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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-18 17:34:20 +01:00
add existing effects to gen 4 moves, label needed move effects
This commit is contained in:
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ec9693c797
commit
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@ -4312,7 +4312,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_HAMMER_ARM
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_SPEED_DOWN,
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.power = 100,
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.type = TYPE_FIGHTING,
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.accuracy = 90,
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@ -4372,7 +4372,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_FEINT
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.power = 30,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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@ -4384,7 +4384,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_PLUCK
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (Bug Bite and Pluck should have the same move effect)
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.power = 60,
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.type = TYPE_FLYING,
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.accuracy = 100,
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@ -4408,7 +4408,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_ACUPRESSURE
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 0,
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@ -4420,7 +4420,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_METAL_BURST
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (Counters 1.5x damage)
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.power = 0,
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.type = TYPE_STEEL,
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.accuracy = 100,
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@ -4444,7 +4444,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_CLOSE_COMBAT
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.power = 120,
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.type = TYPE_FIGHTING,
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.accuracy = 100,
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@ -4504,7 +4504,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_PSYCHO_SHIFT
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.power = 0,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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@ -4528,7 +4528,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_HEAL_BLOCK
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.power = 0,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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@ -4552,7 +4552,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_POWER_TRICK
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.power = 0,
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.type = TYPE_PSYCHIC,
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.accuracy = 0,
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@ -4576,7 +4576,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_LUCKY_CHANT
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 0,
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@ -4588,7 +4588,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_ME_FIRST
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 0,
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@ -4600,7 +4600,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_COPYCAT
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 0,
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@ -4648,7 +4648,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_LAST_RESORT
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.power = 140,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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@ -4672,7 +4672,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_SUCKER_PUNCH
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.power = 70,
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.type = TYPE_DARK,
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.accuracy = 100,
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@ -4732,7 +4732,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_FLARE_BLITZ
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.power = 120,
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.type = TYPE_FIRE,
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.accuracy = 100,
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@ -4744,7 +4744,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_FORCE_PALM
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PARALYZE_HIT,
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.power = 60,
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.type = TYPE_FIGHTING,
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.accuracy = 100,
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@ -4756,7 +4756,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_AURA_SPHERE
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_ALWAYS_HIT,
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.power = 80,
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.type = TYPE_FIGHTING,
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.accuracy = 0,
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@ -4768,7 +4768,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_ROCK_POLISH
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_SPEED_UP_2,
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.power = 0,
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.type = TYPE_ROCK,
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.accuracy = 0,
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@ -4780,7 +4780,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_POISON_JAB
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_POISON_HIT,
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.power = 80,
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.type = TYPE_POISON,
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.accuracy = 100,
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@ -4792,7 +4792,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_DARK_PULSE
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_FLINCH_HIT,
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.power = 80,
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.type = TYPE_DARK,
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.accuracy = 100,
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@ -4804,7 +4804,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_NIGHT_SLASH
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_HIT,
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.power = 70,
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.type = TYPE_DARK,
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.accuracy = 100,
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@ -4816,7 +4816,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_AQUA_TAIL
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_HIT,
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.power = 90,
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.type = TYPE_WATER,
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.accuracy = 90,
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@ -4828,7 +4828,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_SEED_BOMB
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_HIT,
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.power = 80,
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.type = TYPE_GRASS,
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.accuracy = 100,
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@ -4840,7 +4840,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_AIR_SLASH
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_FLINCH_HIT,
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.power = 75,
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.type = TYPE_FLYING,
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.accuracy = 95,
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@ -4852,7 +4852,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_X_SCISSOR
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_HIT,
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.power = 80,
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.type = TYPE_BUG,
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.accuracy = 100,
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@ -4864,7 +4864,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_BUG_BUZZ
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
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.power = 90,
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.type = TYPE_BUG,
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.accuracy = 100,
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@ -4876,7 +4876,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_DRAGON_PULSE
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_HIT,
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.power = 85,
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.type = TYPE_DRAGON,
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.accuracy = 100,
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@ -4888,7 +4888,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_DRAGON_RUSH
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_FLINCH_HIT,
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.power = 100,
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.type = TYPE_DRAGON,
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.accuracy = 75,
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@ -4900,7 +4900,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_POWER_GEM
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_HIT,
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.power = 80,
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.type = TYPE_ROCK,
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.accuracy = 100,
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@ -4912,7 +4912,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_DRAIN_PUNCH
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_ABSORB,
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.power = 75,
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.type = TYPE_FIGHTING,
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.accuracy = 100,
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@ -4924,7 +4924,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_VACUUM_WAVE
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_HIT,
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.power = 40,
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.type = TYPE_FIGHTING,
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.accuracy = 100,
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@ -4936,7 +4936,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_FOCUS_BLAST
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
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.power = 120,
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.type = TYPE_FIGHTING,
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.accuracy = 70,
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@ -4948,7 +4948,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_ENERGY_BALL
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
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.power = 90,
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.type = TYPE_GRASS,
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.accuracy = 100,
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@ -4960,7 +4960,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_BRAVE_BIRD
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_DOUBLE_EDGE,
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.power = 120,
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.type = TYPE_FLYING,
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.accuracy = 100,
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@ -4972,7 +4972,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_EARTH_POWER
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
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.power = 90,
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.type = TYPE_GROUND,
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.accuracy = 100,
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@ -4984,7 +4984,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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},
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{ // MOVE_SWITCHEROO
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_TRICK,
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.power = 0,
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.type = TYPE_DARK,
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.accuracy = 100,
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@ -4996,7 +4996,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_GIGA_IMPACT
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_RECHARGE,
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.power = 150,
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.type = TYPE_NORMAL,
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.accuracy = 90,
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@ -5008,7 +5008,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_NASTY_PLOT
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_SPECIAL_ATTACK_UP_2,
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.power = 0,
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.type = TYPE_DARK,
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.accuracy = 0,
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@ -5020,7 +5020,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_BULLET_PUNCH
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_HIT,
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.power = 40,
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.type = TYPE_STEEL,
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.accuracy = 100,
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@ -5032,7 +5032,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_AVALANCHE
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_REVENGE,
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.power = 60,
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.type = TYPE_ICE,
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.accuracy = 100,
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@ -5044,7 +5044,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_ICE_SHARD
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_HIT,
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.power = 40,
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.type = TYPE_ICE,
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.accuracy = 100,
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@ -5056,7 +5056,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_SHADOW_CLAW
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_HIT,
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.power = 70,
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.type = TYPE_GHOST,
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.accuracy = 100,
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@ -5068,7 +5068,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_THUNDER_FANG
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (10% paralyze AND 10% flinch)
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.power = 65,
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.type = TYPE_ELECTRIC,
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.accuracy = 95,
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@ -5080,7 +5080,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_ICE_FANG
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (10% paralyze AND 10% flinch)
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.power = 65,
|
||||
.type = TYPE_ICE,
|
||||
.accuracy = 95,
|
||||
@ -5092,7 +5092,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_FIRE_FANG
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (10% paralyze AND 10% flinch)
|
||||
.power = 65,
|
||||
.type = TYPE_FIRE,
|
||||
.accuracy = 95,
|
||||
@ -5104,7 +5104,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_SHADOW_SNEAK
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 40,
|
||||
.type = TYPE_GHOST,
|
||||
.accuracy = 100,
|
||||
@ -5116,7 +5116,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_MUD_BOMB
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_ACCURACY_DOWN_HIT,
|
||||
.power = 65,
|
||||
.type = TYPE_GROUND,
|
||||
.accuracy = 85,
|
||||
@ -5128,7 +5128,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_PSYCHO_CUT
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 70,
|
||||
.type = TYPE_PSYCHIC,
|
||||
.accuracy = 100,
|
||||
@ -5140,7 +5140,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_ZEN_HEADBUTT
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_FLINCH_HIT,
|
||||
.power = 80,
|
||||
.type = TYPE_PSYCHIC,
|
||||
.accuracy = 90,
|
||||
@ -5152,7 +5152,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_MIRROR_SHOT
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_ACCURACY_DOWN_HIT,
|
||||
.power = 65,
|
||||
.type = TYPE_STEEL,
|
||||
.accuracy = 85,
|
||||
@ -5164,7 +5164,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_FLASH_CANNON
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_SPECIAL_DEFENSE_DOWN,
|
||||
.power = 80,
|
||||
.type = TYPE_STEEL,
|
||||
.accuracy = 100,
|
||||
@ -5176,7 +5176,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_ROCK_CLIMB
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_CONFUSE_HIT,
|
||||
.power = 90,
|
||||
.type = TYPE_NORMAL,
|
||||
.accuracy = 85,
|
||||
@ -5188,7 +5188,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_DEFOG
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
|
||||
.power = 0,
|
||||
.type = TYPE_FLYING,
|
||||
.accuracy = 0,
|
||||
@ -5212,7 +5212,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_STATUS,
|
||||
},
|
||||
{ // MOVE_DRACO_METEOR
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_SPECIAL_ATTACK_DOWN_2,
|
||||
.power = 130,
|
||||
.type = TYPE_DRAGON,
|
||||
.accuracy = 90,
|
||||
@ -5224,7 +5224,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_DISCHARGE
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_PARALYZE_HIT,
|
||||
.power = 80,
|
||||
.type = TYPE_ELECTRIC,
|
||||
.accuracy = 100,
|
||||
@ -5236,7 +5236,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_LAVA_PLUME
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_BURN_HIT,
|
||||
.power = 80,
|
||||
.type = TYPE_FIRE,
|
||||
.accuracy = 100,
|
||||
@ -5248,7 +5248,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_LEAF_STORM
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_SPECIAL_ATTACK_DOWN_2,
|
||||
.power = 130,
|
||||
.type = TYPE_GRASS,
|
||||
.accuracy = 90,
|
||||
@ -5260,7 +5260,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_POWER_WHIP
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 120,
|
||||
.type = TYPE_GRASS,
|
||||
.accuracy = 85,
|
||||
@ -5272,7 +5272,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_ROCK_WRECKER
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_RECHARGE,
|
||||
.power = 150,
|
||||
.type = TYPE_ROCK,
|
||||
.accuracy = 90,
|
||||
@ -5284,7 +5284,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_CROSS_POISON
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_POISON_HIT,
|
||||
.power = 70,
|
||||
.type = TYPE_POISON,
|
||||
.accuracy = 100,
|
||||
@ -5296,7 +5296,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_GUNK_SHOT
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_POISON_HIT,
|
||||
.power = 120,
|
||||
.type = TYPE_POISON,
|
||||
.accuracy = 80,
|
||||
@ -5308,7 +5308,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_IRON_HEAD
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_FLINCH_HIT,
|
||||
.power = 80,
|
||||
.type = TYPE_STEEL,
|
||||
.accuracy = 100,
|
||||
@ -5320,7 +5320,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_MAGNET_BOMB
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_ALWAYS_HIT,
|
||||
.power = 60,
|
||||
.type = TYPE_STEEL,
|
||||
.accuracy = 0,
|
||||
@ -5332,7 +5332,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_STONE_EDGE
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 100,
|
||||
.type = TYPE_ROCK,
|
||||
.accuracy = 80,
|
||||
@ -5344,7 +5344,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_CAPTIVATE
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
|
||||
.power = 0,
|
||||
.type = TYPE_NORMAL,
|
||||
.accuracy = 100,
|
||||
@ -5368,7 +5368,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_STATUS,
|
||||
},
|
||||
{ // MOVE_GRASS_KNOT
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_LOW_KICK,
|
||||
.power = 1,
|
||||
.type = TYPE_GRASS,
|
||||
.accuracy = 100,
|
||||
@ -5380,7 +5380,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_CHATTER
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_CONFUSE_HIT,
|
||||
.power = 65,
|
||||
.type = TYPE_FLYING,
|
||||
.accuracy = 100,
|
||||
@ -5392,7 +5392,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_JUDGMENT
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
|
||||
.power = 100,
|
||||
.type = TYPE_NORMAL,
|
||||
.accuracy = 100,
|
||||
@ -5404,7 +5404,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_BUG_BITE
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (Bug Bite and Pluck should have the same move effect)
|
||||
.power = 60,
|
||||
.type = TYPE_BUG,
|
||||
.accuracy = 100,
|
||||
@ -5416,7 +5416,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_CHARGE_BEAM
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_SPECIAL_ATTACK_UP,
|
||||
.power = 50,
|
||||
.type = TYPE_ELECTRIC,
|
||||
.accuracy = 90,
|
||||
@ -5428,7 +5428,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_WOOD_HAMMER
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_RECOIL,
|
||||
.power = 120,
|
||||
.type = TYPE_GRASS,
|
||||
.accuracy = 100,
|
||||
@ -5440,7 +5440,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_AQUA_JET
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 40,
|
||||
.type = TYPE_WATER,
|
||||
.accuracy = 100,
|
||||
@ -5452,7 +5452,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_ATTACK_ORDER
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 90,
|
||||
.type = TYPE_BUG,
|
||||
.accuracy = 100,
|
||||
@ -5464,7 +5464,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_DEFEND_ORDER
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
|
||||
.power = 0,
|
||||
.type = TYPE_BUG,
|
||||
.accuracy = 0,
|
||||
@ -5476,7 +5476,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_STATUS,
|
||||
},
|
||||
{ // MOVE_HEAL_ORDER
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_RESTORE_HP,
|
||||
.power = 0,
|
||||
.type = TYPE_BUG,
|
||||
.accuracy = 0,
|
||||
@ -5488,7 +5488,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_STATUS,
|
||||
},
|
||||
{ // MOVE_HEAD_SMASH
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (1/2 recoil instead of 1/3 recoil)
|
||||
.power = 150,
|
||||
.type = TYPE_ROCK,
|
||||
.accuracy = 80,
|
||||
@ -5500,7 +5500,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_DOUBLE_HIT
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
|
||||
.power = 35,
|
||||
.type = TYPE_NORMAL,
|
||||
.accuracy = 90,
|
||||
@ -5512,7 +5512,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_ROAR_OF_TIME
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_RECHARGE,
|
||||
.power = 150,
|
||||
.type = TYPE_DRAGON,
|
||||
.accuracy = 90,
|
||||
@ -5524,7 +5524,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_SPACIAL_REND
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 100,
|
||||
.type = TYPE_DRAGON,
|
||||
.accuracy = 95,
|
||||
@ -5548,7 +5548,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_STATUS,
|
||||
},
|
||||
{ // MOVE_CRUSH_GRIP
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_WRING_OUT,
|
||||
.power = 1,
|
||||
.type = TYPE_NORMAL,
|
||||
.accuracy = 100,
|
||||
@ -5560,7 +5560,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_MAGMA_STORM
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_TRAP,
|
||||
.power = 100,
|
||||
.type = TYPE_FIRE,
|
||||
.accuracy = 75,
|
||||
@ -5572,7 +5572,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_DARK_VOID
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_SLEEP,
|
||||
.power = 0,
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 50,
|
||||
@ -5584,7 +5584,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_STATUS,
|
||||
},
|
||||
{ // MOVE_SEED_FLARE
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_SPECIAL_DEFENSE_DOWN_2,
|
||||
.power = 120,
|
||||
.type = TYPE_GRASS,
|
||||
.accuracy = 85,
|
||||
@ -5596,7 +5596,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_OMINOUS_WIND
|
||||
.effect = EFFECT_PLACEHOLDER_209,
|
||||
.effect = EFFECT_ALL_STATS_UP_HIT,
|
||||
.power = 60,
|
||||
.type = TYPE_GHOST,
|
||||
.accuracy = 100,
|
||||
|
Loading…
x
Reference in New Issue
Block a user