mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Cleanup by syncing src/battle_script_commands.c with pokefirered
This commit is contained in:
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09af7422d5
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9caca17064
@ -53,17 +53,17 @@
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#define BATTLE_TYPE_MULTI (1 << 6)
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#define BATTLE_TYPE_SAFARI (1 << 7)
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#define BATTLE_TYPE_BATTLE_TOWER (1 << 8)
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#define BATTLE_TYPE_WALLY_TUTORIAL (1 << 9)
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#define BATTLE_TYPE_WALLY_TUTORIAL (1 << 9) // Used in pokefirered as BATTLE_TYPE_OLD_MAN_TUTORIAL.
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#define BATTLE_TYPE_ROAMER (1 << 10)
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#define BATTLE_TYPE_EREADER_TRAINER (1 << 11)
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#define BATTLE_TYPE_KYOGRE_GROUDON (1 << 12)
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#define BATTLE_TYPE_LEGENDARY (1 << 13)
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#define BATTLE_TYPE_REGI (1 << 14)
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#define BATTLE_TYPE_TWO_OPPONENTS (1 << 15)
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#define BATTLE_TYPE_DOME (1 << 16)
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#define BATTLE_TYPE_PALACE (1 << 17)
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#define BATTLE_TYPE_ARENA (1 << 18)
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#define BATTLE_TYPE_FACTORY (1 << 19)
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#define BATTLE_TYPE_TWO_OPPONENTS (1 << 15) // Used in pokefirered as BATTLE_TYPE_GHOST.
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#define BATTLE_TYPE_DOME (1 << 16) // Used in pokefirered as BATTLE_TYPE_POKEDUDE.
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#define BATTLE_TYPE_PALACE (1 << 17) // Used in pokefirered as BATTLE_TYPE_WILD_SCRIPTED.
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#define BATTLE_TYPE_ARENA (1 << 18) // Used in pokefirered as BATTLE_TYPE_LEGENDARY_FRLG.
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#define BATTLE_TYPE_FACTORY (1 << 19) // Used in pokefirered as BATTLE_TYPE_TRAINER_TOWER.
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#define BATTLE_TYPE_PIKE (1 << 20)
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#define BATTLE_TYPE_PYRAMID (1 << 21)
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#define BATTLE_TYPE_INGAME_PARTNER (1 << 22)
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@ -53,15 +53,15 @@
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#define BS_EFFECT_BATTLER 2
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#define BS_FAINTED 3
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#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
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#define BS_FAINTED_LINK_MULTIPLE_1 5
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#define BS_FAINTED_LINK_MULTIPLE_2 6
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#define BS_FAINTED_LINK_MULTIPLE_1 5 // for openpartyscreen
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#define BS_FAINTED_LINK_MULTIPLE_2 6 // for openpartyscreen
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#define BS_BATTLER_0 7
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#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
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#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
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#define BS_SCRIPTING 10
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#define BS_PLAYER1 11
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#define BS_OPPONENT1 12
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#define BS_PLAYER2 13
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#define BS_PLAYER2 13 // for Cmd_updatestatusicon
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#define BS_OPPONENT2 14
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// Cmd_accuracycheck
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@ -719,7 +719,7 @@ void BattleArena_AddSkillPoints(u8 battler)
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}
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else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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{
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if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[6] != 1)
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if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[MISS_TYPE] != 1)
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skillPoints[battler] -= 2;
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}
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else if ((gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) && (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE))
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@ -667,7 +667,8 @@ static const u8* const sMoveEffectBS_Ptrs[] =
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[MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil,
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};
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static const struct WindowTemplate sUnusedWinTemplate = {
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static const struct WindowTemplate sUnusedWinTemplate =
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{
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.bg = 0,
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.tilemapLeft = 1,
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.tilemapTop = 3,
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@ -1190,7 +1191,8 @@ static void Cmd_accuracycheck(void)
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static void Cmd_attackstring(void)
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{
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if (gBattleControllerExecFlags)
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return;
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return;
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if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
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{
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PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker);
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@ -1751,8 +1753,8 @@ static void Cmd_attackanimation(void)
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else
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{
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if ((gBattleMoves[gCurrentMove].target & MOVE_TARGET_BOTH
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|| gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY
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|| gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS)
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|| gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY
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|| gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS)
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&& gBattleScripting.animTargetsHit)
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{
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gBattlescriptCurrInstr++;
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@ -1777,8 +1779,8 @@ static void Cmd_attackanimation(void)
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multihit = gMultiHitCounter;
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BtlController_EmitMoveAnimation(BUFFER_A, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker], multihit);
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gBattleScripting.animTurn += 1;
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gBattleScripting.animTargetsHit += 1;
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gBattleScripting.animTurn++;
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gBattleScripting.animTargetsHit++;
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MarkBattlerForControllerExec(gBattlerAttacker);
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gBattlescriptCurrInstr++;
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}
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@ -2154,7 +2156,7 @@ static void Cmd_printfromtable(void)
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{
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if (gBattleControllerExecFlags == 0)
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{
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const u16 *ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1);
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const u16* ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1);
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ptr += gBattleCommunication[MULTISTRING_CHOOSER];
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PrepareStringBattle(*ptr, gBattlerAttacker);
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@ -2168,7 +2170,7 @@ static void Cmd_printselectionstringfromtable(void)
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{
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if (gBattleControllerExecFlags == 0)
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{
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const u16 *ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1);
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const u16* ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1);
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ptr += gBattleCommunication[MULTISTRING_CHOOSER];
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gActiveBattler = gBattlerAttacker;
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@ -2537,7 +2539,6 @@ void SetMoveEffect(bool8 primary, u8 certain)
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case MOVE_EFFECT_UPROAR:
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if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR))
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{
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gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
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gLockedMoves[gEffectBattler] = gCurrentMove;
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gBattleMons[gEffectBattler].status2 |= STATUS2_UPROAR_TURN((Random() & 3) + 2); // 2-5 turns
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@ -2641,7 +2642,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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case MOVE_EFFECT_EVS_MINUS_1:
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if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE,
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gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_1 + 1,
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affectsUser, 0))
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affectsUser, 0))
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{
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gBattlescriptCurrInstr++;
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}
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@ -2770,7 +2771,6 @@ void SetMoveEffect(bool8 primary, u8 certain)
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*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
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*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
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}
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}
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break;
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case MOVE_EFFECT_PREVENT_ESCAPE:
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@ -2834,7 +2834,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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case MOVE_EFFECT_KNOCK_OFF:
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if (gBattleMons[gEffectBattler].ability == ABILITY_STICKY_HOLD)
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{
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if (gBattleMons[gEffectBattler].item == 0)
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if (gBattleMons[gEffectBattler].item == ITEM_NONE)
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{
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gBattlescriptCurrInstr++;
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}
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@ -3446,7 +3446,7 @@ static void Cmd_getexp(void)
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gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
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gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
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}
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// What is else if?
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if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
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{
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gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
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@ -4246,7 +4246,7 @@ static void Cmd_moveend(void)
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effect = TRUE;
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gBattleScripting.moveendState++;
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break;
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case MOVEEND_ON_DAMAGE_ABILITIES: // Contact abilities and Color Change
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case MOVEEND_ON_DAMAGE_ABILITIES: // Such as abilities activating on contact(Poison Spore, Rough Skin, etc.).
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if (AbilityBattleEffects(ABILITYEFFECT_ON_DAMAGE, gBattlerTarget, 0, 0, 0))
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effect = TRUE;
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gBattleScripting.moveendState++;
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@ -4270,19 +4270,19 @@ static void Cmd_moveend(void)
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{
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if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
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{
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++gBattleScripting.moveendState;
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gBattleScripting.moveendState++;
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break;
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}
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*choicedMoveAtk = gChosenMove;
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}
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for (i = 0; i < MAX_MON_MOVES; ++i)
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk)
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break;
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}
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if (i == MAX_MON_MOVES)
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*choicedMoveAtk = MOVE_NONE;
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++gBattleScripting.moveendState;
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gBattleScripting.moveendState++;
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break;
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case MOVEEND_CHANGED_ITEMS: // changed held items
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for (i = 0; i < gBattlersCount; i++)
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@ -4653,7 +4653,7 @@ static void Cmd_switchinanim(void)
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| BATTLE_TYPE_RECORDED_LINK
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| BATTLE_TYPE_TRAINER_HILL
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| BATTLE_TYPE_FRONTIER)))
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HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
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HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
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gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]);
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@ -6225,19 +6225,19 @@ static void Cmd_jumpifplayerran(void)
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static void Cmd_hpthresholds(void)
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{
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u8 opposingBank;
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u8 opposingBattler;
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s32 result;
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if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
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{
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gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
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opposingBank = gActiveBattler ^ BIT_SIDE;
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opposingBattler = gActiveBattler ^ BIT_SIDE;
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result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP;
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result = gBattleMons[opposingBattler].hp * 100 / gBattleMons[opposingBattler].maxHP;
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if (result == 0)
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result = 1;
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if (result > 69 || !gBattleMons[opposingBank].hp)
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if (result > 69 || !gBattleMons[opposingBattler].hp)
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gBattleStruct->hpScale = 0;
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else if (result > 39)
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gBattleStruct->hpScale = 1;
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@ -6252,18 +6252,18 @@ static void Cmd_hpthresholds(void)
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static void Cmd_hpthresholds2(void)
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{
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u8 opposingBank;
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u8 opposingBattler;
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s32 result;
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u8 hpSwitchout;
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if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
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{
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gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
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opposingBank = gActiveBattler ^ BIT_SIDE;
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hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBank));
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result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout;
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opposingBattler = gActiveBattler ^ BIT_SIDE;
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hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBattler));
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result = (hpSwitchout - gBattleMons[opposingBattler].hp) * 100 / hpSwitchout;
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if (gBattleMons[opposingBank].hp >= hpSwitchout)
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if (gBattleMons[opposingBattler].hp >= hpSwitchout)
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gBattleStruct->hpScale = 0;
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else if (result <= 29)
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gBattleStruct->hpScale = 1;
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@ -6280,7 +6280,7 @@ static void Cmd_useitemonopponent(void)
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{
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gBattlerInMenuId = gBattlerAttacker;
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PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, TRUE);
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gBattlescriptCurrInstr += 1;
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gBattlescriptCurrInstr++;
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}
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static void Cmd_various(void)
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@ -6337,7 +6337,7 @@ static void Cmd_various(void)
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break;
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}
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if (i == MAX_MON_MOVES)
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*choicedMove = 0;
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*choicedMove = MOVE_NONE;
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}
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break;
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case VARIOUS_RESET_PLAYER_FAINTED:
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@ -6608,8 +6608,7 @@ static void Cmd_trymirrormove(void)
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{
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if (i != gBattlerAttacker)
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{
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move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0)
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| (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) << 8);
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move = T1_READ_16(i * 2 + gBattlerAttacker * 8 + gBattleStruct->lastTakenMoveFrom);
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if (move != MOVE_NONE && move != MOVE_UNAVAILABLE)
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{
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@ -6619,8 +6618,7 @@ static void Cmd_trymirrormove(void)
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}
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}
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move = *(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 0)
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| (*(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 1) << 8);
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move = T1_READ_16(gBattleStruct->lastTakenMove + gBattlerAttacker * 2);
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if (move != MOVE_NONE && move != MOVE_UNAVAILABLE)
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{
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@ -7026,7 +7024,6 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_DECREASE;
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else
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gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
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}
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}
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else // stat increase
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@ -7351,7 +7348,6 @@ static void Cmd_tryconversiontypechange(void) // randomly changes user's type to
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{
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do
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{
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while ((moveChecked = Random() & (MAX_MON_MOVES - 1)) >= validMoves);
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moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
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@ -7795,7 +7791,6 @@ static void Cmd_mimicattackcopy(void)
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else
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gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 5;
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PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
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gDisableStructs[gBattlerAttacker].mimickedMoves |= gBitTable[gCurrMovePos];
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@ -8166,7 +8161,6 @@ static void Cmd_trychoosesleeptalkmove(void)
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{
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unusableMovesBits |= gBitTable[i];
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}
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}
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unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~MOVE_LIMITATION_PP);
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@ -8611,7 +8605,6 @@ static void Cmd_magnitudedamagecalculation(void)
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magnitude = 10;
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}
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PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude)
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for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
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@ -8879,7 +8872,7 @@ static void Cmd_trydobeatup(void)
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&& GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2)
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&& GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG
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&& !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS))
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break;
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break;
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}
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if (gBattleCommunication[0] < PARTY_SIZE)
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{
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@ -9230,9 +9223,9 @@ static void Cmd_trysetroots(void) // ingrain
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static void Cmd_doubledamagedealtifdamaged(void)
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{
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if ((gProtectStructs[gBattlerAttacker].physicalDmg
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if ((gProtectStructs[gBattlerAttacker].physicalDmg != 0
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&& gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget)
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|| (gProtectStructs[gBattlerAttacker].specialDmg
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|| (gProtectStructs[gBattlerAttacker].specialDmg != 0
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&& gProtectStructs[gBattlerAttacker].specialBattlerId == gBattlerTarget))
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{
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gBattleScripting.dmgMultiplier = 2;
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@ -9485,7 +9478,7 @@ static void Cmd_switchoutabilities(void)
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{
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case ABILITY_NATURAL_CURE:
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gBattleMons[gActiveBattler].status1 = 0;
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BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE,
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BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE,
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gBitTable[*(gBattleStruct->battlerPartyIndexes + gActiveBattler)],
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sizeof(gBattleMons[gActiveBattler].status1),
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&gBattleMons[gActiveBattler].status1);
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@ -10164,7 +10157,7 @@ static void Cmd_trygivecaughtmonnick(void)
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active )
|
||||
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
|
||||
{
|
||||
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
|
@ -93,7 +93,7 @@ void HandleAction_UseMove(void)
|
||||
gBattleStruct->atkCancellerTracker = 0;
|
||||
gMoveResultFlags = 0;
|
||||
gMultiHitCounter = 0;
|
||||
gBattleCommunication[6] = 0;
|
||||
gBattleCommunication[MISS_TYPE] = 0;
|
||||
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
|
||||
|
||||
// choose move
|
||||
|
Loading…
Reference in New Issue
Block a user