battle transitions

This commit is contained in:
DizzyEggg 2020-06-02 13:32:30 +02:00
commit 754266cb0f
2 changed files with 5 additions and 5 deletions

View File

@ -7,7 +7,7 @@ void BattleTransition_Start(u8 transitionId);
bool8 IsBattleTransitionDone(void);
bool8 FldEff_Pokeball(void);
void TransitionPhase1_Task_RunFuncs(u8 taskId);
void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
void sub_8149F58(u16 **a0, u16 **a1);
extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;

View File

@ -185,11 +185,11 @@ static const TransitionStateFunc sPhase2_41_Funcs[] =
// code
static void sub_81DA700(void)
{
u16 *tilemap, *tileset;
u16 *dst1, *dst2;
GetBg0TilesDst(&tilemap, &tileset);
LZ77UnCompVram(gUnknown_0862AD54, tileset);
LZ77UnCompVram(gUnknown_0862AF30, tilemap);
sub_8149F58(&dst1, &dst2);
LZ77UnCompVram(gUnknown_0862AD54, dst2);
LZ77UnCompVram(gUnknown_0862AF30, dst1);
LoadPalette(gUnknown_0862B53C, 0xF0, 0x20);
LoadCompressedSpriteSheet(&sUnknown_0862B724);
LoadSpritePalette(&sUnknown_0862B72C);