more renaming

This commit is contained in:
camthesaxman 2018-01-16 16:42:31 -06:00
parent b4bb562363
commit a78b0636f5
4 changed files with 81 additions and 81 deletions

View File

@ -1314,10 +1314,10 @@ static void BattleAICmd_count_usable_party_mons(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u32 identity;
u32 position;
bankOnField1 = gBattlePartyID[bank];
identity = GetBankPosition(bank) ^ BIT_MON;
bankOnField2 = gBattlePartyID[GetBankByPosition(identity)];
position = GetBankPosition(bank) ^ BIT_MON;
bankOnField2 = gBattlePartyID[GetBankByPosition(position)];
}
else // in singles there's only one bank by side
{

View File

@ -613,8 +613,8 @@ static void ScriptCmd_monbg(void)
if (IsAnimBankSpriteVisible(bank))
{
u8 identity = GetBankPosition(bank);
if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest())
u8 position = GetBankPosition(bank);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
@ -632,8 +632,8 @@ static void ScriptCmd_monbg(void)
bank ^= BIT_MON;
if (IsAnimBankSpriteVisible(bank))
{
u8 identity = GetBankPosition(bank);
if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest())
u8 position = GetBankPosition(bank);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
@ -893,8 +893,8 @@ static void sub_80A4980(u8 taskId)
if (gTasks[taskId].data[1] != 1)
{
u8 to_BG2;
u8 identity = GetBankPosition(gTasks[taskId].data[2]);
if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest())
u8 position = GetBankPosition(gTasks[taskId].data[2]);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
to_BG2 = FALSE;
else
to_BG2 = TRUE;
@ -937,8 +937,8 @@ static void ScriptCmd_monbg_22(void)
if (IsAnimBankSpriteVisible(bank))
{
u8 identity = GetBankPosition(bank);
if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest())
u8 position = GetBankPosition(bank);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
@ -949,8 +949,8 @@ static void ScriptCmd_monbg_22(void)
bank ^= BIT_MON;
if (animBankId > 1 && IsAnimBankSpriteVisible(bank))
{
u8 identity = GetBankPosition(bank);
if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest())
u8 position = GetBankPosition(bank);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
@ -1001,8 +1001,8 @@ static void sub_80A4BB0(u8 taskId)
{
bool8 toBG_2;
u8 bank = gTasks[taskId].data[2];
u8 identity = GetBankPosition(bank);
if (identity == B_POSITION_OPPONENT_LEFT || identity == B_POSITION_PLAYER_RIGHT || IsContest())
u8 position = GetBankPosition(bank);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;

View File

@ -543,7 +543,7 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
{
u32 monsPersonality, currentPersonality, otId;
u16 species;
u8 identity;
u8 position;
u16 paletteOffset;
const void *lzPaletteData;
@ -561,9 +561,9 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
}
otId = GetMonData(mon, MON_DATA_OT_ID);
identity = GetBankPosition(bank);
position = GetBankPosition(bank);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
gMonSpritesGfxPtr->sprites[identity],
gMonSpritesGfxPtr->sprites[position],
species, currentPersonality);
paletteOffset = 0x100 + bank * 16;
@ -596,7 +596,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
{
u32 monsPersonality, currentPersonality, otId;
u16 species;
u8 identity;
u8 position;
u16 paletteOffset;
const void *lzPaletteData;
@ -614,18 +614,18 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
}
otId = GetMonData(mon, MON_DATA_OT_ID);
identity = GetBankPosition(bank);
position = GetBankPosition(bank);
if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE)
{
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
gMonSpritesGfxPtr->sprites[identity],
gMonSpritesGfxPtr->sprites[position],
species, currentPersonality);
}
else
{
HandleLoadSpecialPokePic(&gMonBackPicTable[species],
gMonSpritesGfxPtr->sprites[identity],
gMonSpritesGfxPtr->sprites[position],
species, currentPersonality);
}
@ -665,18 +665,18 @@ void nullsub_24(u16 species)
void DecompressTrainerFrontPic(u16 frontPicId, u8 bank)
{
u8 identity = GetBankPosition(bank);
u8 position = GetBankPosition(bank);
DecompressPicFromTable_2(&gTrainerFrontPicTable[frontPicId],
gMonSpritesGfxPtr->sprites[identity],
gMonSpritesGfxPtr->sprites[position],
SPECIES_NONE);
LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[frontPicId]);
}
void DecompressTrainerBackPic(u16 backPicId, u8 bank)
{
u8 identity = GetBankPosition(bank);
u8 position = GetBankPosition(bank);
DecompressPicFromTable_2(&gTrainerBackPicTable[backPicId],
gMonSpritesGfxPtr->sprites[identity],
gMonSpritesGfxPtr->sprites[position],
SPECIES_NONE);
LoadCompressedPalette(gTrainerBackPicPaletteTable[backPicId].data,
0x100 + 16 * bank, 0x20);
@ -885,7 +885,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
u16 paletteOffset;
u32 personalityValue;
u32 otId;
u8 identity;
u8 position;
const u8 *lzPaletteData;
if (notTransform)
@ -909,7 +909,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
if (IsContest())
{
identity = 0;
position = 0;
targetSpecies = gContestResources->field_18->field_2;
personalityValue = gContestResources->field_18->field_8;
otId = gContestResources->field_18->field_C;
@ -921,7 +921,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
}
else
{
identity = GetBankPosition(bankAtk);
position = GetBankPosition(bankAtk);
if (GetBankSide(bankDef) == SIDE_OPPONENT)
targetSpecies = GetMonData(&gEnemyParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES);
@ -934,7 +934,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
otId = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
gMonSpritesGfxPtr->sprites[identity],
gMonSpritesGfxPtr->sprites[position],
targetSpecies,
gTransformedPersonalities[bankAtk]);
}
@ -944,13 +944,13 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
otId = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
gMonSpritesGfxPtr->sprites[identity],
gMonSpritesGfxPtr->sprites[position],
targetSpecies,
gTransformedPersonalities[bankAtk]);
}
}
src = gMonSpritesGfxPtr->sprites[identity];
src = gMonSpritesGfxPtr->sprites[position];
dst = (void *)(VRAM + 0x10000 + gSprites[gBankSpriteIds[bankAtk]].oam.tileNum * 32);
DmaCopy32(3, src, dst, 0x800);
paletteOffset = 0x100 + bankAtk * 16;
@ -981,7 +981,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
{
u8 identity;
u8 position;
s32 i;
u32 var;
const void *substitutePal;
@ -989,23 +989,23 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
if (!loadMonSprite)
{
if (IsContest())
identity = 0;
position = 0;
else
identity = GetBankPosition(bank);
position = GetBankPosition(bank);
if (IsContest())
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[identity]);
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
else if (GetBankSide(bank) != SIDE_PLAYER)
LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[identity]);
LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]);
else
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[identity]);
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
i = 1;
var = bank * 16;
substitutePal = gSubstituteDollPal;
for (; i < 4; i++)
{
register void *dmaSrc asm("r0") = gMonSpritesGfxPtr->sprites[identity];
register void *dmaSrc asm("r0") = gMonSpritesGfxPtr->sprites[position];
void *dmaDst = (i * 0x800) + dmaSrc;
u32 dmaSize = 0x800;
DmaCopy32(3, dmaSrc, dmaDst, dmaSize);

View File

@ -3274,46 +3274,46 @@ static void BattleIntroPrintWildMonAttacked(void)
static void BattleIntroPrintOpponentSendsOut(void)
{
u32 identity;
u32 position;
if (gBattleExecBuffer)
return;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
else
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
}
else
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(identity));
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(position));
gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation;
}
static void BattleIntroOpponent2SendsOutMonAnimation(void)
{
u32 identity;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
identity = B_POSITION_OPPONENT_RIGHT;
position = B_POSITION_OPPONENT_RIGHT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
identity = B_POSITION_OPPONENT_RIGHT;
position = B_POSITION_OPPONENT_RIGHT;
else
identity = B_POSITION_PLAYER_RIGHT;
position = B_POSITION_PLAYER_RIGHT;
}
else
identity = B_POSITION_OPPONENT_RIGHT;
position = B_POSITION_OPPONENT_RIGHT;
for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
{
if (GetBankPosition(gActiveBank) == identity)
if (GetBankPosition(gActiveBank) == position)
{
EmitIntroTrainerBallThrow(0);
MarkBufferBankForExecution(gActiveBank);
@ -3326,26 +3326,26 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void)
#ifdef NONMATCHING
static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
u32 identity;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
else
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
}
else
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
if (gBattleExecBuffer)
return;
for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
{
if (GetBankPosition(gActiveBank) == identity)
if (GetBankPosition(gActiveBank) == position)
{
EmitIntroTrainerBallThrow(0);
MarkBufferBankForExecution(gActiveBank);
@ -3479,22 +3479,22 @@ static void BattleIntroPrintPlayerSendsOut(void)
{
if (gBattleExecBuffer == 0)
{
u8 identity;
u8 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
else
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
}
else
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(identity));
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(position));
gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation;
}
@ -3502,23 +3502,23 @@ static void BattleIntroPrintPlayerSendsOut(void)
static void BattleIntroPlayer2SendsOutMonAnimation(void)
{
u32 identity;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
identity = B_POSITION_PLAYER_RIGHT;
position = B_POSITION_PLAYER_RIGHT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
identity = B_POSITION_PLAYER_RIGHT;
position = B_POSITION_PLAYER_RIGHT;
else
identity = B_POSITION_OPPONENT_RIGHT;
position = B_POSITION_OPPONENT_RIGHT;
}
else
identity = B_POSITION_PLAYER_RIGHT;
position = B_POSITION_PLAYER_RIGHT;
for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
{
if (GetBankPosition(gActiveBank) == identity)
if (GetBankPosition(gActiveBank) == position)
{
EmitIntroTrainerBallThrow(0);
MarkBufferBankForExecution(gActiveBank);
@ -3534,26 +3534,26 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void)
static void BattleIntroPlayer1SendsOutMonAnimation(void)
{
u32 identity;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
else
identity = B_POSITION_OPPONENT_LEFT;
position = B_POSITION_OPPONENT_LEFT;
}
else
identity = B_POSITION_PLAYER_LEFT;
position = B_POSITION_PLAYER_LEFT;
if (gBattleExecBuffer)
return;
for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
{
if (GetBankPosition(gActiveBank) == identity)
if (GetBankPosition(gActiveBank) == position)
{
EmitIntroTrainerBallThrow(0);
MarkBufferBankForExecution(gActiveBank);
@ -3891,7 +3891,7 @@ static void HandleTurnActionSelectionState(void)
gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
{
u8 identity = GetBankPosition(gActiveBank);
u8 position = GetBankPosition(gActiveBank);
switch (gBattleCommunication[gActiveBank])
{
case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
@ -3901,9 +3901,9 @@ static void HandleTurnActionSelectionState(void)
case STATE_BEFORE_ACTION_CHOSEN: // choose an action
*(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
|| !(identity & BIT_MON)
|| gBattleStruct->field_91 & gBitTable[GetBankByPosition(identity ^ BIT_MON)]
|| gBattleCommunication[GetBankByPosition(identity ^ BIT_MON)] == 5)
|| !(position & BIT_MON)
|| gBattleStruct->field_91 & gBitTable[GetBankByPosition(position ^ BIT_MON)]
|| gBattleCommunication[GetBankByPosition(position ^ BIT_MON)] == 5)
{
if (gBattleStruct->field_91 & gBitTable[gActiveBank])
{
@ -4225,8 +4225,8 @@ static void HandleTurnActionSelectionState(void)
i = (sub_803CDB8() != 0);
if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
|| (identity & BIT_MON)
|| (*(&gBattleStruct->field_91) & gBitTable[GetBankByPosition(identity ^ BIT_MON)]))
|| (position & BIT_MON)
|| (*(&gBattleStruct->field_91) & gBitTable[GetBankByPosition(position ^ BIT_MON)]))
{
EmitLinkStandbyMsg(0, 0, i);
}