fixed Forecast and Flower Gift

This commit is contained in:
AgustinGDLV 2023-05-04 17:01:03 -07:00
parent ef348e7e65
commit a5f28afe42
10 changed files with 351 additions and 105 deletions

View File

@ -1346,6 +1346,10 @@
callnative BS_ItemRestorePP
.endm
.macro trytorevertweatherform
callnative BS_TryRevertWeatherForm
.endm
@ various command changed to more readable macros
.macro cancelmultiturnmoves battler:req
various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES

View File

@ -1580,6 +1580,7 @@ BattleScript_MoveEffectCoreEnforcer::
printstring STRINGID_PKMNSABILITYSUPPRESSED
waitmessage B_WAIT_TIME_LONG
trytoclearprimalweather
trytorevertweatherform
printstring STRINGID_EMPTYSTRING3
waitmessage 1
BattleScript_CoreEnforcerRet:
@ -2728,6 +2729,7 @@ BattleScript_EffectSimpleBeam:
printstring STRINGID_PKMNACQUIREDSIMPLE
waitmessage B_WAIT_TIME_LONG
trytoclearprimalweather
trytorevertweatherform
printstring STRINGID_EMPTYSTRING3
waitmessage 1
tryendneutralizinggas BS_TARGET
@ -2827,6 +2829,7 @@ BattleScript_EffectWorrySeed:
printstring STRINGID_PKMNACQUIREDABILITY
waitmessage B_WAIT_TIME_LONG
trytoclearprimalweather
trytorevertweatherform
printstring STRINGID_EMPTYSTRING3
waitmessage 1
goto BattleScript_MoveEnd
@ -2958,6 +2961,7 @@ BattleScript_EffectGastroAcid:
printstring STRINGID_PKMNSABILITYSUPPRESSED
waitmessage B_WAIT_TIME_LONG
trytoclearprimalweather
trytorevertweatherform
printstring STRINGID_EMPTYSTRING3
waitmessage 1
tryendneutralizinggas BS_TARGET
@ -6847,6 +6851,7 @@ BattleScript_RainContinuesOrEnds::
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_RAIN_STOPPED, BattleScript_RainContinuesOrEndsEnd
playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES
BattleScript_RainContinuesOrEndsEnd::
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_DamagingWeatherContinues::
@ -6880,22 +6885,26 @@ BattleScript_DamagingWeatherLoopIncrement::
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop
BattleScript_DamagingWeatherContinuesEnd::
bicword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_SandStormHailEnds::
printfromtable gSandStormHailEndStringIds
waitmessage B_WAIT_TIME_LONG
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_SunlightContinues::
printstring STRINGID_SUNLIGHTSTRONG
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_SUN_CONTINUES
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_SunlightFaded::
printstring STRINGID_SUNLIGHTFADED
waitmessage B_WAIT_TIME_LONG
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_OverworldWeatherStarts::
@ -8020,6 +8029,19 @@ BattleScript_TargetFormChangeWithString::
waitmessage B_WAIT_TIME_LONG
return
BattleScript_TargetFormChangeWithStringNoPopupEnd3::
pause 5
printstring STRINGID_EMPTYSTRING3
waitmessage 1
handleformchange BS_TARGET, 0
handleformchange BS_TARGET, 1
playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
waitanimation
handleformchange BS_TARGET, 2
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_BattlerFormChangeWithStringEnd3::
pause 5
call BattleScript_AbilityPopUp
@ -8663,14 +8685,15 @@ BattleScript_ShedSkinActivates::
end3
BattleScript_ActivateWeatherAbilities:
copybyte sBATTLER, gBattlerAttacker
setbyte gBattlerAttacker, 0
savetarget
setbyte gBattlerTarget, 0
BattleScript_ActivateWeatherAbilities_Loop:
activateweatherchangeabilities BS_ATTACKER
copybyte sBATTLER, gBattlerTarget
activateweatherchangeabilities BS_TARGET
BattleScript_ActivateWeatherAbilities_Increment:
addbyte gBattlerAttacker, 1
jumpifbytenotequal gBattlerAttacker, gBattlersCount, BattleScript_ActivateWeatherAbilities_Loop
copybyte gBattlerAttacker, sBATTLER
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateWeatherAbilities_Loop
restoretarget
return
BattleScript_TryAdrenalineOrb:

View File

@ -465,6 +465,7 @@ extern const u8 BattleScript_MoveEffectStockpileWoreOff[];
extern const u8 BattleScript_StealthRockActivates[];
extern const u8 BattleScript_SpikesActivates[];
extern const u8 BattleScript_BerserkGeneRet[];
extern const u8 BattleScript_TargetFormChangeWithStringNoPopupEnd3[];
// zmoves
extern const u8 BattleScript_ZMoveActivateDamaging[];

View File

@ -139,7 +139,6 @@ void TryClearRageAndFuryCutter(void);
u8 AtkCanceller_UnableToUseMove(void);
u8 AtkCanceller_UnableToUseMove2(void);
bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
u8 TryWeatherFormChange(u8 battlerId);
bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility);
u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u16 ability, u8 special, u16 moveArg);
bool32 IsNeutralizingGasOnField(void);

View File

@ -101,6 +101,7 @@
#define B_STOCKPILE_RAISES_DEFS GEN_LATEST // In Gen4+, Stockpile also raises Defense and Sp. Defense stats. Once Spit Up / Swallow is used, these stat changes are lost.
#define B_TRANSFORM_SHINY GEN_LATEST // In Gen4+, Transform will copy the shiny state of the opponent instead of maintaining its own shiny state.
#define B_TRANSFORM_FORM_CHANGES GEN_LATEST // In Gen5+, Transformed Pokemon cannot change forms.
#define B_WEATHER_FORM_SUPPRESS GEN_LATEST // In Gen5+, Cherrim and Castform revert to their normal forms upon losing their ability.
// Ability settings
#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.

View File

@ -16414,7 +16414,8 @@ u8 GetFirstFaintedPartyIndex(u8 battlerId)
return PARTY_SIZE;
}
void BS_ItemRestoreHP(void) {
void BS_ItemRestoreHP(void)
{
NATIVE_ARGS();
u16 healAmount;
u32 battlerId = MAX_BATTLERS_COUNT;
@ -16476,7 +16477,8 @@ void BS_ItemRestoreHP(void) {
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_ItemCureStatus(void) {
void BS_ItemCureStatus(void)
{
NATIVE_ARGS();
struct Pokemon *party = GetBattlerParty(gBattlerAttacker);
@ -16504,7 +16506,8 @@ void BS_ItemCureStatus(void) {
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_ItemIncreaseStat(void) {
void BS_ItemIncreaseStat(void)
{
NATIVE_ARGS();
u16 statId = GetItemEffect(gLastUsedItem)[1];
u16 stages = ItemId_GetHoldEffectParam(gLastUsedItem);
@ -16512,7 +16515,8 @@ void BS_ItemIncreaseStat(void) {
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_ItemRestorePP(void) {
void BS_ItemRestorePP(void)
{
NATIVE_ARGS();
const u8 *effect = GetItemEffect(gLastUsedItem);
u32 i, pp, maxPP, moveId;
@ -16559,3 +16563,18 @@ void BS_ItemRestorePP(void) {
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, GetMonData(mon, MON_DATA_SPECIES));
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_TryRevertWeatherForm(void)
{
NATIVE_ARGS();
u16 ability = gBattleMons[gBattlerTarget].ability;
if (B_WEATHER_FORM_SUPPRESS >= GEN_5
&& (ability == ABILITY_FORECAST || ability == ABILITY_FLOWER_GIFT)
&& TryBattleFormChange(gBattlerTarget, FORM_CHANGE_BATTLE_SWITCH)) // revert form
{
gBattleScripting.battler = gBattlerTarget;
BattleScriptPushCursorAndCallback(BattleScript_TargetFormChangeWithStringNoPopupEnd3);
return;
}
gBattlescriptCurrInstr = cmd->nextInstr;
}

View File

@ -3984,96 +3984,6 @@ bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
}
}
u8 TryWeatherFormChange(u8 battler)
{
u8 ret = 0;
bool32 weatherEffect = WEATHER_HAS_EFFECT;
u16 holdEffect = GetBattlerHoldEffect(battler, TRUE);
switch (gBattleMons[battler].species)
{
case SPECIES_CASTFORM:
/* Placeholder
case SPECIES_CASTFORM_RAINY:
case SPECIES_CASTFORM_SNOWY:
case SPECIES_CASTFORM_SUNNY:*/
#if B_WEATHER_FORMS >= GEN_5
if (gBattleMons[battler].hp == 0)
{
ret = 0; // No change
}
else if (GetBattlerAbility(battler) != ABILITY_FORECAST || !weatherEffect)
{
if (!IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
{
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
ret = CASTFORM_NORMAL + 1;
}
else
{
ret = 0; // No change
}
}
#else
if (GetBattlerAbility(battler) != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
{
ret = 0; // No change
}
else if (!weatherEffect)
{
if (!IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
{
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
ret = CASTFORM_NORMAL + 1;
}
else
{
ret = 0; // No change
}
}
#endif
else if (holdEffect == HOLD_EFFECT_UTILITY_UMBRELLA || (!(gBattleWeather & (B_WEATHER_RAIN | B_WEATHER_SUN | B_WEATHER_HAIL)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)))
{
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
ret = CASTFORM_NORMAL + 1;
}
else if (gBattleWeather & B_WEATHER_SUN && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
{
SET_BATTLER_TYPE(battler, TYPE_FIRE);
ret = CASTFORM_FIRE + 1;
}
else if (gBattleWeather & B_WEATHER_RAIN && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
{
SET_BATTLER_TYPE(battler, TYPE_WATER);
ret = CASTFORM_WATER + 1;
}
else if (gBattleWeather & B_WEATHER_HAIL && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE))
{
SET_BATTLER_TYPE(battler, TYPE_ICE);
ret = CASTFORM_ICE + 1;
}
break;
case SPECIES_CHERRIM:
// case SPECIES_CHERRIM_SUNSHINE:
if (gBattleMons[battler].hp == 0)
ret = 0; // No change
#if B_WEATHER_FORMS >= GEN_5
if (GetBattlerAbility(battler) != ABILITY_FLOWER_GIFT)
if (gBattleMonForms[battler] != 0)
ret = CHERRIM_OVERCAST + 1;
else
ret = 0; // No change
#endif
else if (gBattleMonForms[battler] == 0 && weatherEffect && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & B_WEATHER_SUN)
ret = CHERRIM_SUNSHINE + 1;
else if (gBattleMonForms[battler] != 0 && (!weatherEffect || holdEffect == HOLD_EFFECT_UTILITY_UMBRELLA || !(gBattleWeather & B_WEATHER_SUN)))
ret = CHERRIM_OVERCAST + 1;
break;
}
return ret;
}
static const u16 sWeatherFlagsInfo[][3] =
{
[ENUM_WEATHER_RAIN] = {B_WEATHER_RAIN_TEMPORARY, B_WEATHER_RAIN_PERMANENT, HOLD_EFFECT_DAMP_ROCK},
@ -9273,7 +9183,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
break;
#endif
case ABILITY_FLOWER_GIFT:
if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(battlerAtk, B_WEATHER_SUN) && IS_MOVE_PHYSICAL(move))
if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM_SUNSHINE && IsBattlerWeatherAffected(battlerAtk, B_WEATHER_SUN) && IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_HUSTLE:
@ -9313,7 +9223,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk)))
{
case ABILITY_FLOWER_GIFT:
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerAtk), B_WEATHER_SUN) && IS_MOVE_PHYSICAL(move))
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM_SUNSHINE && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerAtk), B_WEATHER_SUN) && IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
}
@ -9447,7 +9357,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
}
break;
case ABILITY_FLOWER_GIFT:
if (gBattleMons[battlerDef].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(battlerDef, B_WEATHER_SUN) && !usesDefStat)
if (gBattleMons[battlerDef].species == SPECIES_CHERRIM_SUNSHINE && IsBattlerWeatherAffected(battlerDef, B_WEATHER_SUN) && !usesDefStat)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_PUNK_ROCK:
@ -9466,7 +9376,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
switch (GetBattlerAbility(BATTLE_PARTNER(battlerDef)))
{
case ABILITY_FLOWER_GIFT:
if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerDef), B_WEATHER_SUN) && !usesDefStat)
if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM_SUNSHINE && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerDef), B_WEATHER_SUN) && !usesDefStat)
MulModifier(&modifier, UQ_4_12(1.5));
break;
}

View File

@ -92,6 +92,8 @@ const struct FormChange *const gFormChangeTablePointers[NUM_SPECIES] =
[SPECIES_BURMY] = sBurmyFormChangeTable,
[SPECIES_BURMY_SANDY_CLOAK] = sBurmyFormChangeTable,
[SPECIES_BURMY_TRASH_CLOAK] = sBurmyFormChangeTable,
[SPECIES_CHERRIM] = sCherrimFormChangeTable,
[SPECIES_CHERRIM_SUNSHINE] = sCherrimFormChangeTable,
[SPECIES_LOPUNNY] = sLopunnyFormChangeTable,
[SPECIES_LOPUNNY_MEGA] = sLopunnyFormChangeTable,
[SPECIES_GARCHOMP] = sGarchompFormChangeTable,

View File

@ -0,0 +1,86 @@
#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim in harsh sunlight")
{
GIVEN {
PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
} SCENE {
ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Cherrim transformed!");
}
}
SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when weather changes")
{
GIVEN {
PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
TURN { MOVE(opponent, MOVE_RAIN_DANCE); }
} SCENE {
// transforms in sun
ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Cherrim transformed!");
// back to normal
ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Cherrim transformed!");
}
}
SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when its ability is suppressed")
{
GIVEN {
PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
TURN { MOVE(opponent, MOVE_GASTRO_ACID); }
} SCENE {
// transforms in sun
ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Cherrim transformed!");
// back to normal
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Cherrim transformed!");
}
}
DOUBLE_BATTLE_TEST("Flower Gift increases the attack of Cherrim's ally by 1.5x", s16 damage)
{
bool32 sunny;
PARAMETRIZE { sunny = FALSE; }
PARAMETRIZE { sunny = TRUE; }
GIVEN {
PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (sunny)
TURN { MOVE(playerLeft, MOVE_SUNNY_DAY); }
TURN { MOVE(playerRight, MOVE_TACKLE, target: opponentLeft); }
} SCENE {
// Sun activates
if (sunny) {
ABILITY_POPUP(playerLeft, ABILITY_FLOWER_GIFT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft);
MESSAGE("Cherrim transformed!");
}
// Partner uses Tackle
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerRight);
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(1.5), results[1].damage);
}
}
TO_DO_BATTLE_TEST("Flower Gift does not transform Cherrim back to normal when suppressed if Cherrim is Dynamaxed");

201
test/ability_forecast.c Normal file
View File

@ -0,0 +1,201 @@
#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an opponent's move")
{
u32 move;
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
PARAMETRIZE { move = MOVE_HAIL; }
GIVEN {
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!");
}
}
SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from its own move")
{
u32 move;
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
PARAMETRIZE { move = MOVE_HAIL; }
GIVEN {
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!");
}
}
DOUBLE_BATTLE_TEST("Forecast transforms Castform in weather from a partner's move")
{
u32 move;
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
PARAMETRIZE { move = MOVE_HAIL; }
GIVEN {
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerRight, move); }
} SCENE {
ABILITY_POPUP(playerLeft, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft);
MESSAGE("Castform transformed!");
}
}
DOUBLE_BATTLE_TEST("Forecast transforms all Castforms present in weather")
{
u32 move;
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
PARAMETRIZE { move = MOVE_HAIL; }
GIVEN {
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
OPPONENT(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
OPPONENT(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
} WHEN {
TURN { MOVE(playerRight, move); }
} SCENE {
ABILITY_POPUP(playerLeft, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft);
MESSAGE("Castform transformed!");
ABILITY_POPUP(opponentLeft, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, opponentLeft);
MESSAGE("Foe Castform transformed!");
ABILITY_POPUP(playerRight, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerRight);
MESSAGE("Castform transformed!");
ABILITY_POPUP(opponentRight, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, opponentRight);
MESSAGE("Foe Castform transformed!");
}
}
SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an ability")
{
GIVEN {
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_KYOGRE) { Ability(ABILITY_DRIZZLE); };
} WHEN {
TURN { SWITCH(opponent, 1); }
} SCENE {
ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!");
}
}
SINGLE_BATTLE_TEST("Forecast transforms Castform in primal weather")
{
GIVEN {
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_KYOGRE) { Ability(ABILITY_DRIZZLE); Item(ITEM_BLUE_ORB); };
} WHEN {
TURN { SWITCH(opponent, 1); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_PRIMORDIAL_SEA);
ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!");
}
}
SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when weather expires")
{
GIVEN {
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_RAIN_DANCE); }
TURN { }
TURN { }
TURN { }
TURN { }
TURN { }
} SCENE {
// transforms
ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!");
// back to normal
ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!");
}
}
SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when Sandstorm is active")
{
GIVEN {
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_RAIN_DANCE); }
TURN { MOVE(player, MOVE_SANDSTORM); }
} SCENE {
// transforms
ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!");
// back to normal
ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!");
}
}
SINGLE_BATTLE_TEST("Forecast transforms Castform on switch-in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_RAIN_DANCE); }
TURN { SWITCH(player, 1); }
} SCENE {
// turn 1
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAIN_DANCE, player);
// turn 2
ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!");
}
}
SINGLE_BATTLE_TEST("Forecast transforms Castform when weather changes")
{
GIVEN {
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_RAIN_DANCE); }
TURN { MOVE(player, MOVE_SUNNY_DAY); }
} SCENE {
// transforms
ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!");
// transforms again
ABILITY_POPUP(player, ABILITY_FORECAST);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Castform transformed!");
}
}