Merge pull request #1189 from aaaaaa123456789/reverts

Undo PokeCodec's PRs and port changes
This commit is contained in:
PikalaxALT 2020-11-03 09:28:45 -05:00 committed by GitHub
commit 99dd461bef
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GPG Key ID: 4AEE18F83AFDEB23
95 changed files with 1687 additions and 1549 deletions

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@ -69,7 +69,7 @@ OBJ_DIR := build/emerald
LIBPATH := -L ../../tools/agbcc/lib
else
CC1 = $(shell $(CC) --print-prog-name=cc1) -quiet
override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mcpu=arm7tdmi -fno-toplevel-reorder -Wno-pointer-to-int-cast
override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
ROM := pokeemerald_modern.gba
OBJ_DIR := build/modern
LIBPATH := -L "$(dir $(shell $(CC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(CC) -mthumb -print-file-name=libc.a))"

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@ -109,7 +109,7 @@ _1a0:
strh r1, [r0, 0xa] @ SIOMLT_SEND
ldr r0, =_data_2f0
ldr r1, =gCode
svc 0x11 << 16
swi 0x11 << 16
ldr lr, =gCode
bx lr
.pool

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@ -100,12 +100,12 @@ struct CgbChannel
u8 le;
u8 sw;
u32 fr;
u32 *wp;
u32 *cp;
void *tp;
void *pp;
void *np;
u32 d4[2];
u32 wp;
u32 cp;
u32 tp;
u32 pp;
u32 np;
u8 d4[8];
};
struct MusicPlayerTrack;
@ -138,10 +138,10 @@ struct SoundChannel
u32 fw;
u32 freq;
struct WaveData *wav;
s8 *cp;
u32 cp;
struct MusicPlayerTrack *track;
void *pp;
void *np;
u32 pp;
u32 np;
u32 d4;
u16 xpi;
u16 xpc;
@ -172,11 +172,11 @@ struct SoundInfo
u8 pcmDmaPeriod; // number of V-blanks per PCM DMA
u8 maxLines;
u8 gap[3];
u32 pcmSamplesPerVBlank;
u32 pcmFreq;
u32 divFreq;
s32 pcmSamplesPerVBlank;
s32 pcmFreq;
s32 divFreq;
struct CgbChannel *cgbChans;
void (*func)();
u32 func;
u32 intp;
void (*CgbSound)(void);
void (*CgbOscOff)(u8);
@ -184,7 +184,7 @@ struct SoundInfo
u32 MPlayJumpTable;
u32 plynote;
u32 ExtVolPit;
u32 gap2[4];
u8 gap2[16];
struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS];
s8 pcmBuffer[PCM_DMA_BUF_SIZE * 2];
};
@ -248,7 +248,7 @@ struct MusicPlayerTrack
u8 key;
u8 velocity;
u8 runningStatus;
s8 keyM;
u8 keyM;
u8 pitM;
s8 keyShift;
s8 keyShiftX;
@ -312,7 +312,7 @@ struct MusicPlayerInfo
struct MusicPlayerTrack *tracks;
struct ToneData *tone;
u32 ident;
void (*func)();
u32 func;
u32 intp;
};
@ -447,7 +447,7 @@ void ply_tune(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_port(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xcmd(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_endtie(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_note(u8, struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_note(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
// extended sound command handler functions
void ply_xxx(struct MusicPlayerInfo *, struct MusicPlayerTrack *);

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@ -296,7 +296,7 @@ u8 HandleWriteSectorNBytes(u8 sectorNum, u8 *data, u16 size)
u8 TryWriteSector(u8 sectorNum, u8 *data)
{
if (ProgramFlashSectorAndVerify(sectorNum, data)) // is damaged?
if (ProgramFlashSectorAndVerify(sectorNum, data) != 0) // is damaged?
{
SetSectorDamagedStatus(SECTOR_DAMAGED, sectorNum); // set damaged sector bits.
return SAVE_STATUS_ERROR;

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@ -26,9 +26,9 @@
.set OAM, 0x7000000
.set SOUND_INFO_PTR, IWRAM_END - 0x10
.set INTR_CHECK, IWRAM_END - 0x8
.set INTR_VECTOR, IWRAM_END - 0x4
.set SOUND_INFO_PTR, 0x3007FF0
.set INTR_CHECK, 0x3007FF8
.set INTR_VECTOR, 0x3007FFC
.set INTR_FLAG_VBLANK, 1 << 0
.set INTR_FLAG_HBLANK, 1 << 1

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@ -34,8 +34,8 @@ struct BgConfig2
u32 unk_3:18;
void* tilemap;
s32 bg_x; // Maybe unsigned, but game treats it as if it is signed a LOT.
s32 bg_y; // Same for this variable.
s32 bg_x;
s32 bg_y;
};
static struct BgControl sGpuBgConfigs;
@ -621,15 +621,17 @@ s32 GetBgX(u8 bg)
{
if (IsInvalidBg32(bg))
return -1;
if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
return -1;
return sGpuBgConfigs2[bg].bg_x;
else
return sGpuBgConfigs2[bg].bg_x;
}
s32 ChangeBgY(u8 bg, s32 value, u8 op)
{
u8 mode;
u16 temp1, temp2;
u16 temp1;
u16 temp2;
if (IsInvalidBg32(bg) || !GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
{
@ -698,7 +700,8 @@ s32 ChangeBgY(u8 bg, s32 value, u8 op)
s32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op)
{
u8 mode;
u16 temp1, temp2;
u16 temp1;
u16 temp2;
if (IsInvalidBg32(bg) || !GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
{
@ -769,9 +772,10 @@ s32 GetBgY(u8 bg)
{
if (IsInvalidBg32(bg))
return -1;
if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
return -1;
return sGpuBgConfigs2[bg].bg_y;
else
return sGpuBgConfigs2[bg].bg_y;
}
void SetBgAffine(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle)
@ -870,77 +874,81 @@ void* GetBgTilemapBuffer(u8 bg)
{
if (IsInvalidBg32(bg))
return NULL;
if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
return NULL;
return sGpuBgConfigs2[bg].tilemap;
else
return sGpuBgConfigs2[bg].tilemap;
}
void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset)
{
if (IsInvalidBg32(bg) || IsTileMapOutsideWram(bg))
return;
if (mode != 0)
CpuCopy16(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)), mode);
else
LZ77UnCompWram(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)));
if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg))
{
if (mode != 0)
CpuCopy16(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)), mode);
else
LZ77UnCompWram(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)));
}
}
void CopyBgTilemapBufferToVram(u8 bg)
{
u16 sizeToLoad;
if (IsInvalidBg32(bg) || IsTileMapOutsideWram(bg))
return;
switch (GetBgType(bg))
if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg))
{
case 0:
sizeToLoad = GetBgMetricTextMode(bg, 0) * 0x800;
break;
case 1:
sizeToLoad = GetBgMetricAffineMode(bg, 0) * 0x100;
break;
default:
sizeToLoad = 0;
break;
switch (GetBgType(bg))
{
case 0:
sizeToLoad = GetBgMetricTextMode(bg, 0) * 0x800;
break;
case 1:
sizeToLoad = GetBgMetricAffineMode(bg, 0) * 0x100;
break;
default:
sizeToLoad = 0;
break;
}
LoadBgVram(bg, sGpuBgConfigs2[bg].tilemap, sizeToLoad, 0, 2);
}
LoadBgVram(bg, sGpuBgConfigs2[bg].tilemap, sizeToLoad, 0, 2);
}
void CopyToBgTilemapBufferRect(u8 bg, const void *src, u8 destX, u8 destY, u8 width, u8 height)
void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height)
{
u16 destX16, destY16;
u16 destX16;
u16 destY16;
u16 mode;
if (IsInvalidBg32(bg) || IsTileMapOutsideWram(bg))
return;
switch (GetBgType(bg))
if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg))
{
case 0:
{
const u16 *srcCopy = src;
for (destY16 = destY; destY16 < (destY + height); destY16++)
switch (GetBgType(bg))
{
for (destX16 = destX; destX16 < (destX + width); destX16++)
{
((u16 *)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *srcCopy++;
}
}
break;
}
case 1:
{
const u8 *srcCopy = src;
mode = GetBgMetricAffineMode(bg, 0x1);
for (destY16 = destY; destY16 < (destY + height); destY16++)
case 0:
{
for (destX16 = destX; destX16 < (destX + width); destX16++)
const u16 * srcCopy = src;
for (destY16 = destY; destY16 < (destY + height); destY16++)
{
((u8 *)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *srcCopy++;
for (destX16 = destX; destX16 < (destX + width); destX16++)
{
((u16*)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *srcCopy++;
}
}
break;
}
case 1:
{
const u8 * srcCopy = src;
mode = GetBgMetricAffineMode(bg, 0x1);
for (destY16 = destY; destY16 < (destY + height); destY16++)
{
for (destX16 = destX; destX16 < (destX + width); destX16++)
{
((u8*)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *srcCopy++;
}
}
break;
}
}
break;
}
}
}

View File

@ -21,7 +21,7 @@ static u16 gLastTextFgColor;
static u16 gLastTextShadowColor;
const struct FontInfo *gFonts;
bool8 gUnknown_03002F84;
u8 gUnknown_03002F84;
struct Struct_03002F90 gUnknown_03002F90;
TextFlags gTextFlags;
@ -154,7 +154,7 @@ u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8
printerTemplate.currentY = y;
printerTemplate.letterSpacing = gFonts[fontId].letterSpacing;
printerTemplate.lineSpacing = gFonts[fontId].lineSpacing;
printerTemplate.style = gFonts[fontId].style;
printerTemplate.unk = gFonts[fontId].unk;
printerTemplate.fgColor = gFonts[fontId].fgColor;
printerTemplate.bgColor = gFonts[fontId].bgColor;
printerTemplate.shadowColor = gFonts[fontId].shadowColor;
@ -205,7 +205,7 @@ bool16 AddTextPrinter(struct TextPrinterTemplate *printerTemplate, u8 speed, voi
CopyWindowToVram(gTempTextPrinter.printerTemplate.windowId, 2);
gTextPrinters[printerTemplate->windowId].active = 0;
}
gUnknown_03002F84 = FALSE;
gUnknown_03002F84 = 0;
return TRUE;
}
@ -213,7 +213,7 @@ void RunTextPrinters(void)
{
int i;
if (!gUnknown_03002F84)
if (gUnknown_03002F84 == 0)
{
for (i = 0; i < NUM_TEXT_PRINTERS; ++i)
{
@ -451,18 +451,18 @@ u8 GetLastTextColor(u8 colorType)
{
switch (colorType)
{
case COLOR_FOREGROUND:
case 0:
return gLastTextFgColor;
case COLOR_BACKGROUND:
case 2:
return gLastTextBgColor;
case COLOR_SHADOW:
case 1:
return gLastTextShadowColor;
default:
return 0;
}
}
inline static void GLYPH_COPY(u8 *windowTiles, u32 widthOffset, u32 j, u32 i, u32 *ptr, s32 width, s32 height) //
inline static void GLYPH_COPY(u8 *windowTiles, u32 widthOffset, u32 j, u32 i, u32 *ptr, s32 width, s32 height)
{
u32 xAdd, yAdd, r5, bits, toOrr, dummyX;
u8 *dst;
@ -570,7 +570,7 @@ u16 Font0Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (!subStruct->hasGlyphIdBeenSet)
if (subStruct->hasGlyphIdBeenSet == FALSE)
{
subStruct->glyphId = 0;
subStruct->hasGlyphIdBeenSet = TRUE;
@ -582,7 +582,7 @@ u16 Font1Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (!subStruct->hasGlyphIdBeenSet)
if (subStruct->hasGlyphIdBeenSet == FALSE)
{
subStruct->glyphId = 1;
subStruct->hasGlyphIdBeenSet = TRUE;
@ -594,7 +594,7 @@ u16 Font2Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (!subStruct->hasGlyphIdBeenSet)
if (subStruct->hasGlyphIdBeenSet == FALSE)
{
subStruct->glyphId = 2;
subStruct->hasGlyphIdBeenSet = TRUE;
@ -606,7 +606,7 @@ u16 Font3Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (!subStruct->hasGlyphIdBeenSet)
if (subStruct->hasGlyphIdBeenSet == FALSE)
{
subStruct->glyphId = 3;
subStruct->hasGlyphIdBeenSet = TRUE;
@ -618,7 +618,7 @@ u16 Font4Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (!subStruct->hasGlyphIdBeenSet)
if (subStruct->hasGlyphIdBeenSet == FALSE)
{
subStruct->glyphId = 4;
subStruct->hasGlyphIdBeenSet = TRUE;
@ -630,7 +630,7 @@ u16 Font5Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (!subStruct->hasGlyphIdBeenSet)
if (subStruct->hasGlyphIdBeenSet == FALSE)
{
subStruct->glyphId = 5;
subStruct->hasGlyphIdBeenSet = TRUE;
@ -642,7 +642,7 @@ u16 Font7Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (!subStruct->hasGlyphIdBeenSet)
if (subStruct->hasGlyphIdBeenSet == FALSE)
{
subStruct->glyphId = 7;
subStruct->hasGlyphIdBeenSet = TRUE;
@ -654,7 +654,7 @@ u16 Font8Func(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (!subStruct->hasGlyphIdBeenSet)
if (subStruct->hasGlyphIdBeenSet == FALSE)
{
subStruct->glyphId = 8;
subStruct->hasGlyphIdBeenSet = TRUE;
@ -666,7 +666,7 @@ void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (gTextFlags.autoScroll == TRUE)
if (gTextFlags.autoScroll == 1)
{
subStruct->autoScrollDelay = 0;
}
@ -682,7 +682,7 @@ void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter)
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
const u8 *arrowTiles;
if (!gTextFlags.autoScroll)
if (gTextFlags.autoScroll == 0)
{
if (subStruct->downArrowDelay != 0)
{
@ -758,7 +758,7 @@ bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter)
bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
{
bool8 result = FALSE;
if (gTextFlags.autoScroll)
if (gTextFlags.autoScroll != 0)
{
result = TextPrinterWaitAutoMode(textPrinter);
}
@ -777,14 +777,17 @@ bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
bool16 TextPrinterWait(struct TextPrinter *textPrinter)
{
bool16 result = FALSE;
if (gTextFlags.autoScroll)
if (gTextFlags.autoScroll != 0)
{
result = TextPrinterWaitAutoMode(textPrinter);
}
else if (JOY_NEW(A_BUTTON | B_BUTTON))
else
{
result = TRUE;
PlaySE(SE_SELECT);
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
result = TRUE;
PlaySE(SE_SELECT);
}
}
return result;
}
@ -800,7 +803,7 @@ void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *c
else
{
FillWindowPixelRect(windowId, (bgColor << 4) | bgColor, x, y, 0x8, 0x10);
if (!drawArrow)
if (drawArrow == 0)
{
switch (gTextFlags.useAlternateDownArrow)
{
@ -992,10 +995,10 @@ u16 RenderText(struct TextPrinter *textPrinter)
textPrinter->minLetterSpacing = *textPrinter->printerTemplate.currentChar++;
return 2;
case EXT_CTRL_CODE_JPN:
textPrinter->japanese = TRUE;
textPrinter->japanese = 1;
return 2;
case EXT_CTRL_CODE_ENG:
textPrinter->japanese = FALSE;
textPrinter->japanese = 0;
return 2;
}
break;
@ -1056,10 +1059,13 @@ u16 RenderText(struct TextPrinter *textPrinter)
textPrinter->printerTemplate.currentX += width;
}
}
else if (textPrinter->japanese)
textPrinter->printerTemplate.currentX += (gUnknown_03002F90.width + textPrinter->printerTemplate.letterSpacing);
else
textPrinter->printerTemplate.currentX += gUnknown_03002F90.width;
{
if (textPrinter->japanese)
textPrinter->printerTemplate.currentX += (gUnknown_03002F90.width + textPrinter->printerTemplate.letterSpacing);
else
textPrinter->printerTemplate.currentX += gUnknown_03002F90.width;
}
return 0;
case 1:
if (TextPrinterWait(textPrinter))
@ -1545,7 +1551,7 @@ void SetDefaultFontsPointer(void)
u8 GetFontAttribute(u8 fontId, u8 attributeId)
{
u8 result = 0;
int result = 0;
switch (attributeId)
{
case FONTATTR_MAX_LETTER_WIDTH:
@ -1560,8 +1566,8 @@ u8 GetFontAttribute(u8 fontId, u8 attributeId)
case FONTATTR_LINE_SPACING:
result = gFontInfos[fontId].lineSpacing;
break;
case FONTATTR_STYLE:
result = gFontInfos[fontId].style;
case FONTATTR_UNKNOWN:
result = gFontInfos[fontId].unk;
break;
case FONTATTR_COLOR_FOREGROUND:
result = gFontInfos[fontId].fgColor;
@ -1591,7 +1597,7 @@ void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese)
DecompressGlyphTile(glyphs, gUnknown_03002F90.unk0);
DecompressGlyphTile(glyphs + 0x80, gUnknown_03002F90.unk40); // gUnknown_03002F90 + 0x40
gUnknown_03002F90.width = 8; // gGlyphWidth
gUnknown_03002F90.height = 12; // gGlyphHeight
gUnknown_03002F90.height = 12; // gGlyphHeight
}
else
{
@ -1634,7 +1640,7 @@ void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese)
DecompressGlyphTile(glyphs, gUnknown_03002F90.unk0);
DecompressGlyphTile(glyphs + 0x80, gUnknown_03002F90.unk40); // gUnknown_03002F90 + 0x40
gUnknown_03002F90.width = 8; // gGlyphWidth
gUnknown_03002F90.height = 15; // gGlyphHeight
gUnknown_03002F90.height = 15; // gGlyphHeight
}
else
{
@ -1676,7 +1682,7 @@ void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese)
DecompressGlyphTile(glyphs, gUnknown_03002F90.unk0);
DecompressGlyphTile(glyphs + 0x80, gUnknown_03002F90.unk40); // gUnknown_03002F90 + 0x40
gUnknown_03002F90.width = 8; // gGlyphWidth
gUnknown_03002F90.height = 12; // gGlyphHeight
gUnknown_03002F90.height = 12; // gGlyphHeight
}
else
{
@ -1716,10 +1722,10 @@ void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese)
{
glyphs = gFont2JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
DecompressGlyphTile(glyphs, gUnknown_03002F90.unk0);
DecompressGlyphTile(glyphs + 0x8, gUnknown_03002F90.unk20);
DecompressGlyphTile(glyphs + 0x80, gUnknown_03002F90.unk40);
DecompressGlyphTile(glyphs + 0x88, gUnknown_03002F90.unk60);
gUnknown_03002F90.width = gFont2JapaneseGlyphWidths[glyphId]; // gGlyphWidth
DecompressGlyphTile(glyphs + 0x8, gUnknown_03002F90.unk20); // gUnknown_03002F90 + 0x40
DecompressGlyphTile(glyphs + 0x80, gUnknown_03002F90.unk40); // gUnknown_03002F90 + 0x20
DecompressGlyphTile(glyphs + 0x88, gUnknown_03002F90.unk60); // gUnknown_03002F90 + 0x60
gUnknown_03002F90.width = gFont2JapaneseGlyphWidths[glyphId]; // gGlyphWidth
gUnknown_03002F90.height = 14; // gGlyphHeight
}
else
@ -1763,7 +1769,7 @@ void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese)
DecompressGlyphTile(glyphs, gUnknown_03002F90.unk0);
DecompressGlyphTile(glyphs + 0x80, gUnknown_03002F90.unk40); // gUnknown_03002F90 + 0x40
gUnknown_03002F90.width = 8; // gGlyphWidth
gUnknown_03002F90.height = 15; // gGlyphHeight
gUnknown_03002F90.height = 15; // gGlyphHeight
}
else
{

View File

@ -269,20 +269,13 @@
#define TEXT_SPEED_FF 0xFF
enum
{
COLOR_FOREGROUND,
COLOR_SHADOW,
COLOR_BACKGROUND
};
enum
{
FONTATTR_MAX_LETTER_WIDTH,
FONTATTR_MAX_LETTER_HEIGHT,
FONTATTR_LETTER_SPACING,
FONTATTR_LINE_SPACING,
FONTATTR_STYLE,
FONTATTR_UNKNOWN, // dunno what this is yet
FONTATTR_COLOR_FOREGROUND,
FONTATTR_COLOR_BACKGROUND,
FONTATTR_COLOR_SHADOW
@ -310,7 +303,7 @@ struct TextPrinterTemplate
u8 currentY;
u8 letterSpacing;
u8 lineSpacing;
u8 style:4; // 0xC
u8 unk:4; // 0xC
u8 fgColor:4;
u8 bgColor:4;
u8 shadowColor:4;
@ -329,7 +322,7 @@ struct TextPrinter
u8 delayCounter;
u8 scrollDistance;
u8 minLetterSpacing; // 0x20
bool8 japanese;
u8 japanese;
};
struct FontInfo
@ -339,7 +332,7 @@ struct FontInfo
u8 maxLetterHeight;
u8 letterSpacing;
u8 lineSpacing;
u8 style:4; //unused
u8 unk:4;
u8 fgColor:4;
u8 bgColor:4;
u8 shadowColor:4;
@ -379,7 +372,7 @@ struct Struct_03002F90
extern TextFlags gTextFlags;
extern bool8 gUnknown_03002F84;
extern u8 gUnknown_03002F84;
extern struct Struct_03002F90 gUnknown_03002F90;
void SetFontsPointer(const struct FontInfo *fonts);

View File

@ -30,18 +30,21 @@ static void nullsub_8(void)
bool16 InitWindows(const struct WindowTemplate *templates)
{
int i, j;
u8* allocatedTilemapBuffer;
u16 attrib;
int allocatedBaseBlock;
int i;
void *bgTilemapBuffer;
int j;
u8 bgLayer;
u16 attrib;
u8* allocatedTilemapBuffer;
int allocatedBaseBlock;
for (i = 0; i < 0x4; ++i)
{
if (GetBgTilemapBuffer(i) != NULL)
bgTilemapBuffer = GetBgTilemapBuffer(i);
if (bgTilemapBuffer != NULL)
gUnknown_03002F70[i] = nullsub_8;
else
gUnknown_03002F70[i] = NULL;
gUnknown_03002F70[i] = bgTilemapBuffer;
}
for (i = 0; i < 0x20; ++i)
@ -564,19 +567,19 @@ u32 GetWindowAttribute(u8 windowId, u8 attributeId)
switch (attributeId)
{
case WINDOW_BG:
return (u32)gWindows[windowId].window.bg;
return gWindows[windowId].window.bg;
case WINDOW_TILEMAP_LEFT:
return (u32)gWindows[windowId].window.tilemapLeft;
return gWindows[windowId].window.tilemapLeft;
case WINDOW_TILEMAP_TOP:
return (u32)gWindows[windowId].window.tilemapTop;
return gWindows[windowId].window.tilemapTop;
case WINDOW_WIDTH:
return (u32)gWindows[windowId].window.width;
return gWindows[windowId].window.width;
case WINDOW_HEIGHT:
return (u32)gWindows[windowId].window.height;
return gWindows[windowId].window.height;
case WINDOW_PALETTE_NUM:
return (u32)gWindows[windowId].window.paletteNum;
return gWindows[windowId].window.paletteNum;
case WINDOW_BASE_BLOCK:
return (u32)gWindows[windowId].window.baseBlock;
return gWindows[windowId].window.baseBlock;
case WINDOW_TILE_DATA:
return (u32)(gWindows[windowId].tileData);
default:
@ -640,9 +643,12 @@ u16 AddWindow8Bit(const struct WindowTemplate *template)
}
return 0xFF;
}
gWindows[windowId].tileData = memAddress;
gWindows[windowId].window = *template;
return windowId;
else
{
gWindows[windowId].tileData = memAddress;
gWindows[windowId].window = *template;
return windowId;
}
}
void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue)

View File

@ -176,8 +176,8 @@ typedef struct linkManagerTag
/* 0x024 */ VBL_TIMER nameAcceptTimer;
/* 0x030 */ VBL_TIMER linkRecoveryTimer;
/* 0x03c */ INIT_PARAM *init_param;
/* 0x040 */ void (*LMAN_callback)(u8 msg, u8 paramCount);
/* 0x044 */ void (*MSC_callback)(u16 REQ_commandID);
/* 0x040 */ void (*LMAN_callback)(u8, u8);
/* 0x044 */ void (*MSC_callback)(u16);
} LINK_MANAGER;
extern struct linkManagerTag lman;

View File

@ -124,8 +124,8 @@ struct ProtectStruct
u32 flinchImmobility:1;
u32 notFirstStrike:1;
u32 palaceUnableToUseMove:1;
s32 physicalDmg;
s32 specialDmg;
u32 physicalDmg;
u32 specialDmg;
u8 physicalBattlerId;
u8 specialBattlerId;
};
@ -254,7 +254,7 @@ struct BattleResults
u16 playerMon2Species; // 0x26
u16 caughtMonSpecies; // 0x28
u8 caughtMonNick[POKEMON_NAME_LENGTH + 1]; // 0x2A
u8 filler35; // 0x35
u8 filler35; // 0x35
u8 catchAttempts[11]; // 0x36
};

View File

@ -145,7 +145,7 @@
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_STRING; \
textVar[2] = (stringId & 0xFF); \
textVar[2] = stringId; \
textVar[3] = (stringId & 0xFF00) >> 8; \
textVar[4] = B_BUFF_EOS; \
}

View File

@ -7,6 +7,16 @@
#define FLOOR_WALKABLE_METATILE 0x28D
#define FLOOR_EXIT_METATILE 0x28E
#define HINT_EXIT_DIRECTION 0
#define HINT_REMAINING_ITEMS 1
#define HINT_REMAINING_TRAINERS 2
#define HINT_EXIT_SHORT_REMAINING_TRAINERS 3
#define HINT_EXIT_SHORT_REMAINING_ITEMS 4
#define HINT_EXIT_MEDIUM_REMAINING_TRAINERS 5
#define HINT_EXIT_MEDIUM_REMAINING_ITEMS 6
#define HINT_EXIT_FAR_REMAINING_TRAINERS 7
#define HINT_EXIT_FAR_REMAINING_ITEMS 8
#define OBJ_TRAINERS 0
#define OBJ_ITEMS 1

View File

@ -140,13 +140,55 @@ struct SoundChannel
struct WaveData *wav;
u32 cp;
struct MusicPlayerTrack *track;
void *pp;
void *np;
void *d4;
u32 pp;
u32 np;
u32 d4;
u16 xpi;
u16 xpc;
};
#define MAX_DIRECTSOUND_CHANNELS 12
#define PCM_DMA_BUF_SIZE 1584 // size of Direct Sound buffer
struct SoundInfo
{
// This field is normally equal to ID_NUMBER but it is set to other
// values during sensitive operations for locking purposes.
// This field should be volatile but isn't. This could potentially cause
// race conditions.
u32 ident;
vu8 pcmDmaCounter;
// Direct Sound
u8 reverb;
u8 maxChans;
u8 masterVolume;
u8 freq;
u8 mode;
u8 c15;
u8 pcmDmaPeriod; // number of V-blanks per PCM DMA
u8 maxLines;
u8 gap[3];
s32 pcmSamplesPerVBlank;
s32 pcmFreq;
s32 divFreq;
struct CgbChannel *cgbChans;
u32 func;
u32 intp;
void (*CgbSound)(void);
void (*CgbOscOff)(u8);
u32 (*MidiKeyToCgbFreq)(u8, u8, u8);
u32 MPlayJumpTable;
u32 plynote;
u32 ExtVolPit;
u8 gap2[16];
struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS];
s8 pcmBuffer[PCM_DMA_BUF_SIZE * 2];
};
struct SongHeader
{
u8 trackCount;
@ -270,7 +312,7 @@ struct MusicPlayerInfo
struct MusicPlayerTrack *tracks;
struct ToneData *tone;
u32 ident;
void (*func)();
u32 func;
u32 intp;
};
@ -292,47 +334,7 @@ struct Song
extern const struct MusicPlayer gMPlayTable[];
extern const struct Song gSongTable[];
#define MAX_DIRECTSOUND_CHANNELS 12
#define PCM_DMA_BUF_SIZE 1584 // size of Direct Sound buffer
struct SoundInfo
{
// This field is normally equal to ID_NUMBER but it is set to other
// values during sensitive operations for locking purposes.
// This field should be volatile but isn't. This could potentially cause
// race conditions.
u32 ident;
vu8 pcmDmaCounter;
// Direct Sound
u8 reverb;
u8 maxChans;
u8 masterVolume;
u8 freq;
u8 mode;
u8 c15;
u8 pcmDmaPeriod; // number of V-blanks per PCM DMA
u8 maxLines;
u8 gap[3];
s32 pcmSamplesPerVBlank;
s32 pcmFreq;
s32 divFreq;
struct CgbChannel *cgbChans;
void (*func)();
u32 intp;
void (*CgbSound)();
void (*CgbOscOff)(u8);
u32 (*MidiKeyToCgbFreq)(u8, u8, u8);
void (**MPlayJumpTable)();
void (*plynote)(u8, struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void (*ExtVolPit)(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
u32 gap2[4];
struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS];
s8 pcmBuffer[PCM_DMA_BUF_SIZE * 2];
};
extern u8 gMPlayMemAccArea[];
@ -446,7 +448,7 @@ void ply_tune(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_port(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xcmd(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_endtie(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_note(u8, struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_note(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
// extended sound command handler functions
void ply_xxx(struct MusicPlayerInfo *, struct MusicPlayerTrack *);

View File

@ -98,7 +98,7 @@
#define T2_READ_PTR(ptr) (void*) T2_READ_32(ptr)
// Macros for checking the joypad
#define TEST_BUTTON(field, button) ((field) & (button))
#define TEST_BUTTON(field, button) ({(field) & (button);})
#define JOY_NEW(button) TEST_BUTTON(gMain.newKeys, button)
#define JOY_HELD(button) TEST_BUTTON(gMain.heldKeys, button)
#define JOY_HELD_RAW(button) TEST_BUTTON(gMain.heldKeysRaw, button)

View File

@ -24,7 +24,7 @@ struct ListMenu;
struct ListMenuItem
{
const u8 *name;
u32 id;
s32 id;
};
struct ListMenuTemplate
@ -98,7 +98,7 @@ struct CursorStruct
extern struct ScrollArrowsTemplate gTempScrollArrowTemplate;
extern struct ListMenuTemplate gMultiuseListMenuTemplate;
u32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum);
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum);
u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow);
u8 ListMenuInitInRect(struct ListMenuTemplate *listMenuTemplate, struct ListMenuWindowRect *arg1, u16 scrollOffset, u16 selectedRow);
s32 ListMenu_ProcessInput(u8 listTaskId);

View File

@ -127,8 +127,8 @@ struct Unknown_806F160_Struct
u32 field_0_1:4;
u32 field_1:8;
u16 magic:8;
u32 size:4;
u16 field_3_1:4;
u32 field_3_0:4;
u32 field_3_1:4;
void *bytes;
u8 **byteArrays;
struct SpriteTemplate *templates;

View File

@ -1,12 +1,9 @@
.include "../constants/gba_constants.inc"
.include "../asm/macros/function.inc"
.syntax unified
.text
.set SOFT_RESET_DIRECT_BUF, 0x03007FFA
.set USER_STACK, 0x03007F00
.set RESET_EX_WRAM_FLAG, 0x1
.ifdef NO_GRANULAR_AGBSYSCALL
@ -109,7 +106,7 @@ SoundDriverVSyncOn:
thumb_func_start Mod
Mod:
svc #6
adds r0, r1, #0
mov r0, r1
bx lr
thumb_func_end Mod
.endif
@ -148,7 +145,7 @@ HuffUnComp:
.endif
.ifdef L_SoftResetExram
thumb_func_start SoftResetExram
arm_func_start SoftResetExram
SoftResetExram:
ldr r3, =REG_IME
movs r2, #0
@ -156,14 +153,14 @@ SoftResetExram:
ldr r3, =SOFT_RESET_DIRECT_BUF
movs r2, #1
strb r2, [r3, #0]
subs r3, #SOFT_RESET_DIRECT_BUF - USER_STACK
subs r3, #SOFT_RESET_DIRECT_BUF - 0x3007f00
mov sp, r3
movs r2, #RESET_EX_WRAM_FLAG
bics r0, r2
svc #1
svc #0
.pool
thumb_func_end SoftResetExram
arm_func_end SoftResetExram
.endif
.ifdef L_MusicPlayerFadeOut
@ -234,7 +231,7 @@ DivArm:
thumb_func_start ModArm
ModArm:
svc #7
adds r0, r1, #0
mov r0, r1
bx lr
thumb_func_end ModArm
.endif
@ -274,7 +271,7 @@ Diff8bitUnFilterWram:
.ifdef L_MultiBoot
thumb_func_start MultiBoot
MultiBoot:
movs r1, #1
mov r1, #1
svc #37
bx lr
thumb_func_end MultiBoot
@ -329,7 +326,7 @@ SoftResetRom:
ldr r3, =SOFT_RESET_DIRECT_BUF
movs r2, #0
strb r2, [r3, #0]
subs r3, #SOFT_RESET_DIRECT_BUF - USER_STACK
sub r3, #SOFT_RESET_DIRECT_BUF - 0x3007f00
mov sp, r3
svc #1
svc #0
@ -416,7 +413,7 @@ SoftReset:
ldr r3, =REG_IME
movs r2, #0
strb r2, [r3, #0]
ldr r1, =USER_STACK
ldr r1, =0x3007f00
mov sp, r1
svc #1
svc #0

View File

@ -352,7 +352,7 @@ static bool8 rfu_LMAN_linkWatcher(u16 REQ_commandID)
{
for (i = 0; i < RFU_CHILD_MAX; i++)
{
if (bm_linkLossSlot & (1 << i))
if ((bm_linkLossSlot >> i) & 1)
{
lman.linkRecoveryTimer.active |= (1 << i);
lman.linkRecoveryTimer.count[i] = lman.linkRecoveryTimer.count_max;
@ -396,7 +396,7 @@ static bool8 rfu_LMAN_linkWatcher(u16 REQ_commandID)
bm_disconnectSlot = 0;
for (i = 0; i < RFU_CHILD_MAX; i++)
{
if ((lman.linkRecoveryTimer.active) & (1 << i) && lman.linkRecoveryTimer.count[i] && --lman.linkRecoveryTimer.count[i] == 0)
if ((lman.linkRecoveryTimer.active >> i) & 1 && lman.linkRecoveryTimer.count[i] && --lman.linkRecoveryTimer.count[i] == 0)
{
lman.linkRecoveryTimer.active &= ~(1 << i);
bm_disconnectSlot |= (1 << i);

View File

@ -41,7 +41,7 @@ u16 ReadFlashId(void)
u8 (*readFlash1)(u8 *);
SetReadFlash1(readFlash1Buffer);
readFlash1 = (u8 (*)(u8 *))((uintptr_t)readFlash1Buffer + 1);
readFlash1 = (u8 (*)(u8 *))((s32)readFlash1Buffer + 1);
// Enter ID mode.
FLASH_WRITE(0x5555, 0xAA);
@ -113,12 +113,12 @@ void SetReadFlash1(u16 *dest)
u16 *src;
u16 i;
PollFlashStatus = (u8 (*)(u8 *))((uintptr_t)dest + 1);
PollFlashStatus = (u8 (*)(u8 *))((s32)dest + 1);
src = (u16 *)ReadFlash1;
src = (u16 *)((uintptr_t)src ^ 1);
src = (u16 *)((s32)src ^ 1);
i = ((uintptr_t)SetReadFlash1 - (uintptr_t)ReadFlash1) >> 1;
i = ((s32)SetReadFlash1 - (s32)ReadFlash1) >> 1;
while (i != 0)
{
@ -154,10 +154,10 @@ void ReadFlash(u16 sectorNum, u32 offset, u8 *dest, u32 size)
}
funcSrc = (vu16 *)ReadFlash_Core;
funcSrc = (vu16 *)((uintptr_t)funcSrc ^ 1);
funcSrc = (vu16 *)((s32)funcSrc ^ 1);
funcDest = readFlash_Core_Buffer;
i = ((uintptr_t)ReadFlash - (uintptr_t)ReadFlash_Core) >> 1;
i = ((s32)ReadFlash - (s32)ReadFlash_Core) >> 1;
while (i != 0)
{
@ -165,7 +165,7 @@ void ReadFlash(u16 sectorNum, u32 offset, u8 *dest, u32 size)
i--;
}
readFlash_Core = (void (*)(vu8 *, u8 *, u32))((uintptr_t)readFlash_Core_Buffer + 1);
readFlash_Core = (void (*)(vu8 *, u8 *, u32))((s32)readFlash_Core_Buffer + 1);
src = FLASH_BASE + (sectorNum << gFlash->sector.shift) + offset;
@ -202,10 +202,10 @@ u32 VerifyFlashSector(u16 sectorNum, u8 *src)
}
funcSrc = (vu16 *)VerifyFlashSector_Core;
funcSrc = (vu16 *)((uintptr_t)funcSrc ^ 1);
funcSrc = (vu16 *)((s32)funcSrc ^ 1);
funcDest = verifyFlashSector_Core_Buffer;
i = (u16)(((uintptr_t)VerifyFlashSector - (uintptr_t)VerifyFlashSector_Core) >> 1);
i = ((s32)VerifyFlashSector - (s32)VerifyFlashSector_Core) >> 1;
while (i != 0)
{
@ -213,7 +213,7 @@ u32 VerifyFlashSector(u16 sectorNum, u8 *src)
i--;
}
verifyFlashSector_Core = (u32 (*)(u8 *, u8 *, u32))((uintptr_t)verifyFlashSector_Core_Buffer + 1);
verifyFlashSector_Core = (u32 (*)(u8 *, u8 *, u32))((s32)verifyFlashSector_Core_Buffer + 1);
tgt = FLASH_BASE + (sectorNum << gFlash->sector.shift);
size = gFlash->sector.size;
@ -239,10 +239,10 @@ u32 VerifyFlashSectorNBytes(u16 sectorNum, u8 *src, u32 n)
REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | WAITCNT_SRAM_8;
funcSrc = (vu16 *)VerifyFlashSector_Core;
funcSrc = (vu16 *)((uintptr_t)funcSrc ^ 1);
funcSrc = (vu16 *)((s32)funcSrc ^ 1);
funcDest = verifyFlashSector_Core_Buffer;
i = ((uintptr_t)VerifyFlashSector - (uintptr_t)VerifyFlashSector_Core) >> 1;
i = ((s32)VerifyFlashSector - (s32)VerifyFlashSector_Core) >> 1;
while (i != 0)
{
@ -250,7 +250,7 @@ u32 VerifyFlashSectorNBytes(u16 sectorNum, u8 *src, u32 n)
i--;
}
verifyFlashSector_Core = (u32 (*)(u8 *, u8 *, u32))((uintptr_t)verifyFlashSector_Core_Buffer + 1);
verifyFlashSector_Core = (u32 (*)(u8 *, u8 *, u32))((s32)verifyFlashSector_Core_Buffer + 1);
tgt = FLASH_BASE + (sectorNum << gFlash->sector.shift);

View File

@ -1298,7 +1298,7 @@ static void Cmd_count_usable_party_mons(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u8 position;
u32 position;
battlerOnField1 = gBattlerPartyIndexes[battlerId];
position = GetBattlerPosition(battlerId) ^ BIT_FLANK;
battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];

View File

@ -372,11 +372,14 @@ static void AnimTranslateStinger(struct Sprite *sprite)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
else if (GetBattlerSide(gBattleAnimAttacker))
else
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
if (GetBattlerSide(gBattleAnimAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
}
if (!IsContest() && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
@ -440,24 +443,28 @@ static void AnimMissileArc_Step(struct Sprite *sprite)
else
{
s16 tempData[8];
s16 xpos, ypos;
u16 *data = sprite->data;
u16 x1 = sprite->pos1.x;
s16 x2 = sprite->pos2.x;
u16 y1 = sprite->pos1.y;
s16 y2 = sprite->pos2.y;
int i;
for (i = 0; i < 8; i++)
tempData[i] = sprite->data[i];
tempData[i] = data[i];
xpos = sprite->pos1.x + sprite->pos2.x;
ypos = sprite->pos1.y + sprite->pos2.y;
x2 += x1;
y2 += y1;
if (!TranslateAnimHorizontalArc(sprite))
{
u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - xpos, //Isn't this zero lol
sprite->pos1.y + sprite->pos2.y - ypos);
u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
sprite->pos1.y + sprite->pos2.y - y2);
rotation += 0xC000;
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
for (i = 0; i < 8; i++)
sprite->data[i] = tempData[i];
data[i] = tempData[i];
}
}
}

View File

@ -3967,25 +3967,24 @@ static void AnimProtect(struct Sprite* sprite)
static void AnimProtect_Step(struct Sprite *sprite)
{
int i, savedPal;
int i, id, savedPal;
sprite->data[5] += 96;
sprite->pos2.x = -(sprite->data[5] >> 8);
if (++sprite->data[1] > 1)
{
int id;
sprite->data[1] = 0;
savedPal = gPlttBufferFaded[sprite->data[2] + 1];
i = 0;
do
while (i < 6)
{
id = sprite->data[2] + ++i;
gPlttBufferFaded[id] = gPlttBufferFaded[id + 1];
} while (i < 6);
}
gPlttBufferFaded[sprite->data[2] + 7] = savedPal;
}
if (sprite->data[7] > 6 && sprite->data[0] > 0 && ++sprite->data[6] > 1)
if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1)
{
sprite->data[6] = 0;
sprite->data[7] -= 1;

View File

@ -5002,8 +5002,8 @@ void AnimTask_GetReturnPowerLevel(u8 taskId)
void AnimTask_SnatchOpposingMonMove(u8 taskId)
{
u8 spriteId, spriteId2;
u32 personality;
u32 otId;
int personality;
int otId;
u16 species;
u8 subpriority;
bool8 isBackPic;
@ -5037,31 +5037,34 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
isBackPic = FALSE;
x = -32;
}
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
isBackPic = FALSE;
x = 272;
}
else
{
personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
isBackPic = TRUE;
x = -32;
subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
isBackPic = FALSE;
x = 272;
}
else
{
personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
isBackPic = TRUE;
x = -32;
}
}
spriteId2 = sub_80A8394(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, 0);
@ -5088,7 +5091,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
if (x < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
{
gTasks[taskId].data[14]++;
gBattleAnimArgs[7] = -1;
gBattleAnimArgs[7] = 0xFFFF;
}
}
else
@ -5096,7 +5099,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
if (x > GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
{
gTasks[taskId].data[14]++;
gBattleAnimArgs[7] = -1;
gBattleAnimArgs[7] = 0xFFFF;
}
}
}

View File

@ -380,18 +380,21 @@ static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId)
{
u8 data2;
u16 temp;
int i, base;
if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
{
int i, base;
gTasks[taskId].data[10] = 0;
data2 = gTasks[taskId].data[2];
temp = gPlttBufferFaded[16 * data2 + 0x108];
i = 7;
base = data2 * 16;
for (; i > 0; --i)
do
{
gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
i--;
} while (i > 0);
gPlttBufferFaded[base + 0x101] = temp;
}
@ -533,16 +536,17 @@ static void AnimFlyBallAttack_Step(struct Sprite *sprite)
void DestroyAnimSpriteAfterTimer(struct Sprite *sprite)
{
if (sprite->data[0]-- > 0)
return;
if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
if (sprite->data[0]-- <= 0)
{
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
}
if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
{
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
}
DestroySprite(sprite);
gAnimVisualTaskCount--;
DestroySprite(sprite);
gAnimVisualTaskCount--;
}
}
struct FeatherDanceData
@ -563,41 +567,35 @@ struct FeatherDanceData
u16 unkE_1:15;
};
#define ANIM_SWITCH(sprite) \
{ \
(sprite)->hFlip ^= 1; \
(sprite)->animNum = (sprite)->hFlip; \
(sprite)->animBeginning = TRUE; \
(sprite)->animEnded = FALSE; \
}
static void AnimFallingFeather(struct Sprite *sprite)
{
u8 battler, sinIndex;
u32 matrixNum;
s16 sinVal;
u8 battler, matrixNum, sinIndex;
s16 spriteCoord;
struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
battler = (gBattleAnimArgs[7] & 0x100) ? gBattleAnimAttacker : gBattleAnimTarget;
if (gBattleAnimArgs[7] & 0x100)
battler = gBattleAnimAttacker;
else
battler = gBattleAnimTarget;
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
sinVal = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
sprite->pos1.y = sinVal + gBattleAnimArgs[1];
spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
data->unk8 = (u16)(sprite->pos1.y) << 8;
data->unkE_1 = (u16)(sinVal + gBattleAnimArgs[6]);
data->unk8 = sprite->pos1.y << 8;
data->unkE_1 = spriteCoord + gBattleAnimArgs[6];
data->unk0_0c = 1;
data->unk2 = (u16)(gBattleAnimArgs[2] & 0xFF);
data->unkA = (u16)gBattleAnimArgs[2] >> 8;
data->unk2 = gBattleAnimArgs[2] & 0xFF;
data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF;
data->unk4 = gBattleAnimArgs[3];
data->unk6 = (u16)gBattleAnimArgs[4];
*(u16 *)(data->unkC) = (u16)gBattleAnimArgs[5];
data->unk6 = gBattleAnimArgs[4];
*(u16*)(data->unkC) = gBattleAnimArgs[5];
if (data->unk2 >= 64 && data->unk2 < 192)
if (data->unk2 >= 64 && data->unk2 <= 191)
{
if (!IsContest())
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
@ -608,7 +606,11 @@ static void AnimFallingFeather(struct Sprite *sprite)
if (!(data->unk4 & 0x8000))
{
ANIM_SWITCH(sprite);
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = 1;
sprite->animEnded = 0;
}
}
else
@ -618,28 +620,31 @@ static void AnimFallingFeather(struct Sprite *sprite)
if (data->unk4 & 0x8000)
{
ANIM_SWITCH(sprite);
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = 1;
sprite->animEnded = 0;
}
}
data->unk0_1 = data->unk2 / 64;
sprite->pos2.x = (gSineTable[data->unk2] * (s32)data->unkC[0]) >> 8;
data->unk0_1 = data->unk2 >> 6;
sprite->pos2.x = (gSineTable[data->unk2] * data->unkC[0]) >> 8;
matrixNum = sprite->oam.matrixNum;
sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
sinVal = gSineTable[sinIndex];
spriteCoord = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
gOamMatrices[matrixNum].b = sinVal;
gOamMatrices[matrixNum].c = -sinVal;
gOamMatrices[matrixNum].b = spriteCoord;
gOamMatrices[matrixNum].c = -spriteCoord;
sprite->callback = sub_810E520;
}
static void sub_810E520(struct Sprite *sprite)
{
u8 sinIndex;
u32 matrixNum;
u8 matrixNum, sinIndex;
s16 sinVal = 0;
struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
if (data->unk0_0a)
@ -649,226 +654,240 @@ static void sub_810E520(struct Sprite *sprite)
data->unk0_0a = 0;
data->unk1 = 0;
}
return;
}
switch (data->unk2 / 64)
{
case 0:
if ((u8)data->unk0_1 == 1) // this must be cast to u8
{
data->unk0_0d = 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if ((u8)data->unk0_1 == 3)
{
data->unk0_0b ^= 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if (data->unk0_0d)
{
ANIM_SWITCH(sprite);
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
{
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
else
{
if (!data->unkE_0)
{
sprite->subpriority -= 12;
data->unkE_0 ^= 1;
}
else
{
sprite->subpriority += 12;
data->unkE_0 ^= 1;
}
}
}
data->unk0_0d = 0;
}
data->unk0_1 = 0;
break;
case 1:
if ((u8)data->unk0_1 == 0)
{
data->unk0_0d = 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if ((u8)data->unk0_1 == 2)
{
data->unk0_0a = 1;
data->unk1 = 0;
}
else if (data->unk0_0d)
{
ANIM_SWITCH(sprite);
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
{
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
else
{
if (!data->unkE_0)
{
sprite->subpriority -= 12;
data->unkE_0 ^= 1;
}
else
{
sprite->subpriority += 12;
data->unkE_0 ^= 1;
}
}
}
data->unk0_0d = 0;
}
data->unk0_1 = 1;
break;
case 2:
if ((u8)data->unk0_1 == 3)
{
data->unk0_0d = 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if ((u8)data->unk0_1 == 1)
{
data->unk0_0a = 1;
data->unk1 = 0;
}
else if (data->unk0_0d)
{
ANIM_SWITCH(sprite);
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
{
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
else
{
if (!data->unkE_0)
{
sprite->subpriority -= 12;
data->unkE_0 ^= 1;
}
else
{
sprite->subpriority += 12;
data->unkE_0 ^= 1;
}
}
}
data->unk0_0d = 0;
}
data->unk0_1 = 2;
break;
case 3:
if ((u8)data->unk0_1 == 2)
{
data->unk0_0d = 1;
}
else if ((u8)data->unk0_1 == 0)
{
data->unk0_0b ^= 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if (data->unk0_0d)
{
ANIM_SWITCH(sprite);
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
{
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
else
{
if (!data->unkE_0)
{
sprite->subpriority -= 12;
data->unkE_0 ^= 1;
}
else
{
sprite->subpriority += 12;
data->unkE_0 ^= 1;
}
}
}
data->unk0_0d = 0;
}
data->unk0_1 = 3;
break;
}
sprite->pos2.x = ((s32)(data->unkC[data->unk0_0b]) * gSineTable[data->unk2]) >> 8;
matrixNum = sprite->oam.matrixNum;
sinIndex = ((-sprite->pos2.x >> 1) + data->unkA);
sinVal = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
gOamMatrices[matrixNum].b = sinVal;
gOamMatrices[matrixNum].c = -sinVal;
data->unk8 += data->unk6;
sprite->pos1.y = (s16)(data->unk8 >> 8);
if (data->unk4 & 0x8000)
data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
else
data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1)
{
sprite->data[0] = 0;
sprite->callback = DestroyAnimSpriteAfterTimer;
switch (data->unk2 / 64)
{
case 0:
if ((u8)data->unk0_1 == 1) //casts to u8 here are necessary for matching
{
data->unk0_0d = 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if ((u8)data->unk0_1 == 3)
{
data->unk0_0b ^= 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if (data->unk0_0d)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
{
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
else
{
if (!data->unkE_0)
{
sprite->subpriority -= 12;
data->unkE_0 ^= 1;
}
else
{
sprite->subpriority += 12;
data->unkE_0 ^= 1;
}
}
}
data->unk0_0d = 0;
data->unk2;
}
data->unk0_1 = 0;
break;
case 1:
if ((u8)data->unk0_1 == 0)
{
data->unk0_0d = 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if ((u8)data->unk0_1 == 2)
{
data->unk0_0a = 1;
data->unk1 = 0;
}
else if (data->unk0_0d)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
{
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
else
{
if (!data->unkE_0)
{
sprite->subpriority -= 12;
data->unkE_0 ^= 1;
}
else
{
sprite->subpriority += 12;
data->unkE_0 ^= 1;
}
}
}
data->unk0_0d = 0;
}
data->unk0_1 = 1;
break;
case 2:
if ((u8)data->unk0_1 == 3)
{
data->unk0_0d = 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if ((u8)data->unk0_1 == 1)
{
data->unk0_0a = 1;
data->unk1 = 0;
}
else if (data->unk0_0d)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
{
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
else
{
if (!data->unkE_0)
{
sprite->subpriority -= 12;
data->unkE_0 ^= 1;
}
else
{
sprite->subpriority += 12;
data->unkE_0 ^= 1;
}
}
}
data->unk0_0d = 0;
}
data->unk0_1 = 2;
break;
case 3:
if ((u8)data->unk0_1 == 2)
{
data->unk0_0d = 1;
}
else if ((u8)data->unk0_1 == 0)
{
data->unk0_0b ^= 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
else if (data->unk0_0d)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
{
sprite->oam.priority--;
data->unkE_0 ^= 1;
}
else
{
sprite->oam.priority++;
data->unkE_0 ^= 1;
}
}
else
{
if (!data->unkE_0)
{
sprite->subpriority -= 12;
data->unkE_0 ^= 1;
}
else
{
sprite->subpriority += 12;
data->unkE_0 ^= 1;
}
}
}
data->unk0_0d = 0;
}
data->unk0_1 = 3;
break;
}
sprite->pos2.x = ((s32)data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8;
matrixNum = sprite->oam.matrixNum;
sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
sinVal = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
gOamMatrices[matrixNum].b = sinVal;
gOamMatrices[matrixNum].c = -sinVal;
data->unk8 += data->unk6;
sprite->pos1.y = data->unk8 >> 8;
if (data->unk4 & 0x8000)
data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
else
data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1)
{
sprite->data[0] = 0;
sprite->callback = DestroyAnimSpriteAfterTimer;
}
}
}
@ -912,20 +931,20 @@ static void sub_810EB40(struct Sprite *sprite)
{
sprite->pos2.x += sprite->data[1] >> 8;
if (sprite->data[0]++ == 5)
if (++sprite->data[0] == 6)
{
sprite->data[0] = 0;
sprite->pos2.x = 0;
StartSpriteAnim(sprite, 0);
}
if (sprite->data[7]-- == 0)
if (--sprite->data[7] == -1)
DestroyAnimSprite(sprite);
}
void AnimTask_DrillPeckHitSplats(u8 task)
{
if ((gTasks[task].data[0] % 32) == 0)
if (!(gTasks[task].data[0] % 32))
{
gAnimVisualTaskCount++;
@ -1028,8 +1047,8 @@ static void AnimDiveBall_Step2(struct Sprite *sprite)
static void AnimDiveWaterSplash(struct Sprite *sprite)
{
u8 matrixNum;
s32 t1, t2;
u32 matrixNum;
int t1, t2;
switch (sprite->data[0])
{
@ -1051,7 +1070,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
sprite->data[0]++;
break;
case 1:
if (sprite->data[2] < 12)
if (sprite->data[2] <= 11)
sprite->data[1] -= 40;
else
sprite->data[1] += 40;
@ -1059,7 +1078,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
sprite->data[2]++;
TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
matrixNum = sprite->oam.matrixNum;
t1 = 15616;
@ -1083,8 +1102,8 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
// Launches a water droplet away from the specified battler. Used by Astonish and Dive
static void AnimSprayWaterDroplet(struct Sprite *sprite)
{
const u16 v1 = Random2() & 0x1ff;
const u16 v2 = Random2() & 0x07f;
int v1 = 0x1ff & Random2();
int v2 = 0x7f & Random2();
if (v1 % 2)
sprite->data[0] = 736 + v1;
@ -1128,13 +1147,13 @@ static void AnimSprayWaterDroplet_Step(struct Sprite *sprite)
sprite->pos2.y -= sprite->data[1] >> 8;
}
sprite->data[0] -= 0; // Needed to Match
sprite->data[0] = sprite->data[0];
sprite->data[1] -= 32;
if (sprite->data[0] < 0)
sprite->data[0] = 0;
if (sprite->data[3]++ == 30)
if (++sprite->data[3] == 31)
DestroyAnimSprite(sprite);
}
@ -1204,12 +1223,12 @@ void unref_sub_810F184(u8 taskId)
{
if (gBattleAnimArgs[0] == 0)
{
const u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = TRUE;
}
else
{
const u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = FALSE;
}
DestroyAnimVisualTask(taskId);

View File

@ -52,7 +52,7 @@ static void CreateWaterSpoutLaunchDroplets(struct Task*, u8);
static void CreateWaterSpoutRainDroplet(struct Task*, u8);
static void AnimTask_WaterSport_Step(u8);
static void CreateWaterSportDroplet(struct Task*);
static void CreateWaterPulseRingBubbles(struct Sprite*, s32, s32);
static void CreateWaterPulseRingBubbles(struct Sprite*, int, int);
// Both unused
const u8 gUnknown_8593C80[] = INCBIN_U8("graphics/unknown/unknown_593C80.4bpp");
@ -631,13 +631,13 @@ static void AnimTask_RotateAuroraRingColors_Step(u8 taskId)
if (++gTasks[taskId].data[10] == 3)
{
u16 tempPlt;
u16 rgbBuffer;
gTasks[taskId].data[10] = 0;
palIndex = gTasks[taskId].data[2] + 1;
tempPlt = gPlttBufferFaded[palIndex];
rgbBuffer = gPlttBufferFaded[palIndex];
for (i = 1; i < 8; i++)
gPlttBufferFaded[palIndex + i - 1] = gPlttBufferFaded[palIndex + i];
gPlttBufferFaded[palIndex + 7] = tempPlt;
gPlttBufferFaded[palIndex + 7] = rgbBuffer;
}
if (++gTasks[taskId].data[11] == gTasks[taskId].data[0])
DestroyAnimVisualTask(taskId);
@ -748,7 +748,6 @@ static void AnimHydroCannonBeam(struct Sprite *sprite)
if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
gBattleAnimArgs[0] *= -1;
}
if ((gBattleAnimArgs[5] & 0xFF00) == 0)
animType = TRUE;
else
@ -794,7 +793,7 @@ static void AnimSmallBubblePair_Step(struct Sprite *sprite)
sprite->pos2.x = Sin(sprite->data[0], 4);
sprite->data[1] += 48;
sprite->pos2.y = -(sprite->data[1] >> 8);
if (sprite->data[7]-- == 0)
if (--sprite->data[7] == -1)
DestroyAnimSprite(sprite);
}
@ -802,17 +801,17 @@ void AnimTask_CreateSurfWave(u8 taskId)
{
struct BattleAnimBgData animBg;
u8 taskId2;
u16 *x, *y; //These pointers are needed to match
u16 *x;
u16 *y;
x = &gBattle_BG1_X;
y = &gBattle_BG1_Y;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1);
SetGpuReg(REG_OFFSET_BLDALPHA, (16 << 8));
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
sub_80A6B30(&animBg);
if (!IsContest())
{
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
@ -877,13 +876,13 @@ void AnimTask_CreateSurfWave(u8 taskId)
static void AnimTask_CreateSurfWave_Step1(u8 taskId)
{
u16 rgbBuffer;
u8 i;
u16 *BGptrX, *BGptrY;
struct BattleAnimBgData animBg;
BGptrX = &gBattle_BG1_X;
BGptrY = &gBattle_BG1_Y;
u8 i;
u16 rgbBuffer;
u16 *BGptrX = &gBattle_BG1_X;
u16 *BGptrY = &gBattle_BG1_Y;
u32 palOffset;
u16 palNum;
*BGptrX += gTasks[taskId].data[0];
*BGptrY += gTasks[taskId].data[1];
@ -891,18 +890,18 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId)
gTasks[taskId].data[2] += gTasks[taskId].data[1];
if (++gTasks[taskId].data[5] == 4)
{
rgbBuffer = gPlttBufferFaded[16 * animBg.paletteId + 7];
for (i = 6; i != 0; i--) // i > 0 generates the exact same code in this context
rgbBuffer = gPlttBufferFaded[animBg.paletteId * 16 + 7];
for (i = 6; i != 0; i--)
{
gPlttBufferFaded[16 * animBg.paletteId + 1 + i] = gPlttBufferFaded[16 * animBg.paletteId + 1 + i - 1]; // 1 + i - 1 is needed to match for some bizarre reason
gPlttBufferFaded[animBg.paletteId * 16 + 1 + i] = gPlttBufferFaded[animBg.paletteId * 16 + 1 + i - 1]; // 1 + i - 1 is needed to match for some bizarre reason
}
gPlttBufferFaded[16 * animBg.paletteId + 1] = rgbBuffer;
gPlttBufferFaded[animBg.paletteId * 16 + 1] = rgbBuffer;
gTasks[taskId].data[5] = 0;
}
if (++gTasks[taskId].data[6] > 1)
{
gTasks[taskId].data[6] = 0;
if (++gTasks[taskId].data[3] < 14)
if (++gTasks[taskId].data[3] <= 13)
{
gTasks[gTasks[taskId].data[15]].data[1] = (s16)((gTasks[taskId].data[3]) | ((16 - gTasks[taskId].data[3]) << 8));
gTasks[taskId].data[4]++;
@ -920,7 +919,6 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId)
}
}
static void AnimTask_CreateSurfWave_Step2(u8 taskId)
{
u16 *BGptrX = &gBattle_BG1_X;
@ -1543,50 +1541,45 @@ static void AnimWaterPulseRing_Step(struct Sprite *sprite)
sprite->data[0]++;
}
static void CreateWaterPulseRingBubbles(struct Sprite *sprite, s32 xDiff, s32 yDiff)
static void CreateWaterPulseRingBubbles(struct Sprite *sprite, int xDiff, int yDiff)
{
s16 combinedX, combinedY;
s16 i, something;
s16 combinedX;
s16 combinedY;
s16 i;
s16 something;
s16 unusedVar = 1; //unusedVar is needed to match
s16 somethingRandomX, somethingRandomY;
s16 randomSomethingY;
s16 randomSomethingX;
u8 spriteId;
something = sprite->data[0] / 2;
combinedX = sprite->pos1.x + sprite->pos2.x;
combinedY = sprite->pos1.y + sprite->pos2.y;
if (yDiff < 0)
unusedVar *= -1; //Needed to Match
somethingRandomY = yDiff + (Random2() % 10) - 5;
somethingRandomX = -xDiff + (Random2() % 10) - 5;
unusedVar *= -1; //Needed to match
randomSomethingY = yDiff + (Random2() % 10) - 5;
randomSomethingX = -xDiff + (Random2() % 10) - 5;
for (i = 0; i < 1; i++)
for (i = 0; i <= 0; i++)
{
spriteId = CreateSprite(&gWaterPulseRingBubbleSpriteTemplate, combinedX, combinedY + something, 130);
gSprites[spriteId].data[0] = 20;
gSprites[spriteId].data[1] = somethingRandomY;
gSprites[spriteId].data[1] = randomSomethingY;
gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
if (somethingRandomX < 0)
{
gSprites[spriteId].data[2] = -somethingRandomX;
}
if (randomSomethingX < 0)
gSprites[spriteId].data[2] = -randomSomethingX;
else
{
gSprites[spriteId].data[2] = somethingRandomX;
}
gSprites[spriteId].data[2] = randomSomethingX;
}
for (i = 0; i < 1; i++)
for (i = 0; i <= 0; i++)
{
spriteId = CreateSprite(&gWaterPulseRingBubbleSpriteTemplate, combinedX, combinedY - something, 130);
gSprites[spriteId].data[0] = 20;
gSprites[spriteId].data[1] = somethingRandomY;
gSprites[spriteId].data[1] = randomSomethingY;
gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
if (somethingRandomX > 0)
{
gSprites[spriteId].data[2] = -somethingRandomX;
}
if (randomSomethingX > 0)
gSprites[spriteId].data[2] = -randomSomethingX;
else
{
gSprites[spriteId].data[2] = somethingRandomX;
}
gSprites[spriteId].data[2] = randomSomethingX;
}
}

View File

@ -1126,7 +1126,7 @@ void DrawBattleEntryBackground(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
LZDecompressVram(gUnknown_08D778F0, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gVsLettersGfx, (void*)(OBJ_VRAM0));
LZDecompressVram(gVsLettersGfx, (void*)(VRAM + 0x10000));
LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1);
SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);

View File

@ -2763,10 +2763,10 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
// BUG: TYPE_x2 is not necessary and makes the condition always false if the ability is wonder guard.
if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_x2) || defAbility != ABILITY_WONDER_GUARD)
typePower = typePower * TYPE_EFFECT_MULTIPLIER(i) / 10;
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_x2) || defAbility != ABILITY_WONDER_GUARD)
typePower = typePower * TYPE_EFFECT_MULTIPLIER(i) / 10;
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
}
i += 3;
}
@ -2777,10 +2777,10 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
case 0:
switch (typePower)
{
default:
case TYPE_x0:
case TYPE_x0_25:
case TYPE_x0_50:
case TYPE_x0_25:
case TYPE_x0:
default:
typePower = 0;
break;
case TYPE_x1:
@ -2797,19 +2797,19 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
case 1:
switch (typePower)
{
case TYPE_x0:
typePower = 8;
default:
case TYPE_x1:
typePower = 0;
break;
case TYPE_x0_25:
typePower = 4;
break;
case TYPE_x0:
typePower = 8;
break;
case TYPE_x0_50:
typePower = 2;
break;
default:
case TYPE_x1:
typePower = 0;
break;
case TYPE_x2:
typePower = -2;
break;
@ -2827,8 +2827,8 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
case TYPE_x0_25:
typePower = -8;
break;
default:
case TYPE_x0_50:
default:
typePower = 0;
break;
case TYPE_x1:
@ -4304,7 +4304,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId)
textPrinter.currentY = textPrinter.y;
textPrinter.letterSpacing = 2;
textPrinter.lineSpacing = 0;
textPrinter.style = 0;
textPrinter.unk = 0;
textPrinter.fgColor = TEXT_DYNAMIC_COLOR_5;
textPrinter.bgColor = TEXT_COLOR_TRANSPARENT;
textPrinter.shadowColor = TEXT_DYNAMIC_COLOR_4;
@ -4837,7 +4837,7 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo)
textPrinter.currentY = textPrinter.y;
textPrinter.letterSpacing = 0;
textPrinter.lineSpacing = 0;
textPrinter.style = 0;
textPrinter.unk = 0;
textPrinter.fgColor = TEXT_DYNAMIC_COLOR_5;
textPrinter.bgColor = TEXT_COLOR_TRANSPARENT;
textPrinter.shadowColor = TEXT_DYNAMIC_COLOR_4;
@ -5335,7 +5335,7 @@ static void Task_ShowTourneyTree(u8 taskId)
textPrinter.lineSpacing = 0;
textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, textPrinter.currentChar, 0x70, textPrinter.letterSpacing);
textPrinter.currentY = 1;
textPrinter.style = 0;
textPrinter.unk = 0;
textPrinter.fgColor = TEXT_DYNAMIC_COLOR_5;
textPrinter.bgColor = TEXT_COLOR_TRANSPARENT;
textPrinter.shadowColor = TEXT_DYNAMIC_COLOR_4;
@ -5516,7 +5516,7 @@ static void Task_HandleStaticTourneyTreeInput(u8 taskId)
textPrinter.y = 0;
textPrinter.letterSpacing = 2;
textPrinter.lineSpacing = 0;
textPrinter.style = 0;
textPrinter.unk = 0;
textPrinter.fgColor = TEXT_DYNAMIC_COLOR_2;
textPrinter.bgColor = TEXT_COLOR_TRANSPARENT;
textPrinter.shadowColor = TEXT_DYNAMIC_COLOR_4;

View File

@ -956,7 +956,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
}
src = gMonSpritesGfxPtr->sprites[position];
dst = (void *)(OBJ_VRAM0 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
DmaCopy32(3, src, dst, 0x800);
paletteOffset = 0x100 + battlerAtk * 16;
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
@ -1013,12 +1013,15 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
palOffset = (battlerId * 16) + 0x100;
LoadCompressedPalette(gSubstituteDollPal, palOffset, 32);
}
else if (!IsContest())
else
{
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
else
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
if (!IsContest())
{
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
else
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
}
}
}

View File

@ -127,7 +127,6 @@ static void HandleEndTurn_RanFromBattle(void);
static void HandleEndTurn_MonFled(void);
static void HandleEndTurn_FinishBattle(void);
// EWRAM vars
EWRAM_DATA u16 gBattle_BG0_X = 0;
EWRAM_DATA u16 gBattle_BG0_Y = 0;
@ -633,16 +632,19 @@ static void CB2_InitBattleInternal(void)
gBattle_WIN0V = 0x5051;
ScanlineEffect_Clear();
for (i = 0; i < 80; i++)
i = 0;
while (i < 80)
{
gScanlineEffectRegBuffers[0][i] = 0xF0;
gScanlineEffectRegBuffers[1][i] = 0xF0;
i++;
}
for (; i < 160; i++)
while (i < 160)
{
gScanlineEffectRegBuffers[0][i] = 0xFF10;
gScanlineEffectRegBuffers[1][i] = 0xFF10;
i++;
}
ScanlineEffect_SetParams(sIntroScanlineParams16Bit);
@ -769,7 +771,8 @@ static void SetPlayerBerryDataInBattleStruct(void)
static void SetAllPlayersBerryData(void)
{
s32 i, j;
s32 i;
s32 j;
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
@ -2685,7 +2688,8 @@ static void sub_80398BC(struct Sprite *sprite) // unused?
static void sub_80398D0(struct Sprite *sprite)
{
if (--sprite->data[4] == 0)
sprite->data[4]--;
if (sprite->data[4] == 0)
{
sprite->data[4] = 8;
sprite->invisible ^= 1;
@ -3416,13 +3420,17 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
}
}
if ((gBattleTypeFlags & BATTLE_TYPE_MULTI) && (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT))
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
|| GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
}
}
if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT))
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
@ -3529,7 +3537,7 @@ static void BattleIntroPrintWildMonAttacked(void)
static void BattleIntroPrintOpponentSendsOut(void)
{
u8 position;
u32 position;
if (gBattleControllerExecFlags)
return;
@ -3552,7 +3560,7 @@ static void BattleIntroPrintOpponentSendsOut(void)
static void BattleIntroOpponent2SendsOutMonAnimation(void)
{
u8 position;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
position = B_POSITION_OPPONENT_RIGHT;
@ -3580,7 +3588,7 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void)
static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
u8 position;
u32 position;
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
@ -3595,9 +3603,7 @@ static void BattleIntroOpponent1SendsOutMonAnimation(void)
position = B_POSITION_OPPONENT_LEFT;
}
else
{
position = B_POSITION_OPPONENT_LEFT;
}
if (gBattleControllerExecFlags)
return;
@ -3639,7 +3645,7 @@ static void BattleIntroRecordMonsToDex(void)
}
}
static void sub_803B3AC(void) // unused
void sub_803B3AC(void) // unused
{
if (gBattleControllerExecFlags == 0)
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
@ -3672,7 +3678,7 @@ static void BattleIntroPrintPlayerSendsOut(void)
static void BattleIntroPlayer2SendsOutMonAnimation(void)
{
u8 position;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
position = B_POSITION_PLAYER_RIGHT;
@ -3704,7 +3710,7 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void)
static void BattleIntroPlayer1SendsOutMonAnimation(void)
{
u8 position;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
position = B_POSITION_PLAYER_LEFT;
@ -3742,7 +3748,7 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void)
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
}
static void sub_803B598(void) // unused
void sub_803B598(void) // unused
{
if (gBattleControllerExecFlags == 0)
{
@ -3765,7 +3771,8 @@ static void sub_803B598(void) // unused
static void TryDoEventsBeforeFirstTurn(void)
{
s32 i, j;
s32 i;
s32 j;
u8 effect = 0;
if (gBattleControllerExecFlags)
@ -3955,7 +3962,11 @@ u8 IsRunningFromBattleImpossible(void)
gPotentialItemEffectBattler = gActiveBattler;
if ((holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) || (gBattleTypeFlags & BATTLE_TYPE_LINK) || (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY))
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
return 0;
if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
return 0;
side = GetBattlerSide(gActiveBattler);
@ -4732,38 +4743,40 @@ static void SetActionsAndBattlersTurnOrder(void)
gBattleStruct->focusPunchBattlerId = 0;
return;
}
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
else
{
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
turnOrderId++;
}
}
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
{
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
turnOrderId++;
}
}
for (i = 0; i < gBattlersCount - 1; i++)
{
for (j = i + 1; j < gBattlersCount; j++)
{
u8 battler1 = gBattlerByTurnOrder[i];
u8 battler2 = gBattlerByTurnOrder[j];
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH)
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
{
if (GetWhoStrikesFirst(battler1, battler2, FALSE))
SwapTurnOrder(i, j);
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
turnOrderId++;
}
}
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
{
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
turnOrderId++;
}
}
for (i = 0; i < gBattlersCount - 1; i++)
{
for (j = i + 1; j < gBattlersCount; j++)
{
u8 battler1 = gBattlerByTurnOrder[i];
u8 battler2 = gBattlerByTurnOrder[j];
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH)
{
if (GetWhoStrikesFirst(battler1, battler2, FALSE))
SwapTurnOrder(i, j);
}
}
}
}
@ -4841,8 +4854,8 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
}
TryClearRageStatuses();
gCurrentTurnActionNumber = 0; //See comment underneath
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; //Should be gActionsByTurnOrder[(gCurrentTurnActionNumber = 0)], but that doesn't match
gCurrentTurnActionNumber = 0;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleMainFunc = RunTurnActionsFunctions;
@ -4865,10 +4878,13 @@ static void RunTurnActionsFunctions(void)
gHitMarker &= ~(HITMARKER_x100000);
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
}
else if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
else
{
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
{
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
}
}
}
@ -4985,15 +5001,15 @@ static void HandleEndTurn_RanFromBattle(void)
{
switch (gProtectStructs[gBattlerAttacker].fleeFlag)
{
default:
gBattlescriptCurrInstr = BattleScript_GotAwaySafely;
break;
case 1:
gBattlescriptCurrInstr = BattleScript_SmokeBallEscape;
break;
case 2:
gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility;
break;
default:
gBattlescriptCurrInstr = BattleScript_GotAwaySafely;
break;
}
}
@ -5077,7 +5093,10 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void)
gBattleMainFunc = ReturnFromBattleToOverworld;
return;
}
gBattleMainFunc = TryEvolvePokemon;
else
{
gBattleMainFunc = TryEvolvePokemon;
}
}
FreeAllWindowBuffers();
@ -5172,4 +5191,3 @@ void RunBattleScriptCommands(void)
if (gBattleControllerExecFlags == 0)
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}

View File

@ -2995,7 +2995,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
printerTemplate.currentY = printerTemplate.y;
printerTemplate.letterSpacing = textInfo[windowId].letterSpacing;
printerTemplate.lineSpacing = textInfo[windowId].lineSpacing;
printerTemplate.style = 0;
printerTemplate.unk = 0;
printerTemplate.fgColor = textInfo[windowId].fgColor;
printerTemplate.bgColor = textInfo[windowId].bgColor;
printerTemplate.shadowColor = textInfo[windowId].shadowColor;

View File

@ -522,19 +522,6 @@ static const u8 sTrainerTextGroups[50][2] =
{FACILITY_CLASS_HIKER, 4},
};
enum
{
HINT_EXIT_DIRECTION,
HINT_REMAINING_ITEMS,
HINT_REMAINING_TRAINERS,
HINT_EXIT_SHORT_REMAINING_TRAINERS,
HINT_EXIT_SHORT_REMAINING_ITEMS,
HINT_EXIT_MEDIUM_REMAINING_TRAINERS,
HINT_EXIT_MEDIUM_REMAINING_ITEMS,
HINT_EXIT_FAR_REMAINING_TRAINERS,
HINT_EXIT_FAR_REMAINING_ITEMS,
};
static const u8 *const sExitDirectionHintTexts1[] =
{
BattlePyramid_Text_ExitHintUp1,

View File

@ -3518,7 +3518,7 @@ static void Cmd_unknown_24(void)
if (HP_count == 0)
gBattleOutcome |= B_OUTCOME_LOST;
HP_count = 0;
for (i = 0; i < PARTY_SIZE; i++)
@ -3535,14 +3535,17 @@ static void Cmd_unknown_24(void)
if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
{
s32 foundPlayer = 0, foundOpponent;
s32 foundPlayer = 0;
s32 foundOpponent;
for (i = 0; i < gBattlersCount; i += 2)
{
if ((gHitMarker & HITMARKER_FAINTED2(i)) && (!gSpecialStatuses[i].flag40))
foundPlayer++;
}
foundOpponent = 0;
for (i = 1; i < gBattlersCount; i += 2)
{
if ((gHitMarker & HITMARKER_FAINTED2(i)) && (!gSpecialStatuses[i].flag40))
@ -3552,14 +3555,14 @@ static void Cmd_unknown_24(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (foundOpponent + foundPlayer > 1)
gBattlescriptCurrInstr = (u8*) T2_READ_32(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
else
{
if (foundOpponent != 0 && foundPlayer != 0)
gBattlescriptCurrInstr = (u8*) T2_READ_32(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
@ -4660,10 +4663,8 @@ static void Cmd_jumpifcantswitch(void)
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
return;
}
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
#ifndef NONMATCHING
asm("":::"r5");
@ -5536,8 +5537,8 @@ static void Cmd_hitanimation(void)
static u32 GetTrainerMoneyToGive(u16 trainerId)
{
u32 i = 0;
u32 lastMonLevel = 0;
u32 moneyReward;
u8 lastMonLevel = 0;
if (trainerId == TRAINER_SECRET_BASE)
{
@ -6037,7 +6038,7 @@ static void PutLevelAndGenderOnLvlUpBox(void)
printerTemplate.currentY = 0;
printerTemplate.letterSpacing = 0;
printerTemplate.lineSpacing = 0;
printerTemplate.style = 0;
printerTemplate.unk = 0;
printerTemplate.fgColor = TEXT_COLOR_WHITE;
printerTemplate.bgColor = TEXT_COLOR_TRANSPARENT;
printerTemplate.shadowColor = TEXT_COLOR_DARK_GREY;
@ -7128,6 +7129,7 @@ static void Cmd_forcerandomswitch(void)
s32 i;
s32 battler1PartyId = 0;
s32 battler2PartyId = 0;
s32 firstMonId;
s32 lastMonId = 0; // + 1
s32 monsCount;
@ -7249,10 +7251,11 @@ static void Cmd_forcerandomswitch(void)
{
i = Random() % monsCount;
i += firstMonId;
} while (i == battler2PartyId || i == battler1PartyId);
}
while (i == battler2PartyId || i == battler1PartyId);
} while (GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE
|| GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE
|| GetMonData(&party[i], MON_DATA_HP) == 0); // Should be one while loop, conjoined by an ||, but that doesn't match. Equivalent logic though
|| GetMonData(&party[i], MON_DATA_HP) == 0); //should be one while loop, but that doesn't match.
}
*(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i;

View File

@ -1446,7 +1446,7 @@ u8 GetFrontierOpponentClass(u16 trainerId)
}
else if (trainerId == TRAINER_FRONTIER_BRAIN)
{
return GetFrontierBrainTrainerClass(); // This sticks out like a sore thumb, but this is the only other way that matches. Maybe it SHOULD be assigned to ret, or all early returns. I don't know.
return GetFrontierBrainTrainerClass();
}
else if (trainerId == TRAINER_STEVEN_PARTNER)
{

View File

@ -3973,7 +3973,7 @@ static bool8 Phase2_FrontierLogoWave_Func4(struct Task *task)
for (i = 0; i < 160; i++, var6 += var8)
{
const u16 index = var6 >> 8;
s16 index = var6 / 256;
gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->field_16 + Sin(index & 0xff, amplitude);
}

View File

@ -714,15 +714,16 @@ void BattleTv_SetDataBasedOnAnimation(u8 animationId)
void TryPutLinkBattleTvShowOnAir(void)
{
u16 playerBestSpecies = 0, opponentBestSpecies = 0, moveId = 0;
s16 sum = 0, playerBestSum = 0, opponentBestSum = SHRT_MAX;
u16 playerBestSpecies = 0, opponentBestSpecies = 0;
s16 playerBestSum = 0, opponentBestSum = SHRT_MAX;
u8 playerBestMonId = 0, opponentBestMonId = 0;
struct BattleTvMovePoints *movePoints = NULL;
u8 countPlayer = 0, countOpponent = 0;
u16 species;
s16 sum = 0;
u16 species = 0;
u16 moveId = 0;
s32 i, j;
int zero = 0, one = 1; // stupid variables needed to match. Feel free to get rid of them.
int zero = 0, one = 1; //needed for matching
if (gBattleStruct->anyMonHasTransformed)
return;

View File

@ -1,19 +1,31 @@
#include "global.h"
#include "battle.h"
#include "battle_util.h"
#include "battle_anim.h"
#include "battle_arena.h"
#include "battle_pyramid.h"
#include "battle_util.h"
#include "pokemon.h"
#include "international_string_util.h"
#include "item.h"
#include "util.h"
#include "battle_scripts.h"
#include "random.h"
#include "text.h"
#include "safari_zone.h"
#include "sound.h"
#include "sprite.h"
#include "string_util.h"
#include "task.h"
#include "trig.h"
#include "window.h"
#include "battle_message.h"
#include "battle_ai_script_commands.h"
#include "battle_controllers.h"
#include "event_data.h"
#include "link.h"
#include "field_weather.h"
#include "constants/abilities.h"
#include "constants/battle_anim.h"
#include "constants/battle_move_effects.h"
#include "constants/battle_script_commands.h"
#include "constants/battle_string_ids.h"
@ -21,16 +33,16 @@
#include "constants/hold_effects.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/weather.h"
#include "battle_arena.h"
#include "battle_pyramid.h"
#include "international_string_util.h"
#include "safari_zone.h"
#include "sound.h"
#include "task.h"
#include "trig.h"
#include "window.h"
#include "constants/songs.h"
#include "constants/species.h"
#include "constants/weather.h"
/*
NOTE: The data and functions in this file up until (but not including) sSoundMovesTable
are actually part of battle_main.c. They needed to be moved to this file in order to
match the ROM; this is also why sSoundMovesTable's declaration is in the middle of
functions instead of at the top of the file with the other declarations.
*/
extern const u8 *const gBattleScriptsForMoveEffects[];
extern const u8 *const gBattlescriptsForBallThrow[];
@ -282,9 +294,7 @@ void HandleAction_UseItem(void)
gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8);
if (gLastUsedItem <= LAST_BALL) // is ball
@ -310,18 +320,18 @@ void HandleAction_UseItem(void)
break;
case AI_ITEM_CURE_CONDITION:
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 1)
if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)
{
if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x3E)
if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E)
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
else
{
do
while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1))
{
*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) >>= 1;
*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
gBattleCommunication[MULTISTRING_CHOOSER]++;
} while (!(*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 1));
}
}
break;
case AI_ITEM_X_STAT:
@ -337,7 +347,7 @@ void HandleAction_UseItem(void)
while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1))
{
*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) >>= 1;
*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
gBattleTextBuff1[2]++;
}
@ -353,7 +363,7 @@ void HandleAction_UseItem(void)
break;
}
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1))];
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)];
}
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}

View File

@ -1331,7 +1331,7 @@ void ResetBerryTreeSparkleFlags(void)
s16 bottom;
int i;
GetCameraCoords((u16*)&cam_left, (u16*)&cam_top);
GetCameraCoords(&cam_left, &cam_top);
left = cam_left;
top = cam_top + 3;
right = cam_left + 14;

View File

@ -168,8 +168,8 @@ struct BerryBlender
u16 progressBarValue;
u16 maxProgressBarValue;
u16 centerScale;
s16 bg_X;
s16 bg_Y;
u16 bg_X;
u16 bg_Y;
u8 opponentTaskIds[BLENDER_MAX_PLAYERS - 1];
u8 perfectOpponents; // for debugging, NPCs will always hit Best
u16 scores[BLENDER_MAX_PLAYERS][NUM_SCORE_TYPES];
@ -3387,13 +3387,13 @@ static void RestoreBgCoord(s16* coord)
// For "unshaking" the screen after ShakeBgCoordForHit is called
static void RestoreBgCoords(void)
{
RestoreBgCoord((s16 *)&sBerryBlender->bg_X);
RestoreBgCoord((s16 *)&sBerryBlender->bg_Y);
RestoreBgCoord(&sBerryBlender->bg_X);
RestoreBgCoord(&sBerryBlender->bg_Y);
}
static void BlenderLandShakeBgCoord(s16* coord, u16 timer)
{
u8 strength;
s32 strength;
if (timer < 10)
strength = 16;

View File

@ -146,49 +146,38 @@ struct BerryCrushGame
{
MainCallback unk0;
u32 (* unk4)(struct BerryCrushGame *, u8 *);
u8 unk8;
u8 unk9;
u8 unkA;
u8 unkB;
u8 unkC;
u8 unkD;
u8 unkE;
u8 unkF;
u16 unk10;
u16 unk12;
u16 unk14;
u16 unk16;
s16 unk18;
s16 unk1A;
s32 unk1C;
int unk1C;
s32 unk20;
u8 unk24;
u8 unk25_0:1;
u8 unk25_1:1;
u8 unk25_2:1;
u8 unk25_3:1;
u8 unk25_4:1;
u8 unk25_5:3;
u16 unk26;
u16 unk28;
s16 unk2A;
s16 unk2C;
s16 unk2E;
s16 unk30;
s16 unk32;
s16 unk34;
u8 unk36[0xA];
struct BerryCrushGame_40 unk40;
struct BerryCrushGame_5C unk5C;
union BerryCrushGame_68 unk68;
@ -215,7 +204,7 @@ void sub_8022524(struct BerryCrushGame_138 *, u16);
void sub_8022B28(struct Sprite *);
void sub_8022554(struct BerryCrushGame_138 *r0);
void sub_8024578(struct BerryCrushGame *);
void sub_8024644(u8 *, u8, u8, u16, u8);
void sub_8024644(u8 *, u32, u32, u32, u32);
static void sub_8022A20(struct Sprite *sprite);
static u32 BerryCrushCommand_BeginNormalPaletteFade(struct BerryCrushGame *r6, u8 *r1);
static u32 sub_8022CB0(struct BerryCrushGame *r4, u8 *r5);
@ -2401,7 +2390,7 @@ void sub_802339C(struct BerryCrushGame *r4)
}
}
}
if (r8 >= 2)
if (r8 > 1)
{
for (r7 = 0; r7 < r4->unk9; ++r7)
{
@ -2591,7 +2580,6 @@ void sub_802385C(struct BerryCrushGame *r5)
for (r4 = 0; r4 < r5->unk9; ++r4)
r5->unk68.as_four_players.others[r4].unk4.as_2d_bytes[1][5] = 0;
#endif
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET
|| gRecvCmds[0][1] != 2)
{
@ -3281,11 +3269,14 @@ static void BerryCrush_SetPaletteFadeParams(u8 *params, bool8 communicateAfter,
params[9] = communicateAfter;
}
void sub_8024644(u8 *r0, u8 r1, u8 r2, u16 r3, u8 r5)
void sub_8024644(u8 *r0, u32 r1, u32 r2, u32 r3, u32 r5)
{
u8 sp[4];
0[(u16 *)sp] = r3;
r0[0] = r1;
r0[1] = r2;
r0[2] = ((u8 *)&r3)[0];
r0[3] = ((u8 *)&r3)[1];
r0[2] = sp[0];
r0[3] = sp[1];
r0[4] = r5;
}

View File

@ -30,8 +30,10 @@ static void sub_81520A8(void *dest, u16 value, u8 left, u8 top, u8 width, u8 hei
static void sub_8152134(void *dest, const u16 *src, u8 left, u8 top, u8 width, u8 height) // Unused.
{
u8 i, j;
u8 x, y;
u8 i;
u8 j;
u8 x;
u8 y;
const u16 *_src;
for (i = 0, _src = src, y = top; i < height; i++)

View File

@ -950,39 +950,39 @@ const struct SpriteTemplate sSpriteTemplates_ContestantsTurnBlinkEffect[CONTESTA
static const s8 gContestExcitementTable[CONTEST_CATEGORIES_COUNT][CONTEST_CATEGORIES_COUNT] =
{
[CONTEST_CATEGORY_COOL] = {
[CONTEST_CATEGORY_COOL] = +1,
[CONTEST_CATEGORY_BEAUTY] = 0,
[CONTEST_CATEGORY_CUTE] = -1,
[CONTEST_CATEGORY_SMART] = -1,
[CONTEST_CATEGORY_COOL] = {
[CONTEST_CATEGORY_COOL] = +1,
[CONTEST_CATEGORY_BEAUTY] = 0,
[CONTEST_CATEGORY_CUTE] = -1,
[CONTEST_CATEGORY_SMART] = -1,
[CONTEST_CATEGORY_TOUGH] = 0
},
[CONTEST_CATEGORY_BEAUTY] = {
[CONTEST_CATEGORY_COOL] = 0,
[CONTEST_CATEGORY_BEAUTY] = +1,
[CONTEST_CATEGORY_CUTE] = 0,
[CONTEST_CATEGORY_SMART] = -1,
[CONTEST_CATEGORY_BEAUTY] = {
[CONTEST_CATEGORY_COOL] = 0,
[CONTEST_CATEGORY_BEAUTY] = +1,
[CONTEST_CATEGORY_CUTE] = 0,
[CONTEST_CATEGORY_SMART] = -1,
[CONTEST_CATEGORY_TOUGH] = -1
},
[CONTEST_CATEGORY_CUTE] = {
[CONTEST_CATEGORY_COOL] = -1,
[CONTEST_CATEGORY_BEAUTY] = 0,
[CONTEST_CATEGORY_CUTE] = +1,
[CONTEST_CATEGORY_SMART] = 0,
[CONTEST_CATEGORY_COOL] = -1,
[CONTEST_CATEGORY_BEAUTY] = 0,
[CONTEST_CATEGORY_CUTE] = +1,
[CONTEST_CATEGORY_SMART] = 0,
[CONTEST_CATEGORY_TOUGH] = -1
},
[CONTEST_CATEGORY_SMART] = {
[CONTEST_CATEGORY_COOL] = -1,
[CONTEST_CATEGORY_BEAUTY] = -1,
[CONTEST_CATEGORY_CUTE] = 0,
[CONTEST_CATEGORY_SMART] = +1,
[CONTEST_CATEGORY_COOL] = -1,
[CONTEST_CATEGORY_BEAUTY] = -1,
[CONTEST_CATEGORY_CUTE] = 0,
[CONTEST_CATEGORY_SMART] = +1,
[CONTEST_CATEGORY_TOUGH] = 0
},
[CONTEST_CATEGORY_TOUGH] = {
[CONTEST_CATEGORY_COOL] = 0,
[CONTEST_CATEGORY_BEAUTY] = -1,
[CONTEST_CATEGORY_CUTE] = -1,
[CONTEST_CATEGORY_SMART] = 0,
[CONTEST_CATEGORY_TOUGH] = {
[CONTEST_CATEGORY_COOL] = 0,
[CONTEST_CATEGORY_BEAUTY] = -1,
[CONTEST_CATEGORY_CUTE] = -1,
[CONTEST_CATEGORY_SMART] = 0,
[CONTEST_CATEGORY_TOUGH] = +1
}
};
@ -3407,7 +3407,8 @@ static void GetAllChosenMoves(void)
static void RankContestants(void)
{
s32 i, j;
s32 i;
s32 j;
s16 arr[CONTESTANT_COUNT];
for (i = 0; i < CONTESTANT_COUNT; i++)
@ -3482,7 +3483,8 @@ static bool8 ContestantCanUseTurn(u8 contestant)
{
if (eContestantStatus[contestant].numTurnsSkipped != 0 || eContestantStatus[contestant].noMoreTurns)
return FALSE;
return TRUE;
else
return TRUE;
}
static void SetContestantStatusesForNextRound(void)
@ -3536,7 +3538,8 @@ bool8 Contest_IsMonsTurnDisabled(u8 contestant)
{
if (eContestantStatus[contestant].numTurnsSkipped != 0 || eContestantStatus[contestant].noMoreTurns)
return TRUE;
return FALSE;
else
return FALSE;
}
static void CalculateTotalPointsForContestant(u8 contestant)
@ -4479,14 +4482,17 @@ static void CalculateAppealMoveImpact(u8 contestant)
eContestantStatus[contestant].comboAppealBonus = eContestantStatus[contestant].baseAppeal * eContestantStatus[contestant].completedCombo;
eContestantStatus[contestant].completedComboFlag = TRUE; // Redundant with completedCombo, used by AI
}
else if (gContestMoves[eContestantStatus[contestant].currMove].comboStarterId != 0)
{
eContestantStatus[contestant].hasJudgesAttention = TRUE;
eContestantStatus[contestant].usedComboMove = TRUE;
}
else
{
eContestantStatus[contestant].hasJudgesAttention = FALSE;
if (gContestMoves[eContestantStatus[contestant].currMove].comboStarterId != 0)
{
eContestantStatus[contestant].hasJudgesAttention = TRUE;
eContestantStatus[contestant].usedComboMove = TRUE;
}
else
{
eContestantStatus[contestant].hasJudgesAttention = FALSE;
}
}
}
if (eContestantStatus[contestant].repeatedMove)
@ -5009,7 +5015,7 @@ static void ShowHideNextTurnGfx(bool8 show)
{
if (eContestantStatus[i].turnOrderMod != 0 && show)
{
CpuCopy32(GetTurnOrderNumberGfx(i), (void *)(VRAM + 0x10000 + (gSprites[eContestGfxState[i].nextTurnSpriteId].oam.tileNum + 6) * 32), 32);
CpuCopy32(GetTurnOrderNumberGfx(i), (void *)(OBJ_VRAM0 + (gSprites[eContestGfxState[i].nextTurnSpriteId].oam.tileNum + 6) * 32), 32);
gSprites[eContestGfxState[i].nextTurnSpriteId].pos1.y = sNextTurnSpriteYPositions[gContestantTurnOrder[i]];
gSprites[eContestGfxState[i].nextTurnSpriteId].invisible = FALSE;
}
@ -5410,7 +5416,7 @@ static void Contest_PrintTextToBg0WindowStd(u32 windowId, const u8 *b)
printerTemplate.currentY = 1;
printerTemplate.letterSpacing = 0;
printerTemplate.lineSpacing = 0;
printerTemplate.style = 0;
printerTemplate.unk = 0;
printerTemplate.fgColor = 15;
printerTemplate.bgColor = 0;
printerTemplate.shadowColor = 8;
@ -5433,7 +5439,7 @@ void Contest_PrintTextToBg0WindowAt(u32 windowId, u8 *currChar, s32 x, s32 y, s3
printerTemplate.currentY = y;
printerTemplate.letterSpacing = 0;
printerTemplate.lineSpacing = 0;
printerTemplate.style = 0;
printerTemplate.unk = 0;
printerTemplate.fgColor = 15;
printerTemplate.bgColor = 0;
printerTemplate.shadowColor = 8;
@ -5457,7 +5463,7 @@ static void Contest_StartTextPrinter(const u8 *currChar, bool32 b)
printerTemplate.currentY = 1;
printerTemplate.letterSpacing = 0;
printerTemplate.lineSpacing = 0;
printerTemplate.style = 0;
printerTemplate.unk = 0;
printerTemplate.fgColor = 1;
printerTemplate.bgColor = 0;
printerTemplate.shadowColor = 8;
@ -6092,4 +6098,3 @@ void StripPlayerAndMonNamesForLinkContest(struct ContestPokemon *mon, s32 langua
}
}

View File

@ -397,16 +397,16 @@ static void _InitContestMonPixels(u8 *spriteGfx, u16 *palette, u16 (*destPixels)
{
for (pixelX = 0; pixelX < 8; pixelX++)
{
colorIndex = spriteGfx[((tileY * 8) + tileX) * 32 + (pixelY << 2) + (pixelX >> 1)];
colorIndex = spriteGfx[32 * (tileY * 8 + tileX) + (pixelY << 2) + (pixelX >> 1)];
if (pixelX & 1)
colorIndex >>= 4;
else
colorIndex &= 0xF; // %=16 works here too. Both match
colorIndex &= 0xF;
if (colorIndex == 0) // transparent pixel
(*destPixels)[tileY * 8 + pixelY][tileX * 8 + pixelX] = 0x8000;
if (colorIndex == 0) // transparent pixel
(*destPixels)[8 * tileY + pixelY][tileX * 8 + pixelX] = 0x8000;
else
(*destPixels)[tileY * 8 + pixelY][tileX * 8 + pixelX] = palette[colorIndex];
(*destPixels)[8 * tileY + pixelY][tileX * 8 + pixelX] = palette[colorIndex];
}
}
}
@ -501,7 +501,6 @@ static void LoadContestPaintingFrame(u8 contestWinnerId, bool8 arg1)
static void InitPaintingMonOamData(u8 contestWinnerId)
{
gMain.oamBuffer[0] = sContestPaintingMonOamData;
gMain.oamBuffer[0].tileNum = 0;
@ -512,7 +511,7 @@ static void InitPaintingMonOamData(u8 contestWinnerId)
}
else
{
gMain.oamBuffer[0].x = 88; // Duplicated Code
gMain.oamBuffer[0].x = 88; // Duplicated code
gMain.oamBuffer[0].y = 24;
}
}

View File

@ -1151,12 +1151,12 @@ static void TryCreateWirelessSprites(void)
static s32 DrawResultsTextWindow(const u8 *text, u8 spriteId)
{
u16 windowId;
s32 origWidth, strWidth;
int origWidth;
int strWidth;
u8 *spriteTilePtrs[4];
u8 *dst;
{
struct WindowTemplate windowTemplate; //It's important the lifetime of this struct ends after the clear
struct WindowTemplate windowTemplate;
memset(&windowTemplate, 0, sizeof(windowTemplate));
windowTemplate.width = 30;
windowTemplate.height = 2;
@ -1165,33 +1165,33 @@ static s32 DrawResultsTextWindow(const u8 *text, u8 spriteId)
}
origWidth = GetStringWidth(1, text, 0);
if ((strWidth = (origWidth + 9) / 8) > 30)
strWidth = 30;
strWidth = (origWidth + 9) / 8;
if (strWidth > 30)
strWidth = 30;
AddTextPrinterParameterized3(windowId, 1, (strWidth * 8 - origWidth) / 2, 1, sContestLinkTextColors, -1, text);
{
s32 i;
struct Sprite *sprite;
const u8 *src, *windowTilesPtr;
windowTilesPtr = (const u8 *)(GetWindowAttribute(windowId, WINDOW_TILE_DATA));
src = sUnknown_0858D6D0;
windowTilesPtr = (u8 *)(GetWindowAttribute(windowId, WINDOW_TILE_DATA));
src = (u8 *)(sUnknown_0858D6D0);
sprite = &gSprites[spriteId];
spriteTilePtrs[0] = (u8 *)((OBJ_VRAM0) + sprite->oam.tileNum * 32);
spriteTilePtrs[0] = (u8 *)(sprite->oam.tileNum * 32 + OBJ_VRAM0);
for (i = 1; i < 4; i++)
spriteTilePtrs[i] = (u8 *)((OBJ_VRAM0) + gSprites[sprite->data[i - 1]].oam.tileNum * 32);
spriteTilePtrs[i] = (void*)(gSprites[sprite->data[i - 1]].oam.tileNum * 32 + OBJ_VRAM0);
for (i = 0; i < 4; i++)
CpuFill32(0, spriteTilePtrs[i], 0x400);
dst = spriteTilePtrs[0];
CpuCopy32(src, dst, 0x20);
CpuCopy32(src + 128, dst + 0x100, 0x20);
CpuCopy32(src + 128, dst + 0x200, 0x20);
CpuCopy32(src + 64, dst + 0x300, 0x20);
CpuCopy32(src + 64, dst + 0x300, 0x20);
for (i = 0; i < strWidth; i++)
{
dst = &spriteTilePtrs[(i + 1) / 8][((i + 1) % 8) * 32];
@ -1203,10 +1203,10 @@ static s32 DrawResultsTextWindow(const u8 *text, u8 spriteId)
}
dst = &spriteTilePtrs[(i + 1) / 8][((i + 1) % 8) * 32];
CpuCopy32(src + 32, dst, 0x20);
CpuCopy32(src + 32, dst, 0x20);
CpuCopy32(src + 160, dst + 0x100, 0x20);
CpuCopy32(src + 160, dst + 0x200, 0x20);
CpuCopy32(src + 96, dst + 0x300, 0x20);
CpuCopy32(src + 96, dst + 0x300, 0x20);
}
RemoveWindow(windowId);
@ -1922,7 +1922,7 @@ static void AddContestTextPrinter(int windowId, u8 *str, int x)
textPrinter.currentY = 2;
textPrinter.letterSpacing = 0;
textPrinter.lineSpacing = 0;
textPrinter.style = 0;
textPrinter.unk = 0;
textPrinter.fgColor = 1;
textPrinter.bgColor = 0;
textPrinter.shadowColor = 8;

View File

@ -1185,7 +1185,7 @@ static void DaycareAddTextPrinter(u8 windowId, const u8 *text, u32 x, u32 y)
printer.y = y;
printer.currentX = x;
printer.currentY = y;
printer.style = 0;
printer.unk = 0;
gTextFlags.useAlternateDownArrow = 0;
printer.letterSpacing = 0;
printer.lineSpacing = 1;

View File

@ -1827,7 +1827,7 @@ static void Task_SelectLocation(u8 taskId)
sPlacePutAwayYesNoFunctions[tDecorationItemsMenuCommand].yesFunc(taskId);
return;
}
if (tButton == B_BUTTON)
{
sPlacePutAwayYesNoFunctions[tDecorationItemsMenuCommand].noFunc(taskId);

View File

@ -219,11 +219,10 @@ void BufferTrendyPhraseString(void)
ConvertEasyChatWordsToString(gStringVar1, s->words, 2, 1);
}
void TrendyPhraseIsOld(void)
{
u8 result = 0;
u16 result = 0;
do
{
if (gSaveBlock1Ptr->easyChatPairs[0].unk0_0 - gSaveBlock1Ptr->easyChatPairs[1].unk0_0 > 1)
@ -234,7 +233,7 @@ void TrendyPhraseIsOld(void)
break;
result = 1;
} while (0);
gSpecialVar_Result = result;
}
@ -249,46 +248,46 @@ static bool8 sub_8122A58(struct EasyChatPair *a, struct EasyChatPair *b, u8 c)
{
case 0:
if (a->unk0_0 > b->unk0_0)
return TRUE;
return 1;
if (a->unk0_0 < b->unk0_0)
return FALSE;
return 0;
if (a->unk0_7 > b->unk0_7)
return TRUE;
return 1;
if (a->unk0_7 < b->unk0_7)
return FALSE;
return 0;
break;
case 1:
if (a->unk0_7 > b->unk0_7)
return TRUE;
return 1;
if (a->unk0_7 < b->unk0_7)
return FALSE;
return 0;
if (a->unk0_0 > b->unk0_0)
return TRUE;
return 1;
if (a->unk0_0 < b->unk0_0)
return FALSE;
return 0;
break;
case 2:
if (a->unk0_0 > b->unk0_0)
return TRUE;
return 1;
if (a->unk0_0 < b->unk0_0)
return FALSE;
return 0;
if (a->unk0_7 > b->unk0_7)
return TRUE;
return 1;
if (a->unk0_7 < b->unk0_7)
return FALSE;
return 0;
if (a->unk2 > b->unk2)
return TRUE;
return 1;
if (a->unk2 < b->unk2)
return FALSE;
return 0;
if (a->words[0] > b->words[0])
return TRUE;
return 1;
if (a->words[0] < b->words[0])
return FALSE;
return 0;
if (a->words[1] > b->words[1])
return TRUE;
return 1;
if (a->words[1] < b->words[1])
return FALSE;
return TRUE;
return 0;
return 1;
}
return Random() & 1;
}

View File

@ -1613,26 +1613,26 @@ static u16 sub_811ACDC(void)
{
return sub_811B150();
}
if (JOY_NEW(START_BUTTON))
else if (JOY_NEW(START_BUTTON))
{
return sub_811B1B4();
}
if (JOY_NEW(DPAD_UP))
else if (JOY_NEW(DPAD_UP))
{
sEasyChatScreen->mainCursorRow--;
break;
}
if (JOY_NEW(DPAD_LEFT))
else if (JOY_NEW(DPAD_LEFT))
{
sEasyChatScreen->mainCursorColumn--;
break;
}
if (JOY_NEW(DPAD_DOWN))
else if (JOY_NEW(DPAD_DOWN))
{
sEasyChatScreen->mainCursorRow = 0;
break;
}
if (JOY_NEW(DPAD_RIGHT))
else if (JOY_NEW(DPAD_RIGHT))
{
sEasyChatScreen->mainCursorColumn++;
break;
@ -2536,7 +2536,7 @@ u8 sub_811BBBC(void)
return sEasyChatScreen->unk_0c;
}
static void sub_811BBC8(s8 *arg0, s8 *arg1)
void sub_811BBC8(u8 *arg0, u8 *arg1)
{
*arg0 = sEasyChatScreen->unk_10;
*arg1 = sEasyChatScreen->unk_11;
@ -4528,18 +4528,18 @@ static void sub_811E30C(void)
x = var0 * 13;
x = x * 8 + 28;
y = var1 * 16 + 96;
sub_811E34C((u8)x, (u8)y);
sub_811E34C(x, y);
}
static void sub_811E34C(u8 x, u8 y)
{
if (!sUnknown_0203A11C->unk2E4)
return;
sUnknown_0203A11C->unk2E4->pos1.x = (s16)x;
sUnknown_0203A11C->unk2E4->pos1.y = (s16)y;
sUnknown_0203A11C->unk2E4->pos2.x = 0;
sUnknown_0203A11C->unk2E4->data[0] = 0;
if (sUnknown_0203A11C->unk2E4)
{
sUnknown_0203A11C->unk2E4->pos1.x = x;
sUnknown_0203A11C->unk2E4->pos1.y = y;
sUnknown_0203A11C->unk2E4->pos2.x = 0;
sUnknown_0203A11C->unk2E4->data[0] = 0;
}
}
static void sub_811E380(void)

View File

@ -1235,7 +1235,7 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template,
objectEvent->range.as_nybbles.x = template->movementRangeX;
objectEvent->range.as_nybbles.y = template->movementRangeY;
objectEvent->trainerType = template->trainerType;
objectEvent->mapNum = mapNum; //redundant, but needed to match
objectEvent->mapNum = mapNum;
objectEvent->trainerRange_berryTreeId = template->trainerRange_berryTreeId;
objectEvent->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType];
SetObjectEventDirection(objectEvent, objectEvent->previousMovementDirection);
@ -8216,13 +8216,15 @@ bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent)
{
return TRUE;
}
objectEvent->frozen = 1;
objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused;
objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused;
gSprites[objectEvent->spriteId].animPaused = 1;
gSprites[objectEvent->spriteId].affineAnimPaused = 1;
return FALSE;
else
{
objectEvent->frozen = 1;
objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused;
objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused;
gSprites[objectEvent->spriteId].animPaused = 1;
gSprites[objectEvent->spriteId].affineAnimPaused = 1;
return FALSE;
}
}
void FreezeObjectEvents(void)
@ -8395,8 +8397,8 @@ bool8 sub_80976EC(struct Sprite *sprite)
if (sprite->data[5] > 15)
return TRUE;
return FALSE;
else
return FALSE;
}
static const s8 sFigure8XOffsets[FIGURE_8_LENGTH] = {
@ -8476,15 +8478,15 @@ static bool8 AnimateSpriteInFigure8(struct Sprite *sprite)
return finished;
}
static const s8 gUnknown_0850E802[16] = {
static const s8 gUnknown_0850E802[] = {
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
};
static const s8 gUnknown_0850E812[16] = {
static const s8 gUnknown_0850E812[] = {
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
};
static const s8 gUnknown_0850E822[16] = {
static const s8 gUnknown_0850E822[] = {
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
};
@ -8564,9 +8566,12 @@ static void SetMovementDelay(struct Sprite *sprite, s16 timer)
static bool8 WaitForMovementDelay(struct Sprite *sprite)
{
if (--sprite->data[3] == 0)
sprite->data[3]--;
if (sprite->data[3] == 0)
return TRUE;
return FALSE;
else
return FALSE;
}
void SetAndStartSpriteAnim(struct Sprite *sprite, u8 animNum, u8 animCmdIndex)
@ -8580,7 +8585,8 @@ bool8 SpriteAnimEnded(struct Sprite *sprite)
{
if (sprite->animEnded)
return TRUE;
return FALSE;
else
return FALSE;
}
void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible)
@ -8759,14 +8765,14 @@ static void UpdateObjectEventSpritePosition(struct Sprite *sprite)
{
switch(sprite->tAnimNum)
{
case 0:
break;
case UNION_ROOM_SPAWN_IN:
MoveUnionRoomObjectDown(sprite);
break;
case UNION_ROOM_SPAWN_OUT:
MoveUnionRoomObjectUp(sprite);
break;
case 0:
break;
default:
sprite->tAnimNum = 0;
break;
@ -8835,7 +8841,7 @@ u8 (*const gMovementActionFuncs_FlyDown[])(struct ObjectEvent *, struct Sprite *
u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
bool8 ableToStore = FALSE;
bool32 ableToStore = FALSE;
if (gLockedAnimObjectEvents == NULL)
{
gLockedAnimObjectEvents = AllocZeroed(sizeof(struct LockedAnimObjectEvents));
@ -8845,8 +8851,9 @@ u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct
}
else
{
u8 i, firstFreeSlot;
bool8 found;
u8 i;
u8 firstFreeSlot;
bool32 found;
for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
{
if (firstFreeSlot == 16 && gLockedAnimObjectEvents->objectEventIds[i] == 0)
@ -8879,7 +8886,7 @@ u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct
u8 MovementAction_FreeAndUnlockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
bool8 ableToStore;
bool32 ableToStore;
u8 index;
sprite->data[2] = 1;
@ -8923,7 +8930,7 @@ void CreateLevitateMovementTask(struct ObjectEvent *objectEvent)
u8 taskId = CreateTask(ApplyLevitateMovement, 0xFF);
struct Task *task = &gTasks[taskId];
StoreWordInTwoHalfwords((u16 *)&task->data[0], (u32)objectEvent);
StoreWordInTwoHalfwords(&task->data[0], (u32)objectEvent);
objectEvent->warpArrowSpriteId = taskId;
task->data[3] = 0xFFFF;
}
@ -8934,7 +8941,7 @@ static void ApplyLevitateMovement(u8 taskId)
struct Sprite *sprite;
struct Task *task = &gTasks[taskId];
LoadWordFromTwoHalfwords((u16 *)&task->data[0], (u32 *)&objectEvent); // load the map object pointer.
LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&objectEvent); // load the map object pointer.
sprite = &gSprites[objectEvent->spriteId];
if(!(task->data[2] & 0x3))
@ -8951,7 +8958,7 @@ void DestroyExtraMovementTask(u8 taskId)
struct ObjectEvent *objectEvent;
struct Task *task = &gTasks[taskId];
LoadWordFromTwoHalfwords((u16 *)&task->data[0], (u32 *)&objectEvent); // unused objectEvent
LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&objectEvent); // unused objectEvent
DestroyTask(taskId);
}

View File

@ -181,36 +181,40 @@ u32 GetMewMoveDirection(void)
{
if (ShouldMewMoveEast(mew, 1))
return GetRandomMewDirectionCandidate(2);
if (ShouldMewMoveWest(mew, 1))
else if (ShouldMewMoveWest(mew, 1))
return GetRandomMewDirectionCandidate(2);
return DIR_NORTH;
else
return DIR_NORTH;
}
if (ShouldMewMoveSouth(mew, 0))
{
if (ShouldMewMoveEast(mew, 1))
return GetRandomMewDirectionCandidate(2);
if (ShouldMewMoveWest(mew, 1))
else if (ShouldMewMoveWest(mew, 1))
return GetRandomMewDirectionCandidate(2);
return DIR_SOUTH;
else
return DIR_SOUTH;
}
if (ShouldMewMoveEast(mew, 0))
{
if (ShouldMewMoveNorth(mew, 1))
return GetRandomMewDirectionCandidate(2);
if (ShouldMewMoveSouth(mew, 1))
else if (ShouldMewMoveSouth(mew, 1))
return GetRandomMewDirectionCandidate(2);
return DIR_EAST;
else
return DIR_EAST;
}
if (ShouldMewMoveWest(mew, 0))
{
if (ShouldMewMoveNorth(mew, 1))
return GetRandomMewDirectionCandidate(2);
if (ShouldMewMoveSouth(mew, 1))
else if (ShouldMewMoveSouth(mew, 1))
return GetRandomMewDirectionCandidate(2);
return DIR_WEST;
else
return DIR_WEST;
}
// If this point is reached, Mew cannot move without getting closer to the player
@ -311,7 +315,8 @@ static u8 GetValidMewMoveDirection(u8 ignoredDir)
if (count > 1)
return sMewDirectionCandidates[VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER) % count];
return sMewDirectionCandidates[0];
else
return sMewDirectionCandidates[0];
}
void UpdateFarawayIslandStepCounter(void)

View File

@ -2597,7 +2597,7 @@ static void FieldMoveShowMonOutdoorsEffect_Init(struct Task *task)
{
task->data[11] = REG_WININ;
task->data[12] = REG_WINOUT;
StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback);
StoreWordInTwoHalfwords(&task->data[13], (u32)gMain.vblankCallback);
task->tWinHoriz = WIN_RANGE(DISPLAY_WIDTH, DISPLAY_WIDTH + 1);
task->tWinVert = WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1);
task->tWinIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR;

View File

@ -227,7 +227,9 @@ bool8 SetUpFieldMove_Cut(void)
y = gPlayerFacingPosition.y + sHyperCutStruct[i].y;
tileCuttable = TRUE;
for (j = 0; j < 2; ++j) {
j = 0;
do
{
if (sHyperCutStruct[i].unk2[j] == 0)
break;
if (cutTiles[(u8)(sHyperCutStruct[i].unk2[j] - 1)] == FALSE)
@ -235,7 +237,7 @@ bool8 SetUpFieldMove_Cut(void)
tileCuttable = FALSE;
break;
}
}
} while (++j <= 1);
if (tileCuttable == TRUE)
{
@ -251,8 +253,11 @@ bool8 SetUpFieldMove_Cut(void)
sHyperCutTiles[tileArrayId] = TRUE;
ret = TRUE;
}
else if (MetatileBehavior_IsCuttableGrass(tileBehavior) == TRUE)
sHyperCutTiles[tileArrayId] = TRUE;
else
{
if (MetatileBehavior_IsCuttableGrass(tileBehavior) == TRUE)
sHyperCutTiles[tileArrayId] = TRUE;
}
}
}
}

View File

@ -1195,7 +1195,7 @@ static void sub_80C6104(u8 cursorArea, u8 previousCursorArea)
return;
break;
}
switch (cursorArea)
{
case CURSOR_AREA_MAP:
@ -1209,7 +1209,7 @@ static void sub_80C6104(u8 cursorArea, u8 previousCursorArea)
CopyToBgTilemapBufferRect_ChangePalette(1, sPassGfx->unk28 + 72, 2, 10, 12, 3, 17);
else
return;
break; // needed
break; //needed to match
case CURSOR_AREA_CANCEL:
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_08DE3374, 21, 0, 9, 2, 17);
break;

View File

@ -2507,11 +2507,12 @@ void CreateFrontierBrainPokemon(void)
{
if (!(selectedMonBits & 1))
continue;
do
{
do
{
j = Random32(); //Should be one while loop, but that doesn't match
j = Random32(); //should just be one while loop, but that doesn't match
} while (IsShinyOtIdPersonality(FRONTIER_BRAIN_OTID, j));
} while (sFrontierBrainsMons[facility][symbol][i].nature != GetNatureFromPersonality(j));
CreateMon(&gEnemyParty[monPartyId],

View File

@ -183,13 +183,15 @@ bool8 HasAtLeastOneBerry(void)
bool8 CheckBagHasSpace(u16 itemId, u16 count)
{
u8 i, pocket;
u16 slotCapacity, ownedCount;
u8 i;
u8 pocket;
u16 slotCapacity;
u16 ownedCount;
if (ItemId_GetPocket(itemId) == POCKET_NONE)
return FALSE;
if (InBattlePyramid() || (FlagGet(FLAG_STORING_ITEMS_IN_PYRAMID_BAG) == TRUE))
if (InBattlePyramid() || FlagGet(FLAG_STORING_ITEMS_IN_PYRAMID_BAG) == TRUE)
{
return CheckPyramidBagHasSpace(itemId, count);
}
@ -212,12 +214,12 @@ bool8 CheckBagHasSpace(u16 itemId, u16 count)
return FALSE;
count -= (slotCapacity - ownedCount);
if (count == 0)
break; //Should just be "return TRUE", since setting count to 0 means all the remaining checks until return will be false anyway, but that doesn't match
break; //should be return TRUE, but that doesn't match
}
}
// Check space in empty item slots
if (count > 0) //if (count !=0) also works here; both match
if (count > 0)
{
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
@ -231,12 +233,12 @@ bool8 CheckBagHasSpace(u16 itemId, u16 count)
}
else
{
count = 0; //Should just be "return TRUE", since setting count to 0 means all the remaining checks until return will be false anyway, but that doesn't match
count = 0; //should be return TRUE, but that doesn't match
break;
}
}
}
if (count > 0) //if (count !=0) also works here; both match
if (count > 0)
return FALSE; // No more item slots. The bag is full
}

View File

@ -628,6 +628,7 @@ void CB2_Bag(void)
bool8 SetupBagMenu(void)
{
u32 index;
u8 taskId;
switch (gMain.state)
@ -1228,12 +1229,12 @@ static u8 GetSwitchBagPocketDirection(void)
if (gBagMenu->pocketSwitchDisabled)
return SWITCH_POCKET_NONE;
LRKeys = GetLRKeysPressed();
if (JOY_NEW(DPAD_LEFT) || LRKeys == MENU_L_PRESSED)
if ((JOY_NEW(DPAD_LEFT)) || LRKeys == MENU_L_PRESSED)
{
PlaySE(SE_SELECT);
return SWITCH_POCKET_LEFT;
}
if (JOY_NEW(DPAD_RIGHT) || LRKeys == MENU_R_PRESSED)
if ((JOY_NEW(DPAD_RIGHT)) || LRKeys == MENU_R_PRESSED)
{
PlaySE(SE_SELECT);
return SWITCH_POCKET_RIGHT;
@ -1668,7 +1669,7 @@ void Task_HandleOutOfBattleItemMenuInput(u8 taskId)
ChangeListMenuCursorPosition(MENU_CURSOR_DELTA_LEFT, MENU_CURSOR_DELTA_NONE);
}
}
else if (JOY_NEW(DPAD_RIGHT) || GetLRKeysPressed() == MENU_R_PRESSED)
else if ((JOY_NEW(DPAD_RIGHT)) || GetLRKeysPressed() == MENU_R_PRESSED)
{
if (!(cursorPos & 1) && sub_81ACDFC(cursorPos + 1))
{

View File

@ -721,7 +721,7 @@ static void ItemUseOnFieldCB_WailmerPailBerry(u8 taskId)
static bool8 TryToWaterSudowoodo(void)
{
s16 x, y;
u16 x, y;
u8 z;
u8 objId;
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);

View File

@ -875,7 +875,8 @@ static void sub_800F498(u16 *a0, u8 *a1)
static bool32 RfuProcessEnqueuedRecvBlock(void)
{
u8 i, j;
u8 i;
u8 j;
u8 sp00[MAX_RFU_PLAYERS * (2 * (CMD_LENGTH - 1))];
u8 sp48[2 * (CMD_LENGTH - 1)];
u8 status;
@ -932,14 +933,13 @@ static void HandleSendFailure(u8 unused, u32 flags)
for (j = 0; j < 7; j++)
{
temp = j << 1;
sResendBlock16[j + 1] = (r10[i * 12 + temp + 1] << 8) | r10[i * 12 + temp];
sResendBlock16[j + 1] = (r10[12 * i + temp + 1] << 8) | r10[12 * i + temp + 0];
}
for (j = 0; j < 7; j++)
{
temp = j << 1;
sResendBlock8[temp + 1] = sResendBlock16[j] >> 8;
sResendBlock8[temp + 0] = sResendBlock16[j] & 0xff;
sResendBlock8[temp + 0] = sResendBlock16[j];
}
RfuSendQueue_Enqueue(&Rfu.sendQueue, sResendBlock8);
Rfu.sendBlock.failedFlags |= (1 << i);
@ -1023,7 +1023,8 @@ void Rfu_SetBerryBlenderLinkCallback(void)
static void RfuHandleReceiveCommand(u8 unused)
{
u16 i, j;
u16 i;
u16 j;
for (i = 0; i < MAX_RFU_PLAYERS; i++)
{
@ -1037,7 +1038,7 @@ static void RfuHandleReceiveCommand(u8 unused)
if (gRfuLinkStatus->parentChild == MODE_CHILD)
{
Rfu.playerCount = gRecvCmds[i][1];
Rfu.multiplayerId = sub_800F74C((u8 *)(&gRecvCmds[i][2]));
Rfu.multiplayerId = sub_800F74C((u8 *)(gRecvCmds[i] + 2));
}
break;
case RFUCMD_0x8800:
@ -1236,9 +1237,10 @@ void Rfu_SendPacket(void *data)
bool32 Rfu_InitBlockSend(const u8 *src, size_t size)
{
bool8 r4;
if (Rfu.callback != NULL || gSendCmd[0] != 0)
if (Rfu.callback != NULL)
return FALSE;
if (gSendCmd[0] != 0)
return FALSE;
if (Rfu.sendBlock.sending)
{
sRfuDebug.unk_83++;
@ -1416,12 +1418,16 @@ void Rfu_SetCloseLinkCallback(void)
static void SendReadyExitStandbyUntilAllReady(void)
{
u8 i, playerCount;
u8 playerCount;
u8 i;
if (GetMultiplayerId() != 0 && Rfu.recvQueue.count == 0 && Rfu.resendExitStandbyTimer > 60)
if (GetMultiplayerId() != 0)
{
RfuPrepareSendBuffer(RFUCMD_READY_EXIT_STANDBY);
Rfu.resendExitStandbyTimer = 0;
if (Rfu.recvQueue.count == 0 && Rfu.resendExitStandbyTimer > 60)
{
RfuPrepareSendBuffer(RFUCMD_READY_EXIT_STANDBY);
Rfu.resendExitStandbyTimer = 0;
}
}
playerCount = GetLinkPlayerCount();
for (i = 0; i < playerCount; i++)
@ -1451,7 +1457,8 @@ static void LinkLeaderReadyToExitStandby(void)
// RFU equivalent of LinkCB_Standby and LinkCB_StandbyForAll
static void Rfu_LinkStandby(void)
{
u8 i, playerCount;
u8 i;
u8 playerCount;
if (GetMultiplayerId() != 0)
{
@ -1547,27 +1554,27 @@ static bool8 CheckForLeavingGroupMembers(void)
bool8 memberLeft = FALSE;
for (i = 0; i < RFU_CHILD_MAX; i++)
{
if (Rfu.partnerSendStatuses[i] == RFU_STATUS_JOIN_GROUP_OK
|| Rfu.partnerSendStatuses[i] == RFU_STATUS_JOIN_GROUP_NO)
if (Rfu.partnerSendStatuses[i] < RFU_STATUS_JOIN_GROUP_OK
|| Rfu.partnerSendStatuses[i] > RFU_STATUS_JOIN_GROUP_NO)
{
continue;
}
if (gRfuSlotStatusNI[i]->recv.state == SLOT_STATE_RECV_SUCCESS
|| gRfuSlotStatusNI[i]->recv.state == SLOT_STATE_RECV_SUCCESS_AND_SENDSIDE_UNKNOWN)
{
if (Rfu.partnerRecvStatuses[i] == RFU_STATUS_LEAVE_GROUP_NOTICE)
if (gRfuSlotStatusNI[i]->recv.state == SLOT_STATE_RECV_SUCCESS
|| gRfuSlotStatusNI[i]->recv.state == SLOT_STATE_RECV_SUCCESS_AND_SENDSIDE_UNKNOWN)
{
Rfu.partnerSendStatuses[i] = RFU_STATUS_LEAVE_GROUP;
Rfu.partnerRecvStatuses[i] = RFU_STATUS_10;
rfu_clearSlot(TYPE_NI_RECV, i);
rfu_NI_setSendData(1 << i, 8, &Rfu.partnerSendStatuses[i], 1);
memberLeft = TRUE;
if (Rfu.partnerRecvStatuses[i] == RFU_STATUS_LEAVE_GROUP_NOTICE)
{
Rfu.partnerSendStatuses[i] = RFU_STATUS_LEAVE_GROUP;
Rfu.partnerRecvStatuses[i] = RFU_STATUS_10;
rfu_clearSlot(TYPE_NI_RECV, i);
rfu_NI_setSendData(1 << i, 8, &Rfu.partnerSendStatuses[i], 1);
memberLeft = TRUE;
}
}
else if (gRfuSlotStatusNI[Rfu.childSlot]->recv.state == SLOT_STATE_RECV_FAILED)
rfu_clearSlot(TYPE_NI_RECV, i);
{
}
}
else if (gRfuSlotStatusNI[Rfu.childSlot]->recv.state == SLOT_STATE_RECV_FAILED)
{
rfu_clearSlot(TYPE_NI_RECV, i);
}
}
return memberLeft;
@ -2043,7 +2050,8 @@ void sub_80110B8(u32 a0)
if ((r8 >> i) & 1)
{
child_sprite_genders |= ((0x80 | ((gLinkPlayers[Rfu.linkPlayerIdx[i]].gender & 1) << 3) | (gLinkPlayers[Rfu.linkPlayerIdx[i]].trainerId & 7)) << (numConnectedChildren << 3));
if (++numConnectedChildren == a0 - 1)
numConnectedChildren++;
if (numConnectedChildren == a0 - 1)
break;
}
}
@ -2088,7 +2096,8 @@ static void sub_80111FC(void)
static void sub_801120C(u8 msg, u8 paramCount)
{
u8 i, disconnectFlag = 0;
u8 i;
u8 disconnectFlag = 0;
switch (msg)
{
case LMAN_MSG_INITIALIZE_COMPLETED:

View File

@ -309,7 +309,8 @@ static const struct SpriteTemplate sWirelessStatusIndicatorSpriteTemplate = {
void RfuRecvQueue_Reset(struct RfuRecvQueue *queue)
{
s32 i, j;
s32 i;
s32 j;
for (i = 0; i < RECV_QUEUE_NUM_SLOTS; i++)
{
@ -326,7 +327,8 @@ void RfuRecvQueue_Reset(struct RfuRecvQueue *queue)
void RfuSendQueue_Reset(struct RfuSendQueue *queue)
{
s32 i, j;
s32 i;
s32 j;
for (i = 0; i < SEND_QUEUE_NUM_SLOTS; i++)
{
@ -343,7 +345,8 @@ void RfuSendQueue_Reset(struct RfuSendQueue *queue)
static void RfuUnusedQueue_Reset(struct RfuUnusedQueue *queue)
{
s32 i, j;
s32 i;
s32 j;
for (i = 0; i < UNUSED_QUEUE_NUM_SLOTS; i++)
{
@ -623,32 +626,30 @@ static void ASCIIToPkmnStr(u8 *pkmnStr, const u8 *asciiStr)
static u8 GetConnectedChildStrength(u8 maxFlags)
{
u8 flagCount = 0;
u8 flags = gRfuLinkStatus->connSlotFlag;
u32 flags = gRfuLinkStatus->connSlotFlag;
u8 i;
if (gRfuLinkStatus->parentChild == MODE_PARENT)
{
for (i = 0; i < RFU_CHILD_MAX; i++)
for (i = 0; i < 4; flags >>= 1, i++)
{
if (flags & 1)
{
if (maxFlags == flagCount + 1)
{
return gRfuLinkStatus->strength[i];
break; // This break is needed to match
break;
}
flagCount++;
}
flags >>= 1;
}
}
else
{
for (i = 0; i < 4; i++)
for (i = 0; i < 4; flags >>= 1, i++)
{
if (flags & 1)
return gRfuLinkStatus->strength[i];
flags >>= 1;
}
}
return 0;
@ -922,7 +923,8 @@ void RecordMixTrainerNames(void)
{
if (gWirelessCommType != 0)
{
s32 i, j;
s32 i;
s32 j;
s32 nextSpace;
s32 connectedTrainerRecordIndices[5];
struct TrainerNameRecord *newRecords = calloc(ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords), sizeof(struct TrainerNameRecord));

View File

@ -312,7 +312,7 @@ static void ListMenuDummyTask(u8 taskId)
}
u32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum)
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum)
{
switch (sMysteryGiftLinkMenu.state)
{
@ -439,12 +439,14 @@ s32 ListMenu_ProcessInput(u8 listTaskId)
rightButton = FALSE;
break;
case LIST_MULTIPLE_SCROLL_DPAD:
leftButton = JOY_REPEAT(DPAD_LEFT);
rightButton = JOY_REPEAT(DPAD_RIGHT);
// note: JOY_REPEAT won't match here
leftButton = gMain.newAndRepeatedKeys & DPAD_LEFT;
rightButton = gMain.newAndRepeatedKeys & DPAD_RIGHT;
break;
case LIST_MULTIPLE_SCROLL_L_R:
leftButton = JOY_REPEAT(L_BUTTON);
rightButton = JOY_REPEAT(R_BUTTON);
// same as above
leftButton = gMain.newAndRepeatedKeys & L_BUTTON;
rightButton = gMain.newAndRepeatedKeys & R_BUTTON;
break;
}
@ -1257,17 +1259,17 @@ void ListMenuSetUpRedOutlineCursorSpriteOamTable(u16 rowWidth, u16 rowHeight, st
s32 i, j, id = 0;
subsprites[id] = sSubsprite_RedOutline1;
subsprites[id].x = -120;
subsprites[id].y = -120;
subsprites[id].x = 136;
subsprites[id].y = 136;
id++;
subsprites[id] = sSubsprite_RedOutline2;
subsprites[id].x = rowWidth + 128;
subsprites[id].y = -120;
subsprites[id].y = 136;
id++;
subsprites[id] = sSubsprite_RedOutline7;
subsprites[id].x = -120;
subsprites[id].x = 136;
subsprites[id].y = rowHeight + 128;
id++;
@ -1297,7 +1299,7 @@ void ListMenuSetUpRedOutlineCursorSpriteOamTable(u16 rowWidth, u16 rowHeight, st
for (j = 8; j < rowHeight - 8; j += 8)
{
subsprites[id] = sSubsprite_RedOutline4;
subsprites[id].x = -120;
subsprites[id].x = 136;
subsprites[id].y = j - 120;
id++;

110
src/m4a.c
View File

@ -22,7 +22,8 @@ u8 gMPlayMemAccArea[0x10];
u32 MidiKeyToFreq(struct WaveData *wav, u8 key, u8 fineAdjust)
{
u32 val1, val2;
u32 val1;
u32 val2;
u32 fineAdjustShifted = fineAdjust << 24;
if (key > 178)
@ -314,7 +315,7 @@ void MPlayExtender(struct CgbChannel *cgbChans)
void MusicPlayerJumpTableCopy(void)
{
asm("svc 0x2A");
asm("swi 0x2A");
}
void ClearChain(void *x)
@ -351,25 +352,25 @@ void SoundInit(struct SoundInfo *soundInfo)
| SOUND_ALL_MIX_FULL;
REG_SOUNDBIAS_H = (REG_SOUNDBIAS_H & 0x3F) | 0x40;
REG_DMA1SAD = (u32)soundInfo->pcmBuffer;
REG_DMA1DAD = (u32)&REG_FIFO_A;
REG_DMA2SAD = (u32)soundInfo->pcmBuffer + PCM_DMA_BUF_SIZE;
REG_DMA2DAD = (u32)&REG_FIFO_B;
REG_DMA1SAD = (s32)soundInfo->pcmBuffer;
REG_DMA1DAD = (s32)&REG_FIFO_A;
REG_DMA2SAD = (s32)soundInfo->pcmBuffer + PCM_DMA_BUF_SIZE;
REG_DMA2DAD = (s32)&REG_FIFO_B;
SOUND_INFO_PTR = soundInfo;
CpuFill32(0, soundInfo, sizeof(struct SoundInfo));
soundInfo->maxChans = 8;
soundInfo->masterVolume = 15;
soundInfo->plynote = ply_note;
soundInfo->plynote = (u32)ply_note;
soundInfo->CgbSound = DummyFunc;
soundInfo->CgbOscOff = (void (*)(u8))DummyFunc;
soundInfo->MidiKeyToCgbFreq = (u32 (*)(u8, u8, u8))DummyFunc;
soundInfo->ExtVolPit = (void (*)(struct MusicPlayerInfo *, struct MusicPlayerTrack *))DummyFunc;
soundInfo->ExtVolPit = (u32)DummyFunc;
MPlayJumpTableCopy(gMPlayJumpTable);
soundInfo->MPlayJumpTable = (void (**)())gMPlayJumpTable;
soundInfo->MPlayJumpTable = (u32)gMPlayJumpTable;
SampleFreqSet(SOUND_MODE_FREQ_13379);
@ -380,7 +381,7 @@ void SampleFreqSet(u32 freq)
{
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
freq = (freq & SOUND_MODE_FREQ) >> SOUND_MODE_FREQ_SHIFT;
freq = (freq & 0xF0000) >> 16;
soundInfo->freq = freq;
soundInfo->pcmSamplesPerVBlank = gPcmSamplesPerVBlankTable[freq - 1];
soundInfo->pcmDmaPeriod = PCM_DMA_BUF_SIZE / soundInfo->pcmSamplesPerVBlank;
@ -431,9 +432,14 @@ void m4aSoundMode(u32 mode)
soundInfo->maxChans = temp >> SOUND_MODE_MAXCHN_SHIFT;
for (temp = MAX_DIRECTSOUND_CHANNELS, chan = soundInfo->chans; temp != 0; temp--,chan++)
temp = MAX_DIRECTSOUND_CHANNELS;
chan = &soundInfo->chans[0];
while (temp != 0)
{
chan->status = 0;
temp--;
chan++;
}
}
@ -463,28 +469,37 @@ void m4aSoundMode(u32 mode)
void SoundClear(void)
{
s32 i;
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
struct SoundChannel *chan;
s32 i;
void *chan;
if (soundInfo->ident != ID_NUMBER)
return;
soundInfo->ident++;
for (i = MAX_DIRECTSOUND_CHANNELS, chan = soundInfo->chans; i > 0; i--,chan++)
i = MAX_DIRECTSOUND_CHANNELS;
chan = &soundInfo->chans[0];
while (i > 0)
{
chan->status = 0;
((struct SoundChannel *)chan)->status = 0;
i--;
chan = (void *)((s32)chan + sizeof(struct SoundChannel));
}
chan = (struct SoundChannel *)soundInfo->cgbChans;
chan = soundInfo->cgbChans;
if (chan)
{
for (i=1; i<=4; i++,chan++)
i = 1;
while (i <= 4)
{
soundInfo->CgbOscOff(i);
chan->status = 0;
((struct CgbChannel *)chan)->sf = 0;
i++;
chan = (void *)((s32)chan + sizeof(struct CgbChannel));
}
}
@ -495,20 +510,21 @@ void m4aSoundVSyncOff(void)
{
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
if (soundInfo->ident < ID_NUMBER || soundInfo->ident > ID_NUMBER + 1)
return;
soundInfo->ident += 10;
if (soundInfo->ident >= ID_NUMBER && soundInfo->ident <= ID_NUMBER + 1)
{
soundInfo->ident += 10;
if (REG_DMA1CNT & (DMA_REPEAT << 16))
REG_DMA1CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
if (REG_DMA1CNT & (DMA_REPEAT << 16))
REG_DMA1CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
if (REG_DMA2CNT & (DMA_REPEAT << 16))
REG_DMA2CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
if (REG_DMA2CNT & (DMA_REPEAT << 16))
REG_DMA2CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
REG_DMA1CNT_H = DMA_32BIT;
REG_DMA2CNT_H = DMA_32BIT;
REG_DMA1CNT_H = DMA_32BIT;
REG_DMA2CNT_H = DMA_32BIT;
CpuFill32(0, soundInfo->pcmBuffer, sizeof(soundInfo->pcmBuffer));
CpuFill32(0, soundInfo->pcmBuffer, sizeof(soundInfo->pcmBuffer));
}
}
void m4aSoundVSyncOn(void)
@ -564,7 +580,7 @@ void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track
}
soundInfo->intp = (u32)mplayInfo;
soundInfo->func = MPlayMain;
soundInfo->func = (u32)MPlayMain;
soundInfo->ident = ID_NUMBER;
mplayInfo->ident = ID_NUMBER;
}
@ -598,18 +614,25 @@ void MPlayStart(struct MusicPlayerInfo *mplayInfo, struct SongHeader *songHeader
mplayInfo->tempoC = 0;
mplayInfo->fadeOI = 0;
for (i = 0, track = mplayInfo->tracks; i < songHeader->trackCount && i < mplayInfo->trackCount; i++, track++)
i = 0;
track = mplayInfo->tracks;
while (i < songHeader->trackCount && i < mplayInfo->trackCount)
{
TrackStop(mplayInfo, track);
track->flags = MPT_FLG_EXIST | MPT_FLG_START;
track->chan = 0;
track->cmdPtr = songHeader->part[i];
i++;
track++;
}
for (; i < mplayInfo->trackCount; i++, track++)
while (i < mplayInfo->trackCount)
{
TrackStop(mplayInfo, track);
track->flags = 0;
i++;
track++;
}
if (songHeader->reverb & SOUND_MODE_REVERB_SET)
@ -630,9 +653,14 @@ void m4aMPlayStop(struct MusicPlayerInfo *mplayInfo)
mplayInfo->ident++;
mplayInfo->status |= MUSICPLAYER_STATUS_PAUSE;
for (i = mplayInfo->trackCount, track = mplayInfo->tracks; i > 0; i--, track++)
i = mplayInfo->trackCount;
track = mplayInfo->tracks;
while (i > 0)
{
TrackStop(mplayInfo, track);
i--;
track++;
}
mplayInfo->ident = ID_NUMBER;
@ -663,7 +691,10 @@ void FadeOutBody(struct MusicPlayerInfo *mplayInfo)
{
if ((s16)(mplayInfo->fadeOV -= (4 << FADE_VOL_SHIFT)) <= 0)
{
for (i = mplayInfo->trackCount, track = mplayInfo->tracks; i > 0; i--, track++)
i = mplayInfo->trackCount;
track = mplayInfo->tracks;
while (i > 0)
{
u32 val;
@ -675,6 +706,9 @@ void FadeOutBody(struct MusicPlayerInfo *mplayInfo)
if (!val)
track->flags = 0;
i--;
track++;
}
if (mplayInfo->fadeOV & TEMPORARY_FADE)
@ -687,7 +721,10 @@ void FadeOutBody(struct MusicPlayerInfo *mplayInfo)
}
}
for (i = mplayInfo->trackCount, track = mplayInfo->tracks; i > 0; i--, track++)
i = mplayInfo->trackCount;
track = mplayInfo->tracks;
while (i > 0)
{
if (track->flags & MPT_FLG_EXIST)
{
@ -696,6 +733,9 @@ void FadeOutBody(struct MusicPlayerInfo *mplayInfo)
track->volX = (fadeOV >> FADE_VOL_SHIFT);
track->flags |= MPT_FLG_VOLCHG;
}
i--;
track++;
}
}
@ -703,7 +743,7 @@ void TrkVolPitSet(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tr
{
if (track->flags & MPT_FLG_VOLSET)
{
u32 x;
s32 x;
s32 y;
x = (u32)(track->vol * track->volX) >> 5;

File diff suppressed because it is too large Load Diff

View File

@ -83,7 +83,7 @@ const u8 gScaleTable[] =
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B,
};
const u32 gFreqTable[12] =
const u32 gFreqTable[] =
{
2147483648u,
2275179671u,
@ -99,7 +99,7 @@ const u32 gFreqTable[12] =
4053909305u,
};
const u16 gPcmSamplesPerVBlankTable[12] =
const u16 gPcmSamplesPerVBlankTable[] =
{
96,
132,
@ -130,7 +130,7 @@ const u8 gCgbScaleTable[] =
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB,
};
const s16 gCgbFreqTable[12] =
const s16 gCgbFreqTable[] =
{
-2004,
-1891,

View File

@ -81,6 +81,8 @@ void InitIntrHandlers(void);
static void WaitForVBlank(void);
void EnableVCountIntrAtLine150(void);
#define B_START_SELECT (B_BUTTON | START_BUTTON | SELECT_BUTTON)
void AgbMain()
{
#if MODERN
@ -134,11 +136,9 @@ void AgbMain()
{
ReadKeys();
if (!gSoftResetDisabled
&& JOY_HELD_RAW(A_BUTTON)
&& JOY_HELD_RAW(B_BUTTON)
&& JOY_HELD_RAW(START_BUTTON)
&& JOY_HELD_RAW(SELECT_BUTTON)) //The reset key combo A + B + START + SELECT
if (gSoftResetDisabled == FALSE
&& (gMain.heldKeysRaw & A_BUTTON)
&& (gMain.heldKeysRaw & B_START_SELECT) == B_START_SELECT)
{
rfu_REQ_stopMode();
rfu_waitREQComplete();
@ -262,7 +262,9 @@ static void ReadKeys(void)
if (keyInput != 0 && gMain.heldKeys == keyInput)
{
if (--gMain.keyRepeatCounter == 0)
gMain.keyRepeatCounter--;
if (gMain.keyRepeatCounter == 0)
{
gMain.newAndRepeatedKeys = keyInput;
gMain.keyRepeatCounter = gKeyRepeatContinueDelay;
@ -341,7 +343,7 @@ static void VBlankIntr(void)
{
if (gWirelessCommType != 0)
RfuVSync();
else if (!gLinkVSyncDisabled)
else if (gLinkVSyncDisabled == FALSE)
LinkVSync();
gMain.vblankCounter1++;

View File

@ -1334,7 +1334,7 @@ static void InitMatchCallTextPrinter(int windowId, const u8 *str)
printerTemplate.currentY = 1;
printerTemplate.letterSpacing = 0;
printerTemplate.lineSpacing = 0;
printerTemplate.style = 0;
printerTemplate.unk = 0;
printerTemplate.fgColor = 10;
printerTemplate.bgColor = 8;
printerTemplate.shadowColor = 14;
@ -1773,7 +1773,7 @@ static int GetNumOwnedBadges(void)
static bool32 sub_8196D74(int matchCallId)
{
int dayCount;
u32 otId;
int otId;
u16 easyChatWord;
int numRematchTrainersFought;
int var0, var1, var2;

View File

@ -180,7 +180,7 @@ u16 AddTextPrinterParameterized2(u8 windowId, u8 fontId, const u8 *str, u8 speed
printer.currentY = 1;
printer.letterSpacing = 0;
printer.lineSpacing = 0;
printer.style = 0;
printer.unk = 0;
printer.fgColor = fgColor;
printer.bgColor = bgColor;
printer.shadowColor = shadowColor;
@ -1049,13 +1049,13 @@ s8 ProcessMenuInput_other(void)
{
return MENU_B_PRESSED;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_UP)
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_UP)
{
PlaySE(SE_SELECT);
Menu_MoveCursor(-1);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_DOWN)
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_DOWN)
{
PlaySE(SE_SELECT);
Menu_MoveCursor(1);
@ -1075,17 +1075,17 @@ s8 Menu_ProcessInputNoWrapAround_other(void)
PlaySE(SE_SELECT);
return sMenu.cursorPos;
}
if (JOY_NEW(B_BUTTON))
else if (JOY_NEW(B_BUTTON))
{
return MENU_B_PRESSED;
}
if (JOY_REPEAT(DPAD_ANY) == DPAD_UP)
else if (JOY_REPEAT(DPAD_ANY) == DPAD_UP)
{
if (oldPos != Menu_MoveCursorNoWrapAround(-1))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
if (JOY_REPEAT(DPAD_ANY) == DPAD_DOWN)
else if (JOY_REPEAT(DPAD_ANY) == DPAD_DOWN)
{
if (oldPos != Menu_MoveCursorNoWrapAround(1))
PlaySE(SE_SELECT);
@ -1130,7 +1130,7 @@ void AddItemMenuActionTextPrinters(u8 windowId, u8 fontId, u8 left, u8 top, u8 l
printer.fgColor = GetFontAttribute(fontId, FONTATTR_COLOR_FOREGROUND);
printer.bgColor = GetFontAttribute(fontId, FONTATTR_COLOR_BACKGROUND);
printer.shadowColor = GetFontAttribute(fontId, FONTATTR_COLOR_SHADOW);
printer.style = GetFontAttribute(fontId, FONTATTR_STYLE);
printer.unk = GetFontAttribute(fontId, FONTATTR_UNKNOWN);
printer.letterSpacing = letterSpacing;
printer.lineSpacing = GetFontAttribute(fontId, FONTATTR_LINE_SPACING);
printer.x = left;
@ -1194,7 +1194,7 @@ void sub_8198AF8(const struct WindowTemplate *window, u8 fontId, u8 left, u8 top
printer.fgColor = GetFontAttribute(fontId, FONTATTR_COLOR_FOREGROUND);
printer.bgColor = GetFontAttribute(fontId, FONTATTR_COLOR_BACKGROUND);
printer.shadowColor = GetFontAttribute(fontId, FONTATTR_COLOR_SHADOW);
printer.style = GetFontAttribute(fontId, FONTATTR_STYLE);
printer.unk = GetFontAttribute(fontId, FONTATTR_UNKNOWN);
printer.letterSpacing = GetFontAttribute(fontId, FONTATTR_LETTER_SPACING);
printer.lineSpacing = GetFontAttribute(fontId, FONTATTR_LINE_SPACING);
@ -1252,7 +1252,7 @@ void sub_8198DBC(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u
printer.fgColor = GetFontAttribute(fontId, FONTATTR_COLOR_FOREGROUND);
printer.bgColor = GetFontAttribute(fontId, FONTATTR_COLOR_BACKGROUND);
printer.shadowColor = GetFontAttribute(fontId, FONTATTR_COLOR_SHADOW);
printer.style = GetFontAttribute(fontId, FONTATTR_STYLE);
printer.unk = GetFontAttribute(fontId, FONTATTR_UNKNOWN);
printer.letterSpacing = GetFontAttribute(fontId, FONTATTR_LETTER_SPACING);
printer.lineSpacing = GetFontAttribute(fontId, FONTATTR_LINE_SPACING);
@ -1496,25 +1496,25 @@ s8 sub_81993D8(void)
{
return MENU_B_PRESSED;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_UP)
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_UP)
{
PlaySE(SE_SELECT);
ChangeListMenuCursorPosition(MENU_CURSOR_DELTA_NONE, MENU_CURSOR_DELTA_UP);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_DOWN)
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_DOWN)
{
PlaySE(SE_SELECT);
ChangeListMenuCursorPosition(MENU_CURSOR_DELTA_NONE, MENU_CURSOR_DELTA_DOWN);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_LEFT || GetLRKeysPressedAndHeld() == MENU_L_PRESSED)
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_LEFT || GetLRKeysPressedAndHeld() == MENU_L_PRESSED)
{
PlaySE(SE_SELECT);
ChangeListMenuCursorPosition(MENU_CURSOR_DELTA_LEFT, MENU_CURSOR_DELTA_NONE);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_RIGHT || GetLRKeysPressedAndHeld() == MENU_R_PRESSED)
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_RIGHT || GetLRKeysPressedAndHeld() == MENU_R_PRESSED)
{
PlaySE(SE_SELECT);
ChangeListMenuCursorPosition(MENU_CURSOR_DELTA_RIGHT, MENU_CURSOR_DELTA_NONE);
@ -1538,25 +1538,25 @@ s8 sub_8199484(void)
{
return MENU_B_PRESSED;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_UP)
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_UP)
{
if (oldPos != ChangeGridMenuCursorPosition(0, -1))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_DOWN)
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_DOWN)
{
if (oldPos != ChangeGridMenuCursorPosition(0, 1))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_LEFT || GetLRKeysPressedAndHeld() == MENU_L_PRESSED)
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_LEFT || GetLRKeysPressedAndHeld() == MENU_L_PRESSED)
{
if (oldPos != ChangeGridMenuCursorPosition(-1, 0))
PlaySE(SE_SELECT);
return MENU_NOTHING_CHOSEN;
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_RIGHT || GetLRKeysPressedAndHeld() == MENU_R_PRESSED)
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_RIGHT || GetLRKeysPressedAndHeld() == MENU_R_PRESSED)
{
if (oldPos != ChangeGridMenuCursorPosition(1, 0))
PlaySE(SE_SELECT);
@ -1616,7 +1616,7 @@ void sub_81995E4(u8 windowId, u8 itemCount, const struct MenuAction *strs, const
printer.fgColor = GetFontAttribute(1, FONTATTR_COLOR_FOREGROUND);
printer.bgColor = GetFontAttribute(1, FONTATTR_COLOR_BACKGROUND);
printer.shadowColor = GetFontAttribute(1, FONTATTR_COLOR_SHADOW);
printer.style = GetFontAttribute(1, FONTATTR_STYLE);
printer.unk = GetFontAttribute(1, FONTATTR_UNKNOWN);
printer.letterSpacing = 0;
printer.lineSpacing = 0;
printer.x = 8;
@ -1650,7 +1650,7 @@ void CreateYesNoMenu(const struct WindowTemplate *window, u16 baseTileNum, u8 pa
printer.fgColor = GetFontAttribute(1, FONTATTR_COLOR_FOREGROUND);
printer.bgColor = GetFontAttribute(1, FONTATTR_COLOR_BACKGROUND);
printer.shadowColor = GetFontAttribute(1, FONTATTR_COLOR_SHADOW);
printer.style = GetFontAttribute(1, FONTATTR_STYLE);
printer.unk = GetFontAttribute(1, FONTATTR_UNKNOWN);
printer.letterSpacing = 0;
printer.lineSpacing = 0;
@ -1681,7 +1681,7 @@ void sub_819983C(u8 windowId, u8 a4, u8 itemCount, u8 itemCount2, const struct M
printer.fgColor = GetFontAttribute(1, FONTATTR_COLOR_FOREGROUND);
printer.bgColor = GetFontAttribute(1, FONTATTR_COLOR_BACKGROUND);
printer.shadowColor = GetFontAttribute(1, FONTATTR_COLOR_SHADOW);
printer.style = GetFontAttribute(1, FONTATTR_STYLE);
printer.unk = GetFontAttribute(1, FONTATTR_UNKNOWN);
printer.letterSpacing = 0;
printer.lineSpacing = 0;
@ -1949,7 +1949,7 @@ void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const
printer.currentY = printer.y;
printer.letterSpacing = GetFontAttribute(fontId, 2);
printer.lineSpacing = GetFontAttribute(fontId, 3);
printer.style = 0;
printer.unk = 0;
printer.fgColor = color[1];
printer.bgColor = color[0];
printer.shadowColor = color[2];
@ -1970,7 +1970,7 @@ void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 left, u8 top, u8 le
printer.currentY = printer.y;
printer.letterSpacing = letterSpacing;
printer.lineSpacing = lineSpacing;
printer.style = 0;
printer.unk = 0;
printer.fgColor = color[1];
printer.bgColor = color[0];
printer.shadowColor = color[2];
@ -1991,7 +1991,7 @@ void AddTextPrinterParameterized5(u8 windowId, u8 fontId, const u8 *str, u8 left
printer.currentY = top;
printer.letterSpacing = letterSpacing;
printer.lineSpacing = lineSpacing;
printer.style = 0;
printer.unk = 0;
printer.fgColor = GetFontAttribute(fontId, 5);
printer.bgColor = GetFontAttribute(fontId, 6);

View File

@ -183,7 +183,7 @@ bool8 AdjustQuantityAccordingToDPadInput(s16 *arg0, u16 arg1)
{
s16 valBefore = (*arg0);
if (JOY_REPEAT(DPAD_ANY) == DPAD_UP)
if ((JOY_REPEAT(DPAD_ANY)) == DPAD_UP)
{
(*arg0)++;
if ((*arg0) > arg1)
@ -199,7 +199,7 @@ bool8 AdjustQuantityAccordingToDPadInput(s16 *arg0, u16 arg1)
return TRUE;
}
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_DOWN)
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_DOWN)
{
(*arg0)--;
if ((*arg0) <= 0)
@ -215,7 +215,7 @@ bool8 AdjustQuantityAccordingToDPadInput(s16 *arg0, u16 arg1)
return TRUE;
}
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_RIGHT)
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_RIGHT)
{
(*arg0) += 10;
if ((*arg0) > arg1)
@ -231,7 +231,7 @@ bool8 AdjustQuantityAccordingToDPadInput(s16 *arg0, u16 arg1)
return TRUE;
}
}
else if (JOY_REPEAT(DPAD_ANY) == DPAD_LEFT)
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_LEFT)
{
(*arg0) -= 10;
if ((*arg0) <= 0)

View File

@ -249,7 +249,7 @@ void sub_81D1D04(u8 a0)
sUnknown_0203CF48[a0] = 0xFF;
}
static u8 sub_81D1D34(u8 a0) // unused
static u8 sub_81D1D34(u8 a0)
{
return sUnknown_0203CF48[a0];
}
@ -893,73 +893,76 @@ static u8 *GetConditionMenuMonString(u8 *dst, u16 boxId, u16 monId)
{
return StringCopyPadded(dst, gText_EggNickname, 0, 12);
}
GetBoxOrPartyMonData(boxId, monId, MON_DATA_NICKNAME, dst);
StringGetEnd10(dst);
species = GetBoxOrPartyMonData(boxId, monId, MON_DATA_SPECIES, NULL);
if (boxId == TOTAL_BOXES_COUNT) // Party mon.
{
level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
gender = GetMonGender(&gPlayerParty[monId]);
}
else
{
// Needed to match, feel free to remove.
boxId++, boxId--;
monId++, monId--;
GetBoxOrPartyMonData(boxId, monId, MON_DATA_NICKNAME, dst);
StringGetEnd10(dst);
species = GetBoxOrPartyMonData(boxId, monId, MON_DATA_SPECIES, NULL);
if (boxId == TOTAL_BOXES_COUNT) // Party mon.
{
level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
gender = GetMonGender(&gPlayerParty[monId]);
}
else
{
// Needed to match, feel free to remove.
boxId++;boxId--;
monId++;monId--;
boxMon = GetBoxedMonPtr(boxId, monId);
gender = GetBoxMonGender(boxMon);
level = GetLevelFromBoxMonExp(boxMon);
}
boxMon = GetBoxedMonPtr(boxId, monId);
gender = GetBoxMonGender(boxMon);
level = GetLevelFromBoxMonExp(boxMon);
}
if ((species == SPECIES_NIDORAN_F || species == SPECIES_NIDORAN_M) && !StringCompare(dst, gSpeciesNames[species]))
gender = MON_GENDERLESS;
if ((species == SPECIES_NIDORAN_F || species == SPECIES_NIDORAN_M) && !StringCompare(dst, gSpeciesNames[species]))
gender = MON_GENDERLESS;
for (str = dst; *str != EOS; str++)
;
for (str = dst; *str != EOS; str++)
;
*(str++) = EXT_CTRL_CODE_BEGIN;
*(str++) = EXT_CTRL_CODE_SKIP;
*(str++) = 60;
*(str++) = EXT_CTRL_CODE_BEGIN;
*(str++) = EXT_CTRL_CODE_SKIP;
*(str++) = 60;
switch (gender)
{
default:
switch (gender)
{
default:
*(str++) = CHAR_SPACE;
break;
case MON_MALE:
*(str++) = EXT_CTRL_CODE_BEGIN;
*(str++) = EXT_CTRL_CODE_COLOR;
*(str++) = TEXT_COLOR_RED;
*(str++) = EXT_CTRL_CODE_BEGIN;
*(str++) = EXT_CTRL_CODE_SHADOW;
*(str++) = TEXT_COLOR_LIGHT_RED;
*(str++) = CHAR_MALE;
break;
case MON_FEMALE:
*(str++) = EXT_CTRL_CODE_BEGIN;
*(str++) = EXT_CTRL_CODE_COLOR;
*(str++) = TEXT_COLOR_GREEN;
*(str++) = EXT_CTRL_CODE_BEGIN;
*(str++) = EXT_CTRL_CODE_SHADOW;
*(str++) = TEXT_COLOR_LIGHT_GREEN;
*(str++) = CHAR_FEMALE;
break;
}
*(str++) = EXT_CTRL_CODE_BEGIN;
*(str++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
*(str++) = TEXT_COLOR_BLUE;
*(str++) = TEXT_COLOR_TRANSPARENT;
*(str++) = TEXT_COLOR_LIGHT_BLUE;
*(str++) = CHAR_SLASH;
*(str++) = CHAR_EXTRA_SYMBOL;
*(str++) = CHAR_LV_2;
str = ConvertIntToDecimalStringN(str, level, STR_CONV_MODE_LEFT_ALIGN, 3);
*(str++) = CHAR_SPACE;
break;
case MON_MALE:
*(str++) = EXT_CTRL_CODE_BEGIN;
*(str++) = EXT_CTRL_CODE_COLOR;
*(str++) = TEXT_COLOR_RED;
*(str++) = EXT_CTRL_CODE_BEGIN;
*(str++) = EXT_CTRL_CODE_SHADOW;
*(str++) = TEXT_COLOR_LIGHT_RED;
*(str++) = CHAR_MALE;
break;
case MON_FEMALE:
*(str++) = EXT_CTRL_CODE_BEGIN;
*(str++) = EXT_CTRL_CODE_COLOR;
*(str++) = TEXT_COLOR_GREEN;
*(str++) = EXT_CTRL_CODE_BEGIN;
*(str++) = EXT_CTRL_CODE_SHADOW;
*(str++) = TEXT_COLOR_LIGHT_GREEN;
*(str++) = CHAR_FEMALE;
break;
*str = EOS;
return str;
}
*(str++) = EXT_CTRL_CODE_BEGIN;
*(str++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
*(str++) = TEXT_COLOR_BLUE;
*(str++) = TEXT_COLOR_TRANSPARENT;
*(str++) = TEXT_COLOR_LIGHT_BLUE;
*(str++) = CHAR_SLASH;
*(str++) = CHAR_EXTRA_SYMBOL;
*(str++) = CHAR_LV_2;
str = ConvertIntToDecimalStringN(str, level, STR_CONV_MODE_LEFT_ALIGN, 3);
*(str++) = CHAR_SPACE;
*str = EOS;
return str;
}
// Buffers the string in src to dest up to n chars. If src is less than n chars, fill with spaces

View File

@ -168,7 +168,7 @@ const struct PulseBlendSettings gMirageTowerPulseBlendSettings = {
.numColors = 15,
.delay = 5,
.numFadeCycles = -1,
.maxBlendCoeff = -5,
.maxBlendCoeff = 11,
.fadeType = 1,
.restorePaletteOnUnload = FALSE,
.unk7_7 = 1,
@ -412,9 +412,10 @@ void DoMirageTowerCeilingCrumble(void)
static void WaitCeilingCrumble(u8 taskId)
{
u16 *data = (u16 *)gTasks[taskId].data;
u16 *data = gTasks[taskId].data;
data[1]++;
// Either wait 1000 frames, or until all 16 crumble sprites and the one screen-shake task are completed.
if (++data[1] == 1000 || data[0] == 17)
if (data[1] == 1000 || data[0] == 17)
gTasks[taskId].func = FinishCeilingCrumbleTask;
}
@ -690,7 +691,7 @@ static void DoFossilFallAndSink(u8 taskId)
if (gSprites[sUnknown_0203CF0C->spriteId].callback != SpriteCallbackDummy)
return;
DestroySprite(&gSprites[sUnknown_0203CF0C->spriteId]);
FREE_AND_SET_NULL(sUnknown_0203CF0C->unkC);
FREE_AND_SET_NULL(sUnknown_0203CF0C->unkC);;
FREE_AND_SET_NULL(sUnknown_0203CF0C->frameImage);
FREE_AND_SET_NULL(sUnknown_0203CF0C->frameImageTiles);
FREE_AND_SET_NULL(sUnknown_0203CF0C);
@ -725,8 +726,8 @@ static void sub_81BF248(struct Sprite *sprite)
static void sub_81BF2B8(u8* a, u16 b, u8 c, u8 d, u8 e)
{
u8 r5, r4, r0, r2;
u16 var, var2;
u8 r0, r5, r4, r2;
u8 r2_1, r4_1;
u8 b2, c2;
@ -738,25 +739,23 @@ static void sub_81BF2B8(u8* a, u16 b, u8 c, u8 d, u8 e)
r4_1 = r4 & 7;
r2_1 = r2 & 7;
gUnknown_030012A8[2] = r4 & 7; //should be r4_1 but that doesn't match
gUnknown_030012A8[3] = r2 & 7; //should be r2_1 but that doesn't match
gUnknown_030012A8[2] = r4 & 7; //should be using r4_1, but that doesn't match
gUnknown_030012A8[3] = r2 & 7; //"
r0 = r2 / 8;
r5 = r4 / 8;
gUnknown_030012A8[4] = r2 / 8; //should just be r0, but that doesn't match
gUnknown_030012A8[5] = r4 / 8; //should be just r5 but that doesn't match
gUnknown_030012A8[4] = r2 / 8; //should be using r0, but that doesn't match
gUnknown_030012A8[5] = r4 / 8; //should be using r5, but that doesn't match
var = (d / 8) * (r5 * 64) + (r0 * 64);
gUnknown_030012A8[6] = var;
var2 = var + ((r4_1 * 8) + r2_1);
var2 /= 2;
gUnknown_030012A8[7] = var + ((r4_1 * 8) + r2_1); // should be var2 with var2 being divided by 2 AFTER this assignment, but that doesn't match.
gUnknown_030012A8[7] = var + ((r4_1 * 8) + r2_1); //should be using var2 with var2 being divided afterwards, but that doesn't match
b2 = ((b % 2) ^ 1);
c2 = (c << (b2 << 2)) | (15 << (((b2 ^ 1) << 2)));
c2 = (c << (b2 << 2)) | 15 << (((b2 ^ 1) << 2));
a[var2 + (e * 32)] &= c2;
}

View File

@ -1861,7 +1861,7 @@ u8 GetMonAilment(struct Pokemon *mon)
static void SetPartyMonsAllowedInMinigame(void)
{
s16 *ptr;
u16 *ptr;
if (gPartyMenu.menuType == PARTY_MENU_TYPE_MINIGAME)
{
@ -4953,9 +4953,9 @@ static void Task_DisplayLevelUpStatsPg2(u8 taskId)
static void DisplayLevelUpStatsPg1(u8 taskId)
{
u16 *arrayPtr = (u16*)sPartyMenuInternal->data;
s16 *arrayPtr = sPartyMenuInternal->data;
arrayPtr[12] = (u16)CreateLevelUpStatsWindow();
arrayPtr[12] = CreateLevelUpStatsWindow();
DrawLevelUpWindowPg1(arrayPtr[12], arrayPtr, &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
CopyWindowToVram(arrayPtr[12], 2);
ScheduleBgCopyTilemapToVram(2);
@ -4963,7 +4963,7 @@ static void DisplayLevelUpStatsPg1(u8 taskId)
static void DisplayLevelUpStatsPg2(u8 taskId)
{
u16 *arrayPtr = (u16 *)sPartyMenuInternal->data;
s16 *arrayPtr = sPartyMenuInternal->data;
DrawLevelUpWindowPg2(arrayPtr[12], &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
CopyWindowToVram(arrayPtr[12], 2);

View File

@ -327,7 +327,7 @@ void PlayerPC(void)
static void InitPlayerPCMenu(u8 taskId)
{
s16 *data;
u16 *data;
struct WindowTemplate windowTemplate;
data = gTasks[taskId].data;
@ -346,7 +346,7 @@ static void InitPlayerPCMenu(u8 taskId)
static void PlayerPCProcessMenuInput(u8 taskId)
{
s16 *data;
u16 *data;
s8 inputOptionId;
data = gTasks[taskId].data;
@ -435,7 +435,7 @@ static void PlayerPC_TurnOff(u8 taskId)
static void InitItemStorageMenu(u8 taskId, u8 var)
{
s16 *data;
u16 *data;
struct WindowTemplate windowTemplate;
data = gTasks[taskId].data;
@ -548,7 +548,7 @@ static void ItemStorage_Toss(u8 taskId)
static void ItemStorage_WithdrawToss_Helper(u8 taskId, bool8 toss)
{
s16 *data = gTasks[taskId].data;
u16 *data = gTasks[taskId].data;
data[3] = toss;
sub_816B4DC(taskId);
@ -581,9 +581,9 @@ static void ItemStorage_SetItemAndMailCount(u8 taskId)
static void sub_816B4DC(u8 taskId)
{
u16 *data = (u16 *)gTasks[taskId].data;
u16 *data = gTasks[taskId].data;
ClearStdWindowAndFrameToTransparent((u8)data[4], FALSE);
ClearStdWindowAndFrameToTransparent(data[4], FALSE);
ClearWindowTilemap(data[4]);
RemoveWindow(data[4]);
ScheduleBgCopyTilemapToVram(0);
@ -1380,7 +1380,7 @@ static void ItemStorage_DoItemToss(u8 taskId)
data = gTasks[taskId].data;
b = (playerPCItemPageInfo.cursorPos + playerPCItemPageInfo.itemsAbove);
if (ItemId_GetImportance(gSaveBlock1Ptr->pcItems[b].itemId) == 0)
if (!ItemId_GetImportance(gSaveBlock1Ptr->pcItems[b].itemId))
{
CopyItemName(gSaveBlock1Ptr->pcItems[b].itemId, gStringVar1);
ConvertIntToDecimalStringN(gStringVar2, data[2], STR_CONV_MODE_LEFT_ALIGN, 3);

View File

@ -430,7 +430,7 @@ static const struct ListMenuTemplate sPokeblockListMenuTemplate =
// code
void OpenPokeblockCase(u8 caseId, void (*callback)(void))
{
sPokeblockMenu = Alloc(sizeof(struct PokeblockMenuStruct));
sPokeblockMenu = Alloc(sizeof(*sPokeblockMenu));
sPokeblockMenu->caseId = caseId;
sPokeblockMenu->callbackOnUse = NULL;
sPokeblockMenu->unkTaskId = 0xFF;

View File

@ -171,16 +171,16 @@ struct PokedexView
u16 ownCount;
u16 monSpriteIds[MAX_MONS_ON_SCREEN];
u16 selectedMonSpriteId;
s16 pokeBallRotationStep;
s16 pokeBallRotationBackup;
u16 pokeBallRotationStep;
u16 pokeBallRotationBackup;
u8 pokeBallRotation;
u8 initialVOffset;
u8 scrollTimer;
u8 scrollDirection;
s16 listVOffset;
s16 listMovingVOffset;
s16 scrollMonIncrement;
s16 maxScrollTimer;
u16 scrollMonIncrement;
u16 maxScrollTimer;
u16 scrollSpeed;
u16 unkArr1[4]; // Cleared, never read
u8 filler[8];
@ -2597,7 +2597,7 @@ static u16 TryDoPokedexScroll(u16 selectedMon, u16 ignored)
CreateMonListEntry(1, selectedMon, ignored);
PlaySE(SE_DEX_SCROLL);
}
else if (JOY_HELD(DPAD_DOWN) && (selectedMon < sPokedexView->pokemonListCount - 1))
else if ((JOY_HELD(DPAD_DOWN)) && (selectedMon < sPokedexView->pokemonListCount - 1))
{
scrollDir = 2;
selectedMon = GetNextPosition(0, selectedMon, 0, sPokedexView->pokemonListCount - 1);
@ -2605,7 +2605,7 @@ static u16 TryDoPokedexScroll(u16 selectedMon, u16 ignored)
CreateMonListEntry(2, selectedMon, ignored);
PlaySE(SE_DEX_SCROLL);
}
else if (JOY_NEW(DPAD_LEFT) && (selectedMon > 0))
else if ((JOY_NEW(DPAD_LEFT)) && (selectedMon > 0))
{
startingPos = selectedMon;
@ -3399,8 +3399,8 @@ static void Task_HandleInfoScreenInput(u8 taskId)
}
return;
}
if ((JOY_NEW(DPAD_LEFT)
|| (JOY_NEW(L_BUTTON) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR))
if (((JOY_NEW(DPAD_LEFT))
|| ((JOY_NEW(L_BUTTON)) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR))
&& sPokedexView->selectedScreen > 0)
{
sPokedexView->selectedScreen--;
@ -3408,8 +3408,8 @@ static void Task_HandleInfoScreenInput(u8 taskId)
PlaySE(SE_DEX_PAGE);
return;
}
if ((JOY_NEW(DPAD_RIGHT)
|| (JOY_NEW(R_BUTTON) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR))
if (((JOY_NEW(DPAD_RIGHT))
|| ((JOY_NEW(R_BUTTON)) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR))
&& sPokedexView->selectedScreen < CANCEL_SCREEN)
{
sPokedexView->selectedScreen++;
@ -3656,8 +3656,8 @@ static void Task_HandleCryScreenInput(u8 taskId)
PlaySE(SE_DEX_PAGE);
return;
}
if (JOY_NEW(DPAD_RIGHT)
|| (JOY_NEW(R_BUTTON) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR))
if ((JOY_NEW(DPAD_RIGHT))
|| ((JOY_NEW(R_BUTTON)) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR))
{
if (!sPokedexListItem->owned)
{
@ -4167,13 +4167,12 @@ static void PrintMonHeight(u16 height, u8 left, u8 top)
static void PrintMonWeight(u16 weight, u8 left, u8 top)
{
u8 buffer[16];
u8 i;
bool8 output;
u8 i;
u32 lbs = (weight * 100000) / 4536;
if (lbs % 10u >= 5)
lbs += 10;
i = 0;
output = FALSE;
@ -4228,19 +4227,13 @@ const u8 *GetPokedexCategoryName(u16 dexNum) // unused
return gPokedexEntries[dexNum].categoryName;
}
enum
{
HEIGHT,
WEIGHT,
};
u16 GetPokedexHeightWeight(u16 dexNum, u8 data)
{
switch (data)
{
case HEIGHT:
case 0: // height
return gPokedexEntries[dexNum].height;
case WEIGHT:
case 1: // weight
return gPokedexEntries[dexNum].weight;
default:
return 1;
@ -5029,7 +5022,7 @@ static void Task_HandleSearchMenuInput(u8 taskId)
CopyWindowToVram(0, 2);
CopyBgTilemapBufferToVram(3);
}
if (JOY_NEW(DPAD_RIGHT) && movementMap[gTasks[taskId].tMenuItem][1] != 0xFF)
if ((JOY_NEW(DPAD_RIGHT)) && movementMap[gTasks[taskId].tMenuItem][1] != 0xFF)
{
PlaySE(SE_SELECT);
gTasks[taskId].tMenuItem = movementMap[gTasks[taskId].tMenuItem][1];
@ -5115,9 +5108,9 @@ static void Task_SelectSearchMenuItem(u8 taskId)
u16 *scrollOffset;
DrawOrEraseSearchParameterBox(FALSE);
menuItem = (u16)gTasks[taskId].tMenuItem;
cursorPos = (u16*)&gTasks[taskId].data[sSearchOptions[menuItem].taskDataCursorPos];
scrollOffset = (u16*)&gTasks[taskId].data[sSearchOptions[menuItem].taskDataScrollOffset];
menuItem = gTasks[taskId].tMenuItem;
cursorPos = &gTasks[taskId].data[sSearchOptions[menuItem].taskDataCursorPos];
scrollOffset = &gTasks[taskId].data[sSearchOptions[menuItem].taskDataScrollOffset];
gTasks[taskId].tCursorPos = *cursorPos;
gTasks[taskId].tScrollOffset = *scrollOffset;
PrintSearchParameterText(taskId);
@ -5236,8 +5229,9 @@ static void Task_ExitSearchWaitForFade(u8 taskId)
void SetSearchRectHighlight(u8 flags, u8 x, u8 y, u8 width)
{
u16 i, temp; //This would have been better as a pointer but here we are
u32 ptr = (u32)GetBgTilemapBuffer(3); //This should be a pointer, but this only matches as a u32.
u16 i;
u16 temp; //should be a pointer, but does not match as one
u32 ptr = (u32)GetBgTilemapBuffer(3); //same as above
for (i = 0; i < width; i++)
{
@ -5245,7 +5239,7 @@ void SetSearchRectHighlight(u8 flags, u8 x, u8 y, u8 width)
temp &= 0x0fff;
temp |= (flags << 12);
*(u16 *)(ptr + (y + 0) * 64 + (x + i) * 2) = temp;
temp = *(u16 *)(ptr + (y + 1) * 64 + (x + i) * 2);
temp &= 0x0fff;
temp |= (flags << 12);
@ -5451,8 +5445,8 @@ static void PrintSearchParameterText(u8 taskId)
const struct SearchOptionText *texts = sSearchOptions[gTasks[taskId].tMenuItem].texts;
const u16 *cursorPos = &gTasks[taskId].data[sSearchOptions[gTasks[taskId].tMenuItem].taskDataCursorPos];
const u16 *scrollOffset = &gTasks[taskId].data[sSearchOptions[gTasks[taskId].tMenuItem].taskDataScrollOffset];
u16 i, j;
u16 i;
u16 j;
ClearSearchParameterBoxText();
@ -5541,7 +5535,8 @@ static bool8 SearchParamCantScrollUp(u8 taskId)
if (lastOption > MAX_SEARCH_PARAM_CURSOR_POS && *scrollOffset != 0)
return FALSE;
return TRUE;
else
return TRUE;
}
static bool8 SearchParamCantScrollDown(u8 taskId)
@ -5552,7 +5547,8 @@ static bool8 SearchParamCantScrollDown(u8 taskId)
if (lastOption > MAX_SEARCH_PARAM_CURSOR_POS && *scrollOffset < lastOption - MAX_SEARCH_PARAM_CURSOR_POS)
return FALSE;
return TRUE;
else
return TRUE;
}
#define sTaskId data[0]

View File

@ -69,7 +69,7 @@ EWRAM_DATA u8 gEnemyPartyCount = 0;
EWRAM_DATA struct Pokemon gPlayerParty[PARTY_SIZE] = {0};
EWRAM_DATA struct Pokemon gEnemyParty[PARTY_SIZE] = {0};
EWRAM_DATA struct SpriteTemplate gMultiuseSpriteTemplate = {0};
EWRAM_DATA struct Unknown_806F160_Struct *gUnknown_020249B4[2] = {NULL, NULL};
EWRAM_DATA struct Unknown_806F160_Struct *gUnknown_020249B4[2] = {NULL};
// const rom data
#include "data/battle_moves.h"
@ -5750,7 +5750,7 @@ u8 GetTrainerEncounterMusicId(u16 trainerOpponentId)
u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex)
{
u16 retVal;
// Dont modify HP, Accuracy, or Evasion by nature
// Don't modify HP, Accuracy, or Evasion by nature
if (statIndex <= STAT_HP || statIndex > NUM_NATURE_STATS)
{
return n;
@ -6811,8 +6811,6 @@ static bool8 ShouldSkipFriendshipChange(void)
return FALSE;
}
#define MAGIC_NUMBER 0xA3
static void sub_806F160(struct Unknown_806F160_Struct* structPtr)
{
u16 i, j;
@ -6861,7 +6859,7 @@ struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1)
structPtr->field_0_0 = 7;
structPtr->field_0_1 = 7;
structPtr->field_1 = 4;
structPtr->size = 1;
structPtr->field_3_0 = 1;
structPtr->field_3_1 = 2;
break;
case 0:
@ -6869,12 +6867,12 @@ struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1)
structPtr->field_0_0 = 4;
structPtr->field_0_1 = 4;
structPtr->field_1 = 4;
structPtr->size = 1;
structPtr->field_3_0 = 1;
structPtr->field_3_1 = 0;
break;
}
structPtr->bytes = AllocZeroed(structPtr->size * 0x800 * 4 * structPtr->field_0_0);
structPtr->bytes = AllocZeroed(structPtr->field_3_0 * 0x800 * 4 * structPtr->field_0_0);
structPtr->byteArrays = AllocZeroed(structPtr->field_0_0 * 32);
if (structPtr->bytes == NULL || structPtr->byteArrays == NULL)
{
@ -6883,7 +6881,7 @@ struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1)
else
{
for (i = 0; i < structPtr->field_0_0; i++)
structPtr->byteArrays[i] = structPtr->bytes + (structPtr->size * (i << 0xD));
structPtr->byteArrays[i] = structPtr->bytes + (structPtr->field_3_0 * (i << 0xD));
}
structPtr->templates = AllocZeroed(sizeof(struct SpriteTemplate) * structPtr->field_0_0);
@ -6902,8 +6900,8 @@ struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1)
case 2:
sub_806F1FC(structPtr);
break;
case 1:
case 0:
case 1:
default:
sub_806F160(structPtr);
break;
@ -6932,7 +6930,7 @@ struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1)
}
else
{
structPtr->magic = MAGIC_NUMBER;
structPtr->magic = 0xA3;
gUnknown_020249B4[id] = structPtr;
}
@ -6943,12 +6941,12 @@ void sub_806F47C(u8 id)
{
struct Unknown_806F160_Struct *structPtr;
id &= 1;
id %= 2;
structPtr = gUnknown_020249B4[id];
if (structPtr == NULL)
return;
if (structPtr->magic != MAGIC_NUMBER)
if (structPtr->magic != 0xA3)
{
memset(structPtr, 0, sizeof(struct Unknown_806F160_Struct));
}
@ -6972,13 +6970,15 @@ void sub_806F47C(u8 id)
u8 *sub_806F4F8(u8 id, u8 arg1)
{
struct Unknown_806F160_Struct *structPtr = gUnknown_020249B4[id % 2];
if (structPtr->magic != MAGIC_NUMBER)
if (structPtr->magic != 0xA3)
{
return NULL;
}
if (arg1 >= structPtr->field_0_0)
arg1 = 0;
else
{
if (arg1 >= structPtr->field_0_0)
arg1 = 0;
return structPtr->byteArrays[arg1];
return structPtr->byteArrays[arg1];
}
}

View File

@ -2883,10 +2883,9 @@ static void sub_8181C2C(struct Sprite *sprite)
}
else
{
s32 var = sUnknown_03001240[sprite->data[0]].field_8;
const s16 var = sUnknown_03001240[sprite->data[0]].field_8;
sprite->pos2.x = var * ((counter % 128) * 8) / 128 + 8 * -var; //Should be - 8 * var instead of + 8 * -var, but that doesn't match
sprite->pos2.x = var * ((counter % 128) * 8) / 128 + 8 * -var;
sprite->pos2.y = -(Sin(counter % 128, 8));
}

View File

@ -405,7 +405,7 @@ void StartPokemonJump(u16 partyIndex, MainCallback callback)
if (gReceivedRemoteLinkPlayers)
{
gUnknown_02022CFC = Alloc(sizeof(struct PokemonJump1));
gUnknown_02022CFC = Alloc(sizeof(*gUnknown_02022CFC));
if (gUnknown_02022CFC)
{
ResetTasks();

View File

@ -2156,7 +2156,7 @@ static void Cb2_EnterPSS(u8 boxOption)
{
ResetTasks();
sCurrentBoxOption = boxOption;
sPSSData = Alloc(sizeof(struct PokemonStorageSystemData));
sPSSData = Alloc(sizeof(*sPSSData));
if (sPSSData == NULL)
{
SetMainCallback2(Cb2_ExitPSS);
@ -2176,7 +2176,7 @@ static void Cb2_EnterPSS(u8 boxOption)
static void Cb2_ReturnToPSS(void)
{
ResetTasks();
sPSSData = Alloc(sizeof(struct PokemonStorageSystemData));
sPSSData = Alloc(sizeof(*sPSSData));
if (sPSSData == NULL)
{
SetMainCallback2(Cb2_ExitPSS);
@ -7440,7 +7440,7 @@ static u8 HandleInput_OnButtons(void)
sPSSData->field_CD7 = 1;
break;
}
if (JOY_REPEAT(DPAD_DOWN | START_BUTTON))
{
retVal = 1;

View File

@ -1504,11 +1504,11 @@ static void Task_HandleInput(u8 taskId)
{
ChangeSummaryPokemon(taskId, 1);
}
else if (JOY_NEW(DPAD_LEFT) || GetLRKeysPressed() == MENU_L_PRESSED)
else if ((JOY_NEW(DPAD_LEFT)) || GetLRKeysPressed() == MENU_L_PRESSED)
{
ChangePage(taskId, -1);
}
else if (JOY_NEW(DPAD_RIGHT) || GetLRKeysPressed() == MENU_R_PRESSED)
else if ((JOY_NEW(DPAD_RIGHT)) || GetLRKeysPressed() == MENU_R_PRESSED)
{
ChangePage(taskId, 1);
}

View File

@ -315,7 +315,7 @@ static void Task_RunLoopedTask_LinkMode(u8 taskId)
void CB2_InitPokeNav(void)
{
gPokenavResources = Alloc(sizeof(struct PokenavResources));
gPokenavResources = Alloc(sizeof(*gPokenavResources));
if (gPokenavResources == NULL)
{
SetMainCallback2(CB2_ReturnToFieldWithOpenMenu);
@ -343,7 +343,7 @@ static void CB2_InitPokenavForTutorial(void)
if (gPaletteFade.active)
return;
gPokenavResources = Alloc(sizeof(struct PokenavResources));
gPokenavResources = Alloc(sizeof(*gPokenavResources));
if (gPokenavResources == NULL)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);

View File

@ -184,26 +184,27 @@ static u32 HandleConditionSearchInput(struct PokenavSub7 *structPtr)
{
if (JOY_REPEAT(DPAD_UP))
return CONDITION_SEARCH_FUNC_MOVE_UP;
if (JOY_REPEAT(DPAD_DOWN))
else if (JOY_REPEAT(DPAD_DOWN))
return CONDITION_SEARCH_FUNC_MOVE_DOWN;
if (JOY_NEW(DPAD_LEFT))
else if (JOY_NEW(DPAD_LEFT))
return CONDITION_SEARCH_FUNC_PAGE_UP;
if (JOY_NEW(DPAD_RIGHT))
else if (JOY_NEW(DPAD_RIGHT))
return CONDITION_SEARCH_FUNC_PAGE_DOWN;
if (JOY_NEW(B_BUTTON))
else if (JOY_NEW(B_BUTTON))
{
structPtr->isPartyCondition = 0;
structPtr->callback = ReturnToConditionSearchList;
return CONDITION_SEARCH_FUNC_EXIT;
}
if (JOY_NEW(A_BUTTON))
else if (JOY_NEW(A_BUTTON))
{
structPtr->monList->currIndex = GetSelectedPokenavListIndex();
structPtr->isPartyCondition = 1;
structPtr->callback = OpenConditionGraphFromSearchList;
return CONDITION_SEARCH_FUNC_SELECT_MON;
}
return CONDITION_SEARCH_FUNC_NONE;
else
return CONDITION_SEARCH_FUNC_NONE;
}
static u32 ReturnToConditionSearchList(struct PokenavSub7 *structPtr)

View File

@ -438,7 +438,6 @@ static u32 LoopedTask_SlideMenuHeaderDown(s32 a0)
ChangeBgY(0, 0, 0);
return LT_FINISH;
}
return LT_PAUSE;
}
@ -459,9 +458,11 @@ void Pokenav_AllocAndLoadPalettes(const struct SpritePalette *palettes)
{
break;
}
index = (index * 16) + 0x100;
CopyPaletteIntoBufferUnfaded(current->data, index, 0x20);
else
{
index = (index * 16) + 0x100;
CopyPaletteIntoBufferUnfaded(current->data, index, 0x20);
}
}
}

View File

@ -32,53 +32,53 @@ static u32 (*GetMainMenuInputHandler(void))(struct Pokenav1Struct*);
static void SetMenuInputHandler(struct Pokenav1Struct *state);
// Number of entries - 1 for that menu type
static const u8 sLastCursorPositions[] =
static const u8 sLastCursorPositions[] =
{
[POKENAV_MENU_TYPE_DEFAULT] = 2,
[POKENAV_MENU_TYPE_UNLOCK_MC] = 3,
[POKENAV_MENU_TYPE_UNLOCK_MC_RIBBONS] = 4,
[POKENAV_MENU_TYPE_CONDITION] = 2,
[POKENAV_MENU_TYPE_DEFAULT] = 2,
[POKENAV_MENU_TYPE_UNLOCK_MC] = 3,
[POKENAV_MENU_TYPE_UNLOCK_MC_RIBBONS] = 4,
[POKENAV_MENU_TYPE_CONDITION] = 2,
[POKENAV_MENU_TYPE_CONDITION_SEARCH] = 5
};
static const u8 sMenuItems[][6] =
{
[POKENAV_MENU_TYPE_DEFAULT] =
{
POKENAV_MENUITEM_MAP,
POKENAV_MENUITEM_CONDITION,
[POKENAV_MENU_TYPE_DEFAULT] =
{
POKENAV_MENUITEM_MAP,
POKENAV_MENUITEM_CONDITION,
[2 ... 5] = POKENAV_MENUITEM_SWITCH_OFF
},
[POKENAV_MENU_TYPE_UNLOCK_MC] =
{
POKENAV_MENUITEM_MAP,
POKENAV_MENUITEM_CONDITION,
POKENAV_MENUITEM_MATCH_CALL,
[POKENAV_MENU_TYPE_UNLOCK_MC] =
{
POKENAV_MENUITEM_MAP,
POKENAV_MENUITEM_CONDITION,
POKENAV_MENUITEM_MATCH_CALL,
[3 ... 5] = POKENAV_MENUITEM_SWITCH_OFF
},
[POKENAV_MENU_TYPE_UNLOCK_MC_RIBBONS] =
{
POKENAV_MENUITEM_MAP,
POKENAV_MENUITEM_CONDITION,
POKENAV_MENUITEM_MATCH_CALL,
POKENAV_MENUITEM_RIBBONS,
[POKENAV_MENU_TYPE_UNLOCK_MC_RIBBONS] =
{
POKENAV_MENUITEM_MAP,
POKENAV_MENUITEM_CONDITION,
POKENAV_MENUITEM_MATCH_CALL,
POKENAV_MENUITEM_RIBBONS,
[4 ... 5] = POKENAV_MENUITEM_SWITCH_OFF
},
[POKENAV_MENU_TYPE_CONDITION] =
{
POKENAV_MENUITEM_CONDITION_PARTY,
POKENAV_MENUITEM_CONDITION_SEARCH,
POKENAV_MENUITEM_CONDITION_CANCEL,
[POKENAV_MENU_TYPE_CONDITION] =
{
POKENAV_MENUITEM_CONDITION_PARTY,
POKENAV_MENUITEM_CONDITION_SEARCH,
POKENAV_MENUITEM_CONDITION_CANCEL,
[3 ... 5] = POKENAV_MENUITEM_SWITCH_OFF
},
[POKENAV_MENU_TYPE_CONDITION_SEARCH] =
{
POKENAV_MENUITEM_CONDITION_SEARCH_COOL,
POKENAV_MENUITEM_CONDITION_SEARCH_BEAUTY,
POKENAV_MENUITEM_CONDITION_SEARCH_CUTE,
POKENAV_MENUITEM_CONDITION_SEARCH_SMART,
POKENAV_MENUITEM_CONDITION_SEARCH_TOUGH,
POKENAV_MENUITEM_CONDITION_SEARCH_CANCEL
[POKENAV_MENU_TYPE_CONDITION_SEARCH] =
{
POKENAV_MENUITEM_CONDITION_SEARCH_COOL,
POKENAV_MENUITEM_CONDITION_SEARCH_BEAUTY,
POKENAV_MENUITEM_CONDITION_SEARCH_CUTE,
POKENAV_MENUITEM_CONDITION_SEARCH_SMART,
POKENAV_MENUITEM_CONDITION_SEARCH_TOUGH,
POKENAV_MENUITEM_CONDITION_SEARCH_CANCEL
},
};
@ -87,13 +87,13 @@ static u8 GetPokenavMainMenuType(void)
u8 menuType = POKENAV_MENU_TYPE_DEFAULT;
if (FlagGet(FLAG_ADDED_MATCH_CALL_TO_POKENAV))
{
{
menuType = POKENAV_MENU_TYPE_UNLOCK_MC;
if (FlagGet(FLAG_SYS_RIBBON_GET))
menuType = POKENAV_MENU_TYPE_UNLOCK_MC_RIBBONS;
}
return menuType;
}
@ -102,7 +102,7 @@ bool32 PokenavCallback_Init_MainMenuCursorOnMap(void)
struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
if (!state)
return FALSE;
state->menuType = GetPokenavMainMenuType();
state->cursorPos = POKENAV_MENUITEM_MAP;
state->currMenuItem = POKENAV_MENUITEM_MAP;
@ -116,7 +116,7 @@ bool32 PokenavCallback_Init_MainMenuCursorOnMatchCall(void)
struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
if (!state)
return FALSE;
state->menuType = GetPokenavMainMenuType();
state->cursorPos = POKENAV_MENUITEM_MATCH_CALL;
state->currMenuItem = POKENAV_MENUITEM_MATCH_CALL;
@ -130,7 +130,7 @@ bool32 PokenavCallback_Init_MainMenuCursorOnRibbons(void)
struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
if (!state)
return FALSE;
state->menuType = GetPokenavMainMenuType();
state->cursorPos = POKENAV_MENUITEM_RIBBONS;
state->currMenuItem = POKENAV_MENUITEM_RIBBONS;
@ -143,7 +143,7 @@ bool32 PokenavCallback_Init_ConditionMenu(void)
struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
if (!state)
return FALSE;
state->menuType = POKENAV_MENU_TYPE_CONDITION;
state->cursorPos = 0; //party
state->currMenuItem = POKENAV_MENUITEM_CONDITION_PARTY;
@ -157,7 +157,7 @@ bool32 PokenavCallback_Init_ConditionSearchMenu(void)
struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
if (!state)
return FALSE;
state->menuType = POKENAV_MENU_TYPE_CONDITION_SEARCH;
state->cursorPos = GetSelectedConditionSearch();
state->currMenuItem = state->cursorPos + POKENAV_MENUITEM_CONDITION_SEARCH_COOL;
@ -250,7 +250,7 @@ static u32 HandleMainMenuInput(struct Pokenav1Struct *state)
return POKENAV_MENU_FUNC_EXIT;
}
}
if (JOY_NEW(B_BUTTON))
return POKENAV_MENU_FUNC_EXIT;
@ -262,7 +262,7 @@ static u32 HandleMainMenuInputTutorial(struct Pokenav1Struct *state)
{
if (UpdateMenuCursorPos(state))
return POKENAV_MENU_FUNC_MOVE_CURSOR;
if (JOY_NEW(A_BUTTON))
{
if (sMenuItems[state->menuType][state->cursorPos] == POKENAV_MENUITEM_MATCH_CALL)
@ -277,13 +277,13 @@ static u32 HandleMainMenuInputTutorial(struct Pokenav1Struct *state)
return POKENAV_MENU_FUNC_NONE;
}
}
if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_FAILURE);
return POKENAV_MENU_FUNC_NONE;
}
return POKENAV_MENU_FUNC_NONE;
}
@ -292,7 +292,7 @@ static u32 HandleMainMenuInputEndTutorial(struct Pokenav1Struct *state)
{
if (UpdateMenuCursorPos(state))
return POKENAV_MENU_FUNC_MOVE_CURSOR;
if (JOY_NEW(A_BUTTON))
{
u32 menuItem = sMenuItems[state->menuType][state->cursorPos];
@ -342,7 +342,7 @@ static u32 HandleConditionMenuInput(struct Pokenav1Struct *state)
{
if (UpdateMenuCursorPos(state))
return POKENAV_MENU_FUNC_MOVE_CURSOR;
if (JOY_NEW(A_BUTTON))
{
switch (sMenuItems[state->menuType][state->cursorPos])
@ -386,7 +386,7 @@ static u32 HandleConditionSearchMenuInput(struct Pokenav1Struct *state)
{
if (UpdateMenuCursorPos(state))
return POKENAV_MENU_FUNC_MOVE_CURSOR;
if (JOY_NEW(A_BUTTON))
{
u8 menuItem = sMenuItems[state->menuType][state->cursorPos];

View File

@ -712,18 +712,17 @@ static u8 sub_80E7A9C(struct DayCareMail *rmMail)
return rmMail->message.itemId;
}
static void ExchangeMail(struct RecordMixingDayCareMail *src, size_t recordSize, u8 (*idxs)[2], u8 which0, u8 which1)
static void sub_80E7AA4(struct RecordMixingDayCareMail *src, size_t recordSize, u8 (*idxs)[2], u8 which0, u8 which1)
{
struct DayCareMail buffer;
struct RecordMixingDayCareMail *mail1;
struct RecordMixingDayCareMail *mail2;
mail1 = (void *)src + recordSize * idxs[which0][0];
buffer = mail1->mail[idxs[which0][1]];
memcpy(&buffer, &mail1->mail[idxs[which0][1]], sizeof(struct DayCareMail));
mail2 = (void *)src + recordSize * idxs[which1][0];
mail1->mail[idxs[which0][1]] = mail2->mail[idxs[which1][1]];
mail2->mail[idxs[which1][1]] = buffer;
memcpy(&mail1->mail[idxs[which0][1]], &mail2->mail[idxs[which1][1]], sizeof(struct DayCareMail));
memcpy(&mail2->mail[idxs[which1][1]], &buffer, sizeof(struct DayCareMail));
}
static void sub_80E7B2C(const u8 *src)
@ -865,22 +864,22 @@ static void ReceiveDaycareMailData(struct RecordMixingDayCareMail *src, size_t r
}
else if (sp1c[i][0] == TRUE && sp1c[i][1] == TRUE)
{
u8 mail1, mail2;
u32 var1, var2;
sp24[j][0] = i;
mail1 = sub_80E7A9C(&_src->mail[0]);
mail2 = sub_80E7A9C(&_src->mail[1]);
if (!(mail1 || mail2) || (mail1 && mail2)) //Logical (not bitwise) XOR. Should be ((mail1 || mail2) && !(mail1 && mail2)), but that doesn't match.
var1 = sub_80E7A9C(&_src->mail[0]);
var2 = sub_80E7A9C(&_src->mail[1]);
if (!(var1 || var2) || (var1 && var2))
{
sp24[j][1] = Random2() % 2;
}
else if (mail1 && !mail2)
else if (var1 && !var2)
{
sp24[j][1] = 0;
}
else if (!mail1 && mail2)
else if (!var1 && var2)
{
sp24[j][1] = 1;
sp24[j][1] = 1;
}
j++;
}
@ -896,27 +895,27 @@ static void ReceiveDaycareMailData(struct RecordMixingDayCareMail *src, size_t r
switch (sp34)
{
case 2:
ExchangeMail(src, recordSize, sp24, 0, 1);
sub_80E7AA4(src, recordSize, sp24, 0, 1);
break;
case 3:
which0 = gUnknown_0858CFB8[tableId][0];
which1 = gUnknown_0858CFB8[tableId][1];
ExchangeMail(src, recordSize, sp24, which0, which1);
sub_80E7AA4(src, recordSize, sp24, which0, which1);
break;
case 4:
ptr = sp24;
which0 = gUnknown_0858CFBE[tableId][0];
which1 = gUnknown_0858CFBE[tableId][1];
ExchangeMail(src, recordSize, ptr, which0, which1);
sub_80E7AA4(src, recordSize, ptr, which0, which1);
which0 = gUnknown_0858CFBE[tableId][2];
which1 = gUnknown_0858CFBE[tableId][3];
ExchangeMail(src, recordSize, ptr, which0, which1);
sub_80E7AA4(src, recordSize, ptr, which0, which1);
break;
}
_src = (void *)src + which * recordSize;
gSaveBlock1Ptr->daycare.mons[0].mail = _src->mail[0];
gSaveBlock1Ptr->daycare.mons[1].mail = _src->mail[1];
memcpy(&gSaveBlock1Ptr->daycare.mons[0].mail, &_src->mail[0], sizeof(struct DayCareMail));
memcpy(&gSaveBlock1Ptr->daycare.mons[1].mail, &_src->mail[1], sizeof(struct DayCareMail));
SeedRng(oldSeed);
}

View File

@ -13,7 +13,7 @@
#include "link.h"
#include "constants/game_stat.h"
static u16 CalculateChecksum(const void *data, u16 size);
static u16 CalculateChecksum(void *data, u16 size);
static bool8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
static u8 GetSaveValidStatus(const struct SaveSectionLocation *location);
static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location);
@ -621,7 +621,7 @@ static bool8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
return TRUE;
}
static u16 CalculateChecksum(const void *data, u16 size)
static u16 CalculateChecksum(void *data, u16 size)
{
u16 i;
u32 checksum = 0;
@ -648,7 +648,7 @@ static void UpdateSaveAddresses(void)
gRamSaveSectionLocations[i].size = sSaveSectionOffsets[i].size;
}
for (; i <= SECTOR_ID_PKMN_STORAGE_END; i++) //i = SECTOR_ID_PKMN_STORAGE_START; in the initialization clause does not match
for (; i <= SECTOR_ID_PKMN_STORAGE_END; i++) //setting i to SECTOR_ID_PKMN_STORAGE_START does not match
{
gRamSaveSectionLocations[i].data = (void*)(gPokemonStoragePtr) + sSaveSectionOffsets[i].toAdd;
gRamSaveSectionLocations[i].size = sSaveSectionOffsets[i].size;

View File

@ -788,8 +788,8 @@ bool8 ScrCmd_warphole(struct ScriptContext *ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
s16 x;
s16 y;
u16 x;
u16 y;
PlayerGetDestCoords(&x, &y);
if (mapGroup == 0xFF && mapNum == 0xFF)

View File

@ -26,9 +26,9 @@ void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTable
s32 i;
ctx->mode = 0;
ctx->scriptPtr = NULL;
ctx->scriptPtr = 0;
ctx->stackDepth = 0;
ctx->nativePtr = NULL;
ctx->nativePtr = 0;
ctx->cmdTable = cmdTable;
ctx->cmdTableEnd = cmdTableEnd;
@ -55,7 +55,7 @@ void SetupNativeScript(struct ScriptContext *ctx, bool8 (*ptr)(void))
void StopScript(struct ScriptContext *ctx)
{
ctx->mode = 0;
ctx->scriptPtr = NULL;
ctx->scriptPtr = 0;
}
bool8 RunScriptCommand(struct ScriptContext *ctx)

View File

@ -963,7 +963,7 @@ static void HandleRegistryMenuInput(u8 taskId)
data = gTasks[taskId].data;
input = ListMenu_ProcessInput(data[5]);
ListMenuGetScrollAndRow(data[5], (u16 *)&data[2], (u16 *)&data[1]);
ListMenuGetScrollAndRow(data[5], &data[2], &data[1]);
switch (input)
{
case LIST_NOTHING_CHOSEN:
@ -1044,10 +1044,10 @@ void DeleteRegistry_Yes_Callback(u8 taskId)
{
s16 *data = gTasks[taskId].data;
ClearDialogWindowAndFrame(0, 0);
DestroyListMenuTask((u8)data[5], (u16 *)&data[2], (u16 *)&data[1]);
DestroyListMenuTask(data[5], &data[2], &data[1]);
gSaveBlock1Ptr->secretBases[data[4]].registryStatus = 0;
BuildRegistryMenuItems(taskId);
sub_812225C((u16 *)&data[2], (u16 *)&data[1], (u16)data[3], (u16)data[0]);
sub_812225C(&data[2], &data[1], data[3], data[0]);
FinalizeRegistryMenu(taskId);
gTasks[taskId].func = HandleRegistryMenuInput;
}
@ -1061,7 +1061,7 @@ static void DeleteRegistry_No(u8 taskId)
{
s16 *data = gTasks[taskId].data;
ClearDialogWindowAndFrame(0, 0);
DestroyListMenuTask((u8)data[5], (u16 *)&data[2], (u16 *)&data[1]);
DestroyListMenuTask(data[5], &data[2], &data[1]);
FinalizeRegistryMenu(taskId);
gTasks[taskId].func = HandleRegistryMenuInput;
}

View File

@ -252,8 +252,8 @@ struct SlotMachine
/*0x0E*/ s16 payout;
/*0x10*/ s16 netCoinLoss; // coins lost to machine (but never goes below 0)
/*0x12*/ s16 bet;
/*0x14*/ s16 reelTimePixelOffset;
/*0x16*/ s16 reelTimePosition;
/*0x14*/ s16 reeltimePixelOffset;
/*0x16*/ s16 reeltimePosition;
/*0x18*/ s16 currReel;
/*0x1A*/ s16 reelIncrement; // speed of reel
/*0x1C*/ s16 reelPixelOffsets[NUM_REELS];
@ -584,7 +584,7 @@ static const u16 *const sDigitalDisplay_Pal;
static const s16 sInitialReelPositions[NUM_REELS][2];
static const u8 sLuckyFlagProbabilities_Top3[][6];
static const u8 sLuckyFlagProbabilities_NotTop3[][6];
static const u8 sReelTimeProbabilities_UnluckyGame[][17];
static const u8 sReeltimeProbabilities_UnluckyGame[][17];
static const u8 sReelTimeProbabilities_LuckyGame[][17];
static const u8 sSymToMatch[];
static const u8 sReelTimeTags[];
@ -682,7 +682,7 @@ static const struct WindowTemplate sWindowTemplate_InfoBox =
.baseBlock = 1
};
static const u8 sColors_ReelTimeHelp[] = {TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY};
static const u8 sColors_ReeltimeHelp[] = {TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY};
static bool8 (*const sSlotActions[])(struct Task *task) =
{
@ -985,7 +985,7 @@ static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback exitCallb
{
struct Task *task = &gTasks[CreateTask(SlotMachineDummyTask, 0xFF)];
task->data[0] = slotMachineIndex;
StoreWordInTwoHalfwords((u16 *)&task->data[1], (intptr_t)exitCallback);
StoreWordInTwoHalfwords(&task->data[1], (intptr_t)exitCallback);
}
@ -1744,13 +1744,13 @@ static u8 AttemptsAtLuckyFlags_NotTop3(void)
static u8 GetReelTimeProbability(u8 reelTimeDraw)
{
if (!sSlotMachine->luckyGame)
return sReelTimeProbabilities_UnluckyGame[reelTimeDraw][sSlotMachine->pikaPower];
return sReelTimeProbabilities_LuckyGame[reelTimeDraw][sSlotMachine->pikaPower];
if (sSlotMachine->luckyGame == FALSE)
return sReeltimeProbabilities_UnluckyGame[reelTimeDraw][sSlotMachine->pikaPower];
else
return sReelTimeProbabilities_LuckyGame[reelTimeDraw][sSlotMachine->pikaPower];
}
static void GetReelTimeDraw(void)
static void GetReeltimeDraw(void)
{
u8 rval;
s16 reelTimeDraw;
@ -1773,13 +1773,15 @@ static bool8 ShouldReelTimeMachineExplode(u16 i)
u16 rval = Random() & 0xff;
if (rval < sReelTimeExplodeProbability[i])
return TRUE;
return FALSE;
else
return FALSE;
}
static u16 SlowReelSpeed(void)
{
u8 i = 0;
u8 rval, value;
u8 rval;
u8 value;
if (sSlotMachine->netCoinLoss >= 300)
i = 4;
else if (sSlotMachine->netCoinLoss >= 250)
@ -1909,7 +1911,8 @@ static bool8 IsFinalTask_RunAwardPayoutActions(void)
{
if (FindTaskIdByFunc(RunAwardPayoutActions) == TAIL_SENTINEL)
return TRUE;
return FALSE;
else
return FALSE;
}
static void RunAwardPayoutActions(u8 taskId)
@ -1997,7 +2000,7 @@ static u8 GetTag(u8 reel, s16 offset)
static u8 GetNearbyReelTimeTag(s16 n)
{
s16 newPosition = (sSlotMachine->reelTimePosition + n) % 6;
s16 newPosition = (sSlotMachine->reeltimePosition + n) % 6;
if (newPosition < 0)
newPosition += 6;
return sReelTimeTags[newPosition];
@ -2023,22 +2026,22 @@ s16 AdvanceSlotReelToNextTag(u8 reelIndex, s16 value)
return offset;
}
static void AdvanceReelTimeReel(s16 value)
static void AdvanceReeltimeReel(s16 value)
{
sSlotMachine->reelTimePixelOffset += value;
sSlotMachine->reelTimePixelOffset %= 120;
sSlotMachine->reelTimePosition = 6 - sSlotMachine->reelTimePixelOffset / 20;
sSlotMachine->reeltimePixelOffset += value;
sSlotMachine->reeltimePixelOffset %= 120;
sSlotMachine->reeltimePosition = 6 - sSlotMachine->reeltimePixelOffset / 20;
}
s16 AdvanceReelTimeReelToNextTag(s16 value)
s16 AdvanceReeltimeReelToNextTag(s16 value)
{
s16 offset = sSlotMachine->reelTimePixelOffset % 20;
s16 offset = sSlotMachine->reeltimePixelOffset % 20;
if (offset != 0)
{
if (offset < value)
value = offset;
AdvanceReelTimeReel(value);
offset = sSlotMachine->reelTimePixelOffset % 20;
AdvanceReeltimeReel(value);
offset = sSlotMachine->reeltimePixelOffset % 20;
}
return offset;
}
@ -3077,8 +3080,8 @@ static void Task_ReelTime(u8 taskId)
static void ReelTime_Init(struct Task *task)
{
sSlotMachine->reelTimeSpinsLeft = 0;
sSlotMachine->reelTimePixelOffset = 0;
sSlotMachine->reelTimePosition = 0;
sSlotMachine->reeltimePixelOffset = 0;
sSlotMachine->reeltimePosition = 0;
task->tState++;
task->data[1] = 0;
task->data[2] = 30;
@ -3093,7 +3096,7 @@ static void ReelTime_Init(struct Task *task)
CreateReelTimeNumberSprites();
CreateReelTimeShadowSprites();
CreateReelTimeNumberGapSprite();
GetReelTimeDraw();
GetReeltimeDraw();
StopMapMusic();
PlayNewMapMusic(MUS_ROULETTE);
}
@ -3116,12 +3119,12 @@ static void ReelTime_WindowEnter(struct Task *task)
task->tState++;
task->data[3] = 0;
}
AdvanceReelTimeReel(task->data[4] >> 8);
AdvanceReeltimeReel(task->data[4] >> 8);
}
static void ReelTime_WaitStartPikachu(struct Task *task)
{
AdvanceReelTimeReel(task->data[4] >> 8);
AdvanceReeltimeReel(task->data[4] >> 8);
if (++task->data[5] >= 60)
{
task->tState++;
@ -3141,7 +3144,7 @@ static void ReelTime_PikachuSpeedUp1(struct Task *task)
memcpy(reelTimeBoltDelays, sReelTimeBoltDelays, sizeof(sReelTimeBoltDelays));
memcpy(pikachuAuraFlashDelays, sPikachuAuraFlashDelays, sizeof(sPikachuAuraFlashDelays));
AdvanceReelTimeReel(task->data[4] >> 8);
AdvanceReeltimeReel(task->data[4] >> 8);
// gradually slow down the reel
task->data[4] -= 4;
i = 4 - (task->data[4] >> 8);
@ -3159,7 +3162,7 @@ static void ReelTime_PikachuSpeedUp1(struct Task *task)
static void ReelTime_PikachuSpeedUp2(struct Task *task)
{
AdvanceReelTimeReel(task->data[4] >> 8);
AdvanceReeltimeReel(task->data[4] >> 8);
if (++task->data[5] >= 80)
{
task->tState++;
@ -3171,7 +3174,7 @@ static void ReelTime_PikachuSpeedUp2(struct Task *task)
static void ReelTime_WaitReel(struct Task *task)
{
AdvanceReelTimeReel(task->data[4] >> 8);
AdvanceReeltimeReel(task->data[4] >> 8);
task->data[4] = (u8)task->data[4] + 0x80;
if (++task->data[5] >= 80)
{
@ -3182,7 +3185,7 @@ static void ReelTime_WaitReel(struct Task *task)
static void ReelTime_CheckExplode(struct Task *task)
{
AdvanceReelTimeReel(task->data[4] >> 8);
AdvanceReeltimeReel(task->data[4] >> 8);
task->data[4] = (u8)task->data[4] + 0x40;
if (++task->data[5] >= 40)
{
@ -3206,19 +3209,19 @@ static void ReelTime_CheckExplode(struct Task *task)
static void ReelTime_LandOnOutcome(struct Task *task)
{
s16 reelTimePixelOffset = sSlotMachine->reelTimePixelOffset % 20;
if (reelTimePixelOffset)
s16 reeltimePixelOffset = sSlotMachine->reeltimePixelOffset % 20;
if (reeltimePixelOffset)
{
reelTimePixelOffset = AdvanceReelTimeReelToNextTag(task->data[4] >> 8);
reeltimePixelOffset = AdvanceReeltimeReelToNextTag(task->data[4] >> 8);
task->data[4] = (u8)task->data[4] + 0x40;
}
else if (GetNearbyReelTimeTag(1) != sSlotMachine->reelTimeDraw)
{
AdvanceReelTimeReel(task->data[4] >> 8);
reelTimePixelOffset = sSlotMachine->reelTimePixelOffset % 20;
AdvanceReeltimeReel(task->data[4] >> 8);
reeltimePixelOffset = sSlotMachine->reeltimePixelOffset % 20;
task->data[4] = (u8)task->data[4] + 0x40;
}
if (reelTimePixelOffset == 0 && GetNearbyReelTimeTag(1) == sSlotMachine->reelTimeDraw)
if (reeltimePixelOffset == 0 && GetNearbyReelTimeTag(1) == sSlotMachine->reelTimeDraw)
{
task->data[4] = 0; // stop moving
task->tState++;
@ -3441,7 +3444,7 @@ static void InfoBox_DrawWindow(struct Task *task)
static void InfoBox_AddText(struct Task *task)
{
AddTextPrinterParameterized3(1, 1, 2, 5, sColors_ReelTimeHelp, 0, gText_ReelTimeHelp);
AddTextPrinterParameterized3(1, 1, 2, 5, sColors_ReeltimeHelp, 0, gText_ReelTimeHelp);
CopyWindowToVram(1, 3);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
task->tState++;
@ -3771,7 +3774,7 @@ static void CreateReelTimeNumberSprites(void)
static void SpriteCB_ReelTimeNumbers(struct Sprite *sprite)
{
s16 r0 = (u16)(sSlotMachine->reelTimePixelOffset + sprite->data[7]);
s16 r0 = (u16)(sSlotMachine->reeltimePixelOffset + sprite->data[7]);
r0 %= 40;
sprite->pos1.y = r0 + 59;
StartSpriteAnimIfDifferent(sprite, GetNearbyReelTimeTag(r0 / 20));
@ -4827,7 +4830,7 @@ static const u8 sLuckyFlagProbabilities_NotTop3[][6] = {
{40, 40, 35, 35, 40, 40}
};
static const u8 sReelTimeProbabilities_UnluckyGame[][17] = {
static const u8 sReeltimeProbabilities_UnluckyGame[][17] = {
{243, 243, 243, 80, 80, 80, 80, 40, 40, 40, 40, 40, 40, 5, 5, 5, 5},
{ 5, 5, 5, 150, 150, 150, 150, 130, 130, 130, 130, 130, 130, 100, 100, 100, 5},
{ 4, 4, 4, 20, 20, 20, 20, 80, 80, 80, 80, 80, 80, 100, 100, 100, 40},

View File

@ -462,7 +462,7 @@ static bool32 InitStartMenuStep(void)
sInitStartMenuData[0]++;
break;
case 4:
if (PrintStartMenuActions((s8 *)&sInitStartMenuData[1], 2))
if (PrintStartMenuActions(&sInitStartMenuData[1], 2))
sInitStartMenuData[0]++;
break;
case 5:

View File

@ -355,7 +355,7 @@ static void SetUpDataStruct(void)
{
if (sHillData == NULL)
{
sHillData = AllocZeroed(sizeof(struct TrHillStruct2));
sHillData = AllocZeroed(sizeof(*sHillData));
sHillData->floorId = gMapHeader.mapLayoutId - LAYOUT_TRAINER_HILL_1F;
CpuCopy32(sDataPerTag[gSaveBlock1Ptr->trainerHill.tag], &sHillData->tag, sizeof(sHillData->tag) + 4 * sizeof(struct TrHillFloor));
nullsub_2();

View File

@ -603,7 +603,7 @@ static void sub_80B44C8(u8 taskId)
struct ObjectEvent *objEvent;
// another objEvent loaded into by loadword?
LoadWordFromTwoHalfwords((u16*)&task->data[1], (u32 *)&objEvent);
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&objEvent);
if (!task->data[7])
{
ObjectEventClearHeldMovement(objEvent);
@ -624,7 +624,7 @@ static void sub_80B44C8(u8 taskId)
void sub_80B4578(struct ObjectEvent *var)
{
StoreWordInTwoHalfwords((u16 *)&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var);
StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var);
}
void EndTrainerApproach(void)

View File

@ -3753,7 +3753,7 @@ static void UR_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str
printerTemplate.y = y;
printerTemplate.currentX = x;
printerTemplate.currentY = y;
printerTemplate.style = 0;
printerTemplate.unk = 0;
gTextFlags.useAlternateDownArrow = FALSE;
switch (colorIdx)

View File

@ -2121,7 +2121,7 @@ static void Task_ReceiveChatMessage(u8 taskId)
static bool8 TryAllocDisplay(void)
{
sDisplay = Alloc(sizeof(struct UnionRoomChatDisplay));
sDisplay = Alloc(sizeof(*sDisplay));
if (sDisplay && TryAllocSprites())
{
ResetBgsAndClearDma3BusyFlags(0);

View File

@ -118,8 +118,8 @@ static u8 GetLetterTableId(u8 letter)
static bool32 TryCalculateWallpaper(u16* backgroundClr, u16 *foregroundClr, u8 *iconId, u8 *patternId, u16 trainerId, u8 *phrase)
{
s32 i;
u8 array[9];
u8 charsByTableId[15];
ALIGNED(2) u8 array[12];
u8 charsByTableId[16];
u16 *ptr;
if (StringLength(phrase) != 15)

View File

@ -237,7 +237,7 @@ static void PrintHeaderTexts(void)
FillWindowPixelBuffer(1, PIXEL_FILL(0));
FillWindowPixelBuffer(2, PIXEL_FILL(0));
WCSS_AddTextPrinterParameterized(0, 1, sHeaderTexts[0], GetStringCenterAlignXOffset(1, sHeaderTexts[0], 0xC0), 6, COLORMODE_GREEN);
for (i = 0; i < (int)ARRAY_COUNT(sHeaderTexts[0]) - 1; i++)
for (i = 0; i < (int)ARRAY_COUNT(*sHeaderTexts) - 1; i++)
{
WCSS_AddTextPrinterParameterized(1, 1, sHeaderTexts[i + 1], 0, 30 * i + 8, COLORMODE_WHITE_LGRAY);
}
@ -362,12 +362,12 @@ static u32 CountPlayersInGroupAndGetActivity(struct UnkStruct_x20 * unk20, u32 *
{
if (group_players(i) == 0)
{
k = 0; //Should just be 1 without the increment after the loop ends but that doesn't match.
k = 0;
for (j = 0; j < RFU_CHILD_MAX; j++)
{
if (unk20->gname_uname.gname.child_sprite_gender[j] != 0) k++;
}
k++; //See above comment.
k++;
groupCounts[group_type(i)] += k;
}
else