merge with BE

This commit is contained in:
Evan 2020-12-20 16:39:50 -07:00
commit a0b9ece980
10 changed files with 115 additions and 50 deletions

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@ -1755,6 +1755,10 @@
various \battler, VARIOUS_JUMP_IF_ABSENT
.4byte \ptr
.endm
.macro destroyabilitypopup
various BS_ABILITY_BATTLER, VARIOUS_DESTROY_ABILITY_POPUP
.endm
.macro activateitemeffects battler:req
various \battler, VARIOUS_MOVEEND_ITEM_EFFECTS

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@ -3,6 +3,7 @@
#include "constants/rgb.h"
#include "constants/songs.h"
#include "constants/moves.h"
#include "constants/pokemon.h"
.include "asm/macros.inc"
.include "asm/macros/battle_anim_script.inc"
.include "constants/constants.inc"
@ -2799,28 +2800,42 @@ Move_FIRE_FANG:
end
Move_SHADOW_SNEAK:
loadspritegfx ANIM_TAG_LICK
setalpha 0, 16
delay 1
createvisualtask AnimTask_InitMementoShadow, 2
delay 1
createvisualtask AnimTask_MoveAttackerMementoShadow, 5
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
delay 48
playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond
loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_ATTACKER
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x7 0x0000
waitforvisualfinish
createvisualtask sub_8114470, 2
setalpha 0, 16
delay 1
playsewithpan SE_M_LICK, SOUND_PAN_TARGET
createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x12 0x6 0x1 0x3
launchtask AnimTask_AttackerFadeToInvisible 0x2 0x1 0x1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible ANIM_ATTACKER
delay 0x1
launchtask AnimTask_DestinyBondWhiteShadow 0x5 0x2 0x0 0x30
delay 0x30
launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0xF 0x0
createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
call ShadowSneakMovement
createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0
call ShadowSneakMovement
createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0
call ShadowSneakMovement
createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0
call ShadowSneakMovement
waitforvisualfinish
visible ANIM_ATTACKER
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x7 0x0 0x0000
waitforvisualfinish
clearmonbg_23 ANIM_TARGET
delay 1
blendoff
delay 1
end
ShadowSneakMovement:
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
delay 0x4
return
Move_MUD_BOMB:
loadspritegfx ANIM_TAG_MUD_SAND
@ -6745,10 +6760,10 @@ Move_SEARING_SHOT:
Move_TECHNO_BLAST:
launchtask AnimTask_TechnoBlast 0x5 0x0
jumpargeq 0x0, 10, TechnoBlastFire
jumpargeq 0x0, 11, TechnoBlastWater
jumpargeq 0x0, 13, TechnoBlastElectric
jumpargeq 0x0, 15, TechnoBlastIce
jumpargeq 0x0, TYPE_FIRE, TechnoBlastFire
jumpargeq 0x0, TYPE_WATER, TechnoBlastWater
jumpargeq 0x0, TYPE_ELECTRIC, TechnoBlastElectric
jumpargeq 0x0, TYPE_ICE, TechnoBlastIce
TechnoBlastNormal:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
loadspritegfx ANIM_TAG_ORBS @circles
@ -6884,7 +6899,7 @@ TechnoBlastElectric:
launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
@ -6893,20 +6908,20 @@ TechnoBlastElectric:
playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0, ANIM_TARGET
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1, ANIM_TARGET
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1
delay 0x2
launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2, ANIM_TARGET
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0, ANIM_TARGET
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0
delay 0x2
launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1, ANIM_TARGET
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2, ANIM_TARGET
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2
delay 0x2
launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0, ANIM_TARGET
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1, ANIM_TARGET
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1
waitforvisualfinish
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
waitforvisualfinish
@ -7018,7 +7033,7 @@ TechnoBlastWater:
launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
@ -7071,7 +7086,7 @@ TechnoBlastFire:
launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
@ -7080,13 +7095,13 @@ TechnoBlastFire:
playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0
launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa SOUND_PAN_ATTACKER 0xb0 0x28
launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff40 0xf0 0x28
launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa SOUND_PAN_ATTACKER 0xff60 0x28
launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff40 0xff90 0x28
launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xa0 0x30 0x28
launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff20 0xffe0 0x28
launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0x70 0xff80 0x28
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
delay 0x2
launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0
delay 0x2
@ -7155,7 +7170,7 @@ TechnoBlastIce:
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
@ -24428,4 +24443,3 @@ Special_CriticalCaptureBallThrow:
createvisualtask AnimTask_IsBallBlockedByTrainer, 2
jumpreteq -1, BallThrowTrainerBlock
goto BallThrowEnd

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@ -526,6 +526,7 @@ struct BattleStruct
u8 savedBattlerTarget;
bool8 ateBoost[MAX_BATTLERS_COUNT];
u8 activeAbilityPopUps; // as bits for each battler
u8 abilityPopUpSpriteIds[MAX_BATTLERS_COUNT][2]; // two per battler
bool8 throwingPokeBall;
struct MegaEvolutionData mega;
const u8 *trainerSlideMsg;
@ -619,6 +620,7 @@ struct BattleScripting
u16 moveEffect;
u16 multihitMoveEffect;
u8 illusionNickHack; // To properly display nick in STRINGID_ENEMYABOUTTOSWITCHPKMN.
bool8 fixedPopup; // force ability popup to stick until manually called back
};
// rom_80A5C6C

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@ -92,5 +92,6 @@ s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
u8 GetHPBarLevel(s16 hp, s16 maxhp);
void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle);
void DestroyAbilityPopUp(u8 battlerId);
#endif // GUARD_BATTLE_INTERFACE_H

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@ -109,11 +109,13 @@
#define B_DISABLE_TURNS GEN_6 // Disable's turns. See Cmd_disablelastusedattack.
#define B_INCINERATE_GEMS GEN_6 // In Gen6+, Incinerate can destroy Gems.
#define B_MINIMIZE_DMG_ACC GEN_6 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks.
#define B_PP_REDUCED_BY_SPITE GEN_6 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5.
#define B_CAN_SPITE_FAIL GEN_6 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP.
// Ability settings
#define B_ABILITY_WEATHER GEN_6 // In Gen5+, weather caused by abilities lasts the same amount of turns as induced from a move. Before, they lasted till the battle's end or weather change by a move.
#define B_GALE_WINGS GEN_6 // In Gen7+ requires full HP to trigger.
#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Aegislash's form change does not happen, if the Pokémon cannot use a move, because of confusion, paralysis, etc. In gen6, the form change occurs despite not being able to move.
#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't.
#define B_GHOSTS_ESCAPE GEN_6 // In Gen6+, ghosts can escape even when blocked by abilities such as Shadow Tag.
#define B_MOODY_ACC_EVASION GEN_6 // In Gen8+, Moody CANNOT raise Accuray and Evasion any more.
#define B_FLASH_FIRE_FROZEN GEN_6 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before.

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@ -35,6 +35,7 @@
#define sMOVE_EFFECT gBattleScripting + 0x2E
#define sMULTIHIT_EFFECT gBattleScripting + 0x30
#define sILLUSION_NICK_HACK gBattleScripting + 0x32
#define sFIXED_ABILITY_POPUP gBattleScripting + 0x33
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
@ -165,7 +166,8 @@
#define VARIOUS_SET_LAST_USED_ITEM 99
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
#define VARIOUS_JUMP_IF_ABSENT 101
#define VARIOUS_MOVEEND_ITEM_EFFECTS 102
#define VARIOUS_DESTROY_ABILITY_POPUP 102
#define VARIOUS_MOVEEND_ITEM_EFFECTS 103
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

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@ -14,6 +14,7 @@
#include "battle_scripts.h"
#include "battle_controllers.h"
#include "constants/moves.h"
#include "constants/hold_effects.h"
//// function declarations
static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite);
@ -66,6 +67,18 @@ static const union AffineAnimCmd sSquishTargetAffineAnimCmds[] =
};
//// GEN 4
// shadow sneak
const struct SpriteTemplate gShadowSneakImpactSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_IceCrystalHit,
.callback = AnimIceEffectParticle
};
// power trick
const struct SpriteTemplate gPowerTrickSpriteTemplate =
{
@ -5001,8 +5014,9 @@ void AnimTask_PurpleFlamesOnTarget(u8 taskId)
void AnimTask_TechnoBlast(u8 taskId)
{
//gBattleAnimArgs[0] = gItems[GetBattlerPartyData(gBattleAnimAttacker).item].holdEffectParam;
gBattleAnimArgs[0] = ItemId_GetHoldEffectParam(gBattleMons[gBattleAnimAttacker].item);
if (ItemId_GetHoldEffect(gBattleMons[gBattleAnimAttacker].item) == HOLD_EFFECT_DRIVE)
gBattleAnimArgs[0] = ItemId_GetSecondaryId(gBattleMons[gBattleAnimAttacker].item);
else
gBattleAnimArgs[0] = 0;
DestroyAnimVisualTask(taskId);
}

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@ -1526,7 +1526,10 @@ static void PlayerPartnerHandleChooseMove(void)
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattlerTarget << 8));
if (CanMegaEvolve(gActiveBattler)) // If partner can mega evolve, do it.
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (RET_MEGA_EVOLUTION) | (gBattlerTarget << 8));
else
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8));
PlayerPartnerBufferExecCompleted();
}

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@ -3062,6 +3062,9 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
gSprites[spriteId1].tRightToLeft = FALSE;
gSprites[spriteId2].tRightToLeft = FALSE;
}
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][0] = spriteId1;
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][1] = spriteId2;
taskId = CreateTask(Task_FreeAbilityPopUpGfx, 5);
gTasks[taskId].tSpriteId1 = spriteId1;
@ -3110,11 +3113,19 @@ static void SpriteCb_AbilityPopUp(struct Sprite *sprite)
}
else
{
sprite->tFrames--;
if (!gBattleScripting.fixedPopup)
sprite->tFrames--;
}
}
}
void DestroyAbilityPopUp(u8 battlerId)
{
gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][0]].tFrames = 0;
gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][1]].tFrames = 0;
gBattleScripting.fixedPopup = FALSE;
}
static void Task_FreeAbilityPopUpGfx(u8 taskId)
{
if (!gSprites[gTasks[taskId].tSpriteId1].inUse

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@ -8323,6 +8323,9 @@ static void Cmd_various(void)
gBattlescriptCurrInstr += 7;
}
return;
case VARIOUS_DESTROY_ABILITY_POPUP:
DestroyAbilityPopUp(gActiveBattler);
break;
case VARIOUS_MOVEEND_ITEM_EFFECTS:
if (ItemBattleEffects(1, gActiveBattler, FALSE))
return;
@ -10219,9 +10222,18 @@ static void Cmd_tryspiteppreduce(void)
break;
}
#if B_CAN_SPITE_FAIL <= GEN_3
if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] > 1)
#else
if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] != 0)
#endif
{
#if B_PP_REDUCED_BY_SPITE <= GEN_3
s32 ppToDeduct = (Random() & 3) + 2;
#else
s32 ppToDeduct = 4;
#endif
if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct)
ppToDeduct = gBattleMons[gBattlerTarget].pp[i];