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Merge pull request #2001 from AsparagusEduardo/BE_debugDoc
Using TAG_NONE in battle debug
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commit
78b42fabef
@ -792,13 +792,13 @@ static void Task_ShowAiPoints(u8 taskId)
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gBattleMons[data->aiBattlerId].otId,
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gBattleMons[data->aiBattlerId].personality,
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TRUE,
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39, 130, 15, 0xFFFF);
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39, 130, 15, TAG_NONE);
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#else
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data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species,
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gBattleMons[data->aiBattlerId].otId,
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gBattleMons[data->aiBattlerId].personality,
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TRUE,
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39, 130, 15, 0xFFFF);
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39, 130, 15, TAG_NONE);
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#endif
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data->aiViewState++;
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break;
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@ -915,13 +915,13 @@ static void Task_ShowAiKnowledge(u8 taskId)
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gBattleMons[data->aiBattlerId].otId,
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gBattleMons[data->aiBattlerId].personality,
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TRUE,
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39, 130, 15, 0xFFFF);
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39, 130, 15, TAG_NONE);
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#else
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data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species,
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gBattleMons[data->aiBattlerId].otId,
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gBattleMons[data->aiBattlerId].personality,
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TRUE,
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39, 130, 15, 0xFFFF);
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39, 130, 15, TAG_NONE);
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#endif
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data->aiViewState++;
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break;
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