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Merge pull request #1675 from AsparagusEduardo/booleanStandard
Using boolean for flags
This commit is contained in:
commit
86ad65df76
@ -145,8 +145,8 @@ struct ProtectStruct
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u32 powderSelfDmg:1;
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u32 usedThroatChopPreventedMove:1;
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u32 statRaised:1;
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u32 micle:1;
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u32 custap:1; // also quick claw
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u32 usedMicleBerry:1;
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u32 usedCustapBerry:1; // also quick claw
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u32 touchedProtectLike:1;
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u32 disableEjectPack:1;
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u32 statFell:1;
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@ -3084,35 +3084,35 @@ void FaintClearSetData(void)
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memset(&gDisableStructs[gActiveBattler], 0, sizeof(struct DisableStruct));
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gProtectStructs[gActiveBattler].protected = 0;
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gProtectStructs[gActiveBattler].spikyShielded = 0;
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gProtectStructs[gActiveBattler].kingsShielded = 0;
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gProtectStructs[gActiveBattler].banefulBunkered = 0;
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gProtectStructs[gActiveBattler].obstructed = 0;
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gProtectStructs[gActiveBattler].endured = 0;
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gProtectStructs[gActiveBattler].noValidMoves = 0;
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gProtectStructs[gActiveBattler].helpingHand = 0;
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gProtectStructs[gActiveBattler].bounceMove = 0;
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gProtectStructs[gActiveBattler].stealMove = 0;
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gProtectStructs[gActiveBattler].prlzImmobility = 0;
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gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
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gProtectStructs[gActiveBattler].targetAffected = 0;
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gProtectStructs[gActiveBattler].chargingTurn = 0;
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gProtectStructs[gActiveBattler].protected = FALSE;
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gProtectStructs[gActiveBattler].spikyShielded = FALSE;
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gProtectStructs[gActiveBattler].kingsShielded = FALSE;
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gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
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gProtectStructs[gActiveBattler].obstructed = FALSE;
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gProtectStructs[gActiveBattler].endured = FALSE;
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gProtectStructs[gActiveBattler].noValidMoves = FALSE;
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gProtectStructs[gActiveBattler].helpingHand = FALSE;
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gProtectStructs[gActiveBattler].bounceMove = FALSE;
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gProtectStructs[gActiveBattler].stealMove = FALSE;
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gProtectStructs[gActiveBattler].prlzImmobility = FALSE;
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gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE;
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gProtectStructs[gActiveBattler].targetAffected = FALSE;
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gProtectStructs[gActiveBattler].chargingTurn = FALSE;
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gProtectStructs[gActiveBattler].fleeFlag = 0;
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gProtectStructs[gActiveBattler].usedImprisonedMove = 0;
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gProtectStructs[gActiveBattler].loveImmobility = 0;
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gProtectStructs[gActiveBattler].usedDisabledMove = 0;
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gProtectStructs[gActiveBattler].usedTauntedMove = 0;
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gProtectStructs[gActiveBattler].flag2Unknown = 0;
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gProtectStructs[gActiveBattler].flinchImmobility = 0;
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gProtectStructs[gActiveBattler].notFirstStrike = 0;
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gProtectStructs[gActiveBattler].usedHealBlockedMove = 0;
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gProtectStructs[gActiveBattler].usesBouncedMove = 0;
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gProtectStructs[gActiveBattler].usedGravityPreventedMove = 0;
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gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = 0;
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gProtectStructs[gActiveBattler].statRaised = 0;
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gProtectStructs[gActiveBattler].statFell = 0;
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gProtectStructs[gActiveBattler].pranksterElevated = 0;
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gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE;
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gProtectStructs[gActiveBattler].loveImmobility = FALSE;
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gProtectStructs[gActiveBattler].usedDisabledMove = FALSE;
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gProtectStructs[gActiveBattler].usedTauntedMove = FALSE;
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gProtectStructs[gActiveBattler].flag2Unknown = FALSE;
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gProtectStructs[gActiveBattler].flinchImmobility = FALSE;
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gProtectStructs[gActiveBattler].notFirstStrike = FALSE;
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gProtectStructs[gActiveBattler].usedHealBlockedMove = FALSE;
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gProtectStructs[gActiveBattler].usesBouncedMove = FALSE;
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gProtectStructs[gActiveBattler].usedGravityPreventedMove = FALSE;
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gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = FALSE;
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gProtectStructs[gActiveBattler].statRaised = FALSE;
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gProtectStructs[gActiveBattler].statFell = FALSE;
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gProtectStructs[gActiveBattler].pranksterElevated = FALSE;
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gDisableStructs[gActiveBattler].isFirstTurn = 2;
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@ -4426,7 +4426,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
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|| (!IsAbilityOnOpposingSide(battler1, ABILITY_UNNERVE)
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&& holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY
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&& HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
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gProtectStructs[battler1].custap = TRUE;
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gProtectStructs[battler1].usedCustapBerry = TRUE;
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// Battler 2
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speedBattler2 = GetBattlerTotalSpeedStat(battler2);
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@ -4440,7 +4440,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
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|| (!IsAbilityOnOpposingSide(battler2, ABILITY_UNNERVE)
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&& holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY
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&& HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
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gProtectStructs[battler2].custap = TRUE;
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gProtectStructs[battler2].usedCustapBerry = TRUE;
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if (!ignoreChosenMoves)
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{
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@ -4460,9 +4460,9 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
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strikesFirst = 0;
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else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw)
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strikesFirst = 1;
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else if (gProtectStructs[battler1].custap && !gProtectStructs[battler2].custap)
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else if (gProtectStructs[battler1].usedCustapBerry && !gProtectStructs[battler2].usedCustapBerry)
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strikesFirst = 0;
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else if (gProtectStructs[battler2].custap && !gProtectStructs[battler1].custap)
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else if (gProtectStructs[battler2].usedCustapBerry && !gProtectStructs[battler1].usedCustapBerry)
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strikesFirst = 1;
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else if (holdEffectBattler1 == HOLD_EFFECT_LAGGING_TAIL && holdEffectBattler2 != HOLD_EFFECT_LAGGING_TAIL)
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strikesFirst = 1;
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@ -4623,10 +4623,10 @@ static void TurnValuesCleanUp(bool8 var0)
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{
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if (var0)
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{
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gProtectStructs[gActiveBattler].protected = 0;
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gProtectStructs[gActiveBattler].spikyShielded = 0;
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gProtectStructs[gActiveBattler].kingsShielded = 0;
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gProtectStructs[gActiveBattler].banefulBunkered = 0;
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gProtectStructs[gActiveBattler].protected = FALSE;
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gProtectStructs[gActiveBattler].spikyShielded = FALSE;
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gProtectStructs[gActiveBattler].kingsShielded = FALSE;
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gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
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}
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else
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{
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@ -4721,14 +4721,14 @@ static void CheckQuickClaw_CustapBerryActivation(void)
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gBattleStruct->quickClawBattlerId++;
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if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
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&& gChosenMoveByBattler[gActiveBattler] != MOVE_FOCUS_PUNCH // quick claw message doesn't need to activate here
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&& (gProtectStructs[gActiveBattler].custap || gProtectStructs[gActiveBattler].quickDraw)
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&& (gProtectStructs[gActiveBattler].usedCustapBerry || gProtectStructs[gActiveBattler].quickDraw)
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&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
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&& !(gDisableStructs[gBattlerAttacker].truantCounter)
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&& !(gProtectStructs[gActiveBattler].noValidMoves))
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{
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if (gProtectStructs[gActiveBattler].custap)
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if (gProtectStructs[gActiveBattler].usedCustapBerry)
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{
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gProtectStructs[gActiveBattler].custap = FALSE;
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gProtectStructs[gActiveBattler].usedCustapBerry = FALSE;
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gLastUsedItem = gBattleMons[gActiveBattler].item;
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PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
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if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
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@ -5138,7 +5138,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
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gBattleStruct->dynamicMoveType = 0;
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gBattleStruct->ateBoost[battlerAtk] = 0;
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gSpecialStatuses[battlerAtk].gemBoost = 0;
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gSpecialStatuses[battlerAtk].gemBoost = FALSE;
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if (gBattleMoves[move].effect == EFFECT_WEATHER_BALL)
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{
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@ -5236,7 +5236,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
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&& moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
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{
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gSpecialStatuses[battlerAtk].gemParam = GetBattlerHoldEffectParam(battlerAtk);
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gSpecialStatuses[battlerAtk].gemBoost = 1;
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gSpecialStatuses[battlerAtk].gemBoost = TRUE;
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}
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}
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@ -1436,8 +1436,8 @@ static void Cmd_attackcanceler(void)
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&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
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{
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PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
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gProtectStructs[gBattlerTarget].bounceMove = 0;
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gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
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gProtectStructs[gBattlerTarget].bounceMove = FALSE;
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gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker, TRUE))
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{
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@ -1457,7 +1457,7 @@ static void Cmd_attackcanceler(void)
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&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
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{
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RecordAbilityBattle(gBattlerTarget, ABILITY_MAGIC_BOUNCE);
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gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
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gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
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gBattleCommunication[MULTISTRING_CHOOSER] = 1;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
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@ -1469,7 +1469,7 @@ static void Cmd_attackcanceler(void)
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if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
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{
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PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
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gProtectStructs[gBattlerByTurnOrder[i]].stealMove = 0;
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gProtectStructs[gBattlerByTurnOrder[i]].stealMove = FALSE;
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gBattleScripting.battler = gBattlerByTurnOrder[i];
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_SnatchedMove;
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@ -1479,7 +1479,7 @@ static void Cmd_attackcanceler(void)
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if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
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{
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gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0;
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gSpecialStatuses[gBattlerTarget].lightningRodRedirected = FALSE;
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gLastUsedAbility = ABILITY_LIGHTNING_ROD;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_TookAttack;
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@ -1487,7 +1487,7 @@ static void Cmd_attackcanceler(void)
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}
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else if (gSpecialStatuses[gBattlerTarget].stormDrainRedirected)
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{
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gSpecialStatuses[gBattlerTarget].stormDrainRedirected = 0;
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gSpecialStatuses[gBattlerTarget].stormDrainRedirected = FALSE;
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gLastUsedAbility = ABILITY_STORM_DRAIN;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_TookAttack;
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@ -1499,7 +1499,7 @@ static void Cmd_attackcanceler(void)
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&& gBattleMoves[gCurrentMove].effect != EFFECT_SUCKER_PUNCH)
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{
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if (gBattleMoves[gCurrentMove].flags & FLAG_MAKES_CONTACT)
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gProtectStructs[gBattlerAttacker].touchedProtectLike = 1;
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gProtectStructs[gBattlerAttacker].touchedProtectLike = TRUE;
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CancelMultiTurnMoves(gBattlerAttacker);
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gMoveResultFlags |= MOVE_RESULT_MISSED;
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gLastLandedMoves[gBattlerTarget] = 0;
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@ -1682,9 +1682,9 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move)
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else if (atkHoldEffect == HOLD_EFFECT_ZOOM_LENS && GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef));
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calc = (calc * (100 + atkParam)) / 100;
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if (gProtectStructs[battlerAtk].micle)
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if (gProtectStructs[battlerAtk].usedMicleBerry)
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{
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gProtectStructs[battlerAtk].micle = FALSE;
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gProtectStructs[battlerAtk].usedMicleBerry = FALSE;
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if (atkAbility == ABILITY_RIPEN)
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calc = (calc * 140) / 100; // ripen gives 40% acc boost
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else
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@ -1789,7 +1789,7 @@ static void Cmd_ppreduce(void)
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if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos])
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{
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gProtectStructs[gBattlerAttacker].notFirstStrike = 1;
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gProtectStructs[gBattlerAttacker].notFirstStrike = TRUE;
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// For item Metronome, echoed voice
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if (gCurrentMove == gLastResultingMoves[gBattlerAttacker]
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&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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@ -1936,17 +1936,17 @@ static void Cmd_adjustdamage(void)
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if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
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{
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RecordItemEffectBattle(gBattlerTarget, holdEffect);
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gSpecialStatuses[gBattlerTarget].focusBanded = 1;
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gSpecialStatuses[gBattlerTarget].focusBanded = TRUE;
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}
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else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
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{
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RecordItemEffectBattle(gBattlerTarget, holdEffect);
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gSpecialStatuses[gBattlerTarget].focusSashed = 1;
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gSpecialStatuses[gBattlerTarget].focusSashed = TRUE;
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}
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else if (GetBattlerAbility(gBattlerTarget) == ABILITY_STURDY && BATTLER_MAX_HP(gBattlerTarget))
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{
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RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
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gSpecialStatuses[gBattlerTarget].sturdied = 1;
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gSpecialStatuses[gBattlerTarget].sturdied = TRUE;
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}
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if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE
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@ -2026,7 +2026,7 @@ static void Cmd_multihitresultmessage(void)
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if (gMoveResultFlags & MOVE_RESULT_STURDIED)
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{
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gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
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gSpecialStatuses[gBattlerTarget].sturdied = 0; // Delete this line to make Sturdy last for the duration of the whole move turn.
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gSpecialStatuses[gBattlerTarget].sturdied = FALSE; // Delete this line to make Sturdy last for the duration of the whole move turn.
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
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return;
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@ -2036,8 +2036,8 @@ static void Cmd_multihitresultmessage(void)
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gLastUsedItem = gBattleMons[gBattlerTarget].item;
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gPotentialItemEffectBattler = gBattlerTarget;
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gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
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gSpecialStatuses[gBattlerTarget].focusBanded = 0; // Delete this line to make Focus Band last for the duration of the whole move turn.
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gSpecialStatuses[gBattlerTarget].focusSashed = 0; // Delete this line to make Focus Sash last for the duration of the whole move turn.
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gSpecialStatuses[gBattlerTarget].focusBanded = FALSE; // Delete this line to make Focus Band last for the duration of the whole move turn.
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gSpecialStatuses[gBattlerTarget].focusSashed = FALSE; // Delete this line to make Focus Sash last for the duration of the whole move turn.
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
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return;
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@ -2049,7 +2049,7 @@ static void Cmd_multihitresultmessage(void)
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if (gSpecialStatuses[gBattlerTarget].berryReduced
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&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
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{
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gSpecialStatuses[gBattlerTarget].berryReduced = 0;
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gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
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}
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@ -2401,7 +2401,7 @@ static void Cmd_resultmessage(void)
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else if (gMoveResultFlags & MOVE_RESULT_STURDIED)
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{
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gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
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gSpecialStatuses[gBattlerTarget].sturdied = 0;
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gSpecialStatuses[gBattlerTarget].sturdied = FALSE;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
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return;
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@ -2443,7 +2443,7 @@ static void Cmd_resultmessage(void)
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&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
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{
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gLastUsedItem = gBattleMons[gBattlerTarget].item;
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gSpecialStatuses[gBattlerTarget].berryReduced = 0;
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gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
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}
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@ -2693,7 +2693,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
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statusChanged = TRUE;
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break;
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case STATUS1_BURN:
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if (gCurrentMove == MOVE_BURNING_JEALOUSY && gProtectStructs[gEffectBattler].statRaised == 0)
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if (gCurrentMove == MOVE_BURNING_JEALOUSY && !gProtectStructs[gEffectBattler].statRaised)
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break;
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if ((GetBattlerAbility(gEffectBattler) == ABILITY_WATER_VEIL || GetBattlerAbility(gEffectBattler) == ABILITY_WATER_BUBBLE)
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@ -2958,7 +2958,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
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case MOVE_EFFECT_CHARGING:
|
||||
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
|
||||
gLockedMoves[gEffectBattler] = gCurrentMove;
|
||||
gProtectStructs[gEffectBattler].chargingTurn = 1;
|
||||
gProtectStructs[gEffectBattler].chargingTurn = TRUE;
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
case MOVE_EFFECT_WRAP:
|
||||
@ -3292,15 +3292,15 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||
case MOVE_EFFECT_FEINT:
|
||||
if (IS_BATTLER_PROTECTED(gBattlerTarget))
|
||||
{
|
||||
gProtectStructs[gBattlerTarget].protected = 0;
|
||||
gProtectStructs[gBattlerTarget].protected = FALSE;
|
||||
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_WIDE_GUARD);
|
||||
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_QUICK_GUARD);
|
||||
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_CRAFTY_SHIELD);
|
||||
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_MAT_BLOCK);
|
||||
gProtectStructs[gBattlerTarget].spikyShielded = 0;
|
||||
gProtectStructs[gBattlerTarget].kingsShielded = 0;
|
||||
gProtectStructs[gBattlerTarget].banefulBunkered = 0;
|
||||
gProtectStructs[gBattlerTarget].obstructed = 0;
|
||||
gProtectStructs[gBattlerTarget].spikyShielded = FALSE;
|
||||
gProtectStructs[gBattlerTarget].kingsShielded = FALSE;
|
||||
gProtectStructs[gBattlerTarget].banefulBunkered = FALSE;
|
||||
gProtectStructs[gBattlerTarget].obstructed = FALSE;
|
||||
if (gCurrentMove == MOVE_FEINT)
|
||||
{
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
@ -4853,7 +4853,7 @@ static void Cmd_moveend(void)
|
||||
{
|
||||
if (gProtectStructs[gBattlerTarget].spikyShielded && GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
|
||||
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
@ -4864,7 +4864,7 @@ static void Cmd_moveend(void)
|
||||
}
|
||||
else if (gProtectStructs[gBattlerTarget].kingsShielded)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
|
||||
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
|
||||
i = gBattlerAttacker;
|
||||
gBattlerAttacker = gBattlerTarget;
|
||||
gBattlerTarget = i; // gBattlerTarget and gBattlerAttacker are swapped in order to activate Defiant, if applicable
|
||||
@ -4875,7 +4875,7 @@ static void Cmd_moveend(void)
|
||||
}
|
||||
else if (gProtectStructs[gBattlerTarget].banefulBunkered)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
|
||||
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
|
||||
gBattleScripting.moveEffect = MOVE_EFFECT_POISON | MOVE_EFFECT_AFFECTS_USER;
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_BANEFUL_BUNKER);
|
||||
BattleScriptPushCursor();
|
||||
@ -5035,7 +5035,7 @@ static void Cmd_moveend(void)
|
||||
BtlController_EmitSpriteInvisibility(0, FALSE);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
|
||||
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = TRUE;
|
||||
gBattleScripting.moveendState++;
|
||||
return;
|
||||
}
|
||||
@ -5141,7 +5141,7 @@ static void Cmd_moveend(void)
|
||||
// Set a flag if move hits either target (for throat spray that can't check damage)
|
||||
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
||||
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||||
gProtectStructs[gBattlerAttacker].targetAffected = 1;
|
||||
gProtectStructs[gBattlerAttacker].targetAffected = TRUE;
|
||||
|
||||
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
||||
&& gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||||
@ -5339,7 +5339,7 @@ static void Cmd_moveend(void)
|
||||
{
|
||||
gBattleScripting.savedBattler = gBattlerTarget | 0x4;
|
||||
gBattleScripting.savedBattler |= (gBattlerAttacker << 4);
|
||||
gSpecialStatuses[gBattlerAttacker].dancerUsedMove = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].dancerUsedMove = TRUE;
|
||||
}
|
||||
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
|
||||
{
|
||||
@ -5387,13 +5387,13 @@ static void Cmd_moveend(void)
|
||||
*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].instructedChosenTarget & 0x3;
|
||||
if (gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget)
|
||||
*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget & 0x3;
|
||||
gProtectStructs[gBattlerAttacker].usesBouncedMove = 0;
|
||||
gProtectStructs[gBattlerAttacker].targetAffected = 0;
|
||||
gProtectStructs[gBattlerAttacker].usesBouncedMove = FALSE;
|
||||
gProtectStructs[gBattlerAttacker].targetAffected = FALSE;
|
||||
gBattleStruct->ateBoost[gBattlerAttacker] = 0;
|
||||
gStatuses3[gBattlerAttacker] &= ~(STATUS3_ME_FIRST);
|
||||
gSpecialStatuses[gBattlerAttacker].gemBoost = 0;
|
||||
gSpecialStatuses[gBattlerAttacker].gemBoost = FALSE;
|
||||
gSpecialStatuses[gBattlerAttacker].damagedMons = 0;
|
||||
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
|
||||
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
|
||||
gBattleScripting.moveEffect = 0;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
@ -7665,9 +7665,9 @@ static void Cmd_various(void)
|
||||
gBattleCommunication[0] = FALSE;
|
||||
break;
|
||||
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
|
||||
gSpecialStatuses[gActiveBattler].intimidatedMon = 0;
|
||||
gSpecialStatuses[gActiveBattler].traced = 0;
|
||||
gSpecialStatuses[gActiveBattler].switchInAbilityDone = 0;
|
||||
gSpecialStatuses[gActiveBattler].intimidatedMon = FALSE;
|
||||
gSpecialStatuses[gActiveBattler].traced = FALSE;
|
||||
gSpecialStatuses[gActiveBattler].switchInAbilityDone = FALSE;
|
||||
break;
|
||||
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
|
||||
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
|
||||
@ -9045,32 +9045,32 @@ static void Cmd_setprotectlike(void)
|
||||
{
|
||||
if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].endured = 1;
|
||||
gProtectStructs[gBattlerAttacker].endured = TRUE;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BRACED_ITSELF;
|
||||
}
|
||||
else if (gCurrentMove == MOVE_DETECT || gCurrentMove == MOVE_PROTECT)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].protected = 1;
|
||||
gProtectStructs[gBattlerAttacker].protected = TRUE;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
||||
}
|
||||
else if (gCurrentMove == MOVE_SPIKY_SHIELD)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].spikyShielded = 1;
|
||||
gProtectStructs[gBattlerAttacker].spikyShielded = TRUE;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
||||
}
|
||||
else if (gCurrentMove == MOVE_KINGS_SHIELD)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].kingsShielded = 1;
|
||||
gProtectStructs[gBattlerAttacker].kingsShielded = TRUE;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
||||
}
|
||||
else if (gCurrentMove == MOVE_BANEFUL_BUNKER)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].banefulBunkered = 1;
|
||||
gProtectStructs[gBattlerAttacker].banefulBunkered = TRUE;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
||||
}
|
||||
else if (gCurrentMove == MOVE_OBSTRUCT)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].obstructed = 1;
|
||||
gProtectStructs[gBattlerAttacker].obstructed = TRUE;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
}
|
||||
|
||||
@ -9235,7 +9235,7 @@ static void Cmd_trymirrormove(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
}
|
||||
@ -9604,7 +9604,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
||||
BattleScriptPush(BS_ptr);
|
||||
gBattleScripting.battler = gActiveBattler;
|
||||
gBattlescriptCurrInstr = BattleScript_MistProtected;
|
||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
||||
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
|
||||
}
|
||||
}
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
@ -9634,7 +9634,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
||||
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
|
||||
gLastUsedAbility = GetBattlerAbility(gActiveBattler);
|
||||
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
||||
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
|
||||
}
|
||||
}
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
@ -9654,7 +9654,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
||||
gBattlerAbility = index - 1;
|
||||
gBattlescriptCurrInstr = BattleScript_FlowerVeilProtectsRet;
|
||||
gLastUsedAbility = ABILITY_FLOWER_VEIL;
|
||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
||||
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
|
||||
}
|
||||
}
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
@ -9728,7 +9728,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
||||
}
|
||||
else
|
||||
{
|
||||
gProtectStructs[gActiveBattler].statFell = 1; // Eject pack, lash out
|
||||
gProtectStructs[gActiveBattler].statFell = TRUE; // Eject pack, lash out
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
|
||||
}
|
||||
}
|
||||
@ -9771,7 +9771,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
||||
else
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
|
||||
gProtectStructs[gActiveBattler].statRaised = 1;
|
||||
gProtectStructs[gActiveBattler].statRaised = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
@ -10226,12 +10226,12 @@ static void Cmd_tryKO(void)
|
||||
if (holdEffect == HOLD_EFFECT_FOCUS_BAND
|
||||
&& (Random() % 100) < GetBattlerHoldEffectParam(gBattlerTarget))
|
||||
{
|
||||
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
|
||||
gSpecialStatuses[gBattlerTarget].focusBanded = TRUE;
|
||||
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
||||
}
|
||||
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
|
||||
{
|
||||
gSpecialStatuses[gBattlerTarget].focusSashed = 1;
|
||||
gSpecialStatuses[gBattlerTarget].focusSashed = TRUE;
|
||||
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
||||
}
|
||||
|
||||
@ -10645,7 +10645,7 @@ static void Cmd_counterdamagecalculator(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
}
|
||||
@ -10670,7 +10670,7 @@ static void Cmd_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the phy
|
||||
}
|
||||
else
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
}
|
||||
@ -11160,7 +11160,7 @@ static void Cmd_trysetspikes(void)
|
||||
|
||||
if (gSideTimers[targetSide].spikesAmount == 3)
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
else
|
||||
@ -11855,7 +11855,7 @@ static void Cmd_trysethelpinghand(void)
|
||||
&& !gProtectStructs[gBattlerAttacker].helpingHand
|
||||
&& !gProtectStructs[gBattlerTarget].helpingHand)
|
||||
{
|
||||
gProtectStructs[gBattlerTarget].helpingHand = 1;
|
||||
gProtectStructs[gBattlerTarget].helpingHand = TRUE;
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
else
|
||||
@ -12275,28 +12275,28 @@ static void Cmd_assistattackselect(void)
|
||||
static void Cmd_trysetmagiccoat(void)
|
||||
{
|
||||
gBattlerTarget = gBattlerAttacker;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
||||
{
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].bounceMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].bounceMove = TRUE;
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_trysetsnatch(void) // snatch
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
||||
{
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].stealMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].stealMove = TRUE;
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
}
|
||||
@ -13286,7 +13286,7 @@ static void Cmd_metalburstdamagecalculator(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
}
|
||||
|
@ -256,7 +256,7 @@ void HandleAction_UseMove(void)
|
||||
// choose move
|
||||
if (gProtectStructs[gBattlerAttacker].noValidMoves)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].noValidMoves = 0;
|
||||
gProtectStructs[gBattlerAttacker].noValidMoves = FALSE;
|
||||
gCurrentMove = gChosenMove = MOVE_STRUGGLE;
|
||||
gHitMarker |= HITMARKER_NO_PPDEDUCT;
|
||||
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
|
||||
@ -388,9 +388,9 @@ void HandleAction_UseMove(void)
|
||||
gActiveBattler = gBattlerByTurnOrder[var];
|
||||
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
|
||||
if (gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD)
|
||||
gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
|
||||
gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE;
|
||||
else if (gBattleMons[gActiveBattler].ability == ABILITY_STORM_DRAIN)
|
||||
gSpecialStatuses[gActiveBattler].stormDrainRedirected = 1;
|
||||
gSpecialStatuses[gActiveBattler].stormDrainRedirected = TRUE;
|
||||
gBattlerTarget = gActiveBattler;
|
||||
}
|
||||
}
|
||||
@ -1618,7 +1618,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1633,7 +1633,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1648,7 +1648,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1663,7 +1663,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveThroatChopInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1678,7 +1678,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMoveInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1693,7 +1693,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGravityInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1708,7 +1708,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveHealBlockInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1723,7 +1723,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1754,7 +1754,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1768,7 +1768,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1796,7 +1796,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1859,12 +1859,12 @@ bool8 AreAllMovesUnusable(void)
|
||||
|
||||
if (unusable == 0xF) // All moves are unusable.
|
||||
{
|
||||
gProtectStructs[gActiveBattler].noValidMoves = 1;
|
||||
gProtectStructs[gActiveBattler].noValidMoves = TRUE;
|
||||
gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
gProtectStructs[gActiveBattler].noValidMoves = 0;
|
||||
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
|
||||
}
|
||||
|
||||
return (unusable == 0xF);
|
||||
@ -3269,7 +3269,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_FLINCH: // flinch
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].flinchImmobility = 1;
|
||||
gProtectStructs[gBattlerAttacker].flinchImmobility = TRUE;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
@ -3280,7 +3280,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_DISABLED: // disabled move
|
||||
if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].usedDisabledMove = TRUE;
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
|
||||
@ -3292,7 +3292,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_HEAL_BLOCKED:
|
||||
if (gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(gBattlerAttacker, gCurrentMove))
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = TRUE;
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedHealBlockPrevents;
|
||||
@ -3304,7 +3304,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_GRAVITY:
|
||||
if (gFieldStatuses & STATUS_FIELD_GRAVITY && IsGravityPreventingMove(gCurrentMove))
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = TRUE;
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedGravityPrevents;
|
||||
@ -3316,7 +3316,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_TAUNTED: // taunt
|
||||
if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].usedTauntedMove = TRUE;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
@ -3327,7 +3327,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_IMPRISONED: // imprisoned
|
||||
if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedImprisonedMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].usedImprisonedMove = TRUE;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
@ -3346,7 +3346,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = TRUE;
|
||||
gBattlerTarget = gBattlerAttacker;
|
||||
gBattleMoveDamage = CalculateMoveDamage(MOVE_NONE, gBattlerAttacker, gBattlerAttacker, TYPE_MYSTERY, 40, FALSE, FALSE, TRUE);
|
||||
gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1;
|
||||
gProtectStructs[gBattlerAttacker].confusionSelfDmg = TRUE;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
}
|
||||
else
|
||||
@ -3368,7 +3368,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_PARALYSED: // paralysis
|
||||
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
|
||||
gProtectStructs[gBattlerAttacker].prlzImmobility = TRUE;
|
||||
// This is removed in Emerald for some reason
|
||||
//CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
|
||||
@ -3389,7 +3389,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
{
|
||||
BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack);
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
gProtectStructs[gBattlerAttacker].loveImmobility = 1;
|
||||
gProtectStructs[gBattlerAttacker].loveImmobility = TRUE;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
}
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
|
||||
@ -3469,7 +3469,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||||
if (moveType == TYPE_FIRE)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].powderSelfDmg = 1;
|
||||
gProtectStructs[gBattlerAttacker].powderSelfDmg = TRUE;
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedPowder;
|
||||
effect = 1;
|
||||
@ -3480,7 +3480,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_THROAT_CHOP:
|
||||
if (gDisableStructs[gBattlerAttacker].throatChopTimer && gBattleMoves[gCurrentMove].flags & FLAG_SOUND)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = TRUE;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsThroatChopPrevented;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
@ -4015,7 +4015,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_MOLDBREAKER;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4024,7 +4024,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TERAVOLT;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4033,7 +4033,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TURBOBLAZE;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4043,7 +4043,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
{
|
||||
gDisableStructs[battler].slowStartTimer = 5;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SLOWSTART;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4052,7 +4052,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_UNNERVE;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4062,7 +4062,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ASONE;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_ActivateAsOne);
|
||||
effect++;
|
||||
}
|
||||
@ -4074,7 +4074,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
u32 i;
|
||||
gEffectBattler = BATTLE_PARTNER(battler);
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_CURIOUS_MEDICINE;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4104,7 +4104,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (effect)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ANTICIPATION;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
}
|
||||
}
|
||||
@ -4112,7 +4112,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
case ABILITY_FRISK:
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_FriskActivates); // Try activate
|
||||
effect++;
|
||||
}
|
||||
@ -4122,7 +4122,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
{
|
||||
ForewarnChooseMove(battler);
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FOREWARN;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4152,7 +4152,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
else
|
||||
statId = STAT_SPATK;
|
||||
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
|
||||
if (CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
|
||||
{
|
||||
@ -4169,7 +4169,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PRESSURE;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4178,7 +4178,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_DARKAURA;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4187,7 +4187,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FAIRYAURA;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4196,7 +4196,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_AURABREAK;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4205,7 +4205,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_COMATOSE;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4214,7 +4214,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone && TryRemoveScreens(battler))
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SCREENCLEANER;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4303,7 +4303,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!(gSpecialStatuses[battler].intimidatedMon))
|
||||
{
|
||||
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_INTIMIDATED;
|
||||
gSpecialStatuses[battler].intimidatedMon = 1;
|
||||
gSpecialStatuses[battler].intimidatedMon = TRUE;
|
||||
}
|
||||
break;
|
||||
case ABILITY_FORECAST:
|
||||
@ -4319,14 +4319,14 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!(gSpecialStatuses[battler].traced))
|
||||
{
|
||||
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_TRACED;
|
||||
gSpecialStatuses[battler].traced = 1;
|
||||
gSpecialStatuses[battler].traced = TRUE;
|
||||
}
|
||||
break;
|
||||
case ABILITY_CLOUD_NINE:
|
||||
case ABILITY_AIR_LOCK:
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_AnnounceAirLockCloudNine);
|
||||
effect++;
|
||||
}
|
||||
@ -4344,7 +4344,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
case ABILITY_INTREPID_SWORD:
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
SET_STATCHANGER(STAT_ATK, 1, FALSE);
|
||||
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
|
||||
effect++;
|
||||
@ -4353,7 +4353,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
case ABILITY_DAUNTLESS_SHIELD:
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
SET_STATCHANGER(STAT_DEF, 1, FALSE);
|
||||
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
|
||||
effect++;
|
||||
@ -4799,7 +4799,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
|| CompareStat(battler, STAT_DEF, MIN_STAT_STAGE, CMP_GREATER_THAN))) // Don't activate if defense cannot be lowered
|
||||
{
|
||||
if (gBattleMoves[gCurrentMove].effect == EFFECT_HIT_ESCAPE && CanBattlerSwitch(gBattlerAttacker))
|
||||
gProtectStructs[battler].disableEjectPack = 1; // Set flag for target
|
||||
gProtectStructs[battler].disableEjectPack = TRUE; // Set flag for target
|
||||
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_WeakArmorActivates;
|
||||
@ -5248,7 +5248,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
&& gBattlerAttacker != battler)
|
||||
{
|
||||
// Set bit and save Dancer mon's original target
|
||||
gSpecialStatuses[battler].dancerUsedMove = 1;
|
||||
gSpecialStatuses[battler].dancerUsedMove = TRUE;
|
||||
gSpecialStatuses[battler].dancerOriginalTarget = *(gBattleStruct->moveTarget + battler) | 0x4;
|
||||
gBattleStruct->atkCancellerTracker = 0;
|
||||
gBattlerAttacker = gBattlerAbility = battler;
|
||||
@ -5855,7 +5855,7 @@ static u8 TrySetMicleBerry(u32 battlerId, u32 itemId, bool32 end2)
|
||||
{
|
||||
if (HasEnoughHpToEatBerry(battlerId, 4, itemId))
|
||||
{
|
||||
gProtectStructs[battlerId].micle = TRUE; // battler's next attack has increased accuracy
|
||||
gProtectStructs[battlerId].usedMicleBerry = TRUE; // battler's next attack has increased accuracy
|
||||
|
||||
if (end2)
|
||||
{
|
||||
@ -6257,7 +6257,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
|
||||
if (effect)
|
||||
{
|
||||
gSpecialStatuses[battlerId].switchInItemDone = 1;
|
||||
gSpecialStatuses[battlerId].switchInItemDone = TRUE;
|
||||
gActiveBattler = gBattlerAttacker = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId;
|
||||
switch (effect)
|
||||
{
|
||||
@ -7113,7 +7113,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
|
||||
{
|
||||
targetBattler ^= BIT_FLANK;
|
||||
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
|
||||
gSpecialStatuses[targetBattler].lightningRodRedirected = 1;
|
||||
gSpecialStatuses[targetBattler].lightningRodRedirected = TRUE;
|
||||
}
|
||||
else if (gBattleMoves[move].type == TYPE_WATER
|
||||
&& IsAbilityOnOpposingSide(gBattlerAttacker, ABILITY_STORM_DRAIN)
|
||||
@ -7121,7 +7121,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
|
||||
{
|
||||
targetBattler ^= BIT_FLANK;
|
||||
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
|
||||
gSpecialStatuses[targetBattler].stormDrainRedirected = 1;
|
||||
gSpecialStatuses[targetBattler].stormDrainRedirected = TRUE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -7648,7 +7648,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
|
||||
basePower *= 2;
|
||||
break;
|
||||
case EFFECT_ASSURANCE:
|
||||
if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg != 0)
|
||||
if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg)
|
||||
basePower *= 2;
|
||||
break;
|
||||
case EFFECT_TRUMP_CARD:
|
||||
@ -8549,7 +8549,7 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
|
||||
else
|
||||
MulModifier(&finalModifier, UQ_4_12(0.5));
|
||||
if (updateFlags)
|
||||
gSpecialStatuses[battlerDef].berryReduced = 1;
|
||||
gSpecialStatuses[battlerDef].berryReduced = TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user