add existing effects to gen 4 moves, label needed move effects

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Tetrable 2018-07-28 17:55:23 +01:00 committed by GitHub
parent ec9693c797
commit a3d5096d9c
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@ -4312,7 +4312,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_HAMMER_ARM
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_SPEED_DOWN,
.power = 100,
.type = TYPE_FIGHTING,
.accuracy = 90,
@ -4372,7 +4372,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_FEINT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 30,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -4384,7 +4384,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_PLUCK
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (Bug Bite and Pluck should have the same move effect)
.power = 60,
.type = TYPE_FLYING,
.accuracy = 100,
@ -4408,7 +4408,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_ACUPRESSURE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
@ -4420,7 +4420,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_METAL_BURST
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (Counters 1.5x damage)
.power = 0,
.type = TYPE_STEEL,
.accuracy = 100,
@ -4444,7 +4444,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_CLOSE_COMBAT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 120,
.type = TYPE_FIGHTING,
.accuracy = 100,
@ -4504,7 +4504,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_PSYCHO_SHIFT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 100,
@ -4528,7 +4528,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_HEAL_BLOCK
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 100,
@ -4552,7 +4552,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_POWER_TRICK
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
@ -4576,7 +4576,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_LUCKY_CHANT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
@ -4588,7 +4588,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_ME_FIRST
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
@ -4600,7 +4600,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_COPYCAT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
@ -4648,7 +4648,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_LAST_RESORT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 140,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -4672,7 +4672,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_SUCKER_PUNCH
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 70,
.type = TYPE_DARK,
.accuracy = 100,
@ -4732,7 +4732,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_FLARE_BLITZ
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 120,
.type = TYPE_FIRE,
.accuracy = 100,
@ -4744,7 +4744,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_FORCE_PALM
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PARALYZE_HIT,
.power = 60,
.type = TYPE_FIGHTING,
.accuracy = 100,
@ -4756,7 +4756,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_AURA_SPHERE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_ALWAYS_HIT,
.power = 80,
.type = TYPE_FIGHTING,
.accuracy = 0,
@ -4768,7 +4768,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_ROCK_POLISH
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_SPEED_UP_2,
.power = 0,
.type = TYPE_ROCK,
.accuracy = 0,
@ -4780,7 +4780,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_POISON_JAB
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_POISON_HIT,
.power = 80,
.type = TYPE_POISON,
.accuracy = 100,
@ -4792,7 +4792,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_DARK_PULSE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_FLINCH_HIT,
.power = 80,
.type = TYPE_DARK,
.accuracy = 100,
@ -4804,7 +4804,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_NIGHT_SLASH
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 70,
.type = TYPE_DARK,
.accuracy = 100,
@ -4816,7 +4816,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_AQUA_TAIL
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 90,
.type = TYPE_WATER,
.accuracy = 90,
@ -4828,7 +4828,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SEED_BOMB
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 80,
.type = TYPE_GRASS,
.accuracy = 100,
@ -4840,7 +4840,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_AIR_SLASH
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_FLINCH_HIT,
.power = 75,
.type = TYPE_FLYING,
.accuracy = 95,
@ -4852,7 +4852,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_X_SCISSOR
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 80,
.type = TYPE_BUG,
.accuracy = 100,
@ -4864,7 +4864,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_BUG_BUZZ
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
.power = 90,
.type = TYPE_BUG,
.accuracy = 100,
@ -4876,7 +4876,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_DRAGON_PULSE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 85,
.type = TYPE_DRAGON,
.accuracy = 100,
@ -4888,7 +4888,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_DRAGON_RUSH
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_FLINCH_HIT,
.power = 100,
.type = TYPE_DRAGON,
.accuracy = 75,
@ -4900,7 +4900,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_POWER_GEM
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 80,
.type = TYPE_ROCK,
.accuracy = 100,
@ -4912,7 +4912,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_DRAIN_PUNCH
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_ABSORB,
.power = 75,
.type = TYPE_FIGHTING,
.accuracy = 100,
@ -4924,7 +4924,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_VACUUM_WAVE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 40,
.type = TYPE_FIGHTING,
.accuracy = 100,
@ -4936,7 +4936,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_FOCUS_BLAST
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
.power = 120,
.type = TYPE_FIGHTING,
.accuracy = 70,
@ -4948,7 +4948,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_ENERGY_BALL
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
.power = 90,
.type = TYPE_GRASS,
.accuracy = 100,
@ -4960,7 +4960,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_BRAVE_BIRD
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_DOUBLE_EDGE,
.power = 120,
.type = TYPE_FLYING,
.accuracy = 100,
@ -4972,7 +4972,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_EARTH_POWER
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
.power = 90,
.type = TYPE_GROUND,
.accuracy = 100,
@ -4984,7 +4984,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_SWITCHEROO
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_TRICK,
.power = 0,
.type = TYPE_DARK,
.accuracy = 100,
@ -4996,7 +4996,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_GIGA_IMPACT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_RECHARGE,
.power = 150,
.type = TYPE_NORMAL,
.accuracy = 90,
@ -5008,7 +5008,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_NASTY_PLOT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_SPECIAL_ATTACK_UP_2,
.power = 0,
.type = TYPE_DARK,
.accuracy = 0,
@ -5020,7 +5020,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_BULLET_PUNCH
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 40,
.type = TYPE_STEEL,
.accuracy = 100,
@ -5032,7 +5032,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_AVALANCHE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_REVENGE,
.power = 60,
.type = TYPE_ICE,
.accuracy = 100,
@ -5044,7 +5044,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_ICE_SHARD
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 40,
.type = TYPE_ICE,
.accuracy = 100,
@ -5056,7 +5056,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SHADOW_CLAW
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 70,
.type = TYPE_GHOST,
.accuracy = 100,
@ -5068,7 +5068,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_THUNDER_FANG
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (10% paralyze AND 10% flinch)
.power = 65,
.type = TYPE_ELECTRIC,
.accuracy = 95,
@ -5080,7 +5080,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_ICE_FANG
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (10% paralyze AND 10% flinch)
.power = 65,
.type = TYPE_ICE,
.accuracy = 95,
@ -5092,7 +5092,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_FIRE_FANG
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (10% paralyze AND 10% flinch)
.power = 65,
.type = TYPE_FIRE,
.accuracy = 95,
@ -5104,7 +5104,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SHADOW_SNEAK
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 40,
.type = TYPE_GHOST,
.accuracy = 100,
@ -5116,7 +5116,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_MUD_BOMB
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_ACCURACY_DOWN_HIT,
.power = 65,
.type = TYPE_GROUND,
.accuracy = 85,
@ -5128,7 +5128,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_PSYCHO_CUT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 70,
.type = TYPE_PSYCHIC,
.accuracy = 100,
@ -5140,7 +5140,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_ZEN_HEADBUTT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_FLINCH_HIT,
.power = 80,
.type = TYPE_PSYCHIC,
.accuracy = 90,
@ -5152,7 +5152,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_MIRROR_SHOT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_ACCURACY_DOWN_HIT,
.power = 65,
.type = TYPE_STEEL,
.accuracy = 85,
@ -5164,7 +5164,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_FLASH_CANNON
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_SPECIAL_DEFENSE_DOWN,
.power = 80,
.type = TYPE_STEEL,
.accuracy = 100,
@ -5176,7 +5176,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_ROCK_CLIMB
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_CONFUSE_HIT,
.power = 90,
.type = TYPE_NORMAL,
.accuracy = 85,
@ -5188,7 +5188,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_DEFOG
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 0,
.type = TYPE_FLYING,
.accuracy = 0,
@ -5212,7 +5212,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_DRACO_METEOR
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_SPECIAL_ATTACK_DOWN_2,
.power = 130,
.type = TYPE_DRAGON,
.accuracy = 90,
@ -5224,7 +5224,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_DISCHARGE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PARALYZE_HIT,
.power = 80,
.type = TYPE_ELECTRIC,
.accuracy = 100,
@ -5236,7 +5236,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_LAVA_PLUME
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_BURN_HIT,
.power = 80,
.type = TYPE_FIRE,
.accuracy = 100,
@ -5248,7 +5248,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_LEAF_STORM
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_SPECIAL_ATTACK_DOWN_2,
.power = 130,
.type = TYPE_GRASS,
.accuracy = 90,
@ -5260,7 +5260,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_POWER_WHIP
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 120,
.type = TYPE_GRASS,
.accuracy = 85,
@ -5272,7 +5272,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_ROCK_WRECKER
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_RECHARGE,
.power = 150,
.type = TYPE_ROCK,
.accuracy = 90,
@ -5284,7 +5284,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_CROSS_POISON
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_POISON_HIT,
.power = 70,
.type = TYPE_POISON,
.accuracy = 100,
@ -5296,7 +5296,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_GUNK_SHOT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_POISON_HIT,
.power = 120,
.type = TYPE_POISON,
.accuracy = 80,
@ -5308,7 +5308,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_IRON_HEAD
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_FLINCH_HIT,
.power = 80,
.type = TYPE_STEEL,
.accuracy = 100,
@ -5320,7 +5320,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_MAGNET_BOMB
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_ALWAYS_HIT,
.power = 60,
.type = TYPE_STEEL,
.accuracy = 0,
@ -5332,7 +5332,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_STONE_EDGE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 100,
.type = TYPE_ROCK,
.accuracy = 80,
@ -5344,7 +5344,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_CAPTIVATE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -5368,7 +5368,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_GRASS_KNOT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_LOW_KICK,
.power = 1,
.type = TYPE_GRASS,
.accuracy = 100,
@ -5380,7 +5380,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_CHATTER
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_CONFUSE_HIT,
.power = 65,
.type = TYPE_FLYING,
.accuracy = 100,
@ -5392,7 +5392,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_JUDGMENT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 100,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -5404,7 +5404,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_BUG_BITE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (Bug Bite and Pluck should have the same move effect)
.power = 60,
.type = TYPE_BUG,
.accuracy = 100,
@ -5416,7 +5416,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_CHARGE_BEAM
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_SPECIAL_ATTACK_UP,
.power = 50,
.type = TYPE_ELECTRIC,
.accuracy = 90,
@ -5428,7 +5428,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_WOOD_HAMMER
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_RECOIL,
.power = 120,
.type = TYPE_GRASS,
.accuracy = 100,
@ -5440,7 +5440,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_AQUA_JET
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 40,
.type = TYPE_WATER,
.accuracy = 100,
@ -5452,7 +5452,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_ATTACK_ORDER
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 90,
.type = TYPE_BUG,
.accuracy = 100,
@ -5464,7 +5464,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_DEFEND_ORDER
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 0,
.type = TYPE_BUG,
.accuracy = 0,
@ -5476,7 +5476,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_HEAL_ORDER
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_RESTORE_HP,
.power = 0,
.type = TYPE_BUG,
.accuracy = 0,
@ -5488,7 +5488,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_HEAD_SMASH
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (1/2 recoil instead of 1/3 recoil)
.power = 150,
.type = TYPE_ROCK,
.accuracy = 80,
@ -5500,7 +5500,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_DOUBLE_HIT
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
.power = 35,
.type = TYPE_NORMAL,
.accuracy = 90,
@ -5512,7 +5512,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_ROAR_OF_TIME
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_RECHARGE,
.power = 150,
.type = TYPE_DRAGON,
.accuracy = 90,
@ -5524,7 +5524,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_SPACIAL_REND
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_HIT,
.power = 100,
.type = TYPE_DRAGON,
.accuracy = 95,
@ -5548,7 +5548,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_CRUSH_GRIP
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_WRING_OUT,
.power = 1,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -5560,7 +5560,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_MAGMA_STORM
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_TRAP,
.power = 100,
.type = TYPE_FIRE,
.accuracy = 75,
@ -5572,7 +5572,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_DARK_VOID
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_SLEEP,
.power = 0,
.type = TYPE_DARK,
.accuracy = 50,
@ -5584,7 +5584,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_SEED_FLARE
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_SPECIAL_DEFENSE_DOWN_2,
.power = 120,
.type = TYPE_GRASS,
.accuracy = 85,
@ -5596,7 +5596,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_OMINOUS_WIND
.effect = EFFECT_PLACEHOLDER_209,
.effect = EFFECT_ALL_STATS_UP_HIT,
.power = 60,
.type = TYPE_GHOST,
.accuracy = 100,