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https://github.com/Ninjdai1/pokeemerald.git
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LOuroboros
d7e651696b
Even more fixes
-Changed the way in which Gulp Missile checks for a fainted opponent, just in case the reason why the attacker's defense wasn't being lowered is that the script was falling into BattleScript_GulpMissileNoSecondEffectGulping -Took into account max Defense stat stage, because I forgot to do that too. -Slightly changed the Defense reduction code, just in case. -Fixed the text string that was printed. Gulp Missile doesn't raise a stat, after all. -Fixed the script that was being called if the attacker has Clear Body, and also added jumps for Full Metal Body, White Smoke and Flower Veil.
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gulp_missile
Pokémon Emerald
This is a decompilation of Pokémon Emerald.
It builds the following ROM:
- pokeemerald.gba
sha1: f3ae088181bf583e55daf962a92bb46f4f1d07b7
To set up the repository, see INSTALL.md.
See also
Other disassembly and/or decompilation projects:
- Pokémon Red and Blue
- Pokémon Gold and Silver (Space World '97 demo)
- Pokémon Yellow
- Pokémon Trading Card Game
- Pokémon Pinball
- Pokémon Stadium
- Pokémon Gold and Silver
- Pokémon Crystal
- Pokémon Ruby and Sapphire
- Pokémon Pinball: Ruby & Sapphire
- Pokémon FireRed and LeafGreen
- Pokémon Mystery Dungeon: Red Rescue Team
Contacts
Description
Languages
C
79.9%
Assembly
16.7%
C++
3.1%
Makefile
0.3%