mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
simplify the get mon set mon data functions more
This commit is contained in:
parent
cbebdf044a
commit
a505cd7fb9
@ -257,10 +257,10 @@ void BtlController_TerminatorNop(void); // Dummy function at the end of the tabl
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void StartSendOutAnim(u32 battler, bool32 dontClearSubstituteBit);
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void StartSendOutAnim(u32 battler, bool32 dontClearSubstituteBit);
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// handlers
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// handlers
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void BtlController_HandleGetMonData(u32 battler, struct Pokemon *party);
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void BtlController_HandleGetMonData(void);
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void BtlController_HandleGetRawMonData(u32 battler, struct Pokemon *party);
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void BtlController_HandleGetRawMonData(void);
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void BtlController_HandleSetMonData(u32 battler, struct Pokemon *party);
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void BtlController_HandleSetMonData(void);
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void BtlController_HandleSetRawMonData(u32 battler, struct Pokemon *party);
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void BtlController_HandleSetRawMonData(void);
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void BtlController_HandleLoadMonSprite(u32 battler, struct Pokemon *party, void (*controllerCallback)(void));
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void BtlController_HandleLoadMonSprite(u32 battler, struct Pokemon *party, void (*controllerCallback)(void));
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void BtlController_HandleSwitchInAnim(u32 battler, bool32 isPlayerSide, void (*controllerCallback)(void));
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void BtlController_HandleSwitchInAnim(u32 battler, bool32 isPlayerSide, void (*controllerCallback)(void));
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void BtlController_HandleReturnMonToBall(u32 battler);
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void BtlController_HandleReturnMonToBall(u32 battler);
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@ -29,9 +29,6 @@
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#include "constants/trainers.h"
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#include "constants/trainers.h"
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#include "recorded_battle.h"
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#include "recorded_battle.h"
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static void LinkOpponentHandleGetMonData(void);
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static void LinkOpponentHandleSetMonData(void);
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static void LinkOpponentHandleSetRawMonData(void);
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static void LinkOpponentHandleLoadMonSprite(void);
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static void LinkOpponentHandleLoadMonSprite(void);
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static void LinkOpponentHandleSwitchInAnim(void);
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static void LinkOpponentHandleSwitchInAnim(void);
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static void LinkOpponentHandleReturnMonToBall(void);
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static void LinkOpponentHandleReturnMonToBall(void);
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@ -70,10 +67,10 @@ static void EndDrawPartyStatusSummary(void);
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static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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{
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[CONTROLLER_GETMONDATA] = LinkOpponentHandleGetMonData,
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[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = BtlController_Empty,
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[CONTROLLER_GETRAWMONDATA] = BtlController_Empty,
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[CONTROLLER_SETMONDATA] = LinkOpponentHandleSetMonData,
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[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = LinkOpponentHandleSetRawMonData,
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[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = LinkOpponentHandleLoadMonSprite,
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[CONTROLLER_LOADMONSPRITE] = LinkOpponentHandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = LinkOpponentHandleSwitchInAnim,
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[CONTROLLER_SWITCHINANIM] = LinkOpponentHandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = LinkOpponentHandleReturnMonToBall,
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[CONTROLLER_RETURNMONTOBALL] = LinkOpponentHandleReturnMonToBall,
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@ -477,21 +474,6 @@ static void LinkOpponentBufferExecCompleted(void)
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}
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}
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}
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}
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static void LinkOpponentHandleGetMonData(void)
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{
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BtlController_HandleGetMonData(gActiveBattler, gEnemyParty);
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}
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static void LinkOpponentHandleSetMonData(void)
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{
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BtlController_HandleSetMonData(gActiveBattler, gEnemyParty);
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}
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static void LinkOpponentHandleSetRawMonData(void)
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{
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BtlController_HandleSetRawMonData(gActiveBattler, gEnemyParty);
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}
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static void LinkOpponentHandleLoadMonSprite(void)
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static void LinkOpponentHandleLoadMonSprite(void)
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{
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{
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BtlController_HandleLoadMonSprite(gActiveBattler, gEnemyParty, TryShinyAnimAfterMonAnim);
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BtlController_HandleLoadMonSprite(gActiveBattler, gEnemyParty, TryShinyAnimAfterMonAnim);
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@ -29,9 +29,6 @@
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#include "constants/trainers.h"
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#include "constants/trainers.h"
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#include "recorded_battle.h"
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#include "recorded_battle.h"
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static void LinkPartnerHandleGetMonData(void);
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static void LinkPartnerHandleSetMonData(void);
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static void LinkPartnerHandleSetRawMonData(void);
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static void LinkPartnerHandleLoadMonSprite(void);
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static void LinkPartnerHandleLoadMonSprite(void);
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static void LinkPartnerHandleSwitchInAnim(void);
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static void LinkPartnerHandleSwitchInAnim(void);
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static void LinkPartnerHandleReturnMonToBall(void);
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static void LinkPartnerHandleReturnMonToBall(void);
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@ -68,10 +65,10 @@ static void EndDrawPartyStatusSummary(void);
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static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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{
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[CONTROLLER_GETMONDATA] = LinkPartnerHandleGetMonData,
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[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = BtlController_Empty,
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[CONTROLLER_GETRAWMONDATA] = BtlController_Empty,
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[CONTROLLER_SETMONDATA] = LinkPartnerHandleSetMonData,
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[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = LinkPartnerHandleSetRawMonData,
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[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = LinkPartnerHandleLoadMonSprite,
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[CONTROLLER_LOADMONSPRITE] = LinkPartnerHandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = LinkPartnerHandleSwitchInAnim,
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[CONTROLLER_SWITCHINANIM] = LinkPartnerHandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = LinkPartnerHandleReturnMonToBall,
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[CONTROLLER_RETURNMONTOBALL] = LinkPartnerHandleReturnMonToBall,
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@ -366,21 +363,6 @@ static void CompleteOnFinishedBattleAnimation(void)
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LinkPartnerBufferExecCompleted();
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LinkPartnerBufferExecCompleted();
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}
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}
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static void LinkPartnerHandleGetMonData(void)
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{
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BtlController_HandleGetMonData(gActiveBattler, gPlayerParty);
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}
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static void LinkPartnerHandleSetMonData(void)
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{
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BtlController_HandleSetMonData(gActiveBattler, gPlayerParty);
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}
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static void LinkPartnerHandleSetRawMonData(void)
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{
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BtlController_HandleSetRawMonData(gActiveBattler, gPlayerParty);
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}
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static void LinkPartnerHandleLoadMonSprite(void)
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static void LinkPartnerHandleLoadMonSprite(void)
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{
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{
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BtlController_HandleLoadMonSprite(gActiveBattler, gPlayerParty, WaitForMonAnimAfterLoad);
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BtlController_HandleLoadMonSprite(gActiveBattler, gPlayerParty, WaitForMonAnimAfterLoad);
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@ -39,10 +39,6 @@
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#include "constants/trainers.h"
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#include "constants/trainers.h"
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#include "trainer_hill.h"
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#include "trainer_hill.h"
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static void OpponentHandleGetMonData(void);
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static void OpponentHandleGetRawMonData(void);
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static void OpponentHandleSetMonData(void);
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static void OpponentHandleSetRawMonData(void);
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static void OpponentHandleLoadMonSprite(void);
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static void OpponentHandleLoadMonSprite(void);
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static void OpponentHandleSwitchInAnim(void);
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static void OpponentHandleSwitchInAnim(void);
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static void OpponentHandleReturnMonToBall(void);
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static void OpponentHandleReturnMonToBall(void);
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@ -85,10 +81,10 @@ static void EndDrawPartyStatusSummary(void);
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static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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{
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[CONTROLLER_GETMONDATA] = OpponentHandleGetMonData,
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[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = OpponentHandleGetRawMonData,
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[CONTROLLER_GETRAWMONDATA] = BtlController_HandleGetRawMonData,
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[CONTROLLER_SETMONDATA] = OpponentHandleSetMonData,
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[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = OpponentHandleSetRawMonData,
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[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = OpponentHandleLoadMonSprite,
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[CONTROLLER_LOADMONSPRITE] = OpponentHandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = OpponentHandleSwitchInAnim,
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[CONTROLLER_SWITCHINANIM] = OpponentHandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = OpponentHandleReturnMonToBall,
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[CONTROLLER_RETURNMONTOBALL] = OpponentHandleReturnMonToBall,
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@ -499,26 +495,6 @@ static void OpponentBufferExecCompleted(void)
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}
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}
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}
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}
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static void OpponentHandleGetMonData(void)
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{
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BtlController_HandleGetMonData(gActiveBattler, gEnemyParty);
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}
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static void OpponentHandleGetRawMonData(void)
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{
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BtlController_HandleGetRawMonData(gActiveBattler, gEnemyParty);
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}
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static void OpponentHandleSetMonData(void)
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{
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BtlController_HandleSetMonData(gActiveBattler, gEnemyParty);
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}
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static void OpponentHandleSetRawMonData(void)
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{
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BtlController_HandleSetRawMonData(gActiveBattler, gEnemyParty);
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}
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static void OpponentHandleLoadMonSprite(void)
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static void OpponentHandleLoadMonSprite(void)
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{
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{
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BtlController_HandleLoadMonSprite(gActiveBattler, gEnemyParty, TryShinyAnimAfterMonAnim);
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BtlController_HandleLoadMonSprite(gActiveBattler, gEnemyParty, TryShinyAnimAfterMonAnim);
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@ -38,10 +38,6 @@
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#include "constants/rgb.h"
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#include "constants/rgb.h"
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static void PlayerBufferExecCompleted(void);
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static void PlayerBufferExecCompleted(void);
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static void PlayerHandleGetMonData(void);
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static void PlayerHandleGetRawMonData(void);
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static void PlayerHandleSetMonData(void);
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static void PlayerHandleSetRawMonData(void);
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static void PlayerHandleLoadMonSprite(void);
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static void PlayerHandleLoadMonSprite(void);
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static void PlayerHandleSwitchInAnim(void);
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static void PlayerHandleSwitchInAnim(void);
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static void PlayerHandleReturnMonToBall(void);
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static void PlayerHandleReturnMonToBall(void);
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@ -117,10 +113,10 @@ static void ReloadMoveNames(void);
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static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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{
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[CONTROLLER_GETMONDATA] = PlayerHandleGetMonData,
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[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = PlayerHandleGetRawMonData,
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[CONTROLLER_GETRAWMONDATA] = BtlController_HandleGetRawMonData,
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[CONTROLLER_SETMONDATA] = PlayerHandleSetMonData,
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[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = PlayerHandleSetRawMonData,
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[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = PlayerHandleLoadMonSprite,
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[CONTROLLER_LOADMONSPRITE] = PlayerHandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = PlayerHandleSwitchInAnim,
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[CONTROLLER_SWITCHINANIM] = PlayerHandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = PlayerHandleReturnMonToBall,
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[CONTROLLER_RETURNMONTOBALL] = PlayerHandleReturnMonToBall,
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@ -1759,26 +1755,6 @@ static void PrintLinkStandbyMsg(void)
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}
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}
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}
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}
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static void PlayerHandleGetMonData(void)
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{
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BtlController_HandleGetMonData(gActiveBattler, gPlayerParty);
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}
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static void PlayerHandleGetRawMonData(void)
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{
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BtlController_HandleGetRawMonData(gActiveBattler, gPlayerParty);
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}
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static void PlayerHandleSetMonData(void)
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{
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BtlController_HandleSetMonData(gActiveBattler, gPlayerParty);
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}
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static void PlayerHandleSetRawMonData(void)
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{
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BtlController_HandleSetRawMonData(gActiveBattler, gPlayerParty);
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}
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static void PlayerHandleLoadMonSprite(void)
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static void PlayerHandleLoadMonSprite(void)
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{
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{
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BattleLoadMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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BattleLoadMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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@ -31,9 +31,6 @@
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#include "constants/party_menu.h"
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#include "constants/party_menu.h"
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#include "constants/trainers.h"
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#include "constants/trainers.h"
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static void PlayerPartnerHandleGetMonData(void);
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static void PlayerPartnerHandleSetMonData(void);
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static void PlayerPartnerHandleSetRawMonData(void);
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static void PlayerPartnerHandleLoadMonSprite(void);
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static void PlayerPartnerHandleLoadMonSprite(void);
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static void PlayerPartnerHandleSwitchInAnim(void);
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static void PlayerPartnerHandleSwitchInAnim(void);
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static void PlayerPartnerHandleReturnMonToBall(void);
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static void PlayerPartnerHandleReturnMonToBall(void);
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static void (*const sPlayerPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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static void (*const sPlayerPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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{
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[CONTROLLER_GETMONDATA] = PlayerPartnerHandleGetMonData,
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[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = BtlController_Empty,
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[CONTROLLER_GETRAWMONDATA] = BtlController_Empty,
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[CONTROLLER_SETMONDATA] = PlayerPartnerHandleSetMonData,
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[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = PlayerPartnerHandleSetRawMonData,
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[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = PlayerPartnerHandleLoadMonSprite,
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[CONTROLLER_LOADMONSPRITE] = PlayerPartnerHandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = PlayerPartnerHandleSwitchInAnim,
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[CONTROLLER_SWITCHINANIM] = PlayerPartnerHandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = PlayerPartnerHandleReturnMonToBall,
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[CONTROLLER_RETURNMONTOBALL] = PlayerPartnerHandleReturnMonToBall,
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@ -548,21 +545,6 @@ static void CompleteOnFinishedBattleAnimation(void)
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PlayerPartnerBufferExecCompleted();
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PlayerPartnerBufferExecCompleted();
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}
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}
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static void PlayerPartnerHandleGetMonData(void)
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{
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BtlController_HandleGetMonData(gActiveBattler, gPlayerParty);
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}
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static void PlayerPartnerHandleSetMonData(void)
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{
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BtlController_HandleSetMonData(gActiveBattler, gPlayerParty);
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}
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static void PlayerPartnerHandleSetRawMonData(void)
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{
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BtlController_HandleSetRawMonData(gActiveBattler, gPlayerParty);
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}
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static void PlayerPartnerHandleLoadMonSprite(void)
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static void PlayerPartnerHandleLoadMonSprite(void)
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{
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{
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BtlController_HandleLoadMonSprite(gActiveBattler, gPlayerParty, WaitForMonAnimAfterLoad);
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BtlController_HandleLoadMonSprite(gActiveBattler, gPlayerParty, WaitForMonAnimAfterLoad);
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#include "constants/songs.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "constants/trainers.h"
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static void RecordedOpponentHandleGetMonData(void);
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static void RecordedOpponentHandleSetMonData(void);
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static void RecordedOpponentHandleSetRawMonData(void);
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static void RecordedOpponentHandleLoadMonSprite(void);
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static void RecordedOpponentHandleLoadMonSprite(void);
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static void RecordedOpponentHandleSwitchInAnim(void);
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static void RecordedOpponentHandleSwitchInAnim(void);
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static void RecordedOpponentHandleReturnMonToBall(void);
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static void RecordedOpponentHandleReturnMonToBall(void);
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static void (*const sRecordedOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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static void (*const sRecordedOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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{
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[CONTROLLER_GETMONDATA] = RecordedOpponentHandleGetMonData,
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[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = BtlController_Empty,
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[CONTROLLER_GETRAWMONDATA] = BtlController_Empty,
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[CONTROLLER_SETMONDATA] = RecordedOpponentHandleSetMonData,
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[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = RecordedOpponentHandleSetRawMonData,
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[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = RecordedOpponentHandleLoadMonSprite,
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[CONTROLLER_LOADMONSPRITE] = RecordedOpponentHandleLoadMonSprite,
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||||||
[CONTROLLER_SWITCHINANIM] = RecordedOpponentHandleSwitchInAnim,
|
[CONTROLLER_SWITCHINANIM] = RecordedOpponentHandleSwitchInAnim,
|
||||||
[CONTROLLER_RETURNMONTOBALL] = RecordedOpponentHandleReturnMonToBall,
|
[CONTROLLER_RETURNMONTOBALL] = RecordedOpponentHandleReturnMonToBall,
|
||||||
@ -468,21 +465,6 @@ static void RecordedOpponentBufferExecCompleted(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void RecordedOpponentHandleGetMonData(void)
|
|
||||||
{
|
|
||||||
BtlController_HandleGetMonData(gActiveBattler, gEnemyParty);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void RecordedOpponentHandleSetMonData(void)
|
|
||||||
{
|
|
||||||
BtlController_HandleSetMonData(gActiveBattler, gEnemyParty);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void RecordedOpponentHandleSetRawMonData(void)
|
|
||||||
{
|
|
||||||
BtlController_HandleSetRawMonData(gActiveBattler, gEnemyParty);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void RecordedOpponentHandleLoadMonSprite(void)
|
static void RecordedOpponentHandleLoadMonSprite(void)
|
||||||
{
|
{
|
||||||
BtlController_HandleLoadMonSprite(gActiveBattler, gEnemyParty, TryShinyAnimAfterMonAnim);
|
BtlController_HandleLoadMonSprite(gActiveBattler, gEnemyParty, TryShinyAnimAfterMonAnim);
|
||||||
|
@ -28,9 +28,6 @@
|
|||||||
#include "constants/battle_anim.h"
|
#include "constants/battle_anim.h"
|
||||||
#include "constants/songs.h"
|
#include "constants/songs.h"
|
||||||
|
|
||||||
static void RecordedPlayerHandleGetMonData(void);
|
|
||||||
static void RecordedPlayerHandleSetMonData(void);
|
|
||||||
static void RecordedPlayerHandleSetRawMonData(void);
|
|
||||||
static void RecordedPlayerHandleLoadMonSprite(void);
|
static void RecordedPlayerHandleLoadMonSprite(void);
|
||||||
static void RecordedPlayerHandleSwitchInAnim(void);
|
static void RecordedPlayerHandleSwitchInAnim(void);
|
||||||
static void RecordedPlayerHandleReturnMonToBall(void);
|
static void RecordedPlayerHandleReturnMonToBall(void);
|
||||||
@ -70,10 +67,10 @@ static void EndDrawPartyStatusSummary(void);
|
|||||||
|
|
||||||
static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||||
{
|
{
|
||||||
[CONTROLLER_GETMONDATA] = RecordedPlayerHandleGetMonData,
|
[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
|
||||||
[CONTROLLER_GETRAWMONDATA] = BtlController_Empty,
|
[CONTROLLER_GETRAWMONDATA] = BtlController_Empty,
|
||||||
[CONTROLLER_SETMONDATA] = RecordedPlayerHandleSetMonData,
|
[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
|
||||||
[CONTROLLER_SETRAWMONDATA] = RecordedPlayerHandleSetRawMonData,
|
[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
|
||||||
[CONTROLLER_LOADMONSPRITE] = RecordedPlayerHandleLoadMonSprite,
|
[CONTROLLER_LOADMONSPRITE] = RecordedPlayerHandleLoadMonSprite,
|
||||||
[CONTROLLER_SWITCHINANIM] = RecordedPlayerHandleSwitchInAnim,
|
[CONTROLLER_SWITCHINANIM] = RecordedPlayerHandleSwitchInAnim,
|
||||||
[CONTROLLER_RETURNMONTOBALL] = RecordedPlayerHandleReturnMonToBall,
|
[CONTROLLER_RETURNMONTOBALL] = RecordedPlayerHandleReturnMonToBall,
|
||||||
@ -447,21 +444,6 @@ static void CompleteOnFinishedBattleAnimation(void)
|
|||||||
RecordedPlayerBufferExecCompleted();
|
RecordedPlayerBufferExecCompleted();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void RecordedPlayerHandleGetMonData(void)
|
|
||||||
{
|
|
||||||
BtlController_HandleGetMonData(gActiveBattler, gPlayerParty);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void RecordedPlayerHandleSetMonData(void)
|
|
||||||
{
|
|
||||||
BtlController_HandleSetMonData(gActiveBattler, gPlayerParty);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void RecordedPlayerHandleSetRawMonData(void)
|
|
||||||
{
|
|
||||||
BtlController_HandleSetRawMonData(gActiveBattler, gPlayerParty);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void RecordedPlayerHandleLoadMonSprite(void)
|
static void RecordedPlayerHandleLoadMonSprite(void)
|
||||||
{
|
{
|
||||||
BtlController_HandleLoadMonSprite(gActiveBattler, gPlayerParty, WaitForMonAnimAfterLoad);
|
BtlController_HandleLoadMonSprite(gActiveBattler, gPlayerParty, WaitForMonAnimAfterLoad);
|
||||||
|
@ -32,10 +32,6 @@
|
|||||||
#include "constants/trainers.h"
|
#include "constants/trainers.h"
|
||||||
#include "constants/rgb.h"
|
#include "constants/rgb.h"
|
||||||
|
|
||||||
// this file's functions
|
|
||||||
static void WallyHandleGetMonData(void);
|
|
||||||
static void WallyHandleGetRawMonData(void);
|
|
||||||
static void WallyHandleSetMonData(void);
|
|
||||||
static void WallyHandleReturnMonToBall(void);
|
static void WallyHandleReturnMonToBall(void);
|
||||||
static void WallyHandleDrawTrainerPic(void);
|
static void WallyHandleDrawTrainerPic(void);
|
||||||
static void WallyHandleTrainerSlide(void);
|
static void WallyHandleTrainerSlide(void);
|
||||||
@ -68,9 +64,9 @@ static void Task_StartSendOutAnim(u8 taskId);
|
|||||||
|
|
||||||
static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||||
{
|
{
|
||||||
[CONTROLLER_GETMONDATA] = WallyHandleGetMonData,
|
[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
|
||||||
[CONTROLLER_GETRAWMONDATA] = WallyHandleGetRawMonData,
|
[CONTROLLER_GETRAWMONDATA] = BtlController_HandleGetRawMonData,
|
||||||
[CONTROLLER_SETMONDATA] = WallyHandleSetMonData,
|
[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
|
||||||
[CONTROLLER_SETRAWMONDATA] = BtlController_Empty,
|
[CONTROLLER_SETRAWMONDATA] = BtlController_Empty,
|
||||||
[CONTROLLER_LOADMONSPRITE] = BtlController_Empty,
|
[CONTROLLER_LOADMONSPRITE] = BtlController_Empty,
|
||||||
[CONTROLLER_SWITCHINANIM] = BtlController_Empty,
|
[CONTROLLER_SWITCHINANIM] = BtlController_Empty,
|
||||||
@ -368,21 +364,6 @@ static void WallyBufferExecCompleted(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void WallyHandleGetMonData(void)
|
|
||||||
{
|
|
||||||
BtlController_HandleGetMonData(gActiveBattler, gPlayerParty);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void WallyHandleGetRawMonData(void)
|
|
||||||
{
|
|
||||||
BtlController_HandleGetRawMonData(gActiveBattler, gPlayerParty);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void WallyHandleSetMonData(void)
|
|
||||||
{
|
|
||||||
BtlController_HandleSetMonData(gActiveBattler, gPlayerParty);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void WallyHandleReturnMonToBall(void)
|
static void WallyHandleReturnMonToBall(void)
|
||||||
{
|
{
|
||||||
BtlController_HandleReturnMonToBall(gActiveBattler);
|
BtlController_HandleReturnMonToBall(gActiveBattler);
|
||||||
|
@ -2195,10 +2195,12 @@ void BtlController_TerminatorNop(void)
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handlers of all the controller commands
|
// Handlers of the controller commands
|
||||||
void BtlController_HandleGetMonData(u32 battler, struct Pokemon *party)
|
void BtlController_HandleGetMonData(void)
|
||||||
{
|
{
|
||||||
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
|
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
|
||||||
|
u32 battler = gActiveBattler;
|
||||||
|
struct Pokemon *party = GetBattlerParty(battler);
|
||||||
u32 size = 0;
|
u32 size = 0;
|
||||||
u8 monToCheck;
|
u8 monToCheck;
|
||||||
s32 i;
|
s32 i;
|
||||||
@ -2221,9 +2223,12 @@ void BtlController_HandleGetMonData(u32 battler, struct Pokemon *party)
|
|||||||
BattleControllerComplete(battler);
|
BattleControllerComplete(battler);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BtlController_HandleGetRawMonData(u32 battler, struct Pokemon *party)
|
void BtlController_HandleGetRawMonData(void)
|
||||||
{
|
{
|
||||||
struct BattlePokemon battleMon;
|
struct BattlePokemon battleMon;
|
||||||
|
u32 battler = gActiveBattler;
|
||||||
|
struct Pokemon *party = GetBattlerParty(battler);
|
||||||
|
|
||||||
u8 *src = (u8 *)&party[gBattlerPartyIndexes[battler]] + gBattleResources->bufferA[battler][1];
|
u8 *src = (u8 *)&party[gBattlerPartyIndexes[battler]] + gBattleResources->bufferA[battler][1];
|
||||||
u8 *dst = (u8 *)&battleMon + gBattleResources->bufferA[battler][1];
|
u8 *dst = (u8 *)&battleMon + gBattleResources->bufferA[battler][1];
|
||||||
u8 i;
|
u8 i;
|
||||||
@ -2235,8 +2240,10 @@ void BtlController_HandleGetRawMonData(u32 battler, struct Pokemon *party)
|
|||||||
BattleControllerComplete(battler);
|
BattleControllerComplete(battler);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BtlController_HandleSetMonData(u32 battler, struct Pokemon *party)
|
void BtlController_HandleSetMonData(void)
|
||||||
{
|
{
|
||||||
|
u32 battler = gActiveBattler;
|
||||||
|
struct Pokemon *party = GetBattlerParty(battler);
|
||||||
u32 i, monToCheck;
|
u32 i, monToCheck;
|
||||||
|
|
||||||
if (gBattleResources->bufferA[battler][2] == 0)
|
if (gBattleResources->bufferA[battler][2] == 0)
|
||||||
@ -2256,9 +2263,11 @@ void BtlController_HandleSetMonData(u32 battler, struct Pokemon *party)
|
|||||||
BattleControllerComplete(battler);
|
BattleControllerComplete(battler);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BtlController_HandleSetRawMonData(u32 battler, struct Pokemon *party)
|
void BtlController_HandleSetRawMonData(void)
|
||||||
{
|
{
|
||||||
u32 i;
|
u32 i;
|
||||||
|
u32 battler = gActiveBattler;
|
||||||
|
struct Pokemon *party = GetBattlerParty(battler);
|
||||||
u8 *dst = (u8 *)&party[gBattlerPartyIndexes[battler]] + gBattleResources->bufferA[battler][1];
|
u8 *dst = (u8 *)&party[gBattlerPartyIndexes[battler]] + gBattleResources->bufferA[battler][1];
|
||||||
|
|
||||||
for (i = 0; i < gBattleResources->bufferA[battler][2]; i++)
|
for (i = 0; i < gBattleResources->bufferA[battler][2]; i++)
|
||||||
|
Loading…
Reference in New Issue
Block a user