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Merge pull request #1676 from BuffelSaft/multistrike
Multi-hit refactor and Parental Bond
This commit is contained in:
commit
b8371500d3
@ -1988,6 +1988,12 @@
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various \battler, VARIOUS_GET_BATTLER_SIDE
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.endm
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.macro checkparentalbondcounter counter:req, ptr:req
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various BS_ATTACKER, VARIOUS_CHECK_PARENTAL_BOND_COUNTER
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.byte \counter
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.4byte \ptr
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.endm
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7
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@ -51,7 +51,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectBide @ EFFECT_BIDE
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.4byte BattleScript_EffectRampage @ EFFECT_RAMPAGE
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.4byte BattleScript_EffectRoar @ EFFECT_ROAR
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.4byte BattleScript_EffectMultiHit @ EFFECT_MULTI_HIT
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.4byte BattleScript_EffectHit @ EFFECT_MULTI_HIT
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.4byte BattleScript_EffectConversion @ EFFECT_CONVERSION
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.4byte BattleScript_EffectFlinchHit @ EFFECT_FLINCH_HIT
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.4byte BattleScript_EffectRestoreHp @ EFFECT_RESTORE_HP
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@ -66,11 +66,10 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectDragonRage @ EFFECT_DRAGON_RAGE
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.4byte BattleScript_EffectTrap @ EFFECT_TRAP
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.4byte BattleScript_EffectHealBlock @ EFFECT_HEAL_BLOCK
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.4byte BattleScript_EffectDoubleHit @ EFFECT_DOUBLE_HIT
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.4byte BattleScript_EffectRecoilIfMiss @ EFFECT_RECOIL_IF_MISS
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.4byte BattleScript_EffectMist @ EFFECT_MIST
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.4byte BattleScript_EffectFocusEnergy @ EFFECT_FOCUS_ENERGY
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.4byte BattleScript_EffectRecoil25 @ EFFECT_RECOIL_25
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.4byte BattleScript_EffectHit @ EFFECT_RECOIL_25
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.4byte BattleScript_EffectConfuse @ EFFECT_CONFUSE
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.4byte BattleScript_EffectAttackUp2 @ EFFECT_ATTACK_UP_2
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.4byte BattleScript_EffectDefenseUp2 @ EFFECT_DEFENSE_UP_2
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@ -99,7 +98,6 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectHit @ EFFECT_EVASION_DOWN_HIT
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.4byte BattleScript_EffectTwoTurnsAttack @ EFFECT_TWO_TURNS_ATTACK
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.4byte BattleScript_EffectConfuseHit @ EFFECT_CONFUSE_HIT
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.4byte BattleScript_EffectTwineedle @ EFFECT_TWINEEDLE
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.4byte BattleScript_EffectHit @ EFFECT_VITAL_THROW
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.4byte BattleScript_EffectSubstitute @ EFFECT_SUBSTITUTE
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.4byte BattleScript_EffectRecharge @ EFFECT_RECHARGE
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@ -220,7 +218,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectSnatch @ EFFECT_SNATCH
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.4byte BattleScript_EffectHit @ EFFECT_LOW_KICK
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.4byte BattleScript_EffectSecretPower @ EFFECT_SECRET_POWER
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.4byte BattleScript_EffectRecoil33 @ EFFECT_RECOIL_33
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.4byte BattleScript_EffectHit @ EFFECT_RECOIL_33
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.4byte BattleScript_EffectTeeterDance @ EFFECT_TEETER_DANCE
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.4byte BattleScript_EffectHitEscape @ EFFECT_HIT_ESCAPE
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.4byte BattleScript_EffectMudSport @ EFFECT_MUD_SPORT
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@ -309,9 +307,9 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectGrowth @ EFFECT_GROWTH
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.4byte BattleScript_EffectCloseCombat @ EFFECT_CLOSE_COMBAT
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.4byte BattleScript_EffectLastResort @ EFFECT_LAST_RESORT
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.4byte BattleScript_EffectRecoil33Status @ EFFECT_RECOIL_33_STATUS
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.4byte BattleScript_EffectHit @ EFFECT_RECOIL_33_STATUS
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.4byte BattleScript_EffectFlinchStatus @ EFFECT_FLINCH_STATUS
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.4byte BattleScript_EffectRecoil50 @ EFFECT_RECOIL_50
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.4byte BattleScript_EffectHit @ EFFECT_RECOIL_50
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.4byte BattleScript_EffectShellSmash @ EFFECT_SHELL_SMASH
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.4byte BattleScript_EffectShiftGear @ EFFECT_SHIFT_GEAR
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.4byte BattleScript_EffectDefenseUp3 @ EFFECT_DEFENSE_UP_3
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@ -381,12 +379,10 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectHit @ EFFECT_DYNAMAX_DOUBLE_DMG
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.4byte BattleScript_EffectDecorate @ EFFECT_DECORATE
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.4byte BattleScript_EffectHit @ EFFECT_SNIPE_SHOT
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.4byte BattleScript_EffectTripleHit @ EFFECT_TRIPLE_HIT
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.4byte BattleScript_EffectRecoilHP25 @ EFFECT_RECOIL_HP_25
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.4byte BattleScript_EffectStuffCheeks @ EFFECT_STUFF_CHEEKS
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.4byte BattleScript_EffectDefenseDownHit @ EFFECT_GRAV_APPLE
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.4byte BattleScript_EffectEvasionUpHit @ EFFECT_EVASION_UP_HIT
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.4byte BattleScript_EffectDoubleIronBash @ EFFECT_DOUBLE_IRON_BASH
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.4byte BattleScript_EffectGlitzyGlow @ EFFECT_GLITZY_GLOW
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.4byte BattleScript_EffectBaddyBad @ EFFECT_BADDY_BAD
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.4byte BattleScript_EffectSappySeed @ EFFECT_SAPPY_SEED
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@ -1074,16 +1070,6 @@ BattleScript_EffectGlitzyGlow:
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectDoubleIronBash:
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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setmultihitcounter 2
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initmultihitstring
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sethword sMULTIHIT_EFFECT, MOVE_EFFECT_FLINCH
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goto BattleScript_MultiHitLoop
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BattleScript_EffectEvasionUpHit:
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setmoveeffect MOVE_EFFECT_EVS_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
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goto BattleScript_EffectHit
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@ -1286,28 +1272,17 @@ BattleScript_EffectBurnUp:
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ppreduce
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jumpiftype BS_ATTACKER, TYPE_FIRE, BattleScript_BurnUpWorks
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goto BattleScript_ButItFailed
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BattleScript_BurnUpWorks:
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accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
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critcalc
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damagecalc
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adjustdamage
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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setmoveeffect MOVE_EFFECT_BURN_UP | MOVE_EFFECT_CERTAIN
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goto BattleScript_EffectHit
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BattleScript_BurnUpRemoveType::
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losetype BS_ATTACKER, TYPE_FIRE
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printstring STRINGID_ATTACKERLOSTFIRETYPE
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waitmessage B_WAIT_TIME_LONG
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tryfaintmon BS_TARGET
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goto BattleScript_MoveEnd
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return
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BattleScript_EffectPurify:
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attackcanceler
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attackstring
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@ -3026,6 +3001,7 @@ BattleScript_EffectNaturalGift:
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waitmessage B_WAIT_TIME_LONG
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seteffectwithchance
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jumpifmovehadnoeffect BattleScript_EffectNaturalGiftEnd
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checkparentalbondcounter 2, BattleScript_EffectNaturalGiftEnd
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removeitem BS_ATTACKER
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BattleScript_EffectNaturalGiftEnd:
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tryfaintmon BS_TARGET
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@ -3571,6 +3547,8 @@ BattleScript_MultiHitPrintStrings::
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copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6
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printstring STRINGID_HITXTIMES
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_MultiHitEnd::
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seteffectwithchance
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tryfaintmon BS_TARGET
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@ -3789,26 +3767,6 @@ BattleScript_EffectTrap::
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setmoveeffect MOVE_EFFECT_WRAP
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goto BattleScript_EffectHit
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BattleScript_EffectTripleHit::
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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setmultihitcounter 3
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initmultihitstring
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sethword sMULTIHIT_EFFECT, 0
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goto BattleScript_MultiHitLoop
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BattleScript_EffectDoubleHit::
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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setmultihitcounter 2
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initmultihitstring
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sethword sMULTIHIT_EFFECT, 0
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goto BattleScript_MultiHitLoop
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BattleScript_EffectRecoilIfMiss::
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attackcanceler
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accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE
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@ -4165,16 +4123,6 @@ BattleScript_EffectConfuseHit::
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setmoveeffect MOVE_EFFECT_CONFUSION
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goto BattleScript_EffectHit
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BattleScript_EffectTwineedle::
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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sethword sMULTIHIT_EFFECT, MOVE_EFFECT_POISON
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attackstring
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ppreduce
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setmultihitcounter 2
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initmultihitstring
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goto BattleScript_MultiHitLoop
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BattleScript_EffectSubstitute::
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attackcanceler
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ppreduce
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@ -4520,64 +4468,16 @@ BattleScript_PartyHealEnd::
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BattleScript_EffectTripleKick::
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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sethword sTRIPLE_KICK_POWER, 0
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initmultihitstring
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setmultihit 3
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BattleScript_TripleKickLoop::
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jumpifhasnohp BS_ATTACKER, BattleScript_TripleKickEnd
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jumpifhasnohp BS_TARGET, BattleScript_TripleKickNoMoreHits
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jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoTripleKickAttack
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jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_TripleKickNoMoreHits
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BattleScript_DoTripleKickAttack::
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accuracycheck BattleScript_TripleKickNoMoreHits, ACC_CURR_MOVE
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movevaluescleanup
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jumpifmove MOVE_SURGING_STRIKES, EffectTripleKick_DoDmgCalcs @ no power boost each hit
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jumpifmove MOVE_TRIPLE_AXEL, EffectTripleKick_TripleAxelBoost @ triple axel gets +20 power
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addbyte sTRIPLE_KICK_POWER, 10 @ triple kick gets +10 power
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goto EffectTripleKick_DoDmgCalcs
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EffectTripleKick_TripleAxelBoost:
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addbyte sTRIPLE_KICK_POWER, 20
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EffectTripleKick_DoDmgCalcs:
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addbyte sTRIPLE_KICK_POWER, 10
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addbyte sMULTIHIT_STRING + 4, 1
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critcalc
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damagecalc
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adjustdamage
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jumpifmovehadnoeffect BattleScript_TripleKickNoMoreHits
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage B_WAIT_TIME_LONG
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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moveendto MOVEEND_NEXT_TARGET
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jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_TripleKickPrintStrings
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decrementmultihit BattleScript_TripleKickLoop
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goto BattleScript_TripleKickPrintStrings
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BattleScript_TripleKickNoMoreHits::
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pause B_WAIT_TIME_SHORT
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jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0, BattleScript_TripleKickPrintStrings
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bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
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BattleScript_TripleKickPrintStrings::
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0, BattleScript_TripleKickEnd
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jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TripleKickEnd
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copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6
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printstring STRINGID_HITXTIMES
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waitmessage B_WAIT_TIME_LONG
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BattleScript_TripleKickEnd::
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seteffectwithchance
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tryfaintmon BS_TARGET
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moveendfrom MOVEEND_UPDATE_LAST_MOVES
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end
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jumpifmove MOVE_TRIPLE_AXEL BS_TripleAxel
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addbyte sTRIPLE_KICK_POWER, 10 @ triple kick gets +10 power
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goto BattleScript_HitFromAtkString
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BS_TripleAxel:
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addbyte sTRIPLE_KICK_POWER, 20 @ triple axel gets +20 power
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goto BattleScript_HitFromAtkString
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BattleScript_EffectThief::
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setmoveeffect MOVE_EFFECT_STEAL_ITEM
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@ -5217,6 +5117,7 @@ BattleScript_EffectTeleportNew:
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BattleScript_EffectTeleportNewEnd:
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goto BattleScript_MoveEnd
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.if B_BEAT_UP < GEN_5
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BattleScript_EffectBeatUp::
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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@ -5249,6 +5150,13 @@ BattleScript_BeatUpAttack::
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goto BattleScript_BeatUpLoop
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BattleScript_BeatUpEnd::
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end
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.else
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BattleScript_EffectBeatUp::
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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addbyte gBattleCommunication, 1
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goto BattleScript_HitFromAtkString
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.endif
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BattleScript_EffectSemiInvulnerable::
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jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable
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@ -5411,9 +5319,11 @@ BattleScript_EffectSpitUp::
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stockpiletobasedamage BattleScript_SpitUpFail
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goto BattleScript_HitFromAtkAnimation
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BattleScript_SpitUpFail::
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checkparentalbondcounter 2, BattleScript_SpitUpEnd
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pause B_WAIT_TIME_SHORT
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printstring STRINGID_FAILEDTOSPITUP
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waitmessage B_WAIT_TIME_LONG
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BattleScript_SpitUpEnd:
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goto BattleScript_MoveEnd
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BattleScript_SpitUpFailProtect::
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@ -5898,24 +5808,6 @@ BattleScript_EffectSecretPower::
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getsecretpowereffect
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goto BattleScript_EffectHit
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BattleScript_EffectRecoil25:
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setmoveeffect MOVE_EFFECT_RECOIL_25 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
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jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit
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incrementgamestat GAME_STAT_USED_STRUGGLE
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goto BattleScript_EffectHit
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|
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BattleScript_EffectRecoil33::
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setmoveeffect MOVE_EFFECT_RECOIL_33 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
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goto BattleScript_EffectHit
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|
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BattleScript_EffectRecoil33Status:
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setmoveeffect MOVE_EFFECT_RECOIL_33_STATUS | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
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goto BattleScript_EffectHit
|
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|
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BattleScript_EffectRecoil50:
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setmoveeffect MOVE_EFFECT_RECOIL_50 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
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goto BattleScript_EffectHit
|
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|
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BattleScript_EffectRecoilHP25:
|
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setmoveeffect MOVE_EFFECT_RECOIL_HP_25 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
|
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jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit
|
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@ -8045,7 +7937,6 @@ BattleScript_MoveEffectConfusion::
|
||||
|
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BattleScript_MoveEffectRecoilWithStatus::
|
||||
argumentstatuseffect
|
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copyword gBattleMoveDamage, sSAVED_DMG
|
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BattleScript_MoveEffectRecoil::
|
||||
jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil
|
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jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd
|
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@ -9126,6 +9017,7 @@ BattleScript_BerryCureSlpRet::
|
||||
BattleScript_GemActivates::
|
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
|
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waitanimation
|
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setlastuseditem BS_ATTACKER
|
||||
printstring STRINGID_GEMACTIVATES
|
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waitmessage B_WAIT_TIME_LONG
|
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removeitem BS_ATTACKER
|
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@ -9134,6 +9026,7 @@ BattleScript_GemActivates::
|
||||
BattleScript_BerryReduceDmg::
|
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playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
|
||||
waitanimation
|
||||
setlastuseditem BS_TARGET
|
||||
printstring STRINGID_TARGETATEITEM
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
removeitem BS_TARGET
|
||||
|
@ -163,15 +163,20 @@ struct SpecialStatus
|
||||
u8 ppNotAffectedByPressure:1;
|
||||
u8 faintedHasReplacement:1;
|
||||
u8 focusBanded:1;
|
||||
// End of byte
|
||||
u8 focusSashed:1;
|
||||
u8 sturdied:1;
|
||||
u8 stormDrainRedirected:1;
|
||||
u8 switchInAbilityDone:1;
|
||||
u8 switchInItemDone:1;
|
||||
u8 instructedChosenTarget:3;
|
||||
// End of byte
|
||||
u8 berryReduced:1;
|
||||
u8 gemBoost:1;
|
||||
u8 rototillerAffected:1; // to be affected by rototiller
|
||||
u8 parentalBondState:2;
|
||||
u8 multiHitOn:1;
|
||||
// End of byte, two bits unused
|
||||
u8 gemParam;
|
||||
u8 damagedMons:4; // Mons that have been damaged directly by using a move, includes substitute.
|
||||
u8 dancerUsedMove:1;
|
||||
|
@ -429,6 +429,8 @@ extern const u8 BattleScript_DefDownSpeedUp[];
|
||||
extern const u8 BattleScript_AffectionBasedStatusHeal[];
|
||||
extern const u8 BattleScript_AffectionBasedEndurance[];
|
||||
extern const u8 BattleScript_SymbiosisActivates[];
|
||||
extern const u8 BattleScript_MultiHitPrintStrings[];
|
||||
extern const u8 BattleScript_BurnUpRemoveType[];
|
||||
|
||||
// zmoves
|
||||
extern const u8 BattleScript_ZMoveActivateDamaging[];
|
||||
|
@ -186,6 +186,7 @@ void TryToRevertMimicry(void);
|
||||
void RestoreBattlerOriginalTypes(u8 battlerId);
|
||||
u32 GetBattlerMoveTargetType(u8 battlerId, u16 move);
|
||||
bool32 CanTargetBattler(u8 battlerAtk, u8 battlerDef, u16 move);
|
||||
bool8 IsMoveAffectedByParentalBond(u16 move, u8 battlerId);
|
||||
// Ability checks
|
||||
bool32 IsRolePlayBannedAbilityAtk(u16 ability);
|
||||
bool32 IsRolePlayBannedAbility(u16 ability);
|
||||
|
@ -307,7 +307,7 @@
|
||||
#define MOVE_EFFECT_PAYDAY 0xB
|
||||
#define MOVE_EFFECT_CHARGING 0xC
|
||||
#define MOVE_EFFECT_WRAP 0xD
|
||||
#define MOVE_EFFECT_RECOIL_25 0xE
|
||||
#define MOVE_EFFECT_BURN_UP 0xE // MOVE_EFFECT_BURN_UP replaces unused MOVE_EFFECT_RECOIL_25 so that stat change animations don't break
|
||||
#define MOVE_EFFECT_ATK_PLUS_1 0xF
|
||||
#define MOVE_EFFECT_DEF_PLUS_1 0x10
|
||||
#define MOVE_EFFECT_SPD_PLUS_1 0x11
|
||||
@ -331,7 +331,7 @@
|
||||
#define MOVE_EFFECT_RAPIDSPIN 0x23
|
||||
#define MOVE_EFFECT_REMOVE_STATUS 0x24
|
||||
#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
|
||||
#define MOVE_EFFECT_RECOIL_33 0x26
|
||||
#define MOVE_EFFECT_SCALE_SHOT 0x26 // MOVE_EFFECT_SCALE_SHOT replaces unused MOVE_EFFECT_RECOIL_33 so that stat change animations don't break
|
||||
#define MOVE_EFFECT_ATK_PLUS_2 0x27
|
||||
#define MOVE_EFFECT_DEF_PLUS_2 0x28
|
||||
#define MOVE_EFFECT_SPD_PLUS_2 0x29
|
||||
@ -349,27 +349,23 @@
|
||||
#define MOVE_EFFECT_THRASH 0x35
|
||||
#define MOVE_EFFECT_KNOCK_OFF 0x36
|
||||
#define MOVE_EFFECT_DEF_SPDEF_DOWN 0x37
|
||||
#define MOVE_EFFECT_RECOIL_33_STATUS 0x38
|
||||
#define MOVE_EFFECT_RECOIL_50 0x39
|
||||
#define MOVE_EFFECT_CLEAR_SMOG 0x3A
|
||||
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B
|
||||
#define MOVE_EFFECT_SMACK_DOWN 0x3C
|
||||
#define MOVE_EFFECT_FLAME_BURST 0x3D
|
||||
#define MOVE_EFFECT_FEINT 0x3E
|
||||
#define MOVE_EFFECT_SPECTRAL_THIEF 0x3F
|
||||
#define MOVE_EFFECT_V_CREATE 0x40
|
||||
#define MOVE_EFFECT_HAPPY_HOUR 0x41
|
||||
#define MOVE_EFFECT_CORE_ENFORCER 0x42
|
||||
#define MOVE_EFFECT_THROAT_CHOP 0x43
|
||||
#define MOVE_EFFECT_INCINERATE 0x44
|
||||
#define MOVE_EFFECT_BUG_BITE 0x45
|
||||
#define MOVE_EFFECT_RECOIL_HP_25 0x46
|
||||
#define MOVE_EFFECT_RELIC_SONG 0x47
|
||||
#define MOVE_EFFECT_TRAP_BOTH 0x48
|
||||
#define MOVE_EFFECT_SKY_DROP 0x49
|
||||
#define MOVE_EFFECT_SCALE_SHOT 0x4A
|
||||
#define MOVE_EFFECT_CLEAR_SMOG 0x38
|
||||
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x39
|
||||
#define MOVE_EFFECT_SMACK_DOWN 0x3A
|
||||
#define MOVE_EFFECT_FLAME_BURST 0x3B
|
||||
#define MOVE_EFFECT_FEINT 0x3C
|
||||
#define MOVE_EFFECT_SPECTRAL_THIEF 0x3D
|
||||
#define MOVE_EFFECT_V_CREATE 0x3E
|
||||
#define MOVE_EFFECT_HAPPY_HOUR 0x3F
|
||||
#define MOVE_EFFECT_CORE_ENFORCER 0x40
|
||||
#define MOVE_EFFECT_THROAT_CHOP 0x41
|
||||
#define MOVE_EFFECT_INCINERATE 0x42
|
||||
#define MOVE_EFFECT_BUG_BITE 0x43
|
||||
#define MOVE_EFFECT_RECOIL_HP_25 0x44
|
||||
#define MOVE_EFFECT_RELIC_SONG 0x45
|
||||
#define MOVE_EFFECT_TRAP_BOTH 0x46
|
||||
|
||||
#define NUM_MOVE_EFFECTS 0x4B
|
||||
#define NUM_MOVE_EFFECTS 0x47
|
||||
|
||||
#define MOVE_EFFECT_AFFECTS_USER 0x4000
|
||||
#define MOVE_EFFECT_CERTAIN 0x8000
|
||||
@ -483,4 +479,9 @@
|
||||
// For the second argument of GetMoveTarget, when no target override is needed
|
||||
#define NO_TARGET_OVERRIDE 0
|
||||
|
||||
// Constants for Parental Bond
|
||||
#define PARENTAL_BOND_1ST_HIT 2
|
||||
#define PARENTAL_BOND_2ND_HIT 1
|
||||
#define PARENTAL_BOND_OFF 0
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_H
|
||||
|
@ -29,6 +29,7 @@
|
||||
#define B_KNOCK_OFF_DMG GEN_LATEST // In Gen6+, Knock Off deals 50% more damage when knocking off an item.
|
||||
#define B_SPORT_DMG_REDUCTION GEN_LATEST // In Gen5+, Water/Mud Sport reduce Fire/Electric Damage by 67% instead of 50%.
|
||||
#define B_EXPLOSION_DEFENSE GEN_LATEST // In Gen5+, Self-Destruct and Explosion don't halve the targets' defense.
|
||||
#define B_PARENTAL_BOND_DMG GEN_LATEST // In Gen7+, Parental Bond's second hit does 25% of the initial hits damage. Before, it did 50%.
|
||||
|
||||
// Type settings
|
||||
#define B_GHOSTS_ESCAPE GEN_LATEST // In Gen6+, abilities like Shadow Tag or moves like Mean Look fail on Ghost-type Pokémon. They can also escape any Wild Battle.
|
||||
@ -89,6 +90,7 @@
|
||||
#define B_ROOTED_GROUNDING GEN_LATEST // In Gen4+, Ingrain causes the affected Pokémon to become grounded.
|
||||
#define B_METRONOME_MOVES GEN_LATEST // This config will determine up to which generation will Metronome pull moves from.
|
||||
#define B_TELEPORT_BEHAVIOR GEN_LATEST // In Gen7+, starting with Pokémon LGPE, Teleport allows the user to swap out with another party member.
|
||||
#define B_BEAT_UP GEN_LATEST // In Gen5+, Beat Up uses a different formula to calculate its damage, and deals Dark-type damage. Prior to Gen 5, each hit also announces the party member's name.
|
||||
|
||||
// Ability settings
|
||||
#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.
|
||||
|
@ -1,402 +1,398 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
||||
#define EFFECT_HIT 0
|
||||
#define EFFECT_SLEEP 1
|
||||
#define EFFECT_POISON_HIT 2
|
||||
#define EFFECT_ABSORB 3
|
||||
#define EFFECT_BURN_HIT 4
|
||||
#define EFFECT_FREEZE_HIT 5
|
||||
#define EFFECT_PARALYZE_HIT 6
|
||||
#define EFFECT_EXPLOSION 7
|
||||
#define EFFECT_DREAM_EATER 8
|
||||
#define EFFECT_MIRROR_MOVE 9
|
||||
#define EFFECT_ATTACK_UP 10
|
||||
#define EFFECT_DEFENSE_UP 11
|
||||
#define EFFECT_SPEED_UP 12
|
||||
#define EFFECT_SPECIAL_ATTACK_UP 13
|
||||
#define EFFECT_SPECIAL_DEFENSE_UP 14
|
||||
#define EFFECT_ACCURACY_UP 15
|
||||
#define EFFECT_EVASION_UP 16
|
||||
#define EFFECT_SPECIAL_ATTACK_UP_3 17
|
||||
#define EFFECT_ATTACK_DOWN 18
|
||||
#define EFFECT_DEFENSE_DOWN 19
|
||||
#define EFFECT_SPEED_DOWN 20
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN 21
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN 22
|
||||
#define EFFECT_ACCURACY_DOWN 23
|
||||
#define EFFECT_EVASION_DOWN 24
|
||||
#define EFFECT_HAZE 25
|
||||
#define EFFECT_BIDE 26
|
||||
#define EFFECT_RAMPAGE 27
|
||||
#define EFFECT_ROAR 28
|
||||
#define EFFECT_MULTI_HIT 29
|
||||
#define EFFECT_CONVERSION 30
|
||||
#define EFFECT_FLINCH_HIT 31
|
||||
#define EFFECT_RESTORE_HP 32
|
||||
#define EFFECT_TOXIC 33
|
||||
#define EFFECT_PAY_DAY 34
|
||||
#define EFFECT_LIGHT_SCREEN 35
|
||||
#define EFFECT_TRI_ATTACK 36
|
||||
#define EFFECT_REST 37
|
||||
#define EFFECT_OHKO 38
|
||||
#define EFFECT_FUSION_COMBO 39
|
||||
#define EFFECT_SUPER_FANG 40
|
||||
#define EFFECT_DRAGON_RAGE 41
|
||||
#define EFFECT_TRAP 42
|
||||
#define EFFECT_HEAL_BLOCK 43
|
||||
#define EFFECT_DOUBLE_HIT 44
|
||||
#define EFFECT_RECOIL_IF_MISS 45
|
||||
#define EFFECT_MIST 46
|
||||
#define EFFECT_FOCUS_ENERGY 47
|
||||
#define EFFECT_RECOIL_25 48
|
||||
#define EFFECT_CONFUSE 49
|
||||
#define EFFECT_ATTACK_UP_2 50
|
||||
#define EFFECT_DEFENSE_UP_2 51
|
||||
#define EFFECT_SPEED_UP_2 52
|
||||
#define EFFECT_SPECIAL_ATTACK_UP_2 53
|
||||
#define EFFECT_SPECIAL_DEFENSE_UP_2 54
|
||||
#define EFFECT_ACCURACY_UP_2 55
|
||||
#define EFFECT_EVASION_UP_2 56
|
||||
#define EFFECT_TRANSFORM 57
|
||||
#define EFFECT_ATTACK_DOWN_2 58
|
||||
#define EFFECT_DEFENSE_DOWN_2 59
|
||||
#define EFFECT_SPEED_DOWN_2 60
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN_2 61
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 62
|
||||
#define EFFECT_ACCURACY_DOWN_2 63
|
||||
#define EFFECT_EVASION_DOWN_2 64
|
||||
#define EFFECT_REFLECT 65
|
||||
#define EFFECT_POISON 66
|
||||
#define EFFECT_PARALYZE 67
|
||||
#define EFFECT_ATTACK_DOWN_HIT 68
|
||||
#define EFFECT_DEFENSE_DOWN_HIT 69
|
||||
#define EFFECT_SPEED_DOWN_HIT 70
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 71
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 72
|
||||
#define EFFECT_ACCURACY_DOWN_HIT 73
|
||||
#define EFFECT_EVASION_DOWN_HIT 74
|
||||
#define EFFECT_TWO_TURNS_ATTACK 75
|
||||
#define EFFECT_CONFUSE_HIT 76
|
||||
#define EFFECT_TWINEEDLE 77
|
||||
#define EFFECT_VITAL_THROW 78
|
||||
#define EFFECT_SUBSTITUTE 79
|
||||
#define EFFECT_RECHARGE 80
|
||||
#define EFFECT_RAGE 81
|
||||
#define EFFECT_MIMIC 82
|
||||
#define EFFECT_METRONOME 83
|
||||
#define EFFECT_LEECH_SEED 84
|
||||
#define EFFECT_DO_NOTHING 85
|
||||
#define EFFECT_DISABLE 86
|
||||
#define EFFECT_LEVEL_DAMAGE 87
|
||||
#define EFFECT_PSYWAVE 88
|
||||
#define EFFECT_COUNTER 89
|
||||
#define EFFECT_ENCORE 90
|
||||
#define EFFECT_PAIN_SPLIT 91
|
||||
#define EFFECT_SNORE 92
|
||||
#define EFFECT_CONVERSION_2 93
|
||||
#define EFFECT_LOCK_ON 94
|
||||
#define EFFECT_SKETCH 95
|
||||
#define EFFECT_HAMMER_ARM 96
|
||||
#define EFFECT_SLEEP_TALK 97
|
||||
#define EFFECT_DESTINY_BOND 98
|
||||
#define EFFECT_FLAIL 99
|
||||
#define EFFECT_SPITE 100
|
||||
#define EFFECT_FALSE_SWIPE 101
|
||||
#define EFFECT_HEAL_BELL 102
|
||||
#define EFFECT_ALWAYS_CRIT 103
|
||||
#define EFFECT_TRIPLE_KICK 104
|
||||
#define EFFECT_THIEF 105
|
||||
#define EFFECT_MEAN_LOOK 106
|
||||
#define EFFECT_NIGHTMARE 107
|
||||
#define EFFECT_MINIMIZE 108
|
||||
#define EFFECT_CURSE 109
|
||||
#define EFFECT_HEALING_WISH 110
|
||||
#define EFFECT_PROTECT 111
|
||||
#define EFFECT_SPIKES 112
|
||||
#define EFFECT_FORESIGHT 113
|
||||
#define EFFECT_PERISH_SONG 114
|
||||
#define EFFECT_SANDSTORM 115
|
||||
#define EFFECT_ENDURE 116
|
||||
#define EFFECT_ROLLOUT 117
|
||||
#define EFFECT_SWAGGER 118
|
||||
#define EFFECT_FURY_CUTTER 119
|
||||
#define EFFECT_ATTRACT 120
|
||||
#define EFFECT_RETURN 121
|
||||
#define EFFECT_PRESENT 122
|
||||
#define EFFECT_FRUSTRATION 123
|
||||
#define EFFECT_SAFEGUARD 124
|
||||
#define EFFECT_UNUSED_125 125
|
||||
#define EFFECT_MAGNITUDE 126
|
||||
#define EFFECT_BATON_PASS 127
|
||||
#define EFFECT_PURSUIT 128
|
||||
#define EFFECT_RAPID_SPIN 129
|
||||
#define EFFECT_SONICBOOM 130
|
||||
#define EFFECT_CAPTIVATE 131
|
||||
#define EFFECT_MORNING_SUN 132
|
||||
#define EFFECT_SYNTHESIS 133
|
||||
#define EFFECT_MOONLIGHT 134
|
||||
#define EFFECT_HIDDEN_POWER 135
|
||||
#define EFFECT_RAIN_DANCE 136
|
||||
#define EFFECT_SUNNY_DAY 137
|
||||
#define EFFECT_DEFENSE_UP_HIT 138
|
||||
#define EFFECT_ATTACK_UP_HIT 139
|
||||
#define EFFECT_ALL_STATS_UP_HIT 140
|
||||
#define EFFECT_FELL_STINGER 141
|
||||
#define EFFECT_BELLY_DRUM 142
|
||||
#define EFFECT_PSYCH_UP 143
|
||||
#define EFFECT_MIRROR_COAT 144
|
||||
#define EFFECT_SKULL_BASH 145
|
||||
#define EFFECT_TWISTER 146
|
||||
#define EFFECT_EARTHQUAKE 147
|
||||
#define EFFECT_FUTURE_SIGHT 148
|
||||
#define EFFECT_GUST 149
|
||||
#define EFFECT_FLINCH_MINIMIZE_HIT 150
|
||||
#define EFFECT_SOLAR_BEAM 151
|
||||
#define EFFECT_THUNDER 152
|
||||
#define EFFECT_TELEPORT 153
|
||||
#define EFFECT_BEAT_UP 154
|
||||
#define EFFECT_SEMI_INVULNERABLE 155
|
||||
#define EFFECT_DEFENSE_CURL 156
|
||||
#define EFFECT_SOFTBOILED 157
|
||||
#define EFFECT_FAKE_OUT 158
|
||||
#define EFFECT_UPROAR 159
|
||||
#define EFFECT_STOCKPILE 160
|
||||
#define EFFECT_SPIT_UP 161
|
||||
#define EFFECT_SWALLOW 162
|
||||
#define EFFECT_WORRY_SEED 163
|
||||
#define EFFECT_HAIL 164
|
||||
#define EFFECT_TORMENT 165
|
||||
#define EFFECT_FLATTER 166
|
||||
#define EFFECT_WILL_O_WISP 167
|
||||
#define EFFECT_MEMENTO 168
|
||||
#define EFFECT_FACADE 169
|
||||
#define EFFECT_FOCUS_PUNCH 170
|
||||
#define EFFECT_SMELLINGSALT 171
|
||||
#define EFFECT_FOLLOW_ME 172
|
||||
#define EFFECT_NATURE_POWER 173
|
||||
#define EFFECT_CHARGE 174
|
||||
#define EFFECT_TAUNT 175
|
||||
#define EFFECT_HELPING_HAND 176
|
||||
#define EFFECT_TRICK 177
|
||||
#define EFFECT_ROLE_PLAY 178
|
||||
#define EFFECT_WISH 179
|
||||
#define EFFECT_ASSIST 180
|
||||
#define EFFECT_INGRAIN 181
|
||||
#define EFFECT_SUPERPOWER 182
|
||||
#define EFFECT_MAGIC_COAT 183
|
||||
#define EFFECT_RECYCLE 184
|
||||
#define EFFECT_REVENGE 185
|
||||
#define EFFECT_BRICK_BREAK 186
|
||||
#define EFFECT_YAWN 187
|
||||
#define EFFECT_KNOCK_OFF 188
|
||||
#define EFFECT_ENDEAVOR 189
|
||||
#define EFFECT_ERUPTION 190
|
||||
#define EFFECT_SKILL_SWAP 191
|
||||
#define EFFECT_IMPRISON 192
|
||||
#define EFFECT_REFRESH 193
|
||||
#define EFFECT_GRUDGE 194
|
||||
#define EFFECT_SNATCH 195
|
||||
#define EFFECT_LOW_KICK 196
|
||||
#define EFFECT_SECRET_POWER 197
|
||||
#define EFFECT_RECOIL_33 198
|
||||
#define EFFECT_TEETER_DANCE 199
|
||||
#define EFFECT_HIT_ESCAPE 200
|
||||
#define EFFECT_MUD_SPORT 201
|
||||
#define EFFECT_POISON_FANG 202
|
||||
#define EFFECT_WEATHER_BALL 203
|
||||
#define EFFECT_OVERHEAT 204
|
||||
#define EFFECT_TICKLE 205
|
||||
#define EFFECT_COSMIC_POWER 206
|
||||
#define EFFECT_SKY_UPPERCUT 207
|
||||
#define EFFECT_BULK_UP 208
|
||||
#define EFFECT_PLACEHOLDER 209
|
||||
#define EFFECT_WATER_SPORT 210
|
||||
#define EFFECT_CALM_MIND 211
|
||||
#define EFFECT_DRAGON_DANCE 212
|
||||
#define EFFECT_CAMOUFLAGE 213
|
||||
#define EFFECT_HIT 0
|
||||
#define EFFECT_SLEEP 1
|
||||
#define EFFECT_POISON_HIT 2
|
||||
#define EFFECT_ABSORB 3
|
||||
#define EFFECT_BURN_HIT 4
|
||||
#define EFFECT_FREEZE_HIT 5
|
||||
#define EFFECT_PARALYZE_HIT 6
|
||||
#define EFFECT_EXPLOSION 7
|
||||
#define EFFECT_DREAM_EATER 8
|
||||
#define EFFECT_MIRROR_MOVE 9
|
||||
#define EFFECT_ATTACK_UP 10
|
||||
#define EFFECT_DEFENSE_UP 11
|
||||
#define EFFECT_SPEED_UP 12
|
||||
#define EFFECT_SPECIAL_ATTACK_UP 13
|
||||
#define EFFECT_SPECIAL_DEFENSE_UP 14
|
||||
#define EFFECT_ACCURACY_UP 15
|
||||
#define EFFECT_EVASION_UP 16
|
||||
#define EFFECT_SPECIAL_ATTACK_UP_3 17
|
||||
#define EFFECT_ATTACK_DOWN 18
|
||||
#define EFFECT_DEFENSE_DOWN 19
|
||||
#define EFFECT_SPEED_DOWN 20
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN 21
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN 22
|
||||
#define EFFECT_ACCURACY_DOWN 23
|
||||
#define EFFECT_EVASION_DOWN 24
|
||||
#define EFFECT_HAZE 25
|
||||
#define EFFECT_BIDE 26
|
||||
#define EFFECT_RAMPAGE 27
|
||||
#define EFFECT_ROAR 28
|
||||
#define EFFECT_MULTI_HIT 29
|
||||
#define EFFECT_CONVERSION 30
|
||||
#define EFFECT_FLINCH_HIT 31
|
||||
#define EFFECT_RESTORE_HP 32
|
||||
#define EFFECT_TOXIC 33
|
||||
#define EFFECT_PAY_DAY 34
|
||||
#define EFFECT_LIGHT_SCREEN 35
|
||||
#define EFFECT_TRI_ATTACK 36
|
||||
#define EFFECT_REST 37
|
||||
#define EFFECT_OHKO 38
|
||||
#define EFFECT_FUSION_COMBO 39
|
||||
#define EFFECT_SUPER_FANG 40
|
||||
#define EFFECT_DRAGON_RAGE 41
|
||||
#define EFFECT_TRAP 42
|
||||
#define EFFECT_HEAL_BLOCK 43
|
||||
#define EFFECT_RECOIL_IF_MISS 44
|
||||
#define EFFECT_MIST 45
|
||||
#define EFFECT_FOCUS_ENERGY 46
|
||||
#define EFFECT_RECOIL_25 47
|
||||
#define EFFECT_CONFUSE 48
|
||||
#define EFFECT_ATTACK_UP_2 49
|
||||
#define EFFECT_DEFENSE_UP_2 50
|
||||
#define EFFECT_SPEED_UP_2 51
|
||||
#define EFFECT_SPECIAL_ATTACK_UP_2 52
|
||||
#define EFFECT_SPECIAL_DEFENSE_UP_2 53
|
||||
#define EFFECT_ACCURACY_UP_2 54
|
||||
#define EFFECT_EVASION_UP_2 55
|
||||
#define EFFECT_TRANSFORM 56
|
||||
#define EFFECT_ATTACK_DOWN_2 57
|
||||
#define EFFECT_DEFENSE_DOWN_2 58
|
||||
#define EFFECT_SPEED_DOWN_2 59
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN_2 60
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 61
|
||||
#define EFFECT_ACCURACY_DOWN_2 62
|
||||
#define EFFECT_EVASION_DOWN_2 63
|
||||
#define EFFECT_REFLECT 64
|
||||
#define EFFECT_POISON 65
|
||||
#define EFFECT_PARALYZE 66
|
||||
#define EFFECT_ATTACK_DOWN_HIT 67
|
||||
#define EFFECT_DEFENSE_DOWN_HIT 68
|
||||
#define EFFECT_SPEED_DOWN_HIT 69
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 70
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 71
|
||||
#define EFFECT_ACCURACY_DOWN_HIT 72
|
||||
#define EFFECT_EVASION_DOWN_HIT 73
|
||||
#define EFFECT_TWO_TURNS_ATTACK 74
|
||||
#define EFFECT_CONFUSE_HIT 75
|
||||
#define EFFECT_VITAL_THROW 76
|
||||
#define EFFECT_SUBSTITUTE 77
|
||||
#define EFFECT_RECHARGE 78
|
||||
#define EFFECT_RAGE 79
|
||||
#define EFFECT_MIMIC 80
|
||||
#define EFFECT_METRONOME 81
|
||||
#define EFFECT_LEECH_SEED 82
|
||||
#define EFFECT_DO_NOTHING 83
|
||||
#define EFFECT_DISABLE 84
|
||||
#define EFFECT_LEVEL_DAMAGE 85
|
||||
#define EFFECT_PSYWAVE 86
|
||||
#define EFFECT_COUNTER 87
|
||||
#define EFFECT_ENCORE 88
|
||||
#define EFFECT_PAIN_SPLIT 89
|
||||
#define EFFECT_SNORE 90
|
||||
#define EFFECT_CONVERSION_2 91
|
||||
#define EFFECT_LOCK_ON 92
|
||||
#define EFFECT_SKETCH 93
|
||||
#define EFFECT_HAMMER_ARM 94
|
||||
#define EFFECT_SLEEP_TALK 95
|
||||
#define EFFECT_DESTINY_BOND 96
|
||||
#define EFFECT_FLAIL 97
|
||||
#define EFFECT_SPITE 98
|
||||
#define EFFECT_FALSE_SWIPE 99
|
||||
#define EFFECT_HEAL_BELL 100
|
||||
#define EFFECT_ALWAYS_CRIT 101
|
||||
#define EFFECT_TRIPLE_KICK 102
|
||||
#define EFFECT_THIEF 103
|
||||
#define EFFECT_MEAN_LOOK 104
|
||||
#define EFFECT_NIGHTMARE 105
|
||||
#define EFFECT_MINIMIZE 106
|
||||
#define EFFECT_CURSE 107
|
||||
#define EFFECT_HEALING_WISH 108
|
||||
#define EFFECT_PROTECT 109
|
||||
#define EFFECT_SPIKES 110
|
||||
#define EFFECT_FORESIGHT 111
|
||||
#define EFFECT_PERISH_SONG 112
|
||||
#define EFFECT_SANDSTORM 113
|
||||
#define EFFECT_ENDURE 114
|
||||
#define EFFECT_ROLLOUT 115
|
||||
#define EFFECT_SWAGGER 116
|
||||
#define EFFECT_FURY_CUTTER 117
|
||||
#define EFFECT_ATTRACT 118
|
||||
#define EFFECT_RETURN 119
|
||||
#define EFFECT_PRESENT 120
|
||||
#define EFFECT_FRUSTRATION 121
|
||||
#define EFFECT_SAFEGUARD 122
|
||||
#define EFFECT_UNUSED_125 123
|
||||
#define EFFECT_MAGNITUDE 124
|
||||
#define EFFECT_BATON_PASS 125
|
||||
#define EFFECT_PURSUIT 126
|
||||
#define EFFECT_RAPID_SPIN 127
|
||||
#define EFFECT_SONICBOOM 128
|
||||
#define EFFECT_CAPTIVATE 129
|
||||
#define EFFECT_MORNING_SUN 130
|
||||
#define EFFECT_SYNTHESIS 131
|
||||
#define EFFECT_MOONLIGHT 132
|
||||
#define EFFECT_HIDDEN_POWER 133
|
||||
#define EFFECT_RAIN_DANCE 134
|
||||
#define EFFECT_SUNNY_DAY 135
|
||||
#define EFFECT_DEFENSE_UP_HIT 136
|
||||
#define EFFECT_ATTACK_UP_HIT 137
|
||||
#define EFFECT_ALL_STATS_UP_HIT 138
|
||||
#define EFFECT_FELL_STINGER 139
|
||||
#define EFFECT_BELLY_DRUM 140
|
||||
#define EFFECT_PSYCH_UP 141
|
||||
#define EFFECT_MIRROR_COAT 142
|
||||
#define EFFECT_SKULL_BASH 143
|
||||
#define EFFECT_TWISTER 144
|
||||
#define EFFECT_EARTHQUAKE 145
|
||||
#define EFFECT_FUTURE_SIGHT 146
|
||||
#define EFFECT_GUST 147
|
||||
#define EFFECT_FLINCH_MINIMIZE_HIT 148
|
||||
#define EFFECT_SOLAR_BEAM 149
|
||||
#define EFFECT_THUNDER 150
|
||||
#define EFFECT_TELEPORT 151
|
||||
#define EFFECT_BEAT_UP 152
|
||||
#define EFFECT_SEMI_INVULNERABLE 153
|
||||
#define EFFECT_DEFENSE_CURL 154
|
||||
#define EFFECT_SOFTBOILED 155
|
||||
#define EFFECT_FAKE_OUT 156
|
||||
#define EFFECT_UPROAR 157
|
||||
#define EFFECT_STOCKPILE 158
|
||||
#define EFFECT_SPIT_UP 159
|
||||
#define EFFECT_SWALLOW 160
|
||||
#define EFFECT_WORRY_SEED 161
|
||||
#define EFFECT_HAIL 162
|
||||
#define EFFECT_TORMENT 163
|
||||
#define EFFECT_FLATTER 164
|
||||
#define EFFECT_WILL_O_WISP 165
|
||||
#define EFFECT_MEMENTO 166
|
||||
#define EFFECT_FACADE 167
|
||||
#define EFFECT_FOCUS_PUNCH 168
|
||||
#define EFFECT_SMELLINGSALT 169
|
||||
#define EFFECT_FOLLOW_ME 170
|
||||
#define EFFECT_NATURE_POWER 171
|
||||
#define EFFECT_CHARGE 172
|
||||
#define EFFECT_TAUNT 173
|
||||
#define EFFECT_HELPING_HAND 174
|
||||
#define EFFECT_TRICK 175
|
||||
#define EFFECT_ROLE_PLAY 176
|
||||
#define EFFECT_WISH 177
|
||||
#define EFFECT_ASSIST 178
|
||||
#define EFFECT_INGRAIN 179
|
||||
#define EFFECT_SUPERPOWER 180
|
||||
#define EFFECT_MAGIC_COAT 181
|
||||
#define EFFECT_RECYCLE 182
|
||||
#define EFFECT_REVENGE 183
|
||||
#define EFFECT_BRICK_BREAK 184
|
||||
#define EFFECT_YAWN 185
|
||||
#define EFFECT_KNOCK_OFF 186
|
||||
#define EFFECT_ENDEAVOR 187
|
||||
#define EFFECT_ERUPTION 188
|
||||
#define EFFECT_SKILL_SWAP 189
|
||||
#define EFFECT_IMPRISON 190
|
||||
#define EFFECT_REFRESH 191
|
||||
#define EFFECT_GRUDGE 192
|
||||
#define EFFECT_SNATCH 193
|
||||
#define EFFECT_LOW_KICK 194
|
||||
#define EFFECT_SECRET_POWER 195
|
||||
#define EFFECT_RECOIL_33 196
|
||||
#define EFFECT_TEETER_DANCE 197
|
||||
#define EFFECT_HIT_ESCAPE 198
|
||||
#define EFFECT_MUD_SPORT 199
|
||||
#define EFFECT_POISON_FANG 200
|
||||
#define EFFECT_WEATHER_BALL 201
|
||||
#define EFFECT_OVERHEAT 202
|
||||
#define EFFECT_TICKLE 203
|
||||
#define EFFECT_COSMIC_POWER 204
|
||||
#define EFFECT_SKY_UPPERCUT 205
|
||||
#define EFFECT_BULK_UP 206
|
||||
#define EFFECT_PLACEHOLDER 207
|
||||
#define EFFECT_WATER_SPORT 208
|
||||
#define EFFECT_CALM_MIND 209
|
||||
#define EFFECT_DRAGON_DANCE 210
|
||||
#define EFFECT_CAMOUFLAGE 211
|
||||
|
||||
// New move effects
|
||||
#define EFFECT_PLEDGE 214
|
||||
#define EFFECT_FLING 215
|
||||
#define EFFECT_NATURAL_GIFT 216
|
||||
#define EFFECT_WAKE_UP_SLAP 217
|
||||
#define EFFECT_WRING_OUT 218
|
||||
#define EFFECT_HEX 219
|
||||
#define EFFECT_ASSURANCE 220
|
||||
#define EFFECT_TRUMP_CARD 221
|
||||
#define EFFECT_ACROBATICS 222
|
||||
#define EFFECT_HEAT_CRASH 223
|
||||
#define EFFECT_PUNISHMENT 224
|
||||
#define EFFECT_STORED_POWER 225
|
||||
#define EFFECT_ELECTRO_BALL 226
|
||||
#define EFFECT_GYRO_BALL 227
|
||||
#define EFFECT_ECHOED_VOICE 228
|
||||
#define EFFECT_PAYBACK 229
|
||||
#define EFFECT_ROUND 230
|
||||
#define EFFECT_BRINE 231
|
||||
#define EFFECT_VENOSHOCK 232
|
||||
#define EFFECT_RETALIATE 233
|
||||
#define EFFECT_BULLDOZE 234
|
||||
#define EFFECT_FOUL_PLAY 235
|
||||
#define EFFECT_PSYSHOCK 236
|
||||
#define EFFECT_ROOST 237
|
||||
#define EFFECT_GRAVITY 238
|
||||
#define EFFECT_MIRACLE_EYE 239
|
||||
#define EFFECT_TAILWIND 240
|
||||
#define EFFECT_EMBARGO 241
|
||||
#define EFFECT_AQUA_RING 242
|
||||
#define EFFECT_TRICK_ROOM 243
|
||||
#define EFFECT_WONDER_ROOM 244
|
||||
#define EFFECT_MAGIC_ROOM 245
|
||||
#define EFFECT_MAGNET_RISE 246
|
||||
#define EFFECT_TOXIC_SPIKES 247
|
||||
#define EFFECT_GASTRO_ACID 248
|
||||
#define EFFECT_STEALTH_ROCK 249
|
||||
#define EFFECT_TELEKINESIS 250
|
||||
#define EFFECT_POWER_SWAP 251
|
||||
#define EFFECT_GUARD_SWAP 252
|
||||
#define EFFECT_HEART_SWAP 253
|
||||
#define EFFECT_POWER_SPLIT 254
|
||||
#define EFFECT_GUARD_SPLIT 255
|
||||
#define EFFECT_STICKY_WEB 256
|
||||
#define EFFECT_METAL_BURST 257
|
||||
#define EFFECT_LUCKY_CHANT 258
|
||||
#define EFFECT_SUCKER_PUNCH 259
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 260
|
||||
#define EFFECT_SIMPLE_BEAM 261
|
||||
#define EFFECT_ENTRAINMENT 262
|
||||
#define EFFECT_HEAL_PULSE 263
|
||||
#define EFFECT_QUASH 264
|
||||
#define EFFECT_ION_DELUGE 265
|
||||
#define EFFECT_FREEZE_DRY 266
|
||||
#define EFFECT_TOPSY_TURVY 267
|
||||
#define EFFECT_MISTY_TERRAIN 268
|
||||
#define EFFECT_GRASSY_TERRAIN 269
|
||||
#define EFFECT_ELECTRIC_TERRAIN 270
|
||||
#define EFFECT_PSYCHIC_TERRAIN 271
|
||||
#define EFFECT_ATTACK_ACCURACY_UP 272
|
||||
#define EFFECT_ATTACK_SPATK_UP 273
|
||||
#define EFFECT_HURRICANE 274
|
||||
#define EFFECT_TWO_TYPED_MOVE 275
|
||||
#define EFFECT_ME_FIRST 276
|
||||
#define EFFECT_SPEED_UP_HIT 277
|
||||
#define EFFECT_QUIVER_DANCE 278
|
||||
#define EFFECT_COIL 279
|
||||
#define EFFECT_ELECTRIFY 280
|
||||
#define EFFECT_SCALD 281
|
||||
#define EFFECT_REFLECT_TYPE 282
|
||||
#define EFFECT_SOAK 283
|
||||
#define EFFECT_GROWTH 284
|
||||
#define EFFECT_CLOSE_COMBAT 285
|
||||
#define EFFECT_LAST_RESORT 286
|
||||
#define EFFECT_RECOIL_33_STATUS 287
|
||||
#define EFFECT_FLINCH_STATUS 288
|
||||
#define EFFECT_RECOIL_50 289
|
||||
#define EFFECT_SHELL_SMASH 290
|
||||
#define EFFECT_SHIFT_GEAR 291
|
||||
#define EFFECT_DEFENSE_UP_3 292
|
||||
#define EFFECT_NOBLE_ROAR 293
|
||||
#define EFFECT_VENOM_DRENCH 294
|
||||
#define EFFECT_TOXIC_THREAD 295
|
||||
#define EFFECT_CLEAR_SMOG 296
|
||||
#define EFFECT_HIT_SWITCH_TARGET 297
|
||||
#define EFFECT_FINAL_GAMBIT 298
|
||||
#define EFFECT_CHANGE_TYPE_ON_ITEM 299
|
||||
#define EFFECT_AUTOTOMIZE 300
|
||||
#define EFFECT_COPYCAT 301
|
||||
#define EFFECT_DEFOG 302
|
||||
#define EFFECT_HIT_ENEMY_HEAL_ALLY 303
|
||||
#define EFFECT_SMACK_DOWN 304
|
||||
#define EFFECT_SYNCHRONOISE 305
|
||||
#define EFFECT_PSYCHO_SHIFT 306
|
||||
#define EFFECT_POWER_TRICK 307
|
||||
#define EFFECT_FLAME_BURST 308
|
||||
#define EFFECT_AFTER_YOU 309
|
||||
#define EFFECT_BESTOW 310
|
||||
#define EFFECT_ROTOTILLER 311
|
||||
#define EFFECT_FLOWER_SHIELD 312
|
||||
#define EFFECT_HIT_PREVENT_ESCAPE 313
|
||||
#define EFFECT_SPEED_SWAP 314
|
||||
#define EFFECT_DEFENSE_UP2_HIT 315
|
||||
#define EFFECT_REVELATION_DANCE 316
|
||||
#define EFFECT_AURORA_VEIL 317
|
||||
#define EFFECT_THIRD_TYPE 318
|
||||
#define EFFECT_FEINT 319
|
||||
#define EFFECT_SPARKLING_ARIA 320
|
||||
#define EFFECT_ACUPRESSURE 321
|
||||
#define EFFECT_AROMATIC_MIST 322
|
||||
#define EFFECT_POWDER 323
|
||||
#define EFFECT_SP_ATTACK_UP_HIT 324
|
||||
#define EFFECT_BELCH 325
|
||||
#define EFFECT_PARTING_SHOT 326
|
||||
#define EFFECT_SPECTRAL_THIEF 327
|
||||
#define EFFECT_V_CREATE 328
|
||||
#define EFFECT_MAT_BLOCK 329
|
||||
#define EFFECT_STOMPING_TANTRUM 330
|
||||
#define EFFECT_CORE_ENFORCER 331
|
||||
#define EFFECT_INSTRUCT 332
|
||||
#define EFFECT_THROAT_CHOP 333
|
||||
#define EFFECT_LASER_FOCUS 334
|
||||
#define EFFECT_MAGNETIC_FLUX 335
|
||||
#define EFFECT_GEAR_UP 336
|
||||
#define EFFECT_INCINERATE 337
|
||||
#define EFFECT_BUG_BITE 338
|
||||
#define EFFECT_STRENGTH_SAP 339
|
||||
#define EFFECT_MIND_BLOWN 340
|
||||
#define EFFECT_PURIFY 341
|
||||
#define EFFECT_BURN_UP 342
|
||||
#define EFFECT_SHORE_UP 343
|
||||
#define EFFECT_GEOMANCY 344
|
||||
#define EFFECT_FAIRY_LOCK 345
|
||||
#define EFFECT_ALLY_SWITCH 346
|
||||
#define EFFECT_RELIC_SONG 347
|
||||
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
|
||||
#define EFFECT_BODY_PRESS 349
|
||||
#define EFFECT_EERIE_SPELL 350
|
||||
#define EFFECT_JUNGLE_HEALING 351
|
||||
#define EFFECT_COACHING 352
|
||||
#define EFFECT_LASH_OUT 353
|
||||
#define EFFECT_GRASSY_GLIDE 354
|
||||
#define EFFECT_REMOVE_TERRAIN 355
|
||||
#define EFFECT_DYNAMAX_DOUBLE_DMG 356
|
||||
#define EFFECT_DECORATE 357
|
||||
#define EFFECT_SNIPE_SHOT 358
|
||||
#define EFFECT_TRIPLE_HIT 359
|
||||
#define EFFECT_RECOIL_HP_25 360
|
||||
#define EFFECT_STUFF_CHEEKS 361
|
||||
#define EFFECT_GRAV_APPLE 362
|
||||
#define EFFECT_EVASION_UP_HIT 363
|
||||
#define EFFECT_DOUBLE_IRON_BASH 364
|
||||
#define EFFECT_GLITZY_GLOW 365
|
||||
#define EFFECT_BADDY_BAD 366
|
||||
#define EFFECT_SAPPY_SEED 367
|
||||
#define EFFECT_FREEZY_FROST 368
|
||||
#define EFFECT_SPARKLY_SWIRL 369
|
||||
#define EFFECT_PLASMA_FISTS 370
|
||||
#define EFFECT_HYPERSPACE_FURY 371
|
||||
#define EFFECT_AURA_WHEEL 372
|
||||
#define EFFECT_PHOTON_GEYSER 373
|
||||
#define EFFECT_SHELL_SIDE_ARM 374
|
||||
#define EFFECT_TERRAIN_PULSE 375
|
||||
#define EFFECT_JAW_LOCK 376
|
||||
#define EFFECT_NO_RETREAT 377
|
||||
#define EFFECT_TAR_SHOT 378
|
||||
#define EFFECT_POLTERGEIST 379
|
||||
#define EFFECT_OCTOLOCK 380
|
||||
#define EFFECT_CLANGOROUS_SOUL 381
|
||||
#define EFFECT_BOLT_BEAK 382
|
||||
#define EFFECT_SKY_DROP 383
|
||||
#define EFFECT_EXPANDING_FORCE 384
|
||||
#define EFFECT_SCALE_SHOT 385
|
||||
#define EFFECT_METEOR_BEAM 386
|
||||
#define EFFECT_RISING_VOLTAGE 387
|
||||
#define EFFECT_BEAK_BLAST 388
|
||||
#define EFFECT_COURT_CHANGE 389
|
||||
#define EFFECT_STEEL_BEAM 390
|
||||
#define EFFECT_EXTREME_EVOBOOST 391
|
||||
#define EFFECT_DAMAGE_SET_TERRAIN 392 // genesis supernova
|
||||
#define EFFECT_PLEDGE 212
|
||||
#define EFFECT_FLING 213
|
||||
#define EFFECT_NATURAL_GIFT 214
|
||||
#define EFFECT_WAKE_UP_SLAP 215
|
||||
#define EFFECT_WRING_OUT 216
|
||||
#define EFFECT_HEX 217
|
||||
#define EFFECT_ASSURANCE 218
|
||||
#define EFFECT_TRUMP_CARD 219
|
||||
#define EFFECT_ACROBATICS 220
|
||||
#define EFFECT_HEAT_CRASH 221
|
||||
#define EFFECT_PUNISHMENT 222
|
||||
#define EFFECT_STORED_POWER 223
|
||||
#define EFFECT_ELECTRO_BALL 224
|
||||
#define EFFECT_GYRO_BALL 225
|
||||
#define EFFECT_ECHOED_VOICE 226
|
||||
#define EFFECT_PAYBACK 227
|
||||
#define EFFECT_ROUND 228
|
||||
#define EFFECT_BRINE 229
|
||||
#define EFFECT_VENOSHOCK 230
|
||||
#define EFFECT_RETALIATE 231
|
||||
#define EFFECT_BULLDOZE 232
|
||||
#define EFFECT_FOUL_PLAY 233
|
||||
#define EFFECT_PSYSHOCK 234
|
||||
#define EFFECT_ROOST 235
|
||||
#define EFFECT_GRAVITY 236
|
||||
#define EFFECT_MIRACLE_EYE 237
|
||||
#define EFFECT_TAILWIND 238
|
||||
#define EFFECT_EMBARGO 239
|
||||
#define EFFECT_AQUA_RING 240
|
||||
#define EFFECT_TRICK_ROOM 241
|
||||
#define EFFECT_WONDER_ROOM 242
|
||||
#define EFFECT_MAGIC_ROOM 243
|
||||
#define EFFECT_MAGNET_RISE 244
|
||||
#define EFFECT_TOXIC_SPIKES 245
|
||||
#define EFFECT_GASTRO_ACID 246
|
||||
#define EFFECT_STEALTH_ROCK 247
|
||||
#define EFFECT_TELEKINESIS 248
|
||||
#define EFFECT_POWER_SWAP 249
|
||||
#define EFFECT_GUARD_SWAP 250
|
||||
#define EFFECT_HEART_SWAP 251
|
||||
#define EFFECT_POWER_SPLIT 252
|
||||
#define EFFECT_GUARD_SPLIT 253
|
||||
#define EFFECT_STICKY_WEB 254
|
||||
#define EFFECT_METAL_BURST 255
|
||||
#define EFFECT_LUCKY_CHANT 256
|
||||
#define EFFECT_SUCKER_PUNCH 257
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 258
|
||||
#define EFFECT_SIMPLE_BEAM 259
|
||||
#define EFFECT_ENTRAINMENT 260
|
||||
#define EFFECT_HEAL_PULSE 261
|
||||
#define EFFECT_QUASH 262
|
||||
#define EFFECT_ION_DELUGE 263
|
||||
#define EFFECT_FREEZE_DRY 264
|
||||
#define EFFECT_TOPSY_TURVY 265
|
||||
#define EFFECT_MISTY_TERRAIN 266
|
||||
#define EFFECT_GRASSY_TERRAIN 267
|
||||
#define EFFECT_ELECTRIC_TERRAIN 268
|
||||
#define EFFECT_PSYCHIC_TERRAIN 269
|
||||
#define EFFECT_ATTACK_ACCURACY_UP 270
|
||||
#define EFFECT_ATTACK_SPATK_UP 271
|
||||
#define EFFECT_HURRICANE 272
|
||||
#define EFFECT_TWO_TYPED_MOVE 273
|
||||
#define EFFECT_ME_FIRST 274
|
||||
#define EFFECT_SPEED_UP_HIT 275
|
||||
#define EFFECT_QUIVER_DANCE 276
|
||||
#define EFFECT_COIL 277
|
||||
#define EFFECT_ELECTRIFY 278
|
||||
#define EFFECT_SCALD 279
|
||||
#define EFFECT_REFLECT_TYPE 280
|
||||
#define EFFECT_SOAK 281
|
||||
#define EFFECT_GROWTH 282
|
||||
#define EFFECT_CLOSE_COMBAT 283
|
||||
#define EFFECT_LAST_RESORT 284
|
||||
#define EFFECT_RECOIL_33_STATUS 285
|
||||
#define EFFECT_FLINCH_STATUS 286
|
||||
#define EFFECT_RECOIL_50 287
|
||||
#define EFFECT_SHELL_SMASH 288
|
||||
#define EFFECT_SHIFT_GEAR 289
|
||||
#define EFFECT_DEFENSE_UP_3 290
|
||||
#define EFFECT_NOBLE_ROAR 291
|
||||
#define EFFECT_VENOM_DRENCH 292
|
||||
#define EFFECT_TOXIC_THREAD 293
|
||||
#define EFFECT_CLEAR_SMOG 294
|
||||
#define EFFECT_HIT_SWITCH_TARGET 295
|
||||
#define EFFECT_FINAL_GAMBIT 296
|
||||
#define EFFECT_CHANGE_TYPE_ON_ITEM 297
|
||||
#define EFFECT_AUTOTOMIZE 298
|
||||
#define EFFECT_COPYCAT 299
|
||||
#define EFFECT_DEFOG 300
|
||||
#define EFFECT_HIT_ENEMY_HEAL_ALLY 301
|
||||
#define EFFECT_SMACK_DOWN 302
|
||||
#define EFFECT_SYNCHRONOISE 303
|
||||
#define EFFECT_PSYCHO_SHIFT 304
|
||||
#define EFFECT_POWER_TRICK 305
|
||||
#define EFFECT_FLAME_BURST 306
|
||||
#define EFFECT_AFTER_YOU 307
|
||||
#define EFFECT_BESTOW 308
|
||||
#define EFFECT_ROTOTILLER 309
|
||||
#define EFFECT_FLOWER_SHIELD 310
|
||||
#define EFFECT_HIT_PREVENT_ESCAPE 311
|
||||
#define EFFECT_SPEED_SWAP 312
|
||||
#define EFFECT_DEFENSE_UP2_HIT 313
|
||||
#define EFFECT_REVELATION_DANCE 314
|
||||
#define EFFECT_AURORA_VEIL 315
|
||||
#define EFFECT_THIRD_TYPE 316
|
||||
#define EFFECT_FEINT 317
|
||||
#define EFFECT_SPARKLING_ARIA 318
|
||||
#define EFFECT_ACUPRESSURE 319
|
||||
#define EFFECT_AROMATIC_MIST 320
|
||||
#define EFFECT_POWDER 321
|
||||
#define EFFECT_SP_ATTACK_UP_HIT 322
|
||||
#define EFFECT_BELCH 323
|
||||
#define EFFECT_PARTING_SHOT 324
|
||||
#define EFFECT_SPECTRAL_THIEF 325
|
||||
#define EFFECT_V_CREATE 326
|
||||
#define EFFECT_MAT_BLOCK 327
|
||||
#define EFFECT_STOMPING_TANTRUM 328
|
||||
#define EFFECT_CORE_ENFORCER 329
|
||||
#define EFFECT_INSTRUCT 330
|
||||
#define EFFECT_THROAT_CHOP 331
|
||||
#define EFFECT_LASER_FOCUS 332
|
||||
#define EFFECT_MAGNETIC_FLUX 333
|
||||
#define EFFECT_GEAR_UP 334
|
||||
#define EFFECT_INCINERATE 335
|
||||
#define EFFECT_BUG_BITE 336
|
||||
#define EFFECT_STRENGTH_SAP 337
|
||||
#define EFFECT_MIND_BLOWN 338
|
||||
#define EFFECT_PURIFY 339
|
||||
#define EFFECT_BURN_UP 340
|
||||
#define EFFECT_SHORE_UP 341
|
||||
#define EFFECT_GEOMANCY 342
|
||||
#define EFFECT_FAIRY_LOCK 343
|
||||
#define EFFECT_ALLY_SWITCH 344
|
||||
#define EFFECT_RELIC_SONG 345
|
||||
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 346
|
||||
#define EFFECT_BODY_PRESS 347
|
||||
#define EFFECT_EERIE_SPELL 348
|
||||
#define EFFECT_JUNGLE_HEALING 349
|
||||
#define EFFECT_COACHING 350
|
||||
#define EFFECT_LASH_OUT 351
|
||||
#define EFFECT_GRASSY_GLIDE 352
|
||||
#define EFFECT_REMOVE_TERRAIN 353
|
||||
#define EFFECT_DYNAMAX_DOUBLE_DMG 354
|
||||
#define EFFECT_DECORATE 355
|
||||
#define EFFECT_SNIPE_SHOT 356
|
||||
#define EFFECT_RECOIL_HP_25 357
|
||||
#define EFFECT_STUFF_CHEEKS 358
|
||||
#define EFFECT_GRAV_APPLE 359
|
||||
#define EFFECT_EVASION_UP_HIT 360
|
||||
#define EFFECT_GLITZY_GLOW 361
|
||||
#define EFFECT_BADDY_BAD 362
|
||||
#define EFFECT_SAPPY_SEED 363
|
||||
#define EFFECT_FREEZY_FROST 364
|
||||
#define EFFECT_SPARKLY_SWIRL 365
|
||||
#define EFFECT_PLASMA_FISTS 366
|
||||
#define EFFECT_HYPERSPACE_FURY 367
|
||||
#define EFFECT_AURA_WHEEL 368
|
||||
#define EFFECT_PHOTON_GEYSER 369
|
||||
#define EFFECT_SHELL_SIDE_ARM 370
|
||||
#define EFFECT_TERRAIN_PULSE 371
|
||||
#define EFFECT_JAW_LOCK 372
|
||||
#define EFFECT_NO_RETREAT 373
|
||||
#define EFFECT_TAR_SHOT 374
|
||||
#define EFFECT_POLTERGEIST 375
|
||||
#define EFFECT_OCTOLOCK 376
|
||||
#define EFFECT_CLANGOROUS_SOUL 377
|
||||
#define EFFECT_BOLT_BEAK 378
|
||||
#define EFFECT_SKY_DROP 379
|
||||
#define EFFECT_EXPANDING_FORCE 380
|
||||
#define EFFECT_SCALE_SHOT 381
|
||||
#define EFFECT_METEOR_BEAM 382
|
||||
#define EFFECT_RISING_VOLTAGE 383
|
||||
#define EFFECT_BEAK_BLAST 384
|
||||
#define EFFECT_COURT_CHANGE 385
|
||||
#define EFFECT_STEEL_BEAM 386
|
||||
#define EFFECT_EXTREME_EVOBOOST 387
|
||||
#define EFFECT_DAMAGE_SET_TERRAIN 388 // genesis supernova
|
||||
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 393
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 389
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
@ -245,6 +245,7 @@
|
||||
#define VARIOUS_TRY_SYMBIOSIS 154
|
||||
#define VARIOUS_CAN_TELEPORT 155
|
||||
#define VARIOUS_GET_BATTLER_SIDE 156
|
||||
#define VARIOUS_CHECK_PARENTAL_BOND_COUNTER 157
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
@ -284,40 +285,43 @@
|
||||
#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
|
||||
|
||||
// cases for Cmd_moveend
|
||||
#define MOVEEND_PROTECT_LIKE_EFFECT 0
|
||||
#define MOVEEND_RAGE 1
|
||||
#define MOVEEND_DEFROST 2
|
||||
#define MOVEEND_SUM_DAMAGE 0
|
||||
#define MOVEEND_PROTECT_LIKE_EFFECT 1
|
||||
#define MOVEEND_RAGE 2
|
||||
#define MOVEEND_SYNCHRONIZE_TARGET 3
|
||||
#define MOVEEND_ABILITIES 4
|
||||
#define MOVEEND_ABILITIES_ATTACKER 5
|
||||
#define MOVEEND_STATUS_IMMUNITY_ABILITIES 6
|
||||
#define MOVEEND_SYNCHRONIZE_ATTACKER 7
|
||||
#define MOVEEND_CHOICE_MOVE 8
|
||||
#define MOVEEND_CHANGED_ITEMS 9
|
||||
#define MOVEEND_ATTACKER_INVISIBLE 10
|
||||
#define MOVEEND_ATTACKER_VISIBLE 11
|
||||
#define MOVEEND_TARGET_VISIBLE 12
|
||||
#define MOVEEND_ITEM_EFFECTS_TARGET 13
|
||||
#define MOVEEND_MOVE_EFFECTS2 14
|
||||
#define MOVEEND_ITEM_EFFECTS_ALL 15
|
||||
#define MOVEEND_KINGSROCK 16 // These item effects will occur each strike of a multi-hit move
|
||||
#define MOVEEND_SUBSTITUTE 17
|
||||
#define MOVEEND_SKY_DROP_CONFUSE 18
|
||||
#define MOVEEND_UPDATE_LAST_MOVES 19
|
||||
#define MOVEEND_MIRROR_MOVE 20
|
||||
#define MOVEEND_NEXT_TARGET 21 // Everything up until here is handled for each strike of a multi-hit move
|
||||
#define MOVEEND_MAGICIAN 22 // Occurs after final multi-hit strike, and after other items/abilities would activate
|
||||
#define MOVEEND_EJECT_BUTTON 23
|
||||
#define MOVEEND_RED_CARD 24
|
||||
#define MOVEEND_EJECT_PACK 25
|
||||
#define MOVEEND_LIFEORB_SHELLBELL 26 // Includes shell bell, throat spray, etc
|
||||
#define MOVEEND_PICKPOCKET 27
|
||||
#define MOVEEND_DANCER 28
|
||||
#define MOVEEND_EMERGENCY_EXIT 29
|
||||
#define MOVEEND_WEATHER_FORM 30
|
||||
#define MOVEEND_SYMBIOSIS 31
|
||||
#define MOVEEND_CLEAR_BITS 32
|
||||
#define MOVEEND_COUNT 33
|
||||
#define MOVEEND_ATTACKER_INVISIBLE 9
|
||||
#define MOVEEND_ATTACKER_VISIBLE 10
|
||||
#define MOVEEND_TARGET_VISIBLE 11
|
||||
#define MOVEEND_ITEM_EFFECTS_TARGET 12
|
||||
#define MOVEEND_ITEM_EFFECTS_ALL 13
|
||||
#define MOVEEND_KINGSROCK 14 // These item effects will occur each strike of a multi-hit move
|
||||
#define MOVEEND_SUBSTITUTE 15
|
||||
#define MOVEEND_SKY_DROP_CONFUSE 16
|
||||
#define MOVEEND_UPDATE_LAST_MOVES 17
|
||||
#define MOVEEND_MIRROR_MOVE 18
|
||||
#define MOVEEND_NEXT_TARGET 19 // Everything up until here is handled for each strike of a multi-hit move
|
||||
#define MOVEEND_MULTIHIT_MOVE 20
|
||||
#define MOVEEND_DEFROST 21
|
||||
#define MOVEEND_MOVE_EFFECTS2 22
|
||||
#define MOVEEND_RECOIL 23
|
||||
#define MOVEEND_MAGICIAN 24 // Occurs after final multi-hit strike, and after other items/abilities would activate
|
||||
#define MOVEEND_EJECT_BUTTON 25
|
||||
#define MOVEEND_RED_CARD 26
|
||||
#define MOVEEND_EJECT_PACK 27
|
||||
#define MOVEEND_LIFEORB_SHELLBELL 28 // Includes shell bell, throat spray, etc
|
||||
#define MOVEEND_CHANGED_ITEMS 29
|
||||
#define MOVEEND_PICKPOCKET 30
|
||||
#define MOVEEND_DANCER 31
|
||||
#define MOVEEND_EMERGENCY_EXIT 32
|
||||
#define MOVEEND_WEATHER_FORM 33
|
||||
#define MOVEEND_SYMBIOSIS 34
|
||||
#define MOVEEND_CLEAR_BITS 35
|
||||
#define MOVEEND_COUNT 36
|
||||
|
||||
// switch cases
|
||||
#define B_SWITCH_NORMAL 0
|
||||
|
@ -329,9 +329,10 @@
|
||||
#define MON_PIC_HEIGHT 64
|
||||
#define MON_PIC_SIZE (MON_PIC_WIDTH * MON_PIC_HEIGHT / 2)
|
||||
|
||||
#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
|
||||
#define BATTLE_ALIVE_ATK_SIDE 1
|
||||
#define BATTLE_ALIVE_DEF_SIDE 2
|
||||
#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
|
||||
#define BATTLE_ALIVE_ATK_SIDE 1
|
||||
#define BATTLE_ALIVE_DEF_SIDE 2
|
||||
#define BATTLE_ALIVE_EXCEPT_ATTACKER 3
|
||||
|
||||
#define SKIP_FRONT_ANIM (1 << 7)
|
||||
|
||||
|
@ -3407,7 +3407,6 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
score += min(CountPositiveStatStages(battlerDef), 4);
|
||||
break;
|
||||
case EFFECT_MULTI_HIT:
|
||||
case EFFECT_DOUBLE_HIT:
|
||||
case EFFECT_TRIPLE_KICK:
|
||||
if (AI_MoveMakesContact(AI_DATA->abilities[battlerAtk], AI_DATA->holdEffects[battlerAtk], move)
|
||||
&& AI_DATA->abilities[battlerAtk] != ABILITY_MAGIC_GUARD
|
||||
|
@ -3001,6 +3001,7 @@ static void BattleStartClearSetData(void)
|
||||
gBattleScripting.monCaught = FALSE;
|
||||
|
||||
gMultiHitCounter = 0;
|
||||
gBattleScripting.savedDmg = 0;
|
||||
gBattleOutcome = 0;
|
||||
gBattleControllerExecFlags = 0;
|
||||
gPaydayMoney = 0;
|
||||
@ -4842,6 +4843,8 @@ static void TurnValuesCleanUp(bool8 var0)
|
||||
|
||||
if (gDisableStructs[gActiveBattler].substituteHP == 0)
|
||||
gBattleMons[gActiveBattler].status2 &= ~STATUS2_SUBSTITUTE;
|
||||
|
||||
gSpecialStatuses[gActiveBattler].parentalBondState = PARENTAL_BOND_OFF;
|
||||
}
|
||||
|
||||
gSideStatuses[0] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);
|
||||
|
@ -318,6 +318,7 @@ static void DrawLevelUpBannerText(void);
|
||||
static void SpriteCB_MonIconOnLvlUpBanner(struct Sprite *sprite);
|
||||
static bool32 CriticalCapture(u32 odds);
|
||||
static void BestowItem(u32 battlerAtk, u32 battlerDef);
|
||||
static bool8 IsFinalStrikeEffect(u16 move);
|
||||
|
||||
static void Cmd_attackcanceler(void);
|
||||
static void Cmd_accuracycheck(void);
|
||||
@ -884,8 +885,6 @@ static const u8 *const sMoveEffectBS_Ptrs[] =
|
||||
[MOVE_EFFECT_UPROAR] = BattleScript_MoveEffectUproar,
|
||||
[MOVE_EFFECT_PAYDAY] = BattleScript_MoveEffectPayDay,
|
||||
[MOVE_EFFECT_WRAP] = BattleScript_MoveEffectWrap,
|
||||
[MOVE_EFFECT_RECOIL_25] = BattleScript_MoveEffectRecoil,
|
||||
[MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil,
|
||||
};
|
||||
|
||||
static const struct WindowTemplate sUnusedWinTemplate =
|
||||
@ -938,6 +937,7 @@ static const u16 sProtectSuccessRates[] = {USHRT_MAX, USHRT_MAX / 2, USHRT_MAX /
|
||||
#define FORBIDDEN_COPYCAT (1 << 3)
|
||||
#define FORBIDDEN_SLEEP_TALK (1 << 4)
|
||||
#define FORBIDDEN_INSTRUCT (1 << 5)
|
||||
#define FORBIDDEN_PARENTAL_BOND (1 << 6)
|
||||
|
||||
static const u8 sForbiddenMoves[MOVES_COUNT] =
|
||||
{
|
||||
@ -945,28 +945,35 @@ static const u8 sForbiddenMoves[MOVES_COUNT] =
|
||||
[MOVE_STRUGGLE] = 0xFF, // Neither Struggle
|
||||
[MOVE_AFTER_YOU] = FORBIDDEN_METRONOME,
|
||||
[MOVE_APPLE_ACID] = FORBIDDEN_METRONOME,
|
||||
[MOVE_ARM_THRUST] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_ASSIST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_ASTRAL_BARRAGE] = FORBIDDEN_METRONOME,
|
||||
[MOVE_AURA_WHEEL] = FORBIDDEN_METRONOME,
|
||||
[MOVE_BADDY_BAD] = FORBIDDEN_METRONOME,
|
||||
[MOVE_BANEFUL_BUNKER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_BARRAGE] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_BEAK_BLAST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_BEAT_UP] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_BEHEMOTH_BASH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_BEHEMOTH_BLADE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_BELCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_BESTOW] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_BIDE] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_BIDE] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND, // Note: Bide should work with Parental Bond. This will be addressed in future.
|
||||
[MOVE_BLAST_BURN] = FORBIDDEN_INSTRUCT,
|
||||
[MOVE_BODY_PRESS] = FORBIDDEN_METRONOME,
|
||||
[MOVE_BOUNCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_BONE_RUSH] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_BONEMERANG] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_BOUNCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_BOUNCY_BUBBLE] = FORBIDDEN_METRONOME,
|
||||
[MOVE_BRANCH_POKE] = FORBIDDEN_METRONOME,
|
||||
[MOVE_BREAKING_SWIPE] = FORBIDDEN_METRONOME,
|
||||
[MOVE_BULLET_SEED] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_BUZZY_BUZZ] = FORBIDDEN_METRONOME,
|
||||
[MOVE_CELEBRATE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_CHATTER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_CIRCLE_THROW] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_CLANGOROUS_SOUL] = FORBIDDEN_METRONOME,
|
||||
[MOVE_COMET_PUNCH] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_COPYCAT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_COUNTER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_COVET] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
@ -975,41 +982,57 @@ static const u8 sForbiddenMoves[MOVES_COUNT] =
|
||||
[MOVE_DESTINY_BOND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_DETECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_DIAMOND_STORM] = FORBIDDEN_METRONOME,
|
||||
[MOVE_DIG] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_DIVE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_DOUBLE_IRON_BASH] = FORBIDDEN_METRONOME,
|
||||
[MOVE_DIG] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_DIVE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_DOUBLE_IRON_BASH] = FORBIDDEN_METRONOME | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_DOUBLE_HIT] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_DOUBLE_KICK] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_DOUBLE_SLAP] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_DRAGON_ASCENT] = FORBIDDEN_METRONOME,
|
||||
[MOVE_DRAGON_ENERGY] = FORBIDDEN_METRONOME,
|
||||
[MOVE_DRAGON_DARTS] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_DRAGON_TAIL] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_DRUM_BEATING] = FORBIDDEN_METRONOME,
|
||||
[MOVE_DUAL_CHOP] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_DUAL_WINGBEAT] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_DYNAMAX_CANNON] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_ENDEAVOR] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_ENDURE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_ETERNABEAM] = FORBIDDEN_METRONOME | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_EXPLOSION] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_FALSE_SURRENDER] = FORBIDDEN_METRONOME,
|
||||
[MOVE_FEINT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_FIERY_WRATH] = FORBIDDEN_METRONOME,
|
||||
[MOVE_FINAL_GAMBIT] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_FISSURE] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_FLEUR_CANNON] = FORBIDDEN_METRONOME,
|
||||
[MOVE_FLING] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_FLOATY_FALL] = FORBIDDEN_METRONOME,
|
||||
[MOVE_FLY] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_FLY] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_FOCUS_PUNCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_FOLLOW_ME] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_FREEZE_SHOCK] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_FREEZE_SHOCK] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT| FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_FREEZING_GLARE] = FORBIDDEN_METRONOME,
|
||||
[MOVE_FREEZY_FROST] = FORBIDDEN_METRONOME,
|
||||
[MOVE_FRENZY_PLANT] = FORBIDDEN_INSTRUCT,
|
||||
[MOVE_GEOMANCY] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_FURY_ATTACK] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_FURY_SWIPES] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_GEAR_GRIND] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_GEOMANCY] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_GIGA_IMPACT] = FORBIDDEN_INSTRUCT,
|
||||
[MOVE_GLACIAL_LANCE] = FORBIDDEN_METRONOME,
|
||||
[MOVE_GLITZY_GLOW] = FORBIDDEN_METRONOME,
|
||||
[MOVE_GRAV_APPLE] = FORBIDDEN_METRONOME,
|
||||
[MOVE_GUILLOTINE] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_HELPING_HAND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_HOLD_HANDS] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_HORN_DRILL] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_HYDRO_CANNON] = FORBIDDEN_INSTRUCT,
|
||||
[MOVE_HYPER_BEAM] = FORBIDDEN_INSTRUCT,
|
||||
[MOVE_HYPERSPACE_FURY] = FORBIDDEN_METRONOME,
|
||||
[MOVE_HYPERSPACE_HOLE] = FORBIDDEN_METRONOME,
|
||||
[MOVE_ICE_BALL] = FORBIDDEN_INSTRUCT,
|
||||
[MOVE_ICE_BURN] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_ICE_BALL] = FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_ICE_BURN] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_ICICLE_SPEAR] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_INSTRUCT] = FORBIDDEN_METRONOME | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_JUNGLE_HEALING] = FORBIDDEN_METRONOME,
|
||||
[MOVE_KINGS_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_INSTRUCT,
|
||||
@ -1018,12 +1041,13 @@ static const u8 sForbiddenMoves[MOVES_COUNT] =
|
||||
[MOVE_MAT_BLOCK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_ME_FIRST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_METEOR_ASSAULT] = FORBIDDEN_METRONOME | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_METEOR_BEAM] = FORBIDDEN_INSTRUCT,
|
||||
[MOVE_METEOR_BEAM] = FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_METRONOME] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_MIMIC] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_MIND_BLOWN] = FORBIDDEN_METRONOME,
|
||||
[MOVE_MIRROR_COAT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_MIRROR_MOVE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_MISTY_EXPLOSION] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_MOONGEIST_BEAM] = FORBIDDEN_METRONOME,
|
||||
[MOVE_NATURE_POWER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_NATURES_MADNESS] = FORBIDDEN_METRONOME,
|
||||
@ -1031,42 +1055,43 @@ static const u8 sForbiddenMoves[MOVES_COUNT] =
|
||||
[MOVE_ORIGIN_PULSE] = FORBIDDEN_METRONOME,
|
||||
[MOVE_OUTRAGE] = FORBIDDEN_INSTRUCT,
|
||||
[MOVE_OVERDRIVE] = FORBIDDEN_METRONOME,
|
||||
[MOVE_PETAL_DANCE] = FORBIDDEN_INSTRUCT,
|
||||
[MOVE_PHANTOM_FORCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_PHANTOM_FORCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_PHOTON_GEYSER] = FORBIDDEN_METRONOME,
|
||||
[MOVE_PIKA_PAPOW] = FORBIDDEN_METRONOME,
|
||||
[MOVE_PLASMA_FISTS] = FORBIDDEN_METRONOME,
|
||||
[MOVE_PRECIPICE_BLADES] = FORBIDDEN_METRONOME,
|
||||
[MOVE_PRISMATIC_LASER] = FORBIDDEN_INSTRUCT,
|
||||
[MOVE_PROTECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_PYRO_BALL] = FORBIDDEN_METRONOME,
|
||||
[MOVE_QUASH] = FORBIDDEN_METRONOME,
|
||||
[MOVE_QUICK_GUARD] = FORBIDDEN_METRONOME,
|
||||
[MOVE_RAGE_POWDER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_RAZOR_WIND] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_RAZOR_WIND] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_RELIC_SONG] = FORBIDDEN_METRONOME,
|
||||
[MOVE_ROAR] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_ROAR_OF_TIME] = FORBIDDEN_INSTRUCT,
|
||||
[MOVE_ROCK_BLAST] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_ROCK_WRECKER] = FORBIDDEN_INSTRUCT,
|
||||
[MOVE_ROLLOUT] = FORBIDDEN_INSTRUCT,
|
||||
[MOVE_ROLLOUT] = FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_SAPPY_SEED] = FORBIDDEN_METRONOME,
|
||||
[MOVE_SCALE_SHOT] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_SECRET_SWORD] = FORBIDDEN_METRONOME,
|
||||
[MOVE_SHADOW_FORCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_SELF_DESTRUCT] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_SHADOW_FORCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_SHEER_COLD] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_SHELL_TRAP] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_SIZZLY_SLIDE] = FORBIDDEN_METRONOME,
|
||||
[MOVE_SKETCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_SKULL_BASH] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_SKY_ATTACK] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_SKY_DROP] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_SKULL_BASH] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_SKY_ATTACK] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_SKY_DROP] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_SLEEP_TALK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_SNAP_TRAP] = FORBIDDEN_METRONOME,
|
||||
[MOVE_SNARL] = FORBIDDEN_METRONOME,
|
||||
[MOVE_SNATCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_SNORE] = FORBIDDEN_METRONOME,
|
||||
[MOVE_SOLAR_BEAM] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_SOLAR_BLADE] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_SOLAR_BEAM] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_SOLAR_BLADE] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_SPARKLY_SWIRL] = FORBIDDEN_METRONOME,
|
||||
[MOVE_SPECTRAL_THIEF] = FORBIDDEN_METRONOME,
|
||||
[MOVE_SPIKE_CANNON] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_SPIKY_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_SPIRIT_BREAK] = FORBIDDEN_METRONOME,
|
||||
[MOVE_SPLISHY_SPLASH] = FORBIDDEN_METRONOME,
|
||||
@ -1075,8 +1100,9 @@ static const u8 sForbiddenMoves[MOVES_COUNT] =
|
||||
[MOVE_STEEL_BEAM] = FORBIDDEN_METRONOME,
|
||||
[MOVE_STRANGE_STEAM] = FORBIDDEN_METRONOME,
|
||||
[MOVE_SUNSTEEL_STRIKE] = FORBIDDEN_METRONOME,
|
||||
[MOVE_SURGING_STRIKES] = FORBIDDEN_METRONOME,
|
||||
[MOVE_SURGING_STRIKES] = FORBIDDEN_METRONOME | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_SWITCHEROO] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_TAIL_SLAP] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_TECHNO_BLAST] = FORBIDDEN_METRONOME,
|
||||
[MOVE_THIEF] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_THOUSAND_ARROWS] = FORBIDDEN_METRONOME,
|
||||
@ -1086,15 +1112,36 @@ static const u8 sForbiddenMoves[MOVES_COUNT] =
|
||||
[MOVE_THUNDEROUS_KICK] = FORBIDDEN_METRONOME,
|
||||
[MOVE_TRANSFORM] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_TRICK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_UPROAR] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
|
||||
[MOVE_TRIPLE_AXEL] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_TRIPLE_KICK] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_TWINEEDLE] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_UPROAR] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_V_CREATE] = FORBIDDEN_METRONOME,
|
||||
[MOVE_VEEVEE_VOLLEY] = FORBIDDEN_METRONOME,
|
||||
[MOVE_WATER_SHURIKEN] = FORBIDDEN_PARENTAL_BOND,
|
||||
[MOVE_WHIRLWIND] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
||||
[MOVE_WICKED_BLOW] = FORBIDDEN_METRONOME,
|
||||
[MOVE_WIDE_GUARD] = FORBIDDEN_METRONOME,
|
||||
[MOVE_ZIPPY_ZAP] = FORBIDDEN_METRONOME,
|
||||
};
|
||||
|
||||
static const u16 sFinalStrikeOnlyEffects[] =
|
||||
{
|
||||
EFFECT_RELIC_SONG,
|
||||
EFFECT_BUG_BITE,
|
||||
EFFECT_THIEF,
|
||||
EFFECT_BURN_UP,
|
||||
EFFECT_SECRET_POWER,
|
||||
EFFECT_SMACK_DOWN,
|
||||
EFFECT_SPARKLING_ARIA,
|
||||
EFFECT_SMELLINGSALT,
|
||||
EFFECT_WAKE_UP_SLAP,
|
||||
EFFECT_HIT_ESCAPE,
|
||||
EFFECT_RECOIL_HP_25,
|
||||
EFFECT_HIT_PREVENT_ESCAPE,
|
||||
EFFECT_HIT_SWITCH_TARGET,
|
||||
};
|
||||
|
||||
static const u16 sNaturePowerMoves[BATTLE_TERRAIN_COUNT] =
|
||||
{
|
||||
#if B_NATURE_POWER_MOVES >= GEN_7
|
||||
@ -1404,6 +1451,18 @@ static void Cmd_attackcanceler(void)
|
||||
if (AtkCanceller_UnableToUseMove())
|
||||
return;
|
||||
|
||||
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_OFF
|
||||
&& GetBattlerAbility(gBattlerAttacker) == ABILITY_PARENTAL_BOND
|
||||
&& IsMoveAffectedByParentalBond(gCurrentMove, gBattlerAttacker)
|
||||
&& !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
||||
&& gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE)
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].parentalBondState = PARENTAL_BOND_1ST_HIT;
|
||||
gMultiHitCounter = 2;
|
||||
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
|
||||
return;
|
||||
}
|
||||
|
||||
// Check Protean activation.
|
||||
if ((attackerAbility == ABILITY_PROTEAN || attackerAbility == ABILITY_LIBERO)
|
||||
&& (gBattleMons[gBattlerAttacker].type1 != moveType || gBattleMons[gBattlerAttacker].type2 != moveType ||
|
||||
@ -1535,6 +1594,13 @@ static void Cmd_attackcanceler(void)
|
||||
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||||
gLastLandedMoves[gBattlerTarget] = 0;
|
||||
gLastHitByType[gBattlerTarget] = 0;
|
||||
|
||||
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT)
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].parentalBondState = PARENTAL_BOND_OFF; // No second hit if first hit was blocked
|
||||
gSpecialStatuses[gBattlerAttacker].multiHitOn = 0;
|
||||
gMultiHitCounter = 0;
|
||||
}
|
||||
gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED;
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
@ -1784,6 +1850,13 @@ static void Cmd_accuracycheck(void)
|
||||
else if (!JumpIfMoveAffectedByProtect(0))
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
else if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_2ND_HIT
|
||||
|| (gSpecialStatuses[gBattlerAttacker].multiHitOn && (gBattleMoves[move].effect != EFFECT_TRIPLE_KICK
|
||||
|| GetBattlerAbility(gBattlerAttacker) == ABILITY_SKILL_LINK)))
|
||||
{
|
||||
// No acc checks for second hit of Parental Bond or multi hit moves, except Triple Kick/Triple Axel
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
else
|
||||
{
|
||||
GET_MOVE_TYPE(move, type);
|
||||
@ -1866,7 +1939,8 @@ static void Cmd_ppreduce(void)
|
||||
// For item Metronome, echoed voice
|
||||
if (gCurrentMove == gLastResultingMoves[gBattlerAttacker]
|
||||
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& !WasUnableToUseMove(gBattlerAttacker))
|
||||
&& !WasUnableToUseMove(gBattlerAttacker)
|
||||
&& gSpecialStatuses[gBattlerAttacker].parentalBondState != PARENTAL_BOND_1ST_HIT) // Don't increment counter on first hit
|
||||
gBattleStruct->sameMoveTurns[gBattlerAttacker]++;
|
||||
else
|
||||
gBattleStruct->sameMoveTurns[gBattlerAttacker] = 0;
|
||||
@ -2183,6 +2257,12 @@ static void Cmd_attackanimation(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_2ND_HIT) // No animation on second hit
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
return;
|
||||
}
|
||||
|
||||
if ((moveTarget & MOVE_TARGET_BOTH
|
||||
|| moveTarget & MOVE_TARGET_FOES_AND_ALLY
|
||||
|| moveTarget & MOVE_TARGET_DEPENDS)
|
||||
@ -2470,10 +2550,12 @@ static void Cmd_resultmessage(void)
|
||||
switch (gMoveResultFlags & ~MOVE_RESULT_MISSED)
|
||||
{
|
||||
case MOVE_RESULT_SUPER_EFFECTIVE:
|
||||
stringId = STRINGID_SUPEREFFECTIVE;
|
||||
if (!gMultiHitCounter) // Don't print effectiveness on each hit in a multi hit attack
|
||||
stringId = STRINGID_SUPEREFFECTIVE;
|
||||
break;
|
||||
case MOVE_RESULT_NOT_VERY_EFFECTIVE:
|
||||
stringId = STRINGID_NOTVERYEFFECTIVE;
|
||||
if (!gMultiHitCounter)
|
||||
stringId = STRINGID_NOTVERYEFFECTIVE;
|
||||
break;
|
||||
case MOVE_RESULT_ONE_HIT_KO:
|
||||
stringId = STRINGID_ONEHITKO;
|
||||
@ -2562,7 +2644,6 @@ static void Cmd_resultmessage(void)
|
||||
if (gSpecialStatuses[gBattlerTarget].berryReduced
|
||||
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||||
{
|
||||
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
||||
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
|
||||
@ -2709,9 +2790,19 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||
u32 flags = 0;
|
||||
u16 battlerAbility;
|
||||
|
||||
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT
|
||||
&& gBattleMons[gBattlerTarget].hp != 0
|
||||
&& IsFinalStrikeEffect(gCurrentMove))
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (gBattleScripting.moveEffect) // Set move effects which happen later on
|
||||
{
|
||||
case MOVE_EFFECT_KNOCK_OFF:
|
||||
case MOVE_EFFECT_SMACK_DOWN:
|
||||
case MOVE_EFFECT_REMOVE_STATUS:
|
||||
gBattleStruct->moveEffect2 = gBattleScripting.moveEffect;
|
||||
gBattlescriptCurrInstr++;
|
||||
return;
|
||||
@ -3074,15 +3165,21 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_PAYDAY:
|
||||
if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER)
|
||||
// Don't scatter coins on the second hit of Parental Bond
|
||||
if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER && gSpecialStatuses[gBattlerAttacker].parentalBondState!= PARENTAL_BOND_2ND_HIT)
|
||||
{
|
||||
u16 payday = gPaydayMoney;
|
||||
gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5);
|
||||
if (payday > gPaydayMoney)
|
||||
gPaydayMoney = 0xFFFF;
|
||||
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectPayDay;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
|
||||
break;
|
||||
case MOVE_EFFECT_HAPPY_HOUR:
|
||||
if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER && !gBattleStruct->moneyMultiplierMove)
|
||||
@ -3320,34 +3417,6 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
|
||||
break;
|
||||
case MOVE_EFFECT_REMOVE_STATUS: // Smelling salts
|
||||
if (!(gBattleMons[gBattlerTarget].status1 & gBattleMoves[gCurrentMove].argument))
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMons[gBattlerTarget].status1 &= ~gBattleMoves[gCurrentMove].argument;
|
||||
|
||||
gActiveBattler = gBattlerTarget;
|
||||
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
switch (gBattleMoves[gCurrentMove].argument)
|
||||
{
|
||||
case STATUS1_PARALYSIS:
|
||||
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
|
||||
break;
|
||||
case STATUS1_SLEEP:
|
||||
gBattlescriptCurrInstr = BattleScript_TargetWokeUp;
|
||||
break;
|
||||
case STATUS1_BURN:
|
||||
gBattlescriptCurrInstr = BattleScript_TargetBurnHeal;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower
|
||||
if (!NoAliveMonsForEitherParty())
|
||||
{
|
||||
@ -3362,42 +3431,12 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||
gBattlescriptCurrInstr = BattleScript_DefSpDefDown;
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_RECOIL_25: // Take Down, 25% recoil
|
||||
gBattleMoveDamage = (gHpDealt) / 4;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
|
||||
break;
|
||||
case MOVE_EFFECT_RECOIL_33: // Double Edge, 33 % recoil
|
||||
gBattleMoveDamage = gHpDealt / 3;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
|
||||
break;
|
||||
case MOVE_EFFECT_RECOIL_50: // Head Smash, 50 % recoil
|
||||
gBattleMoveDamage = gHpDealt / 2;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
|
||||
break;
|
||||
case MOVE_EFFECT_RECOIL_33_STATUS: // Flare Blitz - can burn, Volt Tackle - can paralyze
|
||||
gBattleScripting.savedDmg = gHpDealt / 3;
|
||||
if (gBattleScripting.savedDmg == 0)
|
||||
gBattleScripting.savedDmg = 1;
|
||||
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoilWithStatus;
|
||||
break;
|
||||
case MOVE_EFFECT_RECOIL_HP_25: // Struggle
|
||||
gBattleMoveDamage = (gBattleMons[gEffectBattler].maxHP) / 4;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
if (GetBattlerAbility(gEffectBattler) == ABILITY_PARENTAL_BOND)
|
||||
gBattleMoveDamage *= 2;
|
||||
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
|
||||
@ -3435,15 +3474,6 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectClearSmog;
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_SMACK_DOWN:
|
||||
if (!IsBattlerGrounded(gBattlerTarget))
|
||||
{
|
||||
gStatuses3[gBattlerTarget] |= STATUS3_SMACKED_DOWN;
|
||||
gStatuses3[gBattlerTarget] &= ~(STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS | STATUS3_ON_AIR);
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectSmackDown;
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_FLAME_BURST:
|
||||
if (IsBattlerAlive(BATTLE_PARTNER(gBattlerTarget)) && GetBattlerAbility(BATTLE_PARTNER(gBattlerTarget)) != ABILITY_MAGIC_GUARD)
|
||||
{
|
||||
@ -3616,6 +3646,11 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||
gBattlescriptCurrInstr = BattleScript_DefDownSpeedUp;
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_BURN_UP:
|
||||
// This seems unnecessary but is done to make it work properly with Parental Bond
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_BurnUpRemoveType;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5134,6 +5169,10 @@ static void Cmd_moveend(void)
|
||||
{
|
||||
switch (gBattleScripting.moveendState)
|
||||
{
|
||||
case MOVEEND_SUM_DAMAGE: // Sum and store damage dealt for multi strike recoil
|
||||
gBattleScripting.savedDmg += gHpDealt;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_PROTECT_LIKE_EFFECT:
|
||||
if (gProtectStructs[gBattlerAttacker].touchedProtectLike)
|
||||
{
|
||||
@ -5232,6 +5271,42 @@ static void Cmd_moveend(void)
|
||||
}
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_RECOIL:
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& !(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
||||
&& IsBattlerAlive(gBattlerAttacker)
|
||||
&& gBattleScripting.savedDmg != 0) // Some checks may be redundant alongside this one
|
||||
{
|
||||
switch (gBattleMoves[gCurrentMove].effect)
|
||||
{
|
||||
case EFFECT_RECOIL_25: // Take Down, 25% recoil
|
||||
gBattleMoveDamage = max(1, gBattleScripting.savedDmg / 4);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
|
||||
effect = TRUE;
|
||||
break;
|
||||
case EFFECT_RECOIL_33: // Double Edge, 33 % recoil
|
||||
gBattleMoveDamage = max(1, gBattleScripting.savedDmg / 3);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
|
||||
effect = TRUE;
|
||||
break;
|
||||
case EFFECT_RECOIL_50: // Head Smash, 50 % recoil
|
||||
gBattleMoveDamage = max(1, gBattleScripting.savedDmg / 2);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
|
||||
effect = TRUE;
|
||||
break;
|
||||
case EFFECT_RECOIL_33_STATUS: // Flare Blitz - can burn, Volt Tackle - can paralyze
|
||||
gBattleMoveDamage = max(1, gBattleScripting.savedDmg / 3);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoilWithStatus;
|
||||
effect = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_SYNCHRONIZE_TARGET: // target synchronize
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0))
|
||||
effect = TRUE;
|
||||
@ -5299,15 +5374,51 @@ static void Cmd_moveend(void)
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_MOVE_EFFECTS2: // For effects which should happen after target items, for example Knock Off after damage from Rocky Helmet.
|
||||
{
|
||||
switch (gBattleStruct->moveEffect2)
|
||||
{
|
||||
case MOVE_EFFECT_KNOCK_OFF:
|
||||
effect = TryKnockOffBattleScript(gBattlerTarget);
|
||||
break;
|
||||
case MOVE_EFFECT_SMACK_DOWN:
|
||||
if (!IsBattlerGrounded(gBattlerTarget) && IsBattlerAlive(gBattlerTarget))
|
||||
{
|
||||
gStatuses3[gBattlerTarget] |= STATUS3_SMACKED_DOWN;
|
||||
gStatuses3[gBattlerTarget] &= ~(STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS | STATUS3_ON_AIR);
|
||||
effect = TRUE;
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectSmackDown;
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_REMOVE_STATUS: // Smelling salts, Wake-Up Slap, Sparkling Aria
|
||||
if ((gBattleMons[gBattlerTarget].status1 & gBattleMoves[gCurrentMove].argument) && IsBattlerAlive(gBattlerTarget))
|
||||
{
|
||||
gBattleMons[gBattlerTarget].status1 &= ~(gBattleMoves[gCurrentMove].argument);
|
||||
|
||||
gActiveBattler = gBattlerTarget;
|
||||
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
effect = TRUE;
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
switch (gBattleMoves[gCurrentMove].argument)
|
||||
{
|
||||
case STATUS1_PARALYSIS:
|
||||
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
|
||||
break;
|
||||
case STATUS1_SLEEP:
|
||||
gBattlescriptCurrInstr = BattleScript_TargetWokeUp;
|
||||
break;
|
||||
case STATUS1_BURN:
|
||||
gBattlescriptCurrInstr = BattleScript_TargetBurnHeal;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break; // MOVE_EFFECT_REMOVE_STATUS
|
||||
}
|
||||
gBattleStruct->moveEffect2 = 0;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
break; // MOVEEND_MOVE_EFFECTS2
|
||||
}
|
||||
case MOVEEND_ITEM_EFFECTS_ALL: // item effects for all battlers
|
||||
if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0, FALSE))
|
||||
effect = TRUE;
|
||||
@ -5555,6 +5666,61 @@ static void Cmd_moveend(void)
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
}
|
||||
case MOVEEND_MULTIHIT_MOVE:
|
||||
{
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& !(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
||||
&& gMultiHitCounter
|
||||
&& !(gCurrentMove == MOVE_PRESENT && gBattleStruct->presentBasePower == 0)) // Silly edge case
|
||||
{
|
||||
gBattleScripting.multihitString[4]++;
|
||||
if (--gMultiHitCounter == 0)
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_MultiHitPrintStrings;
|
||||
effect = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gCurrentMove == MOVE_DRAGON_DARTS)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
if (gBattleMons[gBattlerAttacker].hp
|
||||
&& gBattleMons[gBattlerTarget].hp
|
||||
&& (gChosenMove == MOVE_SLEEP_TALK || !(gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP))
|
||||
&& !(gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE))
|
||||
{
|
||||
if (gSpecialStatuses[gBattlerAttacker].parentalBondState)
|
||||
gSpecialStatuses[gBattlerAttacker].parentalBondState--;
|
||||
|
||||
gHitMarker |= (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING);
|
||||
gBattleScripting.animTargetsHit = 0;
|
||||
gBattleScripting.moveendState = 0;
|
||||
gSpecialStatuses[gBattlerTarget].sturdied = 0;
|
||||
gSpecialStatuses[gBattlerTarget].focusBanded = 0; // Delete this line to make Focus Band last for the duration of the whole move turn.
|
||||
gSpecialStatuses[gBattlerTarget].focusSashed = 0; // Delete this line to make Focus Sash last for the duration of the whole move turn.
|
||||
gSpecialStatuses[gBattlerAttacker].multiHitOn = TRUE;
|
||||
MoveValuesCleanUp();
|
||||
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
|
||||
gBattlescriptCurrInstr = BattleScript_FlushMessageBox;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_MultiHitPrintStrings;
|
||||
effect = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
gMultiHitCounter = 0;
|
||||
gSpecialStatuses[gBattlerAttacker].parentalBondState = PARENTAL_BOND_OFF;
|
||||
gSpecialStatuses[gBattlerAttacker].multiHitOn = 0;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
}
|
||||
case MOVEEND_EJECT_BUTTON:
|
||||
if (gCurrentMove != MOVE_DRAGON_TAIL
|
||||
&& gCurrentMove != MOVE_CIRCLE_THROW
|
||||
@ -9898,6 +10064,18 @@ static void Cmd_various(void)
|
||||
else
|
||||
gBattleCommunication[0] = B_SIDE_OPPONENT;
|
||||
break;
|
||||
case VARIOUS_CHECK_PARENTAL_BOND_COUNTER:
|
||||
{
|
||||
// Some effects should only happen on the first or second strike of Parental Bond,
|
||||
// so a way to check this in battle scripts is useful
|
||||
u8 counter = T1_READ_8(gBattlescriptCurrInstr + 3);
|
||||
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == counter && gBattleMons[gBattlerTarget].hp != 0)
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 4);
|
||||
else
|
||||
gBattlescriptCurrInstr += 8;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
} // End of switch (gBattlescriptCurrInstr[2])
|
||||
|
||||
gBattlescriptCurrInstr += 3;
|
||||
@ -10372,10 +10550,13 @@ static void Cmd_stockpiletobasedamage(void)
|
||||
if (gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
|
||||
gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
|
||||
|
||||
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
|
||||
// Restore stat changes from stockpile.
|
||||
gBattleMons[gBattlerAttacker].statStages[STAT_DEF] -= gDisableStructs[gBattlerAttacker].stockpileDef;
|
||||
gBattleMons[gBattlerAttacker].statStages[STAT_SPDEF] -= gDisableStructs[gBattlerAttacker].stockpileSpDef;
|
||||
if (!(gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT && gBattleMons[gBattlerTarget].hp != 0))
|
||||
{
|
||||
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
|
||||
// Restore stat changes from stockpile.
|
||||
gBattleMons[gBattlerAttacker].statStages[STAT_DEF] -= gDisableStructs[gBattlerAttacker].stockpileDef;
|
||||
gBattleMons[gBattlerAttacker].statStages[STAT_SPDEF] -= gDisableStructs[gBattlerAttacker].stockpileSpDef;
|
||||
}
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
}
|
||||
@ -12266,7 +12447,8 @@ static void Cmd_handlefurycutter(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gDisableStructs[gBattlerAttacker].furyCutterCounter != 5)
|
||||
if (gDisableStructs[gBattlerAttacker].furyCutterCounter != 5
|
||||
&& gSpecialStatuses[gBattlerAttacker].parentalBondState != PARENTAL_BOND_1ST_HIT) // Don't increment counter on first hit
|
||||
gDisableStructs[gBattlerAttacker].furyCutterCounter++;
|
||||
|
||||
gBattlescriptCurrInstr++;
|
||||
@ -12291,27 +12473,37 @@ static void Cmd_presentdamagecalculation(void)
|
||||
{
|
||||
u32 rand = Random() & 0xFF;
|
||||
|
||||
if (rand < 102)
|
||||
/* Don't reroll present effect/power for the second hit of Parental Bond.
|
||||
* Not sure if this is the correct behaviour, but bulbapedia states
|
||||
* that if present heals the foe, it doesn't strike twice, and if it deals
|
||||
* damage, the second strike will always deal damage too. This is a simple way
|
||||
* to replicate that effect.
|
||||
*/
|
||||
if (gSpecialStatuses[gBattlerAttacker].parentalBondState != PARENTAL_BOND_2ND_HIT)
|
||||
{
|
||||
gBattleStruct->presentBasePower = 40;
|
||||
}
|
||||
else if (rand < 178)
|
||||
{
|
||||
gBattleStruct->presentBasePower = 80;
|
||||
}
|
||||
else if (rand < 204)
|
||||
{
|
||||
gBattleStruct->presentBasePower = 120;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
gBattleMoveDamage *= -1;
|
||||
if (rand < 102)
|
||||
{
|
||||
gBattleStruct->presentBasePower = 40;
|
||||
}
|
||||
else if (rand < 178)
|
||||
{
|
||||
gBattleStruct->presentBasePower = 80;
|
||||
}
|
||||
else if (rand < 204)
|
||||
{
|
||||
gBattleStruct->presentBasePower = 120;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
gBattleMoveDamage *= -1;
|
||||
gBattleStruct->presentBasePower = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (rand < 204)
|
||||
if (gBattleStruct->presentBasePower)
|
||||
{
|
||||
gBattlescriptCurrInstr = BattleScript_HitFromCritCalc;
|
||||
}
|
||||
@ -14643,3 +14835,44 @@ static bool32 CriticalCapture(u32 odds)
|
||||
return FALSE;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool8 IsMoveAffectedByParentalBond(u16 move, u8 battlerId)
|
||||
{
|
||||
if (gBattleMoves[move].split != SPLIT_STATUS
|
||||
&& !(sForbiddenMoves[move] & FORBIDDEN_PARENTAL_BOND))
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
switch (GetBattlerMoveTargetType(battlerId, move))
|
||||
{
|
||||
// Both foes are alive, spread move strikes once
|
||||
case MOVE_TARGET_BOTH:
|
||||
if (CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) >= 2)
|
||||
return FALSE;
|
||||
break;
|
||||
// Either both foes or one foe and its ally are alive; spread move strikes once
|
||||
case MOVE_TARGET_FOES_AND_ALLY:
|
||||
if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ATTACKER) >= 2)
|
||||
return FALSE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 IsFinalStrikeEffect(u16 move)
|
||||
{
|
||||
u32 i;
|
||||
u16 moveEffect = gBattleMoves[move].effect;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sFinalStrikeOnlyEffects); i++)
|
||||
{
|
||||
if (moveEffect == sFinalStrikeOnlyEffects[i])
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -130,7 +130,7 @@ static const u16 sPoints_MoveEffect[NUM_BATTLE_MOVE_EFFECTS] =
|
||||
[EFFECT_DRAGON_RAGE] = 2,
|
||||
[EFFECT_TRAP] = 4,
|
||||
// [EFFECT_HIGH_CRITICAL] = 1,
|
||||
[EFFECT_DOUBLE_HIT] = 1,
|
||||
// [EFFECT_DOUBLE_HIT] = 1,
|
||||
[EFFECT_RECOIL_IF_MISS] = 1,
|
||||
[EFFECT_MIST] = 5,
|
||||
[EFFECT_FOCUS_ENERGY] = 1,
|
||||
@ -163,7 +163,7 @@ static const u16 sPoints_MoveEffect[NUM_BATTLE_MOVE_EFFECTS] =
|
||||
[EFFECT_EVASION_DOWN_HIT] = 1,
|
||||
// [EFFECT_SKY_ATTACK] = 4,
|
||||
[EFFECT_CONFUSE_HIT] = 1,
|
||||
[EFFECT_TWINEEDLE] = 1,
|
||||
// [EFFECT_TWINEEDLE] = 1,
|
||||
[EFFECT_VITAL_THROW] = 1,
|
||||
[EFFECT_SUBSTITUTE] = 4,
|
||||
[EFFECT_RECHARGE] = 5,
|
||||
|
@ -59,6 +59,7 @@ functions instead of at the top of the file with the other declarations.
|
||||
static bool32 TryRemoveScreens(u8 battler);
|
||||
static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId);
|
||||
static u8 GetFlingPowerFromItemId(u16 itemId);
|
||||
static void SetRandomMultiHitCounter();
|
||||
|
||||
extern const u8 *const gBattleScriptsForMoveEffects[];
|
||||
extern const u8 *const gBattlescriptsForRunningByItem[];
|
||||
@ -218,6 +219,23 @@ static const u16 sEntrainmentTargetSimpleBeamBannedAbilities[] =
|
||||
ABILITY_GULP_MISSILE,
|
||||
};
|
||||
|
||||
static u8 CalcBeatUpPower(void)
|
||||
{
|
||||
struct Pokemon *party;
|
||||
u8 basePower;
|
||||
u16 species;
|
||||
|
||||
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
// Party slot is set in the battle script for Beat Up
|
||||
species = GetMonData(&party[gBattleCommunication[0] - 1], MON_DATA_SPECIES);
|
||||
basePower = (gBaseStats[species].baseAttack / 10) + 5;
|
||||
|
||||
return basePower;
|
||||
}
|
||||
|
||||
bool32 IsAffectedByFollowMe(u32 battlerAtk, u32 defSide, u32 move)
|
||||
{
|
||||
u32 ability = GetBattlerAbility(battlerAtk);
|
||||
@ -252,6 +270,7 @@ void HandleAction_UseMove(void)
|
||||
gBattleStruct->atkCancellerTracker = 0;
|
||||
gMoveResultFlags = 0;
|
||||
gMultiHitCounter = 0;
|
||||
gBattleScripting.savedDmg = 0;
|
||||
gBattleCommunication[MISS_TYPE] = 0;
|
||||
gBattleScripting.savedMoveEffect = 0;
|
||||
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
|
||||
@ -3457,6 +3476,7 @@ enum
|
||||
CANCELLER_POWDER_MOVE,
|
||||
CANCELLER_POWDER_STATUS,
|
||||
CANCELLER_THROAT_CHOP,
|
||||
CANCELLER_MULTIHIT_MOVES,
|
||||
CANCELLER_Z_MOVES,
|
||||
CANCELLER_END,
|
||||
CANCELLER_PSYCHIC_TERRAIN,
|
||||
@ -3474,6 +3494,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_FLAGS: // flags clear
|
||||
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_DESTINY_BOND;
|
||||
gStatuses3[gBattlerAttacker] &= ~STATUS3_GRUDGE;
|
||||
gBattleScripting.tripleKickPower = 0;
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case CANCELLER_SKY_DROP:
|
||||
@ -3831,6 +3852,67 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case CANCELLER_MULTIHIT_MOVES:
|
||||
if (gBattleMoves[gCurrentMove].effect == EFFECT_MULTI_HIT)
|
||||
{
|
||||
u16 ability = gBattleMons[gBattlerAttacker].ability;
|
||||
|
||||
if (ability == ABILITY_SKILL_LINK)
|
||||
{
|
||||
gMultiHitCounter = 5;
|
||||
}
|
||||
else if (ability == ABILITY_BATTLE_BOND
|
||||
&& gCurrentMove == MOVE_WATER_SHURIKEN
|
||||
&& gBattleMons[gBattlerAttacker].species == SPECIES_GRENINJA_ASH)
|
||||
{
|
||||
gMultiHitCounter = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRandomMultiHitCounter();
|
||||
}
|
||||
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
|
||||
}
|
||||
else if (gBattleMoves[gCurrentMove].flags & FLAG_TWO_STRIKES)
|
||||
{
|
||||
gMultiHitCounter = 2;
|
||||
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
|
||||
if (gCurrentMove == MOVE_DRAGON_DARTS)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
else if (gBattleMoves[gCurrentMove].effect == EFFECT_TRIPLE_KICK || gCurrentMove == MOVE_SURGING_STRIKES)
|
||||
{
|
||||
gMultiHitCounter = 3;
|
||||
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
|
||||
}
|
||||
#if B_BEAT_UP >= GEN_5
|
||||
else if (gBattleMoves[gCurrentMove].effect == EFFECT_BEAT_UP)
|
||||
{
|
||||
struct Pokemon* party;
|
||||
int i;
|
||||
|
||||
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
if (GetMonData(&party[i], MON_DATA_HP)
|
||||
&& GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
|
||||
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
|
||||
&& !GetMonData(&party[i], MON_DATA_STATUS))
|
||||
gMultiHitCounter++;
|
||||
}
|
||||
|
||||
gBattleCommunication[0] = 0; // For later
|
||||
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
|
||||
}
|
||||
#endif
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case CANCELLER_END:
|
||||
break;
|
||||
}
|
||||
@ -8404,6 +8486,11 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
|
||||
if (IsBattlerTerrainAffected(gBattlerTarget, STATUS_FIELD_ELECTRIC_TERRAIN))
|
||||
basePower *= 2;
|
||||
break;
|
||||
case EFFECT_BEAT_UP:
|
||||
#if B_BEAT_UP >= GEN_5
|
||||
basePower = CalcBeatUpPower();
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
// Move-specific base power changes
|
||||
@ -9178,6 +9265,15 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
|
||||
MulModifier(&finalModifier, UQ_4_12(0.5));
|
||||
}
|
||||
|
||||
// Parental Bond Second Strike
|
||||
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_2ND_HIT)
|
||||
{
|
||||
if (B_PARENTAL_BOND_DMG < GEN_7)
|
||||
MulModifier(&finalModifier, UQ_4_12(0.5));
|
||||
else
|
||||
MulModifier(&finalModifier, UQ_4_12(0.25));
|
||||
}
|
||||
|
||||
// attacker's abilities
|
||||
switch (abilityAtk)
|
||||
{
|
||||
@ -10396,3 +10492,31 @@ bool32 CanTargetBattler(u8 battlerAtk, u8 battlerDef, u16 move)
|
||||
return FALSE; // Pokémon affected by Heal Block cannot target allies with Pollen Puff
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void SetRandomMultiHitCounter()
|
||||
{
|
||||
#if (B_MULTI_HIT_CHANCE >= GEN_5)
|
||||
// Based on Gen 5's odds
|
||||
// 35% for 2 hits
|
||||
// 35% for 3 hits
|
||||
// 15% for 4 hits
|
||||
// 15% for 5 hits
|
||||
gMultiHitCounter = Random() % 100;
|
||||
if (gMultiHitCounter < 35)
|
||||
gMultiHitCounter = 2;
|
||||
else if (gMultiHitCounter < 35 + 35)
|
||||
gMultiHitCounter = 3;
|
||||
else if (gMultiHitCounter < 35 + 35 + 15)
|
||||
gMultiHitCounter = 4;
|
||||
else
|
||||
gMultiHitCounter = 5;
|
||||
#else
|
||||
// 2 and 3 hits: 37.5%
|
||||
// 4 and 5 hits: 12.5%
|
||||
gMultiHitCounter = Random() % 4;
|
||||
if (gMultiHitCounter > 1)
|
||||
gMultiHitCounter = (Random() % 4) + 2;
|
||||
else
|
||||
gMultiHitCounter += 2;
|
||||
#endif
|
||||
}
|
||||
|
@ -417,7 +417,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
|
||||
[MOVE_DOUBLE_KICK] =
|
||||
{
|
||||
.effect = EFFECT_DOUBLE_HIT,
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 30,
|
||||
.type = TYPE_FIGHTING,
|
||||
.accuracy = 100,
|
||||
@ -725,7 +725,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
|
||||
[MOVE_TWINEEDLE] =
|
||||
{
|
||||
.effect = EFFECT_TWINEEDLE,
|
||||
.effect = EFFECT_POISON_HIT,
|
||||
.power = 25,
|
||||
.type = TYPE_BUG,
|
||||
.accuracy = 100,
|
||||
@ -2782,7 +2782,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
|
||||
[MOVE_BONEMERANG] =
|
||||
{
|
||||
.effect = EFFECT_DOUBLE_HIT,
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 50,
|
||||
.type = TYPE_GROUND,
|
||||
.accuracy = 90,
|
||||
@ -8224,7 +8224,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
|
||||
[MOVE_DOUBLE_HIT] =
|
||||
{
|
||||
.effect = EFFECT_DOUBLE_HIT,
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 35,
|
||||
.type = TYPE_NORMAL,
|
||||
.accuracy = 90,
|
||||
@ -9477,7 +9477,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
|
||||
[MOVE_DUAL_CHOP] =
|
||||
{
|
||||
.effect = EFFECT_DOUBLE_HIT,
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 40,
|
||||
.type = TYPE_DRAGON,
|
||||
.accuracy = 90,
|
||||
@ -9714,7 +9714,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
|
||||
[MOVE_GEAR_GRIND] =
|
||||
{
|
||||
.effect = EFFECT_DOUBLE_HIT,
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 50,
|
||||
.type = TYPE_STEEL,
|
||||
.accuracy = 85,
|
||||
@ -11387,7 +11387,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
.type = TYPE_FIRE,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_THAW_USER,
|
||||
@ -12181,7 +12181,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
#else
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST | FLAG_TWO_STRIKES,
|
||||
#endif
|
||||
.effect = EFFECT_DOUBLE_IRON_BASH,
|
||||
.effect = EFFECT_FLINCH_HIT,
|
||||
.power = 60,
|
||||
.type = TYPE_STEEL,
|
||||
.accuracy = 100,
|
||||
@ -13029,7 +13029,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
|
||||
[MOVE_DUAL_WINGBEAT] =
|
||||
{
|
||||
.effect = EFFECT_DOUBLE_HIT,
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 40,
|
||||
.type = TYPE_FLYING,
|
||||
.accuracy = 90,
|
||||
@ -13092,7 +13092,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
|
||||
[MOVE_SURGING_STRIKES] =
|
||||
{
|
||||
.effect = EFFECT_TRIPLE_HIT,
|
||||
.effect = EFFECT_ALWAYS_CRIT,
|
||||
.power = 25,
|
||||
.type = TYPE_WATER,
|
||||
.accuracy = 100,
|
||||
|
@ -4239,6 +4239,13 @@ u8 CountAliveMonsInBattle(u8 caseId)
|
||||
retVal++;
|
||||
}
|
||||
break;
|
||||
case BATTLE_ALIVE_EXCEPT_ATTACKER:
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
if (i != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[i]))
|
||||
retVal++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return retVal;
|
||||
|
Loading…
Reference in New Issue
Block a user