Merge pull request #1748 from GriffinRichards/fix-judgement

Standardize judgement vs judgment spelling
This commit is contained in:
GriffinR 2022-09-01 11:51:04 -04:00 committed by GitHub
commit a28fbbc1b8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 50 additions and 50 deletions

View File

Before

Width:  |  Height:  |  Size: 277 B

After

Width:  |  Height:  |  Size: 277 B

View File

@ -283,7 +283,7 @@ extern const u8 gText_OpponentMon1Name[];
extern const u8 gText_Mind[];
extern const u8 gText_Skill[];
extern const u8 gText_Body[];
extern const u8 gText_Judgement[];
extern const u8 gText_Judgment[];
extern const u8 gText_EmptyString3[];
extern const u8 gText_RecordBattleToPass[];
extern const u8 gText_BattleRecordedOnPass[];

View File

@ -357,8 +357,8 @@
#define ARENA_WIN_MIND 18
#define ARENA_WIN_SKILL 19
#define ARENA_WIN_BODY 20
#define ARENA_WIN_JUDGEMENT_TITLE 21
#define ARENA_WIN_JUDGEMENT_TEXT 22
#define ARENA_WIN_JUDGMENT_TITLE 21
#define ARENA_WIN_JUDGMENT_TEXT 22
// Flag for BattlePutTextOnWindow. Never set
#define B_WIN_COPYTOVRAM (1 << 7)

View File

@ -4138,8 +4138,8 @@ extern const u16 gTilesetAnims_BattleDomePals0_1[];
extern const u16 gTilesetAnims_BattleDomePals0_2[];
extern const u16 gTilesetAnims_BattleDomePals0_3[];
extern const u32 gBattleArenaJudgementSymbolsGfx[];
extern const u32 gBattleArenaJudgementSymbolsPalette[];
extern const u32 gBattleArenaJudgmentSymbolsGfx[];
extern const u32 gBattleArenaJudgmentSymbolsPalette[];
extern const u32 gBattleWindowTextPalette[];

View File

@ -38,9 +38,9 @@ static void BufferArenaOpponentName(void);
static void SpriteCB_JudgmentIcon(struct Sprite *sprite);
static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler);
#define JUDGEMENT_STATE_FINISHED 8
#define JUDGMENT_STATE_FINISHED 8
#define TAG_JUDGEMENT_ICON 1000
#define TAG_JUDGMENT_ICON 1000
enum {
ANIM_ICON_X, // Player lost
@ -275,7 +275,7 @@ static const s8 sMindRatings[MOVES_COUNT] =
[MOVE_PSYCHO_BOOST] = 1,
};
static const struct OamData sOam_JudgementIcon =
static const struct OamData sOam_JudgmentIcon =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@ -292,52 +292,52 @@ static const struct OamData sOam_JudgementIcon =
.affineParam = 0
};
static const union AnimCmd sAnim_JudgementIcon_X[] =
static const union AnimCmd sAnim_JudgmentIcon_X[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_JudgementIcon_Triangle[] =
static const union AnimCmd sAnim_JudgmentIcon_Triangle[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_JudgementIcon_Circle[] =
static const union AnimCmd sAnim_JudgmentIcon_Circle[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_JudgementIcon_Line[] =
static const union AnimCmd sAnim_JudgmentIcon_Line[] =
{
ANIMCMD_FRAME(12, 1),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_JudgementIcon[] =
static const union AnimCmd *const sAnims_JudgmentIcon[] =
{
[ANIM_ICON_X] = sAnim_JudgementIcon_X,
[ANIM_ICON_TRIANGLE] = sAnim_JudgementIcon_Triangle,
[ANIM_ICON_CIRCLE] = sAnim_JudgementIcon_Circle,
[ANIM_ICON_LINE] = sAnim_JudgementIcon_Line,
[ANIM_ICON_X] = sAnim_JudgmentIcon_X,
[ANIM_ICON_TRIANGLE] = sAnim_JudgmentIcon_Triangle,
[ANIM_ICON_CIRCLE] = sAnim_JudgmentIcon_Circle,
[ANIM_ICON_LINE] = sAnim_JudgmentIcon_Line,
};
static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon =
{
.tileTag = TAG_JUDGEMENT_ICON,
.tileTag = TAG_JUDGMENT_ICON,
.paletteTag = TAG_NONE,
.oam = &sOam_JudgementIcon,
.anims = sAnims_JudgementIcon,
.oam = &sOam_JudgmentIcon,
.anims = sAnims_JudgmentIcon,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_JudgmentIcon,
};
static const struct CompressedSpriteSheet sBattleArenaJudgementSymbolsSpriteSheet[] =
static const struct CompressedSpriteSheet sBattleArenaJudgmentSymbolsSpriteSheet[] =
{
{gBattleArenaJudgementSymbolsGfx, 0x200, TAG_JUDGEMENT_ICON},
{gBattleArenaJudgmentSymbolsGfx, 0x200, TAG_JUDGMENT_ICON},
{0}
};
@ -389,8 +389,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
case 0:
BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK);
SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
LoadCompressedSpriteSheet(sBattleArenaJudgementSymbolsSpriteSheet);
LoadCompressedPalette(gBattleArenaJudgementSymbolsPalette, 0x1F0, 0x20);
LoadCompressedSpriteSheet(sBattleArenaJudgmentSymbolsSpriteSheet);
LoadCompressedPalette(gBattleArenaJudgmentSymbolsPalette, 0x1F0, 0x20);
gBattle_WIN0H = 0xFF;
gBattle_WIN0V = 0x70;
(*state)++;
@ -417,8 +417,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
BattlePutTextOnWindow(gText_Mind, ARENA_WIN_MIND);
BattlePutTextOnWindow(gText_Skill, ARENA_WIN_SKILL);
BattlePutTextOnWindow(gText_Body, ARENA_WIN_BODY);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
(*state)++;
}
break;
@ -441,8 +441,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
PlaySE(SE_ARENA_TIMEUP1);
ShowJudgmentSprite(80, 40, ARENA_CATEGORY_MIND, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 40, ARENA_CATEGORY_MIND, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
(*state)++;
result = ARENA_RESULT_STEP_DONE;
break;
@ -450,8 +450,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
PlaySE(SE_ARENA_TIMEUP1);
ShowJudgmentSprite(80, 56, ARENA_CATEGORY_SKILL, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 56, ARENA_CATEGORY_SKILL, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
(*state)++;
result = ARENA_RESULT_STEP_DONE;
break;
@ -459,8 +459,8 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
PlaySE(SE_ARENA_TIMEUP1);
ShowJudgmentSprite(80, 72, ARENA_CATEGORY_BODY, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 72, ARENA_CATEGORY_BODY, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
(*state)++;
result = ARENA_RESULT_STEP_DONE;
break;
@ -482,11 +482,11 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
}
(*state)++;
break;
case JUDGEMENT_STATE_FINISHED:
// Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgement icon sprites
case JUDGMENT_STATE_FINISHED:
// Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgment icon sprites
(*state)++;
break;
case JUDGEMENT_STATE_FINISHED + 1:
case JUDGMENT_STATE_FINISHED + 1:
SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
HandleBattleWindow(5, 0, 24, 13, WINDOW_CLEAR);
CopyBgTilemapBufferToVram(0);
@ -494,11 +494,11 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
BeginNormalPaletteFade(0x7FFFFF1C, 4, 8, 0, RGB_BLACK);
(*state)++;
break;
case JUDGEMENT_STATE_FINISHED + 2:
case JUDGMENT_STATE_FINISHED + 2:
if (!gPaletteFade.active)
{
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
FreeSpriteTilesByTag(TAG_JUDGEMENT_ICON);
FreeSpriteTilesByTag(TAG_JUDGMENT_ICON);
result = ARENA_RESULT_STEP_DONE;
(*state)++;
}
@ -562,7 +562,7 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
static void SpriteCB_JudgmentIcon(struct Sprite *sprite)
{
if (gBattleCommunication[0] > JUDGEMENT_STATE_FINISHED)
if (gBattleCommunication[0] > JUDGMENT_STATE_FINISHED)
DestroySprite(sprite);
}

View File

@ -571,7 +571,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] =
.paletteNum = 5,
.baseBlock = 0x013c,
},
[ARENA_WIN_JUDGEMENT_TITLE] = {
[ARENA_WIN_JUDGMENT_TITLE] = {
.bg = 0,
.tilemapLeft = 8,
.tilemapTop = 11,
@ -580,7 +580,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] =
.paletteNum = 5,
.baseBlock = 0x0148,
},
[ARENA_WIN_JUDGEMENT_TEXT] = {
[ARENA_WIN_JUDGMENT_TEXT] = {
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,

View File

@ -1371,7 +1371,7 @@ const u8 gText_OpponentMon1Name[] = _("{B_OPPONENT_MON1_NAME}");
const u8 gText_Mind[] = _("Mind");
const u8 gText_Skill[] = _("Skill");
const u8 gText_Body[] = _("Body");
const u8 gText_Judgement[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
const u8 gText_Judgment[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
static const u8 sText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!");
static const u8 sText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!");
static const u8 sText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p");
@ -2020,7 +2020,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = TEXT_DYNAMIC_COLOR_6,
},
[ARENA_WIN_JUDGEMENT_TITLE] = {
[ARENA_WIN_JUDGMENT_TITLE] = {
.fillValue = PIXEL_FILL(0xE),
.fontId = FONT_NORMAL,
.x = -1,
@ -2032,7 +2032,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = TEXT_DYNAMIC_COLOR_6,
},
[ARENA_WIN_JUDGEMENT_TEXT] = {
[ARENA_WIN_JUDGMENT_TEXT] = {
.fillValue = PIXEL_FILL(0x1),
.fontId = FONT_NORMAL,
.x = 0,
@ -3081,7 +3081,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
printerTemplate.x = printerTemplate.currentX = alignX;
}
if (windowId == ARENA_WIN_JUDGEMENT_TEXT)
if (windowId == ARENA_WIN_JUDGMENT_TEXT)
gTextFlags.useAlternateDownArrow = FALSE;
else
gTextFlags.useAlternateDownArrow = TRUE;
@ -3091,7 +3091,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
else
gTextFlags.autoScroll = FALSE;
if (windowId == B_WIN_MSG || windowId == ARENA_WIN_JUDGEMENT_TEXT)
if (windowId == B_WIN_MSG || windowId == ARENA_WIN_JUDGMENT_TEXT)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
speed = 1;

View File

@ -5226,7 +5226,7 @@ static void Cmd_switchineffects(void)
else
{
// There is a hack here to ensure the truant counter will be 0 when the battler's next turn starts.
// The truant counter is not updated in the case where a mon switches in after a lost judgement in the battle arena.
// The truant counter is not updated in the case where a mon switches in after a lost judgment in the battle arena.
if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBattler].truantSwitchInHack)
gDisableStructs[gActiveBattler].truantCounter = 1;
@ -6412,10 +6412,10 @@ static void Cmd_various(void)
break;
case VARIOUS_ARENA_JUDGMENT_STRING:
BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TEXT);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TEXT);
break;
case VARIOUS_ARENA_WAIT_STRING:
if (IsTextPrinterActive(ARENA_WIN_JUDGEMENT_TEXT))
if (IsTextPrinterActive(ARENA_WIN_JUDGMENT_TEXT))
return;
break;
case VARIOUS_WAIT_CRY:

View File

@ -963,8 +963,8 @@ const u32 gDomeTourneyTree_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney.
const u32 gDomeTourneyTreeButtons_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney_buttons.gbapal.lz");
const u32 gDomeTourneyMatchCardBg_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney_match_card_bg.gbapal.lz");
const u32 gBattleArenaJudgementSymbolsGfx[] = INCBIN_U32("graphics/battle_frontier/arena_judgement_symbols.4bpp.lz");
const u32 gBattleArenaJudgementSymbolsPalette[] = INCBIN_U32("graphics/battle_frontier/arena_judgement_symbols.gbapal.lz");
const u32 gBattleArenaJudgmentSymbolsGfx[] = INCBIN_U32("graphics/battle_frontier/arena_judgment_symbols.4bpp.lz");
const u32 gBattleArenaJudgmentSymbolsPalette[] = INCBIN_U32("graphics/battle_frontier/arena_judgment_symbols.gbapal.lz");
const u32 gBattleWindowTextPalette[] = INCBIN_U32("graphics/battle_interface/text.gbapal.lz");
const u16 gPPTextPalette[] = INCBIN_U16("graphics/battle_interface/text_pp.gbapal");