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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Introduce alternate Steel Beam
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@ -13940,47 +13940,62 @@ Move_ETERNA_BEAM::
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goto Move_HYPER_BEAM
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Move_STEEL_BEAM::
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loadspritegfx ANIM_TAG_CLAW_SLASH
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loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
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delay 48
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loadspritegfx ANIM_TAG_ELECTRIC_ORBS
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loadspritegfx ANIM_TAG_GUST
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loadspritegfx ANIM_TAG_SPIKES
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launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x6B59 @To gray
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launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x14 0x0 0x2
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playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
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delay 0x14
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loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x9, 15
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launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 72 0x1
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call SteelBeamShards
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call SteelBeamShards
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launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET, -30, 0x0 TRUE 145
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call SteelBeamShards
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call SteelBeamShards
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call SteelBeamShards
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call SteelBeamShards
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call SteelBeamShards
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call SteelBeamShards
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call SteelBeamShards
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call SteelBeamShards
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call SteelBeamShards
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call SteelBeamShards
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call SteelBeamShards
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call SteelBeamShards
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call SteelBeamShards
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call SteelBeamShards
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call SteelBeamShards
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call SteelBeamShards
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waitforvisualfinish
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launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6
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launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x6B59 @From gray
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loadspritegfx ANIM_TAG_STEEL_BEAM
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call SetSteelBeamBackground
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panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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createvisualtask AnimTask_CreateSmallSteelBeamOrbs, 5
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createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
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delay 4
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createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
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delay 4
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 10, RGB(24, 24, 48)
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createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
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delay 4
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
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createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
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delay 4
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createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
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delay 4
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createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
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delay 4
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createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
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delay 4
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call SteelBeam_Continuity
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call SteelBeam_Continuity
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 10, 0, RGB(24, 24, 48)
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call UnsetHighSpeedBg
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end
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SteelBeamShards:
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launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0x0 0x0
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launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xa 0x5
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launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xfff6 0xfffb
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delay 0x2
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launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0x14 0xa
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launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xffec 0xfff6
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delay 0x2
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SteelBeam_Continuity:
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createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
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delay 4
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createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
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delay 4
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createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
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delay 4
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createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
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delay 4
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createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
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delay 4
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createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
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delay 4
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createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
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delay 4
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return
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SetSteelBeamBackground:
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createvisualtask AnimTask_GetAttackerSide, 2
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jumprettrue SetSteelBeamBgPlayer
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fadetobg BG_STEEL_BEAM_OPPONENT
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goto SetHighSpeedBgFade
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SetSteelBeamBgPlayer:
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fadetobg BG_STEEL_BEAM_PLAYER
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Move_EXPANDING_FORCE::
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end @to do:
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19
graphics/battle_anims/backgrounds/new/steel_beam_bg.pal
Normal file
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graphics/battle_anims/backgrounds/new/steel_beam_bg.pal
Normal file
@ -0,0 +1,19 @@
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JASC-PAL
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0100
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16
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0 0 0
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184 192 224
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168 176 208
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144 152 192
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112 120 168
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96 104 160
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88 96 144
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80 88 136
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72 80 120
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64 72 112
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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19
graphics/battle_anims/sprites/new/steel_beam.pal
Normal file
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graphics/battle_anims/sprites/new/steel_beam.pal
Normal file
@ -0,0 +1,19 @@
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JASC-PAL
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0100
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16
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0 0 0
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112 120 208
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128 136 216
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144 152 224
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160 168 232
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176 184 240
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192 200 248
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208 216 248
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248 248 248
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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248 192 216
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248 248 168
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0 0 0
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@ -394,6 +394,7 @@
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#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 382)
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#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 383)
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#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 384)
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#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 385)
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// battlers
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#define ANIM_ATTACKER 0
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@ -495,6 +496,8 @@
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#define BG_HYPER_BEAM 75
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#define BG_DYNAMAX_CANNON 76
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#define BG_AURA_SPHERE 77
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#define BG_STEEL_BEAM_OPPONENT 78
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#define BG_STEEL_BEAM_PLAYER 79
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// table ids for general animations (gBattleAnims_General)
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#define B_ANIM_CASTFORM_CHANGE 0
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@ -5089,7 +5089,8 @@ extern const u32 gBattleAnimBgTilemap_ZMoveActivate[];
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extern const u32 gBattleAnimBgImage_ZMoveMountain[];
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extern const u32 gBattleAnimBgPalette_ZMoveMountain[];
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extern const u32 gBattleAnimBgTilemap_ZMoveMountain[];
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extern const u32 gBattleAnimSpritePal_SteelBeam[];
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extern const u32 gBattleAnimBgPalette_SteelBeam[];
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extern const u32 gMetalShineGfx[];
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extern const u32 gMetalShinePalette[];
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@ -1567,6 +1567,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_AlphaSymbol, 0x0200, ANIM_TAG_ALPHA_SYMBOL},
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{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
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{gBattleAnimSpriteGfx_PrimalParticles, 0x0180, ANIM_TAG_PRIMAL_PARTICLES},
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{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_STEEL_BEAM},
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};
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const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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@ -2017,6 +2018,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_AlphaSymbol, ANIM_TAG_ALPHA_SYMBOL},
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{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
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{gBattleAnimSpritePal_PrimalParticles, ANIM_TAG_PRIMAL_PARTICLES},
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{gBattleAnimSpritePal_SteelBeam, ANIM_TAG_STEEL_BEAM},
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};
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const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
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@ -2100,6 +2102,8 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
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[BG_HYPER_BEAM] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_HyperBeam, gBattleAnimBgTilemap_HydroCannon},
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[BG_DYNAMAX_CANNON] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_DynamaxCannon, gBattleAnimBgTilemap_HydroCannon},
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[BG_AURA_SPHERE] = {gBattleAnimBgImage_FocusBlast, gBattleAnimBgPalette_AuraSphere, gBattleAnimBgTilemap_FocusBlast},
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[BG_STEEL_BEAM_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedOpponent},
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[BG_STEEL_BEAM_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedPlayer},
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};
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static void (* const sScriptCmdTable[])(void) =
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@ -6803,3 +6803,42 @@ void AnimTask_CompressTargetHorizontally(u8 taskId)
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PrepareAffineAnimInTaskData(task, spriteId, sCompressTargetHorizontallyAffineAnimCmds);
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task->func = AnimTask_CompressTargetStep;
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}
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const struct SpriteTemplate gSteelBeamBigOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_STEEL_BEAM,
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.paletteTag = ANIM_TAG_STEEL_BEAM,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gSolarbeamBigOrbAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSolarbeamBigOrb,
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};
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const struct SpriteTemplate gSteelBeamSmallOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_STEEL_BEAM,
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.paletteTag = ANIM_TAG_STEEL_BEAM,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gSolarbeamSmallOrbAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSolarbeamSmallOrb,
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};
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void AnimTask_CreateSmallSteelBeamOrbs(u8 taskId)
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{
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if (--gTasks[taskId].data[0] == -1)
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{
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gTasks[taskId].data[1]++;
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gTasks[taskId].data[0] = 6;
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gBattleAnimArgs[0] = 15;
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gBattleAnimArgs[1] = 0;
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gBattleAnimArgs[2] = 80;
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gBattleAnimArgs[3] = 0;
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CreateSpriteAndAnimate(&gSteelBeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
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}
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if (gTasks[taskId].data[1] == 15)
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DestroyAnimVisualTask(taskId);
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}
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@ -1591,6 +1591,8 @@ const u32 gBattleAnimBgImage_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims
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const u32 gBattleAnimBgPalette_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.gbapal.lz");
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const u32 gBattleAnimBgTilemap_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.bin");
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const u32 gBattleAnimSpritePal_SteelBeam[] = INCBIN_U32("graphics/battle_anims/sprites/new/steel_beam.gbapal.lz");
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const u32 gBattleAnimBgPalette_SteelBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/steel_beam_bg.gbapal.lz");
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// misc
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const u32 gUnknown_E6BC04[] = INCBIN_U32("graphics/unknown/unknown_E6BC04.bin.lz");
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