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Merge pull request #2427 from BuffelSaft/fix-stat-boost-on-hit
Fix abilities that raise target's stat after hit
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commit
9ea3ad8938
@ -9773,3 +9773,13 @@ BattleScript_SymbiosisActivates::
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printstring STRINGID_SYMBIOSISITEMPASS
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_TargetAbilityStatRaiseRet::
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copybyte gBattlerAbility, gEffectBattler
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copybyte gBattlerAttacker, gBattlerTarget
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call BattleScript_AbilityPopUp
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_TargetAbilityStatRaiseRet_End
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setgraphicalstatchangevalues
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call BattleScript_StatUp
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BattleScript_TargetAbilityStatRaiseRet_End:
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return
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@ -431,6 +431,7 @@ extern const u8 BattleScript_AffectionBasedEndurance[];
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extern const u8 BattleScript_SymbiosisActivates[];
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extern const u8 BattleScript_MultiHitPrintStrings[];
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extern const u8 BattleScript_BurnUpRemoveType[];
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extern const u8 BattleScript_TargetAbilityStatRaiseRet[];
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// zmoves
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extern const u8 BattleScript_ZMoveActivateDamaging[];
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@ -5241,9 +5241,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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&& moveType == TYPE_DARK
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&& CompareStat(battler, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
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{
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gEffectBattler = battler;
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SET_STATCHANGER(STAT_ATK, 1, FALSE);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseOnMoveEnd;
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gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseRet;
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effect++;
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}
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break;
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@ -5254,9 +5255,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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&& (moveType == TYPE_DARK || moveType == TYPE_BUG || moveType == TYPE_GHOST)
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&& CompareStat(battler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN))
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{
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gEffectBattler = battler;
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SET_STATCHANGER(STAT_SPEED, 1, FALSE);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseOnMoveEnd;
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gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseRet;
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effect++;
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}
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break;
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@ -5267,9 +5269,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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&& moveType == TYPE_WATER
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&& CompareStat(battler, STAT_DEF, MAX_STAT_STAGE, CMP_LESS_THAN))
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{
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gEffectBattler = battler;
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SET_STATCHANGER(STAT_DEF, 2, FALSE);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseOnMoveEnd;
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gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseRet;
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effect++;
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}
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break;
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@ -5279,9 +5282,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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&& IsBattlerAlive(battler)
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&& CompareStat(battler, STAT_DEF, MAX_STAT_STAGE, CMP_LESS_THAN))
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{
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gEffectBattler = battler;
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SET_STATCHANGER(STAT_DEF, 1, FALSE);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseOnMoveEnd;
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gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseRet;
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effect++;
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}
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break;
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@ -5296,9 +5300,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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&& !(TestSheerForceFlag(gBattlerAttacker, gCurrentMove))
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&& CompareStat(battler, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN))
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{
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gEffectBattler = battler;
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SET_STATCHANGER(STAT_SPATK, 1, FALSE);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseOnMoveEnd;
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gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseRet;
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effect++;
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}
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break;
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@ -5636,9 +5641,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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&& CompareStat(battler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN)
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&& (moveType == TYPE_FIRE || moveType == TYPE_WATER))
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{
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gEffectBattler = battler;
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SET_STATCHANGER(STAT_SPEED, 6, FALSE);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseOnMoveEnd;
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gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseRet;
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effect++;
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}
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break;
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