,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_RUSTBORO_TORCHIC] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -8402,7 +8402,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_RUSTBORO_MUDKIP] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -9186,7 +9186,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_WALLY_MAUVILLE] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_WALLY,
.trainerName = _("WALLY"),
@ -9200,7 +9200,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_WALLY_VR_2] =
{
.partyFlags = F_TRAINER_PARTY_CUSTOM_MOVESET,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_WALLY,
.trainerName = _("WALLY"),
@ -9214,7 +9214,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_WALLY_VR_3] =
{
.partyFlags = F_TRAINER_PARTY_CUSTOM_MOVESET,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_WALLY,
.trainerName = _("WALLY"),
@ -9228,7 +9228,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_WALLY_VR_4] =
{
.partyFlags = F_TRAINER_PARTY_CUSTOM_MOVESET,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_WALLY,
.trainerName = _("WALLY"),
@ -9242,7 +9242,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_WALLY_VR_5] =
{
.partyFlags = F_TRAINER_PARTY_CUSTOM_MOVESET,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_WALLY,
.trainerName = _("WALLY"),
@ -9256,7 +9256,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_LILYCOVE_MUDKIP] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -9270,7 +9270,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_LILYCOVE_TREECKO] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -9284,7 +9284,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_BRENDAN_LILYCOVE_TORCHIC] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_BRENDAN,
.trainerName = _("BRENDAN"),
@ -9298,7 +9298,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_LILYCOVE_MUDKIP] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -9312,7 +9312,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_LILYCOVE_TREECKO] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -9326,7 +9326,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_LILYCOVE_TORCHIC] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -10754,7 +10754,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_RUSTBORO_TREECKO] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -10768,7 +10768,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_MAY_RUSTBORO_TORCHIC] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_FEMALE,
.trainerPic = TRAINER_PIC_MAY,
.trainerName = _("MAY"),
@ -11258,7 +11258,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_STEVEN] =
{
.partyFlags = F_TRAINER_PARTY_HELD_ITEM | F_TRAINER_PARTY_CUSTOM_MOVESET,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_STEVEN,
.trainerName = _("STEVEN"),
@ -11916,7 +11916,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_RED] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_RED,
.trainerName = _("RED"),
@ -11930,7 +11930,7 @@ const struct Trainer gTrainers[] = {
[TRAINER_LEAF] =
{
.partyFlags = 0,
.trainerClass = TRAINER_CLASS_PKMN_TRAINER_3,
.trainerClass = TRAINER_CLASS_RIVAL,
.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_MALE,
.trainerPic = TRAINER_PIC_LEAF,
.trainerName = _("LEAF"),

View File

@ -52,7 +52,6 @@ struct SpeciesItem
u16 item;
};
// this file's functions
static u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon);
static union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType);
static void EncryptBoxMon(struct BoxPokemon *boxMon);
@ -61,8 +60,8 @@ static void Task_PlayMapChosenOrBattleBGM(u8 taskId);
static bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 battlerId);
static u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
static bool8 ShouldSkipFriendshipChange(void);
static u8 SendMonToPC(struct Pokemon* mon);
// EWRAM vars
EWRAM_DATA static u8 sLearningMoveTableID = 0;
EWRAM_DATA u8 gPlayerPartyCount = 0;
EWRAM_DATA u8 gEnemyPartyCount = 0;
@ -71,7 +70,6 @@ EWRAM_DATA struct Pokemon gEnemyParty[PARTY_SIZE] = {0};
EWRAM_DATA struct SpriteTemplate gMultiuseSpriteTemplate = {0};
EWRAM_DATA static struct MonSpritesGfxManager *sMonSpritesGfxManagers[MON_SPR_GFX_MANAGERS_COUNT] = {NULL};
// const rom data
#include "data/battle_moves.h"
// Used in an unreferenced function in RS.
@ -93,7 +91,8 @@ static const struct CombinedMove sCombinedMoves[2] =
#define SPECIES_TO_NATIONAL(name) [SPECIES_##name - 1] = NATIONAL_DEX_##name
#define HOENN_TO_NATIONAL(name) [HOENN_DEX_##name - 1] = NATIONAL_DEX_##name
const u16 gSpeciesToHoennPokedexNum[] = // Assigns all species to the Hoenn Dex Index (Summary No. for Hoenn Dex)
// Assigns all species to the Hoenn Dex Index (Summary No. for Hoenn Dex)
static const u16 sSpeciesToHoennPokedexNum[NUM_SPECIES - 1] =
{
SPECIES_TO_HOENN(BULBASAUR),
SPECIES_TO_HOENN(IVYSAUR),
@ -508,7 +507,8 @@ const u16 gSpeciesToHoennPokedexNum[] = // Assigns all species to the Hoenn Dex
SPECIES_TO_HOENN(CHIMECHO),
};
const u16 gSpeciesToNationalPokedexNum[] = // Assigns all species to the National Dex Index (Summary No. for National Dex)
// Assigns all species to the National Dex Index (Summary No. for National Dex)
static const u16 sSpeciesToNationalPokedexNum[NUM_SPECIES - 1] =
{
SPECIES_TO_NATIONAL(BULBASAUR),
SPECIES_TO_NATIONAL(IVYSAUR),
@ -923,7 +923,8 @@ const u16 gSpeciesToNationalPokedexNum[] = // Assigns all species to the Nationa
SPECIES_TO_NATIONAL(CHIMECHO),
};
const u16 gHoennToNationalOrder[] = // Assigns Hoenn Dex Pokémon (Using National Dex Index)
// Assigns all Hoenn Dex Indexes to a National Dex Index
static const u16 sHoennToNationalOrder[NUM_SPECIES - 1] =
{
HOENN_TO_NATIONAL(TREECKO),
HOENN_TO_NATIONAL(GROVYLE),
@ -1389,7 +1390,7 @@ const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] =
// SPECIES_NONE are ignored in the following two tables, so decrement before accessing these arrays to get the right result
static const u8 sMonFrontAnimIdsTable[] =
static const u8 sMonFrontAnimIdsTable[NUM_SPECIES - 1] =
{
[SPECIES_BULBASAUR - 1] = ANIM_V_JUMPS_H_JUMPS,
[SPECIES_IVYSAUR - 1] = ANIM_V_STRETCH,
@ -1838,9 +1839,19 @@ static const u8 sMonAnimationDelayTable[NUM_SPECIES - 1] =
[SPECIES_RAYQUAZA - 1] = 60,
};
const u8 gPPUpGetMask[] = {0x03, 0x0c, 0x30, 0xc0}; // Masks for getting PP Up count, also PP Max values
const u8 gPPUpSetMask[] = {0xfc, 0xf3, 0xcf, 0x3f}; // Masks for setting PP Up count
const u8 gPPUpAddMask[] = {0x01, 0x04, 0x10, 0x40}; // Values added to PP Up count
#define PP_UP_SHIFTS(val) val, (val) << 2, (val) << 4, (val) << 6
#define PP_UP_SHIFTS_INV(val) (u8)~(val), (u8)~((val) << 2), (u8)~((val) << 4), (u8)~((val) << 6)
// PP Up bonuses are stored for a Pokémon as a single byte.
// There are 2 bits (a value 0-3) for each move slot that
// represent how many PP Ups have been applied.
// The following arrays take a move slot id and return:
// gPPUpGetMask - A mask to get the number of PP Ups applied to that move slot
// gPPUpClearMask - A mask to clear the number of PP Ups applied to that move slot
// gPPUpAddValues - A value to add to the PP Bonuses byte to apply 1 PP Up to that move slot
const u8 gPPUpGetMask[MAX_MON_MOVES] = {PP_UP_SHIFTS(3)};
const u8 gPPUpClearMask[MAX_MON_MOVES] = {PP_UP_SHIFTS_INV(3)};
const u8 gPPUpAddValues[MAX_MON_MOVES] = {PP_UP_SHIFTS(1)};
const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2] =
{
@ -2028,10 +2039,23 @@ static const struct SpriteTemplate sTrainerBackSpriteTemplates[] =
},
};
static const u8 sSecretBaseFacilityClasses[2][5] =
#define NUM_SECRET_BASE_CLASSES 5
static const u8 sSecretBaseFacilityClasses[GENDER_COUNT][NUM_SECRET_BASE_CLASSES] =
{
{FACILITY_CLASS_YOUNGSTER, FACILITY_CLASS_BUG_CATCHER, FACILITY_CLASS_RICH_BOY, FACILITY_CLASS_CAMPER, FACILITY_CLASS_COOLTRAINER_M},
{FACILITY_CLASS_LASS, FACILITY_CLASS_SCHOOL_KID_F, FACILITY_CLASS_LADY, FACILITY_CLASS_PICNICKER, FACILITY_CLASS_COOLTRAINER_F}
[MALE] = {
FACILITY_CLASS_YOUNGSTER,
FACILITY_CLASS_BUG_CATCHER,
FACILITY_CLASS_RICH_BOY,
FACILITY_CLASS_CAMPER,
FACILITY_CLASS_COOLTRAINER_M
},
[FEMALE] = {
FACILITY_CLASS_LASS,
FACILITY_CLASS_SCHOOL_KID_F,
FACILITY_CLASS_LADY,
FACILITY_CLASS_PICNICKER,
FACILITY_CLASS_COOLTRAINER_F
}
};
static const u8 sGetMonDataEVConstants[] =
@ -2112,7 +2136,6 @@ static const struct SpriteTemplate sSpriteTemplate_64x64 =
.callback = SpriteCallbackDummy,
};
// code
void ZeroBoxMonData(struct BoxPokemon *boxMon)
{
u8 *raw = (u8 *)boxMon;
@ -2135,7 +2158,7 @@ void ZeroMonData(struct Pokemon *mon)
SetMonData(mon, MON_DATA_SPEED, &arg);
SetMonData(mon, MON_DATA_SPATK, &arg);
SetMonData(mon, MON_DATA_SPDEF, &arg);
arg = 255;
arg = MAIL_NONE;
SetMonData(mon, MON_DATA_MAIL, &arg);
}
@ -2155,12 +2178,12 @@ void ZeroEnemyPartyMons(void)
void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
{
u32 arg;
u32 mail;
ZeroMonData(mon);
CreateBoxMon(&mon->box, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId);
SetMonData(mon, MON_DATA_LEVEL, &level);
arg = 255;
SetMonData(mon, MON_DATA_MAIL, &arg);
mail = MAIL_NONE;
SetMonData(mon, MON_DATA_MAIL, &mail);
CalculateMonStats(mon);
}
@ -2181,16 +2204,17 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality);
// Determine original trainer ID
if (otIdType == OT_ID_RANDOM_NO_SHINY) //Pokemon cannot be shiny
if (otIdType == OT_ID_RANDOM_NO_SHINY)
{
u32 shinyValue;
do
{
// Choose random OT IDs until one that results in a non-shiny Pokémon
value = Random32();
shinyValue = HIHALF(value) ^ LOHALF(value) ^ HIHALF(personality) ^ LOHALF(personality);
shinyValue = GET_SHINY_VALUE(value, personality);
} while (shinyValue < SHINY_ODDS);
}
else if (otIdType == OT_ID_PRESET) //Pokemon has a preset OT ID
else if (otIdType == OT_ID_PRESET)
{
value = fixedOtId;
}
@ -2272,7 +2296,7 @@ void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV,
}
while (nature != GetNatureFromPersonality(personality));
CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0);
CreateMon(mon, species, level, fixedIV, TRUE, personality, OT_ID_PLAYER_ID, 0);
}
void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter)
@ -2302,7 +2326,7 @@ void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level,
|| gender != GetGenderFromSpeciesAndPersonality(species, personality));
}
CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0);
CreateMon(mon, species, level, fixedIV, TRUE, personality, OT_ID_PLAYER_ID, 0);
}
// This is only used to create Wally's Ralts.
@ -2317,25 +2341,25 @@ void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level)
personality = Random32();
}
while (GetGenderFromSpeciesAndPersonality(species, personality) != MON_MALE);
CreateMon(mon, species, level, USE_RANDOM_IVS, 1, personality, OT_ID_PRESET, otId);
CreateMon(mon, species, level, USE_RANDOM_IVS, TRUE, personality, OT_ID_PRESET, otId);
}
void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality)
{
CreateMon(mon, species, level, 0, 1, personality, OT_ID_PLAYER_ID, 0);
CreateMon(mon, species, level, 0, TRUE, personality, OT_ID_PLAYER_ID, 0);
SetMonData(mon, MON_DATA_IVS, &ivs);
CalculateMonStats(mon);
}
void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId)
{
CreateMon(mon, species, level, 0, 0, 0, OT_ID_PRESET, otId);
SetMonData(mon, MON_DATA_HP_IV, &ivs[0]);
SetMonData(mon, MON_DATA_ATK_IV, &ivs[1]);
SetMonData(mon, MON_DATA_DEF_IV, &ivs[2]);
SetMonData(mon, MON_DATA_SPEED_IV, &ivs[3]);
SetMonData(mon, MON_DATA_SPATK_IV, &ivs[4]);
SetMonData(mon, MON_DATA_SPDEF_IV, &ivs[5]);
CreateMon(mon, species, level, 0, FALSE, 0, OT_ID_PRESET, otId);
SetMonData(mon, MON_DATA_HP_IV, &ivs[STAT_HP]);
SetMonData(mon, MON_DATA_ATK_IV, &ivs[STAT_ATK]);
SetMonData(mon, MON_DATA_DEF_IV, &ivs[STAT_DEF]);
SetMonData(mon, MON_DATA_SPEED_IV, &ivs[STAT_SPEED]);
SetMonData(mon, MON_DATA_SPATK_IV, &ivs[STAT_SPATK]);
SetMonData(mon, MON_DATA_SPDEF_IV, &ivs[STAT_SPDEF]);
CalculateMonStats(mon);
}
@ -2346,7 +2370,7 @@ void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedI
u16 evAmount;
u8 evsBits;
CreateMon(mon, species, level, fixedIV, 0, 0, OT_ID_PLAYER_ID, 0);
CreateMon(mon, species, level, fixedIV, FALSE, 0, OT_ID_PLAYER_ID, 0);
evsBits = evSpread;
@ -2378,7 +2402,7 @@ void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src)
u8 language;
u8 value;
CreateMon(mon, src->species, src->level, 0, 1, src->personality, OT_ID_PRESET, src->otId);
CreateMon(mon, src->species, src->level, 0, TRUE, src->personality, OT_ID_PRESET, src->otId);
for (i = 0; i < MAX_MON_MOVES; i++)
SetMonMoveSlot(mon, src->moves[i], i);
@ -2425,7 +2449,7 @@ void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src)
CalculateMonStats(mon);
}
void CreateBattleTowerMon2(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50)
void CreateBattleTowerMon_HandleLevel(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50)
{
s32 i;
u8 nickname[30];
@ -2440,7 +2464,7 @@ void CreateBattleTowerMon2(struct Pokemon *mon, struct BattleTowerPokemon *src,
else
level = src->level;
CreateMon(mon, src->species, level, 0, 1, src->personality, OT_ID_PRESET, src->otId);
CreateMon(mon, src->species, level, 0, TRUE, src->personality, OT_ID_PRESET, src->otId);
for (i = 0; i < MAX_MON_MOVES; i++)
SetMonMoveSlot(mon, src->moves[i], i);
@ -2737,7 +2761,7 @@ void CreateEventLegalEnemyMon(void)
s32 itemId = gSpecialVar_0x8006;
ZeroEnemyPartyMons();
CreateEventLegalMon(&gEnemyParty[0], species, level, USE_RANDOM_IVS, 0, 0, 0, 0);
CreateEventLegalMon(&gEnemyParty[0], species, level, USE_RANDOM_IVS, FALSE, 0, OT_ID_PLAYER_ID, 0);
if (itemId)
{
u8 heldItem[2];
@ -2756,16 +2780,16 @@ static u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon)
union PokemonSubstruct *substruct3 = GetSubstruct(boxMon, boxMon->personality, 3);
s32 i;
for (i = 0; i < 6; i++)
for (i = 0; i < (s32)ARRAY_COUNT(substruct0->raw); i++)
checksum += substruct0->raw[i];
for (i = 0; i < 6; i++)
for (i = 0; i < (s32)ARRAY_COUNT(substruct1->raw); i++)
checksum += substruct1->raw[i];
for (i = 0; i < 6; i++)
for (i = 0; i < (s32)ARRAY_COUNT(substruct2->raw); i++)
checksum += substruct2->raw[i];
for (i = 0; i < 6; i++)
for (i = 0; i < (s32)ARRAY_COUNT(substruct3->raw); i++)
checksum += substruct3->raw[i];
return checksum;
@ -2857,7 +2881,7 @@ void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest)
SetMonData(dest, MON_DATA_STATUS, &value);
SetMonData(dest, MON_DATA_HP, &value);
SetMonData(dest, MON_DATA_MAX_HP, &value);
value = 255;
value = MAIL_NONE;
SetMonData(dest, MON_DATA_MAIL, &value);
CalculateMonStats(dest);
}
@ -2915,7 +2939,7 @@ u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move)
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (!mon->moves[i])
if (mon->moves[i] == MOVE_NONE)
{
mon->moves[i] = move;
mon->pp[i] = gBattleMoves[move].pp;
@ -2923,7 +2947,7 @@ u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move)
}
}
return 0xFFFF;
return MON_HAS_MAX_MOVES;
}
void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot)
@ -3013,8 +3037,8 @@ void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move)
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
ppBonuses >>= 2;
moves[3] = move;
pp[3] = gBattleMoves[move].pp;
moves[MAX_MON_MOVES - 1] = move;
pp[MAX_MON_MOVES - 1] = gBattleMoves[move].pp;
for (i = 0; i < MAX_MON_MOVES; i++)
{
@ -3040,8 +3064,8 @@ void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move)
ppBonuses = GetBoxMonData(boxMon, MON_DATA_PP_BONUSES, NULL);
ppBonuses >>= 2;
moves[3] = move;
pp[3] = gBattleMoves[move].pp;
moves[MAX_MON_MOVES - 1] = move;
pp[MAX_MON_MOVES - 1] = gBattleMoves[move].pp;
for (i = 0; i < MAX_MON_MOVES; i++)
{
@ -3086,6 +3110,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
spAttack = attacker->spAttack;
spDefense = defender->spDefense;
// Get attacker hold item info
if (attacker->item == ITEM_ENIGMA_BERRY)
{
attackerHoldEffect = gEnigmaBerries[battlerIdAtk].holdEffect;
@ -3097,6 +3122,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
attackerHoldEffectParam = ItemId_GetHoldEffectParam(attacker->item);
}
// Get defender hold item info
if (defender->item == ITEM_ENIGMA_BERRY)
{
defenderHoldEffect = gEnigmaBerries[battlerIdDef].holdEffect;
@ -3120,6 +3146,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, battlerIdDef))
spDefense = (110 * spDefense) / 100;
// Apply type-bonus hold item
for (i = 0; i < ARRAY_COUNT(sHoldEffectToType); i++)
{
if (attackerHoldEffect == sHoldEffectToType[i][0]
@ -3133,6 +3160,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
}
}
// Apply boosts from hold items
if (attackerHoldEffect == HOLD_EFFECT_CHOICE_BAND)
attack = (150 * attack) / 100;
if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS))
@ -3149,6 +3177,8 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
defense *= 2;
if (attackerHoldEffect == HOLD_EFFECT_THICK_CLUB && (attacker->species == SPECIES_CUBONE || attacker->species == SPECIES_MAROWAK))
attack *= 2;
// Apply abilities / field sports
if (defender->ability == ABILITY_THICK_FAT && (type == TYPE_FIRE || type == TYPE_ICE))
spAttack /= 2;
if (attacker->ability == ABILITY_HUSTLE)
@ -3161,9 +3191,9 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
attack = (150 * attack) / 100;
if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1)
defense = (150 * defense) / 100;
if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFD, 0))
if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, ABILITYEFFECT_MUD_SPORT, 0))
gBattleMovePower /= 2;
if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFE, 0))
if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, ABILITYEFFECT_WATER_SPORT, 0))
gBattleMovePower /= 2;
if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
@ -3173,6 +3203,8 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
gBattleMovePower = (150 * gBattleMovePower) / 100;
if (type == TYPE_BUG && attacker->ability == ABILITY_SWARM && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
// Self-destruct / Explosion cut defense in half
if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
defense /= 2;
@ -3180,6 +3212,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
{
if (gCritMultiplier == 2)
{
// Critical hit, if attacker has lost attack stat stages then ignore stat drop
if (attacker->statStages[STAT_ATK] > DEFAULT_STAT_STAGE)
APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK)
else
@ -3193,6 +3226,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (gCritMultiplier == 2)
{
// Critical hit, if defender has gained defense stat stages then ignore stat increase
if (defender->statStages[STAT_DEF] < DEFAULT_STAT_STAGE)
APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF)
else
@ -3204,9 +3238,11 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
damage = damage / damageHelper;
damage /= 50;
// Burn cuts attack in half
if ((attacker->status1 & STATUS1_BURN) && attacker->ability != ABILITY_GUTS)
damage /= 2;
// Apply Reflect
if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2)
@ -3215,10 +3251,11 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
damage /= 2;
}
// Moves hitting both targets do half damage in double battles
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == MOVE_TARGET_BOTH && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2)
damage /= 2;
// moves always do at least 1 damage.
// Moves always do at least 1 damage.
if (damage == 0)
damage = 1;
}
@ -3230,6 +3267,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
{
if (gCritMultiplier == 2)
{
// Critical hit, if attacker has lost sp. attack stat stages then ignore stat drop
if (attacker->statStages[STAT_SPATK] > DEFAULT_STAT_STAGE)
APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK)
else
@ -3243,6 +3281,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (gCritMultiplier == 2)
{
// Critical hit, if defender has gained sp. defense stat stages then ignore stat increase
if (defender->statStages[STAT_SPDEF] < DEFAULT_STAT_STAGE)
APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF)
else
@ -3254,6 +3293,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
damage = (damage / damageHelper);
damage /= 50;
// Apply Lightscreen
if ((sideStatus & SIDE_STATUS_LIGHTSCREEN) && gCritMultiplier == 1)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2)
@ -3262,12 +3302,14 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
damage /= 2;
}
// Moves hitting both targets do half damage in double battles
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == MOVE_TARGET_BOTH && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2)
damage /= 2;
// are effects of weather negated with cloud nine or air lock
// Are effects of weather negated with cloud nine or air lock
if (WEATHER_HAS_EFFECT2)
{
// Rain weakens Fire, boosts Water
if (gBattleWeather & B_WEATHER_RAIN_TEMPORARY)
{
switch (type)
@ -3281,11 +3323,11 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
}
}
// any weather except sun weakens solar beam
// Any weather except sun weakens solar beam
if ((gBattleWeather & (B_WEATHER_RAIN | B_WEATHER_SANDSTORM | B_WEATHER_HAIL)) && gCurrentMove == MOVE_SOLAR_BEAM)
damage /= 2;
// sunny
// Sun boosts Fire, weakens Water
if (gBattleWeather & B_WEATHER_SUN)
{
switch (type)
@ -3300,7 +3342,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
}
}
// flash fire triggered
// Flash fire triggered
if ((gBattleResources->flags->flags[battlerIdAtk] & RESOURCE_FLAG_FLASH_FIRE) && type == TYPE_FIRE)
damage = (15 * damage) / 10;
}
@ -3441,13 +3483,13 @@ void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition)
gMultiuseSpriteTemplate.anims = gMonFrontAnimsPtrTable[speciesTag];
}
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition)
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerPicId, u8 battlerPosition)
{
gMultiuseSpriteTemplate.paletteTag = trainerSpriteId;
gMultiuseSpriteTemplate.paletteTag = trainerPicId;
if (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_PLAYER_RIGHT)
{
gMultiuseSpriteTemplate = sTrainerBackSpriteTemplates[trainerSpriteId];
gMultiuseSpriteTemplate.anims = gTrainerBackAnimsPtrTable[trainerSpriteId];
gMultiuseSpriteTemplate = sTrainerBackSpriteTemplates[trainerPicId];
gMultiuseSpriteTemplate.anims = gTrainerBackAnimsPtrTable[trainerPicId];
}
else
{
@ -3455,25 +3497,25 @@ void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosit
gMultiuseSpriteTemplate = gMonSpritesGfxPtr->templates[battlerPosition];
else
gMultiuseSpriteTemplate = gBattlerSpriteTemplates[battlerPosition];
gMultiuseSpriteTemplate.anims = gTrainerFrontAnimsPtrTable[trainerSpriteId];
gMultiuseSpriteTemplate.anims = gTrainerFrontAnimsPtrTable[trainerPicId];
}
}
void SetMultiuseSpriteTemplateToTrainerFront(u16 arg0, u8 battlerPosition)
void SetMultiuseSpriteTemplateToTrainerFront(u16 trainerPicId, u8 battlerPosition)
{
if (gMonSpritesGfxPtr != NULL)
gMultiuseSpriteTemplate = gMonSpritesGfxPtr->templates[battlerPosition];
else
gMultiuseSpriteTemplate = gBattlerSpriteTemplates[battlerPosition];
gMultiuseSpriteTemplate.paletteTag = arg0;
gMultiuseSpriteTemplate.anims = gTrainerFrontAnimsPtrTable[arg0];
gMultiuseSpriteTemplate.paletteTag = trainerPicId;
gMultiuseSpriteTemplate.anims = gTrainerFrontAnimsPtrTable[trainerPicId];
}
static void EncryptBoxMon(struct BoxPokemon *boxMon)
{
u32 i;
for (i = 0; i < 12; i++)
for (i = 0; i < ARRAY_COUNT(boxMon->secure.raw); i++)
{
boxMon->secure.raw[i] ^= boxMon->personality;
boxMon->secure.raw[i] ^= boxMon->otId;
@ -3483,7 +3525,7 @@ static void EncryptBoxMon(struct BoxPokemon *boxMon)
static void DecryptBoxMon(struct BoxPokemon *boxMon)
{
u32 i;
for (i = 0; i < 12; i++)
for (i = 0; i < ARRAY_COUNT(boxMon->secure.raw); i++)
{
boxMon->secure.raw[i] ^= boxMon->otId;
boxMon->secure.raw[i] ^= boxMon->personality;
@ -3661,9 +3703,9 @@ u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum)
{
boxMon->isBadEgg = 1;
boxMon->isEgg = 1;
substruct3->isEgg = 1;
boxMon->isBadEgg = TRUE;
boxMon->isEgg = TRUE;
substruct3->isEgg = TRUE;
}
}
@ -3915,7 +3957,12 @@ u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
retVal = SPECIES_EGG;
break;
case MON_DATA_IVS:
retVal = substruct3->hpIV | (substruct3->attackIV << 5) | (substruct3->defenseIV << 10) | (substruct3->speedIV << 15) | (substruct3->spAttackIV << 20) | (substruct3->spDefenseIV << 25);
retVal = substruct3->hpIV
| (substruct3->attackIV << 5)
| (substruct3->defenseIV << 10)
| (substruct3->speedIV << 15)
| (substruct3->spAttackIV << 20)
| (substruct3->spDefenseIV << 25);
break;
case MON_DATA_KNOWN_MOVES:
if (substruct0->species && !substruct3->isEgg)
@ -4059,9 +4106,9 @@ void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg)
if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum)
{
boxMon->isBadEgg = 1;
boxMon->isEgg = 1;
substruct3->isEgg = 1;
boxMon->isBadEgg = TRUE;
boxMon->isEgg = TRUE;
substruct3->isEgg = TRUE;
EncryptBoxMon(boxMon);
return;
}
@ -4114,9 +4161,9 @@ void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg)
{
SET16(substruct0->species);
if (substruct0->species)
boxMon->hasSpecies = 1;
boxMon->hasSpecies = TRUE;
else
boxMon->hasSpecies = 0;
boxMon->hasSpecies = FALSE;
break;
}
case MON_DATA_HELD_ITEM:
@ -4224,9 +4271,9 @@ void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg)
case MON_DATA_IS_EGG:
SET8(substruct3->isEgg);
if (substruct3->isEgg)
boxMon->isEgg = 1;
boxMon->isEgg = TRUE;
else
boxMon->isEgg = 0;
boxMon->isEgg = FALSE;
break;
case MON_DATA_ABILITY_NUM:
SET8(substruct3->abilityNum);
@ -4337,7 +4384,7 @@ u8 GiveMonToPlayer(struct Pokemon *mon)
return MON_GIVEN_TO_PARTY;
}
u8 SendMonToPC(struct Pokemon* mon)
static u8 SendMonToPC(struct Pokemon* mon)
{
s32 boxNo, boxPos;
@ -4468,7 +4515,7 @@ void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord)
gBattleResources->secretBase->party.species[i],
gBattleResources->secretBase->party.levels[i],
15,
1,
TRUE,
gBattleResources->secretBase->party.personality[i],
OT_ID_RANDOM_NO_SHINY,
0);
@ -4489,13 +4536,13 @@ void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord)
u8 GetSecretBaseTrainerPicIndex(void)
{
u8 facilityClass = sSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5];
u8 facilityClass = sSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % NUM_SECRET_BASE_CLASSES];
return gFacilityClassToPicIndex[facilityClass];
}
u8 GetSecretBaseTrainerClass(void)
{
u8 facilityClass = sSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5];
u8 facilityClass = sSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % NUM_SECRET_BASE_CLASSES];
return gFacilityClassToTrainerClass[facilityClass];
}
@ -4529,7 +4576,7 @@ void GetSpeciesName(u8 *name, u16 species)
for (i = 0; i <= POKEMON_NAME_LENGTH; i++)
{
if (species > NUM_SPECIES)
name[i] = gSpeciesNames[0][i];
name[i] = gSpeciesNames[SPECIES_NONE][i];
else
name[i] = gSpeciesNames[species][i];
@ -4549,13 +4596,13 @@ u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex)
void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex)
{
u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
ppBonuses &= gPPUpSetMask[moveIndex];
ppBonuses &= gPPUpClearMask[moveIndex];
SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses);
}
void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex)
{
mon->ppBonuses &= gPPUpSetMask[moveIndex];
mon->ppBonuses &= gPPUpClearMask[moveIndex];
}
void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex)
@ -4618,7 +4665,7 @@ bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex,
return PokemonUseItemEffects(mon, item, partyIndex, moveIndex, FALSE);
}
#define UPDATE_FRIENDSHIP_FROM_ITEM \
#define UPDATE_FRIENDSHIP_FROM_ITEM() \
{ \
if ((retVal == 0 || friendshipOnly) && !ShouldSkipFriendshipChange() && friendshipChange == 0) \
{ \
@ -4855,7 +4902,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
temp1 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
if (dataUnsigned <= 2 && temp1 > 4)
{
dataUnsigned = GetMonData(mon, MON_DATA_PP_BONUSES, NULL) + gPPUpAddMask[moveIndex];
dataUnsigned = GetMonData(mon, MON_DATA_PP_BONUSES, NULL) + gPPUpAddValues[moveIndex];
SetMonData(mon, MON_DATA_PP_BONUSES, &dataUnsigned);
dataUnsigned = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), dataUnsigned, moveIndex) - temp1;
@ -5152,11 +5199,13 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
case 4: // ITEM5_PP_MAX
dataUnsigned = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2);
temp2 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
if (dataUnsigned < 3 && temp2 > 4)
// Check if 3 PP Ups have been applied already, and that the move has a total PP of at least 5 (excludes Sketch)
if (dataUnsigned < 3 && temp2 >= 5)
{
dataUnsigned = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
dataUnsigned &= gPPUpSetMask[moveIndex];
dataUnsigned += gPPUpAddMask[moveIndex] * 3;
dataUnsigned &= gPPUpClearMask[moveIndex];
dataUnsigned += gPPUpAddValues[moveIndex] * 3; // Apply 3 PP Ups (max)
SetMonData(mon, MON_DATA_PP_BONUSES, &dataUnsigned);
dataUnsigned = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), dataUnsigned, moveIndex) - temp2;
@ -5172,25 +5221,19 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
// In general, Pokémon with lower friendship receive more,
// and Pokémon with higher friendship receive less.
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100)
{
UPDATE_FRIENDSHIP_FROM_ITEM;
}
UPDATE_FRIENDSHIP_FROM_ITEM();
itemEffectParam++;
break;
case 6: // ITEM5_FRIENDSHIP_MID
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 200)
{
UPDATE_FRIENDSHIP_FROM_ITEM;
}
UPDATE_FRIENDSHIP_FROM_ITEM();
itemEffectParam++;
break;
case 7: // ITEM5_FRIENDSHIP_HIGH
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200)
{
UPDATE_FRIENDSHIP_FROM_ITEM;
}
UPDATE_FRIENDSHIP_FROM_ITEM();
itemEffectParam++;
break;
}
@ -5496,7 +5539,7 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 mode, u16 evolutionItem)
case EVO_TRADE_ITEM:
if (gEvolutionTable[species][i].param == heldItem)
{
heldItem = 0;
heldItem = ITEM_NONE;
SetMonData(mon, MON_DATA_HELD_ITEM, &heldItem);
targetSpecies = gEvolutionTable[species][i].targetSpecies;
}
@ -5530,7 +5573,7 @@ u16 HoennPokedexNumToSpecies(u16 hoennNum)
species = 0;
while (species < (NUM_SPECIES - 1) && gSpeciesToHoennPokedexNum[species] != hoennNum)
while (species < (NUM_SPECIES - 1) && sSpeciesToHoennPokedexNum[species] != hoennNum)
species++;
if (species == NUM_SPECIES - 1)
@ -5548,7 +5591,7 @@ u16 NationalPokedexNumToSpecies(u16 nationalNum)
species = 0;
while (species < (NUM_SPECIES - 1) && gSpeciesToNationalPokedexNum[species] != nationalNum)
while (species < (NUM_SPECIES - 1) && sSpeciesToNationalPokedexNum[species] != nationalNum)
species++;
if (species == NUM_SPECIES - 1)
@ -5566,7 +5609,7 @@ u16 NationalToHoennOrder(u16 nationalNum)
hoennNum = 0;
while (hoennNum < (NUM_SPECIES - 1) && gHoennToNationalOrder[hoennNum] != nationalNum)
while (hoennNum < (NUM_SPECIES - 1) && sHoennToNationalOrder[hoennNum] != nationalNum)
hoennNum++;
if (hoennNum == NUM_SPECIES - 1)
@ -5580,7 +5623,7 @@ u16 SpeciesToNationalPokedexNum(u16 species)
if (!species)
return 0;
return gSpeciesToNationalPokedexNum[species - 1];
return sSpeciesToNationalPokedexNum[species - 1];
}
u16 SpeciesToHoennPokedexNum(u16 species)
@ -5588,7 +5631,7 @@ u16 SpeciesToHoennPokedexNum(u16 species)
if (!species)
return 0;
return gSpeciesToHoennPokedexNum[species - 1];
return sSpeciesToHoennPokedexNum[species - 1];
}
u16 HoennToNationalOrder(u16 hoennNum)
@ -5596,7 +5639,7 @@ u16 HoennToNationalOrder(u16 hoennNum)
if (!hoennNum)
return 0;
return gHoennToNationalOrder[hoennNum - 1];
return sHoennToNationalOrder[hoennNum - 1];
}
u16 SpeciesToCryId(u16 species)
@ -6278,7 +6321,7 @@ u16 GetBattleBGM(void)
return MUS_VS_GYM_LEADER;
case TRAINER_CLASS_CHAMPION:
return MUS_VS_CHAMPION;
case TRAINER_CLASS_PKMN_TRAINER_3:
case TRAINER_CLASS_RIVAL:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
return MUS_VS_RIVAL;
if (!StringCompare(gTrainers[gTrainerBattleOpponent_A].trainerName, gText_BattleWallyName))
@ -6357,9 +6400,9 @@ const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 p
u32 shinyValue;
if (species > NUM_SPECIES)
return gMonPaletteTable[0].data;
return gMonPaletteTable[SPECIES_NONE].data;
shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
shinyValue = GET_SHINY_VALUE(otId, personality);
if (shinyValue < SHINY_ODDS)
return gMonShinyPaletteTable[species].data;
else
@ -6378,7 +6421,7 @@ const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u
{
u32 shinyValue;
shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
shinyValue = GET_SHINY_VALUE(otId, personality);
if (shinyValue < SHINY_ODDS)
return &gMonShinyPaletteTable[species];
else
@ -6431,7 +6474,6 @@ bool8 IsOtherTrainer(u32 otId, u8 *otName)
| (gSaveBlock2Ptr->playerTrainerId[3] << 24)))
{
int i;
for (i = 0; otName[i] != EOS; i++)
if (otName[i] != gSaveBlock2Ptr->playerName[i])
return TRUE;
@ -6496,28 +6538,30 @@ void SetWildMonHeldItem(void)
{
u16 rnd = Random() % 100;
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, 0);
u16 var1 = 45;
u16 var2 = 95;
u16 chanceNoItem = 45;
u16 chanceCommon = 95;
if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG, 0)
&& GetMonAbility(&gPlayerParty[0]) == ABILITY_COMPOUND_EYES)
{
var1 = 20;
var2 = 80;
chanceNoItem = 20;
chanceCommon = 80;
}
if (gMapHeader.mapLayoutId == LAYOUT_ALTERING_CAVE)
{
s32 alteringCaveId = GetWildMonTableIdInAlteringCave(species);
if (alteringCaveId != 0)
{
if (rnd < var2)
// In active Altering Cave, use special item list
if (rnd < chanceCommon)
return;
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &sAlteringCaveWildMonHeldItems[alteringCaveId].item);
}
else
{
if (rnd < var1)
// In inactive Altering Cave, use normal items
if (rnd < chanceNoItem)
return;
if (rnd < var2)
if (rnd < chanceCommon)
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1);
else
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item2);
@ -6525,15 +6569,16 @@ void SetWildMonHeldItem(void)
}
else
{
if (gBaseStats[species].item1 == gBaseStats[species].item2 && gBaseStats[species].item1 != 0)
if (gBaseStats[species].item1 == gBaseStats[species].item2 && gBaseStats[species].item1 != ITEM_NONE)
{
// Both held items are the same, 100% chance to hold item
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1);
}
else
{
if (rnd < var1)
if (rnd < chanceNoItem)
return;
if (rnd < var2)
if (rnd < chanceCommon)
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1);
else
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item2);
@ -6552,7 +6597,7 @@ bool8 IsMonShiny(struct Pokemon *mon)
bool8 IsShinyOtIdPersonality(u32 otId, u32 personality)
{
bool8 retVal = FALSE;
u32 shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
u32 shinyValue = GET_SHINY_VALUE(otId, personality);
if (shinyValue < SHINY_ODDS)
retVal = TRUE;
return retVal;
@ -6590,37 +6635,40 @@ const u8 *GetTrainerPartnerName(void)
gTasks[taskId].data[dataId + 1] = (u32)(ptr) >> 16; \
}
#define sAnimId data[2]
#define sAnimDelay data[3]
static void Task_AnimateAfterDelay(u8 taskId)
{
if (--gTasks[taskId].data[3] == 0)
if (--gTasks[taskId].sAnimDelay == 0)
{
LaunchAnimationTaskForFrontSprite(READ_PTR_FROM_TASK(taskId, 0), gTasks[taskId].data[2]);
LaunchAnimationTaskForFrontSprite(READ_PTR_FROM_TASK(taskId, 0), gTasks[taskId].sAnimId);
DestroyTask(taskId);
}
}
static void Task_PokemonSummaryAnimateAfterDelay(u8 taskId)
{
if (--gTasks[taskId].data[3] == 0)
if (--gTasks[taskId].sAnimDelay == 0)
{
StartMonSummaryAnimation(READ_PTR_FROM_TASK(taskId, 0), gTasks[taskId].data[2]);
StartMonSummaryAnimation(READ_PTR_FROM_TASK(taskId, 0), gTasks[taskId].sAnimId);
SummaryScreen_SetAnimDelayTaskId(TASK_NONE);
DestroyTask(taskId);
}
}
void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3)
void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 panMode)
{
if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)))
DoMonFrontSpriteAnimation(sprite, species, noCry, arg3 | 0x80);
DoMonFrontSpriteAnimation(sprite, species, noCry, panMode | SKIP_FRONT_ANIM);
else
DoMonFrontSpriteAnimation(sprite, species, noCry, arg3);
DoMonFrontSpriteAnimation(sprite, species, noCry, panMode);
}
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3)
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 panModeAnimFlag)
{
s8 pan;
switch (arg3 & 0x7F)
switch (panModeAnimFlag & (u8)~SKIP_FRONT_ANIM) // Exclude anim flag to get pan mode
{
case 0:
pan = -25;
@ -6632,8 +6680,9 @@ void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry,
pan = 0;
break;
}
if (arg3 & 0x80)
if (panModeAnimFlag & SKIP_FRONT_ANIM)
{
// No animation, only check if cry needs to be played
if (!noCry)
PlayCry1(species, pan);
sprite->callback = SpriteCallbackDummy;
@ -6648,13 +6697,15 @@ void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry,
}
if (sMonAnimationDelayTable[species - 1] != 0)
{
// Animation has delay, start delay task
u8 taskId = CreateTask(Task_AnimateAfterDelay, 0);
STORE_PTR_IN_TASK(sprite, taskId, 0);
gTasks[taskId].data[2] = sMonFrontAnimIdsTable[species - 1];
gTasks[taskId].data[3] = sMonAnimationDelayTable[species - 1];
gTasks[taskId].sAnimId = sMonFrontAnimIdsTable[species - 1];
gTasks[taskId].sAnimDelay = sMonAnimationDelayTable[species - 1];
}
else
{
// No delay, start animation
LaunchAnimationTaskForFrontSprite(sprite, sMonFrontAnimIdsTable[species - 1]);
}
sprite->callback = SpriteCallbackDummy_2;
@ -6667,15 +6718,17 @@ void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneF
StartSpriteAnim(sprite, 1);
if (sMonAnimationDelayTable[species - 1] != 0)
{
// Animation has delay, start delay task
u8 taskId = CreateTask(Task_PokemonSummaryAnimateAfterDelay, 0);
STORE_PTR_IN_TASK(sprite, taskId, 0);
gTasks[taskId].data[2] = sMonFrontAnimIdsTable[species - 1];
gTasks[taskId].data[3] = sMonAnimationDelayTable[species - 1];
gTasks[taskId].sAnimId = sMonFrontAnimIdsTable[species - 1];
gTasks[taskId].sAnimDelay = sMonAnimationDelayTable[species - 1];
SummaryScreen_SetAnimDelayTaskId(taskId);
SetSpriteCB_MonAnimDummy(sprite);
}
else
{
// No delay, start animation
StartMonSummaryAnimation(sprite, sMonFrontAnimIdsTable[species - 1]);
}
}
@ -6700,48 +6753,50 @@ void BattleAnimateBackSprite(struct Sprite* sprite, u16 species)
}
}
u8 sub_806EF08(u8 arg0)
// Unused, identical to GetOpposingLinkMultiBattlerId but for the player
// "rightSide" from that team's perspective, i.e. B_POSITION_*_RIGHT
static u8 GetOwnOpposingLinkMultiBattlerId(bool8 rightSide)
{
s32 i;
s32 var = 0;
s32 battlerId = 0;
u8 multiplayerId = GetMultiplayerId();
switch (gLinkPlayers[multiplayerId].id)
{
case 0:
case 2:
var = (arg0 != 0) ? 1 : 3;
battlerId = rightSide ? 1 : 3;
break;
case 1:
case 3:
var = (arg0 != 0) ? 2 : 0;
battlerId = rightSide ? 2 : 0;
break;
}
for (i = 0; i < MAX_LINK_PLAYERS; i++)
{
if (gLinkPlayers[i].id == (s16)(var))
if (gLinkPlayers[i].id == (s16)battlerId)
break;
}
return i;
}
u8 sub_806EF84(u8 arg0, u8 arg1)
u8 GetOpposingLinkMultiBattlerId(bool8 rightSide, u8 multiplayerId)
{
s32 i;
s32 var = 0;
switch (gLinkPlayers[arg1].id)
s32 battlerId = 0;
switch (gLinkPlayers[multiplayerId].id)
{
case 0:
case 2:
var = (arg0 != 0) ? 1 : 3;
battlerId = rightSide ? 1 : 3;
break;
case 1:
case 3:
var = (arg0 != 0) ? 2 : 0;
battlerId = rightSide ? 2 : 0;
break;
}
for (i = 0; i < MAX_LINK_PLAYERS; i++)
{
if (gLinkPlayers[i].id == (s16)(var))
if (gLinkPlayers[i].id == (s16)battlerId)
break;
}
return i;

View File

@ -65,17 +65,18 @@ u8 ScriptGiveMon(u16 species, u8 level, u16 item, u32 unused1, u32 unused2, u8 u
u8 heldItem[2];
struct Pokemon mon;
CreateMon(&mon, species, level, USE_RANDOM_IVS, 0, 0, OT_ID_PLAYER_ID, 0);
CreateMon(&mon, species, level, USE_RANDOM_IVS, FALSE, 0, OT_ID_PLAYER_ID, 0);
heldItem[0] = item;
heldItem[1] = item >> 8;
SetMonData(&mon, MON_DATA_HELD_ITEM, heldItem);
sentToPc = GiveMonToPlayer(&mon);
nationalDexNum = SpeciesToNationalPokedexNum(species);
// Don't set Pokédex flag for MON_CANT_GIVE
switch(sentToPc)
{
case 0:
case 1:
case MON_GIVEN_TO_PARTY:
case MON_GIVEN_TO_PC:
GetSetPokedexFlag(nationalDexNum, FLAG_SET_SEEN);
GetSetPokedexFlag(nationalDexNum, FLAG_SET_CAUGHT);
break;

View File

@ -126,7 +126,7 @@ struct
{TRAINER_CLASS_PKMN_BREEDER, TRAINER_ENCOUNTER_MUSIC_FEMALE},
{TRAINER_CLASS_COLLECTOR, TRAINER_ENCOUNTER_MUSIC_SUSPICIOUS},
{TRAINER_CLASS_PKMN_RANGER, TRAINER_ENCOUNTER_MUSIC_COOL},
{TRAINER_CLASS_PKMN_TRAINER_3, TRAINER_ENCOUNTER_MUSIC_MALE},
{TRAINER_CLASS_RIVAL, TRAINER_ENCOUNTER_MUSIC_MALE},
{TRAINER_CLASS_YOUNG_COUPLE, TRAINER_ENCOUNTER_MUSIC_GIRL},
{TRAINER_CLASS_PSYCHIC, TRAINER_ENCOUNTER_MUSIC_INTENSE},
{TRAINER_CLASS_SR_AND_JR, TRAINER_ENCOUNTER_MUSIC_TWINS},