fix lash out stat fell

This commit is contained in:
ghoulslash 2021-09-22 21:15:02 -04:00
parent 1309eea8ec
commit 9bf2ffe459
3 changed files with 7 additions and 7 deletions

View File

@ -148,6 +148,7 @@ struct ProtectStruct
u32 custap:1; // also quick claw
u32 touchedProtectLike:1;
u32 disableEjectPack:1;
u32 statFell:1;
u32 physicalDmg;
u32 specialDmg;
u8 physicalBattlerId;
@ -156,7 +157,6 @@ struct ProtectStruct
struct SpecialStatus
{
u8 statFell:1;
u8 statLowered:1;
u8 lightningRodRedirected:1;
u8 restoredBattlerSprite: 1;

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@ -5164,12 +5164,12 @@ static void Cmd_moveend(void)
{
u8 battler = battlers[i];
if (IsBattlerAlive(battler)
&& gSpecialStatuses[battler].statFell
&& gProtectStructs[battler].statFell
&& GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_EJECT_PACK
&& !(gCurrentMove == MOVE_PARTING_SHOT && CanBattlerSwitch(gBattlerAttacker)) // Does not activate if attacker used Parting Shot and can switch out
&& CountUsablePartyMons(battler) > 0) // Has mon to switch into
{
gSpecialStatuses[battler].statFell = FALSE;
gProtectStructs[battler].statFell = FALSE;
gActiveBattler = gBattleScripting.battler = battler;
gLastUsedItem = gBattleMons[battler].item;
BattleScriptPushCursor();
@ -9409,7 +9409,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
{
// Check eject pack. disableEjectPack set for edge cases (e.g. attacking weak armor'd eject pack holder with u-turn)
if (gProtectStructs[gActiveBattler].disableEjectPack == 0)
gSpecialStatuses[gActiveBattler].statFell = TRUE;
gProtectStructs[gActiveBattler].statFell = 1;
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
}
}

View File

@ -5996,10 +5996,10 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_EJECT_PACK:
if (gSpecialStatuses[battlerId].statFell
if (gProtectStructs[battlerId].statFell
&& !(gCurrentMove == MOVE_PARTING_SHOT && CanBattlerSwitch(gBattlerAttacker))) // Does not activate if attacker used Parting Shot and can switch out
{
gSpecialStatuses[battlerId].statFell = FALSE;
gProtectStructs[battlerId].statFell = FALSE;
gActiveBattler = gBattleScripting.battler = battlerId;
effect = ITEM_STATS_CHANGE;
if (moveTurn)
@ -7468,7 +7468,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
basePower *= 2;
break;
case EFFECT_LASH_OUT:
if (gSpecialStatuses[battlerAtk].statFell == 1)
if (gProtectStructs[battlerAtk].statFell)
basePower *= 2;
break;
case EFFECT_EXPLOSION: