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https://github.com/Ninjdai1/pokeemerald.git
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Move remaining field_player_avatar data across
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parent
26c91f1502
commit
9ad7dc9fd7
@ -1,21 +0,0 @@
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@ the third big chunk of data
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2, 0
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gUnknown_084975A8:: @ 84975A8
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.string "·$"
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gUnknown_084975AA:: @ 84975AA
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.2byte 36, 33, 30
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gUnknown_084975B0:: @ 84975B0
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.2byte 0, 0
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.2byte 0x28, 10
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.2byte 0x46, 30
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gUnknown_084975BC:: @ 84975BC
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.byte 0x01, 0x03, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00
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@ -409,7 +409,6 @@ SECTIONS {
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src/metatile_behavior.o(.rodata);
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src/field_door.o(.rodata);
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src/field_player_avatar.o(.rodata);
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data/field_player_avatar.o(.rodata);
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src/event_object_movement.o(.rodata);
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src/text_window.o(.rodata);
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src/scrcmd.o(.rodata);
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@ -266,8 +266,8 @@ u8 (*const gUnknown_0849755C[])(struct Task *) =
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const u16 gUnknown_0849759C[] = {1, 1, 1};
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const u16 gUnknown_084975A2[] = {1, 3, 6};
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/*
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const u8 gUnknown_084975A8[] = _("·$");
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const u8 gUnknown_084975A8[] = _("·");
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const u16 gUnknown_084975AA[] = {36, 33, 30};
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@ -279,7 +279,7 @@ const u16 gUnknown_084975B0[] =
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};
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const u8 gUnknown_084975BC[] = {0x01, 0x03, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00};
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*/
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// .text
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void MovementType_Player(struct Sprite *sprite)
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{
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