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Add missing font constants after EXT_CTRL_CODE_FONT
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@ -387,7 +387,7 @@ u8 *StringBraille(u8 *dest, const u8 *src)
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const u8 setBrailleFont[] = {
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const u8 setBrailleFont[] = {
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EXT_CTRL_CODE_BEGIN,
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EXT_CTRL_CODE_BEGIN,
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EXT_CTRL_CODE_FONT,
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EXT_CTRL_CODE_FONT,
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6,
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FONT_BRAILLE,
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EOS
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EOS
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};
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};
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const u8 gotoLine2[] = {
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const u8 gotoLine2[] = {
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@ -1501,7 +1501,7 @@ static void MoveSelectionDisplayMoveType(void)
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txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType);
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txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType);
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*(txtPtr)++ = EXT_CTRL_CODE_BEGIN;
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*(txtPtr)++ = EXT_CTRL_CODE_BEGIN;
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*(txtPtr)++ = EXT_CTRL_CODE_FONT;
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*(txtPtr)++ = EXT_CTRL_CODE_FONT;
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*(txtPtr)++ = 1;
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*(txtPtr)++ = FONT_NORMAL;
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StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
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StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_TYPE);
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_TYPE);
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