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finish porting field_effect_helpers
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@ -3,23 +3,9 @@
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.section .rodata
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.align 2
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gUnknown_085CDC4C:: @ 85CDC4C
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.4byte sub_8154C7C
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.4byte sub_8154CA0
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gUnknown_085CDC54:: @ 85CDC54
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.4byte sub_815547C
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.4byte sub_81554AC
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.4byte sub_815550C
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gUnknown_085CDC60:: @ 85CDC60
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.byte 0, 0, 1, 2, 3, 0, 0, 1, 1
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.byte 0
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.align 1
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gUnknown_085CDC6A:: @ 85CDC6A
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.2byte 3, 7
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gUnknown_085CDC6E:: @ 85CDC6E
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@the following might be unref, not sure
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.byte 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x01, 0x02, 0x02, 0x01, 0x02, 0x02, 0x01, 0x02, 0x02, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0x00, 0x00
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@ -192,6 +192,8 @@ u8 GetLedgeJumpDirection(s16, s16, u8);
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void CameraObjectSetFollowedObjectId(u8 objectId);
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u16 GetObjectPaletteTag(u8 palSlot);
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void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible);
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s16 sub_809773C(s16 a1);
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s16 sub_8097728(s16 a1);
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void MovementType_None(struct Sprite *);
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void MovementType_LookAround(struct Sprite *);
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@ -202,7 +202,6 @@ SECTIONS {
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src/save.o(.text);
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src/mystery_event_script.o(.text);
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src/field_effect_helpers.o(.text);
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asm/field_effect_helpers.o(.text);
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src/contest_ai.o(.text);
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src/battle_anim_sound_tasks.o(.text);
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src/battle_controller_safari.o(.text);
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