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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-03-28 16:38:57 +01:00
Even more fixes
-Changed the way in which Gulp Missile checks for a fainted opponent, just in case the reason why the attacker's defense wasn't being lowered is that the script was falling into BattleScript_GulpMissileNoSecondEffectGulping -Took into account max Defense stat stage, because I forgot to do that too. -Slightly changed the Defense reduction code, just in case. -Fixed the text string that was printed. Gulp Missile doesn't raise a stat, after all. -Fixed the script that was being called if the attacker has Clear Body, and also added jumps for Full Metal Body, White Smoke and Flower Veil.
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@ -6012,7 +6012,8 @@ BattleScript_GulpMissileGorging::
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healthbarupdate BS_ATTACKER
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datahpupdate BS_ATTACKER
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tryfaintmon BS_ATTACKER, FALSE, NULL
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jumpifbyteequal gBattlerFainted, gBattlerAttacker, BattleScript_GulpMissileNoSecondEffectGorging
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getbattlerfainted BS_ATTACKER
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jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_GulpMissileNoSecondEffectGorging
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BattleScript_GulpMissileNoDmgGorging:
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handleformchange BS_TARGET, 0
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playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
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@ -6040,25 +6041,30 @@ BattleScript_GulpMissileGulping::
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healthbarupdate BS_ATTACKER
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datahpupdate BS_ATTACKER
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tryfaintmon BS_ATTACKER, FALSE, NULL
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jumpifbyteequal gBattlerFainted, gBattlerAttacker, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifability BS_ATTACKER, ABILITY_CLEAR_BODY, BattleScript_GulpMissileGulpingRet
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getbattlerfainted BS_ATTACKER
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jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifability BS_ATTACKER, ABILITY_CLEAR_BODY, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifability BS_ATTACKER, ABILITY_FULL_METAL_BODY, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifability BS_ATTACKER, ABILITY_WHITE_SMOKE, BattleScript_GulpMissileNoSecondEffectGulping
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jumpifability BS_ATTACKER, ABILITY_FLOWER_VEIL, BattleScript_GulpMissileNoSecondEffectGulping
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BattleScript_GulpMissileNoDmgGulping:
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handleformchange BS_TARGET, 0
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playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
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waitanimation
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playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
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setgraphicalstatchangevalues
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playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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waitanimation
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printstring STRINGID_ATTACKERSSTATROSE
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waitmessage 0x40
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statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_GulpMissileGorgingTargetDefenseCantGoLower
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printstring STRINGID_ATTACKERSSTATFELL
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_GulpMissileNoSecondEffectGulping:
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handleformchange BS_TARGET, 0
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playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
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waitanimation
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BattleScript_GulpMissileGulpingRet:
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return
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BattleScript_GulpMissileGorgingTargetDefenseCantGoLower:
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printstring STRINGID_STATSWONTDECREASE
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_PerishSongCountGoesDown::
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