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Merge pull request #1849 from BuffelSaft/pastel_veil2
Add Pastel Veil, fix Corrosion and Poison Touch
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commit
90ddc8d706
@ -2581,6 +2581,18 @@ BattleScript_AromaVeilProtects:
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orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
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goto BattleScript_MoveEnd
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BattleScript_PastelVeilProtectsRet::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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printstring STRINGID_PASTELVEILPROTECTED
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_PastelVeilProtects:
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call BattleScript_PastelVeilProtectsRet
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orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
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goto BattleScript_MoveEnd
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BattleScript_LeafGuardProtectsRet::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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@ -3081,6 +3093,7 @@ BattleScript_EffectToxic::
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ppreduce
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jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
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jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
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jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
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jumpifflowerveil BattleScript_FlowerVeilProtects
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jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
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jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
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@ -3108,6 +3121,7 @@ BattleScript_AlreadyPoisoned::
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BattleScript_ImmunityProtected::
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copybyte gEffectBattler, gBattlerTarget
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call BattleScript_AbilityPopUp
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setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
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call BattleScript_PSNPrevention
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goto BattleScript_MoveEnd
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@ -3436,6 +3450,7 @@ BattleScript_EffectPoison::
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ppreduce
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jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
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jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
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jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
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jumpifflowerveil BattleScript_FlowerVeilProtects
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jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
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jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
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@ -8978,3 +8993,27 @@ BattleScript_DarkTypePreventsPrankster::
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waitmessage B_WAIT_TIME_LONG
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orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
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goto BattleScript_MoveEnd
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BattleScript_PastelVeilActivates::
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setbyte gBattleCommunication, 0
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setbyte gBattleCommunication + 1, 0
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BattleScript_PastelVeil_TryCurePoison:
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jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_PastelVeilCurePoison
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goto BattleScript_PastelVeilLoopIncrement
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BattleScript_PastelVeilCurePoison:
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jumpifbyte CMP_NOT_EQUAL, gBattleCommunication + 1, 0x0, BattleScript_PastelVeilCurePoisonNoPopUp
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call BattleScript_AbilityPopUp
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setbyte gBattleCommunication + 1, 1
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BattleScript_PastelVeilCurePoisonNoPopUp: @ Only show Pastel Veil pop up once if it cures two mons
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printfromtable gSwitchInAbilityStringIds
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waitmessage B_WAIT_TIME_LONG
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curestatus BS_TARGET
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updatestatusicon BS_TARGET
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BattleScript_PastelVeilLoopIncrement:
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jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_PastelVeilEnd
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addbyte gBattleCommunication, 1
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jumpifnoally BS_TARGET, BattleScript_PastelVeilEnd
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setallytonexttarget BattleScript_PastelVeil_TryCurePoison
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goto BattleScript_PastelVeilEnd
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BattleScript_PastelVeilEnd:
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end3
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@ -406,5 +406,6 @@ extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
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extern const u8 BattleScript_WanderingSpiritActivates[];
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extern const u8 BattleScript_MirrorArmorReflect[];
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extern const u8 BattleScript_GooeyActivates[];
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extern const u8 BattleScript_PastelVeilActivates[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -168,7 +168,7 @@ bool32 IsEntrainmentBannedAbilityAttacker(u16 ability);
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bool32 IsEntrainmentTargetOrSimpleBeamBannedAbility(u16 ability);
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bool32 CanSleep(u8 battlerId);
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bool32 CanBePoisoned(u8 battlerId);
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bool32 CanBePoisoned(u8 battlerAttacker, u8 battlerTarget);
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bool32 CanBeBurned(u8 battlerId);
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bool32 CanBeParalyzed(u8 battlerId);
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bool32 CanBeFrozen(u8 battlerId);
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@ -599,8 +599,10 @@
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#define STRINGID_BROKETHROUGHPROTECTION 596
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#define STRINGID_ABILITYALLOWSONLYMOVE 597
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#define STRINGID_SWAPPEDABILITIES 598
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#define STRINGID_PASTELVEILPROTECTED 599
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#define STRINGID_PASTELVEILENTERS 600
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#define BATTLESTRINGS_COUNT 599
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#define BATTLESTRINGS_COUNT 601
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// The below IDs are all indexes into battle message tables,
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// used to determine which of a set of messages to print.
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@ -835,6 +837,7 @@
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#define B_MSG_SWITCHIN_SCREENCLEANER 12
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#define B_MSG_SWITCHIN_ASONE 13
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#define B_MSG_SWITCHIN_CURIOUS_MEDICINE 14
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#define B_MSG_SWITCHIN_PASTEL_VEIL 15
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// gMentalHerbCureStringIds
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#define B_MSG_MENTALHERBCURE_INFATUATION 0
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@ -2616,7 +2616,7 @@ bool32 AI_CanPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move,
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bool32 AI_CanBePoisoned(u8 battler, u16 ability)
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{
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if (ability == ABILITY_IMMUNITY
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|| ability == ABILITY_PASTEL_VEIL
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|| IsAbilityOnSide(battler, ABILITY_PASTEL_VEIL)
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|| gBattleMons[battler].status1 & STATUS1_ANY
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|| IsAbilityStatusProtected(battler)
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|| gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD)
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@ -725,9 +725,13 @@ static const u8 sText_ButHoopaCantUseIt[] = _("But Hoopa can't use it\nthe way i
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static const u8 sText_BrokeThroughProtection[] = _("It broke through the\n{B_DEF_NAME_WITH_PREFIX}'s protection!");
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static const u8 sText_AbilityAllowsOnlyMove[] = _("{B_ATK_ABILITY} allows the\nuse of only {B_CURRENT_MOVE}!\p");
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static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped Abilities\nwith its target!");
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static const u8 sText_PastelVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected\nby a pastel veil!");
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static const u8 sText_PastelVeilEnters[] = _("{B_DEF_NAME_WITH_PREFIX} was cured\nof its poisoning!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_PASTELVEILENTERS - 12] = sText_PastelVeilEnters,
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[STRINGID_PASTELVEILPROTECTED -12] = sText_PastelVeilProtected,
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[STRINGID_SWAPPEDABILITIES - 12] = sText_SwappedAbilities,
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[STRINGID_ABILITYALLOWSONLYMOVE - 12] = sText_AbilityAllowsOnlyMove,
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[STRINGID_BROKETHROUGHPROTECTION - 12] = sText_BrokeThroughProtection,
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@ -1375,6 +1379,7 @@ const u16 gSwitchInAbilityStringIds[] =
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[B_MSG_SWITCHIN_SCREENCLEANER] = STRINGID_SCREENCLEANERENTERS,
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[B_MSG_SWITCHIN_ASONE] = STRINGID_ASONEENTERS,
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[B_MSG_SWITCHIN_CURIOUS_MEDICINE] = STRINGID_CURIOUSMEDICINEENTERS,
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[B_MSG_SWITCHIN_PASTEL_VEIL] = STRINGID_PASTELVEILENTERS,
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};
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const u16 gMissStringIds[] =
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@ -2685,9 +2685,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT;
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RESET_RETURN
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}
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if (!CanPoisonType(gBattleScripting.battler, gEffectBattler))
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break;
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if (!CanBePoisoned(gEffectBattler))
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if (!CanBePoisoned(gBattleScripting.battler, gEffectBattler))
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break;
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statusChanged = TRUE;
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@ -2812,11 +2810,8 @@ void SetMoveEffect(bool32 primary, u32 certain)
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}
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if (gBattleMons[gEffectBattler].status1)
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break;
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if (CanPoisonType(gBattleScripting.battler, gEffectBattler))
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if (CanBePoisoned(gBattleScripting.battler, gEffectBattler))
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{
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if (!CanBePoisoned(gEffectBattler))
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break;
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// It's redundant, because at this point we know the status1 value is 0.
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gBattleMons[gEffectBattler].status1 &= ~(STATUS1_TOXIC_POISON);
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gBattleMons[gEffectBattler].status1 &= ~(STATUS1_POISON);
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@ -7269,9 +7264,8 @@ static void HandleTerrainMove(u32 moveEffect)
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bool32 CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
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{
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return (GetBattlerAbility(battlerAttacker) == ABILITY_CORROSION
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|| !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON)
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|| IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
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return ((GetBattlerAbility(battlerAttacker) == ABILITY_CORROSION && gBattleMoves[gCurrentMove].split == SPLIT_STATUS)
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|| !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON) || IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
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}
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bool32 CanParalyzeType(u8 battlerAttacker, u8 battlerTarget)
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@ -4079,6 +4079,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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effect++;
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}
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break;
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case ABILITY_PASTEL_VEIL:
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if (!gSpecialStatuses[battler].switchInAbilityDone)
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{
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gBattlerTarget = battler;
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PASTEL_VEIL;
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BattleScriptPushCursorAndCallback(BattleScript_PastelVeilActivates);
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effect++;
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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}
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break;
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case ABILITY_ANTICIPATION:
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if (!gSpecialStatuses[battler].switchInAbilityDone)
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{
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@ -5013,7 +5023,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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&& gBattleMons[gBattlerAttacker].hp != 0
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& TARGET_TURN_DAMAGED
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&& CanBePoisoned(gBattlerAttacker)
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&& CanBePoisoned(gBattlerAttacker, gBattlerTarget)
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&& IsMoveMakingContact(move, gBattlerAttacker)
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&& (Random() % 3) == 0)
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{
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@ -5200,8 +5210,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& gBattleMons[gBattlerTarget].hp != 0
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& CanBePoisoned(gBattlerTarget)
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&& CanBePoisoned(gBattlerAttacker, gBattlerTarget)
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&& IsMoveMakingContact(move, gBattlerAttacker)
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&& TARGET_TURN_DAMAGED // Need to actually hit the target
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&& (Random() % 3) == 0)
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{
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gBattleScripting.moveEffect = MOVE_EFFECT_POISON;
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@ -5641,18 +5652,19 @@ bool32 CanSleep(u8 battlerId)
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return TRUE;
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}
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bool32 CanBePoisoned(u8 battlerId)
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bool32 CanBePoisoned(u8 battlerAttacker, u8 battlerTarget)
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{
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u16 ability = GetBattlerAbility(battlerId);
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if (IS_BATTLER_OF_TYPE(battlerId, TYPE_POISON)
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|| IS_BATTLER_OF_TYPE(battlerId, TYPE_STEEL)
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|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_SAFEGUARD
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|| gBattleMons[battlerId].status1 & STATUS1_ANY
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u16 ability = GetBattlerAbility(battlerTarget);
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if (!(CanPoisonType(battlerAttacker, battlerTarget))
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|| gSideStatuses[GetBattlerSide(battlerTarget)] & SIDE_STATUS_SAFEGUARD
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|| gBattleMons[battlerTarget].status1 & STATUS1_ANY
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|| ability == ABILITY_IMMUNITY
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|| ability == ABILITY_COMATOSE
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|| gBattleMons[battlerId].status1 & STATUS1_ANY
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|| IsAbilityStatusProtected(battlerId)
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|| IsBattlerTerrainAffected(battlerId, STATUS_FIELD_MISTY_TERRAIN))
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|| IsAbilityOnSide(battlerTarget, ABILITY_PASTEL_VEIL)
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|| gBattleMons[battlerTarget].status1 & STATUS1_ANY
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|| IsAbilityStatusProtected(battlerTarget)
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|| IsBattlerTerrainAffected(battlerTarget, STATUS_FIELD_MISTY_TERRAIN))
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return FALSE;
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return TRUE;
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}
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