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https://github.com/Ninjdai1/pokeemerald.git
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commit
6f23ada6e2
@ -14922,62 +14922,18 @@ static void Cmd_pickup(void)
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{
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CMD_ARGS();
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s32 i;
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u16 species, heldItem;
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u16 ability;
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u32 i, j;
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u16 species, heldItem, ability;
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u8 lvlDivBy10;
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if (InBattlePike())
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{
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}
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else if (InBattlePyramid())
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if (!InBattlePike()) // No items in Battle Pike.
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{
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bool32 isInPyramid = InBattlePyramid_();
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for (i = 0; i < PARTY_SIZE; i++)
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{
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species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
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heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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ability = gSpeciesInfo[species].abilities[GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM)];
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if (ability == ABILITY_PICKUP
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&& species != SPECIES_NONE
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&& species != SPECIES_EGG
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&& heldItem == ITEM_NONE
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&& (Random() % 10) == 0)
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{
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heldItem = GetBattlePyramidPickupItemId();
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
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}
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else if (ability == ABILITY_HONEY_GATHER
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&& species != 0
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&& species != SPECIES_EGG
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&& heldItem == ITEM_NONE)
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{
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if ((lvlDivBy10 + 1 ) * 5 > Random() % 100)
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{
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heldItem = ITEM_HONEY;
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
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}
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}
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#if P_SHUCKLE_BERRY_JUICE == TRUE
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else if (species == SPECIES_SHUCKLE
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&& heldItem == ITEM_ORAN_BERRY
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&& (Random() % 16) == 0)
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{
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heldItem = ITEM_BERRY_JUICE;
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
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}
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#endif
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}
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}
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else
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{
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for (i = 0; i < PARTY_SIZE; i++)
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{
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species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
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heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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lvlDivBy10 = (GetMonData(&gPlayerParty[i], MON_DATA_LEVEL)-1) / 10; //Moving this here makes it easier to add in abilities like Honey Gather
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lvlDivBy10 = (GetMonData(&gPlayerParty[i], MON_DATA_LEVEL)-1) / 10; //Moving this here makes it easier to add in abilities like Honey Gather.
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if (lvlDivBy10 > 9)
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lvlDivBy10 = 9;
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@ -14989,20 +14945,27 @@ static void Cmd_pickup(void)
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&& heldItem == ITEM_NONE
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&& (Random() % 10) == 0)
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{
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s32 j;
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s32 rand = Random() % 100;
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for (j = 0; j < (int)ARRAY_COUNT(sPickupProbabilities); j++)
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if (isInPyramid)
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{
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if (sPickupProbabilities[j] > rand)
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heldItem = GetBattlePyramidPickupItemId();
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
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}
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else
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{
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u32 rand = Random() % 100;
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for (j = 0; j < ARRAY_COUNT(sPickupProbabilities); j++)
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{
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[lvlDivBy10 + j]);
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break;
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}
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else if (rand == 99 || rand == 98)
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{
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sRarePickupItems[lvlDivBy10 + (99 - rand)]);
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break;
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if (sPickupProbabilities[j] > rand)
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{
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[lvlDivBy10 + j]);
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break;
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}
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else if (rand == 99 || rand == 98)
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{
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sRarePickupItems[lvlDivBy10 + (99 - rand)]);
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break;
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}
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}
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}
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}
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@ -15017,7 +14980,7 @@ static void Cmd_pickup(void)
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
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}
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}
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#if P_SHUCKLE_BERRY_JUICE == TRUE
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#if P_SHUCKLE_BERRY_JUICE == TRUE
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else if (species == SPECIES_SHUCKLE
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&& heldItem == ITEM_ORAN_BERRY
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&& (Random() % 16) == 0)
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@ -15025,7 +14988,7 @@ static void Cmd_pickup(void)
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heldItem = ITEM_BERRY_JUICE;
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
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}
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#endif
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#endif
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}
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}
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