mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
merge with BE
This commit is contained in:
commit
a0b9ece980
@ -1755,6 +1755,10 @@
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various \battler, VARIOUS_JUMP_IF_ABSENT
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.4byte \ptr
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.endm
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.macro destroyabilitypopup
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various BS_ABILITY_BATTLER, VARIOUS_DESTROY_ABILITY_POPUP
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.endm
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.macro activateitemeffects battler:req
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various \battler, VARIOUS_MOVEEND_ITEM_EFFECTS
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|
@ -3,6 +3,7 @@
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/moves.h"
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#include "constants/pokemon.h"
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.include "asm/macros.inc"
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.include "asm/macros/battle_anim_script.inc"
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.include "constants/constants.inc"
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@ -2799,28 +2800,42 @@ Move_FIRE_FANG:
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end
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Move_SHADOW_SNEAK:
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loadspritegfx ANIM_TAG_LICK
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setalpha 0, 16
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delay 1
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createvisualtask AnimTask_InitMementoShadow, 2
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delay 1
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createvisualtask AnimTask_MoveAttackerMementoShadow, 5
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playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
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delay 48
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playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond
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loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
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loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison
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loadspritegfx ANIM_TAG_HANDS_AND_FEET
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monbg ANIM_ATTACKER
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launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x7 0x0000
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waitforvisualfinish
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createvisualtask sub_8114470, 2
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setalpha 0, 16
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delay 1
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playsewithpan SE_M_LICK, SOUND_PAN_TARGET
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createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1
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playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
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launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x12 0x6 0x1 0x3
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launchtask AnimTask_AttackerFadeToInvisible 0x2 0x1 0x1
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waitforvisualfinish
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clearmonbg ANIM_ATTACKER
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invisible ANIM_ATTACKER
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delay 0x1
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launchtask AnimTask_DestinyBondWhiteShadow 0x5 0x2 0x0 0x30
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delay 0x30
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launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0xF 0x0
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createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
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call ShadowSneakMovement
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createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0
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call ShadowSneakMovement
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createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0
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call ShadowSneakMovement
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createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0
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call ShadowSneakMovement
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waitforvisualfinish
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visible ANIM_ATTACKER
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launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x7 0x0 0x0000
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waitforvisualfinish
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clearmonbg_23 ANIM_TARGET
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delay 1
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blendoff
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delay 1
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end
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ShadowSneakMovement:
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playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
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launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
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delay 0x4
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return
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Move_MUD_BOMB:
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loadspritegfx ANIM_TAG_MUD_SAND
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@ -6745,10 +6760,10 @@ Move_SEARING_SHOT:
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Move_TECHNO_BLAST:
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launchtask AnimTask_TechnoBlast 0x5 0x0
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jumpargeq 0x0, 10, TechnoBlastFire
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jumpargeq 0x0, 11, TechnoBlastWater
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jumpargeq 0x0, 13, TechnoBlastElectric
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jumpargeq 0x0, 15, TechnoBlastIce
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jumpargeq 0x0, TYPE_FIRE, TechnoBlastFire
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jumpargeq 0x0, TYPE_WATER, TechnoBlastWater
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jumpargeq 0x0, TYPE_ELECTRIC, TechnoBlastElectric
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jumpargeq 0x0, TYPE_ICE, TechnoBlastIce
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TechnoBlastNormal:
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loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
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loadspritegfx ANIM_TAG_ORBS @circles
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@ -6884,7 +6899,7 @@ TechnoBlastElectric:
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
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@ -6893,20 +6908,20 @@ TechnoBlastElectric:
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playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
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launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
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launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1
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delay 0x2
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launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0
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delay 0x2
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launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2
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delay 0x2
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launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1
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waitforvisualfinish
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launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
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waitforvisualfinish
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@ -7018,7 +7033,7 @@ TechnoBlastWater:
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
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@ -7071,7 +7086,7 @@ TechnoBlastFire:
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
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@ -7080,13 +7095,13 @@ TechnoBlastFire:
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playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
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launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
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launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa SOUND_PAN_ATTACKER 0xb0 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff40 0xf0 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa SOUND_PAN_ATTACKER 0xff60 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff40 0xff90 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xa0 0x30 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff20 0xffe0 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0x70 0xff80 0x28
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
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delay 0x2
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launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0
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||||
delay 0x2
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@ -7155,7 +7170,7 @@ TechnoBlastIce:
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||||
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
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||||
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
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||||
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
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||||
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
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||||
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
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||||
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
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||||
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
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||||
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
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@ -24428,4 +24443,3 @@ Special_CriticalCaptureBallThrow:
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createvisualtask AnimTask_IsBallBlockedByTrainer, 2
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jumpreteq -1, BallThrowTrainerBlock
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goto BallThrowEnd
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||||
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||||
|
@ -526,6 +526,7 @@ struct BattleStruct
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||||
u8 savedBattlerTarget;
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||||
bool8 ateBoost[MAX_BATTLERS_COUNT];
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u8 activeAbilityPopUps; // as bits for each battler
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||||
u8 abilityPopUpSpriteIds[MAX_BATTLERS_COUNT][2]; // two per battler
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bool8 throwingPokeBall;
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||||
struct MegaEvolutionData mega;
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||||
const u8 *trainerSlideMsg;
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||||
@ -619,6 +620,7 @@ struct BattleScripting
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||||
u16 moveEffect;
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||||
u16 multihitMoveEffect;
|
||||
u8 illusionNickHack; // To properly display nick in STRINGID_ENEMYABOUTTOSWITCHPKMN.
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||||
bool8 fixedPopup; // force ability popup to stick until manually called back
|
||||
};
|
||||
|
||||
// rom_80A5C6C
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||||
|
@ -92,5 +92,6 @@ s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
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||||
u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
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||||
u8 GetHPBarLevel(s16 hp, s16 maxhp);
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||||
void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle);
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||||
void DestroyAbilityPopUp(u8 battlerId);
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||||
|
||||
#endif // GUARD_BATTLE_INTERFACE_H
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||||
|
@ -109,11 +109,13 @@
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||||
#define B_DISABLE_TURNS GEN_6 // Disable's turns. See Cmd_disablelastusedattack.
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||||
#define B_INCINERATE_GEMS GEN_6 // In Gen6+, Incinerate can destroy Gems.
|
||||
#define B_MINIMIZE_DMG_ACC GEN_6 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks.
|
||||
#define B_PP_REDUCED_BY_SPITE GEN_6 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5.
|
||||
#define B_CAN_SPITE_FAIL GEN_6 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP.
|
||||
|
||||
// Ability settings
|
||||
#define B_ABILITY_WEATHER GEN_6 // In Gen5+, weather caused by abilities lasts the same amount of turns as induced from a move. Before, they lasted till the battle's end or weather change by a move.
|
||||
#define B_GALE_WINGS GEN_6 // In Gen7+ requires full HP to trigger.
|
||||
#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Aegislash's form change does not happen, if the Pokémon cannot use a move, because of confusion, paralysis, etc. In gen6, the form change occurs despite not being able to move.
|
||||
#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't.
|
||||
#define B_GHOSTS_ESCAPE GEN_6 // In Gen6+, ghosts can escape even when blocked by abilities such as Shadow Tag.
|
||||
#define B_MOODY_ACC_EVASION GEN_6 // In Gen8+, Moody CANNOT raise Accuray and Evasion any more.
|
||||
#define B_FLASH_FIRE_FROZEN GEN_6 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before.
|
||||
|
@ -35,6 +35,7 @@
|
||||
#define sMOVE_EFFECT gBattleScripting + 0x2E
|
||||
#define sMULTIHIT_EFFECT gBattleScripting + 0x30
|
||||
#define sILLUSION_NICK_HACK gBattleScripting + 0x32
|
||||
#define sFIXED_ABILITY_POPUP gBattleScripting + 0x33
|
||||
|
||||
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
|
||||
|
||||
@ -165,7 +166,8 @@
|
||||
#define VARIOUS_SET_LAST_USED_ITEM 99
|
||||
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
|
||||
#define VARIOUS_JUMP_IF_ABSENT 101
|
||||
#define VARIOUS_MOVEEND_ITEM_EFFECTS 102
|
||||
#define VARIOUS_DESTROY_ABILITY_POPUP 102
|
||||
#define VARIOUS_MOVEEND_ITEM_EFFECTS 103
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "battle_scripts.h"
|
||||
#include "battle_controllers.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/hold_effects.h"
|
||||
|
||||
//// function declarations
|
||||
static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite);
|
||||
@ -66,6 +67,18 @@ static const union AffineAnimCmd sSquishTargetAffineAnimCmds[] =
|
||||
};
|
||||
|
||||
//// GEN 4
|
||||
// shadow sneak
|
||||
const struct SpriteTemplate gShadowSneakImpactSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_IMPACT,
|
||||
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
|
||||
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gAffineAnims_IceCrystalHit,
|
||||
.callback = AnimIceEffectParticle
|
||||
};
|
||||
|
||||
// power trick
|
||||
const struct SpriteTemplate gPowerTrickSpriteTemplate =
|
||||
{
|
||||
@ -5001,8 +5014,9 @@ void AnimTask_PurpleFlamesOnTarget(u8 taskId)
|
||||
|
||||
void AnimTask_TechnoBlast(u8 taskId)
|
||||
{
|
||||
//gBattleAnimArgs[0] = gItems[GetBattlerPartyData(gBattleAnimAttacker).item].holdEffectParam;
|
||||
gBattleAnimArgs[0] = ItemId_GetHoldEffectParam(gBattleMons[gBattleAnimAttacker].item);
|
||||
if (ItemId_GetHoldEffect(gBattleMons[gBattleAnimAttacker].item) == HOLD_EFFECT_DRIVE)
|
||||
gBattleAnimArgs[0] = ItemId_GetSecondaryId(gBattleMons[gBattleAnimAttacker].item);
|
||||
else
|
||||
gBattleAnimArgs[0] = 0;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
|
@ -1526,7 +1526,10 @@ static void PlayerPartnerHandleChooseMove(void)
|
||||
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
}
|
||||
|
||||
BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattlerTarget << 8));
|
||||
if (CanMegaEvolve(gActiveBattler)) // If partner can mega evolve, do it.
|
||||
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (RET_MEGA_EVOLUTION) | (gBattlerTarget << 8));
|
||||
else
|
||||
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8));
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
|
@ -3062,6 +3062,9 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
|
||||
gSprites[spriteId1].tRightToLeft = FALSE;
|
||||
gSprites[spriteId2].tRightToLeft = FALSE;
|
||||
}
|
||||
|
||||
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][0] = spriteId1;
|
||||
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][1] = spriteId2;
|
||||
|
||||
taskId = CreateTask(Task_FreeAbilityPopUpGfx, 5);
|
||||
gTasks[taskId].tSpriteId1 = spriteId1;
|
||||
@ -3110,11 +3113,19 @@ static void SpriteCb_AbilityPopUp(struct Sprite *sprite)
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->tFrames--;
|
||||
if (!gBattleScripting.fixedPopup)
|
||||
sprite->tFrames--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyAbilityPopUp(u8 battlerId)
|
||||
{
|
||||
gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][0]].tFrames = 0;
|
||||
gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][1]].tFrames = 0;
|
||||
gBattleScripting.fixedPopup = FALSE;
|
||||
}
|
||||
|
||||
static void Task_FreeAbilityPopUpGfx(u8 taskId)
|
||||
{
|
||||
if (!gSprites[gTasks[taskId].tSpriteId1].inUse
|
||||
|
@ -8323,6 +8323,9 @@ static void Cmd_various(void)
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
return;
|
||||
case VARIOUS_DESTROY_ABILITY_POPUP:
|
||||
DestroyAbilityPopUp(gActiveBattler);
|
||||
break;
|
||||
case VARIOUS_MOVEEND_ITEM_EFFECTS:
|
||||
if (ItemBattleEffects(1, gActiveBattler, FALSE))
|
||||
return;
|
||||
@ -10219,9 +10222,18 @@ static void Cmd_tryspiteppreduce(void)
|
||||
break;
|
||||
}
|
||||
|
||||
#if B_CAN_SPITE_FAIL <= GEN_3
|
||||
if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] > 1)
|
||||
#else
|
||||
if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] != 0)
|
||||
#endif
|
||||
{
|
||||
#if B_PP_REDUCED_BY_SPITE <= GEN_3
|
||||
s32 ppToDeduct = (Random() & 3) + 2;
|
||||
#else
|
||||
s32 ppToDeduct = 4;
|
||||
#endif
|
||||
|
||||
if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct)
|
||||
ppToDeduct = gBattleMons[gBattlerTarget].pp[i];
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user