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Battle Pike functionality
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parent
13f6acf9a1
commit
a020001a78
@ -729,6 +729,7 @@ static void GetRoomInflictedStatus(void)
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switch (sStatusFlags)
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switch (sStatusFlags)
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{
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{
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case STATUS1_FREEZE:
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case STATUS1_FREEZE:
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case STATUS1_FROSTBITE:
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gSpecialVar_Result = PIKE_STATUS_FREEZE;
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gSpecialVar_Result = PIKE_STATUS_FREEZE;
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break;
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break;
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case STATUS1_BURN:
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case STATUS1_BURN:
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@ -818,6 +819,7 @@ static bool8 DoesAbilityPreventStatus(struct Pokemon *mon, u32 status)
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switch (status)
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switch (status)
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{
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{
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case STATUS1_FREEZE:
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case STATUS1_FREEZE:
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case STATUS1_FROSTBITE:
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if (ability == ABILITY_MAGMA_ARMOR)
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if (ability == ABILITY_MAGMA_ARMOR)
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ret = TRUE;
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ret = TRUE;
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break;
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break;
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@ -853,6 +855,7 @@ static bool8 DoesTypePreventStatus(u16 species, u32 status)
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ret = TRUE;
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ret = TRUE;
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break;
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break;
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case STATUS1_FREEZE:
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case STATUS1_FREEZE:
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case STATUS1_FROSTBITE:
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if (gSpeciesInfo[species].types[0] == TYPE_ICE || gSpeciesInfo[species].types[1] == TYPE_ICE)
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if (gSpeciesInfo[species].types[0] == TYPE_ICE || gSpeciesInfo[species].types[1] == TYPE_ICE)
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ret = TRUE;
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ret = TRUE;
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break;
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break;
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@ -913,7 +916,11 @@ static bool8 TryInflictRandomStatus(void)
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if (rand < 35)
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if (rand < 35)
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sStatusFlags = STATUS1_TOXIC_POISON;
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sStatusFlags = STATUS1_TOXIC_POISON;
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else if (rand < 60)
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else if (rand < 60)
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#if B_USE_FROSTBITE == TRUE
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sStatusFlags = STATUS1_FROSTBITE;
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#else
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sStatusFlags = STATUS1_FREEZE;
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sStatusFlags = STATUS1_FREEZE;
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#endif
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else if (rand < 80)
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else if (rand < 80)
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sStatusFlags = STATUS1_PARALYSIS;
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sStatusFlags = STATUS1_PARALYSIS;
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else if (rand < 90)
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else if (rand < 90)
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@ -950,6 +957,7 @@ static bool8 TryInflictRandomStatus(void)
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switch (sStatusFlags)
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switch (sStatusFlags)
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{
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{
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case STATUS1_FREEZE:
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case STATUS1_FREEZE:
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case STATUS1_FROSTBITE:
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sStatusMon = PIKE_STATUSMON_DUSCLOPS;
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sStatusMon = PIKE_STATUSMON_DUSCLOPS;
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break;
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break;
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case STATUS1_BURN:
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case STATUS1_BURN:
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