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More documentation in battle_main
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@ -346,8 +346,8 @@ struct BattleTvMovePoints
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struct MultiPartnerEnigmaBerry
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{
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u8 field_0;
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u8 field_1;
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u8 versionSignatureLo;
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u8 versionSignatureHi;
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u8 vsScreenHealthFlagsLo;
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u8 vsScreenHealthFlagsHi;
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struct BattleEnigmaBerry battleEnigmaBerry;
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@ -37,7 +37,7 @@ struct Main
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/*0x439*/ u8 oamLoadDisabled:1;
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/*0x439*/ u8 inBattle:1;
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/*0x439*/ u8 field_439_x4:1;
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/*0x439*/ u8 isFrontierBattle:1;
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};
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extern const u8 gGameVersion;
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@ -22,9 +22,9 @@ u8 GetRecordedBattleFrontierFacility(void);
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u8 GetRecordedBattleFronterBrainSymbol(void);
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void RecordedBattle_SaveParties(void);
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u8 GetActiveBattlerLinkPlayerGender(void);
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void sub_8185F84(void);
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void sub_8185F90(u16 arg0);
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u8 sub_8185FAC(void);
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void RecordedBattle_ClearFrontierPassFlag(void);
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void RecordedBattle_SetFrontierPassFlagFromHword(u16 arg0);
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u8 RecordedBattle_GetFrontierPassFlag(void);
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u8 GetBattleSceneInRecordedBattle(void);
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u8 GetTextSpeedInRecordedBattle(void);
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void RecordedBattle_CopyBattlerMoves(void);
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@ -576,7 +576,7 @@ void CB2_InitBattle(void)
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AllocateBattleResources();
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AllocateBattleSpritesData();
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AllocateMonSpritesGfx();
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sub_8185F84();
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RecordedBattle_ClearFrontierPassFlag();
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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@ -882,52 +882,56 @@ static void SetAllPlayersBerryData(void)
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}
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}
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static void sub_8036EB8(u8 arg0, u8 arg1)
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// This was inlined in Ruby/Sapphire
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static void FindLinkBattleMaster(u8 numPlayers, u8 multiPlayerId)
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{
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u8 var = 0;
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u8 found = 0;
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if (gBlockRecvBuffer[0][0] == 256)
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// If player 1 is playing the minimum version, player 1 is master.
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if (gBlockRecvBuffer[0][0] == 0x100)
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{
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if (arg1 == 0)
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if (multiPlayerId == 0)
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gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
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else
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gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
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var++;
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found++;
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}
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if (var == 0)
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if (found == 0)
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{
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// If multiple different versions are being used, player 1 is master.
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s32 i;
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for (i = 0; i < arg0; i++)
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for (i = 0; i < numPlayers; i++)
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{
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if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0])
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break;
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}
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if (i == arg0)
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if (i == numPlayers)
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{
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if (arg1 == 0)
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if (multiPlayerId == 0)
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gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
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else
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gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
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var++;
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found++;
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}
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if (var == 0)
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if (found == 0)
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{
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for (i = 0; i < arg0; i++)
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// Lowest index player with the highest game version is master.
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for (i = 0; i < numPlayers; i++)
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{
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if (gBlockRecvBuffer[i][0] == 0x300)
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if (gBlockRecvBuffer[i][0] == 0x300 && i != multiPlayerId)
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{
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if (i != arg1 && i < arg1)
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if (i < multiPlayerId)
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break;
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}
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if (gBlockRecvBuffer[i][0] > 0x300 && i != arg1)
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if (gBlockRecvBuffer[i][0] > 0x300 && i != multiPlayerId)
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break;
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}
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if (i == arg0)
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if (i == numPlayers)
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gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
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else
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gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
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@ -970,8 +974,9 @@ static void CB2_HandleStartBattle(void)
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{
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if (IsLinkTaskFinished())
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{
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.field_0) = 0;
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.field_1) = 3;
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// 0x300
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureLo) = 0;
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureHi) = 3;
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BufferPartyVsScreenHealth_AtStart();
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SetPlayerBerryDataInBattleStruct();
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@ -1002,7 +1007,7 @@ static void CB2_HandleStartBattle(void)
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u8 taskId;
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ResetBlockReceivedFlags();
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sub_8036EB8(2, playerMultiplayerId);
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FindLinkBattleMaster(2, playerMultiplayerId);
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SetAllPlayersBerryData();
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taskId = CreateTask(InitLinkBattleVsScreen, 0);
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gTasks[taskId].data[1] = 0x10E;
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@ -1010,8 +1015,8 @@ static void CB2_HandleStartBattle(void)
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gTasks[taskId].data[5] = 0;
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gTasks[taskId].data[3] = gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsLo | (gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsHi << 8);
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gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1];
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sub_8185F90(gBlockRecvBuffer[playerMultiplayerId][1]);
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sub_8185F90(gBlockRecvBuffer[enemyMultiplayerId][1]);
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RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[playerMultiplayerId][1]);
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RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[enemyMultiplayerId][1]);
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SetDeoxysStats();
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gBattleCommunication[MULTIUSE_STATE]++;
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}
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@ -1178,8 +1183,9 @@ static void CB2_HandleStartMultiPartnerBattle(void)
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if (IsLinkTaskFinished())
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{
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.field_0) = 0;
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.field_1) = 3;
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// 0x300
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureLo) = 0;
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureHi) = 3;
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BufferPartyVsScreenHealth_AtStart();
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SetPlayerBerryDataInBattleStruct();
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SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.multiPartnerEnigmaBerry, sizeof(gBattleStruct->multiBuffer.multiPartnerEnigmaBerry));
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@ -1204,7 +1210,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
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u8 taskId;
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ResetBlockReceivedFlags();
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sub_8036EB8(2, playerMultiplayerId);
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FindLinkBattleMaster(2, playerMultiplayerId);
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SetAllPlayersBerryData();
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taskId = CreateTask(InitLinkBattleVsScreen, 0);
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gTasks[taskId].data[1] = 0x10E;
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@ -1565,8 +1571,9 @@ static void CB2_HandleStartMultiBattle(void)
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{
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if (IsLinkTaskFinished())
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{
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.field_0) = 0;
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.field_1) = 3;
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// 0x300
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureLo) = 0;
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureHi) = 3;
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BufferPartyVsScreenHealth_AtStart();
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SetPlayerBerryDataInBattleStruct();
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@ -1589,7 +1596,7 @@ static void CB2_HandleStartMultiBattle(void)
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if ((GetBlockReceivedStatus() & 0xF) == 0xF)
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{
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ResetBlockReceivedFlags();
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sub_8036EB8(4, playerMultiplayerId);
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FindLinkBattleMaster(4, playerMultiplayerId);
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SetAllPlayersBerryData();
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SetDeoxysStats();
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var = CreateTask(InitLinkBattleVsScreen, 0);
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@ -1601,7 +1608,7 @@ static void CB2_HandleStartMultiBattle(void)
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for (id = 0; id < MAX_LINK_PLAYERS; id++)
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{
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sub_8185F90(gBlockRecvBuffer[id][1]);
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RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[id][1]);
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switch (gLinkPlayers[id].id)
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{
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case 0:
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@ -2248,7 +2255,7 @@ static void EndLinkBattleInSteps(void)
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{
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u8 monsCount;
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gMain.field_439_x4 = sub_8185FAC();
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gMain.isFrontierBattle = RecordedBattle_GetFrontierPassFlag();
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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monsCount = 4;
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@ -2264,7 +2271,7 @@ static void EndLinkBattleInSteps(void)
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FreeAllWindowBuffers();
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SetMainCallback2(sub_80392A8);
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}
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else if (!gMain.field_439_x4)
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else if (!gMain.isFrontierBattle)
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{
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SetMainCallback2(gMain.savedCallback);
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FreeBattleResources();
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@ -2328,9 +2335,9 @@ static void EndLinkBattleInSteps(void)
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gBattleCommunication[MULTIUSE_STATE]++;
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break;
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case 9:
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if (!gMain.field_439_x4 || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
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if (!gMain.isFrontierBattle || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
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{
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gMain.field_439_x4 = 0;
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gMain.isFrontierBattle = 0;
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SetMainCallback2(gMain.savedCallback);
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FreeBattleResources();
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FreeBattleSpritesData();
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@ -2426,7 +2433,7 @@ static void sub_803939C(void)
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gBattleCommunication[MULTIUSE_STATE]++;
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break;
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case 1:
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if (gMain.field_439_x4 && gReceivedRemoteLinkPlayers == 0)
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if (gMain.isFrontierBattle && gReceivedRemoteLinkPlayers == 0)
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CreateTask(Task_ReconnectWithLinkPlayers, 5);
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gBattleCommunication[MULTIUSE_STATE]++;
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break;
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@ -2496,7 +2503,7 @@ static void sub_803939C(void)
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if (IsLinkTaskFinished() == TRUE)
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{
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
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if (gMain.field_439_x4)
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if (gMain.isFrontierBattle)
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{
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SetLinkStandbyCallback();
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BattlePutTextOnWindow(gText_LinkStandby3, 0);
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@ -2507,15 +2514,15 @@ static void sub_803939C(void)
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case 8:
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if (--gBattleCommunication[1] == 0)
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{
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if (gMain.field_439_x4 && !gWirelessCommType)
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if (gMain.isFrontierBattle && !gWirelessCommType)
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SetCloseLinkCallback();
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gBattleCommunication[MULTIUSE_STATE]++;
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}
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break;
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case 9:
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if (!gMain.field_439_x4 || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
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if (!gMain.isFrontierBattle || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
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{
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gMain.field_439_x4 = 0;
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gMain.isFrontierBattle = 0;
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if (!gPaletteFade.active)
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{
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SetMainCallback2(gMain.savedCallback);
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@ -2545,7 +2552,7 @@ static void sub_803939C(void)
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case 11:
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if (IsLinkTaskFinished() == TRUE && !IsTextPrinterActive(0) && --gBattleCommunication[1] == 0)
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{
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if (gMain.field_439_x4)
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if (gMain.isFrontierBattle)
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{
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SetLinkStandbyCallback();
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BattlePutTextOnWindow(gText_LinkStandby3, 0);
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@ -2557,7 +2564,7 @@ static void sub_803939C(void)
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case 7:
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if (!IsTextPrinterActive(0))
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{
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if (gMain.field_439_x4)
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if (gMain.isFrontierBattle)
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{
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if (IsLinkTaskFinished() == TRUE)
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{
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@ -84,7 +84,7 @@ EWRAM_DATA static u8 sFrontierFacility = 0;
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EWRAM_DATA static u8 sFrontierBrainSymbol = 0;
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EWRAM_DATA static MainCallback sCallback2_AfterRecordedBattle = NULL;
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EWRAM_DATA u8 gRecordedBattleMultiplayerId = 0;
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EWRAM_DATA static u8 sUnknown_0203C7B5 = 0;
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EWRAM_DATA static u8 sFrontierPassFlag = 0;
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EWRAM_DATA static u8 sBattleScene = 0;
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EWRAM_DATA static u8 sTextSpeed = 0;
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EWRAM_DATA static u32 sBattleFlags = 0;
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@ -687,19 +687,20 @@ u8 GetActiveBattlerLinkPlayerGender(void)
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return 0;
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}
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void sub_8185F84(void)
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void RecordedBattle_ClearFrontierPassFlag(void)
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{
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sUnknown_0203C7B5 = 0;
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sFrontierPassFlag = 0;
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}
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void sub_8185F90(u16 arg0)
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// Set sFrontierPassFlag to received state of FLAG_SYS_FRONTIER_PASS
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void RecordedBattle_SetFrontierPassFlagFromHword(u16 arg0)
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{
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sUnknown_0203C7B5 |= (arg0 & 0x8000) >> 0xF;
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sFrontierPassFlag |= (arg0 & 0x8000) >> 15;
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}
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u8 sub_8185FAC(void)
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u8 RecordedBattle_GetFrontierPassFlag(void)
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{
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return sUnknown_0203C7B5;
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return sFrontierPassFlag;
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}
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u8 GetBattleSceneInRecordedBattle(void)
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