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https://github.com/Ninjdai1/pokeemerald.git
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add totem boosts
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@ -1756,6 +1756,11 @@
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.4byte \ptr
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.4byte \ptr
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.endm
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.endm
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.macro gettotemboost ptr:req
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various BS_ATTACKER, VARIOUS_TOTEM_BOOST
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.4byte \ptr
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.endm
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@ helpful macros
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
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setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
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@ -1784,3 +1784,61 @@
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setfieldeffectargument 2, \priority
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setfieldeffectargument 2, \priority
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dofieldeffect FLDEFF_SPARKLE
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dofieldeffect FLDEFF_SPARKLE
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.endm
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.endm
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.macro settotemboost battler:req, atk=0,def=0,speed=0,spatk=0,spdef=0,acc=0,evas=0
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setvar VAR_0x8000, \battler
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setvar VAR_0x8001, \atk
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setvar VAR_0x8002, \def
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setvar VAR_0x8003, \speed
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setvar VAR_0x8004, \spatk
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setvar VAR_0x8005, \spdef
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setvar VAR_0x8006, \acc
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setvar VAR_0x8007, \evas
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special SetTotemBoost
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.endm
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@ useful totem boost macros
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.macro totemboost_atk1 battler:req
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settotemboost \battler, 1
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.endm
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.macro totemboost_def1 battler:req
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settotemboost \battler, 0, 1
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.endm
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.macro totemboost_speed1 battler:req
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settotemboost \battler, 0, 0, 1
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.endm
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.macro totemboost_spatk1 battler:req
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settotemboost \battler, 0, 0, 0, 1
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.endm
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.macro totemboost_spdef1 battler:req
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settotemboost \battler, 0, 0, 0, 0, 1
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.endm
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.macro totemboost_acc1 battler:req
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settotemboost \battler, 0, 0, 0, 0, 0, 1
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.endm
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.macro totemboost_evas1 battler:req
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settotemboost \battler, 0, 0, 0, 0, 0, 0, 1
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.endm
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.macro totemboost_atk2 battler:req
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settotemboost \battler, 2
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.endm
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.macro totemboost_def2 battler:req
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settotemboost \battler, 0, 2
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.endm
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.macro totemboost_speed2 battler:req
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settotemboost \battler, 0, 0, 2
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.endm
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.macro totemboost_spatk2 battler:req
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settotemboost \battler, 0, 0, 0, 2
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.endm
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.macro totemboost_spdef2 battler:req
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settotemboost \battler, 0, 0, 0, 0, 2
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.endm
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.macro totemboost_acc2 battler:req
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settotemboost \battler, 0, 0, 0, 0, 0, 2
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.endm
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.macro totemboost_evas2 battler:req
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settotemboost \battler, 0, 0, 0, 0, 0, 0, 2
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.endm
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@ -815,6 +815,7 @@ gBattleAnims_General::
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.4byte General_IllusionOff
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.4byte General_IllusionOff
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.4byte General_FormChange
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.4byte General_FormChange
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.4byte General_SlideOffScreen
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.4byte General_SlideOffScreen
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.4byte General_TotemFlare
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.align 2
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.align 2
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gBattleAnims_Special::
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gBattleAnims_Special::
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@ -24320,6 +24321,36 @@ General_TerrainElectric:
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General_TerrainPsychic:
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General_TerrainPsychic:
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end
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end
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General_TotemFlare::
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loadspritegfx ANIM_TAG_FOCUS_ENERGY
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loadspritegfx ANIM_TAG_WHIP_HIT @green color
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loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color
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loadspritegfx ANIM_TAG_PAW_PRINT @yellow color
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monbg ANIM_ATTACKER
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setblends 0x80c
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playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
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launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x0 0x6 0x0 0xb 0x1f
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call RainbowEndureEffect
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call RainbowEndureEffect
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call RainbowEndureEffect
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call RainbowEndureEffect
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call RainbowEndureEffect
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waitforvisualfinish
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blendoff
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clearmonbg ANIM_ATTACKER
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end
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RainbowEndureEffect:
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launchtemplate gBlueEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
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delay 0x3
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launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 @Red Buff
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delay 0x3
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launchtemplate gGreenEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
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delay 0x3
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launchtemplate gYellowEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
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delay 0x3
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return
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SnatchMoveTrySwapFromSubstitute:
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SnatchMoveTrySwapFromSubstitute:
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createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
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createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
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jumprettrue SnatchMoveSwapSubstituteForMon
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jumprettrue SnatchMoveSwapSubstituteForMon
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@ -7688,3 +7688,23 @@ BattleScript_PrintPlayerForfeitedLinkBattle::
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atk57
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atk57
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waitmessage 0x40
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waitmessage 0x40
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end2
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end2
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BattleScript_TotemFlaredToLife::
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playanimation BS_ATTACKER, B_ANIM_TOTEM_FLARE, NULL
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printstring STRINGID_AURAFLAREDTOLIFE
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waitmessage 0x40
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goto BattleScript_ApplyTotemVarBoost
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BattleScript_TotemVar::
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gettotemboost BattleScript_ApplyTotemVarBoost
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BattleScript_TotemVarEnd:
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end2
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BattleScript_ApplyTotemVarBoost:
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TotemVarEnd
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setgraphicalstatchangevalues
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playanimation BS_SCRIPTING, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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BattleScript_TotemVarPrintStatMsg:
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printfromtable gStatUpStringIds
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waitmessage 0x40
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goto BattleScript_TotemVar @loop until stats bitfield is empty
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@ -535,3 +535,4 @@ gSpecials:: @ 81DBA64
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def_special RemoveRecordsWindow
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def_special RemoveRecordsWindow
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def_special CloseDeptStoreElevatorWindow
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def_special CloseDeptStoreElevatorWindow
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def_special TrySetBattleTowerLinkType
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def_special TrySetBattleTowerLinkType
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def_special SetTotemBoost
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@ -709,6 +709,12 @@ struct MonSpritesGfx
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u16 *buffer;
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u16 *buffer;
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};
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};
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struct TotemBoost
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{
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u8 stats; //bitfield for each battle stat
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u8 statChanges[NUM_BATTLE_STATS - 1]; //highest bit is decrease
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}; /* size = 8 */
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// All battle variables are declared in battle_main.c
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// All battle variables are declared in battle_main.c
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u16 gBattle_BG0_Y;
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@ -817,6 +823,7 @@ extern u32 gFieldStatuses;
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extern struct FieldTimer gFieldTimers;
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extern struct FieldTimer gFieldTimers;
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extern u8 gBattlerAbility;
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extern u8 gBattlerAbility;
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extern u16 gPartnerSpriteId;
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extern u16 gPartnerSpriteId;
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extern struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT];
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extern void (*gPreBattleCallback1)(void);
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extern void (*gPreBattleCallback1)(void);
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extern void (*gBattleMainFunc)(void);
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extern void (*gBattleMainFunc)(void);
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@ -349,5 +349,7 @@ extern const u8 BattleScript_EmergencyExitNoPopUp[];
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extern const u8 BattleScript_EmergencyExitWild[];
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extern const u8 BattleScript_EmergencyExitWild[];
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extern const u8 BattleScript_EmergencyExitWildNoPopUp[];
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extern const u8 BattleScript_EmergencyExitWildNoPopUp[];
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extern const u8 BattleScript_CheekPouchActivates[];
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extern const u8 BattleScript_CheekPouchActivates[];
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extern const u8 BattleScript_TotemVar[];
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extern const u8 BattleScript_TotemFlaredToLife[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -525,6 +525,7 @@
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#define B_ANIM_ILLUSION_OFF 0x1C
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#define B_ANIM_ILLUSION_OFF 0x1C
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#define B_ANIM_FORM_CHANGE 0x1D
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#define B_ANIM_FORM_CHANGE 0x1D
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#define B_ANIM_SLIDE_OFFSCREEN 0x1E // for Emergency Exit
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#define B_ANIM_SLIDE_OFFSCREEN 0x1E // for Emergency Exit
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#define B_ANIM_TOTEM_FLARE 0x1F
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// special animations table
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// special animations table
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#define B_ANIM_LVL_UP 0x0
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#define B_ANIM_LVL_UP 0x0
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@ -165,6 +165,7 @@
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#define VARIOUS_SET_LAST_USED_ITEM 99
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#define VARIOUS_SET_LAST_USED_ITEM 99
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
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#define VARIOUS_JUMP_IF_ABSENT 101
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#define VARIOUS_JUMP_IF_ABSENT 101
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#define VARIOUS_TOTEM_BOOST 102
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// Cmd_manipulatedamage
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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#define DMG_CHANGE_SIGN 0
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@ -551,7 +551,8 @@
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#define STRINGID_CLOAKEDINAFREEZINGLIGHT 547
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#define STRINGID_CLOAKEDINAFREEZINGLIGHT 547
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#define STRINGID_STATWASNOTLOWERED 548
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#define STRINGID_STATWASNOTLOWERED 548
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#define STRINGID_FERVENTWISHREACHED 549
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#define STRINGID_FERVENTWISHREACHED 549
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#define STRINGID_AURAFLAREDTOLIFE 550
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#define BATTLESTRINGS_COUNT 550
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#define BATTLESTRINGS_COUNT 551
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#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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@ -1926,6 +1926,39 @@ const struct SpriteTemplate gEndureEnergySpriteTemplate =
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.callback = AnimEndureEnergy,
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.callback = AnimEndureEnergy,
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};
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};
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const struct SpriteTemplate gBlueEndureEnergySpriteTemplate =
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{
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.tileTag = ANIM_TAG_FOCUS_ENERGY,
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.paletteTag = ANIM_TAG_SWEAT_BEAD,
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.oam = &gOamData_AffineOff_ObjNormal_16x32,
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.anims = gEndureEnergyAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimEndureEnergy,
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};
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const struct SpriteTemplate gGreenEndureEnergySpriteTemplate =
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{
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.tileTag = ANIM_TAG_FOCUS_ENERGY,
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.paletteTag = ANIM_TAG_WHIP_HIT,
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.oam = &gOamData_AffineOff_ObjNormal_16x32,
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.anims = gEndureEnergyAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimEndureEnergy,
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};
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const struct SpriteTemplate gYellowEndureEnergySpriteTemplate =
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{
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.tileTag = ANIM_TAG_FOCUS_ENERGY,
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.paletteTag = ANIM_TAG_PAW_PRINT,
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.oam = &gOamData_AffineOff_ObjNormal_16x32,
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.anims = gEndureEnergyAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimEndureEnergy,
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};
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const union AnimCmd gSharpenSphereAnimCmds[] =
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const union AnimCmd gSharpenSphereAnimCmds[] =
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{
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{
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ANIMCMD_FRAME(0, 18),
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ANIMCMD_FRAME(0, 18),
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@ -228,6 +228,7 @@ EWRAM_DATA u32 gFieldStatuses = 0;
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EWRAM_DATA struct FieldTimer gFieldTimers = {0};
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EWRAM_DATA struct FieldTimer gFieldTimers = {0};
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EWRAM_DATA u8 gBattlerAbility = 0;
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EWRAM_DATA u8 gBattlerAbility = 0;
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EWRAM_DATA u16 gPartnerSpriteId = 0;
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EWRAM_DATA u16 gPartnerSpriteId = 0;
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EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
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// IWRAM common vars
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// IWRAM common vars
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void (*gPreBattleCallback1)(void);
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void (*gPreBattleCallback1)(void);
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@ -3500,6 +3501,18 @@ static void TryDoEventsBeforeFirstTurn(void)
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if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattlerByTurnOrder[gBattleStruct->switchInItemsCounter++], FALSE))
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if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattlerByTurnOrder[gBattleStruct->switchInItemsCounter++], FALSE))
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return;
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return;
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}
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}
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// Totem
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for (i = 0; i < gBattlersCount; i++)
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{
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if (gTotemBoosts[i].stats != 0)
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{
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gBattlerAttacker = i;
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BattleScriptExecute(BattleScript_TotemVar);
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return;
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}
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}
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memset(gTotemBoosts, 0, sizeof(gTotemBoosts)); //erase all totem boosts just to be safe
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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{
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*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
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*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
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@ -5049,3 +5062,23 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
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gSpecialStatuses[battlerAtk].gemBoost = 1;
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gSpecialStatuses[battlerAtk].gemBoost = 1;
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}
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}
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}
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}
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// special to set a field's totem boost(s)
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// inputs:
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// var8000: battlerId
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// var8001 - var8007: stat changes
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void SetTotemBoost(void)
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{
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u8 battlerId = gSpecialVar_0x8000;
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u8 i;
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for (i = 0; i < (NUM_BATTLE_STATS - 1); i++)
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{
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if (*(&gSpecialVar_0x8001 + i))
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{
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gTotemBoosts[battlerId].stats |= (1 << i);
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gTotemBoosts[battlerId].statChanges[i] = *(&gSpecialVar_0x8001 + i);
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gTotemBoosts[battlerId].stats |= 0x80; //used as a flag for the "totem flared to life" script
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}
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}
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}
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@ -678,6 +678,7 @@ static const u8 sText_NoOneWillBeAbleToRun[] = _("No one will be able to run awa
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static const u8 sText_DestinyKnotActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} fell in love\nfrom the {B_LAST_ITEM}!");
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static const u8 sText_DestinyKnotActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} fell in love\nfrom the {B_LAST_ITEM}!");
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static const u8 sText_CloakedInAFreezingLight[] = _("{B_ATK_NAME_WITH_PREFIX} became cloaked\nin a freezing light!");
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static const u8 sText_CloakedInAFreezingLight[] = _("{B_ATK_NAME_WITH_PREFIX} became cloaked\nin a freezing light!");
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static const u8 sText_StatWasNotLowered[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwas not lowered!");
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static const u8 sText_StatWasNotLowered[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwas not lowered!");
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static const u8 sText_AuraFlaredToLife[] = _("{B_DEF_NAME_WITH_PREFIX}'s aura flared to life!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||||
{
|
{
|
||||||
@ -1219,6 +1220,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
|||||||
[STRINGID_GRASSYTERRAINHEALS - 12] = sText_GrassyTerrainHeals,
|
[STRINGID_GRASSYTERRAINHEALS - 12] = sText_GrassyTerrainHeals,
|
||||||
[STRINGID_ELECTRICTERRAINPREVENTS - 12] = sText_ElectricTerrainPreventsSleep,
|
[STRINGID_ELECTRICTERRAINPREVENTS - 12] = sText_ElectricTerrainPreventsSleep,
|
||||||
[STRINGID_PSYCHICTERRAINPREVENTS - 12] = sText_PsychicTerrainPreventsPriority,
|
[STRINGID_PSYCHICTERRAINPREVENTS - 12] = sText_PsychicTerrainPreventsPriority,
|
||||||
|
[STRINGID_AURAFLAREDTOLIFE - 12] = sText_AuraFlaredToLife,
|
||||||
};
|
};
|
||||||
|
|
||||||
const u16 gTerrainStringIds[] =
|
const u16 gTerrainStringIds[] =
|
||||||
|
@ -8300,6 +8300,40 @@ static void Cmd_various(void)
|
|||||||
gBattlescriptCurrInstr += 7;
|
gBattlescriptCurrInstr += 7;
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
case VARIOUS_TOTEM_BOOST:
|
||||||
|
gActiveBattler = gBattlerAttacker;
|
||||||
|
if (gTotemBoosts[gActiveBattler].stats == 0)
|
||||||
|
{
|
||||||
|
gBattlescriptCurrInstr += 7; //stats done, exit
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (i = 0; i < (NUM_BATTLE_STATS - 1); i++)
|
||||||
|
{
|
||||||
|
if (gTotemBoosts[gActiveBattler].stats & (1 << i))
|
||||||
|
{
|
||||||
|
bool8 negative = (gTotemBoosts[gActiveBattler].statChanges[i] & 0x80) ? TRUE : FALSE;
|
||||||
|
u8 change = gTotemBoosts[gActiveBattler].statChanges[i] & 0x7F;
|
||||||
|
|
||||||
|
gTotemBoosts[gActiveBattler].stats &= ~(1 << i);
|
||||||
|
SET_STATCHANGER(i + 1, change, negative);
|
||||||
|
gBattleScripting.battler = gActiveBattler;
|
||||||
|
gBattlerTarget = gActiveBattler;
|
||||||
|
if (gTotemBoosts[gActiveBattler].stats & 0x80)
|
||||||
|
{
|
||||||
|
gTotemBoosts[gActiveBattler].stats &= ~0x80;
|
||||||
|
gBattlescriptCurrInstr = BattleScript_TotemFlaredToLife;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); //do boost
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gBattlescriptCurrInstr += 7; //exit if loop failed (failsafe)
|
||||||
|
}
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
gBattlescriptCurrInstr += 3;
|
gBattlescriptCurrInstr += 3;
|
||||||
|
Loading…
Reference in New Issue
Block a user