Standarized use of star in pointer types

This commit is contained in:
Eduardo Quezada 2022-07-29 10:17:58 -04:00
parent 9caca17064
commit 7b3401ee27
94 changed files with 524 additions and 524 deletions

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@ -923,7 +923,7 @@ void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 wi
{ {
for (destX16 = destX; destX16 < (destX + width); destX16++) for (destX16 = destX; destX16 < (destX + width); destX16++)
{ {
((u16*)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *srcCopy++; ((u16 *)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *srcCopy++;
} }
} }
break; break;
@ -936,7 +936,7 @@ void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 wi
{ {
for (destX16 = destX; destX16 < (destX + width); destX16++) for (destX16 = destX; destX16 < (destX + width); destX16++)
{ {
((u8*)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *srcCopy++; ((u8 *)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *srcCopy++;
} }
} }
break; break;
@ -984,7 +984,7 @@ void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8
{ {
for (j = destX; j < (destX + rectWidth); j++) for (j = destX; j < (destX + rectWidth); j++)
{ {
*(u8*)(sGpuBgConfigs2[bg].tilemap + ((var * i) + j)) = *(u8*)(srcPtr) + tileOffset; *(u8 *)(sGpuBgConfigs2[bg].tilemap + ((var * i) + j)) = *(u8 *)(srcPtr) + tileOffset;
srcPtr++; srcPtr++;
} }
srcPtr += (srcWidth - rectWidth); srcPtr += (srcWidth - rectWidth);
@ -1009,7 +1009,7 @@ void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width,
{ {
for (x16 = x; x16 < (x + width); x16++) for (x16 = x; x16 < (x + width); x16++)
{ {
((u16*)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum; ((u16 *)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum;
} }
} }
break; break;
@ -1019,7 +1019,7 @@ void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width,
{ {
for (x16 = x; x16 < (x + width); x16++) for (x16 = x; x16 < (x + width); x16++)
{ {
((u8*)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum; ((u8 *)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum;
} }
} }
break; break;
@ -1052,7 +1052,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
{ {
for (x16 = x; x16 < (x + width); x16++) for (x16 = x; x16 < (x + width); x16++)
{ {
CopyTileMapEntry(&firstTileNum, &((u16*)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0); CopyTileMapEntry(&firstTileNum, &((u16 *)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
firstTileNum = (firstTileNum & (MAPGRID_COLLISION_MASK | MAPGRID_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & MAPGRID_METATILE_ID_MASK); firstTileNum = (firstTileNum & (MAPGRID_COLLISION_MASK | MAPGRID_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & MAPGRID_METATILE_ID_MASK);
} }
} }
@ -1063,7 +1063,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
{ {
for (x16 = x; x16 < (x + width); x16++) for (x16 = x; x16 < (x + width); x16++)
{ {
((u8*)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum; ((u8 *)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
firstTileNum = (firstTileNum & (MAPGRID_COLLISION_MASK | MAPGRID_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & MAPGRID_METATILE_ID_MASK); firstTileNum = (firstTileNum & (MAPGRID_COLLISION_MASK | MAPGRID_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & MAPGRID_METATILE_ID_MASK);
} }
} }

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@ -652,7 +652,7 @@ void ClearTextSpan(struct TextPrinter *textPrinter, u32 width)
struct Window *window; struct Window *window;
struct Bitmap pixels_data; struct Bitmap pixels_data;
struct TextGlyph *glyph; struct TextGlyph *glyph;
u8* glyphHeight; u8 *glyphHeight;
if (sLastTextBgColor != TEXT_COLOR_TRANSPARENT) if (sLastTextBgColor != TEXT_COLOR_TRANSPARENT)
{ {
@ -1684,7 +1684,7 @@ u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension)
static void DecompressGlyph_Small(u16 glyphId, bool32 isJapanese) static void DecompressGlyph_Small(u16 glyphId, bool32 isJapanese)
{ {
const u16* glyphs; const u16 *glyphs;
if (isJapanese == 1) if (isJapanese == 1)
{ {
@ -1726,7 +1726,7 @@ static u32 GetGlyphWidth_Small(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_Narrow(u16 glyphId, bool32 isJapanese) static void DecompressGlyph_Narrow(u16 glyphId, bool32 isJapanese)
{ {
const u16* glyphs; const u16 *glyphs;
if (isJapanese == TRUE) if (isJapanese == TRUE)
{ {
@ -1768,7 +1768,7 @@ static u32 GetGlyphWidth_Narrow(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_SmallNarrow(u16 glyphId, bool32 isJapanese) static void DecompressGlyph_SmallNarrow(u16 glyphId, bool32 isJapanese)
{ {
const u16* glyphs; const u16 *glyphs;
if (isJapanese == TRUE) if (isJapanese == TRUE)
{ {
@ -1810,7 +1810,7 @@ static u32 GetGlyphWidth_SmallNarrow(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_Short(u16 glyphId, bool32 isJapanese) static void DecompressGlyph_Short(u16 glyphId, bool32 isJapanese)
{ {
const u16* glyphs; const u16 *glyphs;
if (isJapanese == TRUE) if (isJapanese == TRUE)
{ {
@ -1854,7 +1854,7 @@ static u32 GetGlyphWidth_Short(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_Normal(u16 glyphId, bool32 isJapanese) static void DecompressGlyph_Normal(u16 glyphId, bool32 isJapanese)
{ {
const u16* glyphs; const u16 *glyphs;
if (isJapanese == TRUE) if (isJapanese == TRUE)
{ {
@ -1896,7 +1896,7 @@ static u32 GetGlyphWidth_Normal(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_Bold(u16 glyphId) static void DecompressGlyph_Bold(u16 glyphId)
{ {
const u16* glyphs; const u16 *glyphs;
glyphs = sFontBoldJapaneseGlyphs + (0x100 * (glyphId >> 4)) + (0x8 * (glyphId & 0xF)); glyphs = sFontBoldJapaneseGlyphs + (0x100 * (glyphId >> 4)) + (0x8 * (glyphId & 0xF));
DecompressGlyphTile(glyphs, gCurGlyph.gfxBufferTop); DecompressGlyphTile(glyphs, gCurGlyph.gfxBufferTop);

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@ -65,7 +65,7 @@ struct TextPrinterSubStruct
struct TextPrinterTemplate struct TextPrinterTemplate
{ {
const u8* currentChar; const u8 *currentChar;
u8 windowId; u8 windowId;
u8 fontId; u8 fontId;
u8 x; u8 x;

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@ -35,7 +35,7 @@ bool16 InitWindows(const struct WindowTemplate *templates)
int j; int j;
u8 bgLayer; u8 bgLayer;
u16 attrib; u16 attrib;
u8* allocatedTilemapBuffer; u8 *allocatedTilemapBuffer;
int allocatedBaseBlock; int allocatedBaseBlock;
for (i = 0; i < NUM_BACKGROUNDS; ++i) for (i = 0; i < NUM_BACKGROUNDS; ++i)
@ -405,7 +405,7 @@ void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u
struct Bitmap sourceRect; struct Bitmap sourceRect;
struct Bitmap destRect; struct Bitmap destRect;
sourceRect.pixels = (u8*)pixels; sourceRect.pixels = (u8 *)pixels;
sourceRect.width = srcWidth; sourceRect.width = srcWidth;
sourceRect.height = srcHeight; sourceRect.height = srcHeight;
@ -421,7 +421,7 @@ static void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u1
struct Bitmap sourceRect; struct Bitmap sourceRect;
struct Bitmap destRect; struct Bitmap destRect;
sourceRect.pixels = (u8*)pixels; sourceRect.pixels = (u8 *)pixels;
sourceRect.width = srcWidth; sourceRect.width = srcWidth;
sourceRect.height = srcHeight; sourceRect.height = srcHeight;
@ -463,9 +463,9 @@ void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
destOffset = i + (a); \ destOffset = i + (a); \
srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \ srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
if (srcOffset < size) \ if (srcOffset < size) \
*(u32*)(tileData + destOffset) = *(u32*)(tileData + srcOffset); \ *(u32 *)(tileData + destOffset) = *(u32 *)(tileData + srcOffset); \
else \ else \
*(u32*)(tileData + destOffset) = fillValue32; \ *(u32 *)(tileData + destOffset) = fillValue32; \
distanceLoop++; \ distanceLoop++; \
} }
@ -474,9 +474,9 @@ void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
destOffset = i + (a); \ destOffset = i + (a); \
srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \ srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \
if (srcOffset < size) \ if (srcOffset < size) \
*(u32*)(tileData - destOffset) = *(u32*)(tileData - srcOffset); \ *(u32 *)(tileData - destOffset) = *(u32 *)(tileData - srcOffset); \
else \ else \
*(u32*)(tileData - destOffset) = fillValue32; \ *(u32 *)(tileData - destOffset) = fillValue32; \
distanceLoop++; \ distanceLoop++; \
} }
@ -550,7 +550,7 @@ bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value)
gWindows[windowId].window.baseBlock = value; gWindows[windowId].window.baseBlock = value;
return FALSE; return FALSE;
case WINDOW_TILE_DATA: case WINDOW_TILE_DATA:
gWindows[windowId].tileData = (u8*)(value); gWindows[windowId].tileData = (u8 *)(value);
return TRUE; return TRUE;
case WINDOW_BG: case WINDOW_BG:
case WINDOW_WIDTH: case WINDOW_WIDTH:
@ -605,7 +605,7 @@ static void DummyWindowBgTilemap8Bit(void)
u16 AddWindow8Bit(const struct WindowTemplate *template) u16 AddWindow8Bit(const struct WindowTemplate *template)
{ {
u16 windowId; u16 windowId;
u8* memAddress; u8 *memAddress;
u8 bgLayer; u8 bgLayer;
for (windowId = 0; windowId < WINDOWS_MAX; windowId++) for (windowId = 0; windowId < WINDOWS_MAX; windowId++)
@ -675,7 +675,7 @@ void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u
struct Bitmap sourceRect; struct Bitmap sourceRect;
struct Bitmap destRect; struct Bitmap destRect;
sourceRect.pixels = (u8*) pixels; sourceRect.pixels = (u8 *) pixels;
sourceRect.width = srcWidth; sourceRect.width = srcWidth;
sourceRect.height = srcHeight; sourceRect.height = srcHeight;

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@ -591,7 +591,7 @@ struct MonSpritesGfx
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
union { union {
void* ptr[MAX_BATTLERS_COUNT]; void* ptr[MAX_BATTLERS_COUNT];
u8* byte[MAX_BATTLERS_COUNT]; u8 *byte[MAX_BATTLERS_COUNT];
} sprites; } sprites;
struct SpriteTemplate templates[MAX_BATTLERS_COUNT]; struct SpriteTemplate templates[MAX_BATTLERS_COUNT];
struct SpriteFrameImage frameImages[MAX_BATTLERS_COUNT][4]; struct SpriteFrameImage frameImages[MAX_BATTLERS_COUNT][4];

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@ -125,7 +125,7 @@ s16 CloneBattlerSpriteWithBlend(u8);
void DestroySpriteWithActiveSheet(struct Sprite*); void DestroySpriteWithActiveSheet(struct Sprite*);
u8 CreateInvisibleSpriteCopy(int, u8, int); u8 CreateInvisibleSpriteCopy(int, u8, int);
void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, bool32); void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, bool32);
void AnimLoadCompressedBgGfx(u32, const u32*, u32); void AnimLoadCompressedBgGfx(u32, const u32 *, u32);
void UpdateAnimBg3ScreenSize(bool8); void UpdateAnimBg3ScreenSize(bool8);
void TranslateSpriteInGrowingCircle(struct Sprite *); void TranslateSpriteInGrowingCircle(struct Sprite *);
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId); void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);

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@ -222,8 +222,8 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
void BtlController_EmitChooseAction(u8 bufferId, u8 action, u16 itemId); void BtlController_EmitChooseAction(u8 bufferId, u8 action, u16 itemId);
void BtlController_EmitYesNoBox(u8 bufferId); void BtlController_EmitYesNoBox(u8 bufferId);
void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData); void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
void BtlController_EmitChooseItem(u8 bufferId, u8* battlePartyOrder); void BtlController_EmitChooseItem(u8 bufferId, u8 *battlePartyOrder);
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abilityId, u8* data); void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abilityId, u8 *data);
void BtlController_EmitCmd23(u8 bufferId); // unused void BtlController_EmitCmd23(u8 bufferId); // unused
void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue); void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);

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@ -211,18 +211,18 @@ struct BattleMsgData
}; };
void BufferStringBattle(u16 stringID); void BufferStringBattle(u16 stringID);
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src); u32 BattleStringExpandPlaceholdersToDisplayedString(const u8 *src);
u32 BattleStringExpandPlaceholders(const u8* src, u8* dst); u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst);
void BattlePutTextOnWindow(const u8* text, u8 windowId); void BattlePutTextOnWindow(const u8 *text, u8 windowId);
void SetPpNumbersPaletteInMoveSelection(void); void SetPpNumbersPaletteInMoveSelection(void);
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp); u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
extern struct BattleMsgData *gBattleMsgDataPtr; extern struct BattleMsgData *gBattleMsgDataPtr;
extern const u8* const gBattleStringsTable[]; extern const u8 *const gBattleStringsTable[];
extern const u8* const gStatNamesTable[]; extern const u8 *const gStatNamesTable[];
extern const u8* const gPokeblockWasTooXStringTable[]; extern const u8 *const gPokeblockWasTooXStringTable[];
extern const u8* const gRefereeStringsTable[]; extern const u8 *const gRefereeStringsTable[];
extern const u8 *const gRoundsStringTable[]; extern const u8 *const gRoundsStringTable[];
extern const u8 gText_PkmnIsEvolving[]; extern const u8 gText_PkmnIsEvolving[];

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@ -73,7 +73,7 @@ void PrepareStringBattle(u16 stringId, u8 battlerId);
void ResetSentPokesToOpponentValue(void); void ResetSentPokesToOpponentValue(void);
void OpponentSwitchInResetSentPokesToOpponentValue(u8 battlerId); void OpponentSwitchInResetSentPokesToOpponentValue(u8 battlerId);
void UpdateSentPokesToOpponentValue(u8 battlerId); void UpdateSentPokesToOpponentValue(u8 battlerId);
void BattleScriptPush(const u8* bsPtr); void BattleScriptPush(const u8 *bsPtr);
void BattleScriptPushCursor(void); void BattleScriptPushCursor(void);
void BattleScriptPop(void); void BattleScriptPop(void);
u8 TrySetCantSelectMoveBattleScript(void); u8 TrySetCantSelectMoveBattleScript(void);
@ -89,8 +89,8 @@ u8 AtkCanceller_UnableToUseMove(void);
bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2); bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
u8 CastformDataTypeChange(u8 battlerId); u8 CastformDataTypeChange(u8 battlerId);
u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u8 ability, u8 special, u16 moveArg); u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u8 ability, u8 special, u16 moveArg);
void BattleScriptExecute(const u8* BS_ptr); void BattleScriptExecute(const u8 *BS_ptr);
void BattleScriptPushCursorAndCallback(const u8* BS_ptr); void BattleScriptPushCursorAndCallback(const u8 *BS_ptr);
u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn); u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
void ClearFuryCutterDestinyBondGrudge(u8 battlerId); void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
void HandleAction_RunBattleScript(void); void HandleAction_RunBattleScript(void);

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@ -25,7 +25,7 @@ u32 MapGridGetMetatileIdAt(int, int);
u32 MapGridGetMetatileBehaviorAt(int, int); u32 MapGridGetMetatileBehaviorAt(int, int);
void MapGridSetMetatileIdAt(int, int, u16); void MapGridSetMetatileIdAt(int, int, u16);
void MapGridSetMetatileEntryAt(int, int, u16); void MapGridSetMetatileEntryAt(int, int, u16);
void GetCameraCoords(u16*, u16*); void GetCameraCoords(u16 *, u16 *);
bool8 MapGridIsImpassableAt(int, int); bool8 MapGridIsImpassableAt(int, int);
int GetMapBorderIdAt(int x, int y); int GetMapBorderIdAt(int x, int y);
bool32 CanCameraMoveInDirection(int direction); bool32 CanCameraMoveInDirection(int direction);

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@ -102,7 +102,7 @@
#define T1_READ_8(ptr) ((ptr)[0]) #define T1_READ_8(ptr) ((ptr)[0])
#define T1_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) #define T1_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
#define T1_READ_32(ptr) ((ptr)[0] | ((ptr)[1] << 8) | ((ptr)[2] << 16) | ((ptr)[3] << 24)) #define T1_READ_32(ptr) ((ptr)[0] | ((ptr)[1] << 8) | ((ptr)[2] << 16) | ((ptr)[3] << 24))
#define T1_READ_PTR(ptr) (u8*) T1_READ_32(ptr) #define T1_READ_PTR(ptr) (u8 *) T1_READ_32(ptr)
// T2_READ_8 is a duplicate to remain consistent with each group. // T2_READ_8 is a duplicate to remain consistent with each group.
#define T2_READ_8(ptr) ((ptr)[0]) #define T2_READ_8(ptr) ((ptr)[0])

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@ -11,7 +11,7 @@ int GetStringRightAlignXOffset(int fontId, const u8 *str, int totalWidth);
int GetStringCenterAlignXOffsetWithLetterSpacing(int fontId, const u8 *str, int totalWidth, int letterSpacing); int GetStringCenterAlignXOffsetWithLetterSpacing(int fontId, const u8 *str, int totalWidth, int letterSpacing);
int GetStringWidthDifference(int fontId, const u8 *str, int totalWidth, int letterSpacing); int GetStringWidthDifference(int fontId, const u8 *str, int totalWidth, int letterSpacing);
int GetMaxWidthInMenuTable(const struct MenuAction *actions, int numActions); int GetMaxWidthInMenuTable(const struct MenuAction *actions, int numActions);
int GetMaxWidthInSubsetOfMenuTable(const struct MenuAction *actions, const u8* actionIds, int numActions); int GetMaxWidthInSubsetOfMenuTable(const struct MenuAction *actions, const u8 *actionIds, int numActions);
int Intl_GetListMenuWidth(const struct ListMenuTemplate *listMenu); int Intl_GetListMenuWidth(const struct ListMenuTemplate *listMenu);
void CopyMonCategoryText(int dexNum, u8 *dest); void CopyMonCategoryText(int dexNum, u8 *dest);
u8 *GetStringClearToWidth(u8 *dest, int fontId, const u8 *str, int totalStringWidth); u8 *GetStringClearToWidth(u8 *dest, int fontId, const u8 *str, int totalStringWidth);

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@ -71,7 +71,7 @@ struct BagMenu
u8 unused1[2]; u8 unused1[2];
u8 pocketScrollArrowsTask; u8 pocketScrollArrowsTask;
u8 pocketSwitchArrowsTask; u8 pocketSwitchArrowsTask;
const u8* contextMenuItemsPtr; const u8 *contextMenuItemsPtr;
u8 contextMenuItemsBuffer[4]; u8 contextMenuItemsBuffer[4];
u8 contextMenuNumItems; u8 contextMenuNumItems;
u8 numItemStacks[POCKETS_COUNT]; u8 numItemStacks[POCKETS_COUNT];

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@ -50,7 +50,7 @@ void LoadMessageBoxAndBorderGfx(void);
void DrawDialogueFrame(u8 windowId, bool8 copyToVram); void DrawDialogueFrame(u8 windowId, bool8 copyToVram);
void ClearStdWindowAndFrame(u8 windowId, bool8 copyToVram); void ClearStdWindowAndFrame(u8 windowId, bool8 copyToVram);
u16 AddTextPrinterParameterized2(u8 windowId, u8 fontId, const u8 *str, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16), u8 fgColor, u8 bgColor, u8 shadowColor); u16 AddTextPrinterParameterized2(u8 windowId, u8 fontId, const u8 *str, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16), u8 fgColor, u8 bgColor, u8 shadowColor);
void PrintPlayerNameOnWindow(u8, const u8*, u16, u16); void PrintPlayerNameOnWindow(u8, const u8 *, u16, u16);
void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram); void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram);
void SetStandardWindowBorderStyle(u8 windowId, bool8 copyToVram); void SetStandardWindowBorderStyle(u8 windowId, bool8 copyToVram);
void DisplayYesNoMenuDefaultYes(void); void DisplayYesNoMenuDefaultYes(void);

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@ -1,11 +1,11 @@
#ifndef GUARD_MONEY_H #ifndef GUARD_MONEY_H
#define GUARD_MONEY_H #define GUARD_MONEY_H
u32 GetMoney(u32* moneyPtr); u32 GetMoney(u32 *moneyPtr);
void SetMoney(u32* moneyPtr, u32 newValue); void SetMoney(u32 *moneyPtr, u32 newValue);
bool8 IsEnoughMoney(u32* moneyPtr, u32 cost); bool8 IsEnoughMoney(u32 *moneyPtr, u32 cost);
void AddMoney(u32* moneyPtr, u32 toAdd); void AddMoney(u32 *moneyPtr, u32 toAdd);
void RemoveMoney(u32* moneyPtr, u32 toSub); void RemoveMoney(u32 *moneyPtr, u32 toSub);
bool8 IsEnoughForCostInVar0x8005(void); bool8 IsEnoughForCostInVar0x8005(void);
void SubtractMoneyFromVar0x8005(void); void SubtractMoneyFromVar0x8005(void);
void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed); void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed);

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@ -36,8 +36,8 @@ bool8 IsMultiBattle(void);
u8 GetCursorSelectionMonId(void); u8 GetCursorSelectionMonId(void);
u8 GetPartyMenuType(void); u8 GetPartyMenuType(void);
void Task_HandleChooseMonInput(u8 taskId); void Task_HandleChooseMonInput(u8 taskId);
u8* GetMonNickname(struct Pokemon *mon, u8 *dest); u8 *GetMonNickname(struct Pokemon *mon, u8 *dest);
u8 DisplayPartyMenuMessage(const u8* str, bool8 keepOpen); u8 DisplayPartyMenuMessage(const u8 *str, bool8 keepOpen);
bool8 IsPartyMenuTextPrinterActive(void); bool8 IsPartyMenuTextPrinterActive(void);
void PartyMenuModifyHP(u8 taskId, u8 slot, s8 hpIncrement, s16 HPDifference, TaskFunc task); void PartyMenuModifyHP(u8 taskId, u8 slot, s8 hpIncrement, s16 HPDifference, TaskFunc task);
u8 GetAilmentFromStatus(u32 status); u8 GetAilmentFromStatus(u32 status);

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@ -1,6 +1,6 @@
#ifndef GUARD_POKEDEX_AREA_SCREEN_H #ifndef GUARD_POKEDEX_AREA_SCREEN_H
#define GUARD_POKEDEX_AREA_SCREEN_H #define GUARD_POKEDEX_AREA_SCREEN_H
void ShowPokedexAreaScreen(u16, u8*); void ShowPokedexAreaScreen(u16, u8 *);
#endif // GUARD_POKEDEX_AREA_SCREEN_H #endif // GUARD_POKEDEX_AREA_SCREEN_H

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@ -104,8 +104,8 @@ bool8 WriteSaveBlock2(void);
bool8 WriteSaveBlock1Sector(void); bool8 WriteSaveBlock1Sector(void);
u8 LoadGameSave(u8 saveType); u8 LoadGameSave(u8 saveType);
u16 GetSaveBlocksPointersBaseOffset(void); u16 GetSaveBlocksPointersBaseOffset(void);
u32 TryReadSpecialSaveSector(u8 sector, u8* dst); u32 TryReadSpecialSaveSector(u8 sector, u8 *dst);
u32 TryWriteSpecialSaveSector(u8 sector, u8* src); u32 TryWriteSpecialSaveSector(u8 sector, u8 *src);
void Task_LinkFullSave(u8 taskId); void Task_LinkFullSave(u8 taskId);
// save_failed_screen.c // save_failed_screen.c

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@ -12,7 +12,7 @@ bool8 (*ScriptMenu_HidePokemonPic(void))(void);
int ConvertPixelWidthToTileWidth(int width); int ConvertPixelWidthToTileWidth(int width);
u8 CreateWindowFromRect(u8 x, u8 y, u8 width, u8 height); u8 CreateWindowFromRect(u8 x, u8 y, u8 width, u8 height);
void ClearToTransparentAndRemoveWindow(u8 windowId); void ClearToTransparentAndRemoveWindow(u8 windowId);
int DisplayTextAndGetWidth(const u8* str, int width); int DisplayTextAndGetWidth(const u8 *str, int width);
int ScriptMenu_AdjustLeftCoordFromWidth(int left, int width); int ScriptMenu_AdjustLeftCoordFromWidth(int left, int width);
bool16 ScriptMenu_CreatePCMultichoice(void); bool16 ScriptMenu_CreatePCMultichoice(void);
void ScriptMenu_DisplayPCStartupPrompt(void); void ScriptMenu_DisplayPCStartupPrompt(void);

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@ -11,6 +11,6 @@ void SaveGame(void);
void CB2_SetUpSaveAfterLinkBattle(void); void CB2_SetUpSaveAfterLinkBattle(void);
void SaveForBattleTowerLink(void); void SaveForBattleTowerLink(void);
void HideStartMenu(void); void HideStartMenu(void);
void AppendToList(u8* list, u8* pos, u8 newEntry); void AppendToList(u8 *list, u8 *pos, u8 newEntry);
#endif // GUARD_START_MENU_H #endif // GUARD_START_MENU_H

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@ -12,7 +12,7 @@ void LoadWordFromTwoHalfwords(u16 *, u32 *);
int CountTrailingZeroBits(u32 value); int CountTrailingZeroBits(u32 value);
u16 CalcCRC16(const u8 *data, s32 length); u16 CalcCRC16(const u8 *data, s32 length);
u16 CalcCRC16WithTable(const u8 *data, u32 length); u16 CalcCRC16WithTable(const u8 *data, u32 length);
u32 CalcByteArraySum(const u8* data, u32 length); u32 CalcByteArraySum(const u8 *data, u32 length);
void BlendPalette(u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor); void BlendPalette(u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor);
void DoBgAffineSet(struct BgAffineDstData *dest, u32 texX, u32 texY, s16 scrX, s16 scrY, s16 sx, s16 sy, u16 alpha); void DoBgAffineSet(struct BgAffineDstData *dest, u32 texX, u32 texY, s16 scrX, s16 scrY, s16 sx, s16 sy, u16 alpha);
void CopySpriteTiles(u8 shape, u8 size, u8 *tiles, u16 *tilemap, u8 *output); void CopySpriteTiles(u8 shape, u8 size, u8 *tiles, u16 *tilemap, u8 *output);

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@ -5317,7 +5317,7 @@ static void AnimWavyMusicNotes(struct Sprite* sprite)
sprite->callback = AnimWavyMusicNotes_Step; sprite->callback = AnimWavyMusicNotes_Step;
} }
static void AnimWavyMusicNotes_CalcVelocity(s16 x, s16 y, s16* velocX, s16* velocY, s8 xSpeedFactor) static void AnimWavyMusicNotes_CalcVelocity(s16 x, s16 y, s16 *velocX, s16 *velocY, s8 xSpeedFactor)
{ {
int x2; int x2;
int time; int time;

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@ -1838,7 +1838,7 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite)
{ {
int i; int i;
u16 rand; u16 rand;
s16* ptr; s16 *ptr;
PlaySE12WithPanning(SE_M_HORN_ATTACK, BattleAnimAdjustPanning(63)); PlaySE12WithPanning(SE_M_HORN_ATTACK, BattleAnimAdjustPanning(63));
sprite->x += sprite->x2; sprite->x += sprite->x2;
sprite->y += sprite->y2; sprite->y += sprite->y2;

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@ -595,7 +595,7 @@ static void AnimFallingFeather(struct Sprite *sprite)
data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF; data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF;
data->unk4 = gBattleAnimArgs[3]; data->unk4 = gBattleAnimArgs[3];
data->unk6 = gBattleAnimArgs[4]; data->unk6 = gBattleAnimArgs[4];
*(u16*)(data->unkC) = gBattleAnimArgs[5]; *(u16 *)(data->unkC) = gBattleAnimArgs[5];
if (data->unk2 >= 64 && data->unk2 <= 191) if (data->unk2 >= 64 && data->unk2 <= 191)
{ {

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@ -627,7 +627,7 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
} }
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData); src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++) for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size]; dst[size] = src[size];
break; break;
@ -1466,7 +1466,7 @@ static void LinkOpponentHandlePrintString(void)
gBattle_BG0_X = 0; gBattle_BG0_X = 0;
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;

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@ -514,7 +514,7 @@ static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
} }
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData); src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++) for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size]; dst[size] = src[size];
break; break;
@ -1298,7 +1298,7 @@ static void LinkPartnerHandlePrintString(void)
gBattle_BG0_X = 0; gBattle_BG0_X = 0;
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;

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@ -627,7 +627,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
} }
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData); src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++) for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size]; dst[size] = src[size];
break; break;
@ -1519,7 +1519,7 @@ static void OpponentHandlePrintString(void)
gBattle_BG0_X = 0; gBattle_BG0_X = 0;
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;

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@ -1672,7 +1672,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
} }
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData); src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++) for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size]; dst[size] = src[size];
break; break;
@ -2546,7 +2546,7 @@ static void PlayerHandlePrintString(void)
gBattle_BG0_X = 0; gBattle_BG0_X = 0;
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
@ -2797,7 +2797,7 @@ static void PlayerHandleDMA3Transfer(void)
u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8); u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8);
const u8 *src = &gBattleBufferA[gActiveBattler][7]; const u8 *src = &gBattleBufferA[gActiveBattler][7];
u8 *dst = (u8*)(dstArg); u8 *dst = (u8 *)(dstArg);
u32 size = sizeArg; u32 size = sizeArg;
while (1) while (1)

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@ -698,7 +698,7 @@ static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
} }
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData); src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++) for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size]; dst[size] = src[size];
break; break;
@ -1488,7 +1488,7 @@ static void PlayerPartnerHandlePrintString(void)
gBattle_BG0_X = 0; gBattle_BG0_X = 0;
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;

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@ -610,7 +610,7 @@ static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
} }
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData); src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++) for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size]; dst[size] = src[size];
break; break;
@ -1393,7 +1393,7 @@ static void RecordedOpponentHandlePrintString(void)
gBattle_BG0_X = 0; gBattle_BG0_X = 0;
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;

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@ -589,7 +589,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
} }
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData); src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++) for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size]; dst[size] = src[size];
break; break;
@ -1399,7 +1399,7 @@ static void RecordedPlayerHandlePrintString(void)
gBattle_BG0_X = 0; gBattle_BG0_X = 0;
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;

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@ -422,7 +422,7 @@ static void SafariHandlePrintString(void)
gBattle_BG0_X = 0; gBattle_BG0_X = 0;
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;

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@ -516,7 +516,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
} }
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData); src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++) for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size]; dst[size] = src[size];
break; break;
@ -1176,7 +1176,7 @@ static void WallyHandlePrintString(void)
gBattle_BG0_X = 0; gBattle_BG0_X = 0;
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;

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@ -99,10 +99,10 @@ void InitBattleControllers(void)
} }
for (i = 0; i < sizeof(gBattleStruct->tvMovePoints); i++) for (i = 0; i < sizeof(gBattleStruct->tvMovePoints); i++)
*((u8*)(&gBattleStruct->tvMovePoints) + i) = 0; *((u8 *)(&gBattleStruct->tvMovePoints) + i) = 0;
for (i = 0; i < sizeof(gBattleStruct->tv); i++) for (i = 0; i < sizeof(gBattleStruct->tv); i++)
*((u8*)(&gBattleStruct->tv) + i) = 0; *((u8 *)(&gBattleStruct->tv) + i) = 0;
} }
static void InitSinglePlayerBtlControllers(void) static void InitSinglePlayerBtlControllers(void)
@ -930,7 +930,7 @@ void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 b
sBattleBuffersTransferData[1] = requestId; sBattleBuffersTransferData[1] = requestId;
sBattleBuffersTransferData[2] = monToCheck; sBattleBuffersTransferData[2] = monToCheck;
for (i = 0; i < bytes; i++) for (i = 0; i < bytes; i++)
sBattleBuffersTransferData[3 + i] = *(u8*)(data++); sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 3 + bytes); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 3 + bytes);
} }
@ -942,7 +942,7 @@ void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data
sBattleBuffersTransferData[1] = monId; sBattleBuffersTransferData[1] = monId;
sBattleBuffersTransferData[2] = bytes; sBattleBuffersTransferData[2] = bytes;
for (i = 0; i < bytes; i++) for (i = 0; i < bytes; i++)
sBattleBuffersTransferData[3 + i] = *(u8*)(data++); sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, bytes + 3); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, bytes + 3);
} }
@ -1039,7 +1039,7 @@ void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data)
sBattleBuffersTransferData[0] = CONTROLLER_PAUSE; sBattleBuffersTransferData[0] = CONTROLLER_PAUSE;
sBattleBuffersTransferData[1] = toWait; sBattleBuffersTransferData[1] = toWait;
for (i = 0; i < toWait * 3; i++) for (i = 0; i < toWait * 3; i++)
sBattleBuffersTransferData[2 + i] = *(u8*)(data++); sBattleBuffersTransferData[2 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, toWait * 3 + 2); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, toWait * 3 + 2);
} }
@ -1164,7 +1164,7 @@ void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpN
sBattleBuffersTransferData[2] = NoPpNumber; sBattleBuffersTransferData[2] = NoPpNumber;
sBattleBuffersTransferData[3] = 0; sBattleBuffersTransferData[3] = 0;
for (i = 0; i < sizeof(*movePpData); i++) for (i = 0; i < sizeof(*movePpData); i++)
sBattleBuffersTransferData[4 + i] = *((u8*)(movePpData) + i); sBattleBuffersTransferData[4 + i] = *((u8 *)(movePpData) + i);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(*movePpData) + 4); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(*movePpData) + 4);
} }
@ -1261,7 +1261,7 @@ void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data)
sBattleBuffersTransferData[2] = size; sBattleBuffersTransferData[2] = size;
sBattleBuffersTransferData[3] = (size & 0xFF00) >> 8; sBattleBuffersTransferData[3] = (size & 0xFF00) >> 8;
for (i = 0; i < size; i++) for (i = 0; i < size; i++)
sBattleBuffersTransferData[4 + i] = *(u8*)(data++); sBattleBuffersTransferData[4 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 4); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 4);
} }
@ -1277,7 +1277,7 @@ void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data
sBattleBuffersTransferData[5] = size; sBattleBuffersTransferData[5] = size;
sBattleBuffersTransferData[6] = (size & 0xFF00) >> 8; sBattleBuffersTransferData[6] = (size & 0xFF00) >> 8;
for (i = 0; i < size; i++) for (i = 0; i < size; i++)
sBattleBuffersTransferData[7 + i] = *(u8*)(data++); sBattleBuffersTransferData[7 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 7); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 7);
} }
@ -1293,7 +1293,7 @@ void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data)
// Nonsense loop using songId as a size // Nonsense loop using songId as a size
// Would go out of bounds for any song id after SE_RG_BAG_POCKET (253) // Would go out of bounds for any song id after SE_RG_BAG_POCKET (253)
for (i = 0; i < songId; i++) for (i = 0; i < songId; i++)
sBattleBuffersTransferData[3 + i] = *(u8*)(data++); sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3);
} }
@ -1305,7 +1305,7 @@ void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data)
sBattleBuffersTransferData[1] = size; sBattleBuffersTransferData[1] = size;
sBattleBuffersTransferData[2] = (size & 0xFF00) >> 8; sBattleBuffersTransferData[2] = (size & 0xFF00) >> 8;
for (i = 0; i < size; i++) for (i = 0; i < size; i++)
sBattleBuffersTransferData[3 + i] = *(u8*)(data++); sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 3); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 3);
} }
@ -1451,7 +1451,7 @@ void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* h
sBattleBuffersTransferData[2] = (flags & PARTY_SUMM_SKIP_DRAW_DELAY) >> 7; // If true, skip delay after drawing. True during intro sBattleBuffersTransferData[2] = (flags & PARTY_SUMM_SKIP_DRAW_DELAY) >> 7; // If true, skip delay after drawing. True during intro
sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY; sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); i++) for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); i++)
sBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus)); sBattleBuffersTransferData[4 + i] = *(i + (u8 *)(hpAndStatus));
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct HpAndStatus) * PARTY_SIZE + 4); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct HpAndStatus) * PARTY_SIZE + 4);
} }

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@ -97,7 +97,7 @@ static void CB2_TourneyTree(void);
static void VblankCb_TourneyInfoCard(void); static void VblankCb_TourneyInfoCard(void);
static void DisplayMatchInfoOnCard(u8, u8); static void DisplayMatchInfoOnCard(u8, u8);
static void DisplayTrainerInfoOnCard(u8, u8); static void DisplayTrainerInfoOnCard(u8, u8);
static int BufferDomeWinString(u8, u8*); static int BufferDomeWinString(u8, u8 *);
static u8 GetDomeBrainTrainerPicId(void); static u8 GetDomeBrainTrainerPicId(void);
static u8 GetDomeBrainTrainerClass(void); static u8 GetDomeBrainTrainerClass(void);
static void CopyDomeBrainTrainerName(u8 *); static void CopyDomeBrainTrainerName(u8 *);

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@ -1219,7 +1219,7 @@ void HideBattlerShadowSprite(u8 battlerId)
// Color the background tiles surrounding the action selection and move windows // Color the background tiles surrounding the action selection and move windows
void FillAroundBattleWindows(void) void FillAroundBattleWindows(void)
{ {
u16 *vramPtr = (u16*)(VRAM + 0x240); u16 *vramPtr = (u16 *)(VRAM + 0x240);
s32 i; s32 i;
s32 j; s32 j;

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@ -159,7 +159,7 @@ enum
}; };
static const u8 *GetHealthboxElementGfxPtr(u8); static const u8 *GetHealthboxElementGfxPtr(u8);
static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *, u32, u32, u32, u32 *); static u8 *AddTextPrinterAndCreateWindowOnHealthbox(const u8 *, u32, u32, u32, u32 *);
static void RemoveWindowOnHealthbox(u32 windowId); static void RemoveWindowOnHealthbox(u32 windowId);
static void UpdateHpTextInHealthboxInDoubles(u8, s16, u8); static void UpdateHpTextInHealthboxInDoubles(u8, s16, u8);
@ -2522,7 +2522,7 @@ u8 GetHPBarLevel(s16 hp, s16 maxhp)
return result; return result;
} }
static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 bgColor, u32 *windowId) static u8 *AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 bgColor, u32 *windowId)
{ {
u16 winId; u16 winId;
u8 color[3]; u8 color[3];
@ -2538,7 +2538,7 @@ static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y,
AddTextPrinterParameterized4(winId, FONT_SMALL, x, y, 0, 0, color, TEXT_SKIP_DRAW, str); AddTextPrinterParameterized4(winId, FONT_SMALL, x, y, 0, 0, color, TEXT_SKIP_DRAW, str);
*windowId = winId; *windowId = winId;
return (u8*)(GetWindowAttribute(winId, WINDOW_TILE_DATA)); return (u8 *)(GetWindowAttribute(winId, WINDOW_TILE_DATA));
} }
static void RemoveWindowOnHealthbox(u32 windowId) static void RemoveWindowOnHealthbox(u32 windowId)

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@ -1805,7 +1805,7 @@ static void CB2_HandleStartMultiBattle(void)
case 8: case 8:
if (IsLinkTaskFinished()) if (IsLinkTaskFinished())
{ {
u32* ptr = gBattleStruct->multiBuffer.battleVideo; u32 *ptr = gBattleStruct->multiBuffer.battleVideo;
ptr[0] = gBattleTypeFlags; ptr[0] = gBattleTypeFlags;
ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data
SendBlock(BitmaskAllOtherLinkPlayers(), ptr, sizeof(gBattleStruct->multiBuffer.battleVideo)); SendBlock(BitmaskAllOtherLinkPlayers(), ptr, sizeof(gBattleStruct->multiBuffer.battleVideo));
@ -1899,7 +1899,7 @@ static void SpriteCB_UnusedBattleInit(struct Sprite* sprite)
static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite) static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite)
{ {
u16 *arr = (u16*)gDecompressionBuffer; u16 *arr = (u16 *)gDecompressionBuffer;
switch (sprite->sState) switch (sprite->sState)
{ {
@ -2787,7 +2787,7 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
} }
else // Erase bottom part of the sprite to create a smooth illusion of mon falling down. else // Erase bottom part of the sprite to create a smooth illusion of mon falling down.
{ {
u8* dst = gMonSpritesGfxPtr->sprites.byte[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8); u8 *dst = gMonSpritesGfxPtr->sprites.byte[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
for (i = 0; i < 0x100; i++) for (i = 0; i < 0x100; i++)
*(dst++) = 0; *(dst++) = 0;
@ -3109,10 +3109,10 @@ static void BattleStartClearSetData(void)
*((u8 *)gBattleStruct->usedHeldItems + i) = 0; *((u8 *)gBattleStruct->usedHeldItems + i) = 0;
*((u8 *)gBattleStruct->choicedMove + i) = 0; *((u8 *)gBattleStruct->choicedMove + i) = 0;
*((u8 *)gBattleStruct->changedItems + i) = 0; *((u8 *)gBattleStruct->changedItems + i) = 0;
*(i + 0 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(i + 0 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i + 1 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(i + 1 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i + 2 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(i + 2 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i + 3 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(i + 3 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
} }
for (i = 0; i < MAX_BATTLERS_COUNT; i++) for (i = 0; i < MAX_BATTLERS_COUNT; i++)
@ -3214,14 +3214,14 @@ void SwitchInClearSetData(void)
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0; *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0; *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]); gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
@ -3232,12 +3232,12 @@ void SwitchInClearSetData(void)
*(gBattleStruct->lastTakenMove + i * 2 + 0) = 0; *(gBattleStruct->lastTakenMove + i * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + i * 2 + 1) = 0; *(gBattleStruct->lastTakenMove + i * 2 + 1) = 0;
} }
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
} }
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0; *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0; *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
gBattleResources->flags->flags[gActiveBattler] = 0; gBattleResources->flags->flags[gActiveBattler] = 0;
gCurrentMove = 0; gCurrentMove = 0;
@ -3304,19 +3304,19 @@ void FaintClearSetData(void)
gLastPrintedMoves[gActiveBattler] = 0; gLastPrintedMoves[gActiveBattler] = 0;
gLastHitBy[gActiveBattler] = 0xFF; gLastHitBy[gActiveBattler] = 0xFF;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0; *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0; *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0; *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0; *(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]); gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
@ -3327,8 +3327,8 @@ void FaintClearSetData(void)
*(gBattleStruct->lastTakenMove + i * 2 + 0) = 0; *(gBattleStruct->lastTakenMove + i * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + i * 2 + 1) = 0; *(gBattleStruct->lastTakenMove + i * 2 + 1) = 0;
} }
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0; *(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0; *(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
} }
gBattleResources->flags->flags[gActiveBattler] = 0; gBattleResources->flags->flags[gActiveBattler] = 0;
@ -3395,7 +3395,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
} }
else else
{ {
u16* hpOnSwitchout; u16 *hpOnSwitchout;
ptr = (u8 *)&gBattleMons[gActiveBattler]; ptr = (u8 *)&gBattleMons[gActiveBattler];
for (i = 0; i < sizeof(struct BattlePokemon); i++) for (i = 0; i < sizeof(struct BattlePokemon); i++)
@ -4055,7 +4055,7 @@ void SwitchPartyOrder(u8 battler)
u8 partyId2; u8 partyId2;
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++) for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)); gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders));
partyId1 = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battler]); partyId1 = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battler]);
partyId2 = GetPartyIdFromBattlePartyId(*(gBattleStruct->monToSwitchIntoId + battler)); partyId2 = GetPartyIdFromBattlePartyId(*(gBattleStruct->monToSwitchIntoId + battler));
@ -4065,15 +4065,15 @@ void SwitchPartyOrder(u8 battler)
{ {
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++) for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
{ {
*(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i]; *(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
*(BATTLE_PARTNER(battler) * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i]; *(BATTLE_PARTNER(battler) * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
} }
} }
else else
{ {
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++) for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
{ {
*(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i]; *(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
} }
} }
} }
@ -4543,13 +4543,13 @@ static void UpdateBattlerPartyOrdersOnSwitch(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
{ {
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF; *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3]; *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0); *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3]; *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
} }
} }
@ -4831,7 +4831,7 @@ static void TurnValuesCleanUp(bool8 var0)
} }
else else
{ {
dataPtr = (u8*)(&gProtectStructs[gActiveBattler]); dataPtr = (u8 *)(&gProtectStructs[gActiveBattler]);
for (i = 0; i < sizeof(struct ProtectStruct); i++) for (i = 0; i < sizeof(struct ProtectStruct); i++)
dataPtr[i] = 0; dataPtr[i] = 0;
@ -4859,7 +4859,7 @@ void SpecialStatusesClear(void)
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{ {
s32 i; s32 i;
u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBattler]); u8 *dataPtr = (u8 *)(&gSpecialStatuses[gActiveBattler]);
for (i = 0; i < sizeof(struct SpecialStatus); i++) for (i = 0; i < sizeof(struct SpecialStatus); i++)
dataPtr[i] = 0; dataPtr[i] = 0;

View File

@ -2346,17 +2346,17 @@ void BufferStringBattle(u16 stringID)
BattleStringExpandPlaceholdersToDisplayedString(stringPtr); BattleStringExpandPlaceholdersToDisplayedString(stringPtr);
} }
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src) u32 BattleStringExpandPlaceholdersToDisplayedString(const u8 *src)
{ {
BattleStringExpandPlaceholders(src, gDisplayedStringBattle); BattleStringExpandPlaceholders(src, gDisplayedStringBattle);
} }
static const u8* TryGetStatusString(u8 *src) static const u8 *TryGetStatusString(u8 *src)
{ {
u32 i; u32 i;
u8 status[8]; u8 status[8];
u32 chars1, chars2; u32 chars1, chars2;
u8* statusPtr; u8 *statusPtr;
memcpy(status, sDummyWeirdStatusString, 8); memcpy(status, sDummyWeirdStatusString, 8);
@ -2369,13 +2369,13 @@ static const u8* TryGetStatusString(u8 *src)
statusPtr++; statusPtr++;
} }
chars1 = *(u32*)(&status[0]); chars1 = *(u32 *)(&status[0]);
chars2 = *(u32*)(&status[4]); chars2 = *(u32 *)(&status[4]);
for (i = 0; i < ARRAY_COUNT(gStatusConditionStringsTable); i++) for (i = 0; i < ARRAY_COUNT(gStatusConditionStringsTable); i++)
{ {
if (chars1 == *(u32*)(&gStatusConditionStringsTable[i][0][0]) if (chars1 == *(u32 *)(&gStatusConditionStringsTable[i][0][0])
&& chars2 == *(u32*)(&gStatusConditionStringsTable[i][0][4])) && chars2 == *(u32 *)(&gStatusConditionStringsTable[i][0][4]))
return gStatusConditionStringsTable[i][1]; return gStatusConditionStringsTable[i][1];
} }
return NULL; return NULL;
@ -2966,7 +2966,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
// unused, since the value loaded into the buffer is not read; it loaded one of // unused, since the value loaded into the buffer is not read; it loaded one of
// two particles (either "は" or "の") which works in tandem with ChooseTypeOfMoveUsedString // two particles (either "は" or "の") which works in tandem with ChooseTypeOfMoveUsedString
// below to effect changes in the meaning of the line. // below to effect changes in the meaning of the line.
static void ChooseMoveUsedParticle(u8* textBuff) static void ChooseMoveUsedParticle(u8 *textBuff)
{ {
s32 counter = 0; s32 counter = 0;
u32 i = 0; u32 i = 0;
@ -3006,7 +3006,7 @@ static void ChooseMoveUsedParticle(u8* textBuff)
// //
// sText_ExclamationMark5 was " こうげき!" This resulted in a translation of // sText_ExclamationMark5 was " こうげき!" This resulted in a translation of
// "<NAME>'s <ATTACK> attack!". // "<NAME>'s <ATTACK> attack!".
static void ChooseTypeOfMoveUsedString(u8* dst) static void ChooseTypeOfMoveUsedString(u8 *dst)
{ {
s32 counter = 0; s32 counter = 0;
s32 i = 0; s32 i = 0;

View File

@ -52,7 +52,7 @@
#include "constants/songs.h" #include "constants/songs.h"
#include "constants/trainers.h" #include "constants/trainers.h"
extern const u8* const gBattleScriptsForMoveEffects[]; extern const u8 *const gBattleScriptsForMoveEffects[];
#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) #define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
@ -65,7 +65,7 @@ static bool8 IsTwoTurnsMove(u16 move);
static void TrySetDestinyBondToHappen(void); static void TrySetDestinyBondToHappen(void);
static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
static void CheckWonderGuardAndLevitate(void); static void CheckWonderGuardAndLevitate(void);
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr); static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8 *BS_ptr);
static bool32 IsMonGettingExpSentOut(void); static bool32 IsMonGettingExpSentOut(void);
static void InitLevelUpBanner(void); static void InitLevelUpBanner(void);
static bool8 SlideInLevelUpBanner(void); static bool8 SlideInLevelUpBanner(void);
@ -624,7 +624,7 @@ static const u32 sStatusFlagsForMoveEffects[NUM_MOVE_EFFECTS] =
[MOVE_EFFECT_THRASH] = STATUS2_LOCK_CONFUSE, [MOVE_EFFECT_THRASH] = STATUS2_LOCK_CONFUSE,
}; };
static const u8* const sMoveEffectBS_Ptrs[] = static const u8 *const sMoveEffectBS_Ptrs[] =
{ {
[0] = BattleScript_MoveEffectSleep, [0] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_SLEEP] = BattleScript_MoveEffectSleep, [MOVE_EFFECT_SLEEP] = BattleScript_MoveEffectSleep,
@ -1498,7 +1498,7 @@ static void CheckWonderGuardAndLevitate(void)
} }
} }
static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as ModulateDmgByType except different arguments static void ModulateDmgByType2(u8 multiplier, u16 move, u8 *flags) // same as ModulateDmgByType except different arguments
{ {
gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
if (gBattleMoveDamage == 0 && multiplier != 0) if (gBattleMoveDamage == 0 && multiplier != 0)
@ -2156,7 +2156,7 @@ static void Cmd_printfromtable(void)
{ {
if (gBattleControllerExecFlags == 0) if (gBattleControllerExecFlags == 0)
{ {
const u16* ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1); const u16 *ptr = (const u16 *) T1_READ_PTR(gBattlescriptCurrInstr + 1);
ptr += gBattleCommunication[MULTISTRING_CHOOSER]; ptr += gBattleCommunication[MULTISTRING_CHOOSER];
PrepareStringBattle(*ptr, gBattlerAttacker); PrepareStringBattle(*ptr, gBattlerAttacker);
@ -2170,7 +2170,7 @@ static void Cmd_printselectionstringfromtable(void)
{ {
if (gBattleControllerExecFlags == 0) if (gBattleControllerExecFlags == 0)
{ {
const u16* ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1); const u16 *ptr = (const u16 *) T1_READ_PTR(gBattlescriptCurrInstr + 1);
ptr += gBattleCommunication[MULTISTRING_CHOOSER]; ptr += gBattleCommunication[MULTISTRING_CHOOSER];
gActiveBattler = gBattlerAttacker; gActiveBattler = gBattlerAttacker;
@ -2476,7 +2476,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN) || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN)
{ {
u8* synchronizeEffect = &gBattleStruct->synchronizeMoveEffect; u8 *synchronizeEffect = &gBattleStruct->synchronizeMoveEffect;
*synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; *synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT; gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
} }
@ -2753,7 +2753,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
} }
else else
{ {
u16* changedItem = &gBattleStruct->changedItems[gBattlerAttacker]; u16 *changedItem = &gBattleStruct->changedItems[gBattlerAttacker];
gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item; gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item;
gBattleMons[gBattlerTarget].item = ITEM_NONE; gBattleMons[gBattlerTarget].item = ITEM_NONE;
@ -2768,8 +2768,8 @@ void SetMoveEffect(bool8 primary, u8 certain)
BattleScriptPush(gBattlescriptCurrInstr + 1); BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_ItemSteal; gBattlescriptCurrInstr = BattleScript_ItemSteal;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0; *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0; *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
} }
} }
break; break;
@ -2857,8 +2857,8 @@ void SetMoveEffect(bool8 primary, u8 certain)
BattleScriptPush(gBattlescriptCurrInstr + 1); BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_KnockedOff; gBattlescriptCurrInstr = BattleScript_KnockedOff;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBattler]) + 0) = 0; *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gEffectBattler]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBattler]) + 1) = 0; *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gEffectBattler]) + 1) = 0;
} }
else else
{ {
@ -3053,7 +3053,7 @@ static void Cmd_jumpifstatus(void)
{ {
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2); u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6); const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp != 0) if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp != 0)
gBattlescriptCurrInstr = jumpPtr; gBattlescriptCurrInstr = jumpPtr;
@ -3065,7 +3065,7 @@ static void Cmd_jumpifstatus2(void)
{ {
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2); u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6); const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp != 0) if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp != 0)
gBattlescriptCurrInstr = jumpPtr; gBattlescriptCurrInstr = jumpPtr;
@ -3077,7 +3077,7 @@ static void Cmd_jumpifability(void)
{ {
u8 battlerId; u8 battlerId;
u8 ability = gBattlescriptCurrInstr[2]; u8 ability = gBattlescriptCurrInstr[2];
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE) if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE)
{ {
@ -3124,7 +3124,7 @@ static void Cmd_jumpifsideaffecting(void)
{ {
u8 side; u8 side;
u16 flags; u16 flags;
const u8* jumpPtr; const u8 *jumpPtr;
if (gBattlescriptCurrInstr[1] == BS_ATTACKER) if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
side = GET_BATTLER_SIDE(gBattlerAttacker); side = GET_BATTLER_SIDE(gBattlerAttacker);
@ -3209,7 +3209,7 @@ static void Cmd_jumpiftype(void)
{ {
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 type = gBattlescriptCurrInstr[2]; u8 type = gBattlescriptCurrInstr[2];
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
if (IS_BATTLER_OF_TYPE(battlerId, type)) if (IS_BATTLER_OF_TYPE(battlerId, type))
gBattlescriptCurrInstr = jumpPtr; gBattlescriptCurrInstr = jumpPtr;
@ -3627,9 +3627,9 @@ static void Cmd_goto(void)
static void Cmd_jumpifbyte(void) static void Cmd_jumpifbyte(void)
{ {
u8 caseID = gBattlescriptCurrInstr[1]; u8 caseID = gBattlescriptCurrInstr[1];
const u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2); const u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2);
u8 value = gBattlescriptCurrInstr[6]; u8 value = gBattlescriptCurrInstr[6];
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7); const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
gBattlescriptCurrInstr += 11; gBattlescriptCurrInstr += 11;
@ -3665,9 +3665,9 @@ static void Cmd_jumpifbyte(void)
static void Cmd_jumpifhalfword(void) static void Cmd_jumpifhalfword(void)
{ {
u8 caseID = gBattlescriptCurrInstr[1]; u8 caseID = gBattlescriptCurrInstr[1];
const u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2); const u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2);
u16 value = T2_READ_16(gBattlescriptCurrInstr + 6); u16 value = T2_READ_16(gBattlescriptCurrInstr + 6);
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 8); const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 8);
gBattlescriptCurrInstr += 12; gBattlescriptCurrInstr += 12;
@ -3703,9 +3703,9 @@ static void Cmd_jumpifhalfword(void)
static void Cmd_jumpifword(void) static void Cmd_jumpifword(void)
{ {
u8 caseID = gBattlescriptCurrInstr[1]; u8 caseID = gBattlescriptCurrInstr[1];
const u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2); const u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2);
u32 value = T1_READ_32(gBattlescriptCurrInstr + 6); u32 value = T1_READ_32(gBattlescriptCurrInstr + 6);
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10); const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
gBattlescriptCurrInstr += 14; gBattlescriptCurrInstr += 14;
@ -3740,10 +3740,10 @@ static void Cmd_jumpifword(void)
static void Cmd_jumpifarrayequal(void) static void Cmd_jumpifarrayequal(void)
{ {
const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1); const u8 *mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5); const u8 *mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
u32 size = gBattlescriptCurrInstr[9]; u32 size = gBattlescriptCurrInstr[9];
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10); const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
u8 i; u8 i;
for (i = 0; i < size; i++) for (i = 0; i < size; i++)
@ -3763,10 +3763,10 @@ static void Cmd_jumpifarrayequal(void)
static void Cmd_jumpifarraynotequal(void) static void Cmd_jumpifarraynotequal(void)
{ {
u8 equalBytes = 0; u8 equalBytes = 0;
const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1); const u8 *mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5); const u8 *mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
u32 size = gBattlescriptCurrInstr[9]; u32 size = gBattlescriptCurrInstr[9];
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10); const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
u8 i; u8 i;
for (i = 0; i < size; i++) for (i = 0; i < size; i++)
@ -3784,7 +3784,7 @@ static void Cmd_jumpifarraynotequal(void)
static void Cmd_setbyte(void) static void Cmd_setbyte(void)
{ {
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte = gBattlescriptCurrInstr[5]; *memByte = gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
@ -3792,22 +3792,22 @@ static void Cmd_setbyte(void)
static void Cmd_addbyte(void) static void Cmd_addbyte(void)
{ {
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte += gBattlescriptCurrInstr[5]; *memByte += gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
} }
static void Cmd_subbyte(void) static void Cmd_subbyte(void)
{ {
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte -= gBattlescriptCurrInstr[5]; *memByte -= gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
} }
static void Cmd_copyarray(void) static void Cmd_copyarray(void)
{ {
u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1); u8 *dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5); const u8 *src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
s32 size = gBattlescriptCurrInstr[9]; s32 size = gBattlescriptCurrInstr[9];
s32 i; s32 i;
@ -3819,9 +3819,9 @@ static void Cmd_copyarray(void)
static void Cmd_copyarraywithindex(void) static void Cmd_copyarraywithindex(void)
{ {
u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1); u8 *dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5); const u8 *src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
const u8* index = T2_READ_PTR(gBattlescriptCurrInstr + 9); const u8 *index = T2_READ_PTR(gBattlescriptCurrInstr + 9);
s32 size = gBattlescriptCurrInstr[13]; s32 size = gBattlescriptCurrInstr[13];
s32 i; s32 i;
@ -3833,14 +3833,14 @@ static void Cmd_copyarraywithindex(void)
static void Cmd_orbyte(void) static void Cmd_orbyte(void)
{ {
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte |= gBattlescriptCurrInstr[5]; *memByte |= gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
} }
static void Cmd_orhalfword(void) static void Cmd_orhalfword(void)
{ {
u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1); u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5); u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
*memHword |= val; *memHword |= val;
@ -3849,7 +3849,7 @@ static void Cmd_orhalfword(void)
static void Cmd_orword(void) static void Cmd_orword(void)
{ {
u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1); u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5); u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
*memWord |= val; *memWord |= val;
@ -3858,14 +3858,14 @@ static void Cmd_orword(void)
static void Cmd_bicbyte(void) static void Cmd_bicbyte(void)
{ {
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1); u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte &= ~(gBattlescriptCurrInstr[5]); *memByte &= ~(gBattlescriptCurrInstr[5]);
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
} }
static void Cmd_bichalfword(void) static void Cmd_bichalfword(void)
{ {
u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1); u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5); u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
*memHword &= ~val; *memHword &= ~val;
@ -3874,7 +3874,7 @@ static void Cmd_bichalfword(void)
static void Cmd_bicword(void) static void Cmd_bicword(void)
{ {
u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1); u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5); u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
*memWord &= ~val; *memWord &= ~val;
@ -3972,7 +3972,7 @@ static void Cmd_endselectionscript(void)
static void Cmd_playanimation(void) static void Cmd_playanimation(void)
{ {
const u16* argumentPtr; const u16 *argumentPtr;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
@ -4014,8 +4014,8 @@ static void Cmd_playanimation(void)
// Same as playanimation, except it takes a pointer to some animation id, instead of taking the value directly // Same as playanimation, except it takes a pointer to some animation id, instead of taking the value directly
static void Cmd_playanimation_var(void) static void Cmd_playanimation_var(void)
{ {
const u16* argumentPtr; const u16 *argumentPtr;
const u8* animationIdPtr; const u8 *animationIdPtr;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
animationIdPtr = T2_READ_PTR(gBattlescriptCurrInstr + 2); animationIdPtr = T2_READ_PTR(gBattlescriptCurrInstr + 2);
@ -4287,7 +4287,7 @@ static void Cmd_moveend(void)
case MOVEEND_CHANGED_ITEMS: // changed held items case MOVEEND_CHANGED_ITEMS: // changed held items
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
{ {
u16* changedItem = &gBattleStruct->changedItems[i]; u16 *changedItem = &gBattleStruct->changedItems[i];
if (*changedItem != ITEM_NONE) if (*changedItem != ITEM_NONE)
{ {
gBattleMons[i].item = *changedItem; gBattleMons[i].item = *changedItem;
@ -4420,11 +4420,11 @@ static void Cmd_moveend(void)
target = gBattlerTarget; target = gBattlerTarget;
attacker = gBattlerAttacker; attacker = gBattlerAttacker;
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = gChosenMove; *(attacker * 2 + target * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = gChosenMove;
target = gBattlerTarget; target = gBattlerTarget;
attacker = gBattlerAttacker; attacker = gBattlerAttacker;
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8; *(attacker * 2 + target * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8;
} }
gBattleScripting.moveendState++; gBattleScripting.moveendState++;
break; break;
@ -4598,7 +4598,7 @@ static void Cmd_switchindataupdate(void)
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
oldData = gBattleMons[gActiveBattler]; oldData = gBattleMons[gActiveBattler];
monData = (u8*)(&gBattleMons[gActiveBattler]); monData = (u8 *)(&gBattleMons[gActiveBattler]);
for (i = 0; i < sizeof(struct BattlePokemon); i++) for (i = 0; i < sizeof(struct BattlePokemon); i++)
monData[i] = gBattleBufferB[gActiveBattler][4 + i]; monData[i] = gBattleBufferB[gActiveBattler][4 + i];
@ -5159,13 +5159,13 @@ static void Cmd_switchhandleorder(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
{ {
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF; *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3]; *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0); *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3]; *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
} }
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{ {
@ -5244,7 +5244,7 @@ static void Cmd_switchineffects(void)
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
{ {
u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(i)]; u16 *hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(i)];
*hpOnSwitchout = gBattleMons[i].hp; *hpOnSwitchout = gBattleMons[i].hp;
} }
@ -5868,7 +5868,7 @@ static void Cmd_adjustsetdamage(void) // The same as adjustnormaldamage, except
static void Cmd_removeitem(void) static void Cmd_removeitem(void)
{ {
u16* usedHeldItem; u16 *usedHeldItem;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@ -6117,14 +6117,14 @@ static bool8 SlideOutLevelUpBanner(void)
static void PutMonIconOnLvlUpBanner(void) static void PutMonIconOnLvlUpBanner(void)
{ {
u8 spriteId; u8 spriteId;
const u16* iconPal; const u16 *iconPal;
struct SpriteSheet iconSheet; struct SpriteSheet iconSheet;
struct SpritePalette iconPalSheet; struct SpritePalette iconPalSheet;
u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES); u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES);
u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY); u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY);
const u8* iconPtr = GetMonIconPtr(species, personality, 1); const u8 *iconPtr = GetMonIconPtr(species, personality, 1);
iconSheet.data = iconPtr; iconSheet.data = iconPtr;
iconSheet.size = 0x200; iconSheet.size = 0x200;
iconSheet.tag = TAG_LVLUP_BANNER_MON_ICON; iconSheet.tag = TAG_LVLUP_BANNER_MON_ICON;
@ -6578,7 +6578,7 @@ static void Cmd_jumpifnexttargetvalid(void)
static void Cmd_tryhealhalfhealth(void) static void Cmd_tryhealhalfhealth(void)
{ {
const u8* failPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); const u8 *failPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gBattlescriptCurrInstr[5] == BS_ATTACKER) if (gBattlescriptCurrInstr[5] == BS_ATTACKER)
gBattlerTarget = gBattlerAttacker; gBattlerTarget = gBattlerAttacker;
@ -6749,7 +6749,7 @@ static void Cmd_trysetrest(void)
static void Cmd_jumpifnotfirstturn(void) static void Cmd_jumpifnotfirstturn(void)
{ {
const u8* failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1); const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gDisableStructs[gBattlerAttacker].isFirstTurn) if (gDisableStructs[gBattlerAttacker].isFirstTurn)
gBattlescriptCurrInstr += 5; gBattlescriptCurrInstr += 5;
@ -6831,7 +6831,7 @@ static void Cmd_stockpile(void)
static void Cmd_stockpiletobasedamage(void) static void Cmd_stockpiletobasedamage(void)
{ {
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0) if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
{ {
gBattlescriptCurrInstr = jumpPtr; gBattlescriptCurrInstr = jumpPtr;
@ -6857,7 +6857,7 @@ static void Cmd_stockpiletobasedamage(void)
static void Cmd_stockpiletohpheal(void) static void Cmd_stockpiletohpheal(void)
{ {
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1); const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0) if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
{ {
@ -7069,7 +7069,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
static void Cmd_statbuffchange(void) static void Cmd_statbuffchange(void)
{ {
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2); const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED) if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED)
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
} }
@ -7705,8 +7705,8 @@ static void Cmd_transformdataexecution(void)
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species) PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species)
battleMonAttacker = (u8*)(&gBattleMons[gBattlerAttacker]); battleMonAttacker = (u8 *)(&gBattleMons[gBattlerAttacker]);
battleMonTarget = (u8*)(&gBattleMons[gBattlerTarget]); battleMonTarget = (u8 *)(&gBattleMons[gBattlerTarget]);
for (i = 0; i < offsetof(struct BattlePokemon, pp); i++) for (i = 0; i < offsetof(struct BattlePokemon, pp); i++)
battleMonAttacker[i] = battleMonTarget[i]; battleMonAttacker[i] = battleMonTarget[i];
@ -7963,7 +7963,7 @@ static void Cmd_painsplitdmgcalc(void)
{ {
s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + gBattleMons[gBattlerTarget].hp) / 2; s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + gBattleMons[gBattlerTarget].hp) / 2;
s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hpDiff; s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hpDiff;
u8* storeLoc = (void*)(&gBattleScripting.painSplitHp); u8 *storeLoc = (void*)(&gBattleScripting.painSplitHp);
storeLoc[0] = (painSplitHp); storeLoc[0] = (painSplitHp);
storeLoc[1] = (painSplitHp & 0x0000FF00) >> 8; storeLoc[1] = (painSplitHp & 0x0000FF00) >> 8;
@ -9139,11 +9139,11 @@ static void Cmd_tryswapitems(void) // trick
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[gBattlerTarget].item); BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[gBattlerTarget].item);
MarkBattlerForControllerExec(gBattlerTarget); MarkBattlerForControllerExec(gBattlerTarget);
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0; *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0; *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 0) = 0; *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 1) = 0; *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 1) = 0;
gBattlescriptCurrInstr += 5; gBattlescriptCurrInstr += 5;
@ -9370,7 +9370,7 @@ static void Cmd_assistattackselect(void)
s32 chooseableMovesNo = 0; s32 chooseableMovesNo = 0;
struct Pokemon* party; struct Pokemon* party;
s32 monId, moveId; s32 monId, moveId;
u16* validMoves = gBattleStruct->assistPossibleMoves; u16 *validMoves = gBattleStruct->assistPossibleMoves;
if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER) if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER)
party = gEnemyParty; party = gEnemyParty;

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@ -1037,17 +1037,17 @@ static void InitTrainerBattleVariables(void)
static inline void SetU8(void *ptr, u8 value) static inline void SetU8(void *ptr, u8 value)
{ {
*(u8*)(ptr) = value; *(u8 *)(ptr) = value;
} }
static inline void SetU16(void *ptr, u16 value) static inline void SetU16(void *ptr, u16 value)
{ {
*(u16*)(ptr) = value; *(u16 *)(ptr) = value;
} }
static inline void SetU32(void *ptr, u32 value) static inline void SetU32(void *ptr, u32 value)
{ {
*(u32*)(ptr) = value; *(u32 *)(ptr) = value;
} }
static inline void SetPtr(const void *ptr, const void* value) static inline void SetPtr(const void *ptr, const void* value)

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@ -996,7 +996,7 @@ static bool8 ChooseSpecialBattleTowerTrainer(void)
winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode); winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode);
for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++) for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++)
{ {
u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]); u32 *record = (u32 *)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
u32 recordHasData = 0; u32 recordHasData = 0;
u32 checksum = 0; u32 checksum = 0;
for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself. for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
@ -2374,7 +2374,7 @@ static void LoadMultiPartnerCandidatesData(void)
r10 = 0; r10 = 0;
for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++) for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++)
{ {
u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]); u32 *record = (u32 *)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
u32 recordHasData = 0; u32 recordHasData = 0;
u32 checksum = 0; u32 checksum = 0;
for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself. for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
@ -2690,7 +2690,7 @@ static void SetTowerInterviewData(void)
static void ValidateBattleTowerRecordChecksums(void) static void ValidateBattleTowerRecordChecksums(void)
{ {
s32 i, j; s32 i, j;
u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerPlayer); u32 *record = (u32 *)(&gSaveBlock2Ptr->frontier.towerPlayer);
u32 checksum = 0; u32 checksum = 0;
for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself. for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
@ -2702,7 +2702,7 @@ static void ValidateBattleTowerRecordChecksums(void)
for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++) for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++)
{ {
record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]); record = (u32 *)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
checksum = 0; checksum = 0;
for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself. for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
{ {
@ -3195,7 +3195,7 @@ static void ValidateApprenticesChecksums(void)
for (i = 0; i < APPRENTICE_COUNT; i++) for (i = 0; i < APPRENTICE_COUNT; i++)
{ {
u32 *data = (u32*) &gSaveBlock2Ptr->apprentices[i]; u32 *data = (u32 *) &gSaveBlock2Ptr->apprentices[i];
u32 checksum = 0; u32 checksum = 0;
for (j = 0; j < (sizeof(struct Apprentice) - 4) / 4; j++) for (j = 0; j < (sizeof(struct Apprentice) - 4) / 4; j++)
checksum += data[j]; checksum += data[j];
@ -3504,7 +3504,7 @@ u8 FacilityClassToGraphicsId(u8 facilityClass)
bool32 ValidateBattleTowerRecord(u8 recordId) // unused bool32 ValidateBattleTowerRecord(u8 recordId) // unused
{ {
s32 i; s32 i;
u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[recordId]); u32 *record = (u32 *)(&gSaveBlock2Ptr->frontier.towerRecords[recordId]);
u32 checksum = 0; u32 checksum = 0;
u32 hasData = 0; u32 hasData = 0;
for (i = 0; i < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; i++) // - 4, because of the last fjeld bejng the checksum jtself. for (i = 0; i < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; i++) // - 4, because of the last fjeld bejng the checksum jtself.

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@ -2186,7 +2186,7 @@ static bool8 Wave_Init(struct Task *task)
static bool8 Wave_Main(struct Task *task) static bool8 Wave_Main(struct Task *task)
{ {
u8 i, sinIndex; u8 i, sinIndex;
u16* toStore; u16 *toStore;
bool8 finished; bool8 finished;
sTransitionData->VBlank_DMA = FALSE; sTransitionData->VBlank_DMA = FALSE;
@ -2347,7 +2347,7 @@ static bool8 Mugshot_SetGfx(struct Task *task)
static bool8 Mugshot_ShowBanner(struct Task *task) static bool8 Mugshot_ShowBanner(struct Task *task)
{ {
u8 i, sinIndex; u8 i, sinIndex;
u16* toStore; u16 *toStore;
s16 x; s16 x;
s32 mergedValue; s32 mergedValue;
@ -2388,7 +2388,7 @@ static bool8 Mugshot_ShowBanner(struct Task *task)
if (task->tBottomBannerX < 0) if (task->tBottomBannerX < 0)
task->tBottomBannerX = 0; task->tBottomBannerX = 0;
mergedValue = *(s32*)(&task->tTopBannerX); mergedValue = *(s32 *)(&task->tTopBannerX);
if (mergedValue == DISPLAY_WIDTH) if (mergedValue == DISPLAY_WIDTH)
task->tState++; task->tState++;
@ -2401,7 +2401,7 @@ static bool8 Mugshot_ShowBanner(struct Task *task)
static bool8 Mugshot_StartOpponentSlide(struct Task *task) static bool8 Mugshot_StartOpponentSlide(struct Task *task)
{ {
u8 i; u8 i;
u16* toStore; u16 *toStore;
sTransitionData->VBlank_DMA = FALSE; sTransitionData->VBlank_DMA = FALSE;
@ -3716,8 +3716,8 @@ static void SpriteCB_WhiteBarFade(struct Sprite *sprite)
else else
{ {
u16 i; u16 i;
u16* ptr1 = &gScanlineEffectRegBuffers[0][sprite->y]; u16 *ptr1 = &gScanlineEffectRegBuffers[0][sprite->y];
u16* ptr2 = &gScanlineEffectRegBuffers[0][sprite->y + DISPLAY_HEIGHT]; u16 *ptr2 = &gScanlineEffectRegBuffers[0][sprite->y + DISPLAY_HEIGHT];
for (i = 0; i < DISPLAY_HEIGHT / NUM_WHITE_BARS; i++) for (i = 0; i < DISPLAY_HEIGHT / NUM_WHITE_BARS; i++)
{ {
ptr1[i] = sprite->sFade >> 8; ptr1[i] = sprite->sFade >> 8;
@ -3783,7 +3783,7 @@ static bool8 GridSquares_Init(struct Task *task)
static bool8 GridSquares_Main(struct Task *task) static bool8 GridSquares_Main(struct Task *task)
{ {
u16* tileset; u16 *tileset;
if (task->tDelay == 0) if (task->tDelay == 0)
{ {
@ -4061,7 +4061,7 @@ static void GetBg0TilemapDst(u16 **tileset)
{ {
u16 charBase = REG_BG0CNT >> 2; u16 charBase = REG_BG0CNT >> 2;
charBase <<= 14; charBase <<= 14;
*tileset = (u16*)(BG_VRAM + charBase); *tileset = (u16 *)(BG_VRAM + charBase);
} }
void GetBg0TilesDst(u16 **tilemap, u16 **tileset) void GetBg0TilesDst(u16 **tilemap, u16 **tileset)
@ -4072,8 +4072,8 @@ void GetBg0TilesDst(u16 **tilemap, u16 **tileset)
screenBase <<= 11; screenBase <<= 11;
charBase <<= 14; charBase <<= 14;
*tilemap = (u16*)(BG_VRAM + screenBase); *tilemap = (u16 *)(BG_VRAM + screenBase);
*tileset = (u16*)(BG_VRAM + charBase); *tileset = (u16 *)(BG_VRAM + charBase);
} }
static void FadeScreenBlack(void) static void FadeScreenBlack(void)

View File

@ -961,7 +961,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
u8 limitations = 0; u8 limitations = 0;
u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]]; u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]];
u8 holdEffect; u8 holdEffect;
u16* choicedMove = &gBattleStruct->choicedMove[gActiveBattler]; u16 *choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
if (gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE) if (gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE)
{ {
@ -1199,7 +1199,7 @@ u8 DoFieldEndTurnEffects(void)
// It's stupid, but won't match without it // It's stupid, but won't match without it
{ {
u8* var = &gBattleStruct->turnCountersTracker; u8 *var = &gBattleStruct->turnCountersTracker;
(*var)++; (*var)++;
gBattleStruct->turnSideTracker = 0; gBattleStruct->turnSideTracker = 0;
} }

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@ -109,12 +109,12 @@ void SwitchPartyOrderInGameMulti(u8 battlerId, u8 arg1)
{ {
s32 i; s32 i;
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++) for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
gBattlePartyCurrentOrder[i] = *(0 * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)); gBattlePartyCurrentOrder[i] = *(0 * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders));
SwitchPartyMonSlots(GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battlerId]), GetPartyIdFromBattlePartyId(arg1)); SwitchPartyMonSlots(GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battlerId]), GetPartyIdFromBattlePartyId(arg1));
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++) for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
*(0 * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i]; *(0 * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
} }
} }

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@ -946,7 +946,7 @@ void ClearEnigmaBerries(void)
void SetEnigmaBerry(u8 *src) void SetEnigmaBerry(u8 *src)
{ {
u32 i; u32 i;
u8 *dest = (u8*)&gSaveBlock1Ptr->enigmaBerry; u8 *dest = (u8 *)&gSaveBlock1Ptr->enigmaBerry;
for (i = 0; i < sizeof(gSaveBlock1Ptr->enigmaBerry); i++) for (i = 0; i < sizeof(gSaveBlock1Ptr->enigmaBerry); i++)
dest[i] = src[i]; dest[i] = src[i];
@ -958,7 +958,7 @@ static u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry)
u32 checksum; u32 checksum;
u8 *dest; u8 *dest;
dest = (u8*)enigmaBerry; dest = (u8 *)enigmaBerry;
checksum = 0; checksum = 0;
for (i = 0; i < sizeof(gSaveBlock1Ptr->enigmaBerry) - sizeof(gSaveBlock1Ptr->enigmaBerry.checksum); i++) for (i = 0; i < sizeof(gSaveBlock1Ptr->enigmaBerry) - sizeof(gSaveBlock1Ptr->enigmaBerry.checksum); i++)
checksum += dest[i]; checksum += dest[i];
@ -1172,7 +1172,7 @@ void GetBerryNameByBerryType(u8 berry, u8 *string)
string[BERRY_NAME_LENGTH] = EOS; string[BERRY_NAME_LENGTH] = EOS;
} }
void GetBerryCountStringByBerryType(u8 berry, u8* dest, u32 berryCount) void GetBerryCountStringByBerryType(u8 berry, u8 *dest, u32 berryCount)
{ {
GetBerryCountString(dest, GetBerryInfo(berry)->name, berryCount); GetBerryCountString(dest, GetBerryInfo(berry)->name, berryCount);
} }

View File

@ -215,7 +215,7 @@ static void SetPlayerBerryData(u8, u16);
static void Blender_AddTextPrinter(u8, const u8 *, u8, u8, s32, s32); static void Blender_AddTextPrinter(u8, const u8 *, u8, u8, s32, s32);
static void ResetLinkCmds(void); static void ResetLinkCmds(void);
static void CreateParticleSprites(void); static void CreateParticleSprites(void);
static void ShakeBgCoordForHit(s16*, u16); static void ShakeBgCoordForHit(s16 *, u16);
static void TryUpdateProgressBar(u16, u16); static void TryUpdateProgressBar(u16, u16);
static void UpdateRPM(u16); static void UpdateRPM(u16);
static void RestoreBgCoords(void); static void RestoreBgCoords(void);
@ -265,7 +265,7 @@ static const u8 sText_Master[] = _("MASTER");
static const u8 sText_Dude[] = _("DUDE"); static const u8 sText_Dude[] = _("DUDE");
static const u8 sText_Miss[] = _("MISS"); static const u8 sText_Miss[] = _("MISS");
static const u8* const sBlenderOpponentsNames[] = static const u8 *const sBlenderOpponentsNames[] =
{ {
[BLENDER_MISTER] = sText_Mister, [BLENDER_MISTER] = sText_Mister,
[BLENDER_LADDIE] = sText_Laddie, [BLENDER_LADDIE] = sText_Laddie,
@ -2260,7 +2260,7 @@ static bool8 AreBlenderBerriesSame(struct BlenderBerry* berries, u8 a, u8 b)
return FALSE; return FALSE;
} }
static u32 CalculatePokeblockColor(struct BlenderBerry* berries, s16* _flavors, u8 numPlayers, u8 negativeFlavors) static u32 CalculatePokeblockColor(struct BlenderBerry* berries, s16 *_flavors, u8 numPlayers, u8 negativeFlavors)
{ {
s16 flavors[FLAVOR_COUNT + 1]; s16 flavors[FLAVOR_COUNT + 1];
s32 i, j; s32 i, j;
@ -2494,7 +2494,7 @@ static void CalculatePokeblock(struct BlenderBerry *berries, struct Pokeblock *p
} }
// Unused // Unused
static void Debug_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 numPlayers, u8* flavors, u16 maxRPM) static void Debug_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 numPlayers, u8 *flavors, u16 maxRPM)
{ {
CalculatePokeblock(berries, pokeblock, numPlayers, flavors, maxRPM); CalculatePokeblock(berries, pokeblock, numPlayers, flavors, maxRPM);
} }
@ -3318,7 +3318,7 @@ static void UpdateProgressBar(u16 value, u16 limit)
s32 amountFilled, maxFilledSegment, subSegmentsFilled, i; s32 amountFilled, maxFilledSegment, subSegmentsFilled, i;
u16 *vram; u16 *vram;
vram = (u16*)(BG_SCREEN_ADDR(12)); vram = (u16 *)(BG_SCREEN_ADDR(12));
amountFilled = (value * 64) / limit; amountFilled = (value * 64) / limit;
maxFilledSegment = amountFilled / 8; maxFilledSegment = amountFilled / 8;
@ -3368,22 +3368,22 @@ static void UpdateRPM(u16 speed)
digits[i] = currentRPM % 10; digits[i] = currentRPM % 10;
currentRPM /= 10; currentRPM /= 10;
} }
*((u16*)(BG_SCREEN_ADDR(12) + 0x458)) = digits[4] + RPM_DIGIT; *((u16 *)(BG_SCREEN_ADDR(12) + 0x458)) = digits[4] + RPM_DIGIT;
*((u16*)(BG_SCREEN_ADDR(12) + 0x45A)) = digits[3] + RPM_DIGIT; *((u16 *)(BG_SCREEN_ADDR(12) + 0x45A)) = digits[3] + RPM_DIGIT;
*((u16*)(BG_SCREEN_ADDR(12) + 0x45C)) = digits[2] + RPM_DIGIT; *((u16 *)(BG_SCREEN_ADDR(12) + 0x45C)) = digits[2] + RPM_DIGIT;
*((u16*)(BG_SCREEN_ADDR(12) + 0x460)) = digits[1] + RPM_DIGIT; *((u16 *)(BG_SCREEN_ADDR(12) + 0x460)) = digits[1] + RPM_DIGIT;
*((u16*)(BG_SCREEN_ADDR(12) + 0x462)) = digits[0] + RPM_DIGIT; *((u16 *)(BG_SCREEN_ADDR(12) + 0x462)) = digits[0] + RPM_DIGIT;
} }
// Passed a pointer to the bg x/y // Passed a pointer to the bg x/y
// Used when hitting a Best at high RPM // Used when hitting a Best at high RPM
static void ShakeBgCoordForHit(s16* coord, u16 speed) static void ShakeBgCoordForHit(s16 *coord, u16 speed)
{ {
if (*coord == 0) if (*coord == 0)
*coord = (Random() % speed) - (speed / 2); *coord = (Random() % speed) - (speed / 2);
} }
static void RestoreBgCoord(s16* coord) static void RestoreBgCoord(s16 *coord)
{ {
if (*coord < 0) if (*coord < 0)
(*coord)++; (*coord)++;
@ -3398,7 +3398,7 @@ static void RestoreBgCoords(void)
RestoreBgCoord(&sBerryBlender->bg_Y); RestoreBgCoord(&sBerryBlender->bg_Y);
} }
static void BlenderLandShakeBgCoord(s16* coord, u16 timer) static void BlenderLandShakeBgCoord(s16 *coord, u16 timer)
{ {
s32 strength; s32 strength;

View File

@ -879,7 +879,7 @@ static void Task_StartWiredCableClubBattle(u8 taskId)
static void Task_StartWirelessCableClubBattle(u8 taskId) static void Task_StartWirelessCableClubBattle(u8 taskId)
{ {
int i; int i;
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
switch (tState) switch (tState)
{ {

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@ -859,19 +859,19 @@ static const struct CompressedSpriteSheet sSpriteSheets_ContestantsTurnBlinkEffe
static const struct SpritePalette sSpritePalettes_ContestantsTurnBlinkEffect[CONTESTANT_COUNT] = static const struct SpritePalette sSpritePalettes_ContestantsTurnBlinkEffect[CONTESTANT_COUNT] =
{ {
{ {
.data = (u16*)(gHeap + 0x1A0A4), .data = (u16 *)(gHeap + 0x1A0A4),
.tag = TAG_BLINK_EFFECT_CONTESTANT0 .tag = TAG_BLINK_EFFECT_CONTESTANT0
}, },
{ {
.data = (u16*)(gHeap + 0x1A0C4), .data = (u16 *)(gHeap + 0x1A0C4),
.tag = TAG_BLINK_EFFECT_CONTESTANT1 .tag = TAG_BLINK_EFFECT_CONTESTANT1
}, },
{ {
.data = (u16*)(gHeap + 0x1A0E4), .data = (u16 *)(gHeap + 0x1A0E4),
.tag = TAG_BLINK_EFFECT_CONTESTANT2 .tag = TAG_BLINK_EFFECT_CONTESTANT2
}, },
{ {
.data = (u16*)(gHeap + 0x1A104), .data = (u16 *)(gHeap + 0x1A104),
.tag = TAG_BLINK_EFFECT_CONTESTANT3 .tag = TAG_BLINK_EFFECT_CONTESTANT3
} }
}; };
@ -1396,7 +1396,7 @@ static void Task_RaiseCurtainAtStart(u8 taskId)
gTasks[taskId].data[0]++; gTasks[taskId].data[0]++;
break; break;
case 1: case 1:
*(s16*)&gBattle_BG1_Y += 7; *(s16 *)&gBattle_BG1_Y += 7;
if ((s16)gBattle_BG1_Y <= DISPLAY_HEIGHT) if ((s16)gBattle_BG1_Y <= DISPLAY_HEIGHT)
break; break;
gTasks[taskId].data[0]++; gTasks[taskId].data[0]++;

View File

@ -268,7 +268,7 @@ bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src
struct SpriteSheet dest; struct SpriteSheet dest;
void* buffer; void* buffer;
buffer = AllocZeroed(*((u32*)(&src->data[0])) >> 8); buffer = AllocZeroed(*((u32 *)(&src->data[0])) >> 8);
LZ77UnCompWram(src->data, buffer); LZ77UnCompWram(src->data, buffer);
dest.data = buffer; dest.data = buffer;
@ -285,7 +285,7 @@ bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette
struct SpritePalette dest; struct SpritePalette dest;
void* buffer; void* buffer;
buffer = AllocZeroed(*((u32*)(&src->data[0])) >> 8); buffer = AllocZeroed(*((u32 *)(&src->data[0])) >> 8);
LZ77UnCompWram(src->data, buffer); LZ77UnCompWram(src->data, buffer);
dest.data = buffer; dest.data = buffer;
dest.tag = src->tag; dest.tag = src->tag;

View File

@ -323,7 +323,7 @@ static bool32 TryPickBerry(u8, u8, u8);
static void UpdateFallingBerries(void); static void UpdateFallingBerries(void);
static void UpdateGame_Leader(void); static void UpdateGame_Leader(void);
static void UpdateGame_Member(void); static void UpdateGame_Member(void);
static void GetActiveBerryColumns(u8, u8*, u8*); static void GetActiveBerryColumns(u8, u8 *, u8 *);
static bool32 AllPlayersReadyToStart(void); static bool32 AllPlayersReadyToStart(void);
static void ResetReadyToStart(void); static void ResetReadyToStart(void);
static bool32 ReadyToEndGame_Leader(void); static bool32 ReadyToEndGame_Leader(void);

View File

@ -76,7 +76,7 @@ static void SpriteCB_Egg_WaitHatch(struct Sprite*);
static void SpriteCB_Egg_Hatch(struct Sprite*); static void SpriteCB_Egg_Hatch(struct Sprite*);
static void SpriteCB_Egg_Reveal(struct Sprite*); static void SpriteCB_Egg_Reveal(struct Sprite*);
static void SpriteCB_EggShard(struct Sprite*); static void SpriteCB_EggShard(struct Sprite*);
static void EggHatchPrintMessage(u8, u8*, u8, u8, u8); static void EggHatchPrintMessage(u8, u8 *, u8, u8, u8);
static void CreateRandomEggShardSprite(void); static void CreateRandomEggShardSprite(void);
static void CreateEggShardSprite(u8, u8, s16, s16, s16, u8); static void CreateEggShardSprite(u8, u8, s16, s16, s16, u8);
@ -420,7 +420,7 @@ bool8 CheckDaycareMonReceivedMail(void)
return _CheckDaycareMonReceivedMail(&gSaveBlock1Ptr->daycare, gSpecialVar_0x8004); return _CheckDaycareMonReceivedMail(&gSaveBlock1Ptr->daycare, gSpecialVar_0x8004);
} }
static u8 EggHatchCreateMonSprite(u8 useAlt, u8 state, u8 partyId, u16* speciesLoc) static u8 EggHatchCreateMonSprite(u8 useAlt, u8 state, u8 partyId, u16 *speciesLoc)
{ {
u8 position = 0; u8 position = 0;
u8 spriteId = 0; u8 spriteId = 0;
@ -914,7 +914,7 @@ static void CreateEggShardSprite(u8 x, u8 y, s16 velocityX, s16 velocityY, s16 a
StartSpriteAnim(&gSprites[spriteId], spriteAnimIndex); StartSpriteAnim(&gSprites[spriteId], spriteAnimIndex);
} }
static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed) static void EggHatchPrintMessage(u8 windowId, u8 *string, u8 x, u8 y, u8 speed)
{ {
FillWindowPixelBuffer(windowId, PIXEL_FILL(15)); FillWindowPixelBuffer(windowId, PIXEL_FILL(15));
sEggHatchData->textColor[0] = 0; sEggHatchData->textColor[0] = 0;

View File

@ -397,8 +397,8 @@ static void Task_EReader(u8 taskId)
break; break;
case ER_STATE_CONNECTING: case ER_STATE_CONNECTING:
AddTextPrinterToWindow1(gJPText_Connecting); AddTextPrinterToWindow1(gJPText_Connecting);
// XXX: This (u32*) cast is discarding the const qualifier from gMultiBootProgram_EReader_Start // XXX: This (u32 *) cast is discarding the const qualifier from gMultiBootProgram_EReader_Start
EReader_Load(&gEReaderData, gMultiBootProgram_EReader_End - gMultiBootProgram_EReader_Start, (u32*)gMultiBootProgram_EReader_Start); EReader_Load(&gEReaderData, gMultiBootProgram_EReader_End - gMultiBootProgram_EReader_Start, (u32 *)gMultiBootProgram_EReader_Start);
data->state = ER_STATE_TRANSFER; data->state = ER_STATE_TRANSFER;
break; break;
case ER_STATE_TRANSFER: case ER_STATE_TRANSFER:

View File

@ -94,20 +94,20 @@ static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16);
static void UpdateObjectEventOffscreen(struct ObjectEvent *, struct Sprite *); static void UpdateObjectEventOffscreen(struct ObjectEvent *, struct Sprite *);
static void UpdateObjectEventSpriteVisibility(struct ObjectEvent *, struct Sprite *); static void UpdateObjectEventSpriteVisibility(struct ObjectEvent *, struct Sprite *);
static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*); static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*);
static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_LongGrassOnSpawn(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_LongGrassOnSpawn(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_SandHeap(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_SandHeap(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_ShallowFlowingWater(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_ShallowFlowingWater(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_ShortGrass(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_ShortGrass(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_HotSprings(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_HotSprings(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_TallGrassOnBeginStep(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_TallGrassOnBeginStep(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_LongGrassOnBeginStep(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_LongGrassOnBeginStep(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_Tracks(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_Tracks(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_Puddle(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_Puddle(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_Ripple(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_Ripple(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_Seaweed(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_Seaweed(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent*, u32 *);
static u8 ObjectEventGetNearbyReflectionType(struct ObjectEvent*); static u8 ObjectEventGetNearbyReflectionType(struct ObjectEvent*);
static u8 GetReflectionTypeByMetatileBehavior(u32); static u8 GetReflectionTypeByMetatileBehavior(u32);
static void InitObjectPriorityByElevation(struct Sprite *, u8); static void InitObjectPriorityByElevation(struct Sprite *, u8);
@ -1911,9 +1911,9 @@ void SetObjectInvisibility(u8 localId, u8 mapNum, u8 mapGroup, bool8 invisible)
void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup) void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup)
{ {
*(u8*)(localId) = objectEvent->localId; *(u8 *)(localId) = objectEvent->localId;
*(u8*)(mapNum) = objectEvent->mapNum; *(u8 *)(mapNum) = objectEvent->mapNum;
*(u8*)(mapGroup) = objectEvent->mapGroup; *(u8 *)(mapGroup) = objectEvent->mapGroup;
} }
void AllowObjectAtPosTriggerGroundEffects(s16 x, s16 y) void AllowObjectAtPosTriggerGroundEffects(s16 x, s16 y)

View File

@ -223,9 +223,9 @@ static void FlyInFieldEffect_WaitBirdReturn(struct Task *);
static void FlyInFieldEffect_End(struct Task *); static void FlyInFieldEffect_End(struct Task *);
static void Task_DestroyDeoxysRock(u8 taskId); static void Task_DestroyDeoxysRock(u8 taskId);
static void DestroyDeoxysRockEffect_CameraShake(s16*, u8); static void DestroyDeoxysRockEffect_CameraShake(s16 *, u8);
static void DestroyDeoxysRockEffect_RockFragments(s16*, u8); static void DestroyDeoxysRockEffect_RockFragments(s16 *, u8);
static void DestroyDeoxysRockEffect_WaitAndEnd(s16*, u8); static void DestroyDeoxysRockEffect_WaitAndEnd(s16 *, u8);
static void CreateDeoxysRockFragments(struct Sprite*); static void CreateDeoxysRockFragments(struct Sprite*);
static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite); static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite);
@ -3088,15 +3088,15 @@ u8 FldEff_RayquazaSpotlight(void)
{ {
for (j = 12; j < 18; j++) for (j = 12; j < 18; j++)
{ {
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1; ((u16 *)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
} }
} }
for (k = 0; k < 90; k++) for (k = 0; k < 90; k++)
{ {
for (i = 0; i < 8; i++) for (i = 0; i < 8; i++)
{ {
*(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4) = (sSpotlight_Gfx[k * 32 + i * 4 + 1] << 8) + sSpotlight_Gfx[k * 32 + i * 4]; *(u16 *)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4) = (sSpotlight_Gfx[k * 32 + i * 4 + 1] << 8) + sSpotlight_Gfx[k * 32 + i * 4];
*(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4 + 2) = (sSpotlight_Gfx[k * 32 + i * 4 + 3] << 8) + sSpotlight_Gfx[k * 32 + i * 4 + 2]; *(u16 *)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4 + 2) = (sSpotlight_Gfx[k * 32 + i * 4 + 3] << 8) + sSpotlight_Gfx[k * 32 + i * 4 + 2];
} }
} }
return spriteId; return spriteId;
@ -3675,7 +3675,7 @@ static void StartEndingDeoxysRockCameraShake(u8 taskId)
#undef tEndDelay #undef tEndDelay
#undef tEnding #undef tEnding
static void (*const sDestroyDeoxysRockEffectFuncs[])(s16*, u8) = { static void (*const sDestroyDeoxysRockEffectFuncs[])(s16 *, u8) = {
DestroyDeoxysRockEffect_CameraShake, DestroyDeoxysRockEffect_CameraShake,
DestroyDeoxysRockEffect_RockFragments, DestroyDeoxysRockEffect_RockFragments,
DestroyDeoxysRockEffect_WaitAndEnd, DestroyDeoxysRockEffect_WaitAndEnd,
@ -3689,7 +3689,7 @@ static void Task_DestroyDeoxysRock(u8 taskId)
sDestroyDeoxysRockEffectFuncs[tState](data, taskId); sDestroyDeoxysRockEffectFuncs[tState](data, taskId);
} }
static void DestroyDeoxysRockEffect_CameraShake(s16* data, u8 taskId) static void DestroyDeoxysRockEffect_CameraShake(s16 *data, u8 taskId)
{ {
u8 newTaskId = CreateTask(Task_DeoxysRockCameraShake, 90); u8 newTaskId = CreateTask(Task_DeoxysRockCameraShake, 90);
PlaySE(SE_THUNDER2); PlaySE(SE_THUNDER2);
@ -3697,7 +3697,7 @@ static void DestroyDeoxysRockEffect_CameraShake(s16* data, u8 taskId)
tState++; tState++;
} }
static void DestroyDeoxysRockEffect_RockFragments(s16* data, u8 taskId) static void DestroyDeoxysRockEffect_RockFragments(s16 *data, u8 taskId)
{ {
if (++tTimer > 120) if (++tTimer > 120)
{ {
@ -3713,7 +3713,7 @@ static void DestroyDeoxysRockEffect_RockFragments(s16* data, u8 taskId)
} }
} }
static void DestroyDeoxysRockEffect_WaitAndEnd(s16* data, u8 taskId) static void DestroyDeoxysRockEffect_WaitAndEnd(s16 *data, u8 taskId)
{ {
if (!gPaletteFade.active && !FuncIsActiveTask(Task_DeoxysRockCameraShake)) if (!gPaletteFade.active && !FuncIsActiveTask(Task_DeoxysRockCameraShake))
{ {

View File

@ -1525,7 +1525,7 @@ void UpdateRayquazaSpotlightEffect(struct Sprite *sprite)
{ {
for (j = 12; j < 18; j++) for (j = 12; j < 18; j++)
{ {
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1; ((u16 *)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
} }
} }
} }
@ -1611,7 +1611,7 @@ void UpdateRayquazaSpotlightEffect(struct Sprite *sprite)
{ {
for (j = 12; j < 18; j++) for (j = 12; j < 18; j++)
{ {
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0; ((u16 *)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0;
} }
} }
SetGpuReg(REG_OFFSET_BG0VOFS, 0); SetGpuReg(REG_OFFSET_BG0VOFS, 0);

View File

@ -8,7 +8,7 @@
static EWRAM_DATA u8 sFieldMessageBoxMode = 0; static EWRAM_DATA u8 sFieldMessageBoxMode = 0;
static void ExpandStringAndStartDrawFieldMessage(const u8*, bool32); static void ExpandStringAndStartDrawFieldMessage(const u8 *, bool32);
static void StartDrawFieldMessage(void); static void StartDrawFieldMessage(void);
void InitFieldMessageBox(void) void InitFieldMessageBox(void)
@ -116,7 +116,7 @@ bool8 ShowFieldMessageFromBuffer(void)
return TRUE; return TRUE;
} }
static void ExpandStringAndStartDrawFieldMessage(const u8* str, bool32 allowSkippingDelayWithButtonPress) static void ExpandStringAndStartDrawFieldMessage(const u8 *str, bool32 allowSkippingDelayWithButtonPress)
{ {
StringExpandPlaceholders(gStringVar4, str); StringExpandPlaceholders(gStringVar4, str);
AddTextPrinterForMessage(allowSkippingDelayWithButtonPress); AddTextPrinterForMessage(allowSkippingDelayWithButtonPress);

View File

@ -43,7 +43,7 @@ static void FillWestConnection(struct MapHeader const *mapHeader, struct MapHead
static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset); static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset);
static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader); static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader);
static void LoadSavedMapView(void); static void LoadSavedMapView(void);
static bool8 SkipCopyingMetatileFromSavedMap(u16* mapBlock, u16 mapWidth, u8 yMode); static bool8 SkipCopyingMetatileFromSavedMap(u16 *mapBlock, u16 mapWidth, u8 yMode);
static struct MapConnection *GetIncomingConnection(u8 direction, int x, int y); static struct MapConnection *GetIncomingConnection(u8 direction, int x, int y);
static bool8 IsPosInIncomingConnectingMap(u8 direction, int x, int y, struct MapConnection *connection); static bool8 IsPosInIncomingConnectingMap(u8 direction, int x, int y, struct MapConnection *connection);
static bool8 IsCoordInIncomingConnectingMap(int coord, int srcMax, int destMax, int offset); static bool8 IsCoordInIncomingConnectingMap(int coord, int srcMax, int destMax, int offset);
@ -823,7 +823,7 @@ void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable)
} }
} }
static bool8 SkipCopyingMetatileFromSavedMap(u16* mapBlock, u16 mapWidth, u8 yMode) static bool8 SkipCopyingMetatileFromSavedMap(u16 *mapBlock, u16 mapWidth, u8 yMode)
{ {
if (yMode == 0xFF) if (yMode == 0xFF)
return FALSE; return FALSE;
@ -879,17 +879,17 @@ void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size)
if (tileset->isSecondary == FALSE) if (tileset->isSecondary == FALSE)
{ {
LoadPalette(&black, destOffset, 2); LoadPalette(&black, destOffset, 2);
LoadPalette(((u16*)tileset->palettes) + 1, destOffset + 1, size - 2); LoadPalette(((u16 *)tileset->palettes) + 1, destOffset + 1, size - 2);
FieldmapPaletteDummy(destOffset + 1, (size - 2) >> 1); FieldmapPaletteDummy(destOffset + 1, (size - 2) >> 1);
} }
else if (tileset->isSecondary == TRUE) else if (tileset->isSecondary == TRUE)
{ {
LoadPalette(((u16*)tileset->palettes) + (NUM_PALS_IN_PRIMARY * 16), destOffset, size); LoadPalette(((u16 *)tileset->palettes) + (NUM_PALS_IN_PRIMARY * 16), destOffset, size);
FieldmapPaletteDummy(destOffset, size >> 1); FieldmapPaletteDummy(destOffset, size >> 1);
} }
else else
{ {
LoadCompressedPalette((u32*)tileset->palettes, destOffset, size); LoadCompressedPalette((u32 *)tileset->palettes, destOffset, size);
FieldmapPaletteDummy(destOffset, size >> 1); FieldmapPaletteDummy(destOffset, size >> 1);
} }
} }

View File

@ -28,14 +28,14 @@ static void ApplyImageEffect_PersonalityColor(u8);
static void ApplyImageEffect_RedChannelGrayscale(u8); static void ApplyImageEffect_RedChannelGrayscale(u8);
static void ApplyImageEffect_RedChannelGrayscaleHighlight(u8); static void ApplyImageEffect_RedChannelGrayscaleHighlight(u8);
static void AddPointillismPoints(u16); static void AddPointillismPoints(u16);
static u16 ConvertColorToGrayscale(u16*); static u16 ConvertColorToGrayscale(u16 *);
static u16 QuantizePixel_Blur(u16*, u16*, u16*); static u16 QuantizePixel_Blur(u16 *, u16 *, u16 *);
static u16 QuantizePixel_PersonalityColor(u16*, u8); static u16 QuantizePixel_PersonalityColor(u16 *, u8);
static u16 QuantizePixel_BlackAndWhite(u16*); static u16 QuantizePixel_BlackAndWhite(u16 *);
static u16 QuantizePixel_BlackOutline(u16*, u16*); static u16 QuantizePixel_BlackOutline(u16 *, u16 *);
static u16 QuantizePixel_Invert(u16*); static u16 QuantizePixel_Invert(u16 *);
static u16 QuantizePixel_BlurHard(u16*, u16*, u16*); static u16 QuantizePixel_BlurHard(u16 *, u16 *, u16 *);
static u16 QuantizePixel_MotionBlur(u16*, u16*); static u16 QuantizePixel_MotionBlur(u16 *, u16 *);
static u16 GetColorFromPersonality(u8); static u16 GetColorFromPersonality(u8);
static void QuantizePalette_Standard(bool8); static void QuantizePalette_Standard(bool8);
static void SetPresetPalette_PrimaryColors(void); static void SetPresetPalette_PrimaryColors(void);
@ -46,10 +46,10 @@ static void SetPresetPalette_GrayscaleSmall(void);
static void QuantizePalette_GrayscaleSmall(void); static void QuantizePalette_GrayscaleSmall(void);
static void SetPresetPalette_BlackAndWhite(void); static void SetPresetPalette_BlackAndWhite(void);
static void QuantizePalette_BlackAndWhite(void); static void QuantizePalette_BlackAndWhite(void);
static u16 QuantizePixel_Standard(u16*); static u16 QuantizePixel_Standard(u16 *);
static u16 QuantizePixel_GrayscaleSmall(u16*); static u16 QuantizePixel_GrayscaleSmall(u16 *);
static u16 QuantizePixel_Grayscale(u16*); static u16 QuantizePixel_Grayscale(u16 *);
static u16 QuantizePixel_PrimaryColors(u16*); static u16 QuantizePixel_PrimaryColors(u16 *);
#define MAX_DIMENSION 64 #define MAX_DIMENSION 64
@ -1091,7 +1091,7 @@ static u16 QuantizePixel_Standard(u16 *pixel)
return RGB2(red, green, blue); return RGB2(red, green, blue);
} }
static u16 QuantizePixel_PrimaryColors(u16* color) static u16 QuantizePixel_PrimaryColors(u16 *color)
{ {
u16 red = GET_R(*color); u16 red = GET_R(*color);
u16 green = GET_G(*color); u16 green = GET_G(*color);

View File

@ -48,7 +48,7 @@ int GetMaxWidthInMenuTable(const struct MenuAction *actions, int numActions)
return ConvertPixelWidthToTileWidth(maxWidth); return ConvertPixelWidthToTileWidth(maxWidth);
} }
int GetMaxWidthInSubsetOfMenuTable(const struct MenuAction *actions, const u8* actionIds, int numActions) int GetMaxWidthInSubsetOfMenuTable(const struct MenuAction *actions, const u8 *actionIds, int numActions)
{ {
int i, maxWidth; int i, maxWidth;

View File

@ -128,7 +128,7 @@ static bool8 LoadBagMenu_Graphics(void);
static void LoadBagMenuTextWindows(void); static void LoadBagMenuTextWindows(void);
static void AllocateBagItemListBuffers(void); static void AllocateBagItemListBuffers(void);
static void LoadBagItemListBuffers(u8); static void LoadBagItemListBuffers(u8);
static void PrintPocketNames(const u8*, const u8*); static void PrintPocketNames(const u8 *, const u8 *);
static void CopyPocketNameToWindow(u32); static void CopyPocketNameToWindow(u32);
static void DrawPocketIndicatorSquare(u8, bool8); static void DrawPocketIndicatorSquare(u8, bool8);
static void CreatePocketScrollArrowPair(void); static void CreatePocketScrollArrowPair(void);
@ -138,10 +138,10 @@ static void PrepareTMHMMoveWindow(void);
static bool8 IsWallysBag(void); static bool8 IsWallysBag(void);
static void Task_WallyTutorialBagMenu(u8); static void Task_WallyTutorialBagMenu(u8);
static void Task_BagMenu_HandleInput(u8); static void Task_BagMenu_HandleInput(u8);
static void GetItemName(s8*, u16); static void GetItemName(s8 *, u16);
static void PrintItemDescription(int); static void PrintItemDescription(int);
static void BagMenu_PrintCursorAtPos(u8, u8); static void BagMenu_PrintCursorAtPos(u8, u8);
static void BagMenu_Print(u8, u8, const u8*, u8, u8, u8, u8, u8, u8); static void BagMenu_Print(u8, u8, const u8 *, u8, u8, u8, u8, u8, u8);
static void Task_CloseBagMenu(u8); static void Task_CloseBagMenu(u8);
static u8 AddItemMessageWindow(u8); static u8 AddItemMessageWindow(u8);
static void RemoveItemMessageWindow(u8); static void RemoveItemMessageWindow(u8);
@ -1080,7 +1080,7 @@ void Task_FadeAndCloseBagMenu(u8 taskId)
static void Task_CloseBagMenu(u8 taskId) static void Task_CloseBagMenu(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
DestroyListMenuTask(tListTaskId, &gBagPosition.scrollPosition[gBagPosition.pocket], &gBagPosition.cursorPosition[gBagPosition.pocket]); DestroyListMenuTask(tListTaskId, &gBagPosition.scrollPosition[gBagPosition.pocket], &gBagPosition.cursorPosition[gBagPosition.pocket]);
@ -1162,7 +1162,7 @@ u8 GetItemListPosition(u8 pocketId)
void DisplayItemMessage(u8 taskId, u8 fontId, const u8 *str, void (*callback)(u8 taskId)) void DisplayItemMessage(u8 taskId, u8 fontId, const u8 *str, void (*callback)(u8 taskId))
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
tMsgWindowId = AddItemMessageWindow(ITEMWIN_MESSAGE); tMsgWindowId = AddItemMessageWindow(ITEMWIN_MESSAGE);
FillWindowPixelBuffer(tMsgWindowId, PIXEL_FILL(1)); FillWindowPixelBuffer(tMsgWindowId, PIXEL_FILL(1));
@ -1172,9 +1172,9 @@ void DisplayItemMessage(u8 taskId, u8 fontId, const u8 *str, void (*callback)(u8
void CloseItemMessage(u8 taskId) void CloseItemMessage(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
u16* scrollPos = &gBagPosition.scrollPosition[gBagPosition.pocket]; u16 *scrollPos = &gBagPosition.scrollPosition[gBagPosition.pocket];
u16* cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket]; u16 *cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket];
RemoveItemMessageWindow(ITEMWIN_MESSAGE); RemoveItemMessageWindow(ITEMWIN_MESSAGE);
DestroyListMenuTask(tListTaskId, scrollPos, cursorPos); DestroyListMenuTask(tListTaskId, scrollPos, cursorPos);
UpdatePocketItemList(gBagPosition.pocket); UpdatePocketItemList(gBagPosition.pocket);
@ -1210,9 +1210,9 @@ static void PrintItemSoldAmount(int windowId, int numSold, int moneyEarned)
static void Task_BagMenu_HandleInput(u8 taskId) static void Task_BagMenu_HandleInput(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
u16* scrollPos = &gBagPosition.scrollPosition[gBagPosition.pocket]; u16 *scrollPos = &gBagPosition.scrollPosition[gBagPosition.pocket];
u16* cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket]; u16 *cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket];
s32 listPosition; s32 listPosition;
if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE && !gPaletteFade.active) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE && !gPaletteFade.active)
@ -1313,7 +1313,7 @@ static void ChangeBagPocketId(u8 *bagPocketId, s8 deltaBagPocketId)
static void SwitchBagPocket(u8 taskId, s16 deltaBagPocketId, bool16 skipEraseList) static void SwitchBagPocket(u8 taskId, s16 deltaBagPocketId, bool16 skipEraseList)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
u8 newPocket; u8 newPocket;
tPocketSwitchState = 0; tPocketSwitchState = 0;
@ -1352,7 +1352,7 @@ static void SwitchBagPocket(u8 taskId, s16 deltaBagPocketId, bool16 skipEraseLis
static void Task_SwitchBagPocket(u8 taskId) static void Task_SwitchBagPocket(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (!MenuHelpers_IsLinkActive() && !IsWallysBag()) if (!MenuHelpers_IsLinkActive() && !IsWallysBag())
{ {
@ -1430,7 +1430,7 @@ static bool8 CanSwapItems(void)
static void StartItemSwap(u8 taskId) static void StartItemSwap(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
ListMenuSetUnkIndicatorsStructField(tListTaskId, 16, 1); ListMenuSetUnkIndicatorsStructField(tListTaskId, 16, 1);
tListPosition = gBagPosition.scrollPosition[gBagPosition.pocket] + gBagPosition.cursorPosition[gBagPosition.pocket]; tListPosition = gBagPosition.scrollPosition[gBagPosition.pocket] + gBagPosition.cursorPosition[gBagPosition.pocket];
@ -1447,7 +1447,7 @@ static void StartItemSwap(u8 taskId)
static void Task_HandleSwappingItemsInput(u8 taskId) static void Task_HandleSwappingItemsInput(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
@ -1485,9 +1485,9 @@ static void Task_HandleSwappingItemsInput(u8 taskId)
static void DoItemSwap(u8 taskId) static void DoItemSwap(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
u16* scrollPos = &gBagPosition.scrollPosition[gBagPosition.pocket]; u16 *scrollPos = &gBagPosition.scrollPosition[gBagPosition.pocket];
u16* cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket]; u16 *cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket];
u16 realPos = (*scrollPos + *cursorPos); u16 realPos = (*scrollPos + *cursorPos);
if (tListPosition == realPos || tListPosition == realPos - 1) if (tListPosition == realPos || tListPosition == realPos - 1)
@ -1512,9 +1512,9 @@ static void DoItemSwap(u8 taskId)
static void CancelItemSwap(u8 taskId) static void CancelItemSwap(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
u16* scrollPos = &gBagPosition.scrollPosition[gBagPosition.pocket]; u16 *scrollPos = &gBagPosition.scrollPosition[gBagPosition.pocket];
u16* cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket]; u16 *cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket];
gBagMenu->toSwapPos = NOT_SWAPPING; gBagMenu->toSwapPos = NOT_SWAPPING;
DestroyListMenuTask(tListTaskId, scrollPos, cursorPos); DestroyListMenuTask(tListTaskId, scrollPos, cursorPos);
@ -1806,7 +1806,7 @@ static void ItemMenu_UseOutOfBattle(u8 taskId)
static void ItemMenu_Toss(u8 taskId) static void ItemMenu_Toss(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
RemoveContextWindow(); RemoveContextWindow();
tItemCount = 1; tItemCount = 1;
@ -1827,7 +1827,7 @@ static void ItemMenu_Toss(u8 taskId)
static void AskTossItems(u8 taskId) static void AskTossItems(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
CopyItemName(gSpecialVar_ItemId, gStringVar1); CopyItemName(gSpecialVar_ItemId, gStringVar1);
ConvertIntToDecimalStringN(gStringVar2, tItemCount, STR_CONV_MODE_LEFT_ALIGN, MAX_ITEM_DIGITS); ConvertIntToDecimalStringN(gStringVar2, tItemCount, STR_CONV_MODE_LEFT_ALIGN, MAX_ITEM_DIGITS);
@ -1839,7 +1839,7 @@ static void AskTossItems(u8 taskId)
static void CancelToss(u8 taskId) static void CancelToss(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
PrintItemDescription(tListPosition); PrintItemDescription(tListPosition);
BagMenu_PrintCursor(tListTaskId, COLORID_NORMAL); BagMenu_PrintCursor(tListTaskId, COLORID_NORMAL);
@ -1848,7 +1848,7 @@ static void CancelToss(u8 taskId)
static void Task_ChooseHowManyToToss(u8 taskId) static void Task_ChooseHowManyToToss(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (AdjustQuantityAccordingToDPadInput(&tItemCount, tQuantity) == TRUE) if (AdjustQuantityAccordingToDPadInput(&tItemCount, tQuantity) == TRUE)
{ {
@ -1870,7 +1870,7 @@ static void Task_ChooseHowManyToToss(u8 taskId)
static void ConfirmToss(u8 taskId) static void ConfirmToss(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
CopyItemName(gSpecialVar_ItemId, gStringVar1); CopyItemName(gSpecialVar_ItemId, gStringVar1);
ConvertIntToDecimalStringN(gStringVar2, tItemCount, STR_CONV_MODE_LEFT_ALIGN, MAX_ITEM_DIGITS); ConvertIntToDecimalStringN(gStringVar2, tItemCount, STR_CONV_MODE_LEFT_ALIGN, MAX_ITEM_DIGITS);
@ -1884,9 +1884,9 @@ static void ConfirmToss(u8 taskId)
// For when items are tossed or deposited // For when items are tossed or deposited
static void Task_RemoveItemFromBag(u8 taskId) static void Task_RemoveItemFromBag(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
u16* scrollPos = &gBagPosition.scrollPosition[gBagPosition.pocket]; u16 *scrollPos = &gBagPosition.scrollPosition[gBagPosition.pocket];
u16* cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket]; u16 *cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket];
if (JOY_NEW(A_BUTTON | B_BUTTON)) if (JOY_NEW(A_BUTTON | B_BUTTON))
{ {
@ -1904,9 +1904,9 @@ static void Task_RemoveItemFromBag(u8 taskId)
static void ItemMenu_Register(u8 taskId) static void ItemMenu_Register(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
u16* scrollPos = &gBagPosition.scrollPosition[gBagPosition.pocket]; u16 *scrollPos = &gBagPosition.scrollPosition[gBagPosition.pocket];
u16* cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket]; u16 *cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket];
if (gSaveBlock1Ptr->registeredItem == gSpecialVar_ItemId) if (gSaveBlock1Ptr->registeredItem == gSpecialVar_ItemId)
gSaveBlock1Ptr->registeredItem = 0; gSaveBlock1Ptr->registeredItem = 0;
@ -1973,7 +1973,7 @@ static void ItemMenu_CheckTag(u8 taskId)
static void ItemMenu_Cancel(u8 taskId) static void ItemMenu_Cancel(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
RemoveContextWindow(); RemoveContextWindow();
PrintItemDescription(tListPosition); PrintItemDescription(tListPosition);
@ -2066,7 +2066,7 @@ bool8 UseRegisteredKeyItemOnField(void)
static void Task_ItemContext_Sell(u8 taskId) static void Task_ItemContext_Sell(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (ItemId_GetPrice(gSpecialVar_ItemId) == 0) if (ItemId_GetPrice(gSpecialVar_ItemId) == 0)
{ {
@ -2093,7 +2093,7 @@ static void Task_ItemContext_Sell(u8 taskId)
static void DisplaySellItemPriceAndConfirm(u8 taskId) static void DisplaySellItemPriceAndConfirm(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
ConvertIntToDecimalStringN(gStringVar1, (ItemId_GetPrice(gSpecialVar_ItemId) / 2) * tItemCount, STR_CONV_MODE_LEFT_ALIGN, 6); ConvertIntToDecimalStringN(gStringVar1, (ItemId_GetPrice(gSpecialVar_ItemId) / 2) * tItemCount, STR_CONV_MODE_LEFT_ALIGN, 6);
StringExpandPlaceholders(gStringVar4, gText_ICanPayVar1); StringExpandPlaceholders(gStringVar4, gText_ICanPayVar1);
@ -2107,7 +2107,7 @@ static void AskSellItems(u8 taskId)
static void CancelSell(u8 taskId) static void CancelSell(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
RemoveMoneyWindow(); RemoveMoneyWindow();
RemoveItemMessageWindow(ITEMWIN_MESSAGE); RemoveItemMessageWindow(ITEMWIN_MESSAGE);
@ -2117,7 +2117,7 @@ static void CancelSell(u8 taskId)
static void InitSellHowManyInput(u8 taskId) static void InitSellHowManyInput(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
u8 windowId = BagMenu_AddWindow(ITEMWIN_QUANTITY_WIDE); u8 windowId = BagMenu_AddWindow(ITEMWIN_QUANTITY_WIDE);
PrintItemSoldAmount(windowId, 1, (ItemId_GetPrice(gSpecialVar_ItemId) / 2) * tItemCount); PrintItemSoldAmount(windowId, 1, (ItemId_GetPrice(gSpecialVar_ItemId) / 2) * tItemCount);
@ -2127,7 +2127,7 @@ static void InitSellHowManyInput(u8 taskId)
static void Task_ChooseHowManyToSell(u8 taskId) static void Task_ChooseHowManyToSell(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (AdjustQuantityAccordingToDPadInput(&tItemCount, tQuantity) == TRUE) if (AdjustQuantityAccordingToDPadInput(&tItemCount, tQuantity) == TRUE)
{ {
@ -2152,7 +2152,7 @@ static void Task_ChooseHowManyToSell(u8 taskId)
static void ConfirmSell(u8 taskId) static void ConfirmSell(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
CopyItemName(gSpecialVar_ItemId, gStringVar2); CopyItemName(gSpecialVar_ItemId, gStringVar2);
ConvertIntToDecimalStringN(gStringVar1, (ItemId_GetPrice(gSpecialVar_ItemId) / 2) * tItemCount, STR_CONV_MODE_LEFT_ALIGN, 6); ConvertIntToDecimalStringN(gStringVar1, (ItemId_GetPrice(gSpecialVar_ItemId) / 2) * tItemCount, STR_CONV_MODE_LEFT_ALIGN, 6);
@ -2162,9 +2162,9 @@ static void ConfirmSell(u8 taskId)
static void SellItem(u8 taskId) static void SellItem(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
u16* scrollPos = &gBagPosition.scrollPosition[gBagPosition.pocket]; u16 *scrollPos = &gBagPosition.scrollPosition[gBagPosition.pocket];
u16* cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket]; u16 *cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket];
PlaySE(SE_SHOP); PlaySE(SE_SHOP);
RemoveBagItem(gSpecialVar_ItemId, tItemCount); RemoveBagItem(gSpecialVar_ItemId, tItemCount);
@ -2191,7 +2191,7 @@ static void WaitAfterItemSell(u8 taskId)
static void Task_ItemContext_Deposit(u8 taskId) static void Task_ItemContext_Deposit(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
tItemCount = 1; tItemCount = 1;
if (tQuantity == 1) if (tQuantity == 1)
@ -2211,7 +2211,7 @@ static void Task_ItemContext_Deposit(u8 taskId)
static void Task_ChooseHowManyToDeposit(u8 taskId) static void Task_ChooseHowManyToDeposit(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (AdjustQuantityAccordingToDPadInput(&tItemCount, tQuantity) == TRUE) if (AdjustQuantityAccordingToDPadInput(&tItemCount, tQuantity) == TRUE)
{ {
@ -2235,7 +2235,7 @@ static void Task_ChooseHowManyToDeposit(u8 taskId)
static void TryDepositItem(u8 taskId) static void TryDepositItem(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
FillWindowPixelBuffer(WIN_DESCRIPTION, PIXEL_FILL(0)); FillWindowPixelBuffer(WIN_DESCRIPTION, PIXEL_FILL(0));
if (ItemId_GetImportance(gSpecialVar_ItemId)) if (ItemId_GetImportance(gSpecialVar_ItemId))
@ -2263,7 +2263,7 @@ static void TryDepositItem(u8 taskId)
static void WaitDepositErrorMessage(u8 taskId) static void WaitDepositErrorMessage(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (JOY_NEW(A_BUTTON | B_BUTTON)) if (JOY_NEW(A_BUTTON | B_BUTTON))
{ {
@ -2327,7 +2327,7 @@ void DoWallyTutorialBagMenu(void)
static void Task_WallyTutorialBagMenu(u8 taskId) static void Task_WallyTutorialBagMenu(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
@ -2423,19 +2423,19 @@ static void PrintPocketNames(const u8 *pocketName1, const u8 *pocketName2)
offset = GetStringCenterAlignXOffset(FONT_NORMAL, pocketName2, 0x40); offset = GetStringCenterAlignXOffset(FONT_NORMAL, pocketName2, 0x40);
BagMenu_Print(windowId, FONT_NORMAL, pocketName2, offset + 0x40, 1, 0, 0, TEXT_SKIP_DRAW, COLORID_POCKET_NAME); BagMenu_Print(windowId, FONT_NORMAL, pocketName2, offset + 0x40, 1, 0, 0, TEXT_SKIP_DRAW, COLORID_POCKET_NAME);
} }
CpuCopy32((u8*)GetWindowAttribute(windowId, WINDOW_TILE_DATA), gBagMenu->pocketNameBuffer, sizeof(gBagMenu->pocketNameBuffer)); CpuCopy32((u8 *)GetWindowAttribute(windowId, WINDOW_TILE_DATA), gBagMenu->pocketNameBuffer, sizeof(gBagMenu->pocketNameBuffer));
RemoveWindow(windowId); RemoveWindow(windowId);
} }
static void CopyPocketNameToWindow(u32 a) static void CopyPocketNameToWindow(u32 a)
{ {
u8 (* tileDataBuffer)[32][32]; u8 (* tileDataBuffer)[32][32];
u8* windowTileData; u8 *windowTileData;
int b; int b;
if (a > 8) if (a > 8)
a = 8; a = 8;
tileDataBuffer = &gBagMenu->pocketNameBuffer; tileDataBuffer = &gBagMenu->pocketNameBuffer;
windowTileData = (u8*)GetWindowAttribute(2, WINDOW_TILE_DATA); windowTileData = (u8 *)GetWindowAttribute(2, WINDOW_TILE_DATA);
CpuCopy32(tileDataBuffer[0][a], windowTileData, 0x100); // Top half of pocket name CpuCopy32(tileDataBuffer[0][a], windowTileData, 0x100); // Top half of pocket name
b = a + 16; b = a + 16;
CpuCopy32(tileDataBuffer[0][b], windowTileData + 0x100, 0x100); // Bottom half of pocket name CpuCopy32(tileDataBuffer[0][b], windowTileData + 0x100, 0x100); // Bottom half of pocket name
@ -2551,7 +2551,7 @@ static void PrintTMHMMoveData(u16 itemId)
{ {
u8 i; u8 i;
u16 moveId; u16 moveId;
const u8* text; const u8 *text;
FillWindowPixelBuffer(WIN_TMHM_INFO, PIXEL_FILL(0)); FillWindowPixelBuffer(WIN_TMHM_INFO, PIXEL_FILL(0));
if (itemId == ITEM_NONE) if (itemId == ITEM_NONE)

View File

@ -195,7 +195,7 @@ void ItemUseOutOfBattle_Mail(u8 taskId)
void ItemUseOutOfBattle_Bike(u8 taskId) void ItemUseOutOfBattle_Bike(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
s16 coordsY; s16 coordsY;
s16 coordsX; s16 coordsX;
u8 behavior; u8 behavior;
@ -301,7 +301,7 @@ static void Task_UseItemfinder(u8 taskId)
u8 playerDir; u8 playerDir;
u8 playerDirToItem; u8 playerDirToItem;
u8 i; u8 i;
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (tCounter == 0) if (tCounter == 0)
{ {
if (tItemfinderBeeps == 4) if (tItemfinderBeeps == 4)
@ -843,7 +843,7 @@ void ItemUseOutOfBattle_Repel(u8 taskId)
static void Task_StartUseRepel(u8 taskId) static void Task_StartUseRepel(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (++data[8] > 7) if (++data[8] > 7)
{ {

View File

@ -160,7 +160,7 @@ void AGBAssert(const char *pFile, int nLine, const char *pExpression, int nStopP
/* /*
void NoCashGBAPrint(const char *pBuf) void NoCashGBAPrint(const char *pBuf)
{ {
*(volatile u32*)NOCASHGBAPRINTADDR2 = (u32)pBuf; *(volatile u32 *)NOCASHGBAPRINTADDR2 = (u32)pBuf;
} }
void NoCashGBAPrintf(const char *pBuf, ...) void NoCashGBAPrintf(const char *pBuf, ...)

View File

@ -41,7 +41,7 @@ static void sio32intr_clock_master(void)
{ {
if (gSTWIStatus->reqNext <= gSTWIStatus->reqLength) if (gSTWIStatus->reqNext <= gSTWIStatus->reqLength)
{ {
REG_SIODATA32 = ((u32*)gSTWIStatus->txPacket->rfuPacket8.data)[gSTWIStatus->reqNext]; REG_SIODATA32 = ((u32 *)gSTWIStatus->txPacket->rfuPacket8.data)[gSTWIStatus->reqNext];
gSTWIStatus->reqNext++; gSTWIStatus->reqNext++;
} }
else else
@ -62,7 +62,7 @@ static void sio32intr_clock_master(void)
if ((regSIODATA32 & 0xFFFF0000) == 0x99660000) if ((regSIODATA32 & 0xFFFF0000) == 0x99660000)
{ {
gSTWIStatus->ackNext = 0; gSTWIStatus->ackNext = 0;
((u32*)gSTWIStatus->rxPacket)[gSTWIStatus->ackNext] = regSIODATA32; ((u32 *)gSTWIStatus->rxPacket)[gSTWIStatus->ackNext] = regSIODATA32;
gSTWIStatus->ackNext++; gSTWIStatus->ackNext++;
gSTWIStatus->ackActiveCommand = regSIODATA32; gSTWIStatus->ackActiveCommand = regSIODATA32;
gSTWIStatus->ackLength = ackLen = regSIODATA32 >> 8; gSTWIStatus->ackLength = ackLen = regSIODATA32 >> 8;
@ -85,7 +85,7 @@ static void sio32intr_clock_master(void)
} }
else if (gSTWIStatus->state == 2) // master receive ack else if (gSTWIStatus->state == 2) // master receive ack
{ {
((u32*)gSTWIStatus->rxPacket)[gSTWIStatus->ackNext] = regSIODATA32; ((u32 *)gSTWIStatus->rxPacket)[gSTWIStatus->ackNext] = regSIODATA32;
gSTWIStatus->ackNext++; gSTWIStatus->ackNext++;
if (gSTWIStatus->ackLength < gSTWIStatus->ackNext) if (gSTWIStatus->ackLength < gSTWIStatus->ackNext)
gSTWIStatus->state = 3; // master done ack gSTWIStatus->state = 3; // master done ack
@ -158,7 +158,7 @@ static void sio32intr_clock_slave(void)
regSIODATA32 = REG_SIODATA32; regSIODATA32 = REG_SIODATA32;
if (gSTWIStatus->state == 5) // slave receive req init if (gSTWIStatus->state == 5) // slave receive req init
{ {
((u32*)gSTWIStatus->rxPacket)[0] = regSIODATA32; ((u32 *)gSTWIStatus->rxPacket)[0] = regSIODATA32;
gSTWIStatus->reqNext = 1; gSTWIStatus->reqNext = 1;
r0 = 0x99660000; r0 = 0x99660000;
// variable reuse required // variable reuse required
@ -179,24 +179,24 @@ static void sio32intr_clock_slave(void)
) )
{ {
gSTWIStatus->ackActiveCommand = gSTWIStatus->reqActiveCommand + 0x80; gSTWIStatus->ackActiveCommand = gSTWIStatus->reqActiveCommand + 0x80;
((u32*)gSTWIStatus->txPacket)[0] = 0x99660000 + gSTWIStatus->ackActiveCommand; ((u32 *)gSTWIStatus->txPacket)[0] = 0x99660000 + gSTWIStatus->ackActiveCommand;
gSTWIStatus->ackLength = 0; gSTWIStatus->ackLength = 0;
} }
else else
{ {
((u32*)gSTWIStatus->txPacket)[0] = 0x996601EE; ((u32 *)gSTWIStatus->txPacket)[0] = 0x996601EE;
if (gSTWIStatus->reqActiveCommand >= 0x10 && gSTWIStatus->reqActiveCommand <= 0x3D) if (gSTWIStatus->reqActiveCommand >= 0x10 && gSTWIStatus->reqActiveCommand <= 0x3D)
{ {
((u32*)gSTWIStatus->txPacket)[1] = 1; ((u32 *)gSTWIStatus->txPacket)[1] = 1;
} }
else else
{ {
((u32*)gSTWIStatus->txPacket)[1] = 2; ((u32 *)gSTWIStatus->txPacket)[1] = 2;
} }
gSTWIStatus->ackLength = 1; gSTWIStatus->ackLength = 1;
gSTWIStatus->error = ERR_REQ_CMD_ACK_REJECTION; gSTWIStatus->error = ERR_REQ_CMD_ACK_REJECTION;
} }
REG_SIODATA32 = ((u32*)gSTWIStatus->txPacket)[0]; REG_SIODATA32 = ((u32 *)gSTWIStatus->txPacket)[0];
gSTWIStatus->ackNext = 1; gSTWIStatus->ackNext = 1;
gSTWIStatus->state = 7; // slave send ack gSTWIStatus->state = 7; // slave send ack
} }
@ -216,7 +216,7 @@ static void sio32intr_clock_slave(void)
} }
else if (gSTWIStatus->state == 6) // slave receive req else if (gSTWIStatus->state == 6) // slave receive req
{ {
((u32*)gSTWIStatus->rxPacket)[gSTWIStatus->reqNext] = regSIODATA32; ((u32 *)gSTWIStatus->rxPacket)[gSTWIStatus->reqNext] = regSIODATA32;
gSTWIStatus->reqNext++; gSTWIStatus->reqNext++;
if (gSTWIStatus->reqLength < gSTWIStatus->reqNext) if (gSTWIStatus->reqLength < gSTWIStatus->reqNext)
{ {
@ -227,24 +227,24 @@ static void sio32intr_clock_slave(void)
) )
{ {
gSTWIStatus->ackActiveCommand = gSTWIStatus->reqActiveCommand + 0x80; gSTWIStatus->ackActiveCommand = gSTWIStatus->reqActiveCommand + 0x80;
((u32*)gSTWIStatus->txPacket)[0] = 0x99660000 | gSTWIStatus->ackActiveCommand; ((u32 *)gSTWIStatus->txPacket)[0] = 0x99660000 | gSTWIStatus->ackActiveCommand;
gSTWIStatus->ackLength = 0; gSTWIStatus->ackLength = 0;
} }
else else
{ {
((u32*)gSTWIStatus->txPacket)[0] = 0x996601EE; ((u32 *)gSTWIStatus->txPacket)[0] = 0x996601EE;
if (gSTWIStatus->reqActiveCommand >= 0x10 && gSTWIStatus->reqActiveCommand <= 0x3D) if (gSTWIStatus->reqActiveCommand >= 0x10 && gSTWIStatus->reqActiveCommand <= 0x3D)
{ {
((u32*)gSTWIStatus->txPacket)[1] = 1; ((u32 *)gSTWIStatus->txPacket)[1] = 1;
} }
else else
{ {
((u32*)gSTWIStatus->txPacket)[1] = 2; ((u32 *)gSTWIStatus->txPacket)[1] = 2;
} }
gSTWIStatus->ackLength = 1; gSTWIStatus->ackLength = 1;
gSTWIStatus->error = ERR_REQ_CMD_ACK_REJECTION; gSTWIStatus->error = ERR_REQ_CMD_ACK_REJECTION;
} }
REG_SIODATA32 = ((u32*)gSTWIStatus->txPacket)[0]; REG_SIODATA32 = ((u32 *)gSTWIStatus->txPacket)[0];
gSTWIStatus->ackNext = 1; gSTWIStatus->ackNext = 1;
gSTWIStatus->state = 7; // slave send ack gSTWIStatus->state = 7; // slave send ack
} }
@ -263,7 +263,7 @@ static void sio32intr_clock_slave(void)
} }
else else
{ {
REG_SIODATA32 = ((u32*)gSTWIStatus->txPacket)[gSTWIStatus->ackNext]; REG_SIODATA32 = ((u32 *)gSTWIStatus->txPacket)[gSTWIStatus->ackNext];
gSTWIStatus->ackNext++; gSTWIStatus->ackNext++;
} }
} }
@ -336,8 +336,8 @@ static u16 handshake_wait(u16 slot)
static void STWI_set_timer_in_RAM(u8 count) static void STWI_set_timer_in_RAM(u8 count)
{ {
vu16* regTMCNTL = &REG_TMCNT_L(gSTWIStatus->timerSelect); vu16 *regTMCNTL = &REG_TMCNT_L(gSTWIStatus->timerSelect);
vu16* regTMCNTH = &REG_TMCNT_H(gSTWIStatus->timerSelect); vu16 *regTMCNTH = &REG_TMCNT_H(gSTWIStatus->timerSelect);
REG_IME = 0; REG_IME = 0;
switch (count) switch (count)
{ {

View File

@ -235,7 +235,7 @@ void STWI_send_SystemConfigREQ(u16 availSlotFlag, u8 maxMFrame, u8 mcTimer)
packetBytes += sizeof(u32); packetBytes += sizeof(u32);
*packetBytes++ = mcTimer; *packetBytes++ = mcTimer;
*packetBytes++ = maxMFrame; *packetBytes++ = maxMFrame;
*(u16*)packetBytes = availSlotFlag; *(u16 *)packetBytes = availSlotFlag;
STWI_start_Command(); STWI_start_Command();
} }
} }

View File

@ -2747,7 +2747,7 @@ static void Task_RfuReconnectWithParent(u8 taskId)
if (CanTryReconnectParent()) if (CanTryReconnectParent())
{ {
u8 id = GetPartnerIndexByNameAndTrainerID((u8*)data, ReadU16(&data[8])); u8 id = GetPartnerIndexByNameAndTrainerID((u8 *)data, ReadU16(&data[8]));
if (id != 0xFF) if (id != 0xFF)
{ {
if (gRfuLinkStatus->partner[id].slot != 0xFF) if (gRfuLinkStatus->partner[id].slot != 0xFF)
@ -2797,7 +2797,7 @@ void CreateTask_RfuReconnectWithParent(const u8 *name, u16 trainerId)
gRfu.status = RFU_STATUS_OK; gRfu.status = RFU_STATUS_OK;
taskId = CreateTask(Task_RfuReconnectWithParent, 3); taskId = CreateTask(Task_RfuReconnectWithParent, 3);
data = gTasks[taskId].data; data = gTasks[taskId].data;
StringCopy((u8*)(data), name); StringCopy((u8 *)(data), name);
data[8] = trainerId; data[8] = trainerId;
} }

View File

@ -1178,7 +1178,7 @@ void CgbSound(void)
*nrx3ptr = channels->frequency; *nrx3ptr = channels->frequency;
else else
*nrx3ptr = (*nrx3ptr & 0x08) | channels->frequency; *nrx3ptr = (*nrx3ptr & 0x08) | channels->frequency;
channels->n4 = (channels->n4 & 0xC0) + (*((u8*)(&channels->frequency) + 1)); channels->n4 = (channels->n4 & 0xC0) + (*((u8 *)(&channels->frequency) + 1));
*nrx4ptr = (s8)(channels->n4 & mask); *nrx4ptr = (s8)(channels->n4 & mask);
} }

View File

@ -178,7 +178,7 @@ static u32 InitMainMenu(bool8);
static void Task_MainMenuCheckSaveFile(u8); static void Task_MainMenuCheckSaveFile(u8);
static void Task_MainMenuCheckBattery(u8); static void Task_MainMenuCheckBattery(u8);
static void Task_WaitForSaveFileErrorWindow(u8); static void Task_WaitForSaveFileErrorWindow(u8);
static void CreateMainMenuErrorWindow(const u8*); static void CreateMainMenuErrorWindow(const u8 *);
static void ClearMainMenuWindowTilemap(const struct WindowTemplate*); static void ClearMainMenuWindowTilemap(const struct WindowTemplate*);
static void Task_DisplayMainMenu(u8); static void Task_DisplayMainMenu(u8);
static void Task_WaitForBatteryDryErrorWindow(u8); static void Task_WaitForBatteryDryErrorWindow(u8);
@ -621,7 +621,7 @@ static u32 InitMainMenu(bool8 returningFromOptionsMenu)
static void Task_MainMenuCheckSaveFile(u8 taskId) static void Task_MainMenuCheckSaveFile(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
@ -736,7 +736,7 @@ static void Task_WaitForBatteryDryErrorWindow(u8 taskId)
static void Task_DisplayMainMenu(u8 taskId) static void Task_DisplayMainMenu(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
u16 palette; u16 palette;
if (!gPaletteFade.active) if (!gPaletteFade.active)
@ -880,7 +880,7 @@ static void Task_HighlightSelectedMainMenuItem(u8 taskId)
static bool8 HandleMainMenuInput(u8 taskId) static bool8 HandleMainMenuInput(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (JOY_NEW(A_BUTTON)) if (JOY_NEW(A_BUTTON))
{ {
@ -1807,8 +1807,8 @@ static void CB2_NewGameBirchSpeech_ReturnFromNamingScreen(void)
DmaFill32(3, 0, OAM, OAM_SIZE); DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE); DmaFill16(3, 0, PLTT, PLTT_SIZE);
ResetPaletteFade(); ResetPaletteFade();
LZ77UnCompVram(sBirchSpeechShadowGfx, (u8*)VRAM); LZ77UnCompVram(sBirchSpeechShadowGfx, (u8 *)VRAM);
LZ77UnCompVram(sBirchSpeechBgMap, (u8*)(BG_SCREEN_ADDR(7))); LZ77UnCompVram(sBirchSpeechBgMap, (u8 *)(BG_SCREEN_ADDR(7)));
LoadPalette(sBirchSpeechBgPals, 0, 64); LoadPalette(sBirchSpeechBgPals, 0, 64);
LoadPalette(&sBirchSpeechBgGradientPal[1], 1, 16); LoadPalette(&sBirchSpeechBgGradientPal[1], 1, 16);
ResetTasks(); ResetTasks();
@ -2102,7 +2102,7 @@ static s8 NewGameBirchSpeech_ProcessGenderMenuInput(void)
static void NewGameBirchSpeech_SetDefaultPlayerName(u8 nameId) static void NewGameBirchSpeech_SetDefaultPlayerName(u8 nameId)
{ {
const u8* name; const u8 *name;
u8 i; u8 i;
if (gSaveBlock2Ptr->playerGender == MALE) if (gSaveBlock2Ptr->playerGender == MALE)
@ -2114,7 +2114,7 @@ static void NewGameBirchSpeech_SetDefaultPlayerName(u8 nameId)
gSaveBlock2Ptr->playerName[PLAYER_NAME_LENGTH] = EOS; gSaveBlock2Ptr->playerName[PLAYER_NAME_LENGTH] = EOS;
} }
static void CreateMainMenuErrorWindow(const u8* str) static void CreateMainMenuErrorWindow(const u8 *str)
{ {
FillWindowPixelBuffer(7, PIXEL_FILL(1)); FillWindowPixelBuffer(7, PIXEL_FILL(1));
AddTextPrinterParameterized(7, FONT_NORMAL, str, 0, 1, 2, 0); AddTextPrinterParameterized(7, FONT_NORMAL, str, 0, 1, 2, 0);
@ -2143,7 +2143,7 @@ static void MainMenu_FormatSavegamePlayer(void)
static void MainMenu_FormatSavegameTime(void) static void MainMenu_FormatSavegameTime(void)
{ {
u8 str[0x20]; u8 str[0x20];
u8* ptr; u8 *ptr;
StringExpandPlaceholders(gStringVar4, gText_ContinueMenuTime); StringExpandPlaceholders(gStringVar4, gText_ContinueMenuTime);
AddTextPrinterParameterized3(2, FONT_NORMAL, 0x6C, 17, sTextColor_MenuInfo, TEXT_SKIP_DRAW, gStringVar4); AddTextPrinterParameterized3(2, FONT_NORMAL, 0x6C, 17, sTextColor_MenuInfo, TEXT_SKIP_DRAW, gStringVar4);

View File

@ -303,7 +303,7 @@ static void ShowMapNamePopUpWindow(void)
u8 mapDisplayHeader[24]; u8 mapDisplayHeader[24];
u8 *withoutPrefixPtr; u8 *withoutPrefixPtr;
u8 x; u8 x;
const u8* mapDisplayHeaderSource; const u8 *mapDisplayHeaderSource;
if (InBattlePyramid()) if (InBattlePyramid())
{ {

View File

@ -2038,7 +2038,7 @@ static void UnusedBlitBitmapRect(const struct Bitmap *src, struct Bitmap *dst, u
pixelsDst--; pixelsDst--;
if (loopDstX & 1) if (loopDstX & 1)
{ {
toOrr = *(vu16*)pixelsDst; toOrr = *(vu16 *)pixelsDst;
toOrr &= 0x0fff; toOrr &= 0x0fff;
if (loopSrcX & 1) if (loopSrcX & 1)
toOrr |= ((*pixelsSrc & 0xf0) << 8); toOrr |= ((*pixelsSrc & 0xf0) << 8);
@ -2047,7 +2047,7 @@ static void UnusedBlitBitmapRect(const struct Bitmap *src, struct Bitmap *dst, u
} }
else else
{ {
toOrr = *(vu16*)pixelsDst; toOrr = *(vu16 *)pixelsDst;
toOrr &= 0xf0ff; toOrr &= 0xf0ff;
if (loopSrcX & 1) if (loopSrcX & 1)
toOrr |= ((*pixelsSrc & 0xf0) << 4); toOrr |= ((*pixelsSrc & 0xf0) << 4);
@ -2059,7 +2059,7 @@ static void UnusedBlitBitmapRect(const struct Bitmap *src, struct Bitmap *dst, u
{ {
if (loopDstX & 1) if (loopDstX & 1)
{ {
toOrr = *(vu16*)pixelsDst; toOrr = *(vu16 *)pixelsDst;
toOrr &= 0xff0f; toOrr &= 0xff0f;
if (loopSrcX & 1) if (loopSrcX & 1)
toOrr |= ((*pixelsSrc & 0xf0) << 0); toOrr |= ((*pixelsSrc & 0xf0) << 0);
@ -2068,7 +2068,7 @@ static void UnusedBlitBitmapRect(const struct Bitmap *src, struct Bitmap *dst, u
} }
else else
{ {
toOrr = *(vu16*)pixelsDst; toOrr = *(vu16 *)pixelsDst;
toOrr &= 0xfff0; toOrr &= 0xfff0;
if (loopSrcX & 1) if (loopSrcX & 1)
toOrr |= ((*pixelsSrc & 0xf0) >> 4); toOrr |= ((*pixelsSrc & 0xf0) >> 4);
@ -2076,7 +2076,7 @@ static void UnusedBlitBitmapRect(const struct Bitmap *src, struct Bitmap *dst, u
toOrr |= ((*pixelsSrc & 0x0f) >> 0); toOrr |= ((*pixelsSrc & 0x0f) >> 0);
} }
} }
*(vu16*)pixelsDst = toOrr; *(vu16 *)pixelsDst = toOrr;
} }
} }
} }

View File

@ -72,7 +72,7 @@ static void DoMirageTowerDisintegration(u8);
static void InitMirageTowerShake(u8); static void InitMirageTowerShake(u8);
static void Task_FossilFallAndSink(u8); static void Task_FossilFallAndSink(u8);
static void SpriteCB_FallingFossil(struct Sprite *); static void SpriteCB_FallingFossil(struct Sprite *);
static void UpdateDisintegrationEffect(u8*, u16, u8, u8, u8); static void UpdateDisintegrationEffect(u8 *, u16, u8, u8, u8);
static const u8 sBlankTile_Gfx[32] = {0}; static const u8 sBlankTile_Gfx[32] = {0};
static const u8 sMirageTower_Gfx[] = INCBIN_U8("graphics/misc/mirage_tower.4bpp"); static const u8 sMirageTower_Gfx[] = INCBIN_U8("graphics/misc/mirage_tower.4bpp");
@ -249,8 +249,8 @@ static const struct SpriteTemplate sSpriteTemplate_CeilingCrumbleLarge = {
.callback = SpriteCB_CeilingCrumble .callback = SpriteCB_CeilingCrumble
}; };
EWRAM_DATA static u8* sMirageTowerGfxBuffer = NULL; EWRAM_DATA static u8 *sMirageTowerGfxBuffer = NULL;
EWRAM_DATA static u8* sMirageTowerTilemapBuffer = NULL; EWRAM_DATA static u8 *sMirageTowerTilemapBuffer = NULL;
EWRAM_DATA static struct FallAnim_Fossil *sFallingFossil = NULL; EWRAM_DATA static struct FallAnim_Fossil *sFallingFossil = NULL;
EWRAM_DATA static struct FallAnim_Tower *sFallingTower = NULL; EWRAM_DATA static struct FallAnim_Tower *sFallingTower = NULL;
EWRAM_DATA static struct BgRegOffsets *sBgShakeOffsets = NULL; EWRAM_DATA static struct BgRegOffsets *sBgShakeOffsets = NULL;
@ -748,7 +748,7 @@ static void SpriteCB_FallingFossil(struct Sprite *sprite)
} }
} }
static void UpdateDisintegrationEffect(u8* tiles, u16 randId, u8 c, u8 size, u8 offset) static void UpdateDisintegrationEffect(u8 *tiles, u16 randId, u8 c, u8 size, u8 offset)
{ {
u8 heightTiles, height, widthTiles, width; u8 heightTiles, height, widthTiles, width;
u16 var, baseOffset; u16 var, baseOffset;

View File

@ -69,17 +69,17 @@ static const struct CompressedSpritePalette sSpritePalette_MoneyLabel =
.tag = MONEY_LABEL_TAG .tag = MONEY_LABEL_TAG
}; };
u32 GetMoney(u32* moneyPtr) u32 GetMoney(u32 *moneyPtr)
{ {
return *moneyPtr ^ gSaveBlock2Ptr->encryptionKey; return *moneyPtr ^ gSaveBlock2Ptr->encryptionKey;
} }
void SetMoney(u32* moneyPtr, u32 newValue) void SetMoney(u32 *moneyPtr, u32 newValue)
{ {
*moneyPtr = gSaveBlock2Ptr->encryptionKey ^ newValue; *moneyPtr = gSaveBlock2Ptr->encryptionKey ^ newValue;
} }
bool8 IsEnoughMoney(u32* moneyPtr, u32 cost) bool8 IsEnoughMoney(u32 *moneyPtr, u32 cost)
{ {
if (GetMoney(moneyPtr) >= cost) if (GetMoney(moneyPtr) >= cost)
return TRUE; return TRUE;
@ -87,7 +87,7 @@ bool8 IsEnoughMoney(u32* moneyPtr, u32 cost)
return FALSE; return FALSE;
} }
void AddMoney(u32* moneyPtr, u32 toAdd) void AddMoney(u32 *moneyPtr, u32 toAdd)
{ {
u32 toSet = GetMoney(moneyPtr); u32 toSet = GetMoney(moneyPtr);
@ -107,7 +107,7 @@ void AddMoney(u32* moneyPtr, u32 toAdd)
SetMoney(moneyPtr, toSet); SetMoney(moneyPtr, toSet);
} }
void RemoveMoney(u32* moneyPtr, u32 toSub) void RemoveMoney(u32 *moneyPtr, u32 toSub)
{ {
u32 toSet = GetMoney(moneyPtr); u32 toSet = GetMoney(moneyPtr);

View File

@ -104,7 +104,7 @@ static int CalcRecordMixingGiftChecksum(void)
{ {
unsigned int i; unsigned int i;
int sum = 0; int sum = 0;
u8 *data = (u8*)(&gSaveBlock1Ptr->recordMixingGift.data); u8 *data = (u8 *)(&gSaveBlock1Ptr->recordMixingGift.data);
for (i = 0; i < sizeof(gSaveBlock1Ptr->recordMixingGift.data); i++) for (i = 0; i < sizeof(gSaveBlock1Ptr->recordMixingGift.data); i++)
sum += data[i]; sum += data[i];

View File

@ -333,7 +333,7 @@ static const struct SpriteTemplate sSpriteTemplate_Cursor;
static const struct SpriteTemplate sSpriteTemplate_InputArrow; static const struct SpriteTemplate sSpriteTemplate_InputArrow;
static const struct SpriteTemplate sSpriteTemplate_Underscore; static const struct SpriteTemplate sSpriteTemplate_Underscore;
static const struct SpriteTemplate sSpriteTemplate_PCIcon; static const struct SpriteTemplate sSpriteTemplate_PCIcon;
static const u8* const sNamingScreenKeyboardText[KBPAGE_COUNT][KBROW_COUNT]; static const u8 *const sNamingScreenKeyboardText[KBPAGE_COUNT][KBROW_COUNT];
static const struct SpriteSheet sSpriteSheets[]; static const struct SpriteSheet sSpriteSheets[];
static const struct SpritePalette sSpritePalettes[]; static const struct SpritePalette sSpritePalettes[];
@ -2520,7 +2520,7 @@ static const struct SpriteTemplate sSpriteTemplate_PCIcon =
.callback = SpriteCallbackDummy .callback = SpriteCallbackDummy
}; };
static const u8* const sNamingScreenKeyboardText[KBPAGE_COUNT][KBROW_COUNT] = static const u8 *const sNamingScreenKeyboardText[KBPAGE_COUNT][KBROW_COUNT] =
{ {
[KEYBOARD_LETTERS_LOWER] = [KEYBOARD_LETTERS_LOWER] =
{ {

View File

@ -127,7 +127,7 @@ static void CreateLinkPlayerSprites(void);
static void ClearAllPlayerKeys(void); static void ClearAllPlayerKeys(void);
static void ResetAllPlayerLinkStates(void); static void ResetAllPlayerLinkStates(void);
static void UpdateHeldKeyCode(u16); static void UpdateHeldKeyCode(u16);
static void UpdateAllLinkPlayers(u16*, s32); static void UpdateAllLinkPlayers(u16 *, s32);
static u8 FlipVerticalAndClearForced(u8, u8); static u8 FlipVerticalAndClearForced(u8, u8);
static u8 LinkPlayerDetectCollision(u8, u8, s16, s16); static u8 LinkPlayerDetectCollision(u8, u8, s16, s16);
static void CreateLinkPlayerSprite(u8, u8); static void CreateLinkPlayerSprite(u8, u8);
@ -2923,7 +2923,7 @@ static void ZeroObjectEvent(struct ObjectEvent *objEvent)
// conflict with the usual Event Object struct, thus the definitions. // conflict with the usual Event Object struct, thus the definitions.
#define linkGender(obj) obj->singleMovementActive #define linkGender(obj) obj->singleMovementActive
// not even one can reference *byte* aligned bitfield members... // not even one can reference *byte* aligned bitfield members...
#define linkDirection(obj) ((u8*)obj)[offsetof(typeof(*obj), fieldEffectSpriteId) - 1] // -> rangeX #define linkDirection(obj) ((u8 *)obj)[offsetof(typeof(*obj), fieldEffectSpriteId) - 1] // -> rangeX
static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 gender) static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 gender)
{ {

View File

@ -193,9 +193,9 @@ static void DisplayPartyPokemonDescriptionText(u8, struct PartyMenuBox *, u8);
static bool8 IsMonAllowedInMinigame(u8); static bool8 IsMonAllowedInMinigame(u8);
static void DisplayPartyPokemonDataToTeachMove(u8, u16, u8); static void DisplayPartyPokemonDataToTeachMove(u8, u16, u8);
static u8 CanMonLearnTMTutor(struct Pokemon *, u16, u8); static u8 CanMonLearnTMTutor(struct Pokemon *, u16, u8);
static void DisplayPartyPokemonBarDetail(u8, const u8*, u8, const u8*); static void DisplayPartyPokemonBarDetail(u8, const u8 *, u8, const u8 *);
static void DisplayPartyPokemonLevel(u8, struct PartyMenuBox *); static void DisplayPartyPokemonLevel(u8, struct PartyMenuBox *);
static void DisplayPartyPokemonGender(u8, u16, u8*, struct PartyMenuBox *); static void DisplayPartyPokemonGender(u8, u16, u8 *, struct PartyMenuBox *);
static void DisplayPartyPokemonHP(u16, struct PartyMenuBox *); static void DisplayPartyPokemonHP(u16, struct PartyMenuBox *);
static void DisplayPartyPokemonMaxHP(u16, struct PartyMenuBox *); static void DisplayPartyPokemonMaxHP(u16, struct PartyMenuBox *);
static void DisplayPartyPokemonHPBar(u16, u16, struct PartyMenuBox *); static void DisplayPartyPokemonHPBar(u16, u16, struct PartyMenuBox *);
@ -220,12 +220,12 @@ static u8 GetPartyIdFromBattleSlot(u8);
static void Task_ClosePartyMenuAndSetCB2(u8); static void Task_ClosePartyMenuAndSetCB2(u8);
static void UpdatePartyToFieldOrder(void); static void UpdatePartyToFieldOrder(void);
static void MoveCursorToConfirm(void); static void MoveCursorToConfirm(void);
static void HandleChooseMonCancel(u8, s8*); static void HandleChooseMonCancel(u8, s8 *);
static void HandleChooseMonSelection(u8, s8*); static void HandleChooseMonSelection(u8, s8 *);
static u16 PartyMenuButtonHandler(s8*); static u16 PartyMenuButtonHandler(s8 *);
static s8* GetCurrentPartySlotPtr(void); static s8 *GetCurrentPartySlotPtr(void);
static bool8 IsSelectedMonNotEgg(u8*); static bool8 IsSelectedMonNotEgg(u8 *);
static void PartyMenuRemoveWindow(u8*); static void PartyMenuRemoveWindow(u8 *);
static void CB2_SetUpExitToBattleScreen(void); static void CB2_SetUpExitToBattleScreen(void);
static void Task_ClosePartyMenuAfterText(u8); static void Task_ClosePartyMenuAfterText(u8);
static void TryTutorSelectedMon(u8); static void TryTutorSelectedMon(u8);
@ -237,16 +237,16 @@ static void Task_TryCreateSelectionWindow(u8);
static void FinishTwoMonAction(u8); static void FinishTwoMonAction(u8);
static void CancelParticipationPrompt(u8); static void CancelParticipationPrompt(u8);
static bool8 DisplayCancelChooseMonYesNo(u8); static bool8 DisplayCancelChooseMonYesNo(u8);
static const u8* GetFacilityCancelString(void); static const u8 *GetFacilityCancelString(void);
static void Task_CancelChooseMonYesNo(u8); static void Task_CancelChooseMonYesNo(u8);
static void PartyMenuDisplayYesNoMenu(void); static void PartyMenuDisplayYesNoMenu(void);
static void Task_HandleCancelChooseMonYesNoInput(u8); static void Task_HandleCancelChooseMonYesNoInput(u8);
static void Task_ReturnToChooseMonAfterText(u8); static void Task_ReturnToChooseMonAfterText(u8);
static void UpdateCurrentPartySelection(s8*, s8); static void UpdateCurrentPartySelection(s8 *, s8);
static void UpdatePartySelectionSingleLayout(s8*, s8); static void UpdatePartySelectionSingleLayout(s8 *, s8);
static void UpdatePartySelectionDoubleLayout(s8*, s8); static void UpdatePartySelectionDoubleLayout(s8 *, s8);
static s8 GetNewSlotDoubleLayout(s8, s8); static s8 GetNewSlotDoubleLayout(s8, s8);
static void PartyMenuPrintText(const u8*); static void PartyMenuPrintText(const u8 *);
static void Task_PrintAndWaitForText(u8); static void Task_PrintAndWaitForText(u8);
static bool16 IsMonAllowedInPokemonJump(struct Pokemon*); static bool16 IsMonAllowedInPokemonJump(struct Pokemon*);
static bool16 IsMonAllowedInDodrioBerryPicking(struct Pokemon*); static bool16 IsMonAllowedInDodrioBerryPicking(struct Pokemon*);
@ -311,7 +311,7 @@ static void Task_SetSacredAshCB(u8);
static void CB2_ReturnToBagMenu(void); static void CB2_ReturnToBagMenu(void);
static void Task_DisplayHPRestoredMessage(u8); static void Task_DisplayHPRestoredMessage(u8);
static u16 ItemEffectToMonEv(struct Pokemon*, u8); static u16 ItemEffectToMonEv(struct Pokemon*, u8);
static void ItemEffectToStatString(u8, u8*); static void ItemEffectToStatString(u8, u8 *);
static void ReturnToUseOnWhichMon(u8); static void ReturnToUseOnWhichMon(u8);
static void SetSelectedMoveForPPItem(u8); static void SetSelectedMoveForPPItem(u8);
static void TryUsePPItem(u8); static void TryUsePPItem(u8);
@ -331,7 +331,7 @@ static void Task_PartyMenuReplaceMove(u8);
static void Task_StopLearningMoveYesNo(u8); static void Task_StopLearningMoveYesNo(u8);
static void Task_HandleStopLearningMoveYesNoInput(u8); static void Task_HandleStopLearningMoveYesNoInput(u8);
static void Task_TryLearningNextMoveAfterText(u8); static void Task_TryLearningNextMoveAfterText(u8);
static void BufferMonStatsToTaskData(struct Pokemon*, s16*); static void BufferMonStatsToTaskData(struct Pokemon*, s16 *);
static void UpdateMonDisplayInfoAfterRareCandy(u8, struct Pokemon*); static void UpdateMonDisplayInfoAfterRareCandy(u8, struct Pokemon*);
static void Task_DisplayLevelUpStatsPg1(u8); static void Task_DisplayLevelUpStatsPg1(u8);
static void DisplayLevelUpStatsPg1(u8); static void DisplayLevelUpStatsPg1(u8);
@ -362,8 +362,8 @@ static u8 GetBattleEntryLevelCap(void);
static u8 GetMaxBattleEntries(void); static u8 GetMaxBattleEntries(void);
static u8 GetMinBattleEntries(void); static u8 GetMinBattleEntries(void);
static void Task_ContinueChoosingHalfParty(u8); static void Task_ContinueChoosingHalfParty(u8);
static void BufferBattlePartyOrder(u8*, bool8); static void BufferBattlePartyOrder(u8 *, bool8);
static void BufferBattlePartyOrderBySide(u8*, u8, u8); static void BufferBattlePartyOrderBySide(u8 *, u8, u8);
static void Task_InitMultiPartnerPartySlideIn(u8); static void Task_InitMultiPartnerPartySlideIn(u8);
static void Task_MultiPartnerPartySlideIn(u8); static void Task_MultiPartnerPartySlideIn(u8);
static void SlideMultiPartyMenuBoxSpritesOneStep(u8); static void SlideMultiPartyMenuBoxSpritesOneStep(u8);
@ -972,7 +972,7 @@ static bool8 RenderPartyMenuBoxes(void)
return FALSE; return FALSE;
} }
static u8* GetPartyMenuBgTile(u16 tileId) static u8 *GetPartyMenuBgTile(u16 tileId)
{ {
return &sPartyBgGfxTilemap[tileId << 5]; return &sPartyBgGfxTilemap[tileId << 5];
} }
@ -1203,7 +1203,7 @@ void Task_HandleChooseMonInput(u8 taskId)
} }
} }
static s8* GetCurrentPartySlotPtr(void) static s8 *GetCurrentPartySlotPtr(void)
{ {
if (gPartyMenu.action == PARTY_ACTION_SWITCH || gPartyMenu.action == PARTY_ACTION_SOFTBOILED) if (gPartyMenu.action == PARTY_ACTION_SWITCH || gPartyMenu.action == PARTY_ACTION_SOFTBOILED)
return &gPartyMenu.slotId2; return &gPartyMenu.slotId2;
@ -1222,14 +1222,14 @@ static void HandleChooseMonSelection(u8 taskId, s8 *slotPtr)
switch (gPartyMenu.action) switch (gPartyMenu.action)
{ {
case PARTY_ACTION_SOFTBOILED: case PARTY_ACTION_SOFTBOILED:
if (IsSelectedMonNotEgg((u8*)slotPtr)) if (IsSelectedMonNotEgg((u8 *)slotPtr))
{ {
PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[1]); PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[1]);
Task_TryUseSoftboiledOnPartyMon(taskId); Task_TryUseSoftboiledOnPartyMon(taskId);
} }
break; break;
case PARTY_ACTION_USE_ITEM: case PARTY_ACTION_USE_ITEM:
if (IsSelectedMonNotEgg((u8*)slotPtr)) if (IsSelectedMonNotEgg((u8 *)slotPtr))
{ {
if (gPartyMenu.menuType == PARTY_MENU_TYPE_IN_BATTLE) if (gPartyMenu.menuType == PARTY_MENU_TYPE_IN_BATTLE)
sPartyMenuInternal->exitCallback = CB2_SetUpExitToBattleScreen; sPartyMenuInternal->exitCallback = CB2_SetUpExitToBattleScreen;
@ -1239,7 +1239,7 @@ static void HandleChooseMonSelection(u8 taskId, s8 *slotPtr)
} }
break; break;
case PARTY_ACTION_MOVE_TUTOR: case PARTY_ACTION_MOVE_TUTOR:
if (IsSelectedMonNotEgg((u8*)slotPtr)) if (IsSelectedMonNotEgg((u8 *)slotPtr))
{ {
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[1]); PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[1]);
@ -1247,7 +1247,7 @@ static void HandleChooseMonSelection(u8 taskId, s8 *slotPtr)
} }
break; break;
case PARTY_ACTION_GIVE_MAILBOX_MAIL: case PARTY_ACTION_GIVE_MAILBOX_MAIL:
if (IsSelectedMonNotEgg((u8*)slotPtr)) if (IsSelectedMonNotEgg((u8 *)slotPtr))
{ {
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[1]); PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[1]);
@ -1256,7 +1256,7 @@ static void HandleChooseMonSelection(u8 taskId, s8 *slotPtr)
break; break;
case PARTY_ACTION_GIVE_ITEM: case PARTY_ACTION_GIVE_ITEM:
case PARTY_ACTION_GIVE_PC_ITEM: case PARTY_ACTION_GIVE_PC_ITEM:
if (IsSelectedMonNotEgg((u8*)slotPtr)) if (IsSelectedMonNotEgg((u8 *)slotPtr))
{ {
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[1]); PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[1]);
@ -1272,7 +1272,7 @@ static void HandleChooseMonSelection(u8 taskId, s8 *slotPtr)
Task_ClosePartyMenu(taskId); Task_ClosePartyMenu(taskId);
break; break;
case PARTY_ACTION_MINIGAME: case PARTY_ACTION_MINIGAME:
if (IsSelectedMonNotEgg((u8*)slotPtr)) if (IsSelectedMonNotEgg((u8 *)slotPtr))
{ {
TryEnterMonForMinigame(taskId, (u8)*slotPtr); TryEnterMonForMinigame(taskId, (u8)*slotPtr);
} }
@ -1329,7 +1329,7 @@ static void HandleChooseMonCancel(u8 taskId, s8 *slotPtr)
static bool8 DisplayCancelChooseMonYesNo(u8 taskId) static bool8 DisplayCancelChooseMonYesNo(u8 taskId)
{ {
const u8* stringPtr = NULL; const u8 *stringPtr = NULL;
if (gPartyMenu.menuType == PARTY_MENU_TYPE_CONTEST) if (gPartyMenu.menuType == PARTY_MENU_TYPE_CONTEST)
stringPtr = gText_CancelParticipation; stringPtr = gText_CancelParticipation;
@ -1617,7 +1617,7 @@ static s8 GetNewSlotDoubleLayout(s8 slotId, s8 movementDir)
} }
} }
u8* GetMonNickname(struct Pokemon *mon, u8 *dest) u8 *GetMonNickname(struct Pokemon *mon, u8 *dest)
{ {
GetMonData(mon, MON_DATA_NICKNAME, dest); GetMonData(mon, MON_DATA_NICKNAME, dest);
return StringGet_Nickname(dest); return StringGet_Nickname(dest);
@ -1625,7 +1625,7 @@ u8* GetMonNickname(struct Pokemon *mon, u8 *dest)
#define tKeepOpen data[0] #define tKeepOpen data[0]
u8 DisplayPartyMenuMessage(const u8* str, bool8 keepOpen) u8 DisplayPartyMenuMessage(const u8 *str, bool8 keepOpen)
{ {
u8 taskId; u8 taskId;
@ -2064,7 +2064,7 @@ static void CreateCancelConfirmWindows(bool8 chooseHalf)
} }
} }
static u16* GetPartyMenuPalBufferPtr(u8 paletteId) static u16 *GetPartyMenuPalBufferPtr(u8 paletteId)
{ {
return &sPartyMenuInternal->palBuffer[paletteId]; return &sPartyMenuInternal->palBuffer[paletteId];
} }
@ -5655,7 +5655,7 @@ static u8 GetBattleEntryLevelCap(void)
} }
} }
static const u8* GetFacilityCancelString(void) static const u8 *GetFacilityCancelString(void)
{ {
u8 facilityNum = VarGet(VAR_FRONTIER_FACILITY); u8 facilityNum = VarGet(VAR_FRONTIER_FACILITY);

View File

@ -161,7 +161,7 @@ static void ItemStorage_HandleRemoveItem(u8);
static void ItemStorage_HandleErrorMessageInput(u8); static void ItemStorage_HandleErrorMessageInput(u8);
static void ItemStorage_ReturnToListInput(u8); static void ItemStorage_ReturnToListInput(u8);
static const u8* ItemStorage_GetMessage(u16); static const u8 *ItemStorage_GetMessage(u16);
static void CopyItemName_PlayerPC(u8 *, u16); static void CopyItemName_PlayerPC(u8 *, u16);
static void ItemStorage_Init(void); static void ItemStorage_Init(void);
@ -1039,7 +1039,7 @@ static void ItemStorage_PrintMenuItem(u8 windowId, u32 id, u8 yOffset)
static void ItemStorage_PrintDescription(s32 id) static void ItemStorage_PrintDescription(s32 id)
{ {
const u8* description; const u8 *description;
u8 windowId = sItemStorageMenu->windowIds[ITEMPC_WIN_MESSAGE]; u8 windowId = sItemStorageMenu->windowIds[ITEMPC_WIN_MESSAGE];
// Get item description (or Cancel text) // Get item description (or Cancel text)
@ -1088,7 +1088,7 @@ static void ItemStorage_DrawSwapArrow(u8 y, u8 b, u8 speed)
static void ItemStorage_DrawItemIcon(u16 itemId) static void ItemStorage_DrawItemIcon(u16 itemId)
{ {
u8 spriteId; u8 spriteId;
u8* spriteIdLoc = &sItemStorageMenu->spriteId; u8 *spriteIdLoc = &sItemStorageMenu->spriteId;
if (*spriteIdLoc == SPRITE_NONE) if (*spriteIdLoc == SPRITE_NONE)
{ {
@ -1107,7 +1107,7 @@ static void ItemStorage_DrawItemIcon(u16 itemId)
static void ItemStorage_EraseItemIcon(void) static void ItemStorage_EraseItemIcon(void)
{ {
u8* spriteIdLoc = &sItemStorageMenu->spriteId; u8 *spriteIdLoc = &sItemStorageMenu->spriteId;
if (*spriteIdLoc != SPRITE_NONE) if (*spriteIdLoc != SPRITE_NONE)
{ {
FreeSpriteTilesByTag(TAG_ITEM_ICON); FreeSpriteTilesByTag(TAG_ITEM_ICON);
@ -1133,7 +1133,7 @@ static void ItemStorage_CreateListMenu(u8 taskId)
s16 *data; s16 *data;
bool32 toss; bool32 toss;
u32 i, x; u32 i, x;
const u8* text; const u8 *text;
data = gTasks[taskId].data; data = gTasks[taskId].data;
for (i = 0; i <= ITEMPC_WIN_LIST_END; i++) for (i = 0; i <= ITEMPC_WIN_LIST_END; i++)
@ -1154,7 +1154,7 @@ static void ItemStorage_CreateListMenu(u8 taskId)
gTasks[taskId].func = ItemStorage_ProcessInput; gTasks[taskId].func = ItemStorage_ProcessInput;
} }
static const u8* ItemStorage_GetMessage(u16 itemId) static const u8 *ItemStorage_GetMessage(u16 itemId)
{ {
const u8 *string; const u8 *string;

View File

@ -466,7 +466,7 @@ static const struct WindowTemplate sWindowTemplates[] =
}; };
// - 1 excludes PBLOCK_CLR_NONE // - 1 excludes PBLOCK_CLR_NONE
static const u32* const sPokeblocksPals[] = static const u32 *const sPokeblocksPals[] =
{ {
[PBLOCK_CLR_RED - 1] = gPokeblockRed_Pal, [PBLOCK_CLR_RED - 1] = gPokeblockRed_Pal,
[PBLOCK_CLR_BLUE - 1] = gPokeblockBlue_Pal, [PBLOCK_CLR_BLUE - 1] = gPokeblockBlue_Pal,

View File

@ -294,10 +294,10 @@ static void PrintSearchParameterText(u8);
static u8 GetSearchModeSelection(u8 taskId, u8 option); static u8 GetSearchModeSelection(u8 taskId, u8 option);
static void SetDefaultSearchModeAndOrder(u8); static void SetDefaultSearchModeAndOrder(u8);
static void CreateSearchParameterScrollArrows(u8); static void CreateSearchParameterScrollArrows(u8);
static void EraseAndPrintSearchTextBox(const u8*); static void EraseAndPrintSearchTextBox(const u8 *);
static void EraseSelectorArrow(u32); static void EraseSelectorArrow(u32);
static void PrintSelectorArrow(u32); static void PrintSelectorArrow(u32);
static void PrintSearchParameterTitle(u32, const u8*); static void PrintSearchParameterTitle(u32, const u8 *);
static void ClearSearchParameterBoxText(void); static void ClearSearchParameterBoxText(void);
// const rom data // const rom data
@ -2317,7 +2317,7 @@ static void CreatePokedexList(u8 dexMode, u8 order)
} }
} }
static void PrintMonDexNumAndName(u8 windowId, u8 fontId, const u8* str, u8 left, u8 top) static void PrintMonDexNumAndName(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top)
{ {
u8 color[3]; u8 color[3];
@ -2440,7 +2440,7 @@ static void CreateCaughtBall(bool16 owned, u8 x, u8 y, u16 unused)
static u8 CreateMonName(u16 num, u8 left, u8 top) static u8 CreateMonName(u16 num, u8 left, u8 top)
{ {
const u8* str; const u8 *str;
num = NationalPokedexNumToSpecies(num); num = NationalPokedexNumToSpecies(num);
if (num) if (num)
@ -3160,7 +3160,7 @@ static void SpriteCB_DexListStartMenuCursor(struct Sprite *sprite)
} }
} }
static void PrintInfoScreenText(const u8* str, u8 left, u8 top) static void PrintInfoScreenText(const u8 *str, u8 left, u8 top)
{ {
u8 color[3]; u8 color[3];
color[0] = TEXT_COLOR_TRANSPARENT; color[0] = TEXT_COLOR_TRANSPARENT;
@ -3872,7 +3872,7 @@ static void HighlightScreenSelectBarItem(u8 selectedScreen, u16 unused)
{ {
u8 i; u8 i;
u8 j; u8 j;
u16* ptr = GetBgTilemapBuffer(1); u16 *ptr = GetBgTilemapBuffer(1);
for (i = 0; i < SCREEN_COUNT; i++) for (i = 0; i < SCREEN_COUNT; i++)
{ {
@ -3899,7 +3899,7 @@ static void HighlightSubmenuScreenSelectBarItem(u8 a, u16 b)
{ {
u8 i; u8 i;
u8 j; u8 j;
u16* ptr = GetBgTilemapBuffer(1); u16 *ptr = GetBgTilemapBuffer(1);
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
{ {
@ -4511,7 +4511,7 @@ static u8 PrintCryScreenSpeciesName(u8 windowId, u16 num, u8 left, u8 top)
return i; return i;
} }
static void UnusedPrintMonName(u8 windowId, const u8* name, u8 left, u8 top) static void UnusedPrintMonName(u8 windowId, const u8 *name, u8 left, u8 top)
{ {
u8 str[POKEMON_NAME_LENGTH + 1]; u8 str[POKEMON_NAME_LENGTH + 1];
u8 i; u8 i;
@ -5419,7 +5419,7 @@ static void DrawOrEraseSearchParameterBox(bool8 erase)
{ {
u16 i; u16 i;
u16 j; u16 j;
u16* ptr = GetBgTilemapBuffer(3); u16 *ptr = GetBgTilemapBuffer(3);
if (!erase) if (!erase)
{ {
@ -5612,7 +5612,7 @@ static void CreateSearchParameterScrollArrows(u8 taskId)
#undef sTaskId #undef sTaskId
#undef sIsDownArrow #undef sIsDownArrow
static void EraseAndPrintSearchTextBox(const u8* str) static void EraseAndPrintSearchTextBox(const u8 *str)
{ {
ClearSearchMenuRect(8, 120, 224, 32); ClearSearchMenuRect(8, 120, 224, 32);
PrintSearchText(str, 8, 121); PrintSearchText(str, 8, 121);
@ -5628,7 +5628,7 @@ static void PrintSelectorArrow(u32 y)
PrintSearchText(gText_SelectorArrow, 144, y * 16 + 9); PrintSearchText(gText_SelectorArrow, 144, y * 16 + 9);
} }
static void PrintSearchParameterTitle(u32 y, const u8* str) static void PrintSearchParameterTitle(u32 y, const u8 *str)
{ {
PrintSearchText(str, 152, y * 16 + 9); PrintSearchText(str, 152, y * 16 + 9);
} }

View File

@ -234,7 +234,7 @@ bool8 LoadCryWaveformWindow(struct CryScreenWindow *window, u8 windowId)
if (!sDexCryScreen) if (!sDexCryScreen)
{ {
sDexCryScreen = AllocZeroed(sizeof(*sDexCryScreen)); sDexCryScreen = AllocZeroed(sizeof(*sDexCryScreen));
sCryWaveformWindowTiledata = (u8*)GetWindowAttribute(windowId, WINDOW_TILE_DATA); sCryWaveformWindowTiledata = (u8 *)GetWindowAttribute(windowId, WINDOW_TILE_DATA);
} }
sDexCryScreen->unk = window->unk0; sDexCryScreen->unk = window->unk0;

View File

@ -3620,7 +3620,7 @@ static union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 perso
return substruct; return substruct;
} }
u32 GetMonData(struct Pokemon *mon, s32 field, u8* data) u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data)
{ {
u32 ret; u32 ret;
@ -4613,7 +4613,7 @@ void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex)
void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex) void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex)
{ {
u16* hpSwitchout; u16 *hpSwitchout;
s32 i; s32 i;
u8 nickname[POKEMON_NAME_LENGTH * 2]; u8 nickname[POKEMON_NAME_LENGTH * 2];

View File

@ -1186,12 +1186,12 @@ void SpriteCB_MonIcon(struct Sprite *sprite)
UpdateMonIconFrame(sprite); UpdateMonIconFrame(sprite);
} }
const u8* GetMonIconTiles(u16 species, bool32 handleDeoxys) const u8 *GetMonIconTiles(u16 species, bool32 handleDeoxys)
{ {
const u8* iconSprite = gMonIconTable[species]; const u8 *iconSprite = gMonIconTable[species];
if (species == SPECIES_DEOXYS && handleDeoxys == TRUE) if (species == SPECIES_DEOXYS && handleDeoxys == TRUE)
{ {
iconSprite = (const u8*)(0x400 + (u32)iconSprite); // use the specific Deoxys form icon (Speed in this case) iconSprite = (const u8 *)(0x400 + (u32)iconSprite); // use the specific Deoxys form icon (Speed in this case)
} }
return iconSprite; return iconSprite;
} }
@ -1225,7 +1225,7 @@ u8 GetMonIconPaletteIndexFromSpecies(u16 species)
return gMonIconPaletteIndices[species]; return gMonIconPaletteIndices[species];
} }
const u16* GetValidMonIconPalettePtr(u16 species) const u16 *GetValidMonIconPalettePtr(u16 species)
{ {
if (species > NUM_SPECIES) if (species > NUM_SPECIES)
species = INVALID_ICON_SPECIES; species = INVALID_ICON_SPECIES;

View File

@ -1337,7 +1337,7 @@ void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 zero1, u8 zero
winTemplate.height = 2; winTemplate.height = 2;
windowId = AddWindow(&winTemplate); windowId = AddWindow(&winTemplate);
FillWindowPixelBuffer(windowId, PIXEL_FILL(zero2)); FillWindowPixelBuffer(windowId, PIXEL_FILL(zero2));
tileData1 = (u8*) GetWindowAttribute(windowId, WINDOW_TILE_DATA); tileData1 = (u8 *) GetWindowAttribute(windowId, WINDOW_TILE_DATA);
tileData2 = (winTemplate.width * TILE_SIZE_4BPP) + tileData1; tileData2 = (winTemplate.width * TILE_SIZE_4BPP) + tileData1;
if (!zero1) if (!zero1)
@ -1385,7 +1385,7 @@ static void UnusedDrawTextWindow(const u8 *string, void *dst, u16 offset, u8 bgC
tilesSize = winTemplate.width * TILE_SIZE_4BPP; tilesSize = winTemplate.width * TILE_SIZE_4BPP;
windowId = AddWindow(&winTemplate); windowId = AddWindow(&winTemplate);
FillWindowPixelBuffer(windowId, PIXEL_FILL(bgColor)); FillWindowPixelBuffer(windowId, PIXEL_FILL(bgColor));
tileData1 = (u8*) GetWindowAttribute(windowId, WINDOW_TILE_DATA); tileData1 = (u8 *) GetWindowAttribute(windowId, WINDOW_TILE_DATA);
tileData2 = (winTemplate.width * TILE_SIZE_4BPP) + tileData1; tileData2 = (winTemplate.width * TILE_SIZE_4BPP) + tileData1;
txtColor[0] = bgColor; txtColor[0] = bgColor;
txtColor[1] = fgColor; txtColor[1] = fgColor;
@ -6555,7 +6555,7 @@ static void InitCanReleaseMonVars(void)
} }
GetRestrictedReleaseMoves(sStorage->restrictedMoveList); GetRestrictedReleaseMoves(sStorage->restrictedMoveList);
sStorage->restrictedReleaseMonMoves = GetMonData(&sStorage->tempMon, MON_DATA_KNOWN_MOVES, (u8*)sStorage->restrictedMoveList); sStorage->restrictedReleaseMonMoves = GetMonData(&sStorage->tempMon, MON_DATA_KNOWN_MOVES, (u8 *)sStorage->restrictedMoveList);
if (sStorage->restrictedReleaseMonMoves != 0) if (sStorage->restrictedReleaseMonMoves != 0)
{ {
// Pokémon knows at least one restricted release move // Pokémon knows at least one restricted release move
@ -6621,7 +6621,7 @@ static s8 RunCanReleaseMon(void)
// Make sure party Pokémon isn't the one we're releasing first // Make sure party Pokémon isn't the one we're releasing first
if (sStorage->releaseBoxId != TOTAL_BOXES_COUNT || sStorage->releaseBoxPos != i) if (sStorage->releaseBoxId != TOTAL_BOXES_COUNT || sStorage->releaseBoxPos != i)
{ {
knownMoves = GetMonData(&gPlayerParty[i], MON_DATA_KNOWN_MOVES, (u8*)sStorage->restrictedMoveList); knownMoves = GetMonData(&gPlayerParty[i], MON_DATA_KNOWN_MOVES, (u8 *)sStorage->restrictedMoveList);
sStorage->restrictedReleaseMonMoves &= ~(knownMoves); sStorage->restrictedReleaseMonMoves &= ~(knownMoves);
} }
} }
@ -6646,7 +6646,7 @@ static s8 RunCanReleaseMon(void)
// moves the release Pokémon knows // moves the release Pokémon knows
for (i = 0; i < IN_BOX_COUNT; i++) for (i = 0; i < IN_BOX_COUNT; i++)
{ {
knownMoves = GetAndCopyBoxMonDataAt(sStorage->releaseCheckBoxId, sStorage->releaseCheckBoxPos, MON_DATA_KNOWN_MOVES, (u8*)sStorage->restrictedMoveList); knownMoves = GetAndCopyBoxMonDataAt(sStorage->releaseCheckBoxId, sStorage->releaseCheckBoxPos, MON_DATA_KNOWN_MOVES, (u8 *)sStorage->restrictedMoveList);
if (knownMoves != 0 && !(sStorage->releaseBoxId == sStorage->releaseCheckBoxId if (knownMoves != 0 && !(sStorage->releaseBoxId == sStorage->releaseCheckBoxId
&& sStorage->releaseBoxPos == sStorage->releaseCheckBoxPos)) && sStorage->releaseBoxPos == sStorage->releaseCheckBoxPos))
{ {
@ -9648,7 +9648,7 @@ bool32 AnyStorageMonWithMove(u16 moveId)
{ {
if (GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_SANITY_HAS_SPECIES) if (GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_SANITY_HAS_SPECIES)
&& !GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_SANITY_IS_EGG) && !GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_SANITY_IS_EGG)
&& GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_KNOWN_MOVES, (u8*)moves)) && GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_KNOWN_MOVES, (u8 *)moves))
return TRUE; return TRUE;
} }
} }

View File

@ -2027,7 +2027,7 @@ static void SwitchToMovePositionSwitchMode(u8 taskId)
static void Task_HandleInput_MovePositionSwitch(u8 taskId) static void Task_HandleInput_MovePositionSwitch(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
@ -2168,7 +2168,7 @@ static void Task_SetHandleReplaceMoveInput(u8 taskId)
static void Task_HandleReplaceMoveInput(u8 taskId) static void Task_HandleReplaceMoveInput(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE) if (MenuHelpers_ShouldWaitForLinkRecv() != TRUE)
{ {
@ -2244,7 +2244,7 @@ static void ShowCantForgetHMsWindow(u8 taskId)
// This redraws the power/accuracy window when the player scrolls out of the "HM Moves can't be forgotten" message // This redraws the power/accuracy window when the player scrolls out of the "HM Moves can't be forgotten" message
static void Task_HandleInputCantForgetHMsMoves(u8 taskId) static void Task_HandleInputCantForgetHMsMoves(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
u16 move; u16 move;
if (FuncIsActiveTask(Task_ShowPowerAccWindow) != 1) if (FuncIsActiveTask(Task_ShowPowerAccWindow) != 1)
{ {

View File

@ -665,7 +665,7 @@ static u32 LoopedTask_ReshowListFromCheckPage(s32 state)
static void EraseListEntry(struct PokenavListMenuWindow *listWindow, s32 offset, s32 entries) static void EraseListEntry(struct PokenavListMenuWindow *listWindow, s32 offset, s32 entries)
{ {
u8 *tileData = (u8*)GetWindowAttribute(listWindow->windowId, WINDOW_TILE_DATA); u8 *tileData = (u8 *)GetWindowAttribute(listWindow->windowId, WINDOW_TILE_DATA);
u32 width = listWindow->width * 64; u32 width = listWindow->width * 64;
offset = (listWindow->unkA + offset) & 0xF; offset = (listWindow->unkA + offset) & 0xF;
@ -694,7 +694,7 @@ static void EraseListEntry(struct PokenavListMenuWindow *listWindow, s32 offset,
static void SetListMarginTile(struct PokenavListMenuWindow *listWindow, bool32 draw) static void SetListMarginTile(struct PokenavListMenuWindow *listWindow, bool32 draw)
{ {
u16 var; u16 var;
u16 *tilemapBuffer = (u16*)GetBgTilemapBuffer(GetWindowAttribute(listWindow->windowId, WINDOW_BG)); u16 *tilemapBuffer = (u16 *)GetBgTilemapBuffer(GetWindowAttribute(listWindow->windowId, WINDOW_BG));
tilemapBuffer += (listWindow->unkA << 6) + listWindow->x - 1; tilemapBuffer += (listWindow->unkA << 6) + listWindow->x - 1;
if (draw) if (draw)

View File

@ -924,17 +924,17 @@ u16 GetSaveBlocksPointersBaseOffset(void)
return 0; return 0;
} }
u32 TryReadSpecialSaveSector(u8 sector, u8* dst) u32 TryReadSpecialSaveSector(u8 sector, u8 *dst)
{ {
s32 i; s32 i;
s32 size; s32 size;
u8* savData; u8 *savData;
if (sector != SECTOR_ID_TRAINER_HILL && sector != SECTOR_ID_RECORDED_BATTLE) if (sector != SECTOR_ID_TRAINER_HILL && sector != SECTOR_ID_RECORDED_BATTLE)
return SAVE_STATUS_ERROR; return SAVE_STATUS_ERROR;
ReadFlash(sector, 0, (u8 *)&gSaveDataBuffer, SECTOR_SIZE); ReadFlash(sector, 0, (u8 *)&gSaveDataBuffer, SECTOR_SIZE);
if (*(u32*)(&gSaveDataBuffer.data[0]) != SPECIAL_SECTOR_SENTINEL) if (*(u32 *)(&gSaveDataBuffer.data[0]) != SPECIAL_SECTOR_SENTINEL)
return SAVE_STATUS_ERROR; return SAVE_STATUS_ERROR;
// Copies whole save sector except u32 counter // Copies whole save sector except u32 counter
@ -946,18 +946,18 @@ u32 TryReadSpecialSaveSector(u8 sector, u8* dst)
return SAVE_STATUS_OK; return SAVE_STATUS_OK;
} }
u32 TryWriteSpecialSaveSector(u8 sector, u8* src) u32 TryWriteSpecialSaveSector(u8 sector, u8 *src)
{ {
s32 i; s32 i;
s32 size; s32 size;
u8* savData; u8 *savData;
void* savDataBuffer; void* savDataBuffer;
if (sector != SECTOR_ID_TRAINER_HILL && sector != SECTOR_ID_RECORDED_BATTLE) if (sector != SECTOR_ID_TRAINER_HILL && sector != SECTOR_ID_RECORDED_BATTLE)
return SAVE_STATUS_ERROR; return SAVE_STATUS_ERROR;
savDataBuffer = &gSaveDataBuffer; savDataBuffer = &gSaveDataBuffer;
*(u32*)(savDataBuffer) = SPECIAL_SECTOR_SENTINEL; *(u32 *)(savDataBuffer) = SPECIAL_SECTOR_SENTINEL;
// Copies whole save sector except u32 counter // Copies whole save sector except u32 counter
i = 0; i = 0;
@ -978,7 +978,7 @@ u32 TryWriteSpecialSaveSector(u8 sector, u8* src)
// Most notably it does save the PC data. // Most notably it does save the PC data.
void Task_LinkFullSave(u8 taskId) void Task_LinkFullSave(u8 taskId)
{ {
s16* data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
switch (tState) switch (tState)
{ {

View File

@ -2229,7 +2229,7 @@ bool8 ScrCmd_checkmoneventlegal(struct ScriptContext *ctx)
bool8 ScrCmd_trywondercardscript(struct ScriptContext *ctx) bool8 ScrCmd_trywondercardscript(struct ScriptContext *ctx)
{ {
const u8* script = GetSavedRamScriptIfValid(); const u8 *script = GetSavedRamScriptIfValid();
if (script) if (script)
{ {

View File

@ -14,7 +14,7 @@ enum {
SCRIPT_MODE_NATIVE, SCRIPT_MODE_NATIVE,
}; };
extern const u8* gRamScriptRetAddr; extern const u8 *gRamScriptRetAddr;
static u8 sScriptContext1Status; static u8 sScriptContext1Status;
static struct ScriptContext sScriptContext1; static struct ScriptContext sScriptContext1;
@ -349,7 +349,7 @@ void TryRunOnWarpIntoMapScript(void)
u32 CalculateRamScriptChecksum(void) u32 CalculateRamScriptChecksum(void)
{ {
return CalcCRC16WithTable((u8*)(&gSaveBlock1Ptr->ramScript.data), sizeof(gSaveBlock1Ptr->ramScript.data)); return CalcCRC16WithTable((u8 *)(&gSaveBlock1Ptr->ramScript.data), sizeof(gSaveBlock1Ptr->ramScript.data));
} }
void ClearRamScript(void) void ClearRamScript(void)

View File

@ -63,7 +63,7 @@ static void BuyMenuBuildListMenuTemplate(void);
static void BuyMenuInitBgs(void); static void BuyMenuInitBgs(void);
static void BuyMenuInitWindows(void); static void BuyMenuInitWindows(void);
static void BuyMenuDecompressBgGraphics(void); static void BuyMenuDecompressBgGraphics(void);
static void BuyMenuSetListEntry(struct ListMenuItem*, u16, u8*); static void BuyMenuSetListEntry(struct ListMenuItem*, u16, u8 *);
static void BuyMenuAddItemIcon(u16, u8); static void BuyMenuAddItemIcon(u16, u8);
static void BuyMenuRemoveItemIcon(u16, u8); static void BuyMenuRemoveItemIcon(u16, u8);
static void BuyMenuPrint(u8 windowId, const u8 *text, u8 x, u8 y, s8 speed, u8 colorSet); static void BuyMenuPrint(u8 windowId, const u8 *text, u8 x, u8 y, s8 speed, u8 colorSet);
@ -73,7 +73,7 @@ static void BuyMenuCollectObjectEventData(void);
static void BuyMenuDrawObjectEvents(void); static void BuyMenuDrawObjectEvents(void);
static void BuyMenuDrawMapBg(void); static void BuyMenuDrawMapBg(void);
static bool8 BuyMenuCheckForOverlapWithMenuBg(int, int); static bool8 BuyMenuCheckForOverlapWithMenuBg(int, int);
static void BuyMenuDrawMapMetatile(s16, s16, const u16*, u8); static void BuyMenuDrawMapMetatile(s16, s16, const u16 *, u8);
static void BuyMenuDrawMapMetatileLayer(u16 *dest, s16 offset1, s16 offset2, const u16 *src); static void BuyMenuDrawMapMetatileLayer(u16 *dest, s16 offset1, s16 offset2, const u16 *src);
static bool8 BuyMenuCheckIfObjectEventOverlapsMenuBg(s16 *); static bool8 BuyMenuCheckIfObjectEventOverlapsMenuBg(s16 *);
static void ExitBuyMenu(u8 taskId); static void ExitBuyMenu(u8 taskId);
@ -747,11 +747,11 @@ static void BuyMenuDrawMapBg(void)
if (metatile < NUM_METATILES_IN_PRIMARY) if (metatile < NUM_METATILES_IN_PRIMARY)
{ {
BuyMenuDrawMapMetatile(i, j, (u16*)mapLayout->primaryTileset->metatiles + metatile * 8, metatileLayerType); BuyMenuDrawMapMetatile(i, j, (u16 *)mapLayout->primaryTileset->metatiles + metatile * 8, metatileLayerType);
} }
else else
{ {
BuyMenuDrawMapMetatile(i, j, (u16*)mapLayout->secondaryTileset->metatiles + ((metatile - NUM_METATILES_IN_PRIMARY) * 8), metatileLayerType); BuyMenuDrawMapMetatile(i, j, (u16 *)mapLayout->secondaryTileset->metatiles + ((metatile - NUM_METATILES_IN_PRIMARY) * 8), metatileLayerType);
} }
} }
} }

View File

@ -139,7 +139,7 @@ static bool8 FieldCB_ReturnToFieldStartMenu(void);
static const struct WindowTemplate sSafariBallsWindowTemplate = {0, 1, 1, 9, 4, 0xF, 8}; static const struct WindowTemplate sSafariBallsWindowTemplate = {0, 1, 1, 9, 4, 0xF, 8};
static const u8* const sPyramidFloorNames[FRONTIER_STAGES_PER_CHALLENGE + 1] = static const u8 *const sPyramidFloorNames[FRONTIER_STAGES_PER_CHALLENGE + 1] =
{ {
gText_Floor1, gText_Floor1,
gText_Floor2, gText_Floor2,

View File

@ -97,8 +97,8 @@ static void CloseTrainerCard(u8 task);
static bool8 PrintAllOnCardFront(void); static bool8 PrintAllOnCardFront(void);
static void DrawTrainerCardWindow(u8); static void DrawTrainerCardWindow(u8);
static void CreateTrainerCardTrainerPic(void); static void CreateTrainerCardTrainerPic(void);
static void DrawCardScreenBackground(u16*); static void DrawCardScreenBackground(u16 *);
static void DrawCardFrontOrBack(u16*); static void DrawCardFrontOrBack(u16 *);
static void DrawStarsAndBadgesOnCard(void); static void DrawStarsAndBadgesOnCard(void);
static void PrintTimeOnCard(void); static void PrintTimeOnCard(void);
static void FlipTrainerCard(void); static void FlipTrainerCard(void);
@ -147,7 +147,7 @@ static void BufferUnionRoomStats(void);
static void BufferLinkPokeblocksNum(void); static void BufferLinkPokeblocksNum(void);
static void BufferLinkContestNum(void); static void BufferLinkContestNum(void);
static void BufferBattleFacilityStats(void); static void BufferBattleFacilityStats(void);
static void PrintStatOnBackOfCard(u8 top, const u8* str1, u8* str2, const u8* color); static void PrintStatOnBackOfCard(u8 top, const u8 *str1, u8 *str2, const u8 *color);
static void LoadStickerGfx(void); static void LoadStickerGfx(void);
static u8 SetCardBgsAndPals(void); static u8 SetCardBgsAndPals(void);
static void DrawCardBackStats(void); static void DrawCardBackStats(void);
@ -772,7 +772,7 @@ void TrainerCard_GenerateCardForLinkPlayer(struct TrainerCard *trainerCard)
trainerCard->version = GAME_VERSION; trainerCard->version = GAME_VERSION;
SetPlayerCardData(trainerCard, CARD_TYPE_EMERALD); SetPlayerCardData(trainerCard, CARD_TYPE_EMERALD);
trainerCard->linkHasAllFrontierSymbols = HasAllFrontierSymbols(); trainerCard->linkHasAllFrontierSymbols = HasAllFrontierSymbols();
*((u16*)&trainerCard->linkPoints.frontier) = gSaveBlock2Ptr->frontier.cardBattlePoints; *((u16 *)&trainerCard->linkPoints.frontier) = gSaveBlock2Ptr->frontier.cardBattlePoints;
if (trainerCard->linkHasAllFrontierSymbols) if (trainerCard->linkHasAllFrontierSymbols)
trainerCard->stars++; trainerCard->stars++;
@ -799,7 +799,7 @@ void CopyTrainerCardData(struct TrainerCard *dst, struct TrainerCard *src, u8 ga
memcpy(dst, src, 0x60); memcpy(dst, src, 0x60);
dst->linkPoints.frontier = 0; dst->linkPoints.frontier = 0;
dst->hasAllFrontierSymbols = src->linkHasAllFrontierSymbols; dst->hasAllFrontierSymbols = src->linkHasAllFrontierSymbols;
dst->frontierBP = *((u16*)&src->linkPoints.frontier); dst->frontierBP = *((u16 *)&src->linkPoints.frontier);
break; break;
} }
} }
@ -996,7 +996,7 @@ static void BufferTextsVarsForCardPage2(void)
static void PrintNameOnCardFront(void) static void PrintNameOnCardFront(void)
{ {
u8 buffer[32]; u8 buffer[32];
u8* txtPtr; u8 *txtPtr;
txtPtr = StringCopy(buffer, gText_TrainerCardName); txtPtr = StringCopy(buffer, gText_TrainerCardName);
StringCopy(txtPtr, sData->trainerCard.playerName); StringCopy(txtPtr, sData->trainerCard.playerName);
ConvertInternationalString(txtPtr, sData->language); ConvertInternationalString(txtPtr, sData->language);
@ -1009,7 +1009,7 @@ static void PrintNameOnCardFront(void)
static void PrintIdOnCard(void) static void PrintIdOnCard(void)
{ {
u8 buffer[32]; u8 buffer[32];
u8* txtPtr; u8 *txtPtr;
s32 xPos; s32 xPos;
u32 top; u32 top;
txtPtr = StringCopy(buffer, gText_TrainerCardIDNo); txtPtr = StringCopy(buffer, gText_TrainerCardIDNo);
@ -1186,7 +1186,7 @@ static void BufferHofDebutTime(void)
} }
} }
static void PrintStatOnBackOfCard(u8 top, const u8* statName, u8* stat, const u8* color) static void PrintStatOnBackOfCard(u8 top, const u8 *statName, u8 *stat, const u8 *color)
{ {
static const u8 xOffsets[] = {8, 16}; static const u8 xOffsets[] = {8, 16};
static const u8 widths[] = {216, 216}; static const u8 widths[] = {216, 216};
@ -1471,7 +1471,7 @@ static void DrawCardScreenBackground(u16 *ptr)
CopyBgTilemapBufferToVram(2); CopyBgTilemapBufferToVram(2);
} }
static void DrawCardFrontOrBack(u16* ptr) static void DrawCardFrontOrBack(u16 *ptr)
{ {
s16 i, j; s16 i, j;
u16 *dst = sData->cardTilemapBuffer; u16 *dst = sData->cardTilemapBuffer;

View File

@ -1750,7 +1750,7 @@ static void Task_StartActivity(u8 taskId)
static void Task_RunScriptAndFadeToActivity(u8 taskId) static void Task_RunScriptAndFadeToActivity(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
u16 *sendBuff = (u16*)(gBlockSendBuffer); u16 *sendBuff = (u16 *)(gBlockSendBuffer);
switch (data[0]) switch (data[0])
{ {

View File

@ -253,7 +253,7 @@ u16 CalcCRC16WithTable(const u8 *data, u32 length)
return ~crc; return ~crc;
} }
u32 CalcByteArraySum(const u8* data, u32 length) u32 CalcByteArraySum(const u8 *data, u32 length)
{ {
u32 sum, i; u32 sum, i;
for (sum = 0, i = 0; i < length; i++) for (sum = 0, i = 0; i < length; i++)

View File

@ -140,7 +140,7 @@ static u8 GetLetterTableId(u8 letter)
#define KEY data[8] #define KEY data[8]
#define NUM_WALLPAPER_DATA_BYTES 9 #define NUM_WALLPAPER_DATA_BYTES 9
#define TO_BIT_OFFSET(i) (3 + (8 * (i))) // Convert a position in the phrase to a bit number into the wallpaper data array #define TO_BIT_OFFSET(i) (3 + (8 * (i))) // Convert a position in the phrase to a bit number into the wallpaper data array
static bool32 TryCalculateWallpaper(u16* backgroundClr, u16 *foregroundClr, u8 *iconId, u8 *patternId, u16 trainerId, u8 *phrase) static bool32 TryCalculateWallpaper(u16 *backgroundClr, u16 *foregroundClr, u8 *iconId, u8 *patternId, u16 trainerId, u8 *phrase)
{ {
s32 i; s32 i;
ALIGNED(2) u8 data[NUM_WALLPAPER_DATA_BYTES]; ALIGNED(2) u8 data[NUM_WALLPAPER_DATA_BYTES];
@ -186,10 +186,10 @@ static bool32 TryCalculateWallpaper(u16* backgroundClr, u16 *foregroundClr, u8 *
return FALSE; return FALSE;
// Successful phrase, save resulting wallpaper // Successful phrase, save resulting wallpaper
ptr = (u16*) &BG_COLOR_LO; ptr = (u16 *) &BG_COLOR_LO;
*backgroundClr = *ptr; *backgroundClr = *ptr;
ptr = (u16*) &FG_COLOR_LO; ptr = (u16 *) &FG_COLOR_LO;
*foregroundClr = *ptr; *foregroundClr = *ptr;
*iconId = ICON_ID; *iconId = ICON_ID;