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https://github.com/Ninjdai1/pokeemerald.git
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Further tweaked the affection animation
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5dd143f19d
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@ -24890,6 +24890,13 @@ General_AffectionHangedOn::
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loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3
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createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER
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delay 15
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launchtask AnimTask_AffectionHangedOn 0x5 0x0
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jumpargeq 0x0, FRIENDSHIP_MAX, General_AffectionHangedOn_6Hearts
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jumpargeq 0x0, FRIENDSHIP_GE_200, General_AffectionHangedOn_5Hearts
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jumpargeq 0x0, FRIENDSHIP_GE_150, General_AffectionHangedOn_4Hearts
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jumpargeq 0x0, FRIENDSHIP_GE_100, General_AffectionHangedOn_3Hearts
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end
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General_AffectionHangedOn_6Hearts:
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16
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@ -24898,6 +24905,27 @@ General_AffectionHangedOn::
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -384, -31
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waitforvisualfinish
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end
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General_AffectionHangedOn_5Hearts:
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 416, -38
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -128, -22
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waitforvisualfinish
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end
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General_AffectionHangedOn_4Hearts:
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 416, -38
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waitforvisualfinish
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end
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General_AffectionHangedOn_3Hearts:
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16
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waitforvisualfinish
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end
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SnatchMoveTrySwapFromSubstitute:
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createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
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@ -18,6 +18,7 @@
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#include "constants/moves.h"
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#include "constants/hold_effects.h"
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#include "constants/items.h"
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#include "constants/pokemon.h"
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// function declarations
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static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite);
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@ -7895,3 +7896,28 @@ void AnimTask_TerrainPulse(u8 taskId)
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}
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DestroyAnimVisualTask(taskId);
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}
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void AnimTask_AffectionHangedOn(u8 taskId)
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{
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int side = GetBattlerSide(gBattleAnimTarget);
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struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
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switch (GetMonFriendshipScore(&party[gBattlerPartyIndexes[gBattleAnimTarget]]))
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{
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case FRIENDSHIP_MAX:
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gBattleAnimArgs[0] = FRIENDSHIP_MAX;
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break;
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case FRIENDSHIP_GE_200:
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gBattleAnimArgs[0] = FRIENDSHIP_GE_200;
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break;
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case FRIENDSHIP_GE_150:
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gBattleAnimArgs[0] = FRIENDSHIP_GE_150;
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break;
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case FRIENDSHIP_GE_100:
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gBattleAnimArgs[0] = FRIENDSHIP_GE_100;
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break;
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default:
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break;
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}
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DestroyAnimVisualTask(taskId);
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}
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