Condense fix for battle factory on gcc 10

This commit is contained in:
GriffinR 2020-11-04 16:43:59 -05:00
parent c59a818462
commit 70ff0d1735

View File

@ -1145,11 +1145,7 @@ static void CB2_InitSelectScreen(void)
LoadPalette(gFrontierFactorySelectMenu_Pal, 0, 0x40); LoadPalette(gFrontierFactorySelectMenu_Pal, 0, 0x40);
LoadPalette(gUnknown_0861046C, 0xF0, 8); LoadPalette(gUnknown_0861046C, 0xF0, 8);
LoadPalette(gUnknown_0861046C, 0xE0, 10); LoadPalette(gUnknown_0861046C, 0xE0, 10);
#if MODERN
if (sFactorySelectScreen && sFactorySelectScreen->fromSummaryScreen)
#else
if (sFactorySelectScreen->fromSummaryScreen == TRUE) if (sFactorySelectScreen->fromSummaryScreen == TRUE)
#endif
gPlttBufferUnfaded[228] = sFactorySelectScreen->unk2A4; gPlttBufferUnfaded[228] = sFactorySelectScreen->unk2A4;
LoadPalette(gUnknown_0861039C, 0x20, 4); LoadPalette(gUnknown_0861039C, 0x20, 4);
gMain.state++; gMain.state++;
@ -1171,11 +1167,7 @@ static void CB2_InitSelectScreen(void)
SetVBlankCallback(Select_VblankCb); SetVBlankCallback(Select_VblankCb);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_OBJ_1D_MAP); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_OBJ_1D_MAP);
#if MODERN
if (sFactorySelectScreen && sFactorySelectScreen->fromSummaryScreen)
#else
if (sFactorySelectScreen->fromSummaryScreen == TRUE) if (sFactorySelectScreen->fromSummaryScreen == TRUE)
#endif
{ {
Select_SetWinRegs(88, 152, 32, 96); Select_SetWinRegs(88, 152, 32, 96);
ShowBg(3); ShowBg(3);
@ -1189,11 +1181,7 @@ static void CB2_InitSelectScreen(void)
gMain.state++; gMain.state++;
break; break;
case 5: case 5:
#if MODERN
if (sFactorySelectScreen && sFactorySelectScreen->fromSummaryScreen)
#else
if (sFactorySelectScreen->fromSummaryScreen == TRUE) if (sFactorySelectScreen->fromSummaryScreen == TRUE)
#endif
sFactorySelectScreen->cursorPos = gLastViewedMonIndex; sFactorySelectScreen->cursorPos = gLastViewedMonIndex;
Select_InitMonsData(); Select_InitMonsData();
Select_InitAllSprites(); Select_InitAllSprites();
@ -1241,7 +1229,9 @@ static void CB2_InitSelectScreen(void)
} }
} }
static void Select_InitMonsData(void) // This should be called at the top of CB2_InitSelectScreen
// sFactorySelectScreen is dereferenced prior to being allocated otherwise
static NOINLINE void Select_InitMonsData(void)
{ {
u8 i; u8 i;
@ -3094,7 +3084,9 @@ static void sub_819D9EC(u8 taskId)
} }
} }
static void Swap_InitStruct(void) // This should be called at the top of CB2_InitSelectScreen
// sFactorySwapScreen is dereferenced prior to being allocated otherwise
static NOINLINE void Swap_InitStruct(void)
{ {
if (sFactorySwapScreen == NULL) if (sFactorySwapScreen == NULL)
{ {
@ -3182,11 +3174,7 @@ static void CB2_InitSwapScreen(void)
gMain.state++; gMain.state++;
break; break;
case 5: case 5:
#if MODERN
if (sFactorySwapScreen && sFactorySwapScreen->fromSummaryScreen)
#else
if (sFactorySwapScreen->fromSummaryScreen == TRUE) if (sFactorySwapScreen->fromSummaryScreen == TRUE)
#endif
sFactorySwapScreen->cursorPos = gLastViewedMonIndex; sFactorySwapScreen->cursorPos = gLastViewedMonIndex;
gMain.state++; gMain.state++;
break; break;