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Fix battle factory on gcc 10
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@ -1145,7 +1145,11 @@ static void CB2_InitSelectScreen(void)
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LoadPalette(gFrontierFactorySelectMenu_Pal, 0, 0x40);
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LoadPalette(gUnknown_0861046C, 0xF0, 8);
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LoadPalette(gUnknown_0861046C, 0xE0, 10);
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#if MODERN
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if (sFactorySelectScreen && sFactorySelectScreen->fromSummaryScreen)
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#else
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if (sFactorySelectScreen->fromSummaryScreen == TRUE)
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#endif
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gPlttBufferUnfaded[228] = sFactorySelectScreen->unk2A4;
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LoadPalette(gUnknown_0861039C, 0x20, 4);
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gMain.state++;
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@ -1167,7 +1171,11 @@ static void CB2_InitSelectScreen(void)
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SetVBlankCallback(Select_VblankCb);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_OBJ_1D_MAP);
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#if MODERN
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if (sFactorySelectScreen && sFactorySelectScreen->fromSummaryScreen)
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#else
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if (sFactorySelectScreen->fromSummaryScreen == TRUE)
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#endif
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{
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Select_SetWinRegs(88, 152, 32, 96);
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ShowBg(3);
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@ -1181,7 +1189,11 @@ static void CB2_InitSelectScreen(void)
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gMain.state++;
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break;
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case 5:
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#if MODERN
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if (sFactorySelectScreen && sFactorySelectScreen->fromSummaryScreen)
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#else
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if (sFactorySelectScreen->fromSummaryScreen == TRUE)
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#endif
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sFactorySelectScreen->cursorPos = gLastViewedMonIndex;
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Select_InitMonsData();
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Select_InitAllSprites();
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@ -3170,7 +3182,11 @@ static void CB2_InitSwapScreen(void)
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gMain.state++;
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break;
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case 5:
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#if MODERN
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if (sFactorySwapScreen && sFactorySwapScreen->fromSummaryScreen)
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#else
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if (sFactorySwapScreen->fromSummaryScreen == TRUE)
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#endif
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sFactorySwapScreen->cursorPos = gLastViewedMonIndex;
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gMain.state++;
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break;
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