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Fix Seed Sower changing move targets when triggered in double battles (#3341)
Fix Seed Sower changing move targets when triggered in double battles
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commit
a2640838c9
@ -8774,6 +8774,17 @@ BattleScript_ActivateSwitchInAbilities_Increment:
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copybyte gBattlerAttacker, sBATTLER
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return
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BattleScript_ActivateTerrainAbilities:
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savetarget
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setbyte gBattlerTarget, 0
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BattleScript_ActivateTerrainAbilities_Loop:
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activateterrainchangeabilities BS_ATTACKER
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BattleScript_ActivateTerrainAbilities_Increment:
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addbyte gBattlerTarget, 1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateTerrainAbilities_Loop
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restoretarget
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return
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BattleScript_ElectricSurgeActivates::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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@ -4088,7 +4088,7 @@ static bool32 TryChangeBattleTerrain(u32 battler, u32 statusFlag, u8 *timer)
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else
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*timer = 5;
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gBattlerAttacker = gBattleScripting.battler = battler;
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gBattleScripting.battler = battler;
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return TRUE;
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}
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@ -6066,7 +6066,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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}
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break;
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case ABILITYEFFECT_ON_TERRAIN: // For ability effects that activate when the field terrain changes.
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battler = gBattlerAbility = gBattleScripting.battler;
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gLastUsedAbility = GetBattlerAbility(battler);
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switch (gLastUsedAbility)
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{
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@ -6075,6 +6074,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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{
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gSpecialStatuses[battler].terrainAbilityDone = TRUE;
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ChangeTypeBasedOnTerrain(battler);
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gBattlerAbility = gBattleScripting.battler = battler;
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BattleScriptPushCursorAndCallback(BattleScript_MimicryActivates_End3);
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effect++;
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}
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@ -6083,6 +6083,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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if (!gSpecialStatuses[battler].terrainAbilityDone && IsBattlerTerrainAffected(battler, STATUS_FIELD_ELECTRIC_TERRAIN))
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{
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gSpecialStatuses[battler].terrainAbilityDone = TRUE;
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gBattlerAbility = gBattleScripting.battler = battler;
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PREPARE_STAT_BUFFER(gBattleTextBuff1, GetHighestStatId(battler));
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BattleScriptPushCursorAndCallback(BattleScript_QuarkDriveActivates);
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effect++;
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126
test/battle/ability/seed_sower.c
Normal file
126
test/battle/ability/seed_sower.c
Normal file
@ -0,0 +1,126 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Seed Sower sets up Grassy Terrain when hit by an attack")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_SEED_SOWER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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MESSAGE("Foe Wobbuffet used Tackle!");
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HP_BAR(player);
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ABILITY_POPUP(player);
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MESSAGE("Grass grew to cover the battlefield!");
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}
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}
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#define ABILITY_PARAM(n)(abilities[n] = (k == n) ? ABILITY_SEED_SOWER : ABILITY_SHADOW_TAG)
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#define MOVE_HIT(target, position) \
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{ \
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HP_BAR(target); \
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if (abilities[position] == ABILITY_SEED_SOWER) { \
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ABILITY_POPUP(target); \
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MESSAGE("Grass grew to cover the battlefield!");\
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} \
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}
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DOUBLE_BATTLE_TEST("Multi-target moves hit correct battlers after Seed Sower is triggered") // #2796
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{
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u32 j, k, l;
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u16 usedMove;
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static const u16 moves[] = {MOVE_HYPER_VOICE, MOVE_SURF};
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u16 abilities[MAX_BATTLERS_COUNT];
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u8 attacker;
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for (j = 0; j < ARRAY_COUNT(moves); j++)
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{
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for (k = 0; k < MAX_BATTLERS_COUNT; k++)
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{
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for (l = 0; l < MAX_BATTLERS_COUNT; l++)
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{
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if (k == l)
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continue; // No tests needed when attacker has Seed Sower
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if ((k & BIT_SIDE) == (l & BIT_SIDE) && moves[j] == MOVE_HYPER_VOICE)
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continue; // No tests needed when partners has Seed Sower and Hyper Voice is used.
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PARAMETRIZE { attacker = l; usedMove = moves[j]; ABILITY_PARAM(0); ABILITY_PARAM(1); ABILITY_PARAM(2); ABILITY_PARAM(3); }
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}
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}
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}
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GIVEN {
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ASSUME(gBattleMoves[MOVE_HYPER_VOICE].target == MOVE_TARGET_BOTH);
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ASSUME(gBattleMoves[MOVE_SURF].target == MOVE_TARGET_FOES_AND_ALLY);
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PLAYER(SPECIES_WYNAUT) { Ability(abilities[B_POSITION_PLAYER_LEFT]); }
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PLAYER(SPECIES_WOBBUFFET) { Ability(abilities[B_POSITION_PLAYER_RIGHT]); }
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OPPONENT(SPECIES_WYNAUT) { Ability(abilities[B_POSITION_OPPONENT_LEFT]); }
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OPPONENT(SPECIES_WOBBUFFET) { Ability(abilities[B_POSITION_OPPONENT_RIGHT]); }
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} WHEN {
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TURN {
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MOVE(opponentLeft, (attacker == B_POSITION_OPPONENT_LEFT) ? usedMove : MOVE_CELEBRATE);
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MOVE(opponentRight, (attacker == B_POSITION_OPPONENT_RIGHT) ? usedMove : MOVE_CELEBRATE);
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MOVE(playerLeft, (attacker == B_POSITION_PLAYER_LEFT) ? usedMove : MOVE_CELEBRATE);
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MOVE(playerRight, (attacker == B_POSITION_PLAYER_RIGHT) ? usedMove : MOVE_CELEBRATE);
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}
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} SCENE {
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// ANIMATION(ANIM_TYPE_MOVE, usedMove);
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if (usedMove == MOVE_HYPER_VOICE) {
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if ((attacker & BIT_SIDE) == B_SIDE_OPPONENT) {
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if (attacker == B_POSITION_OPPONENT_LEFT) {
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MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
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MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
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} else {
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MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
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MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
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}
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NONE_OF {
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HP_BAR(opponentLeft);
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HP_BAR(opponentRight);
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}
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} else {
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if (attacker == B_POSITION_PLAYER_LEFT) {
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MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
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MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
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} else {
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MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
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MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
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}
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NONE_OF {
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HP_BAR(playerLeft);
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HP_BAR(playerRight);
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}
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}
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} else { // SURF
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switch (attacker) {
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case B_POSITION_PLAYER_LEFT:
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MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
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MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
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MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
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NOT HP_BAR(playerLeft);
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break;
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case B_POSITION_OPPONENT_LEFT:
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MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
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MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
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MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
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NOT HP_BAR(opponentLeft);
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break;
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case B_POSITION_PLAYER_RIGHT:
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MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
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MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
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MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
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NOT HP_BAR(playerRight);
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break;
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case B_POSITION_OPPONENT_RIGHT:
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MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
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MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
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MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
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NOT HP_BAR(opponentRight);
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break;
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}
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}
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}
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}
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#undef ABILITY_PARAM
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#undef MOVE_HIT
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