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Update battle_ai_util.h
Co-Authored-By: Salem <65783283+callmeechoo@users.noreply.github.com>
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@ -172,11 +172,11 @@ bool32 SideHasMoveSplit(u8 battlerId, u8 split);
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// score increases
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// score increases
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void IncreaseStatUpScore(u8 battlerAtk, u8 battlerDef, u8 statId, s16 *score);
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void IncreaseStatUpScore(u8 battlerAtk, u8 battlerDef, u8 statId, s16 *score);
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void IncreasePoisonScore(u8 battlerAtk, u8 battlerdef, u16 move, s16 *score);
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void IncreasePoisonScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
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void IncreaseBurnScore(u8 battlerAtk, u8 battlerdef, u16 move, s16 *score);
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void IncreaseBurnScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
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void IncreaseParalyzeScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
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void IncreaseParalyzeScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
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void IncreaseSleepScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
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void IncreaseSleepScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
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void IncreaseConfusionScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
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void IncreaseConfusionScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
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void IncreaseFrostbiteScore(u8 battlerAtk, u8 battlerdef, u16 move, s16 *score);
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void IncreaseFrostbiteScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
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#endif //GUARD_BATTLE_AI_UTIL_H
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#endif //GUARD_BATTLE_AI_UTIL_H
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