mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
Defined a hold effect for every battle-related item, and added all the missing items' data.
This commit is contained in:
parent
e77960d2f3
commit
90e94f50d9
@ -100,7 +100,14 @@
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#define HOLD_EFFECT_ADAMANT_ORB 94
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#define HOLD_EFFECT_LUSTROUS_ORB 95
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#define HOLD_EFFECT_GRISEOUS_ORB 96
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#define HOLD_EFFECT_RESIST_BERRY 97
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#define HOLD_EFFECT_GRACIDEA 97
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#define HOLD_EFFECT_RESIST_BERRY 98
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#define HOLD_EFFECT_POWER_BRACER 99
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#define HOLD_EFFECT_POWER_BELT 100
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#define HOLD_EFFECT_POWER_LENS 101
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#define HOLD_EFFECT_POWER_BAND 102
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#define HOLD_EFFECT_POWER_ANKLET 103
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#define HOLD_EFFECT_POWER_WEIGHT 104
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// Gen5 hold effects
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#define HOLD_EFFECT_FLOAT_STONE 115
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@ -130,6 +137,23 @@
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#define HOLD_EFFECT_TERRAIN_EXTENDER 150
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#define HOLD_EFFECT_SEEDS 151
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#define HOLD_EFFECT_ADRENALINE_ORB 152
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#define HOLD_EFFECT_BUG_MEMORY 153
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#define HOLD_EFFECT_DARK_MEMORY 154
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#define HOLD_EFFECT_DRAGON_MEMORY 155
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#define HOLD_EFFECT_ELECTRIC_MEMORY 156
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#define HOLD_EFFECT_FAIRY_MEMORY 157
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#define HOLD_EFFECT_FIGHTING_MEMORY 158
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#define HOLD_EFFECT_FIRE_MEMORY 159
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#define HOLD_EFFECT_FLYING_MEMORY 160
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#define HOLD_EFFECT_GHOST_MEMORY 161
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#define HOLD_EFFECT_GRASS_MEMORY 162
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#define HOLD_EFFECT_GROUND_MEMORY 163
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#define HOLD_EFFECT_ICE_MEMORY 164
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#define HOLD_EFFECT_POISON_MEMORY 165
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#define HOLD_EFFECT_PSYCHIC_MEMORY 166
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#define HOLD_EFFECT_ROCK_MEMORY 167
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#define HOLD_EFFECT_STEEL_MEMORY 168
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#define HOLD_EFFECT_WATER_MEMORY 169
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#define HOLD_EFFECT_CHOICE(holdEffect)((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS))
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401
src/data/items.h
401
src/data/items.h
@ -3288,7 +3288,7 @@ const struct Item gItems[] =
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.name = _("Power Bracer"),
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.itemId = ITEM_POWER_BRACER,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
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.holdEffect = HOLD_EFFECT_POWER_BRACER,
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.description = sPowerBracerDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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@ -3301,7 +3301,7 @@ const struct Item gItems[] =
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.name = _("Power Belt"),
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.itemId = ITEM_POWER_BELT,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
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.holdEffect = HOLD_EFFECT_POWER_BELT,
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.description = sPowerBeltDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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@ -3314,7 +3314,7 @@ const struct Item gItems[] =
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.name = _("Power Lens"),
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.itemId = ITEM_POWER_LENS,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
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.holdEffect = HOLD_EFFECT_POWER_LENS,
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.description = sPowerLensDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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@ -3327,7 +3327,7 @@ const struct Item gItems[] =
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.name = _("Power Band"),
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.itemId = ITEM_POWER_BAND,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
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.holdEffect = HOLD_EFFECT_POWER_BAND,
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.description = sPowerBandDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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@ -3340,7 +3340,7 @@ const struct Item gItems[] =
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.name = _("Power Anklet"),
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.itemId = ITEM_POWER_ANKLET,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
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.holdEffect = HOLD_EFFECT_POWER_ANKLET,
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.description = sPowerAnkletDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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@ -3353,7 +3353,7 @@ const struct Item gItems[] =
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.name = _("Power Weight"),
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.itemId = ITEM_POWER_WEIGHT,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
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.holdEffect = HOLD_EFFECT_POWER_WEIGHT,
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.description = sPowerWeightDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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@ -3945,32 +3945,6 @@ const struct Item gItems[] =
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.secondaryId = 0,
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},
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[ITEM_ROOT_FOSSIL] =
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{
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.name = _("Root Fossil"),
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.itemId = ITEM_ROOT_FOSSIL,
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.price = 0,
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.description = sRootFossilDesc,
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.importance = 1,
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.pocket = POCKET_KEY_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_CLAW_FOSSIL] =
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{
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.name = _("Claw Fossil"),
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.itemId = ITEM_CLAW_FOSSIL,
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.price = 0,
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.description = sClawFossilDesc,
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.importance = 1,
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.pocket = POCKET_KEY_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_DEVON_SCOPE] =
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{
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.name = _("Devon Scope"),
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@ -4796,14 +4770,40 @@ const struct Item gItems[] =
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.secondaryId = 0,
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},
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[ITEM_ARMOR_FOSSIL] =
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{
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.name = _("Armor Fossil"),
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.itemId = ITEM_ARMOR_FOSSIL,
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.price = 0,
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.description = sArmorFossilDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_SKULL_FOSSIL] =
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{
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.name = _("Skull Fossil"),
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.itemId = ITEM_SKULL_FOSSIL,
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.price = 0,
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.description = sSkullFossilDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_HELIX_FOSSIL] =
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{
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.name = _("Helix Fossil"),
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.itemId = ITEM_HELIX_FOSSIL,
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.price = 0,
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.description = sHelixFossilDesc,
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.importance = 1,
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.pocket = POCKET_KEY_ITEMS,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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@ -4815,8 +4815,86 @@ const struct Item gItems[] =
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.itemId = ITEM_DOME_FOSSIL,
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.price = 0,
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.description = sDomeFossilDesc,
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.importance = 1,
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.pocket = POCKET_KEY_ITEMS,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_ROOT_FOSSIL] =
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{
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.name = _("Root Fossil"),
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.itemId = ITEM_ROOT_FOSSIL,
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.price = 0,
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.description = sRootFossilDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_CLAW_FOSSIL] =
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{
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.name = _("Claw Fossil"),
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.itemId = ITEM_CLAW_FOSSIL,
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.price = 0,
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.description = sClawFossilDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_COVER_FOSSIL] =
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{
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.name = _("Covet Fossil"),
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.itemId = ITEM_COVER_FOSSIL,
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.price = 0,
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.description = sCoverFossilDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_PLUME_FOSSIL] =
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{
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.name = _("Plume Fossil"),
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.itemId = ITEM_PLUME_FOSSIL,
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.price = 0,
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.description = sPlumeFossilDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_JAW_FOSSIL] =
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{
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.name = _("Jaw Fossil"),
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.itemId = ITEM_JAW_FOSSIL,
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.price = 0,
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.description = sJawFossilDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_SAIL_FOSSIL] =
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{
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.name = _("Sail Fossil"),
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.itemId = ITEM_SAIL_FOSSIL,
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.price = 0,
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.description = sSailFossilDesc,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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@ -5474,6 +5552,257 @@ const struct Item gItems[] =
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.secondaryId = 0,
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},
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[ITEM_GRACIDEA] =
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{
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.name = _("Gracidea"),
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.itemId = ITEM_GRACIDEA,
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.price = 200,
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.holdEffect = HOLD_EFFECT_GRACIDEA,
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.description = sGracideaDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_BUG_MEMORY] =
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{
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.name = _("Bug Memory"),
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.itemId = ITEM_BUG_MEMORY,
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.price = 1000,
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.holdEffect = HOLD_EFFECT_BUG_MEMORY,
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.holdEffectParam = 0,
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.description = sBugMemoryDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_DARK_MEMORY] =
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{
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.name = _("Dark Memory"),
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.itemId = ITEM_DARK_MEMORY,
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.price = 1000,
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.holdEffect = HOLD_EFFECT_DARK_MEMORY,
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.holdEffectParam = 0,
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.description = sDarkMemoryDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_DRAGON_MEMORY] =
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{
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.name = _("Dragon Memory"),
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.itemId = ITEM_DRAGON_MEMORY,
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.price = 1000,
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.holdEffect = HOLD_EFFECT_DRAGON_MEMORY,
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.holdEffectParam = 0,
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.description = sDragonMemoryDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_ELECTRIC_MEMORY] =
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{
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.name = _("Elec. Memory"),
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.itemId = ITEM_ELECTRIC_MEMORY,
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.price = 1000,
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.holdEffect = HOLD_EFFECT_ELECTRIC_MEMORY,
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.holdEffectParam = 0,
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.description = sElectricMemoryDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_FAIRY_MEMORY] =
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{
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.name = _("Fairy Memory"),
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.itemId = ITEM_FAIRY_MEMORY,
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.price = 1000,
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.holdEffect = HOLD_EFFECT_FAIRY_MEMORY,
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.holdEffectParam = 0,
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.description = sFairyMemoryDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_FIGHTING_MEMORY] =
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{
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.name = _("Fight Memory"),
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.itemId = ITEM_FIGHTING_MEMORY,
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.price = 1000,
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.holdEffect = HOLD_EFFECT_FIGHTING_MEMORY,
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.holdEffectParam = 0,
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.description = sFightingMemoryDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_FIRE_MEMORY] =
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{
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.name = _("Fire Memory"),
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.itemId = ITEM_FIRE_MEMORY,
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.price = 1000,
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.holdEffect = HOLD_EFFECT_FIRE_MEMORY,
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.holdEffectParam = 0,
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.description = sFireMemoryDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_FLYING_MEMORY] =
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{
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.name = _("Flying Memory"),
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.itemId = ITEM_FLYING_MEMORY,
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.price = 1000,
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.holdEffect = HOLD_EFFECT_FLYING_MEMORY,
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.holdEffectParam = 0,
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.description = sFlyingMemoryDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_GHOST_MEMORY] =
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{
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.name = _("Ghost Memory"),
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.itemId = ITEM_GHOST_MEMORY,
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.price = 1000,
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.holdEffect = HOLD_EFFECT_GHOST_MEMORY,
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.holdEffectParam = 0,
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.description = sGhostMemoryDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_GRASS_MEMORY] =
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{
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.name = _("Grass Memory"),
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.itemId = ITEM_GRASS_MEMORY,
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.price = 1000,
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.holdEffect = HOLD_EFFECT_GRASS_MEMORY,
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.holdEffectParam = 0,
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.description = sGrassMemoryDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_GROUND_MEMORY] =
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{
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.name = _("Ground Memory"),
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.itemId = ITEM_GROUND_MEMORY,
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.price = 1000,
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.holdEffect = HOLD_EFFECT_GROUND_MEMORY,
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.holdEffectParam = 0,
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.description = sGroundMemoryDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_ICE_MEMORY] =
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{
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.name = _("Ice Memory"),
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.itemId = ITEM_ICE_MEMORY,
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.price = 1000,
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.holdEffect = HOLD_EFFECT_ICE_MEMORY,
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.holdEffectParam = 0,
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.description = sIceMemoryDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_POISON_MEMORY] =
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{
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.name = _("Poison Memory"),
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.itemId = ITEM_POISON_MEMORY,
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.price = 1000,
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.holdEffect = HOLD_EFFECT_POISON_MEMORY,
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.holdEffectParam = 0,
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.description = sPoisonMemoryDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_PSYCHIC_MEMORY] =
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{
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.name = _("PsychicMemory"),
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.itemId = ITEM_PSYCHIC_MEMORY,
|
||||
.price = 1000,
|
||||
.holdEffect = HOLD_EFFECT_PSYCHIC_MEMORY,
|
||||
.holdEffectParam = 0,
|
||||
.description = sPsychicMemoryDesc,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.secondaryId = 0,
|
||||
},
|
||||
|
||||
[ITEM_ROCK_MEMORY] =
|
||||
{
|
||||
.name = _("Rock Memory"),
|
||||
.itemId = ITEM_ROCK_MEMORY,
|
||||
.price = 1000,
|
||||
.holdEffect = HOLD_EFFECT_ROCK_MEMORY,
|
||||
.holdEffectParam = 0,
|
||||
.description = sRockMemoryDesc,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.secondaryId = 0,
|
||||
},
|
||||
|
||||
[ITEM_STEEL_MEMORY] =
|
||||
{
|
||||
.name = _("Steel Memory"),
|
||||
.itemId = ITEM_STEEL_MEMORY,
|
||||
.price = 1000,
|
||||
.holdEffect = HOLD_EFFECT_STEEL_MEMORY,
|
||||
.holdEffectParam = 0,
|
||||
.description = sSteelMemoryDesc,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.secondaryId = 0,
|
||||
},
|
||||
|
||||
[ITEM_WATER_MEMORY] =
|
||||
{
|
||||
.name = _("Water Memory"),
|
||||
.itemId = ITEM_WATER_MEMORY,
|
||||
.price = 1000,
|
||||
.holdEffect = HOLD_EFFECT_WATER_MEMORY,
|
||||
.holdEffectParam = 0,
|
||||
.description = sWaterMemoryDesc,
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = 4,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
|
||||
.secondaryId = 0,
|
||||
},
|
||||
|
||||
[ITEM_FLAME_PLATE] =
|
||||
{
|
||||
.name = _("Flame Plate"),
|
||||
|
@ -1819,6 +1819,16 @@ static const u8 sLiftKeyDesc[] = _(
|
||||
"used in TEAM\n"
|
||||
"ROCKET's HIDEOUT.");
|
||||
|
||||
static const u8 sArmorFossilDesc[] = _(
|
||||
"A piece of a\n"
|
||||
"prehistoric POKé-\n"
|
||||
"MON's head.");
|
||||
|
||||
static const u8 sSkullFossilDesc[] = _(
|
||||
"A piece of a\n"
|
||||
"prehistoric POKé-\n"
|
||||
"MON's head.");
|
||||
|
||||
static const u8 sHelixFossilDesc[] = _(
|
||||
"A piece of an\n"
|
||||
"ancient marine\n"
|
||||
@ -1829,6 +1839,26 @@ static const u8 sDomeFossilDesc[] = _(
|
||||
"ancient marine\n"
|
||||
"POKéMON's shell.");
|
||||
|
||||
static const u8 sCoverFossilDesc[] = _(
|
||||
"A piece of a\n"
|
||||
"prehistoric POKé-\n"
|
||||
"MON's back.");
|
||||
|
||||
static const u8 sPlumeFossilDesc[] = _(
|
||||
"A piece of a\n"
|
||||
"prehistoric POKé-\n"
|
||||
"MON's wing.");
|
||||
|
||||
static const u8 sJawFossilDesc[] = _(
|
||||
"A piece of a prehis-\n"
|
||||
"toric POKéMON's\n"
|
||||
"large jaw.");
|
||||
|
||||
static const u8 sSailFossilDesc[] = _(
|
||||
"A piece of a prehis-\n"
|
||||
"toric POKéMON's\n"
|
||||
"skin sail.");
|
||||
|
||||
static const u8 sSilphScopeDesc[] = _(
|
||||
"SILPH CO's scope\n"
|
||||
"makes unseeable\n"
|
||||
@ -2071,6 +2101,96 @@ static const u8 sGriseousOrbDesc[] = _(
|
||||
"Giratina's Dragon\n"
|
||||
"and Ghost-type moves.");
|
||||
|
||||
static const u8 sGracideaDesc[] = _(
|
||||
"Bouquets made with\n"
|
||||
"it are offered as a\n"
|
||||
"token of gratitude.");
|
||||
|
||||
static const u8 sBugMemoryDesc[] = _(
|
||||
"A disc with Bug\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sDarkMemoryDesc[] = _(
|
||||
"A disc with Dark\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sDragonMemoryDesc[] = _(
|
||||
"A disc with Dragon\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sElectricMemoryDesc[] = _(
|
||||
"A disc with Electric\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sFairyMemoryDesc[] = _(
|
||||
"A disc with Fairy\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sFightingMemoryDesc[] = _(
|
||||
"A disc with Fighting\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sFireMemoryDesc[] = _(
|
||||
"A disc with Fire\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sFlyingMemoryDesc[] = _(
|
||||
"A disc with Flying\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sGhostMemoryDesc[] = _(
|
||||
"A disc with Ghost\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sGrassMemoryDesc[] = _(
|
||||
"A disc with Grass\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sGroundMemoryDesc[] = _(
|
||||
"A disc with Ground\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sIceMemoryDesc[] = _(
|
||||
"A disc with Ice\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sPoisonMemoryDesc[] = _(
|
||||
"A disc with Poison\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sPsychicMemoryDesc[] = _(
|
||||
"A disc with Psychic\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sRockMemoryDesc[] = _(
|
||||
"A disc with Rock\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sSteelMemoryDesc[] = _(
|
||||
"A disc with Steel\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sWaterMemoryDesc[] = _(
|
||||
"A disc with Water\n"
|
||||
"type data. It swaps\n"
|
||||
"Silvally's type.");
|
||||
|
||||
static const u8 sFlamePlateDesc[] = _(
|
||||
"A stone tablet that\n"
|
||||
"boosts the power of\n"
|
||||
|
Loading…
Reference in New Issue
Block a user