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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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AgustinGDLV 2022-05-07 09:36:03 -07:00 committed by GitHub
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@ -352,6 +352,7 @@
#define EVO_SPECIFIC_MAP 32 // Pokémon levels up on specified map #define EVO_SPECIFIC_MAP 32 // Pokémon levels up on specified map
#define EVO_LEVEL_NATURE_AMPED 33 // Pokémon reaches the specified level, it has a Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky nature. #define EVO_LEVEL_NATURE_AMPED 33 // Pokémon reaches the specified level, it has a Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky nature.
#define EVO_LEVEL_NATURE_LOW_KEY 34 // Pokémon reaches the specified level, it has a Lonely, Bold, Relaxed, Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful nature. #define EVO_LEVEL_NATURE_LOW_KEY 34 // Pokémon reaches the specified level, it has a Lonely, Bold, Relaxed, Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful nature.
#define EVO_CRITICAL_HITS 35 // Pokémon performs specified number of critical hits in one battle
#define EVO_SCRIPT_TRIGGER_DMG 36 // Pokémon has specified HP below max, then player interacts trigger #define EVO_SCRIPT_TRIGGER_DMG 36 // Pokémon has specified HP below max, then player interacts trigger
#define EVO_DARK_SCROLL 37 // interacts with Scroll of Darkness #define EVO_DARK_SCROLL 37 // interacts with Scroll of Darkness
#define EVO_WATER_SCROLL 38 // interacts with Scroll of Waters #define EVO_WATER_SCROLL 38 // interacts with Scroll of Waters
@ -363,6 +364,7 @@
#define EVO_MODE_TRADE 1 #define EVO_MODE_TRADE 1
#define EVO_MODE_ITEM_USE 2 #define EVO_MODE_ITEM_USE 2
#define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve #define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve
#define EVO_MODE_BATTLE_SPECIAL 4
#define EVO_MODE_OVERWORLD_SPECIAL 5 #define EVO_MODE_OVERWORLD_SPECIAL 5
// Form change types // Form change types