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USE PROTAG
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@ -267,7 +267,7 @@
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#define TRAINER_CLASS_FACTORY_HEAD 0x3e
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#define TRAINER_CLASS_PIKE_QUEEN 0x3f
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#define TRAINER_CLASS_PYRAMID_KING 0x40
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#define TRAINER_CLASS_RS_PLAYER 0x41
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#define TRAINER_CLASS_RS_PROTAG 0x41
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#define TRAINER_ENCOUNTER_MUSIC_MALE 0 // standard male encounter music
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#define TRAINER_ENCOUNTER_MUSIC_FEMALE 1 // standard female encounter music
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@ -166,7 +166,6 @@ const u8 gFacilityClassToTrainerClass[] =
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[FACILITY_CLASS_DOME_ACE_TUCKER] = TRAINER_CLASS_DOME_ACE,
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[FACILITY_CLASS_RED] = TRAINER_CLASS_PKMN_TRAINER_3,
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[FACILITY_CLASS_LEAF] = TRAINER_CLASS_PKMN_TRAINER_3,
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[FACILITY_CLASS_RS_BRENDAN] = TRAINER_CLASS_RS_PLAYER,
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[FACILITY_CLASS_RS_MAY] = TRAINER_CLASS_RS_PLAYER,
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[FACILITY_CLASS_RS_BRENDAN] = TRAINER_CLASS_RS_PROTAG,
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[FACILITY_CLASS_RS_MAY] = TRAINER_CLASS_RS_PROTAG,
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};
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@ -64,5 +64,5 @@ const u8 gTrainerClassNames[][13] = {
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[TRAINER_CLASS_FACTORY_HEAD] = _("FACTORY HEAD"),
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[TRAINER_CLASS_PIKE_QUEEN] = _("PIKE QUEEN"),
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[TRAINER_CLASS_PYRAMID_KING] = _("PYRAMID KING"),
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[TRAINER_CLASS_RS_PLAYER] = _("{PKMN} TRAINER"),
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[TRAINER_CLASS_RS_PROTAG] = _("{PKMN} TRAINER"),
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};
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@ -11944,7 +11944,7 @@ const struct Trainer gTrainers[] = {
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[TRAINER_BRENDAN_16] =
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{
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.partyFlags = 0,
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.trainerClass = TRAINER_CLASS_RS_PLAYER,
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.trainerClass = TRAINER_CLASS_RS_PROTAG,
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.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
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.trainerPic = TRAINER_PIC_RS_BRENDAN,
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.trainerName = _("BRENDAN"),
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@ -11958,7 +11958,7 @@ const struct Trainer gTrainers[] = {
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[TRAINER_MAY_16] =
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{
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.partyFlags = 0,
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.trainerClass = TRAINER_CLASS_RS_PLAYER,
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.trainerClass = TRAINER_CLASS_RS_PROTAG,
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.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_MALE,
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.trainerPic = TRAINER_PIC_RS_MAY,
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.trainerName = _("MAY"),
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