add totem boosts

This commit is contained in:
Evan 2020-11-19 10:35:37 -07:00
parent fdfe330330
commit 99d9a36860
14 changed files with 230 additions and 1 deletions

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@ -1756,6 +1756,11 @@
.4byte \ptr
.endm
.macro gettotemboost ptr:req
various BS_ATTACKER, VARIOUS_TOTEM_BOOST
.4byte \ptr
.endm
@ helpful macros
.macro setstatchanger stat:req, stages:req, down:req
setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7

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@ -1784,3 +1784,61 @@
setfieldeffectargument 2, \priority
dofieldeffect FLDEFF_SPARKLE
.endm
.macro settotemboost battler:req, atk=0,def=0,speed=0,spatk=0,spdef=0,acc=0,evas=0
setvar VAR_0x8000, \battler
setvar VAR_0x8001, \atk
setvar VAR_0x8002, \def
setvar VAR_0x8003, \speed
setvar VAR_0x8004, \spatk
setvar VAR_0x8005, \spdef
setvar VAR_0x8006, \acc
setvar VAR_0x8007, \evas
special SetTotemBoost
.endm
@ useful totem boost macros
.macro totemboost_atk1 battler:req
settotemboost \battler, 1
.endm
.macro totemboost_def1 battler:req
settotemboost \battler, 0, 1
.endm
.macro totemboost_speed1 battler:req
settotemboost \battler, 0, 0, 1
.endm
.macro totemboost_spatk1 battler:req
settotemboost \battler, 0, 0, 0, 1
.endm
.macro totemboost_spdef1 battler:req
settotemboost \battler, 0, 0, 0, 0, 1
.endm
.macro totemboost_acc1 battler:req
settotemboost \battler, 0, 0, 0, 0, 0, 1
.endm
.macro totemboost_evas1 battler:req
settotemboost \battler, 0, 0, 0, 0, 0, 0, 1
.endm
.macro totemboost_atk2 battler:req
settotemboost \battler, 2
.endm
.macro totemboost_def2 battler:req
settotemboost \battler, 0, 2
.endm
.macro totemboost_speed2 battler:req
settotemboost \battler, 0, 0, 2
.endm
.macro totemboost_spatk2 battler:req
settotemboost \battler, 0, 0, 0, 2
.endm
.macro totemboost_spdef2 battler:req
settotemboost \battler, 0, 0, 0, 0, 2
.endm
.macro totemboost_acc2 battler:req
settotemboost \battler, 0, 0, 0, 0, 0, 2
.endm
.macro totemboost_evas2 battler:req
settotemboost \battler, 0, 0, 0, 0, 0, 0, 2
.endm

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@ -815,6 +815,7 @@ gBattleAnims_General::
.4byte General_IllusionOff
.4byte General_FormChange
.4byte General_SlideOffScreen
.4byte General_TotemFlare
.align 2
gBattleAnims_Special::
@ -24320,6 +24321,36 @@ General_TerrainElectric:
General_TerrainPsychic:
end
General_TotemFlare::
loadspritegfx ANIM_TAG_FOCUS_ENERGY
loadspritegfx ANIM_TAG_WHIP_HIT @green color
loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color
loadspritegfx ANIM_TAG_PAW_PRINT @yellow color
monbg ANIM_ATTACKER
setblends 0x80c
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x0 0x6 0x0 0xb 0x1f
call RainbowEndureEffect
call RainbowEndureEffect
call RainbowEndureEffect
call RainbowEndureEffect
call RainbowEndureEffect
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
end
RainbowEndureEffect:
launchtemplate gBlueEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
delay 0x3
launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 @Red Buff
delay 0x3
launchtemplate gGreenEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
delay 0x3
launchtemplate gYellowEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
delay 0x3
return
SnatchMoveTrySwapFromSubstitute:
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
jumprettrue SnatchMoveSwapSubstituteForMon

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@ -7688,3 +7688,23 @@ BattleScript_PrintPlayerForfeitedLinkBattle::
atk57
waitmessage 0x40
end2
BattleScript_TotemFlaredToLife::
playanimation BS_ATTACKER, B_ANIM_TOTEM_FLARE, NULL
printstring STRINGID_AURAFLAREDTOLIFE
waitmessage 0x40
goto BattleScript_ApplyTotemVarBoost
BattleScript_TotemVar::
gettotemboost BattleScript_ApplyTotemVarBoost
BattleScript_TotemVarEnd:
end2
BattleScript_ApplyTotemVarBoost:
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TotemVarEnd
setgraphicalstatchangevalues
playanimation BS_SCRIPTING, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_TotemVarPrintStatMsg:
printfromtable gStatUpStringIds
waitmessage 0x40
goto BattleScript_TotemVar @loop until stats bitfield is empty

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@ -535,3 +535,4 @@ gSpecials:: @ 81DBA64
def_special RemoveRecordsWindow
def_special CloseDeptStoreElevatorWindow
def_special TrySetBattleTowerLinkType
def_special SetTotemBoost

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@ -709,6 +709,12 @@ struct MonSpritesGfx
u16 *buffer;
};
struct TotemBoost
{
u8 stats; //bitfield for each battle stat
u8 statChanges[NUM_BATTLE_STATS - 1]; //highest bit is decrease
}; /* size = 8 */
// All battle variables are declared in battle_main.c
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@ -817,6 +823,7 @@ extern u32 gFieldStatuses;
extern struct FieldTimer gFieldTimers;
extern u8 gBattlerAbility;
extern u16 gPartnerSpriteId;
extern struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT];
extern void (*gPreBattleCallback1)(void);
extern void (*gBattleMainFunc)(void);

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@ -349,5 +349,7 @@ extern const u8 BattleScript_EmergencyExitNoPopUp[];
extern const u8 BattleScript_EmergencyExitWild[];
extern const u8 BattleScript_EmergencyExitWildNoPopUp[];
extern const u8 BattleScript_CheekPouchActivates[];
extern const u8 BattleScript_TotemVar[];
extern const u8 BattleScript_TotemFlaredToLife[];
#endif // GUARD_BATTLE_SCRIPTS_H

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@ -525,6 +525,7 @@
#define B_ANIM_ILLUSION_OFF 0x1C
#define B_ANIM_FORM_CHANGE 0x1D
#define B_ANIM_SLIDE_OFFSCREEN 0x1E // for Emergency Exit
#define B_ANIM_TOTEM_FLARE 0x1F
// special animations table
#define B_ANIM_LVL_UP 0x0

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@ -165,6 +165,7 @@
#define VARIOUS_SET_LAST_USED_ITEM 99
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
#define VARIOUS_JUMP_IF_ABSENT 101
#define VARIOUS_TOTEM_BOOST 102
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

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@ -551,7 +551,8 @@
#define STRINGID_CLOAKEDINAFREEZINGLIGHT 547
#define STRINGID_STATWASNOTLOWERED 548
#define STRINGID_FERVENTWISHREACHED 549
#define STRINGID_AURAFLAREDTOLIFE 550
#define BATTLESTRINGS_COUNT 550
#define BATTLESTRINGS_COUNT 551
#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H

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@ -1926,6 +1926,39 @@ const struct SpriteTemplate gEndureEnergySpriteTemplate =
.callback = AnimEndureEnergy,
};
const struct SpriteTemplate gBlueEndureEnergySpriteTemplate =
{
.tileTag = ANIM_TAG_FOCUS_ENERGY,
.paletteTag = ANIM_TAG_SWEAT_BEAD,
.oam = &gOamData_AffineOff_ObjNormal_16x32,
.anims = gEndureEnergyAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimEndureEnergy,
};
const struct SpriteTemplate gGreenEndureEnergySpriteTemplate =
{
.tileTag = ANIM_TAG_FOCUS_ENERGY,
.paletteTag = ANIM_TAG_WHIP_HIT,
.oam = &gOamData_AffineOff_ObjNormal_16x32,
.anims = gEndureEnergyAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimEndureEnergy,
};
const struct SpriteTemplate gYellowEndureEnergySpriteTemplate =
{
.tileTag = ANIM_TAG_FOCUS_ENERGY,
.paletteTag = ANIM_TAG_PAW_PRINT,
.oam = &gOamData_AffineOff_ObjNormal_16x32,
.anims = gEndureEnergyAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimEndureEnergy,
};
const union AnimCmd gSharpenSphereAnimCmds[] =
{
ANIMCMD_FRAME(0, 18),

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@ -228,6 +228,7 @@ EWRAM_DATA u32 gFieldStatuses = 0;
EWRAM_DATA struct FieldTimer gFieldTimers = {0};
EWRAM_DATA u8 gBattlerAbility = 0;
EWRAM_DATA u16 gPartnerSpriteId = 0;
EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
// IWRAM common vars
void (*gPreBattleCallback1)(void);
@ -3500,6 +3501,18 @@ static void TryDoEventsBeforeFirstTurn(void)
if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattlerByTurnOrder[gBattleStruct->switchInItemsCounter++], FALSE))
return;
}
// Totem
for (i = 0; i < gBattlersCount; i++)
{
if (gTotemBoosts[i].stats != 0)
{
gBattlerAttacker = i;
BattleScriptExecute(BattleScript_TotemVar);
return;
}
}
memset(gTotemBoosts, 0, sizeof(gTotemBoosts)); //erase all totem boosts just to be safe
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
@ -5049,3 +5062,23 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
gSpecialStatuses[battlerAtk].gemBoost = 1;
}
}
// special to set a field's totem boost(s)
// inputs:
// var8000: battlerId
// var8001 - var8007: stat changes
void SetTotemBoost(void)
{
u8 battlerId = gSpecialVar_0x8000;
u8 i;
for (i = 0; i < (NUM_BATTLE_STATS - 1); i++)
{
if (*(&gSpecialVar_0x8001 + i))
{
gTotemBoosts[battlerId].stats |= (1 << i);
gTotemBoosts[battlerId].statChanges[i] = *(&gSpecialVar_0x8001 + i);
gTotemBoosts[battlerId].stats |= 0x80; //used as a flag for the "totem flared to life" script
}
}
}

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@ -678,6 +678,7 @@ static const u8 sText_NoOneWillBeAbleToRun[] = _("No one will be able to run awa
static const u8 sText_DestinyKnotActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} fell in love\nfrom the {B_LAST_ITEM}!");
static const u8 sText_CloakedInAFreezingLight[] = _("{B_ATK_NAME_WITH_PREFIX} became cloaked\nin a freezing light!");
static const u8 sText_StatWasNotLowered[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwas not lowered!");
static const u8 sText_AuraFlaredToLife[] = _("{B_DEF_NAME_WITH_PREFIX}'s aura flared to life!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
@ -1219,6 +1220,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
[STRINGID_GRASSYTERRAINHEALS - 12] = sText_GrassyTerrainHeals,
[STRINGID_ELECTRICTERRAINPREVENTS - 12] = sText_ElectricTerrainPreventsSleep,
[STRINGID_PSYCHICTERRAINPREVENTS - 12] = sText_PsychicTerrainPreventsPriority,
[STRINGID_AURAFLAREDTOLIFE - 12] = sText_AuraFlaredToLife,
};
const u16 gTerrainStringIds[] =

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@ -8300,6 +8300,40 @@ static void Cmd_various(void)
gBattlescriptCurrInstr += 7;
}
return;
case VARIOUS_TOTEM_BOOST:
gActiveBattler = gBattlerAttacker;
if (gTotemBoosts[gActiveBattler].stats == 0)
{
gBattlescriptCurrInstr += 7; //stats done, exit
}
else
{
for (i = 0; i < (NUM_BATTLE_STATS - 1); i++)
{
if (gTotemBoosts[gActiveBattler].stats & (1 << i))
{
bool8 negative = (gTotemBoosts[gActiveBattler].statChanges[i] & 0x80) ? TRUE : FALSE;
u8 change = gTotemBoosts[gActiveBattler].statChanges[i] & 0x7F;
gTotemBoosts[gActiveBattler].stats &= ~(1 << i);
SET_STATCHANGER(i + 1, change, negative);
gBattleScripting.battler = gActiveBattler;
gBattlerTarget = gActiveBattler;
if (gTotemBoosts[gActiveBattler].stats & 0x80)
{
gTotemBoosts[gActiveBattler].stats &= ~0x80;
gBattlescriptCurrInstr = BattleScript_TotemFlaredToLife;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); //do boost
}
return;
}
}
gBattlescriptCurrInstr += 7; //exit if loop failed (failsafe)
}
return;
}
gBattlescriptCurrInstr += 3;