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Corrected Flower Veil check
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@ -1925,6 +1925,12 @@
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.endm
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.endm
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.macro jumpifflowerveilattacker jumpptr:req
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jumpifnottype BS_ATTACKER, TYPE_GRASS, 1f
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jumpifability BS_ATTACKER_SIDE, ABILITY_FLOWER_VEIL, \jumpptr
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.endm
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.macro setallytonexttarget jumpptr:req
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.macro setallytonexttarget jumpptr:req
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jumpifbyte CMP_GREATER_THAN, gBattlerTarget, 0x1, 1f
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jumpifbyte CMP_GREATER_THAN, gBattlerTarget, 0x1, 1f
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addbyte gBattlerTarget, 0x2
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addbyte gBattlerTarget, 0x2
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@ -6046,7 +6046,7 @@ BattleScript_GulpMissileGulping::
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jumpifability BS_ATTACKER, ABILITY_CLEAR_BODY, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifability BS_ATTACKER, ABILITY_CLEAR_BODY, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifability BS_ATTACKER, ABILITY_FULL_METAL_BODY, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifability BS_ATTACKER, ABILITY_FULL_METAL_BODY, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifability BS_ATTACKER, ABILITY_WHITE_SMOKE, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifability BS_ATTACKER, ABILITY_WHITE_SMOKE, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifability BS_ATTACKER, ABILITY_FLOWER_VEIL, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifflowerveilattacker BattleScript_GulpMissileNoSecondEffectGulping
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BattleScript_GulpMissileNoDmgGulping:
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BattleScript_GulpMissileNoDmgGulping:
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handleformchange BS_TARGET, 0
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handleformchange BS_TARGET, 0
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playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
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playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
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