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Merge pull request #519 from Pyredrid/doublescriptedwilds
Added commands for scripted double wild battles
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commit
fdfe330330
@ -1327,13 +1327,19 @@
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.2byte \count
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.endm
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@ Prepares to start a wild battle against a species at Level level holding item. Running this command will not affect
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@ normal wild battles. You start the prepared battle with dowildbattle.
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.macro setwildbattle species:req, level:req, item:req
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@ Prepares to start a wild battle against a species at Level level holding item.
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@ If species2 is something other than SPECIES_NONE, then the battle is a double battle with another pokemon
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@ with species species2 at Level level2 holding item2.
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@ Running this command will not affect normal wild battles. You start the prepared battle with dowildbattle.
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@ If the player only has one pokemon, a scripted double battle will be buggy.
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.macro setwildbattle species:req, level:req, item:req, species2=SPECIES_NONE, level2=0, item2=ITEM_NONE
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.byte 0xb6
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.2byte \species
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.byte \level
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.2byte \item
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.2byte \species2
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.byte \level2
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.2byte \item2
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.endm
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@ Starts a wild battle against the Pokemon generated by setwildbattle. Blocks script execution until the battle finishes.
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@ -24,6 +24,7 @@ void BattleSetup_StartBattlePikeWildBattle(void);
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void BattleSetup_StartRoamerBattle(void);
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void StartWallyTutorialBattle(void);
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void BattleSetup_StartScriptedWildBattle(void);
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void BattleSetup_StartScriptedDoubleWildBattle(void);
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void BattleSetup_StartLatiBattle(void);
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void BattleSetup_StartLegendaryBattle(void);
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void StartGroudonKyogreBattle(void);
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@ -4,6 +4,7 @@
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u8 ScriptGiveMon(u16, u8, u16, u32, u32, u8);
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u8 ScriptGiveEgg(u16);
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void CreateScriptedWildMon(u16, u8, u16);
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void CreateScriptedDoubleWildMon(u16, u8, u16, u16, u8, u16);
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void ScriptSetMonMoveSlot(u8, u16, u8);
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void ReducePlayerPartyToSelectedMons(void);
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void HealPlayerParty(void);
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@ -499,6 +499,18 @@ void BattleSetup_StartScriptedWildBattle(void)
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TryUpdateGymLeaderRematchFromWild();
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}
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void BattleSetup_StartScriptedDoubleWildBattle(void)
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{
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ScriptContext2_Enable();
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gMain.savedCallback = CB2_EndScriptedWildBattle;
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gBattleTypeFlags = BATTLE_TYPE_DOUBLE;
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CreateBattleStartTask(GetWildBattleTransition(), 0);
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IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
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IncrementGameStat(GAME_STAT_WILD_BATTLES);
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IncrementDailyWildBattles();
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TryUpdateGymLeaderRematchFromWild();
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}
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void BattleSetup_StartLatiBattle(void)
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{
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ScriptContext2_Enable();
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29
src/scrcmd.c
29
src/scrcmd.c
@ -62,6 +62,7 @@ static EWRAM_DATA u16 sMovingNpcMapId = 0;
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static EWRAM_DATA u16 sFieldEffectScriptId = 0;
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static u8 gBrailleWindowId;
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static bool8 gIsScriptedWildDouble;
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extern const SpecialFunc gSpecials[];
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extern const u8 *gStdScripts[];
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@ -1870,15 +1871,37 @@ bool8 ScrCmd_setwildbattle(struct ScriptContext *ctx)
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u16 species = ScriptReadHalfword(ctx);
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u8 level = ScriptReadByte(ctx);
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u16 item = ScriptReadHalfword(ctx);
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u16 species2 = ScriptReadHalfword(ctx);
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u8 level2 = ScriptReadByte(ctx);
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u16 item2 = ScriptReadHalfword(ctx);
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if(species2 == SPECIES_NONE)
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{
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CreateScriptedWildMon(species, level, item);
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gIsScriptedWildDouble = FALSE;
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}
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else
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{
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CreateScriptedDoubleWildMon(species, level, item, species2, level2, item2);
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gIsScriptedWildDouble = TRUE;
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}
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CreateScriptedWildMon(species, level, item);
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return FALSE;
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}
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bool8 ScrCmd_dowildbattle(struct ScriptContext *ctx)
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{
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BattleSetup_StartScriptedWildBattle();
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ScriptContext1_Stop();
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if(gIsScriptedWildDouble == FALSE)
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{
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BattleSetup_StartScriptedWildBattle();
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ScriptContext1_Stop();
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}
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else
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{
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BattleSetup_StartScriptedDoubleWildBattle();
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ScriptContext1_Stop();
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}
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return TRUE;
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}
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@ -147,6 +147,29 @@ void CreateScriptedWildMon(u16 species, u8 level, u16 item)
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SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, heldItem);
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}
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}
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void CreateScriptedDoubleWildMon(u16 species1, u8 level1, u16 item1, u16 species2, u8 level2, u16 item2)
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{
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u8 heldItem1[2];
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u8 heldItem2[2];
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ZeroEnemyPartyMons();
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CreateMon(&gEnemyParty[0], species1, level1, 32, 0, 0, OT_ID_PLAYER_ID, 0);
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if (item1)
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{
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heldItem1[0] = item1;
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heldItem1[1] = item1 >> 8;
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SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, heldItem1);
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}
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CreateMon(&gEnemyParty[3], species2, level2, 32, 0, 0, OT_ID_PLAYER_ID, 0);
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if (item2)
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{
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heldItem2[0] = item2;
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heldItem2[1] = item2 >> 8;
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SetMonData(&gEnemyParty[3], MON_DATA_HELD_ITEM, heldItem2);
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}
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}
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void ScriptSetMonMoveSlot(u8 monIndex, u16 move, u8 slot)
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{
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