Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike

This commit is contained in:
BuffelSaft 2021-11-07 12:13:18 +13:00
commit 72d12a575d
71 changed files with 1691 additions and 629 deletions

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@ -1838,6 +1838,10 @@
.macro trytoclearprimalweather
various BS_ATTACKER, VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER
.endm
.macro setattackertostickywebuser
various BS_TARGET, VARIOUS_SET_ATTACKER_STICKY_WEB_USER
.endm
.macro getrototillertargets ptr:req
various BS_ATTACKER, VARIOUS_GET_ROTOTILLER_TARGETS
@ -1861,6 +1865,12 @@
.macro applyplasmafists
various BS_ATTACKER, VARIOUS_APPLY_PLASMA_FISTS
.endm
.macro jumpifweatheraffected battler:req, weather:req, ptr:req
various \battler, VARIOUS_JUMP_IF_WEATHER_AFFECTED
.4byte \weather
.4byte \ptr
.endm
.macro jumpifspecies battler:req, species:req, ptr:req
various \battler, VARIOUS_JUMP_IF_SPECIES
@ -1868,6 +1878,19 @@
.4byte \ptr
.endm
.macro trytoapplymimicry battler:req, ptr:req
various \battler, VARIOUS_TRY_TO_APPLY_MIMICRY
.4byte \ptr
.endm
.macro photongeysercheck
various BS_ATTACKER, VARIOUS_PHOTON_GEYSER_CHECK
.endm
.macro shellsidearmcheck
various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
.endm
@ helpful macros
.macro setstatchanger stat:req, stages:req, down:req
setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
@ -1987,10 +2010,9 @@
goto \jumpptr
.endm
.macro jumpifleafguard jumpptr:req
jumpifhalfword CMP_NO_COMMON_BITS, gBattleWeather, WEATHER_SUN_ANY, 1f
jumpifability BS_TARGET, ABILITY_LEAF_GUARD, \jumpptr
1:
.macro jumpifleafguardprotected battler:req, jumpptr:req
various \battler, VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED
.4byte \jumpptr
.endm
.macro jumpifsafeguard jumpptr:req

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@ -1893,7 +1893,7 @@ Move_AURA_SPHERE:
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
setalpha 12, 8
call SetHighSpeedBg
call SetAuraSphereBG
playsewithpan SE_M_SKY_UPPERCUT, 0
delay 60
createsprite gAuraSphereBlast, ANIM_TARGET, 3, 0
@ -1908,6 +1908,10 @@ Move_AURA_SPHERE:
delay 1
end
SetAuraSphereBG:
fadetobg BG_AURA_SPHERE
goto SetHighSpeedBgFade
Move_ROCK_POLISH:
loadspritegfx ANIM_TAG_WHITE_STREAK
loadspritegfx ANIM_TAG_SPARKLE_3
@ -2378,7 +2382,7 @@ Move_FOCUS_BLAST:
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
setalpha 12, 8
call SetHighSpeedBg
call SetFocusBlastBG
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
waitforvisualfinish
@ -2391,6 +2395,10 @@ Move_FOCUS_BLAST:
delay 1
end
SetFocusBlastBG:
fadetobg BG_FOCUS_BLAST
goto SetHighSpeedBgFade
Move_ENERGY_BALL:
loadspritegfx ANIM_TAG_ENERGY_BALL
monbg ANIM_TARGET
@ -3437,6 +3445,7 @@ Move_GUNK_SHOT:
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
call SetGunkShotBG
createvisualtask AnimTask_ShakeMon 5, 5, ANIM_ATTACKER, 0, 2, 40, 1
delay 6
panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
@ -3464,6 +3473,7 @@ Move_GUNK_SHOT:
call GunkShotImpact
call PoisonBubblesEffect
waitforvisualfinish
call UnsetHighSpeedBg
clearmonbg ANIM_DEF_PARTNER
blendoff
end
@ -3479,6 +3489,10 @@ GunkShotImpact:
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, 15, 1, 1
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, -15, 1, 1
return
SetGunkShotBG:
fadetobg BG_GUNK_SHOT
goto SetHighSpeedBgFade
Move_IRON_HEAD:
loadspritegfx ANIM_TAG_GUST
@ -6636,7 +6650,7 @@ Move_HURRICANE:
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
fadetobg BG_HIGH_SPEED
fadetobg BG_HURRICANE
waitbgfadeout
launchtask AnimTask_StartSlidingBg 0x5 0x4 0x1000 0x0 0x1 0xffff
waitbgfadein
@ -14012,7 +14026,50 @@ Move_METEOR_BEAM::
end @to do:
Move_SHELL_SIDE_ARM::
end @to do:
launchtask AnimTask_ShellSideArm 0x5 0x0
jumpargeq 0x0, TRUE, Move_SHELL_SIDE_ARM_PHYSICAL
jumpargeq 0x0, FALSE, Move_SHELL_SIDE_ARM_SPECIAL
Move_SHELL_SIDE_ARM_PHYSICAL: @ Modified Body Slam, placeholder
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 6, 6, RGB_MAGENTA
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
waitforvisualfinish
delay 11
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SHELL_SIDE_ARM_SPECIAL: @ Modified Snipe Shot, placeholder
loadspritegfx ANIM_TAG_IMPACT_2
loadspritegfx ANIM_TAG_LEER
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT_2, 0, 6, 6, RGB_MAGENTA
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_LEER, 0, 6, 6, RGB_MAGENTA
launchtemplate gLeerSpriteTemplate 0x82, 2 0x18 -12
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 0x20
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
launchtemplate gSnipeShotBallTemplate 0x82, 3, 0 0 24,
waitforvisualfinish
launchtask AnimTask_ShakeMon2 2 5 1 4 0 8, 1
waitforvisualfinish
end
Move_MISTY_EXPLOSION::
end @to do:
@ -24023,6 +24080,7 @@ General_TurnTrap:
jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool
jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp
jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
jumpargeq 0, TRAP_ANIM_MAGMA_STORM, Status_MagmaStorm
jumpargeq 0, TRAP_ANIM_INFESTATION, Status_Infestation
goto Status_BindWrap
Status_BindWrap:
@ -24049,6 +24107,32 @@ Status_FireSpin:
stopsound
end
Status_MagmaStorm:
loadspritegfx ANIM_TAG_SMALL_EMBER
fadetobg BG_MAGMA_STORM
waitbgfadeout
createvisualtask AnimTask_MoveSeismicTossBg, 3
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8
createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
call FireSpinEffect
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
call FireSpinEffect
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
restorebg
waitbgfadeout
setarg 7, 0xFFF
waitbgfadein
stopsound
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Status_Whirlpool:
loadspritegfx ANIM_TAG_WATER_ORB
monbg ANIM_DEF_PARTNER

View File

@ -365,7 +365,7 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectGeomancy @ EFFECT_GEOMANCY
.4byte BattleScript_EffectFairyLock @ EFFECT_FAIRY_LOCK
.4byte BattleScript_EffectAllySwitch @ EFFECT_ALLY_SWITCH
.4byte BattleScript_EffectSleepHit @ EFFECT_SLEEP_HIT
.4byte BattleScript_EffectRelicSong @ EFFECT_RELIC_SONG
.4byte BattleScript_EffectAttackerDefenseDownHit @ EFFECT_ATTACKER_DEFENSE_DOWN_HIT
.4byte BattleScript_EffectHit @ EFFECT_BODY_PRESS
.4byte BattleScript_EffectEerieSpell @ EFFECT_EERIE_SPELL
@ -388,10 +388,49 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL
.4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS
.4byte BattleScript_EffectHyperspaceFury @ EFFECT_HYPERSPACE_FURY
.4byte BattleScript_EffectAuraWheel @ EFFECT_AURA_WHEEL
.4byte BattleScript_EffectPhotonGeyser @ EFFECT_PHOTON_GEYSER
.4byte BattleScript_EffectShellSideArm @ EFFECT_SHELL_SIDE_ARM
BattleScript_EffectShellSideArm:
shellsidearmcheck
setmoveeffect MOVE_EFFECT_POISON
goto BattleScript_EffectHit
BattleScript_EffectPhotonGeyser:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
photongeysercheck
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
seteffectwithchance
tryfaintmon BS_TARGET, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_EffectAuraWheel: @ Aura Wheel can only be used by Morpeko
jumpifspecies BS_ATTACKER, SPECIES_MORPEKO, BattleScript_EffectSpeedUpHit
jumpifspecies BS_ATTACKER, SPECIES_MORPEKO_HANGRY, BattleScript_EffectSpeedUpHit
printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHyperspaceFury:
jumpifspecies BS_ATTACKER, SPECIES_TREECKO, BattleScript_EffectHyperspaceFuryUnbound
jumpifspecies BS_ATTACKER, SPECIES_MUDKIP, BattleScript_ButHoopaCantUseIt
jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectHyperspaceFuryUnbound
jumpifspecies BS_ATTACKER, SPECIES_HOOPA, BattleScript_ButHoopaCantUseIt
printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
@ -720,9 +759,30 @@ BattleScript_EffectAttackerDefenseDownHit:
setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectSleepHit:
setmoveeffect MOVE_EFFECT_SLEEP
goto BattleScript_EffectHit
BattleScript_EffectRelicSong:
setmoveeffect MOVE_EFFECT_RELIC_SONG | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
seteffectwithchance
argumentstatuseffect
tryfaintmon BS_TARGET, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_EffectAllySwitch:
attackcanceler
@ -1663,7 +1723,7 @@ BattleScript_GrowthDoMoveAnim::
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_ANY, BattleScript_GrowthAtk2
jumpifweatheraffected BS_ATTACKER, WEATHER_SUN_ANY, BattleScript_GrowthAtk2
setstatchanger STAT_ATK, 1, FALSE
goto BattleScript_GrowthAtk
BattleScript_GrowthAtk2:
@ -1674,7 +1734,7 @@ BattleScript_GrowthAtk:
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_GrowthTrySpAtk::
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_ANY, BattleScript_GrowthSpAtk2
jumpifweatheraffected BS_ATTACKER, WEATHER_SUN_ANY, BattleScript_GrowthSpAtk2
setstatchanger STAT_SPATK, 1, FALSE
goto BattleScript_GrowthSpAtk
BattleScript_GrowthSpAtk2:
@ -1899,6 +1959,23 @@ BattleScript_EffectPsychicTerrain:
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG, NULL
call BattleScript_TerrainSeedLoop
jumpifabilitypresent ABILITY_MIMICRY, BattleScript_ApplyMimicry
goto BattleScript_MoveEnd
BattleScript_ApplyMimicry::
savetarget
setbyte gBattlerTarget, 0
BattleScript_MimicryLoopIter:
copybyte sBATTLER, gBattlerTarget
trytoapplymimicry BS_TARGET, BattleScript_MimicryLoop_NextBattler
copybyte gBattlerAbility, sBATTLER
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_LONG
BattleScript_MimicryLoop_NextBattler:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_MimicryLoopIter
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectTopsyTurvy:
@ -2503,7 +2580,7 @@ BattleScript_EffectSleep::
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifability BS_TARGET_SIDE, ABILITY_SWEET_VEIL, BattleScript_SweetVeilProtects
jumpifleafguard BattleScript_LeafGuardProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifterrainaffected BS_TARGET, STATUS_FIELD_ELECTRIC_TERRAIN, BattleScript_ElectricTerrainPrevents
@ -2572,6 +2649,18 @@ BattleScript_AromaVeilProtects:
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_PastelVeilProtectsRet::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PASTELVEILPROTECTED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_PastelVeilProtects:
call BattleScript_PastelVeilProtectsRet
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_LeafGuardProtectsRet::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
@ -2880,6 +2969,34 @@ BattleScript_StatDownPrintString::
BattleScript_StatDownEnd::
goto BattleScript_MoveEnd
BattleScript_MirrorArmorReflect::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
jumpifsubstituteblocks BattleScript_AbilityNoSpecificStatLoss
BattleScript_MirrorArmorReflectStatLoss:
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_MirrorArmorReflectEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_MirrorArmorReflectAnim
goto BattleScript_MirrorArmorReflectWontFall
BattleScript_MirrorArmorReflectAnim:
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_MirrorArmorReflectPrintString:
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_MirrorArmorReflectEnd:
return
BattleScript_MirrorArmorReflectWontFall:
copybyte gBattlerTarget, gBattlerAttacker @ STRINGID_STATSWONTDECREASE uses target
goto BattleScript_MirrorArmorReflectPrintString
@ gBattlerTarget is battler with Mirror Armor
BattleScript_MirrorArmorReflectStickyWeb:
call BattleScript_AbilityPopUp
setattackertostickywebuser
jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_StickyWebOnSwitchInEnd @ Sticky web user not on field -> no stat loss
goto BattleScript_MirrorArmorReflectStatLoss
BattleScript_StatDown::
playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
@ -3046,8 +3163,9 @@ BattleScript_EffectToxic::
ppreduce
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguard BattleScript_LeafGuardProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
@ -3073,6 +3191,7 @@ BattleScript_AlreadyPoisoned::
BattleScript_ImmunityProtected::
copybyte gEffectBattler, gBattlerTarget
call BattleScript_AbilityPopUp
setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
call BattleScript_PSNPrevention
goto BattleScript_MoveEnd
@ -3381,8 +3500,9 @@ BattleScript_EffectPoison::
ppreduce
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguard BattleScript_LeafGuardProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned
@ -3407,7 +3527,7 @@ BattleScript_EffectParalyze:
jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguard BattleScript_LeafGuardProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
jumpifsubstituteblocks BattleScript_ButItFailed
.if B_GLARE_GHOST >= GEN_4
@ -4472,9 +4592,7 @@ BattleScript_EffectGust::
goto BattleScript_EffectHit
BattleScript_EffectSolarbeam::
jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn
jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT, BattleScript_SolarbeamOnFirstTurn
jumpifweatheraffected BS_ATTACKER, WEATHER_SUN_ANY, BattleScript_SolarbeamOnFirstTurn
BattleScript_SolarbeamDecideTurn::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
@ -4799,7 +4917,7 @@ BattleScript_EffectWillOWisp::
jumpifability BS_TARGET, ABILITY_WATER_BUBBLE, BattleScript_WaterVeilPrevents
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguard BattleScript_LeafGuardProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
@ -5077,7 +5195,7 @@ BattleScript_EffectYawn::
jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_PrintBankAbilityMadeIneffective
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguard BattleScript_LeafGuardProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifsafeguard BattleScript_SafeguardProtected
@ -6271,6 +6389,7 @@ BattleScript_StickyWebOnSwitchIn::
copybyte gBattlerTarget, sBATTLER
printstring STRINGID_STICKYWEBSWITCHIN
waitmessage B_WAIT_TIME_LONG
jumpifability BS_TARGET, ABILITY_MIRROR_ARMOR, BattleScript_MirrorArmorReflectStickyWeb
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StickyWebOnSwitchInEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StickyWebOnSwitchInStatAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StickyWebOnSwitchInEnd
@ -6835,6 +6954,7 @@ BattleScript_AttackerFormChange::
call BattleScript_AbilityPopUp
printstring STRINGID_EMPTYSTRING3
waitmessage 1
BattleScript_AttackerFormChangeNoPopup::
handleformchange BS_ATTACKER, 0
handleformchange BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE, NULL
@ -6846,6 +6966,21 @@ BattleScript_AttackerFormChangeEnd3::
call BattleScript_AttackerFormChange
end3
BattleScript_AttackerFormChangeEnd3NoPopup::
call BattleScript_AttackerFormChangeNoPopup
BattleScript_AttackerFormChangeMoveEffect::
waitmessage 1
handleformchange BS_ATTACKER, 0
handleformchange BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE, NULL
waitanimation
copybyte sBATTLER, gBattlerAttacker
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
handleformchange BS_ATTACKER, 2
end3
BattleScript_BallFetch::
call BattleScript_AbilityPopUp
printstring STRINGID_FETCHEDPOKEBALL
@ -7844,6 +7979,7 @@ BattleScript_GrassyTerrainHealEnd:
BattleScript_AbilityNoSpecificStatLoss::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
BattleScript_AbilityNoSpecificStatLossPrint:
printstring STRINGID_PKMNSXPREVENTSYLOSS
waitmessage B_WAIT_TIME_LONG
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY
@ -7863,6 +7999,12 @@ BattleScript_ColorChangeActivates::
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MimicryActivatesEnd3::
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_ProteanActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNCHANGEDTYPE
@ -8118,6 +8260,13 @@ BattleScript_CuteCharmActivates::
call BattleScript_TryDestinyKnotTarget
return
BattleScript_GooeyActivates::
waitstate
call BattleScript_AbilityPopUp
swapattackerwithtarget @ for defiant, mirror armor
seteffectsecondary
return
BattleScript_AbilityStatusEffect::
waitstate
call BattleScript_AbilityPopUp
@ -8849,3 +8998,27 @@ BattleScript_DarkTypePreventsPrankster::
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
goto BattleScript_MoveEnd
BattleScript_PastelVeilActivates::
setbyte gBattleCommunication, 0
setbyte gBattleCommunication + 1, 0
BattleScript_PastelVeil_TryCurePoison:
jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_PastelVeilCurePoison
goto BattleScript_PastelVeilLoopIncrement
BattleScript_PastelVeilCurePoison:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication + 1, 0x0, BattleScript_PastelVeilCurePoisonNoPopUp
call BattleScript_AbilityPopUp
setbyte gBattleCommunication + 1, 1
BattleScript_PastelVeilCurePoisonNoPopUp: @ Only show Pastel Veil pop up once if it cures two mons
printfromtable gSwitchInAbilityStringIds
waitmessage B_WAIT_TIME_LONG
curestatus BS_TARGET
updatestatusicon BS_TARGET
BattleScript_PastelVeilLoopIncrement:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_PastelVeilEnd
addbyte gBattleCommunication, 1
jumpifnoally BS_TARGET, BattleScript_PastelVeilEnd
setallytonexttarget BattleScript_PastelVeil_TryCurePoison
goto BattleScript_PastelVeilEnd
BattleScript_PastelVeilEnd:
end3

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@ -145,8 +145,8 @@ struct ProtectStruct
u32 powderSelfDmg:1;
u32 usedThroatChopPreventedMove:1;
u32 statRaised:1;
u32 micle:1;
u32 custap:1; // also quick claw
u32 usedMicleBerry:1;
u32 usedCustapBerry:1; // also quick claw
u32 touchedProtectLike:1;
u32 disableEjectPack:1;
u32 statFell:1;
@ -617,6 +617,7 @@ struct BattleStruct
struct StolenItem itemStolen[PARTY_SIZE]; // Player's team that had items stolen (two bytes per party member)
u8 blunderPolicy:1; // should blunder policy activate
u8 ballSpriteIds[2]; // item gfx, window gfx
u8 stickyWebUser;
};
#define GET_MOVE_TYPE(move, typeArg) \
@ -933,5 +934,6 @@ extern u8 gBattleControllerData[MAX_BATTLERS_COUNT];
extern bool8 gHasFetchedBall;
extern u8 gLastUsedBall;
extern u16 gLastThrownBall;
extern bool8 gSwapDamageCategory; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
#endif // GUARD_BATTLE_H

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@ -54,6 +54,7 @@ bool32 IsRecycleEncouragedItem(u16 item);
bool32 CanKnockOffItem(u8 battler, u16 item);
bool32 IsAbilityOfRating(u16 ability, s8 rating);
s8 GetAbilityRating(u16 ability);
bool32 AI_IsAbilityOnSide(u32 battlerId, u32 ability);
// stat stage checks
bool32 AnyStatIsRaised(u8 battlerId);
@ -120,7 +121,6 @@ bool32 IsSemiInvulnerable(u8 battlerDef, u16 move);
// status checks
bool32 AI_CanBeBurned(u8 battler, u16 ability);
bool32 AI_CanBePoisoned(u8 battler, u16 ability);
bool32 AI_CanBeConfused(u8 battler, u16 ability);
bool32 AI_CanSleep(u8 battler, u16 ability);
bool32 IsBattlerIncapacitated(u8 battler, u16 ability);

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@ -310,6 +310,5 @@ extern const u8 gText_BattleTourney[];
extern const u16 gMissStringIds[];
extern const u16 gStatUpStringIds[];
extern const u16 gTrappingMoves[];
#endif // GUARD_BATTLE_MESSAGE_H

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@ -404,6 +404,13 @@ extern const u8 BattleScript_PrimalReversion[];
extern const u8 BattleScript_HyperspaceFuryRemoveProtect[];
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
extern const u8 BattleScript_WanderingSpiritActivates[];
extern const u8 BattleScript_MirrorArmorReflect[];
extern const u8 BattleScript_GooeyActivates[];
extern const u8 BattleScript_PastelVeilActivates[];
extern const u8 BattleScript_MimicryActivatesEnd3[];
extern const u8 BattleScript_ApplyMimicry[];
extern const u8 BattleScript_AttackerFormChangeEnd3NoPopup[];
extern const u8 BattleScript_AttackerFormChangeMoveEffect[];
extern const u8 BattleScript_MultiHitPrintStrings[];
extern const u8 BattleScript_BurnUpRemoveType[];

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@ -156,9 +156,13 @@ void BufferStatChange(u8 battlerId, u8 statId, u8 stringId);
void DoBurmyFormChange(u32 monId);
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
u16 GetUsedHeldItem(u8 battler);
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags);
void TryToApplyMimicry(u8 battlerId, bool8 various);
void TryToRevertMimicry(void);
void RestoreBattlerOriginalTypes(u8 battlerId);
bool8 IsMoveAffectedByParentalBond(u16 move, u8 battlerId);
// ability checks
// Ability checks
bool32 IsRolePlayBannedAbilityAtk(u16 ability);
bool32 IsRolePlayBannedAbility(u16 ability);
bool32 IsSkillSwapBannedAbility(u16 ability);
@ -168,7 +172,7 @@ bool32 IsEntrainmentBannedAbilityAttacker(u16 ability);
bool32 IsEntrainmentTargetOrSimpleBeamBannedAbility(u16 ability);
bool32 CanSleep(u8 battlerId);
bool32 CanBePoisoned(u8 battlerId);
bool32 CanBePoisoned(u8 battlerAttacker, u8 battlerTarget);
bool32 CanBeBurned(u8 battlerId);
bool32 CanBeParalyzed(u8 battlerId);
bool32 CanBeFrozen(u8 battlerId);

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@ -300,61 +300,66 @@
#define MOVE_EFFECT_PAYDAY 0xB
#define MOVE_EFFECT_CHARGING 0xC
#define MOVE_EFFECT_WRAP 0xD
#define MOVE_EFFECT_ATK_PLUS_1 0xE
#define MOVE_EFFECT_DEF_PLUS_1 0xF
#define MOVE_EFFECT_SPD_PLUS_1 0x10
#define MOVE_EFFECT_SP_ATK_PLUS_1 0x11
#define MOVE_EFFECT_SP_DEF_PLUS_1 0x12
#define MOVE_EFFECT_ACC_PLUS_1 0x13
#define MOVE_EFFECT_EVS_PLUS_1 0x14
#define MOVE_EFFECT_ATK_MINUS_1 0x15
#define MOVE_EFFECT_DEF_MINUS_1 0x16
#define MOVE_EFFECT_SPD_MINUS_1 0x17
#define MOVE_EFFECT_SP_ATK_MINUS_1 0x18
#define MOVE_EFFECT_SP_DEF_MINUS_1 0x19
#define MOVE_EFFECT_ACC_MINUS_1 0x1A
#define MOVE_EFFECT_EVS_MINUS_1 0x1B
#define MOVE_EFFECT_RECHARGE 0x1C
#define MOVE_EFFECT_RAGE 0x1D
#define MOVE_EFFECT_STEAL_ITEM 0x1E
#define MOVE_EFFECT_PREVENT_ESCAPE 0x1F
#define MOVE_EFFECT_NIGHTMARE 0x20
#define MOVE_EFFECT_ALL_STATS_UP 0x21
#define MOVE_EFFECT_RAPIDSPIN 0x22
#define MOVE_EFFECT_REMOVE_STATUS 0x23
#define MOVE_EFFECT_ATK_DEF_DOWN 0x24
#define MOVE_EFFECT_ATK_PLUS_2 0x25
#define MOVE_EFFECT_DEF_PLUS_2 0x26
#define MOVE_EFFECT_SPD_PLUS_2 0x27
#define MOVE_EFFECT_SP_ATK_PLUS_2 0x28
#define MOVE_EFFECT_SP_DEF_PLUS_2 0x29
#define MOVE_EFFECT_ACC_PLUS_2 0x2A
#define MOVE_EFFECT_EVS_PLUS_2 0x2B
#define MOVE_EFFECT_ATK_MINUS_2 0x2C
#define MOVE_EFFECT_DEF_MINUS_2 0x2D
#define MOVE_EFFECT_SPD_MINUS_2 0x2E
#define MOVE_EFFECT_SP_ATK_MINUS_2 0x2F
#define MOVE_EFFECT_SP_DEF_MINUS_2 0x30
#define MOVE_EFFECT_ACC_MINUS_2 0x31
#define MOVE_EFFECT_EVS_MINUS_2 0x32
#define MOVE_EFFECT_THRASH 0x33
#define MOVE_EFFECT_KNOCK_OFF 0x34
#define MOVE_EFFECT_DEF_SPDEF_DOWN 0x35
#define MOVE_EFFECT_CLEAR_SMOG 0x36
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x37
#define MOVE_EFFECT_SMACK_DOWN 0x38
#define MOVE_EFFECT_FLAME_BURST 0x39
#define MOVE_EFFECT_FEINT 0x3A
#define MOVE_EFFECT_SPECTRAL_THIEF 0x3B
#define MOVE_EFFECT_V_CREATE 0x3C
#define MOVE_EFFECT_HAPPY_HOUR 0x3D
#define MOVE_EFFECT_CORE_ENFORCER 0x3E
#define MOVE_EFFECT_THROAT_CHOP 0x3F
#define MOVE_EFFECT_INCINERATE 0x40
#define MOVE_EFFECT_BUG_BITE 0x41
#define MOVE_EFFECT_BURN_UP 0x42
#define MOVE_EFFECT_RECOIL_HP_25 0x43
#define NUM_MOVE_EFFECTS 0x44
#define MOVE_EFFECT_RECOIL_25 0xE
#define MOVE_EFFECT_ATK_PLUS_1 0xF
#define MOVE_EFFECT_DEF_PLUS_1 0x10
#define MOVE_EFFECT_SPD_PLUS_1 0x11
#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12
#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13
#define MOVE_EFFECT_ACC_PLUS_1 0x14
#define MOVE_EFFECT_EVS_PLUS_1 0x15
#define MOVE_EFFECT_ATK_MINUS_1 0x16
#define MOVE_EFFECT_DEF_MINUS_1 0x17
#define MOVE_EFFECT_SPD_MINUS_1 0x18
#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19
#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A
#define MOVE_EFFECT_ACC_MINUS_1 0x1B
#define MOVE_EFFECT_EVS_MINUS_1 0x1C
#define MOVE_EFFECT_RECHARGE 0x1D
#define MOVE_EFFECT_RAGE 0x1E
#define MOVE_EFFECT_STEAL_ITEM 0x1F
#define MOVE_EFFECT_PREVENT_ESCAPE 0x20
#define MOVE_EFFECT_NIGHTMARE 0x21
#define MOVE_EFFECT_ALL_STATS_UP 0x22
#define MOVE_EFFECT_RAPIDSPIN 0x23
#define MOVE_EFFECT_REMOVE_STATUS 0x24
#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
#define MOVE_EFFECT_RECOIL_33 0x26
#define MOVE_EFFECT_ATK_PLUS_2 0x27
#define MOVE_EFFECT_DEF_PLUS_2 0x28
#define MOVE_EFFECT_SPD_PLUS_2 0x29
#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A
#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B
#define MOVE_EFFECT_ACC_PLUS_2 0x2C
#define MOVE_EFFECT_EVS_PLUS_2 0x2D
#define MOVE_EFFECT_ATK_MINUS_2 0x2E
#define MOVE_EFFECT_DEF_MINUS_2 0x2F
#define MOVE_EFFECT_SPD_MINUS_2 0x30
#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31
#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32
#define MOVE_EFFECT_ACC_MINUS_2 0x33
#define MOVE_EFFECT_EVS_MINUS_2 0x34
#define MOVE_EFFECT_THRASH 0x35
#define MOVE_EFFECT_KNOCK_OFF 0x36
#define MOVE_EFFECT_DEF_SPDEF_DOWN 0x37
#define MOVE_EFFECT_RECOIL_33_STATUS 0x38
#define MOVE_EFFECT_RECOIL_50 0x39
#define MOVE_EFFECT_CLEAR_SMOG 0x3A
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B
#define MOVE_EFFECT_SMACK_DOWN 0x3C
#define MOVE_EFFECT_FLAME_BURST 0x3D
#define MOVE_EFFECT_FEINT 0x3E
#define MOVE_EFFECT_SPECTRAL_THIEF 0x3F
#define MOVE_EFFECT_V_CREATE 0x40
#define MOVE_EFFECT_HAPPY_HOUR 0x41
#define MOVE_EFFECT_CORE_ENFORCER 0x42
#define MOVE_EFFECT_THROAT_CHOP 0x43
#define MOVE_EFFECT_INCINERATE 0x44
#define MOVE_EFFECT_BUG_BITE 0x45
#define MOVE_EFFECT_RECOIL_HP_25 0x46
#define MOVE_EFFECT_RELIC_SONG 0x47
#define MOVE_EFFECT_BURN_UP 0x48
#define NUM_MOVE_EFFECTS 0x48
#define MOVE_EFFECT_AFFECTS_USER 0x4000
#define MOVE_EFFECT_CERTAIN 0x8000

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@ -462,7 +462,7 @@
#define BG_WATER_2 41
#define BG_POISON 42
#define BG_AEROBLAST 43
#define BG_HIGH_SPEED 44 //hurricane, close combat
#define BG_HURRICANE 44
#define BG_ELECTRIC_TERRAIN 45
#define BG_GRASSY_TERRAIN 46
#define BG_MISTY_TERRAIN 47
@ -565,7 +565,8 @@
#define TRAP_ANIM_WHIRLPOOL 2
#define TRAP_ANIM_CLAMP 3
#define TRAP_ANIM_SAND_TOMB 4
#define TRAP_ANIM_INFESTATION 5
#define TRAP_ANIM_MAGMA_STORM 5
#define TRAP_ANIM_INFESTATION 6
// Weather defines for battle animation scripts.
#define ANIM_WEATHER_NONE 0

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@ -47,6 +47,10 @@
#define SPECIES_GRENINJA_ASH 10017
#define SPECIES_HOOPA 0
#define SPECIES_HOOPA_UNBOUND 10018
#define SPECIES_MELOETTA 0
#define SPECIES_MELOETTA_PIROUETTE 10019
#define SPECIES_MORPEKO 0
#define SPECIES_MORPEKO_HANGRY 10020
#endif
// Items with peculiar battle effects.
@ -158,7 +162,8 @@
#define B_SHADOW_TAG_ESCAPE GEN_7 // In Gen4+, if both sides have a Pokémon with Shadow Tag, all battlers can escape. Before, neither side could escape this situation.
#define B_MOODY_ACC_EVASION GEN_8 // In Gen8, Moody CANNOT raise Accuracy and Evasion anymore.
#define B_FLASH_FIRE_FROZEN GEN_7 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before.
#define B_SYNCHRONIZE_NATURE GEN_8 // In Gen8, if the Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously.
#define B_SYNCHRONIZE_NATURE GEN_8 // In Gen8, if a Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously.
#define B_SYNCHRONIZE_TOXIC GEN_8 // In Gen5+, if a Pokémon with Synchronize is badly poisoned, the opponent will also become badly poisoned. Previously, the opponent would become regular poisoned.
#define B_UPDATED_INTIMIDATE GEN_8 // In Gen8, Intimidate doesn't work on opponents with the Inner Focus, Scrappy, Own Tempo or Oblivious abilities.
#define B_PARENTAL_BOND_DAMAGE GEN_8 // In Gen7+, Parental Bond's second hit does 25% of the initial hits damage. Before, it did 50%.
@ -168,6 +173,7 @@
#define B_X_ITEMS_BUFF GEN_7 // In Gen7+, the X Items raise a stat by 2 stages instead of 1.
#define B_MENTAL_HERB GEN_5 // In Gen5+, the Mental Herb cures Infatuation, Taunt, Encore, Torment, Heal Block, and Disable
#define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items.
#define B_SOUL_DEW_BOOST GEN_7 // In Gens3-6, Soul Dew boosts Lati@s' Sp. Atk and Sp. Def. In Gen7+ it boosts the power of their Psychic and Dragon type moves instead.
// Flag settings
// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.

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@ -195,6 +195,12 @@
#define VARIOUS_APPLY_PLASMA_FISTS 122
#define VARIOUS_JUMP_IF_SPECIES 123
#define VARIOUS_UPDATE_ABILITY_POPUP 124
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
#define VARIOUS_PHOTON_GEYSER_CHECK 129
#define VARIOUS_SHELL_SIDE_ARM_CHECK 130
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

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@ -410,7 +410,7 @@
#define STRINGID_PKMNTWISTEDDIMENSIONS 406
#define STRINGID_POINTEDSTONESFLOAT 407
#define STRINGID_CLOAKEDINMYSTICALMOONLIGHT 408
#define STRINGID_TRAPPERBYSWIRLINGMAGMA 409
#define STRINGID_TRAPPEDBYSWIRLINGMAGMA 409
#define STRINGID_VANISHEDINSTANTLY 410
#define STRINGID_PROTECTEDTEAM 411
#define STRINGID_SHAREDITSGUARD 412
@ -599,8 +599,11 @@
#define STRINGID_BROKETHROUGHPROTECTION 596
#define STRINGID_ABILITYALLOWSONLYMOVE 597
#define STRINGID_SWAPPEDABILITIES 598
#define STRINGID_PASTELVEILPROTECTED 599
#define STRINGID_PASTELVEILENTERS 600
#define STRINGID_BATTLERTYPECHANGEDTO 601
#define BATTLESTRINGS_COUNT 599
#define BATTLESTRINGS_COUNT 602
// The below IDs are all indexes into battle message tables,
// used to determine which of a set of messages to print.
@ -835,6 +838,7 @@
#define B_MSG_SWITCHIN_SCREENCLEANER 12
#define B_MSG_SWITCHIN_ASONE 13
#define B_MSG_SWITCHIN_CURIOUS_MEDICINE 14
#define B_MSG_SWITCHIN_PASTEL_VEIL 15
// gMentalHerbCureStringIds
#define B_MSG_MENTALHERBCURE_INFATUATION 0

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@ -238,5 +238,9 @@
#define COMBO_STARTER_THOUSAND_WAVES 82
#define COMBO_STARTER_HYPERSPACE_FURY 83
#define COMBO_STARTER_SHADOW_BONE 84
#define COMBO_STARTER_ELECTRIC_TERRAIN 85
#define COMBO_STARTER_MISTY_TERRAIN 86
#define COMBO_STARTER_GRASSY_TERRAIN 87
#define COMBO_STARTER_PSYCHIC_TERRAIN 88
#endif // GUARD_CONSTANTS_CONTEST_H

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@ -4933,14 +4933,14 @@ extern const u32 gBattleAnimBgImage_InAir[];
extern const u32 gBattleAnimBgImage_Aurora[];
extern const u32 gBattleAnimBgImage_Fissure[];
extern const u32 gBattleAnimBgImage_TrickRoom[];
extern const u32 gBattleAnimBgImage_RockWrecker[];
extern const u32 gBattleAnimBgImage_SpacialRendOpponent[];
extern const u32 gBattleAnimBgPalette_SpacialRendOpponent[];
extern const u32 gBattleAnimBgImage_Hurricane[];
extern const u32 gBattleAnimBgPalette_Hurricane[];
extern const u32 gBattleAnimBgTilemap_Hurricane[];
extern const u32 gBattleAnimBgPalette_RockWrecker[];
extern const u32 gBattleAnimBgImage_SpacialRend[];
extern const u32 gBattleAnimBgPalette_SpacialRend[];
extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
extern const u32 gBattleAnimBgImage_SpacialRendPlayer[];
extern const u32 gBattleAnimBgPalette_SpacialRendPlayer[];
extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
extern const u32 gBattleAnimBgImage_DarkVoid[];
extern const u32 gBattleAnimBgPalette_DarkVoid[];
extern const u32 gBattleAnimBgTilemap_DarkVoid[];
extern const u32 gBattleAnimBgPalette_Dark[];
@ -4962,7 +4962,6 @@ extern const u32 gBattleAnimBgPalette_Solarbeam[];
extern const u32 gBattleAnimBgPalette_MagmaStorm[];
extern const u32 gBattleAnimBgPalette_GigaImpact[];
extern const u32 gBattleAnimBgPalette_TrickRoom[];
extern const u32 gBattleAnimBgPalette_RockWrecker[];
extern const u32 gBattleAnimBgTilemap_Dark[];
extern const u32 gBattleAnimBgTilemap_Ghost[];
extern const u32 gBattleAnimBgTilemap_Psychic[];
@ -4974,7 +4973,6 @@ extern const u32 gBattleAnimBgTilemap_DrillContests[];
extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[];
extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[];
extern const u32 gBattleAnimBgTilemap_TrickRoom[];
extern const u32 gBattleAnimBgTilemap_RockWrecker[];
extern const u32 gBattleAnimMaskImage_LightBeam[];
extern const u32 gBattleAnimMaskPalette_LightBeam[];
extern const u32 gBattleAnimMaskTilemap_LightBeam[];
@ -5020,9 +5018,6 @@ extern const u32 gBattleAnimBgImage_GrassyTerrain[];
extern const u32 gBattleAnimBgPalette_GrassyTerrain[];
extern const u32 gBattleAnimBgTilemap_GrassyTerrain[];
extern const u32 gBattleAnimBgPalette_GunkShot[];
extern const u32 gBattleAnimBgImage_HighSpeed[];
extern const u32 gBattleAnimBgPalette_HighSpeed[];
extern const u32 gBattleAnimBgTilemap_HighSpeed[];
extern const u32 gBattleAnimBgImage_HydroCannon[];
extern const u32 gBattleAnimBgPalette_HydroCannon[];
extern const u32 gBattleAnimBgTilemap_HydroCannon[];

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@ -578,6 +578,21 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{
switch (AI_DATA->defAbility)
{
case ABILITY_MAGIC_GUARD:
switch (moveEffect)
{
case EFFECT_POISON:
case EFFECT_WILL_O_WISP:
case EFFECT_TOXIC:
case EFFECT_LEECH_SEED:
score -= 5;
break;
case EFFECT_CURSE:
if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GHOST)) // Don't use Curse if you're a ghost type vs a Magic Guard user, they'll take no damage.
score -= 5;
break;
}
break;
case ABILITY_VOLT_ABSORB:
case ABILITY_MOTOR_DRIVE:
case ABILITY_LIGHTNING_ROD:
@ -2949,7 +2964,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
}
}
// ability checks
// attacker ability checks
switch (AI_DATA->atkAbility)
{
case ABILITY_MOXIE:
@ -2960,21 +2975,6 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score += 8; // prioritize killing target for stat boost
}
break;
case ABILITY_MAGIC_GUARD:
switch (moveEffect)
{
case EFFECT_POISON:
case EFFECT_WILL_O_WISP:
case EFFECT_TOXIC:
case EFFECT_LEECH_SEED:
score -= 5;
break;
case EFFECT_CURSE:
if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST))
score -= 5;
break;
}
break;
} // ability checks
// move effect checks
@ -3998,7 +3998,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score += 2;
break;
case HOLD_EFFECT_TOXIC_ORB:
if (!ShouldPoisonSelf(battlerAtk, AI_DATA->atkAbility) && AI_CanBePoisoned(battlerDef, AI_DATA->defAbility))
if (!ShouldPoisonSelf(battlerAtk, AI_DATA->atkAbility))
score += 2;
break;
case HOLD_EFFECT_FLAME_ORB:
@ -4304,7 +4304,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if (!IsBattlerGrounded(battlerDef))
score += 3;
break;
case EFFECT_SLEEP_HIT: // Relic Song
case EFFECT_RELIC_SONG:
#if (defined SPECIES_MELOETTA && defined SPECIES_MELOETTA_PIROUETTE)
if (AI_DATA->atkSpecies == SPECIES_MELOETTA && gBattleMons[battlerDef].defense < gBattleMons[battlerDef].spDefense)
score += 3; // Change to pirouette if can do more damage

View File

@ -733,28 +733,45 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef)
else
dmg = (critDmg + normalDmg * (critChance - 1)) / critChance;
// handle dynamic move damage
// Handle dynamic move damage
switch (gBattleMoves[move].effect)
{
case EFFECT_LEVEL_DAMAGE:
case EFFECT_PSYWAVE:
//psywave's expected damage is equal to the user's level
dmg = gBattleMons[battlerAtk].level;
dmg = gBattleMons[battlerAtk].level * (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND ? 2 : 1);
break;
case EFFECT_DRAGON_RAGE:
dmg = 40;
dmg = 40 * (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND ? 2 : 1);
break;
case EFFECT_SONICBOOM:
dmg = 20;
dmg = 20 * (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND ? 2 : 1);
break;
//case EFFECT_METAL_BURST:
//case EFFECT_COUNTER:
default:
//do not add the random factor, it's an average case analysis
//dmg *= (100 - (Random() % 10)) / 100; // add random factor
case EFFECT_MULTI_HIT:
dmg *= (AI_DATA->atkAbility == ABILITY_SKILL_LINK ? 5 : 3);
break;
case EFFECT_TRIPLE_KICK:
dmg *= (AI_DATA->atkAbility == ABILITY_SKILL_LINK ? 6 : 5);
break;
case EFFECT_ENDEAVOR:
// If target has less HP than user, Endeavor does no damage
dmg = max(0, gBattleMons[battlerDef].hp - gBattleMons[battlerAtk].hp);
break;
case EFFECT_SUPER_FANG:
dmg = (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND
? max(2, gBattleMons[battlerDef].hp * 3 / 4)
: max(1, gBattleMons[battlerDef].hp / 2));
break;
case EFFECT_FINAL_GAMBIT:
dmg = gBattleMons[battlerAtk].hp;
break;
}
// Handle other multi-strike moves
if (gBattleMoves[move].flags & FLAG_TWO_STRIKES)
dmg *= 2;
else if (move == MOVE_SURGING_STRIKES || (move == MOVE_WATER_SHURIKEN && gBattleMons[battlerAtk].species == SPECIES_GRENINJA_ASH))
dmg *= 3;
RestoreBattlerData(battlerAtk);
RestoreBattlerData(battlerDef);
@ -1065,6 +1082,16 @@ bool32 CanTargetFaintAiWithMod(u8 battlerDef, u8 battlerAtk, s32 hpMod, s32 dmgM
return FALSE;
}
bool32 AI_IsAbilityOnSide(u32 battlerId, u32 ability)
{
if (IsBattlerAlive(battlerId) && AI_GetAbility(battlerId) == ability)
return TRUE;
else if (IsBattlerAlive(BATTLE_PARTNER(battlerId)) && AI_GetAbility(BATTLE_PARTNER(battlerId)) == ability)
return TRUE;
else
return FALSE;
}
// does NOT include ability suppression checks
s32 AI_GetAbility(u32 battlerId)
{
@ -2606,27 +2633,38 @@ bool32 AI_CanSleep(u8 battler, u16 ability)
bool32 AI_CanPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
{
if (!AI_CanSleep(battlerDef, defAbility)
|| AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|| PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove)) // shouldn't try to sleep mon that partner is trying to make sleep
return FALSE;
return TRUE;
}
bool32 AI_CanBePoisoned(u8 battler, u16 ability)
static bool32 AI_CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
{
if (ability == ABILITY_IMMUNITY
|| ability == ABILITY_PASTEL_VEIL
|| gBattleMons[battler].status1 & STATUS1_ANY
|| IsAbilityStatusProtected(battler)
|| gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD)
return ((AI_GetAbility(battlerAttacker) == ABILITY_CORROSION && gBattleMoves[gCurrentMove].split == SPLIT_STATUS)
|| !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON) || IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
}
static bool32 AI_CanBePoisoned(u8 battlerAtk, u8 battlerDef)
{
u16 ability = AI_GetAbility(battlerDef);
if (!(AI_CanPoisonType(battlerAtk, battlerDef))
|| gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD
|| gBattleMons[battlerDef].status1 & STATUS1_ANY
|| ability == ABILITY_IMMUNITY
|| ability == ABILITY_COMATOSE
|| AI_IsAbilityOnSide(battlerDef, ABILITY_PASTEL_VEIL)
|| gBattleMons[battlerDef].status1 & STATUS1_ANY
|| IsAbilityStatusProtected(battlerDef)
|| AI_IsTerrainAffected(battlerDef, STATUS_FIELD_MISTY_TERRAIN))
return FALSE;
return TRUE;
}
bool32 ShouldPoisonSelf(u8 battler, u16 ability)
{
if (AI_CanBePoisoned(battler, ability) && (
if (AI_CanBePoisoned(battler, battler) && (
ability == ABILITY_MARVEL_SCALE
|| ability == ABILITY_POISON_HEAL
|| ability == ABILITY_QUICK_FEET
@ -2641,7 +2679,7 @@ bool32 ShouldPoisonSelf(u8 battler, u16 ability)
bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
{
if (!AI_CanBePoisoned(battlerDef, defAbility)
if (!AI_CanBePoisoned(battlerAtk, battlerDef)
|| AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|| PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove))
@ -2654,7 +2692,7 @@ bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16
return TRUE;
}
static bool32 CanBeParayzed(u8 battler, u16 ability)
static bool32 AI_CanBeParalyzed(u8 battler, u16 ability)
{
if (ability == ABILITY_LIMBER
|| IS_BATTLER_OF_TYPE(battler, TYPE_ELECTRIC)
@ -2666,7 +2704,7 @@ static bool32 CanBeParayzed(u8 battler, u16 ability)
bool32 AI_CanParalyze(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
{
if (!CanBeParayzed(battlerDef, defAbility)
if (!AI_CanBeParalyzed(battlerDef, defAbility)
|| AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0
|| gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
@ -2744,7 +2782,7 @@ bool32 AI_CanBeInfatuated(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 atkGe
|| atkGender == defGender
|| atkGender == MON_GENDERLESS
|| defGender == MON_GENDERLESS
|| IsAbilityOnSide(battlerDef, ABILITY_AROMA_VEIL))
|| AI_IsAbilityOnSide(battlerDef, ABILITY_AROMA_VEIL))
return FALSE;
return TRUE;
}

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@ -2056,10 +2056,10 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
[BG_GIGA_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactPlayer},
[BG_GIGA_IMPACT_CONTEST] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactContests},
[BG_TRICK_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_TrickRoom, gBattleAnimBgTilemap_TrickRoom},
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_RockWrecker, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_RockWrecker},
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRendOpponent, gBattleAnimBgPalette_SpacialRendOpponent, gBattleAnimBgTilemap_SpacialRendOpponent},
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRendPlayer, gBattleAnimBgPalette_SpacialRendPlayer, gBattleAnimBgTilemap_SpacialRendPlayer},
[BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane},
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent},
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer},
[BG_DARK_VOID] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
[BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump},
[BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare},
[BG_LEAF_STORM] = {gBattleAnimBgImage_LeafStorm, gBattleAnimBgPalette_LeafStorm, gBattleAnimBgTilemap_LeafStorm},
@ -2068,7 +2068,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
[BG_WATER_2] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_Waterfall, gBattleAnimBgTilemap_Waterfall},
[BG_POISON] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_PoisonFalls, gBattleAnimBgTilemap_Waterfall},
[BG_AEROBLAST] = {gBattleAnimBgImage_Aeroblast, gBattleAnimBgPalette_Aeroblast, gBattleAnimBgTilemap_Aeroblast},
[BG_HIGH_SPEED] = {gBattleAnimBgImage_HighSpeed, gBattleAnimBgPalette_HighSpeed, gBattleAnimBgTilemap_HighSpeed},
[BG_HURRICANE] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_Hurricane, gBattleAnimBgTilemap_Hurricane},
[BG_ELECTRIC_TERRAIN] = {gBattleAnimBgImage_ElectricTerrain, gBattleAnimBgPalette_ElectricTerrain, gBattleAnimBgTilemap_ElectricTerrain},
[BG_GRASSY_TERRAIN] = {gBattleAnimBgImage_GrassyTerrain, gBattleAnimBgPalette_GrassyTerrain, gBattleAnimBgTilemap_GrassyTerrain},
[BG_MISTY_TERRAIN] = {gBattleAnimBgImage_MistyTerrain, gBattleAnimBgPalette_MistyTerrain, gBattleAnimBgTilemap_MistyTerrain},

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@ -22,6 +22,7 @@
#include "constants/rgb.h"
#include "constants/songs.h"
#include "constants/weather.h"
#include "constants/hold_effects.h"
extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate;
@ -5526,10 +5527,12 @@ static void AnimRecycle_Step(struct Sprite *sprite)
void AnimTask_GetWeather(u8 taskId)
{
bool32 utilityUmbrellaAffected = GetBattlerHoldEffect(gBattleAnimAttacker, TRUE) == HOLD_EFFECT_UTILITY_UMBRELLA;
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_NONE;
if (gWeatherMoveAnim & WEATHER_SUN_ANY)
if (gWeatherMoveAnim & WEATHER_SUN_ANY && !utilityUmbrellaAffected)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SUN;
else if (gWeatherMoveAnim & WEATHER_RAIN_ANY)
else if (gWeatherMoveAnim & WEATHER_RAIN_ANY && !utilityUmbrellaAffected)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_RAIN;
else if (gWeatherMoveAnim & WEATHER_SANDSTORM_ANY)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SANDSTORM;

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@ -5064,3 +5064,12 @@ void AnimTask_PrimalReversion(u8 taskId)
gBattleAnimArgs[0] = 0;
DestroyAnimVisualTask(taskId);
}
void AnimTask_ShellSideArm(u8 taskId)
{
if (gSwapDamageCategory)
gBattleAnimArgs[0] = TRUE;
else
gBattleAnimArgs[0] = FALSE;
DestroyAnimVisualTask(taskId);
}

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@ -2496,6 +2496,8 @@ void AnimTask_GetTrappedMoveAnimId(u8 taskId)
gBattleAnimArgs[0] = TRAP_ANIM_CLAMP;
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB)
gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB;
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_MAGMA_STORM)
gBattleAnimArgs[0] = TRAP_ANIM_MAGMA_STORM;
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_INFESTATION)
gBattleAnimArgs[0] = TRAP_ANIM_INFESTATION;
else

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@ -559,7 +559,7 @@ static const struct BgTemplate sBgTemplates[] =
},
{
.bg = 1,
.charBaseIndex = 10,
.charBaseIndex = 2,
.mapBaseIndex = 20,
.screenSize = 0,
.paletteMode = 0,

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@ -232,6 +232,7 @@ EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA bool8 gHasFetchedBall = FALSE;
EWRAM_DATA u8 gLastUsedBall = 0;
EWRAM_DATA u16 gLastThrownBall = 0;
EWRAM_DATA bool8 gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
// IWRAM common vars
void (*gPreBattleCallback1)(void);
@ -2934,12 +2935,16 @@ static void BattleStartClearSetData(void)
gBattleStruct->mega.triggerSpriteId = 0xFF;
gBattleStruct->stickyWebUser = 0xFF;
for (i = 0; i < PARTY_SIZE; i++)
{
gBattleStruct->usedHeldItems[i][0] = 0;
gBattleStruct->usedHeldItems[i][1] = 0;
gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
}
gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
}
void SwitchInClearSetData(void)
@ -3031,6 +3036,9 @@ void SwitchInClearSetData(void)
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
gBattleStruct->lastMoveFailed &= ~(gBitTable[gActiveBattler]);
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
if (gActiveBattler == gBattleStruct->stickyWebUser)
gBattleStruct->stickyWebUser = 0xFF; // Switched into sticky web user slot so reset it
for (i = 0; i < gBattlersCount; i++)
{
@ -3080,35 +3088,35 @@ void FaintClearSetData(void)
memset(&gDisableStructs[gActiveBattler], 0, sizeof(struct DisableStruct));
gProtectStructs[gActiveBattler].protected = 0;
gProtectStructs[gActiveBattler].spikyShielded = 0;
gProtectStructs[gActiveBattler].kingsShielded = 0;
gProtectStructs[gActiveBattler].banefulBunkered = 0;
gProtectStructs[gActiveBattler].obstructed = 0;
gProtectStructs[gActiveBattler].endured = 0;
gProtectStructs[gActiveBattler].noValidMoves = 0;
gProtectStructs[gActiveBattler].helpingHand = 0;
gProtectStructs[gActiveBattler].bounceMove = 0;
gProtectStructs[gActiveBattler].stealMove = 0;
gProtectStructs[gActiveBattler].prlzImmobility = 0;
gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
gProtectStructs[gActiveBattler].targetAffected = 0;
gProtectStructs[gActiveBattler].chargingTurn = 0;
gProtectStructs[gActiveBattler].protected = FALSE;
gProtectStructs[gActiveBattler].spikyShielded = FALSE;
gProtectStructs[gActiveBattler].kingsShielded = FALSE;
gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
gProtectStructs[gActiveBattler].obstructed = FALSE;
gProtectStructs[gActiveBattler].endured = FALSE;
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
gProtectStructs[gActiveBattler].helpingHand = FALSE;
gProtectStructs[gActiveBattler].bounceMove = FALSE;
gProtectStructs[gActiveBattler].stealMove = FALSE;
gProtectStructs[gActiveBattler].prlzImmobility = FALSE;
gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE;
gProtectStructs[gActiveBattler].targetAffected = FALSE;
gProtectStructs[gActiveBattler].chargingTurn = FALSE;
gProtectStructs[gActiveBattler].fleeFlag = 0;
gProtectStructs[gActiveBattler].usedImprisonedMove = 0;
gProtectStructs[gActiveBattler].loveImmobility = 0;
gProtectStructs[gActiveBattler].usedDisabledMove = 0;
gProtectStructs[gActiveBattler].usedTauntedMove = 0;
gProtectStructs[gActiveBattler].flag2Unknown = 0;
gProtectStructs[gActiveBattler].flinchImmobility = 0;
gProtectStructs[gActiveBattler].notFirstStrike = 0;
gProtectStructs[gActiveBattler].usedHealBlockedMove = 0;
gProtectStructs[gActiveBattler].usesBouncedMove = 0;
gProtectStructs[gActiveBattler].usedGravityPreventedMove = 0;
gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = 0;
gProtectStructs[gActiveBattler].statRaised = 0;
gProtectStructs[gActiveBattler].statFell = 0;
gProtectStructs[gActiveBattler].pranksterElevated = 0;
gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE;
gProtectStructs[gActiveBattler].loveImmobility = FALSE;
gProtectStructs[gActiveBattler].usedDisabledMove = FALSE;
gProtectStructs[gActiveBattler].usedTauntedMove = FALSE;
gProtectStructs[gActiveBattler].flag2Unknown = FALSE;
gProtectStructs[gActiveBattler].flinchImmobility = FALSE;
gProtectStructs[gActiveBattler].notFirstStrike = FALSE;
gProtectStructs[gActiveBattler].usedHealBlockedMove = FALSE;
gProtectStructs[gActiveBattler].usesBouncedMove = FALSE;
gProtectStructs[gActiveBattler].usedGravityPreventedMove = FALSE;
gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = FALSE;
gProtectStructs[gActiveBattler].statRaised = FALSE;
gProtectStructs[gActiveBattler].statFell = FALSE;
gProtectStructs[gActiveBattler].pranksterElevated = FALSE;
gDisableStructs[gActiveBattler].isFirstTurn = 2;
@ -3128,6 +3136,9 @@ void FaintClearSetData(void)
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
if (gActiveBattler == gBattleStruct->stickyWebUser)
gBattleStruct->stickyWebUser = 0xFF; // User of sticky web fainted, so reset the stored battler ID
for (i = 0; i < gBattlersCount; i++)
{
@ -4290,9 +4301,9 @@ u32 GetBattlerTotalSpeedStat(u8 battlerId)
// weather abilities
if (WEATHER_HAS_EFFECT)
{
if (ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
if (ability == ABILITY_SWIFT_SWIM && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & WEATHER_RAIN_ANY)
speed *= 2;
else if (ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)
else if (ability == ABILITY_CHLOROPHYLL && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & WEATHER_SUN_ANY)
speed *= 2;
else if (ability == ABILITY_SAND_RUSH && gBattleWeather & WEATHER_SANDSTORM_ANY)
speed *= 2;
@ -4419,7 +4430,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|| (!IsAbilityOnOpposingSide(battler1, ABILITY_UNNERVE)
&& holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY
&& HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
gProtectStructs[battler1].custap = TRUE;
gProtectStructs[battler1].usedCustapBerry = TRUE;
// Battler 2
speedBattler2 = GetBattlerTotalSpeedStat(battler2);
@ -4433,7 +4444,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|| (!IsAbilityOnOpposingSide(battler2, ABILITY_UNNERVE)
&& holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY
&& HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
gProtectStructs[battler2].custap = TRUE;
gProtectStructs[battler2].usedCustapBerry = TRUE;
if (!ignoreChosenMoves)
{
@ -4453,9 +4464,9 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
strikesFirst = 0;
else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw)
strikesFirst = 1;
else if (gProtectStructs[battler1].custap && !gProtectStructs[battler2].custap)
else if (gProtectStructs[battler1].usedCustapBerry && !gProtectStructs[battler2].usedCustapBerry)
strikesFirst = 0;
else if (gProtectStructs[battler2].custap && !gProtectStructs[battler1].custap)
else if (gProtectStructs[battler2].usedCustapBerry && !gProtectStructs[battler1].usedCustapBerry)
strikesFirst = 1;
else if (holdEffectBattler1 == HOLD_EFFECT_LAGGING_TAIL && holdEffectBattler2 != HOLD_EFFECT_LAGGING_TAIL)
strikesFirst = 1;
@ -4616,10 +4627,10 @@ static void TurnValuesCleanUp(bool8 var0)
{
if (var0)
{
gProtectStructs[gActiveBattler].protected = 0;
gProtectStructs[gActiveBattler].spikyShielded = 0;
gProtectStructs[gActiveBattler].kingsShielded = 0;
gProtectStructs[gActiveBattler].banefulBunkered = 0;
gProtectStructs[gActiveBattler].protected = FALSE;
gProtectStructs[gActiveBattler].spikyShielded = FALSE;
gProtectStructs[gActiveBattler].kingsShielded = FALSE;
gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
}
else
{
@ -4716,14 +4727,14 @@ static void CheckQuickClaw_CustapBerryActivation(void)
gBattleStruct->quickClawBattlerId++;
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
&& gChosenMoveByBattler[gActiveBattler] != MOVE_FOCUS_PUNCH // quick claw message doesn't need to activate here
&& (gProtectStructs[gActiveBattler].custap || gProtectStructs[gActiveBattler].quickDraw)
&& (gProtectStructs[gActiveBattler].usedCustapBerry || gProtectStructs[gActiveBattler].quickDraw)
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
&& !(gProtectStructs[gActiveBattler].noValidMoves))
{
if (gProtectStructs[gActiveBattler].custap)
if (gProtectStructs[gActiveBattler].usedCustapBerry)
{
gProtectStructs[gActiveBattler].custap = FALSE;
gProtectStructs[gActiveBattler].usedCustapBerry = FALSE;
gLastUsedItem = gBattleMons[gActiveBattler].item;
PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
@ -5126,23 +5137,24 @@ void RunBattleScriptCommands(void)
void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
{
u32 moveType, ateType, attackerAbility;
u16 holdEffect = GetBattlerHoldEffect(battlerAtk, TRUE);
if (move == MOVE_STRUGGLE)
return;
gBattleStruct->dynamicMoveType = 0;
gBattleStruct->ateBoost[battlerAtk] = 0;
gSpecialStatuses[battlerAtk].gemBoost = 0;
gSpecialStatuses[battlerAtk].gemBoost = FALSE;
if (gBattleMoves[move].effect == EFFECT_WEATHER_BALL)
{
if (WEATHER_HAS_EFFECT)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
if (gBattleWeather & WEATHER_RAIN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA)
gBattleStruct->dynamicMoveType = TYPE_WATER | 0x80;
else if (gBattleWeather & WEATHER_SANDSTORM_ANY)
gBattleStruct->dynamicMoveType = TYPE_ROCK | 0x80;
else if (gBattleWeather & WEATHER_SUN_ANY)
else if (gBattleWeather & WEATHER_SUN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA)
gBattleStruct->dynamicMoveType = TYPE_FIRE | 0x80;
else if (gBattleWeather & WEATHER_HAIL_ANY)
gBattleStruct->dynamicMoveType = TYPE_ICE | 0x80;
@ -5166,7 +5178,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
}
else if (gBattleMoves[move].effect == EFFECT_CHANGE_TYPE_ON_ITEM)
{
if (GetBattlerHoldEffect(battlerAtk, TRUE) == gBattleMoves[move].argument)
if (holdEffect == gBattleMoves[move].argument)
gBattleStruct->dynamicMoveType = ItemId_GetSecondaryId(gBattleMons[battlerAtk].item) | 0x80;
}
else if (gBattleMoves[move].effect == EFFECT_REVELATION_DANCE)
@ -5223,14 +5235,18 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
{
gBattleStruct->dynamicMoveType = 0x80 | TYPE_ELECTRIC;
}
else if (move == MOVE_AURA_WHEEL && gBattleMons[battlerAtk].species == SPECIES_MORPEKO_HANGRY)
{
gBattleStruct->dynamicMoveType = 0x80 | TYPE_DARK;
}
// Check if a gem should activate.
GET_MOVE_TYPE(move, moveType);
if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_GEMS
if (holdEffect == HOLD_EFFECT_GEMS
&& moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
{
gSpecialStatuses[battlerAtk].gemParam = GetBattlerHoldEffectParam(battlerAtk);
gSpecialStatuses[battlerAtk].gemBoost = 1;
gSpecialStatuses[battlerAtk].gemBoost = TRUE;
}
}

View File

@ -725,9 +725,15 @@ static const u8 sText_ButHoopaCantUseIt[] = _("But Hoopa can't use it\nthe way i
static const u8 sText_BrokeThroughProtection[] = _("It broke through the\n{B_DEF_NAME_WITH_PREFIX}'s protection!");
static const u8 sText_AbilityAllowsOnlyMove[] = _("{B_ATK_ABILITY} allows the\nuse of only {B_CURRENT_MOVE}!\p");
static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped Abilities\nwith its target!");
static const u8 sText_PastelVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected\nby a pastel veil!");
static const u8 sText_PastelVeilEnters[] = _("{B_DEF_NAME_WITH_PREFIX} was cured\nof its poisoning!");
static const u8 sText_BattlerTypeChangedTo[] = _("{B_BUFF1}'s type\nchanged to {B_BUFF2}!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
[STRINGID_BATTLERTYPECHANGEDTO - 12] = sText_BattlerTypeChangedTo,
[STRINGID_PASTELVEILENTERS - 12] = sText_PastelVeilEnters,
[STRINGID_PASTELVEILPROTECTED -12] = sText_PastelVeilProtected,
[STRINGID_SWAPPEDABILITIES - 12] = sText_SwappedAbilities,
[STRINGID_ABILITYALLOWSONLYMOVE - 12] = sText_AbilityAllowsOnlyMove,
[STRINGID_BROKETHROUGHPROTECTION - 12] = sText_BrokeThroughProtection,
@ -1194,7 +1200,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
[STRINGID_PKMNTWISTEDDIMENSIONS - 12] = sText_PkmnTwistedDimensions,
[STRINGID_POINTEDSTONESFLOAT - 12] = sText_PointedStonesFloat,
[STRINGID_CLOAKEDINMYSTICALMOONLIGHT - 12] = sText_CloakedInMysticalMoonlight,
[STRINGID_TRAPPERBYSWIRLINGMAGMA - 12] = sText_TrappedBySwirlingMagma,
[STRINGID_TRAPPEDBYSWIRLINGMAGMA - 12] = sText_TrappedBySwirlingMagma,
[STRINGID_VANISHEDINSTANTLY - 12] = sText_VanishedInstantly,
[STRINGID_PROTECTEDTEAM - 12] = sText_ProtectedTeam,
[STRINGID_SHAREDITSGUARD - 12] = sText_SharedItsGuard,
@ -1375,6 +1381,7 @@ const u16 gSwitchInAbilityStringIds[] =
[B_MSG_SWITCHIN_SCREENCLEANER] = STRINGID_SCREENCLEANERENTERS,
[B_MSG_SWITCHIN_ASONE] = STRINGID_ASONEENTERS,
[B_MSG_SWITCHIN_CURIOUS_MEDICINE] = STRINGID_CURIOUSMEDICINEENTERS,
[B_MSG_SWITCHIN_PASTEL_VEIL] = STRINGID_PASTELVEILENTERS,
};
const u16 gMissStringIds[] =
@ -1528,16 +1535,17 @@ const u16 gFirstTurnOfTwoStringIds[] =
[B_MSG_TURN1_FREEZE_SHOCK] = STRINGID_CLOAKEDINAFREEZINGLIGHT,
};
// Index copied from move's index in gTrappingMoves
// Index copied from move's index in sTrappingMoves
const u16 gWrappedStringIds[] =
{
STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND
STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP
STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_FIRE_SPIN
STRINGID_PKMNCLAMPED, // MOVE_CLAMP
STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_WHIRLPOOL
STRINGID_PKMNTRAPPEDBYSANDTOMB,// MOVE_SAND_TOMB
STRINGID_INFESTATION, // MOVE_INFESTATION
STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND
STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP
STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_FIRE_SPIN
STRINGID_PKMNCLAMPED, // MOVE_CLAMP
STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_WHIRLPOOL
STRINGID_PKMNTRAPPEDBYSANDTOMB, // MOVE_SAND_TOMB
STRINGID_TRAPPEDBYSWIRLINGMAGMA, // MOVE_MAGMA_STORM
STRINGID_INFESTATION, // MOVE_INFESTATION
};
const u16 gMistUsedStringIds[] =
@ -1748,11 +1756,6 @@ const u16 gCaughtMonStringIds[] =
[B_MSG_LANETTES_BOX_FULL] = STRINGID_PKMNBOXLANETTESPCFULL,
};
const u16 gTrappingMoves[] =
{
MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, MOVE_INFESTATION, 0xFFFF
};
const u16 gRoomsStringIds[] =
{
STRINGID_PKMNTWISTEDDIMENSIONS, STRINGID_TRICKROOMENDS,

View File

@ -54,6 +54,7 @@
#include "constants/rgb.h"
#include "data.h"
#include "constants/party_menu.h"
#include "battle_util.h"
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct Evolution gEvolutionTable[][EVOS_PER_MON];
@ -278,6 +279,11 @@ static const s32 sExperienceScalingFactors[] =
159767,
};
static const u16 sTrappingMoves[] =
{
MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, MOVE_MAGMA_STORM, MOVE_INFESTATION, 0xFFFF
};
#define STAT_CHANGE_WORKED 0
#define STAT_CHANGE_DIDNT_WORK 1
@ -1484,8 +1490,8 @@ static void Cmd_attackcanceler(void)
&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
{
PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
gProtectStructs[gBattlerTarget].bounceMove = 0;
gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
gProtectStructs[gBattlerTarget].bounceMove = FALSE;
gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker, TRUE))
{
@ -1505,7 +1511,7 @@ static void Cmd_attackcanceler(void)
&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
{
RecordAbilityBattle(gBattlerTarget, ABILITY_MAGIC_BOUNCE);
gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
@ -1517,7 +1523,7 @@ static void Cmd_attackcanceler(void)
if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
{
PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = 0;
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = FALSE;
gBattleScripting.battler = gBattlerByTurnOrder[i];
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
@ -1527,7 +1533,7 @@ static void Cmd_attackcanceler(void)
if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
{
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0;
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = FALSE;
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TookAttack;
@ -1535,7 +1541,7 @@ static void Cmd_attackcanceler(void)
}
else if (gSpecialStatuses[gBattlerTarget].stormDrainRedirected)
{
gSpecialStatuses[gBattlerTarget].stormDrainRedirected = 0;
gSpecialStatuses[gBattlerTarget].stormDrainRedirected = FALSE;
gLastUsedAbility = ABILITY_STORM_DRAIN;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TookAttack;
@ -1546,8 +1552,8 @@ static void Cmd_attackcanceler(void)
&& ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)))
&& gBattleMoves[gCurrentMove].effect != EFFECT_SUCKER_PUNCH)
{
if (gBattleMoves[gCurrentMove].flags & FLAG_MAKES_CONTACT)
gProtectStructs[gBattlerAttacker].touchedProtectLike = 1;
if (IsMoveMakingContact(gCurrentMove, gBattlerAttacker))
gProtectStructs[gBattlerAttacker].touchedProtectLike = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBattlerTarget] = 0;
@ -1646,12 +1652,13 @@ static bool32 AccuracyCalcHelper(u16 move)
}
if ((WEATHER_HAS_EFFECT &&
(((gBattleWeather & WEATHER_RAIN_ANY) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
((IsBattlerWeatherAffected(gBattlerTarget, WEATHER_RAIN_ANY) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|| ((B_BLIZZARD_HAIL >= GEN_4 && (gBattleWeather & WEATHER_HAIL_ANY) && move == MOVE_BLIZZARD))))
|| (gBattleMoves[move].effect == EFFECT_VITAL_THROW)
|| (gBattleMoves[move].accuracy == 0)
|| ((B_MINIMIZE_DMG_ACC >= GEN_6) && (gStatuses3[gBattlerTarget] & STATUS3_MINIMIZED) && (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE)))
{
// thunder/hurricane ignore acc checks in rain unless target is holding utility umbrella
JumpIfMoveFailed(7, move);
return TRUE;
}
@ -1694,8 +1701,8 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move)
moveAcc = gBattleMoves[move].accuracy;
// Check Thunder and Hurricane on sunny weather.
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY
&& (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
if (IsBattlerWeatherAffected(battlerDef, WEATHER_SUN_ANY)
&& (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
moveAcc = 50;
// Check Wonder Skin.
if (defAbility == ABILITY_WONDER_SKIN && gBattleMoves[move].power == 0)
@ -1729,9 +1736,9 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move)
else if (atkHoldEffect == HOLD_EFFECT_ZOOM_LENS && GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef));
calc = (calc * (100 + atkParam)) / 100;
if (gProtectStructs[battlerAtk].micle)
if (gProtectStructs[battlerAtk].usedMicleBerry)
{
gProtectStructs[battlerAtk].micle = FALSE;
gProtectStructs[battlerAtk].usedMicleBerry = FALSE;
if (atkAbility == ABILITY_RIPEN)
calc = (calc * 140) / 100; // ripen gives 40% acc boost
else
@ -1843,7 +1850,7 @@ static void Cmd_ppreduce(void)
if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos])
{
gProtectStructs[gBattlerAttacker].notFirstStrike = 1;
gProtectStructs[gBattlerAttacker].notFirstStrike = TRUE;
// For item Metronome, echoed voice
if (gCurrentMove == gLastResultingMoves[gBattlerAttacker]
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
@ -1991,17 +1998,17 @@ static void Cmd_adjustdamage(void)
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
RecordItemEffectBattle(gBattlerTarget, holdEffect);
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
gSpecialStatuses[gBattlerTarget].focusBanded = TRUE;
}
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
{
RecordItemEffectBattle(gBattlerTarget, holdEffect);
gSpecialStatuses[gBattlerTarget].focusSashed = 1;
gSpecialStatuses[gBattlerTarget].focusSashed = TRUE;
}
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_STURDY && BATTLER_MAX_HP(gBattlerTarget))
{
RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
gSpecialStatuses[gBattlerTarget].sturdied = 1;
gSpecialStatuses[gBattlerTarget].sturdied = TRUE;
}
if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE
@ -2081,7 +2088,7 @@ static void Cmd_multihitresultmessage(void)
if (gMoveResultFlags & MOVE_RESULT_STURDIED)
{
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
gSpecialStatuses[gBattlerTarget].sturdied = 0; // Delete this line to make Sturdy last for the duration of the whole move turn.
gSpecialStatuses[gBattlerTarget].sturdied = FALSE; // Delete this line to make Sturdy last for the duration of the whole move turn.
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
return;
@ -2091,8 +2098,8 @@ static void Cmd_multihitresultmessage(void)
gLastUsedItem = gBattleMons[gBattlerTarget].item;
gPotentialItemEffectBattler = gBattlerTarget;
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
gSpecialStatuses[gBattlerTarget].focusBanded = 0; // Delete this line to make Focus Band last for the duration of the whole move turn.
gSpecialStatuses[gBattlerTarget].focusSashed = 0; // Delete this line to make Focus Sash last for the duration of the whole move turn.
gSpecialStatuses[gBattlerTarget].focusBanded = FALSE; // Delete this line to make Focus Band last for the duration of the whole move turn.
gSpecialStatuses[gBattlerTarget].focusSashed = FALSE; // Delete this line to make Focus Sash last for the duration of the whole move turn.
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
@ -2104,7 +2111,7 @@ static void Cmd_multihitresultmessage(void)
if (gSpecialStatuses[gBattlerTarget].berryReduced
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
}
@ -2464,7 +2471,7 @@ static void Cmd_resultmessage(void)
else if (gMoveResultFlags & MOVE_RESULT_STURDIED)
{
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
gSpecialStatuses[gBattlerTarget].sturdied = 0;
gSpecialStatuses[gBattlerTarget].sturdied = FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
return;
@ -2505,7 +2512,7 @@ static void Cmd_resultmessage(void)
if (gSpecialStatuses[gBattlerTarget].berryReduced
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
}
@ -2647,6 +2654,8 @@ void SetMoveEffect(bool32 primary, u32 certain)
{
s32 i, byTwo, affectsUser = 0;
bool32 statusChanged = FALSE;
bool32 mirrorArmorReflected = (GetBattlerAbility(gBattlerTarget) == ABILITY_MIRROR_ARMOR);
u32 flags = 0;
switch (gBattleScripting.moveEffect) // Set move effects which happen later on
{
@ -2748,15 +2757,13 @@ void SetMoveEffect(bool32 primary, u32 certain)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT;
RESET_RETURN
}
if (!CanPoisonType(gBattleScripting.battler, gEffectBattler))
break;
if (!CanBePoisoned(gEffectBattler))
if (!CanBePoisoned(gBattleScripting.battler, gEffectBattler))
break;
statusChanged = TRUE;
break;
case STATUS1_BURN:
if (gCurrentMove == MOVE_BURNING_JEALOUSY && gProtectStructs[gEffectBattler].statRaised == 0)
if (gCurrentMove == MOVE_BURNING_JEALOUSY && !gProtectStructs[gEffectBattler].statRaised)
break;
if ((GetBattlerAbility(gEffectBattler) == ABILITY_WATER_VEIL || GetBattlerAbility(gEffectBattler) == ABILITY_WATER_BUBBLE)
@ -2875,11 +2882,8 @@ void SetMoveEffect(bool32 primary, u32 certain)
}
if (gBattleMons[gEffectBattler].status1)
break;
if (CanPoisonType(gBattleScripting.battler, gEffectBattler))
if (CanBePoisoned(gBattleScripting.battler, gEffectBattler))
{
if (!CanBePoisoned(gEffectBattler))
break;
// It's redundant, because at this point we know the status1 value is 0.
gBattleMons[gEffectBattler].status1 &= ~(STATUS1_TOXIC_POISON);
gBattleMons[gEffectBattler].status1 &= ~(STATUS1_POISON);
@ -3021,7 +3025,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
case MOVE_EFFECT_CHARGING:
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gEffectBattler] = gCurrentMove;
gProtectStructs[gEffectBattler].chargingTurn = 1;
gProtectStructs[gEffectBattler].chargingTurn = TRUE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_WRAP:
@ -3045,9 +3049,9 @@ void SetMoveEffect(bool32 primary, u32 certain)
for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++)
{
if (gBattleCommunication[MULTISTRING_CHOOSER] > 5)
if (gBattleCommunication[MULTISTRING_CHOOSER] > ARRAY_COUNT(sTrappingMoves) - 1)
break;
if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
if (sTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
break;
}
}
@ -3080,11 +3084,16 @@ void SetMoveEffect(bool32 primary, u32 certain)
case MOVE_EFFECT_SP_DEF_MINUS_1:
case MOVE_EFFECT_ACC_MINUS_1:
case MOVE_EFFECT_EVS_MINUS_1:
flags = affectsUser;
if (mirrorArmorReflected && !affectsUser)
flags |= STAT_BUFF_ALLOW_PTR;
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE,
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_1 + 1,
affectsUser, 0))
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_1 + 1,
flags, gBattlescriptCurrInstr + 1))
{
gBattlescriptCurrInstr++;
if (!mirrorArmorReflected)
gBattlescriptCurrInstr++;
}
else
{
@ -3122,11 +3131,15 @@ void SetMoveEffect(bool32 primary, u32 certain)
case MOVE_EFFECT_SP_DEF_MINUS_2:
case MOVE_EFFECT_ACC_MINUS_2:
case MOVE_EFFECT_EVS_MINUS_2:
flags = affectsUser;
if (mirrorArmorReflected && !affectsUser)
flags |= STAT_BUFF_ALLOW_PTR;
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE,
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_2 + 1,
affectsUser, 0))
flags, gBattlescriptCurrInstr + 1))
{
gBattlescriptCurrInstr++;
if (!mirrorArmorReflected)
gBattlescriptCurrInstr++;
}
else
{
@ -3279,15 +3292,15 @@ void SetMoveEffect(bool32 primary, u32 certain)
case MOVE_EFFECT_FEINT:
if (IS_BATTLER_PROTECTED(gBattlerTarget))
{
gProtectStructs[gBattlerTarget].protected = 0;
gProtectStructs[gBattlerTarget].protected = FALSE;
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_WIDE_GUARD);
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_QUICK_GUARD);
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_CRAFTY_SHIELD);
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_MAT_BLOCK);
gProtectStructs[gBattlerTarget].spikyShielded = 0;
gProtectStructs[gBattlerTarget].kingsShielded = 0;
gProtectStructs[gBattlerTarget].banefulBunkered = 0;
gProtectStructs[gBattlerTarget].obstructed = 0;
gProtectStructs[gBattlerTarget].spikyShielded = FALSE;
gProtectStructs[gBattlerTarget].kingsShielded = FALSE;
gProtectStructs[gBattlerTarget].banefulBunkered = FALSE;
gProtectStructs[gBattlerTarget].obstructed = FALSE;
if (gCurrentMove == MOVE_FEINT)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
@ -3392,6 +3405,21 @@ void SetMoveEffect(bool32 primary, u32 certain)
gBattlescriptCurrInstr = BattleScript_MoveEffectBugBite;
}
break;
case MOVE_EFFECT_RELIC_SONG:
if (GetBattlerAbility(gBattlerAttacker) != ABILITY_SHEER_FORCE)
{
if (gBattleMons[gBattlerAttacker].species == SPECIES_MELOETTA)
{
gBattleMons[gBattlerAttacker].species = SPECIES_MELOETTA_PIROUETTE;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeMoveEffect);
}
else if (gBattleMons[gBattlerAttacker].species == SPECIES_MELOETTA_PIROUETTE)
{
gBattleMons[gBattlerAttacker].species = SPECIES_MELOETTA;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeMoveEffect);
}
}
break;
}
}
}
@ -4845,7 +4873,7 @@ static void Cmd_moveend(void)
{
if (gProtectStructs[gBattlerTarget].spikyShielded && GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@ -4856,7 +4884,7 @@ static void Cmd_moveend(void)
}
else if (gProtectStructs[gBattlerTarget].kingsShielded)
{
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
i = gBattlerAttacker;
gBattlerAttacker = gBattlerTarget;
gBattlerTarget = i; // gBattlerTarget and gBattlerAttacker are swapped in order to activate Defiant, if applicable
@ -4867,7 +4895,7 @@ static void Cmd_moveend(void)
}
else if (gProtectStructs[gBattlerTarget].banefulBunkered)
{
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
gBattleScripting.moveEffect = MOVE_EFFECT_POISON | MOVE_EFFECT_AFFECTS_USER;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_BANEFUL_BUNKER);
BattleScriptPushCursor();
@ -5104,7 +5132,7 @@ static void Cmd_moveend(void)
BtlController_EmitSpriteInvisibility(0, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = TRUE;
gBattleScripting.moveendState++;
return;
}
@ -5210,7 +5238,7 @@ static void Cmd_moveend(void)
// Set a flag if move hits either target (for throat spray that can't check damage)
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
gProtectStructs[gBattlerAttacker].targetAffected = 1;
gProtectStructs[gBattlerAttacker].targetAffected = TRUE;
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
&& gBattleTypeFlags & BATTLE_TYPE_DOUBLE
@ -5461,7 +5489,7 @@ static void Cmd_moveend(void)
{
gBattleScripting.savedBattler = gBattlerTarget | 0x4;
gBattleScripting.savedBattler |= (gBattlerAttacker << 4);
gSpecialStatuses[gBattlerAttacker].dancerUsedMove = 1;
gSpecialStatuses[gBattlerAttacker].dancerUsedMove = TRUE;
}
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
{
@ -5509,13 +5537,13 @@ static void Cmd_moveend(void)
*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].instructedChosenTarget & 0x3;
if (gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget)
*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget & 0x3;
gProtectStructs[gBattlerAttacker].usesBouncedMove = 0;
gProtectStructs[gBattlerAttacker].targetAffected = 0;
gProtectStructs[gBattlerAttacker].usesBouncedMove = FALSE;
gProtectStructs[gBattlerAttacker].targetAffected = FALSE;
gBattleStruct->ateBoost[gBattlerAttacker] = 0;
gStatuses3[gBattlerAttacker] &= ~(STATUS3_ME_FIRST);
gSpecialStatuses[gBattlerAttacker].gemBoost = 0;
gSpecialStatuses[gBattlerAttacker].gemBoost = FALSE;
gSpecialStatuses[gBattlerAttacker].damagedMons = 0;
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
gBattleScripting.moveEffect = 0;
gBattleScripting.moveendState++;
break;
@ -7391,9 +7419,8 @@ static void HandleTerrainMove(u32 moveEffect)
bool32 CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
{
return (GetBattlerAbility(battlerAttacker) == ABILITY_CORROSION
|| !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON)
|| IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
return ((GetBattlerAbility(battlerAttacker) == ABILITY_CORROSION && gBattleMoves[gCurrentMove].split == SPLIT_STATUS)
|| !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON) || IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
}
bool32 CanParalyzeType(u8 battlerAttacker, u8 battlerTarget)
@ -7470,7 +7497,7 @@ u32 IsFlowerVeilProtected(u32 battler)
u32 IsLeafGuardProtected(u32 battler)
{
if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY))
if (IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY))
return GetBattlerAbility(battler) == ABILITY_LEAF_GUARD;
else
return 0;
@ -7787,9 +7814,9 @@ static void Cmd_various(void)
gBattleCommunication[0] = FALSE;
break;
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
gSpecialStatuses[gActiveBattler].intimidatedMon = 0;
gSpecialStatuses[gActiveBattler].traced = 0;
gSpecialStatuses[gActiveBattler].switchInAbilityDone = 0;
gSpecialStatuses[gActiveBattler].intimidatedMon = FALSE;
gSpecialStatuses[gActiveBattler].traced = FALSE;
gSpecialStatuses[gActiveBattler].switchInAbilityDone = FALSE;
break;
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
@ -8415,6 +8442,9 @@ static void Cmd_various(void)
case VARIOUS_ARGUMENT_STATUS_EFFECT:
switch (gBattleMoves[gCurrentMove].argument)
{
case STATUS1_SLEEP:
gBattleScripting.moveEffect = MOVE_EFFECT_SLEEP;
break;
case STATUS1_BURN:
gBattleScripting.moveEffect = MOVE_EFFECT_BURN;
break;
@ -8986,6 +9016,7 @@ static void Cmd_various(void)
break;
}
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain
TryToRevertMimicry(); // restore the types of Pokémon with Mimicry
break;
case VARIOUS_JUMP_IF_PRANKSTER_BLOCKED:
if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gActiveBattler, TRUE))
@ -9106,6 +9137,15 @@ static void Cmd_various(void)
else
gBattlescriptCurrInstr += 7;
return;
case VARIOUS_JUMP_IF_WEATHER_AFFECTED:
{
u32 weatherFlags = T1_READ_32(gBattlescriptCurrInstr + 3);
if (IsBattlerWeatherAffected(gActiveBattler, weatherFlags))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 7);
else
gBattlescriptCurrInstr += 11;
}
return;
}
case VARIOUS_APPLY_PLASMA_FISTS:
for (i = 0; i < gBattlersCount; i++)
@ -9117,6 +9157,95 @@ static void Cmd_various(void)
else
gBattlescriptCurrInstr += 9;
return;
case VARIOUS_PHOTON_GEYSER_CHECK:
{
u32 attackerAtkStat = gBattleMons[gBattlerAttacker].attack;
u8 attackerAtkStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
u32 attackerSpAtkStat = gBattleMons[gBattlerAttacker].spAttack;
gSwapDamageCategory = FALSE;
attackerAtkStat *= gStatStageRatios[attackerAtkStage][0];
attackerAtkStat /= gStatStageRatios[attackerAtkStage][1];
attackerAtkStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
attackerSpAtkStat *= gStatStageRatios[attackerAtkStage][0];
attackerSpAtkStat /= gStatStageRatios[attackerAtkStage][1];
if (attackerAtkStat > attackerSpAtkStat)
gSwapDamageCategory = TRUE;
break;
}
case VARIOUS_SHELL_SIDE_ARM_CHECK: // 0% chance GameFreak actually checks this way according to DaWobblefet, but this is the only functional explanation at the moment
{
u32 attackerAtkStat = gBattleMons[gBattlerAttacker].attack;
u32 targetDefStat = gBattleMons[gBattlerTarget].defense;
u32 attackerSpAtkStat = gBattleMons[gBattlerAttacker].spAttack;
u32 targetSpDefStat = gBattleMons[gBattlerTarget].spDefense;
u8 statStage;
u32 physical;
u32 special;
gSwapDamageCategory = FALSE;
statStage = gBattleMons[gBattlerAttacker].statStages[STAT_ATK];
attackerAtkStat *= gStatStageRatios[statStage][0];
attackerAtkStat /= gStatStageRatios[statStage][1];
statStage = gBattleMons[gBattlerTarget].statStages[STAT_DEF];
targetDefStat *= gStatStageRatios[statStage][0];
targetDefStat /= gStatStageRatios[statStage][1];
physical = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attackerAtkStat) / targetDefStat) / 50);
statStage = gBattleMons[gBattlerAttacker].statStages[STAT_SPATK];
attackerSpAtkStat *= gStatStageRatios[statStage][0];
attackerSpAtkStat /= gStatStageRatios[statStage][1];
statStage = gBattleMons[gBattlerTarget].statStages[STAT_SPDEF];
targetSpDefStat *= gStatStageRatios[statStage][0];
targetSpDefStat /= gStatStageRatios[statStage][1];
special = ((((2 * gBattleMons[gBattlerAttacker].level / 5 + 2) * gBattleMoves[gCurrentMove].power * attackerSpAtkStat) / targetSpDefStat) / 50);
if (((physical > special) || (physical == special && (Random() % 2) == 0)))
gSwapDamageCategory = TRUE;
break;
}
case VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED:
if (IsLeafGuardProtected(gActiveBattler))
{
gBattlerAbility = gActiveBattler;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
}
else
{
gBattlescriptCurrInstr += 7;
}
return;
case VARIOUS_SET_ATTACKER_STICKY_WEB_USER:
// For Mirror Armor: "If the Pokémon with this Ability is affected by Sticky Web, the effect is reflected back to the Pokémon which set it up.
// If Pokémon which set up Sticky Web is not on the field, no Pokémon have their Speed lowered."
gBattlerAttacker = gBattlerTarget; // Initialize 'fail' condition
SET_STATCHANGER(STAT_SPEED, 1, TRUE);
if (gBattleStruct->stickyWebUser != 0xFF)
gBattlerAttacker = gBattleStruct->stickyWebUser;
break;
case VARIOUS_TRY_TO_APPLY_MIMICRY:
{
bool8 isMimicryDone = FALSE;
if (GetBattlerAbility(gActiveBattler) == ABILITY_MIMICRY)
{
TryToApplyMimicry(gActiveBattler, TRUE);
isMimicryDone = TRUE;
}
if (!isMimicryDone)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
return;
}
}
gBattlescriptCurrInstr += 3;
@ -9139,32 +9268,32 @@ static void Cmd_setprotectlike(void)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
{
gProtectStructs[gBattlerAttacker].endured = 1;
gProtectStructs[gBattlerAttacker].endured = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BRACED_ITSELF;
}
else if (gCurrentMove == MOVE_DETECT || gCurrentMove == MOVE_PROTECT)
{
gProtectStructs[gBattlerAttacker].protected = 1;
gProtectStructs[gBattlerAttacker].protected = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
}
else if (gCurrentMove == MOVE_SPIKY_SHIELD)
{
gProtectStructs[gBattlerAttacker].spikyShielded = 1;
gProtectStructs[gBattlerAttacker].spikyShielded = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
}
else if (gCurrentMove == MOVE_KINGS_SHIELD)
{
gProtectStructs[gBattlerAttacker].kingsShielded = 1;
gProtectStructs[gBattlerAttacker].kingsShielded = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
}
else if (gCurrentMove == MOVE_BANEFUL_BUNKER)
{
gProtectStructs[gBattlerAttacker].banefulBunkered = 1;
gProtectStructs[gBattlerAttacker].banefulBunkered = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
}
else if (gCurrentMove == MOVE_OBSTRUCT)
{
gProtectStructs[gBattlerAttacker].obstructed = 1;
gProtectStructs[gBattlerAttacker].obstructed = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
@ -9329,7 +9458,7 @@ static void Cmd_trymirrormove(void)
}
else
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr++;
}
}
@ -9650,8 +9779,9 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
bool32 certain = FALSE;
bool32 notProtectAffected = FALSE;
u32 index;
bool32 affectsUser = (flags & MOVE_EFFECT_AFFECTS_USER);
if (flags & MOVE_EFFECT_AFFECTS_USER)
if (affectsUser)
gActiveBattler = gBattlerAttacker;
else
gActiveBattler = gBattlerTarget;
@ -9697,7 +9827,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_MistProtected;
gSpecialStatuses[gActiveBattler].statLowered = 1;
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
}
}
return STAT_CHANGE_DIDNT_WORK;
@ -9727,7 +9857,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
gLastUsedAbility = GetBattlerAbility(gActiveBattler);
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
gSpecialStatuses[gActiveBattler].statLowered = 1;
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
}
}
return STAT_CHANGE_DIDNT_WORK;
@ -9747,13 +9877,14 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
gBattlerAbility = index - 1;
gBattlescriptCurrInstr = BattleScript_FlowerVeilProtectsRet;
gLastUsedAbility = ABILITY_FLOWER_VEIL;
gSpecialStatuses[gActiveBattler].statLowered = 1;
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
}
}
return STAT_CHANGE_DIDNT_WORK;
}
else if (GetBattlerAbility(gActiveBattler) == ABILITY_KEEN_EYE
&& !certain && statId == STAT_ACC)
else if (!certain
&& ((GetBattlerAbility(gActiveBattler) == ABILITY_KEEN_EYE && statId == STAT_ACC)
|| (GetBattlerAbility(gActiveBattler) == ABILITY_HYPER_CUTTER && statId == STAT_ATK)))
{
if (flags == STAT_BUFF_ALLOW_PTR)
{
@ -9766,17 +9897,16 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
}
return STAT_CHANGE_DIDNT_WORK;
}
else if (GetBattlerAbility(gActiveBattler) == ABILITY_HYPER_CUTTER
&& !certain && statId == STAT_ATK)
else if (GetBattlerAbility(gActiveBattler) == ABILITY_MIRROR_ARMOR && !affectsUser && gBattlerAttacker != gBattlerTarget && gActiveBattler == gBattlerTarget)
{
if (flags == STAT_BUFF_ALLOW_PTR)
{
SET_STATCHANGER(statId, GET_STAT_BUFF_VALUE(statValue) | STAT_BUFF_NEGATIVE, TRUE);
BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler;
gBattlerAbility = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
gLastUsedAbility = GetBattlerAbility(gActiveBattler);
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
gBattlescriptCurrInstr = BattleScript_MirrorArmorReflect;
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
}
return STAT_CHANGE_DIDNT_WORK;
}
@ -9821,7 +9951,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
}
else
{
gProtectStructs[gActiveBattler].statFell = 1; // Eject pack, lash out
gProtectStructs[gActiveBattler].statFell = TRUE; // Eject pack, lash out
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
}
}
@ -9864,7 +9994,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
gProtectStructs[gActiveBattler].statRaised = 1;
gProtectStructs[gActiveBattler].statRaised = TRUE;
}
}
@ -10319,12 +10449,12 @@ static void Cmd_tryKO(void)
if (holdEffect == HOLD_EFFECT_FOCUS_BAND
&& (Random() % 100) < GetBattlerHoldEffectParam(gBattlerTarget))
{
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
gSpecialStatuses[gBattlerTarget].focusBanded = TRUE;
RecordItemEffectBattle(gBattlerTarget, holdEffect);
}
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
{
gSpecialStatuses[gBattlerTarget].focusSashed = 1;
gSpecialStatuses[gBattlerTarget].focusSashed = TRUE;
RecordItemEffectBattle(gBattlerTarget, holdEffect);
}
@ -10738,7 +10868,7 @@ static void Cmd_counterdamagecalculator(void)
}
else
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@ -10763,7 +10893,7 @@ static void Cmd_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the phy
}
else
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@ -10978,11 +11108,12 @@ static bool8 IsTwoTurnsMove(u16 move)
return FALSE;
}
// unused
static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
{
// first argument is unused
if (gBattleMoves[move].effect == EFFECT_SOLARBEAM
&& (gBattleWeather & WEATHER_SUN_ANY))
&& IsBattlerWeatherAffected(battlerId, WEATHER_SUN_ANY))
return 2;
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
@ -11252,7 +11383,7 @@ static void Cmd_trysetspikes(void)
if (gSideTimers[targetSide].spikesAmount == 3)
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
@ -11651,7 +11782,7 @@ static void Cmd_recoverbasedonsunlight(void)
}
else
{
if (!(gBattleWeather & WEATHER_ANY) || !WEATHER_HAS_EFFECT)
if (!(gBattleWeather & WEATHER_ANY) || !WEATHER_HAS_EFFECT || GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_UTILITY_UMBRELLA)
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
else if (gBattleWeather & WEATHER_SUN_ANY)
gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30;
@ -11682,6 +11813,7 @@ static void Cmd_setstickyweb(void)
{
gSideStatuses[targetSide] |= SIDE_STATUS_STICKY_WEB;
gSideTimers[targetSide].stickyWebAmount = 1;
gBattleStruct->stickyWebUser = gBattlerAttacker; // For Mirror Armor
gBattlescriptCurrInstr += 5;
}
}
@ -11957,7 +12089,7 @@ static void Cmd_trysethelpinghand(void)
&& !gProtectStructs[gBattlerAttacker].helpingHand
&& !gProtectStructs[gBattlerTarget].helpingHand)
{
gProtectStructs[gBattlerTarget].helpingHand = 1;
gProtectStructs[gBattlerTarget].helpingHand = TRUE;
gBattlescriptCurrInstr += 5;
}
else
@ -12377,28 +12509,28 @@ static void Cmd_assistattackselect(void)
static void Cmd_trysetmagiccoat(void)
{
gBattlerTarget = gBattlerAttacker;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gProtectStructs[gBattlerAttacker].bounceMove = 1;
gProtectStructs[gBattlerAttacker].bounceMove = TRUE;
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_trysetsnatch(void) // snatch
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gProtectStructs[gBattlerAttacker].stealMove = 1;
gProtectStructs[gBattlerAttacker].stealMove = TRUE;
gBattlescriptCurrInstr += 5;
}
}
@ -12925,7 +13057,7 @@ static void Cmd_handleballthrow(void)
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 0;
if (CriticalCapture(odds))
{
maxShakes = 1; //critical capture doesn't gauarantee capture
maxShakes = 1; //critical capture doesn't guarantee capture
gBattleSpritesDataPtr->animationData->isCriticalCapture = 1;
}
else
@ -13388,7 +13520,7 @@ static void Cmd_metalburstdamagecalculator(void)
}
else
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}

View File

@ -274,7 +274,7 @@ void HandleAction_UseMove(void)
// choose move
if (gProtectStructs[gBattlerAttacker].noValidMoves)
{
gProtectStructs[gBattlerAttacker].noValidMoves = 0;
gProtectStructs[gBattlerAttacker].noValidMoves = FALSE;
gCurrentMove = gChosenMove = MOVE_STRUGGLE;
gHitMarker |= HITMARKER_NO_PPDEDUCT;
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
@ -406,9 +406,9 @@ void HandleAction_UseMove(void)
gActiveBattler = gBattlerByTurnOrder[var];
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
if (gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD)
gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE;
else if (gBattleMons[gActiveBattler].ability == ABILITY_STORM_DRAIN)
gSpecialStatuses[gActiveBattler].stormDrainRedirected = 1;
gSpecialStatuses[gActiveBattler].stormDrainRedirected = TRUE;
gBattlerTarget = gActiveBattler;
}
}
@ -1636,7 +1636,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1651,7 +1651,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1666,7 +1666,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1681,7 +1681,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveThroatChopInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1696,7 +1696,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMoveInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1711,7 +1711,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGravityInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1726,7 +1726,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveHealBlockInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1741,7 +1741,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1772,7 +1772,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1786,7 +1786,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1814,7 +1814,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1877,12 +1877,12 @@ bool8 AreAllMovesUnusable(void)
if (unusable == 0xF) // All moves are unusable.
{
gProtectStructs[gActiveBattler].noValidMoves = 1;
gProtectStructs[gActiveBattler].noValidMoves = TRUE;
gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
}
else
{
gProtectStructs[gActiveBattler].noValidMoves = 0;
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
}
return (unusable == 0xF);
@ -1912,6 +1912,57 @@ u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
return imprisonedMoves;
}
void RestoreBattlerOriginalTypes(u8 battlerId)
{
gBattleMons[battlerId].type1 = gBaseStats[gBattleMons[battlerId].species].type1;
gBattleMons[battlerId].type2 = gBaseStats[gBattleMons[battlerId].species].type2;
}
void TryToApplyMimicry(u8 battlerId, bool8 various)
{
u32 moveType, move;
GET_MOVE_TYPE(move, moveType);
switch (gFieldStatuses)
{
case STATUS_FIELD_ELECTRIC_TERRAIN:
moveType = TYPE_ELECTRIC;
break;
case STATUS_FIELD_MISTY_TERRAIN:
moveType = TYPE_FAIRY;
break;
case STATUS_FIELD_GRASSY_TERRAIN:
moveType = TYPE_GRASS;
break;
case STATUS_FIELD_PSYCHIC_TERRAIN:
moveType = TYPE_PSYCHIC;
break;
default:
moveType = 0;
break;
}
if (moveType != 0 && !IS_BATTLER_OF_TYPE(battlerId, moveType))
{
SET_BATTLER_TYPE(battlerId, moveType);
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, battlerId, gBattlerPartyIndexes[battlerId])
PREPARE_TYPE_BUFFER(gBattleTextBuff2, moveType);
if (!various)
BattleScriptPushCursorAndCallback(BattleScript_MimicryActivatesEnd3);
}
}
void TryToRevertMimicry(void)
{
s32 i;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (GetBattlerAbility(i) == ABILITY_MIMICRY)
RestoreBattlerOriginalTypes(i);
}
}
enum
{
ENDTURN_ORDER,
@ -2296,6 +2347,7 @@ u8 DoFieldEndTurnEffects(void)
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.electricTerrainTimer == 0))
{
gFieldStatuses &= ~(STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT);
TryToRevertMimicry();
BattleScriptExecute(BattleScript_ElectricTerrainEnds);
effect++;
}
@ -2306,6 +2358,7 @@ u8 DoFieldEndTurnEffects(void)
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.mistyTerrainTimer == 0))
{
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN);
TryToRevertMimicry();
BattleScriptExecute(BattleScript_MistyTerrainEnds);
effect++;
}
@ -2316,8 +2369,10 @@ u8 DoFieldEndTurnEffects(void)
{
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT)
&& (gFieldTimers.grassyTerrainTimer == 0 || --gFieldTimers.grassyTerrainTimer == 0))
{
gFieldStatuses &= ~(STATUS_FIELD_GRASSY_TERRAIN);
TryToRevertMimicry();
}
BattleScriptExecute(BattleScript_GrassyTerrainHeals);
effect++;
}
@ -2328,6 +2383,7 @@ u8 DoFieldEndTurnEffects(void)
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.psychicTerrainTimer == 0))
{
gFieldStatuses &= ~(STATUS_FIELD_PSYCHIC_TERRAIN);
TryToRevertMimicry();
BattleScriptExecute(BattleScript_PsychicTerrainEnds);
effect++;
}
@ -3289,7 +3345,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_FLINCH: // flinch
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
{
gProtectStructs[gBattlerAttacker].flinchImmobility = 1;
gProtectStructs[gBattlerAttacker].flinchImmobility = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@ -3300,7 +3356,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_DISABLED: // disabled move
if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
{
gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
gProtectStructs[gBattlerAttacker].usedDisabledMove = TRUE;
gBattleScripting.battler = gBattlerAttacker;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
@ -3312,7 +3368,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_HEAL_BLOCKED:
if (gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(gBattlerAttacker, gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = 1;
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = TRUE;
gBattleScripting.battler = gBattlerAttacker;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedHealBlockPrevents;
@ -3324,7 +3380,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_GRAVITY:
if (gFieldStatuses & STATUS_FIELD_GRAVITY && IsGravityPreventingMove(gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = 1;
gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = TRUE;
gBattleScripting.battler = gBattlerAttacker;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedGravityPrevents;
@ -3336,7 +3392,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_TAUNTED: // taunt
if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0)
{
gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
gProtectStructs[gBattlerAttacker].usedTauntedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@ -3347,7 +3403,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_IMPRISONED: // imprisoned
if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedImprisonedMove = 1;
gProtectStructs[gBattlerAttacker].usedImprisonedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@ -3366,7 +3422,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleCommunication[MULTISTRING_CHOOSER] = TRUE;
gBattlerTarget = gBattlerAttacker;
gBattleMoveDamage = CalculateMoveDamage(MOVE_NONE, gBattlerAttacker, gBattlerAttacker, TYPE_MYSTERY, 40, FALSE, FALSE, TRUE);
gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1;
gProtectStructs[gBattlerAttacker].confusionSelfDmg = TRUE;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
}
else
@ -3388,7 +3444,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_PARALYSED: // paralysis
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
{
gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
gProtectStructs[gBattlerAttacker].prlzImmobility = TRUE;
// This is removed in Emerald for some reason
//CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
@ -3409,7 +3465,7 @@ u8 AtkCanceller_UnableToUseMove(void)
{
BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack);
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gProtectStructs[gBattlerAttacker].loveImmobility = 1;
gProtectStructs[gBattlerAttacker].loveImmobility = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
}
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
@ -3489,7 +3545,7 @@ u8 AtkCanceller_UnableToUseMove(void)
GET_MOVE_TYPE(gCurrentMove, moveType);
if (moveType == TYPE_FIRE)
{
gProtectStructs[gBattlerAttacker].powderSelfDmg = 1;
gProtectStructs[gBattlerAttacker].powderSelfDmg = TRUE;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
gBattlescriptCurrInstr = BattleScript_MoveUsedPowder;
effect = 1;
@ -3500,7 +3556,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_THROAT_CHOP:
if (gDisableStructs[gBattlerAttacker].throatChopTimer && gBattleMoves[gCurrentMove].flags & FLAG_SOUND)
{
gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = 1;
gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsThroatChopPrevented;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@ -3788,7 +3844,8 @@ u8 TryWeatherFormChange(u8 battler)
{
u8 ret = 0;
bool32 weatherEffect = WEATHER_HAS_EFFECT;
u16 holdEffect = GetBattlerHoldEffect(battler, TRUE);
if (gBattleMons[battler].species == SPECIES_CASTFORM)
{
if (gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
@ -3804,17 +3861,17 @@ u8 TryWeatherFormChange(u8 battler)
{
ret = 0;
}
else if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
else if (holdEffect == HOLD_EFFECT_UTILITY_UMBRELLA || (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)))
{
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
ret = 1;
}
else if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
else if (gBattleWeather & WEATHER_SUN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
{
SET_BATTLER_TYPE(battler, TYPE_FIRE);
ret = 2;
}
else if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
else if (gBattleWeather & WEATHER_RAIN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
{
SET_BATTLER_TYPE(battler, TYPE_WATER);
ret = 3;
@ -3829,9 +3886,9 @@ u8 TryWeatherFormChange(u8 battler)
{
if (gBattleMons[battler].ability != ABILITY_FLOWER_GIFT || gBattleMons[battler].hp == 0)
ret = 0;
else if (gBattleMonForms[battler] == 0 && weatherEffect && gBattleWeather & WEATHER_SUN_ANY)
else if (gBattleMonForms[battler] == 0 && weatherEffect && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & WEATHER_SUN_ANY)
ret = 2;
else if (gBattleMonForms[battler] != 0 && (!weatherEffect || !(gBattleWeather & WEATHER_SUN_ANY)))
else if (gBattleMonForms[battler] != 0 && (!weatherEffect || holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA || !(gBattleWeather & WEATHER_SUN_ANY)))
ret = 1;
}
@ -4123,7 +4180,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_MOLDBREAKER;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4132,7 +4189,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TERAVOLT;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4141,7 +4198,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TURBOBLAZE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4151,7 +4208,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
{
gDisableStructs[battler].slowStartTimer = 5;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SLOWSTART;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4160,7 +4217,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_UNNERVE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4170,7 +4227,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ASONE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_ActivateAsOne);
effect++;
}
@ -4182,11 +4239,21 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
u32 i;
gEffectBattler = BATTLE_PARTNER(battler);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_CURIOUS_MEDICINE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_PASTEL_VEIL:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattlerTarget = battler;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PASTEL_VEIL;
BattleScriptPushCursorAndCallback(BattleScript_PastelVeilActivates);
effect++;
gSpecialStatuses[battler].switchInAbilityDone = 1;
}
break;
case ABILITY_ANTICIPATION:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
@ -4212,7 +4279,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (effect)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ANTICIPATION;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
}
}
@ -4220,7 +4287,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_FRISK:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_FriskActivates); // Try activate
effect++;
}
@ -4230,7 +4297,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
{
ForewarnChooseMove(battler);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FOREWARN;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4260,7 +4327,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
else
statId = STAT_SPATK;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
if (CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
{
@ -4277,7 +4344,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PRESSURE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4286,7 +4353,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_DARKAURA;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4295,7 +4362,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FAIRYAURA;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4304,7 +4371,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_AURABREAK;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4313,7 +4380,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_COMATOSE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4322,7 +4389,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone && TryRemoveScreens(battler))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SCREENCLEANER;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4411,7 +4478,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gSpecialStatuses[battler].intimidatedMon))
{
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_INTIMIDATED;
gSpecialStatuses[battler].intimidatedMon = 1;
gSpecialStatuses[battler].intimidatedMon = TRUE;
}
break;
case ABILITY_FORECAST:
@ -4427,14 +4494,14 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gSpecialStatuses[battler].traced))
{
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_TRACED;
gSpecialStatuses[battler].traced = 1;
gSpecialStatuses[battler].traced = TRUE;
}
break;
case ABILITY_CLOUD_NINE:
case ABILITY_AIR_LOCK:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_AnnounceAirLockCloudNine);
effect++;
}
@ -4452,7 +4519,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_INTREPID_SWORD:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_ATK, 1, FALSE);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
effect++;
@ -4461,7 +4528,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_DAUNTLESS_SHIELD:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_DEF, 1, FALSE);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
effect++;
@ -4488,6 +4555,13 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
effect++;
}
break;
case ABILITY_MIMICRY:
if (gBattleMons[battler].hp != 0 && gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
{
TryToApplyMimicry(battler, FALSE);
effect++;
}
break;
}
break;
case ABILITYEFFECT_ENDTURN: // 1
@ -4497,7 +4571,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
switch (gLastUsedAbility)
{
case ABILITY_HARVEST:
if (((WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) || Random() % 2 == 0)
if ((IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY) || Random() % 2 == 0)
&& gBattleMons[battler].item == ITEM_NONE
&& gBattleStruct->changedItems[battler] == ITEM_NONE // Will not inherit an item
&& ItemId_GetPocket(GetUsedHeldItem(battler)) == POCKET_BERRIES)
@ -4507,12 +4581,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
}
break;
case ABILITY_DRY_SKIN:
if (gBattleWeather & WEATHER_SUN_ANY)
if (IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY))
goto SOLAR_POWER_HP_DROP;
// Dry Skin works similarly to Rain Dish in Rain
case ABILITY_RAIN_DISH:
if (WEATHER_HAS_EFFECT
&& (gBattleWeather & WEATHER_RAIN_ANY)
if (IsBattlerWeatherAffected(battler, WEATHER_RAIN_ANY)
&& !BATTLER_MAX_HP(battler)
&& !(gStatuses3[battler] & STATUS3_HEAL_BLOCK))
{
@ -4525,8 +4598,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
}
break;
case ABILITY_HYDRATION:
if (WEATHER_HAS_EFFECT
&& (gBattleWeather & WEATHER_RAIN_ANY)
if (IsBattlerWeatherAffected(battler, WEATHER_RAIN_ANY)
&& gBattleMons[battler].status1 & STATUS1_ANY)
{
goto ABILITY_HEAL_MON_STATUS;
@ -4621,7 +4693,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
break;
SOLAR_POWER_HP_DROP:
case ABILITY_SOLAR_POWER:
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
if (IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY))
{
BattleScriptPushCursorAndCallback(BattleScript_SolarPowerActivates);
gBattleMoveDamage = gBattleMons[battler].maxHP / 8;
@ -4672,6 +4744,22 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
effect++;
}
break;
case ABILITY_HUNGER_SWITCH:
if (!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED))
{
if (gBattleMons[battler].species == SPECIES_MORPEKO)
{
gBattleMons[battler].species = SPECIES_MORPEKO_HANGRY;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3NoPopup);
}
else if (gBattleMons[battler].species == SPECIES_MORPEKO_HANGRY)
{
gBattleMons[battler].species = SPECIES_MORPEKO;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3NoPopup);
}
effect++;
}
break;
}
}
break;
@ -4909,7 +4997,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|| CompareStat(battler, STAT_DEF, MIN_STAT_STAGE, CMP_GREATER_THAN))) // Don't activate if defense cannot be lowered
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_HIT_ESCAPE && CanBattlerSwitch(gBattlerAttacker))
gProtectStructs[battler].disableEjectPack = 1; // Set flag for target
gProtectStructs[battler].disableEjectPack = TRUE; // Set flag for target
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WeakArmorActivates;
@ -4937,7 +5025,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& IsBattlerAlive(gBattlerAttacker)
&& TARGET_TURN_DAMAGED
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
&& (IsMoveMakingContact(move, gBattlerAttacker)))
{
switch (gBattleMons[gBattlerAttacker].ability)
{
@ -5028,15 +5116,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_TANGLING_HAIR:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& CompareStat(gBattlerAttacker, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN)
&& (CompareStat(gBattlerAttacker, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN) || GetBattlerAbility(gBattlerAttacker) == ABILITY_MIRROR_ARMOR)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& IsMoveMakingContact(move, gBattlerAttacker))
{
gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_SPD_MINUS_1;
SET_STATCHANGER(STAT_SPEED, 1, TRUE);
gBattleScripting.moveEffect = MOVE_EFFECT_SPD_MINUS_1;
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect;
gBattlescriptCurrInstr = BattleScript_GooeyActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
@ -5122,7 +5211,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& CanBePoisoned(gBattlerAttacker)
&& CanBePoisoned(gBattlerAttacker, gBattlerTarget)
&& IsMoveMakingContact(move, gBattlerAttacker)
&& (Random() % 3) == 0)
{
@ -5155,7 +5244,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (IsMoveMakingContact(move, gBattlerAttacker))
&& TARGET_TURN_DAMAGED
&& CanBeBurned(gBattlerAttacker)
&& (Random() % 3) == 0)
@ -5171,7 +5260,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (IsMoveMakingContact(move, gBattlerAttacker))
&& TARGET_TURN_DAMAGED
&& gBattleMons[gBattlerTarget].hp != 0
&& (Random() % 3) == 0
@ -5247,7 +5336,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (IsMoveMakingContact(move, gBattlerAttacker))
&& !(gStatuses3[gBattlerAttacker] & STATUS3_PERISH_SONG))
{
if (!(gStatuses3[battler] & STATUS3_PERISH_SONG))
@ -5308,9 +5397,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_POISON_TOUCH:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerTarget].hp != 0
&& !gProtectStructs[gBattlerTarget].confusionSelfDmg
&& CanBePoisoned(gBattlerTarget)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& CanBePoisoned(gBattlerAttacker, gBattlerTarget)
&& IsMoveMakingContact(move, gBattlerAttacker)
&& TARGET_TURN_DAMAGED // Need to actually hit the target
&& (Random() % 3) == 0)
{
gBattleScripting.moveEffect = MOVE_EFFECT_POISON;
@ -5357,7 +5447,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& gBattlerAttacker != battler)
{
// Set bit and save Dancer mon's original target
gSpecialStatuses[battler].dancerUsedMove = 1;
gSpecialStatuses[battler].dancerUsedMove = TRUE;
gSpecialStatuses[battler].dancerOriginalTarget = *(gBattleStruct->moveTarget + battler) | 0x4;
gBattleStruct->atkCancellerTracker = 0;
gBattlerAttacker = gBattlerAbility = battler;
@ -5490,8 +5580,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY))
{
gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
#if B_SYNCHRONIZE_TOXIC < GEN_5
if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
#endif
gBattleScripting.moveEffect = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER;
gBattleScripting.battler = gBattlerAbility = gBattlerTarget;
@ -5750,18 +5842,19 @@ bool32 CanSleep(u8 battlerId)
return TRUE;
}
bool32 CanBePoisoned(u8 battlerId)
bool32 CanBePoisoned(u8 battlerAttacker, u8 battlerTarget)
{
u16 ability = GetBattlerAbility(battlerId);
if (IS_BATTLER_OF_TYPE(battlerId, TYPE_POISON)
|| IS_BATTLER_OF_TYPE(battlerId, TYPE_STEEL)
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_SAFEGUARD
|| gBattleMons[battlerId].status1 & STATUS1_ANY
u16 ability = GetBattlerAbility(battlerTarget);
if (!(CanPoisonType(battlerAttacker, battlerTarget))
|| gSideStatuses[GetBattlerSide(battlerTarget)] & SIDE_STATUS_SAFEGUARD
|| gBattleMons[battlerTarget].status1 & STATUS1_ANY
|| ability == ABILITY_IMMUNITY
|| ability == ABILITY_COMATOSE
|| gBattleMons[battlerId].status1 & STATUS1_ANY
|| IsAbilityStatusProtected(battlerId)
|| IsBattlerTerrainAffected(battlerId, STATUS_FIELD_MISTY_TERRAIN))
|| IsAbilityOnSide(battlerTarget, ABILITY_PASTEL_VEIL)
|| gBattleMons[battlerTarget].status1 & STATUS1_ANY
|| IsAbilityStatusProtected(battlerTarget)
|| IsBattlerTerrainAffected(battlerTarget, STATUS_FIELD_MISTY_TERRAIN))
return FALSE;
return TRUE;
}
@ -5799,7 +5892,7 @@ bool32 CanBeFrozen(u8 battlerId)
{
u16 ability = GetBattlerAbility(battlerId);
if (IS_BATTLER_OF_TYPE(battlerId, TYPE_ICE)
|| (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|| IsBattlerWeatherAffected(battlerId, WEATHER_SUN_ANY)
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_SAFEGUARD
|| ability == ABILITY_MAGMA_ARMOR
|| ability == ABILITY_COMATOSE
@ -5964,7 +6057,7 @@ static u8 TrySetMicleBerry(u32 battlerId, u32 itemId, bool32 end2)
{
if (HasEnoughHpToEatBerry(battlerId, 4, itemId))
{
gProtectStructs[battlerId].micle = TRUE; // battler's next attack has increased accuracy
gProtectStructs[battlerId].usedMicleBerry = TRUE; // battler's next attack has increased accuracy
if (end2)
{
@ -6366,7 +6459,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
if (effect)
{
gSpecialStatuses[battlerId].switchInItemDone = 1;
gSpecialStatuses[battlerId].switchInItemDone = TRUE;
gActiveBattler = gBattlerAttacker = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId;
switch (effect)
{
@ -7222,7 +7315,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
{
targetBattler ^= BIT_FLANK;
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
gSpecialStatuses[targetBattler].lightningRodRedirected = 1;
gSpecialStatuses[targetBattler].lightningRodRedirected = TRUE;
}
else if (gBattleMoves[move].type == TYPE_WATER
&& IsAbilityOnOpposingSide(gBattlerAttacker, ABILITY_STORM_DRAIN)
@ -7230,7 +7323,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
{
targetBattler ^= BIT_FLANK;
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
gSpecialStatuses[targetBattler].stormDrainRedirected = 1;
gSpecialStatuses[targetBattler].stormDrainRedirected = TRUE;
}
}
break;
@ -7429,13 +7522,24 @@ u32 GetBattlerHoldEffectParam(u8 battlerId)
bool32 IsMoveMakingContact(u16 move, u8 battlerAtk)
{
if (!(gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
return FALSE;
{
if (gBattleMoves[move].effect == EFFECT_SHELL_SIDE_ARM && gSwapDamageCategory)
return TRUE;
else
return FALSE;
}
else if (GetBattlerAbility(battlerAtk) == ABILITY_LONG_REACH)
{
return FALSE;
}
else if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_PROTECTIVE_PADS)
{
return FALSE;
}
else
{
return TRUE;
}
}
bool32 IsBattlerGrounded(u8 battlerId)
@ -7757,7 +7861,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
basePower *= 2;
break;
case EFFECT_ASSURANCE:
if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg != 0)
if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg)
basePower *= 2;
break;
case EFFECT_TRUMP_CARD:
@ -7948,7 +8052,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
MulModifier(&modifier, UQ_4_12(1.3));
break;
case ABILITY_TOUGH_CLAWS:
if (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
if (IsMoveMakingContact(move, battlerAtk))
MulModifier(&modifier, UQ_4_12(1.3));
break;
case ABILITY_STRONG_JAW:
@ -8098,7 +8202,11 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
MulModifier(&modifier, holdEffectModifier);
break;
case HOLD_EFFECT_SOUL_DEW:
#if B_SOUL_DEW_BOOST >= GEN_7
if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && (moveType == TYPE_PSYCHIC || moveType == TYPE_DRAGON))
#else
if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER))
#endif
MulModifier(&modifier, holdEffectModifier);
break;
case HOLD_EFFECT_GEMS:
@ -8159,7 +8267,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
MulModifier(&modifier, UQ_4_12(2.0));
break;
case EFFECT_SOLARBEAM:
if (WEATHER_HAS_EFFECT && gBattleWeather & (WEATHER_HAIL_ANY | WEATHER_SANDSTORM_ANY | WEATHER_RAIN_ANY))
if (IsBattlerWeatherAffected(battlerAtk, (WEATHER_HAIL_ANY | WEATHER_SANDSTORM_ANY | WEATHER_RAIN_ANY)))
MulModifier(&modifier, UQ_4_12(0.5));
break;
case EFFECT_STOMPING_TANTRUM:
@ -8261,7 +8369,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
MulModifier(&modifier, UQ_4_12(0.5));
break;
case ABILITY_SOLAR_POWER:
if (IS_MOVE_SPECIAL(move) && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
if (IS_MOVE_SPECIAL(move) && IsBattlerWeatherAffected(battlerAtk, WEATHER_SUN_ANY))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_DEFEATIST:
@ -8298,7 +8406,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
}
break;
case ABILITY_FLOWER_GIFT:
if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(battlerAtk, WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_HUSTLE:
@ -8338,7 +8446,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk)))
{
case ABILITY_FLOWER_GIFT:
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerAtk), WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
}
@ -8471,7 +8579,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
}
break;
case ABILITY_FLOWER_GIFT:
if (gBattleMons[battlerDef].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && !usesDefStat)
if (gBattleMons[battlerDef].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(battlerDef, WEATHER_SUN_ANY) && !usesDefStat)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_PUNK_ROCK:
@ -8486,7 +8594,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
switch (GetBattlerAbility(BATTLE_PARTNER(battlerDef)))
{
case ABILITY_FLOWER_GIFT:
if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && !usesDefStat)
if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerDef), WEATHER_SUN_ANY) && !usesDefStat)
MulModifier(&modifier, UQ_4_12(1.5));
break;
}
@ -8511,6 +8619,14 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
if (!usesDefStat)
MulModifier(&modifier, UQ_4_12(1.5));
break;
#if B_SOUL_DEW_BOOST <= GEN_6
case HOLD_EFFECT_SOUL_DEW:
if ((gBattleMons[battlerDef].species == SPECIES_LATIAS || gBattleMons[battlerDef].species == SPECIES_LATIOS)
&& !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
&& !usesDefStat)
MulModifier(&modifier, UQ_4_12(1.5));
break;
#endif
}
// sandstorm sp.def boost for rock types
@ -8553,14 +8669,14 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
// check sunny/rain weather
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_RAIN_ANY)
if (IsBattlerWeatherAffected(battlerAtk, WEATHER_RAIN_ANY))
{
if (moveType == TYPE_FIRE)
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
else if (moveType == TYPE_WATER)
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
}
else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
else if (IsBattlerWeatherAffected(battlerAtk, WEATHER_SUN_ANY))
{
if (moveType == TYPE_FIRE)
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
@ -8672,7 +8788,7 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
else
MulModifier(&finalModifier, UQ_4_12(0.5));
if (updateFlags)
gSpecialStatuses[battlerDef].berryReduced = 1;
gSpecialStatuses[battlerDef].berryReduced = TRUE;
}
break;
}
@ -9077,33 +9193,31 @@ void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
{
u32 i, currSpecies;
struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
static const u16 species[][2] = // changed form id, default form id
static const u16 species[][3] =
{
{SPECIES_MIMIKYU_BUSTED, SPECIES_MIMIKYU},
{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND},
{SPECIES_AEGISLASH_BLADE, SPECIES_AEGISLASH},
{SPECIES_DARMANITAN_ZEN_MODE, SPECIES_DARMANITAN},
{SPECIES_MINIOR, SPECIES_MINIOR_CORE_RED},
{SPECIES_MINIOR_METEOR_BLUE, SPECIES_MINIOR_CORE_BLUE},
{SPECIES_MINIOR_METEOR_GREEN, SPECIES_MINIOR_CORE_GREEN},
{SPECIES_MINIOR_METEOR_INDIGO, SPECIES_MINIOR_CORE_INDIGO},
{SPECIES_MINIOR_METEOR_ORANGE, SPECIES_MINIOR_CORE_ORANGE},
{SPECIES_MINIOR_METEOR_VIOLET, SPECIES_MINIOR_CORE_VIOLET},
{SPECIES_MINIOR_METEOR_YELLOW, SPECIES_MINIOR_CORE_YELLOW},
{SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI},
{SPECIES_CRAMORANT_GORGING, SPECIES_CRAMORANT},
{SPECIES_CRAMORANT_GULPING, SPECIES_CRAMORANT},
// Changed Form ID Default Form ID Should change on switch
{SPECIES_MIMIKYU_BUSTED, SPECIES_MIMIKYU, FALSE},
{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND, FALSE},
{SPECIES_MELOETTA_PIROUETTE, SPECIES_MELOETTA, FALSE},
{SPECIES_AEGISLASH_BLADE, SPECIES_AEGISLASH, TRUE},
{SPECIES_DARMANITAN_ZEN_MODE, SPECIES_DARMANITAN, TRUE},
{SPECIES_MINIOR, SPECIES_MINIOR_CORE_RED, TRUE},
{SPECIES_MINIOR_METEOR_BLUE, SPECIES_MINIOR_CORE_BLUE, TRUE},
{SPECIES_MINIOR_METEOR_GREEN, SPECIES_MINIOR_CORE_GREEN, TRUE},
{SPECIES_MINIOR_METEOR_INDIGO, SPECIES_MINIOR_CORE_INDIGO, TRUE},
{SPECIES_MINIOR_METEOR_ORANGE, SPECIES_MINIOR_CORE_ORANGE, TRUE},
{SPECIES_MINIOR_METEOR_VIOLET, SPECIES_MINIOR_CORE_VIOLET, TRUE},
{SPECIES_MINIOR_METEOR_YELLOW, SPECIES_MINIOR_CORE_YELLOW, TRUE},
{SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI, TRUE},
{SPECIES_CRAMORANT_GORGING, SPECIES_CRAMORANT, TRUE},
{SPECIES_CRAMORANT_GULPING, SPECIES_CRAMORANT, TRUE},
{SPECIES_MORPEKO_HANGRY, SPECIES_MORPEKO, TRUE},
};
if (isSwitchingOut) // Don't revert Mimikyu Busted or Ash-Greninja when switching out
i = 2;
else
i = 0;
currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL);
for (; i < ARRAY_COUNT(species); i++)
for (i = 0; i < ARRAY_COUNT(species); i++)
{
if (currSpecies == species[i][0])
if (currSpecies == species[i][0] && (!isSwitchingOut || species[i][2] == TRUE))
{
SetMonData(&party[monId], MON_DATA_SPECIES, &species[i][1]);
CalculateMonStats(&party[monId]);
@ -9243,7 +9357,9 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId)
u8 GetBattleMoveSplit(u32 moveId)
{
if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
if (gSwapDamageCategory) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
return SPLIT_PHYSICAL;
else if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
return gBattleMoves[moveId].split;
else if (gBattleMoves[moveId].type < TYPE_MYSTERY)
return SPLIT_PHYSICAL;
@ -9701,3 +9817,19 @@ u16 GetUsedHeldItem(u8 battler)
{
return gBattleStruct->usedHeldItems[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)];
}
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags)
{
if (!WEATHER_HAS_EFFECT)
return FALSE;
if (gBattleWeather & weatherFlags)
{
// given weather is active -> check if its sun, rain against utility umbrella ( since only 1 weather can be active at once)
if (gBattleWeather & (WEATHER_SUN_ANY | WEATHER_RAIN_ANY) && GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_UTILITY_UMBRELLA)
return FALSE; // utility umbrella blocks sun, rain effects
return TRUE;
}
return FALSE;
}

View File

@ -8614,7 +8614,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_RELIC_SONG] =
{
.effect = EFFECT_SLEEP_HIT,
.effect = EFFECT_RELIC_SONG,
.power = 75,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -8624,6 +8624,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND | FLAG_SHEER_FORCE_BOOST,
.split = SPLIT_SPECIAL,
.argument = STATUS1_SLEEP,
},
[MOVE_SECRET_SWORD] =
@ -10454,7 +10455,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_PHOTON_GEYSER] =
{
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
.effect = EFFECT_PHOTON_GEYSER,
.power = 100,
.type = TYPE_PSYCHIC,
.accuracy = 100,
@ -10462,7 +10463,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_FOES_AND_ALLY,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TARGET_ABILITY_IGNORED,
.split = SPLIT_SPECIAL,
},
@ -11038,7 +11039,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_AURA_WHEEL] =
{
.effect = EFFECT_SPEED_UP_HIT,
.effect = EFFECT_AURA_WHEEL,
.power = 110,
.type = TYPE_ELECTRIC,
.accuracy = 100,
@ -11290,12 +11291,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_SHELL_SIDE_ARM] =
{
.effect = EFFECT_PLACEHOLDER, //TODO
.effect = EFFECT_SHELL_SIDE_ARM,
.power = 90,
.type = TYPE_POISON,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.secondaryEffectChance = 20,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,

View File

@ -1158,7 +1158,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
[MOVE_BUBBLE] =
{
.effect = CONTEST_EFFECT_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_COOL,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {COMBO_STARTER_RAIN_DANCE},
},
@ -4633,7 +4633,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
{
.effect = CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboStarterId = COMBO_STARTER_GRASSY_TERRAIN,
.comboMoves = {0}
},
@ -4641,7 +4641,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
{
.effect = CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboStarterId = COMBO_STARTER_MISTY_TERRAIN,
.comboMoves = {0}
},
@ -4825,7 +4825,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
{
.effect = CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboStarterId = COMBO_STARTER_ELECTRIC_TERRAIN,
.comboMoves = {0}
},
@ -5115,7 +5115,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
{
.effect = CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboStarterId = COMBO_STARTER_PSYCHIC_TERRAIN,
.comboMoves = {0}
},
@ -5398,6 +5398,526 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_DYNAMAX_CANNON] =
{
.effect = CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_SNIPE_SHOT] =
{
.effect = CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_JAW_LOCK] =
{
.effect = CONTEST_EFFECT_DONT_EXCITE_AUDIENCE,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_STUFF_CHEEKS] =
{
.effect = CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_NO_RETREAT] =
{
.effect = CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_TAR_SHOT] =
{
.effect = CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_MAGIC_POWDER] =
{
.effect = CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_DRAGON_DARTS] =
{
.effect = CONTEST_EFFECT_REPETITION_NOT_BORING,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_TEATIME] =
{
.effect = CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_OCTOLOCK] =
{
.effect = CONTEST_EFFECT_DONT_EXCITE_AUDIENCE,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_BOLT_BEAK] =
{
.effect = CONTEST_EFFECT_BETTER_IF_FIRST,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_FISHIOUS_REND] =
{
.effect = CONTEST_EFFECT_BETTER_IF_FIRST,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_COURT_CHANGE] =
{
.effect = CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_CLANGOROUS_SOUL] =
{
.effect = CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_BODY_PRESS] =
{
.effect = CONTEST_EFFECT_BETTER_IF_SAME_TYPE,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_DECORATE] =
{
.effect = CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_DRUM_BEATING] =
{
.effect = CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_SNAP_TRAP] =
{
.effect = CONTEST_EFFECT_DONT_EXCITE_AUDIENCE,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_PYRO_BALL] =
{
.effect = CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_BEHEMOTH_BLADE] =
{
.effect = CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_BEHEMOTH_BASH] =
{
.effect = CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_AURA_WHEEL] =
{
.effect = CONTEST_EFFECT_BETTER_IF_FIRST,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_BREAKING_SWIPE] =
{
.effect = CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_BRANCH_POKE] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_OVERDRIVE] =
{
.effect = CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_APPLE_ACID] =
{
.effect = CONTEST_EFFECT_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_GRAV_APPLE] =
{
.effect = CONTEST_EFFECT_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_SPIRIT_BREAK] =
{
.effect = CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_STRANGE_STEAM] =
{
.effect = CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_LIFE_DEW] =
{
.effect = CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_OBSTRUCT] =
{
.effect = CONTEST_EFFECT_AVOID_STARTLE,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_FALSE_SURRENDER] =
{
.effect = CONTEST_EFFECT_BETTER_IF_FIRST,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_METEOR_ASSAULT] =
{
.effect = CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_ETERNABEAM] =
{
.effect = CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_STEEL_BEAM] =
{
.effect = CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_EXPANDING_FORCE] =
{
.effect = CONTEST_EFFECT_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {COMBO_STARTER_PSYCHIC_TERRAIN}
},
[MOVE_STEEL_ROLLER] =
{
.effect = CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_SCALE_SHOT] =
{
.effect = CONTEST_EFFECT_NEXT_APPEAL_EARLIER,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_METEOR_BEAM] =
{
.effect = CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_SHELL_SIDE_ARM] =
{
.effect = CONTEST_EFFECT_BETTER_IF_SAME_TYPE,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_MISTY_EXPLOSION] =
{
.effect = CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {COMBO_STARTER_MISTY_TERRAIN}
},
[MOVE_GRASSY_GLIDE] =
{
.effect = CONTEST_EFFECT_NEXT_APPEAL_EARLIER,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {COMBO_STARTER_GRASSY_TERRAIN}
},
[MOVE_RISING_VOLTAGE] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {COMBO_STARTER_ELECTRIC_TERRAIN}
},
[MOVE_TERRAIN_PULSE] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {COMBO_STARTER_ELECTRIC_TERRAIN, COMBO_STARTER_MISTY_TERRAIN, COMBO_STARTER_GRASSY_TERRAIN, COMBO_STARTER_PSYCHIC_TERRAIN},
},
[MOVE_SKITTER_SMACK] =
{
.effect = CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_BURNING_JEALOUSY] =
{
.effect = CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_LASH_OUT] =
{
.effect = CONTEST_EFFECT_STARTLE_PREV_MON,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_POLTERGEIST] =
{
.effect = CONTEST_EFFECT_BETTER_IF_FIRST,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_CORROSIVE_GAS] =
{
.effect = CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_COACHING] =
{
.effect = CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_FLIP_TURN] =
{
.effect = CONTEST_EFFECT_AVOID_STARTLE,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_TRIPLE_AXEL] =
{
.effect = CONTEST_EFFECT_BETTER_IF_SAME_TYPE,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_DUAL_WINGBEAT] =
{
.effect = CONTEST_EFFECT_REPETITION_NOT_BORING,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_SCORCHING_SANDS] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_JUNGLE_HEALING] =
{
.effect = CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_WICKED_BLOW] =
{
.effect = CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_SURGING_STRIKES] =
{
.effect = CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_THUNDER_CAGE] =
{
.effect = CONTEST_EFFECT_DONT_EXCITE_AUDIENCE,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_DRAGON_ENERGY] =
{
.effect = CONTEST_EFFECT_BETTER_WHEN_LATER,
.contestCategory = CONTEST_CATEGORY_COOL,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_FREEZING_GLARE] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_CUTE,
.comboStarterId = 0,
.comboMoves = {0}
},
[MOVE_FIERY_WRATH] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_THUNDEROUS_KICK] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_TOUGH,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_GLACIAL_LANCE] =
{
.effect = CONTEST_EFFECT_BETTER_IF_LAST,
.contestCategory = CONTEST_CATEGORY_BEAUTY,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_ASTRAL_BARRAGE] =
{
.effect = CONTEST_EFFECT_BETTER_IF_FIRST,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0},
},
[MOVE_EERIE_SPELL] =
{
.effect = CONTEST_EFFECT_BETTER_WHEN_LATER,
.contestCategory = CONTEST_CATEGORY_SMART,
.comboStarterId = 0,
.comboMoves = {0}
},
};
const struct ContestEffect gContestEffects[] =

View File

@ -2839,7 +2839,7 @@ static const u8 sMETEOR_BEAMDescription[] = _(
"Sp. Attack before attacking.");
static const u8 sSHELL_SIDE_ARMDescription[] = _(
"Uses higher of physical and\n"
"Deals better of physical and\n"
"special damage. May poison.");
static const u8 sMISTY_EXPLOSIONDescription[] = _(

View File

@ -1397,26 +1397,16 @@ const u32 gBattleAnimBgPalette_MagmaStorm[] = INCBIN_U32("graphics/battle_anims/
//new battle bgs
const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact.gbapal.lz");
//const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.4bpp.lz");
//const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.gbapal.lz");
//const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room_map.bin.lz");
const u32 gBattleAnimBgImage_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.4bpp.lz");
const u32 gBattleAnimBgPalette_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.gbapal.lz");
const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.bin.lz");
const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.4bpp.lz");
const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.gbapal.lz");
const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker_map.bin.lz");
const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.4bpp.lz");
const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.gbapal.lz");
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.bin.lz");
const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.4bpp.lz");
const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.gbapal.lz");
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.bin.lz");
const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz");
const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz");
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin.lz");
const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz");
const u32 gBattleAnimBgImage_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.4bpp.lz");
const u32 gBattleAnimBgPalette_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.gbapal.lz");
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sludge_wave.gbapal.lz");
@ -1442,10 +1432,6 @@ const u32 gBattleAnimBgImage_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle
const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.gbapal.lz");
const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin.lz");
//const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.4bpp.lz");
//const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz");
//const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz");
const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dynamax_cannon.gbapal.lz");
const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.4bpp.lz");
@ -1478,10 +1464,6 @@ const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_ani
const u32 gBattleAnimBgPalette_GunkShot[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/gunk_shot.gbapal.lz");
const u32 gBattleAnimBgImage_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.4bpp.lz");
const u32 gBattleAnimBgPalette_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.gbapal.lz");
const u32 gBattleAnimBgTilemap_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.bin.lz");
const u32 gBattleAnimBgImage_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.4bpp.lz");
const u32 gBattleAnimBgPalette_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.gbapal.lz");
const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.bin.lz");
@ -1502,8 +1484,6 @@ const u32 gBattleAnimBgImage_LeafStorm[] = INCBIN_U32("graphics/battle_anims/bac
const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.gbapal.lz");
const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin.lz");
const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz");
const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.4bpp.lz");
const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.gbapal.lz");
const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin.lz");
@ -1532,10 +1512,6 @@ const u32 gBattleAnimBgImage_PsychicTerrain[] = INCBIN_U32("graphics/battle_anim
const u32 gBattleAnimBgPalette_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.bin.lz");
//const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.4bpp.lz");
//const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz");
//const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.bin.lz");
const u32 gBattleAnimBgImage_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.4bpp.lz");
const u32 gBattleAnimBgPalette_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.gbapal.lz");
const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.bin.lz");
@ -1556,19 +1532,16 @@ const u32 gBattleAnimBgImage_SoulStealing7StarStrike[] = INCBIN_U32("graphics/ba
const u32 gBattleAnimBgPalette_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.gbapal.lz");
const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin.lz");
//const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.4bpp.lz");
//const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.gbapal.lz");
//const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
//const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.4bpp.lz");
//const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.gbapal.lz");
//const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
const u32 gBattleAnimBgPalette_TectonicRage[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/tectonic_rage.gbapal.lz");
const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.4bpp.lz");
const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.gbapal.lz");
const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin.lz");
const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz");
const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz");
const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.4bpp.lz");
const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.gbapal.lz");
const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin.lz");
@ -1581,7 +1554,8 @@ const u32 gBattleAnimBgImage_Waterfall[] = INCBIN_U32("graphics/battle_anims/bac
const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.gbapal.lz");
const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin.lz");
const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz");
const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz");
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz");
const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.4bpp.lz");
const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.gbapal.lz");