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https://github.com/Ninjdai1/pokeemerald.git
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Condense fix for battle factory on gcc 10
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c59a818462
commit
70ff0d1735
@ -1145,11 +1145,7 @@ static void CB2_InitSelectScreen(void)
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LoadPalette(gFrontierFactorySelectMenu_Pal, 0, 0x40);
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LoadPalette(gFrontierFactorySelectMenu_Pal, 0, 0x40);
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LoadPalette(gUnknown_0861046C, 0xF0, 8);
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LoadPalette(gUnknown_0861046C, 0xF0, 8);
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LoadPalette(gUnknown_0861046C, 0xE0, 10);
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LoadPalette(gUnknown_0861046C, 0xE0, 10);
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#if MODERN
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if (sFactorySelectScreen && sFactorySelectScreen->fromSummaryScreen)
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#else
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if (sFactorySelectScreen->fromSummaryScreen == TRUE)
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if (sFactorySelectScreen->fromSummaryScreen == TRUE)
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#endif
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gPlttBufferUnfaded[228] = sFactorySelectScreen->unk2A4;
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gPlttBufferUnfaded[228] = sFactorySelectScreen->unk2A4;
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LoadPalette(gUnknown_0861039C, 0x20, 4);
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LoadPalette(gUnknown_0861039C, 0x20, 4);
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gMain.state++;
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gMain.state++;
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@ -1171,11 +1167,7 @@ static void CB2_InitSelectScreen(void)
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SetVBlankCallback(Select_VblankCb);
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SetVBlankCallback(Select_VblankCb);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_OBJ_1D_MAP);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_OBJ_1D_MAP);
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#if MODERN
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if (sFactorySelectScreen && sFactorySelectScreen->fromSummaryScreen)
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#else
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if (sFactorySelectScreen->fromSummaryScreen == TRUE)
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if (sFactorySelectScreen->fromSummaryScreen == TRUE)
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#endif
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{
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{
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Select_SetWinRegs(88, 152, 32, 96);
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Select_SetWinRegs(88, 152, 32, 96);
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ShowBg(3);
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ShowBg(3);
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@ -1189,11 +1181,7 @@ static void CB2_InitSelectScreen(void)
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gMain.state++;
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gMain.state++;
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break;
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break;
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case 5:
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case 5:
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#if MODERN
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if (sFactorySelectScreen && sFactorySelectScreen->fromSummaryScreen)
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#else
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if (sFactorySelectScreen->fromSummaryScreen == TRUE)
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if (sFactorySelectScreen->fromSummaryScreen == TRUE)
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#endif
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sFactorySelectScreen->cursorPos = gLastViewedMonIndex;
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sFactorySelectScreen->cursorPos = gLastViewedMonIndex;
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Select_InitMonsData();
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Select_InitMonsData();
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Select_InitAllSprites();
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Select_InitAllSprites();
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@ -1241,7 +1229,9 @@ static void CB2_InitSelectScreen(void)
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}
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}
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}
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}
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static void Select_InitMonsData(void)
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// This should be called at the top of CB2_InitSelectScreen
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// sFactorySelectScreen is dereferenced prior to being allocated otherwise
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static NOINLINE void Select_InitMonsData(void)
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{
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{
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u8 i;
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u8 i;
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@ -3094,7 +3084,9 @@ static void sub_819D9EC(u8 taskId)
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}
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}
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}
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}
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static void Swap_InitStruct(void)
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// This should be called at the top of CB2_InitSelectScreen
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// sFactorySwapScreen is dereferenced prior to being allocated otherwise
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static NOINLINE void Swap_InitStruct(void)
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{
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{
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if (sFactorySwapScreen == NULL)
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if (sFactorySwapScreen == NULL)
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{
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{
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@ -3182,11 +3174,7 @@ static void CB2_InitSwapScreen(void)
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gMain.state++;
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gMain.state++;
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break;
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break;
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case 5:
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case 5:
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#if MODERN
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if (sFactorySwapScreen && sFactorySwapScreen->fromSummaryScreen)
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#else
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if (sFactorySwapScreen->fromSummaryScreen == TRUE)
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if (sFactorySwapScreen->fromSummaryScreen == TRUE)
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#endif
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sFactorySwapScreen->cursorPos = gLastViewedMonIndex;
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sFactorySwapScreen->cursorPos = gLastViewedMonIndex;
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gMain.state++;
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gMain.state++;
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break;
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break;
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