Fix Parental Bond Super Fang

Min damage should be 2
This commit is contained in:
BuffelSaft 2021-11-02 16:56:12 +13:00
parent 4faa077641
commit 8af882348a

View File

@ -796,7 +796,7 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef)
dmg = 0;
// Two hits of Super Fang halves HP twice, leaving target with 25% HP
else if (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND)
dmg = max(1, gBattleMons[battlerDef].hp * 3 / 4);
dmg = max(2, gBattleMons[battlerDef].hp * 3 / 4);
else
dmg = max(1, gBattleMons[battlerDef].hp / 2);
break;